Windows

Real Life DirectX 10 Performance 67

AnandTech has a look at the performance PC gamers can expect see under Windows Vista with DirectX 10. Unfortunately, it isn't pretty. Despite the power of the new 10-compliant graphics cards, the choices made in developing this technology have resulted in a significant gap between what is possible and what is actually obtainable from commercial PC hardware. What's worse, the article starts off by pointing out that much of the shiny effects exclusive to DX10 games would have been possible with DX9, had Microsoft been inclined to develop in that direction. From the article: "[Current] cards are just not powerful enough to enable widespread use of any features that reach beyond the capability of DirectX 9. Even our high-end hardware struggled to keep up in some cases, and the highest resolution we tested was 2.3 megapixels. Pushing the resolution up to 4 MP (with 30" display resolutions of 2560x1600) brings all of our cards to their knees. In short, we really need to see faster hardware before developers can start doing more impressive things with DirectX 10."
Television

Matt Groening to be Final Boss in New Simpsons Game 112

eldavojohn writes "Announced at E3, Mr. Groening will be the final boss in the Simpsons game. Mr. Groening commented on the game: 'They did a send-up of videogames. It's a videogame about videogames; and I'm in the videogame. I'm a boss that you have to fight at the end of the game. It was really fun recording a million ways of dying, going "UGGH, ARGGH, EUURGH!"'"
PlayStation (Games)

Both Sides of the PS3 Price Cut Rumor 257

So here's the deal: Kotaku has a flier for an upcoming Circuit City deal on the PlayStation 3, putting the price at $499. There's some confusion about whether this is just a sale from Circuit City, or an actual price drop from Sony. Next Generation has Sony saying 'no', indicating that this isn't a sign of an across-the-board price cut. Meanwhile, GameDaily says 'yes', with sources in the retail industry indicating this is the price adjustment we've heard coming for a while now. "As it turns out, a merchandising manager (who wished to remain anonymous) at one of the world's biggest retailers has confirmed to GameDaily BIZ that the price drop is indeed retail-wide and it's scheduled to take place on July 12, although the first wave of ads to promote the PS3's new price won't kick in until Sunday, July 15. Many analysts have speculated that Sony would drop the price on the expensive console this year, and some even predicted that it could happen this summer. It's starting to look like they were right. We're sure to find out much more next week when Sony holds its press conference at E3." Luckily we won't have to wait long to see what's the real story here.
XBox (Games)

Xbox Warranty To Cost $1 Billion, Customer Good Will 158

An anonymous reader writes "The Financial Times reports that Microsoft will take a charge against profits of more than $1bn as it tries to limit the potential damage to its videogames business from a design flaw in the Xbox 360 games console leading to units failing." It's bigger even than that, though. Early this week the news was about Xbox Live's growth, but since yesterday the headlines have taken a turn. Peter Moore has admitted the company is shy of their goal, some 400,000 units short of the 12 million Xboxes they'd planned to ship. These facts combined have made for some grim questions, including the San Jose Merc's Nooch asking why you'd want to buy an Xbox in the first place.
XBox (Games)

Microsoft Acknowledges 360 Issues, Extends Warranty to 3 Years 205

RamblinLonghorn writes "Microsoft has announced that they are extending the warranty for all Xbox 360s to 3 years. This appears to be entirely retroactive and that 'those who have already paid for such repair charges can expect reimbursement checks for the amount of their console repair.' It seems as though Microsoft is accepting the blame for the hardware malfunctions, but it is worth noting that this warranty modification only applies in the 'Red Rings of Death' situation."
The Courts

Second Life Lawsuit Heads to Federal Court 201

Conlaw writes "A former plumbing contractor who has made a new career selling virtual cyber sex toys in the virtual world of Second Life, has now brought suit against another player who is allegedly copying and selling a device called the Sex Gen. The plaintiff, whose avatar is known as 'Stroker Serpentine,' is seeking the real name of the copycat entrepreneur. The reporter describing the lawsuit included commentary from a cyber law professor whose university maintains a virtual Supreme Court in the Second Life world."
Games

Ocarina of Time — Best Game Ever? 615

The Legend of Zelda: Ocarina of Time is the best game yet made, according to a list compiled by readers and writers of the lauded British gaming magazine Edge. Their list of the hundred best games ever is top-heavy with Nintendo titles, a full five out of the top ten being released to a Nintendo platform. Obviously, this sort of thing can get contentious, and CNet's Crave blog spoke up quickly with a contrary opinion. "The Legend of Zelda: Ocarina of Time is truly a masterpiece that should be thought of as one of the greatest games ever created. But to call it the greatest game of all time is a serious misstatement. Unlike Super Mario Bros., Ocarina of Time was released in an era where video games were booming and sales were on the rise. Simply put, everyone was playing video games, and the game was the best of its time. But no other game in history--Ocarina of Time included--was able to save an entire industry from almost guaranteed destruction the way Super Mario Bros. did, and it is for this reason that we should all give ol' Mario and Luigi credit where it's due." Let's hear it, then. What game deserves to top a list of the 100 best games ever made?
XBox (Games)

Adverts Coming To Xbox 360 Achievements 55

Joystiq reports that the charming sports custom of having game elements sponsored by a corporation or product will now be coming to Xbox Live Achievements. "A quick skim down the list of achievements for EA's upcoming NCAA 08 Football shows sponsored goals such as the 'Old Spice Red Zone Perfection' and 'Pontiac 4th Quarter Comeback.' Each achievement is accompanied by a logo for the company in the achievement's image. We can only imagine the possibilities for future Xbox 360 games. Halo Around the Collar, sponsored by Tide? Mass Effect sponsored by the Axe Effect? Grand Theft Auto IV's Bounty Beatdown (great for sopping up blood spills)? The possibilities are endless." One would hope this will stay restricted to sports games.
PlayStation (Games)

A Catalog of Lost PS3 Exclusives 95

Game|Life has a breakdown of the numerous PlayStation 3 exclusives that might have been. The high cost of making games and Sony's slow start out of the game means that titles like Assassin's Creed and Devil May Cry IV, which may have been exclusive to a Sony console at one point, will now be leading a double life on Microsoft's Xbox 360. "Grand Theft Auto IV -- Peter Moore shocked the world at E3 last May when he announced that GTAIV would appear day-and-date on Xbox 360 and PS3. Months later, Newsweek reported that Take Two had wanted to continue its long-standing practice of giving Sony a lengthy timed exclusivity on the game, but they didn't want it. Newsweek says that former Sony Computer Entertainment president Ken Kutaragi's 'radio silence' on the issue left Sony's American execs without the authority to make deals, and nothing happened. Same with ... Assassin's Creed -- Again, Newsweek revealed that Ubisoft had actually gone to Sony with an offer to make the game a PlayStation 3 exclusive. Although Sony did go through the trouble of asking Ubisoft to make it seem as if their multiplatform action game Assassin's Creed was indeed PS3 exclusive , it came out shortly after E3 that it would ship simultaneously on both platforms."
Games

Why Bill Roper Left Blizzard 38

Last week Gamasutra put up an interview with Bill Roper all about Flagship Studios' projects and history. Along with some details on their Massive game Mythos and a reiteration of the Hellgate pricing scheme, Roper talks about the reasons he left Blizzard in the first place: "Our original intention back in 2003 was not to leave Blizzard. We wanted some level of participation and direct communication with Vivendi's home office in order to offer our insight, knowledge and desires as to their plans at the time in terms of a possible sale or IPO of the games unit. The level of uncertainty back then made it extremely difficult to plan for our futures, as well as the futures of our team members. And with no long-term compensation or employment contracts in place, we wanted to be able to interact directly with the people making the key decisions that could drastically affect our lives and workplace. In the end, Vivendi chose not to make that opportunity available and accepted our resignations over the matter. The next day, David Brevik, Erich Schaefer, Max Schaefer and I started Flagship Studios."
Games

Fallout 3 Facts That Could Save Your Life 75

This past weekend Bethesda released a few new tidbits of information about Fallout 3. Game journalists were invited to an event with the production team, and came away with a much better sense of what the title is like. "Fortunately, you never had to experience the horrors of a nuclear holocaust. Unfortunately, your mother died during childbirth, and you were raised by your father (in a very scientific fashion). Your early, developmental years play an important part of the character creation process and double as a basic game play tutorial. The G.O.A.T. (Generalized Occupational Aptitude TEST) determines what some of your starting skills and skills will be. Physical, artistic attributes can be customized as well. Much like the first level of The Elder Scrolls IV: Oblivion, you can manually alter your starting stats and skills before you venture forth." For an epic amount of coverage on the game, Bethesda's new blog has two posts with copious links to previews and hands-on pieces.
The Courts

Thompson Says Florida Bar Requested Psych Test 83

MBCook wrote with a link to a GamePolitics story about another chapter of the Jack Thompson saga. Sheila M. Tuma, a person associated with Thompson's Florida Bar evaluation, has requested that the colorful lawyer 'seek psychological testing and accept a 91-day suspension of his law license.'. Though they attempted to confirm this with the Bar, no one was inclined to give the site a comment. "The e-mail explaining the situation was sent to GamePolitics by Thompson himself. The recommendation comes following issues stemming from Thompson's Bully case last year where there were issues regarding his professional conduct."
Sony

Nielsen Partners With Sony For Game Ad Measurement 19

GameDaily reports that Sony Computer Entertainment of America is partnering with the Nielsen group to assign metrics to in-game advertising. This will allow advertisers to more accurately assess in-game ad campaigns, while Nielsen will be able to gauge consumer interests. "SCEA will provide Nielsen with access to its game network traffic and other data from the PS3 and PlayStation Network, including the upcoming PlayStation Home. Using this information, Nielsen will analyze and benchmark the data to create new measurements for calculating the reach, frequency and effectiveness of game network advertising 'for the benefit of the entire industry.' Nielsen will then combine the SCEA data with its own game usage data, which the company currently collects from more than 12,000 U.S. television households in its National People Meter panel. This is expected to provide a more complete picture of game usage and advertising performance. The SCEA partnership should also help advertisers and agencies to calculate CPMs across PS3s and the PlayStation Network with more detail and accuracy."
Media

Blu-ray, HD DVD Target of EU Antitrust Probe 173

rfunches writes "The Wall Street Journal reports that EU antitrust regulators are turning up the heat on the Blu-ray and HD-DVD format consortiums. The European Commission has demanded evidence of Hollywood studios' communications and agreements on the new generation of DVD formats. From the article: 'The European Commission, the European Union's executive body, appears to be particularly interested in the activities of the Blu-ray group because of its dominance in Hollywood, according to people familiar with the situation. The commission is investigating whether improper tactics were used to suppress competition and persuade the studios to back their format.' The article points out that all of the major Hollywood studios except Universal are backing Blu-ray; Universal is backing HD-DVD. It also notes that while one industry watcher believes the first format to have an installed base of two million homes will come out on top, there were millions of Betamax units already sold when VHS won out in the format wars of the 80's."
Role Playing (Games)

South Korea Now Officially Taxing Virtual Worlds 70

Next Generation is reporting that the South Korean government's goal to get their cut of the real money transfer industry is now in the works. Folks who sell over $6,500 worth of virtual goods or currency in a given year will have an automatic Value Added Tax (VAT) withdrawn by the service they contract through. That is, the middleman service will remove taxes automatically for these repeat customers. If a South Korean sells over $13,000 worth of goods or currency in a given year, the government considers them a small business. As such, individuals in that position are required to obtain a business license and take care of taxes themselves. "An NTS official claims the organization will be able to monitor all transactions as RTM mediators have agreed to share clients' transaction details with the authorities. 'NTS would be able to track all transactions for taxation of virtual items,' Mr. Choi said. 'This is not about defining RMT legal/illegal; we don't see any contradictory facts to Amendment for Game Industry Promoting Law - we are not about to judge if RMT is legal or not,' he added."
Wii

Download Services Have Missiles, Dolphins 44

This week both Nintendo and Microsoft's downloadable game services have some great titles to offer. The Wii will soon be playing host to Super Mario Bros. 2, Ecco: Tides of Time, and Dragon Spirit . Xbox Live Arcade, meanwhile, has up an update of Missile Command . This latest follows on the heels of Pac-Man: CE , a worthy and well-received updating of the arcade classic. Ars' comment about Ecco is dead on: "I used to love this game, just swimming around and doing those flips out of the water as Ecco was pretty calming. Then you tried to actually play the game and found out just how excruciatingly difficult it could be. While the Dreamcast update lost some of the magic, the original Ecco is still a neat twist on 2D games. Who knew that taking a platformer and setting it underwater would be so much fun?"
Education

Serious Games - World of Borecraft? 112

Slate has up a piece right now talking, in a somewhat frustrated tone, about the mixed message that serious or education games can pass on. The article recognizes that serious games have a great deal of power, and can be useful ... but do they have to be boring? "The basic issue here is that it's easier to make a fun game educational than it is to inject fun into an educational game. In his 2005 book, Everything Bad Is Good for You, Steven Johnson argues that games like The Sims and Grand Theft Auto make us smarter by training the mind in adaptive behavior and problem-solving. Most overtly educational software, though, ignores the complexities that make games riveting and enriching. The serious-gaming types think they can create educational software from whole cloth. In reality, they have a lot to learn from Grand Theft Auto." Coincidentally, Gamasutra is running an article entitled Who Says Videogames Have to be Fun?, which looks at the same issue from a slightly different point of view.
The Media

Croal vs. Totilo - The Manhunt 2 Letters 42

N'Gai Croal (of Newsweek) and Stephen Totilo (of MTV) once again match wits in a textual format, this time over the Manhunt 2 controversy. In Round One, the two reporters discuss the process of playing the game for the first time, and wonder what the experience must have been like for the ESRB raters. Round Two sees them take things up a notch, discussing what exactly it is about the game that's so violent. Round Three ... has them questioning the nature of gaming itself. As always, these are two smart guys with some interesting insights into the medium. Well worth your time. From N'Gai's final letter: "It's difficult to 'read' or derive much meaning from a game. That's why in our three Vs. Modes, we ultimately don't spend very much time talking about or analyzing the experience of playing a game, because it's hard to do so without turning our emails into "I went here. I did this. I picked that up." Which is, after all, what games are. So if the essence of a game is located in what we do, is a walkthrough--go here, do this, pick up that--the most truthful way to write about the experience of playing a game? I hope not. But it's something we should consider. Once again, if the essence of any game is located in its action, reaction, interaction, and the rules which circumscribe those three elements, what does the narrative do?"
Businesses

In-Game Advertising To Top $800 Million By 2012 83

GamesIndustry.biz reports on comments from analyst firm Parks Associates on the bright future for game advertisements. General advertising for games is expected to skyrocket in the next few years, reaching some $2 billion by the year 2012. Additionally in-game advertising, which ran about $55 million last year, is expected to reach $800 Million in the same year. "'Advertising in electronic games had an average monthly household expenditure of less than 50 cents in 2006, while broadcast TV was at $37, meaning advertisers are not using the gaming medium to its full potential,' said Yuanzhe Cai, Parks Associates' director of broadband and gaming. 'If executed correctly, game advertising can provide a win-win solution for advertisers, developers and publishers, console manufacturers, game portals, and gamers.'"

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