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Games

Magnus Carlsen Wins Longest World Chess Championship Game of All Time (chess.com) 23

The first victory of the 2021 FIDE World Championship happened in game 6 after GM Magnus Carlsen defeated GM Ian Nepomniachtchi in a record 136 moves. Chess.com reports: Carlsen's victory came after the world champion exchanged a queen for two rooks, provoking a long, tense endgame -- a strategy that eventually proved effective. With both players working on increment after move 80, Magnus converted the position into a rook, knight, and two pawns for a queen, which ended up enough to take the match lead. It was the first decisive game in the classical rounds of a world championship in over five years.
Sony

PlayStation Plans New Service To Take On Xbox Game Pass (bloomberg.com) 14

Sony Group's PlayStation division is planning a new subscription service to compete with rival Microsoft's popular Xbox Game Pass, according to people familiar with Sony's plans and documents reviewed. Blooomberg: The service, code-named Spartacus, will allow PlayStation owners to pay a monthly fee for access to a catalog of modern and classic games, said the people, who asked not to be identified because they weren't authorized to speak to the press about the plans. The offering will likely be available on the smash hit PlayStation 4, which has sold more than 116 million units, and its elusive successor, the PlayStation 5, which launched more than a year ago but is still difficult to buy due to supply chain issues.

When it launches, expected in the spring, the service will merge Sony's two existing subscription plans, PlayStation Plus and PlayStation Now. Currently, PlayStation Plus is required for most online multiplayer games and offers free monthly titles, while PlayStation Now allows users to stream or download older games. Documents reviewed by Bloomberg suggest that Sony plans to retain the PlayStation Plus branding but phase out PlayStation Now.

Games

Razer's Qualcomm-powered Handheld Console Leaks (theverge.com) 11

Qualcomm appears to be collaborating with Razer on a new gaming handheld developer kit built around its upcoming Snapdragon G3X processor. From a report: Leaked slides published by VideoCardz call the device a "Snapdragon G3X Handheld Developer Kit," suggesting it will primarily be aimed at software developers and manufacturers to help them build their own software and hardware powered by Qualcomm's mobile gaming technology. Alongside it, VideoCardz has also obtained slides detailing Qualcomm's next flagship smartphone processor, the Snapdragon 8 Gen 1. The name shows off Qualcomm's new branding for its mobile chips announced last month. The processor will reportedly be manufactured using a 4nm process, with a CPU that's 20 percent faster and 30 percent more power efficient, and a GPU that's 30 percent faster and 25 percent more power efficient than previous generation models.
XBox (Games)

Xbox Series S Was 'Black Friday's Most Popular Console' (videogameschronicle.com) 39

Microsoft's $300 Xbox Series S was the most popular console during Black Friday, it's been claimed. From a report: According to Adobe's Digital Economy Index data, the cheaper Series S outsold both PS5, Switch OLED Model and the more expensive Xbox Series X during the biggest holiday sale day of the year. Adobe claims its data comes from analysing 1 trillion visits to retail sites, in addition to surveying over 1,000 retailers on their most popular items. If accurate, a key element of Series S's popularity is likely that, unlike the highly sought-after PlayStation 5 and Xbox Series X, Series S has been widely available to purchase during Black Friday week. At the time of publishing, it's still in stock at many retailers.
Games

How a Dream Job Streaming on Twitch Can Become a Burnout Nightmare (theguardian.com) 136

"Streamers are not really known for hard partying..." writes the Guardian's videogames editor, after meeting the up-and-coming stars of Twitch.

"I was instead astonished — and, honestly, worried — by how hard they worked." The woman sitting next to me told me that she streams for eight to 10 hours every day, and when she wasn't live she was curating her social media, responding to fans, scouting for brand partnerships or collaborations with other streamers; throughout our conversation she was visibly resisting the impulse to check her phone, where new stats and fan comments and potential opportunities were presumably stacking up. I asked what she does for fun and she seemed genuinely confused by the question.

Playing video games for an audience for a living sounds like fun — and hell, there are many worse jobs out there — but it is also an ultra-competitive profession that attracts millions of aspiring kids with limitless energy and absolutely no concept of work-life balance. It involves extreme hours and intense pressure to be constantly available to the audience of viewers on whom they depend. And according to recently leaked Twitch data, the top 1% of streamers on its platform received more than half of the $889m (£660m) it paid out to creators last year; three quarters of the rest made $120 (£89) or less. Millions made nothing at all.

I was not surprised, over the following years, to read story after story about these energetic young people — with what must have seemed like the best job in the world — burning out. When you are broadcasting yourself so much of the time, when your hobby becomes your job and your job becomes your hobby, and when your personality becomes your brand and your brand becomes your personality, what does life offline look like for you? Who are you when the camera is off? The fact is that, especially for up-and-coming streamers trying to make it in the crowded world of playing video games on the internet, the camera is almost never off. Sticking to a regular schedule is the best way to build an audience on Twitch, and those schedules regularly involve at least eight hours of continuous streaming, five days a week or more... The reasons for these ultra-demanding hours are simple: the more you broadcast, the greater your chances of being featured on Twitch's homepage, the more followers you accrue, and the more money you might eventually make.

The article acknowledges that among Twitch streamers, "tens of thousands of creators make at least a livable wage.

"It is no wonder, then, that many streamers end up obsessed with the numbers and graphs and invisible algorithms that determine their fate."
Classic Games (Games)

World Chess Champion Urges Quicker Games, Is Also Rich (chessnews.com) 81

CNN profiles Magnus Carlsen, the world's best chess player — and the state of the chess community today: Interest in chess spiked at the beginning of the pandemic, and again in October 2020 after the release of the Netflix series, "The Queen's Gambit." In the first three weeks after its debut, sales of chess sets went up by 87% in the U.S. and sales of books about chess leaped 603%, according to marketing research company NPD Group. Not since the 1970s, when American legend Bobby Fischer burst onto the scene, has the game captured the attention of the world like this....

Carlsen tries hard to be indifferent toward anything at all during the press conference and interview. But he does have strong opinions on how the game should be changed to make sure it holds the attention of the current groundswell of interested players. "I've been somebody who's supported having quicker games in the world championship for a long time," he said. "I think for people who are not into chess at all, who don't know anything about the game, you're more naturally attracted to quicker games." World championship games can last hours and often end in ties because mistakes are so rare...

Carlsen's love of fast-paced chess isn't surprising, considering he is the current world champion in both "Rapid" and "Blitz" formats — games that generally last for 15 minutes or less. His tiebreak wins in previous championship games were both in the rapid format and there are numerous videos on YouTube where his quick thinking is showcased. Computers are now powerful enough to calculate billions of possible move combinations in seconds, ably deciding the best possible option. It makes preparation more exacting and less enjoyable, and Carlsen thinks quicker games would help solve that...

Carlsen could rightly be considered the greatest chess player ever. He has been the world champion for eight years and holds the longest unbeaten run in history. He only trails Russian grandmaster Garry Kasparov in weeks spent as the highest rated player.

But the New York Times points out that Carlsen has done something none of his chess-playing predecessors have ever done. "He has leveraged his fame to become one of the chess world's leading impresarios. In the process, he has amassed a small fortune." Carlsen has several private sponsorship agreements, including with Unibet, a sports betting site; Isklar, a Norwegian water company; and Simonsen Vogt Wiig, a Norwegian law firm. But the main vehicle for his business ventures is Play Magnus, a company that he co-founded in 2013, the year he became world champion. Initially designed as an app that allowed users to mimic Carlsen's playing style and strength at different ages, Play Magnus has expanded, mostly through acquisitions, to become a company with a dozen subsidiaries. It now includes an online playing site, multiple teaching and training platforms, and digital and book publishing arms.

According to Andreas Thome, Play Magnus's chief executive, the company has about 250 employees and about four million registered users of its products and proprietary learning programs. One year after it went public on the Euronext Growth Oslo stock exchange, Play Magnus now has a market capitalization of about $115 million. It is the only publicly traded chess company in the world.

Carlsen's personal stake in the company is worth nearly $9 million, the Times points out — even as Carlsen is now competing in the world chess championship for a $2.24 million prize, where "as much as 60% will go to the winner."

In the 14-game match, the first two games...all ended in a draw. "The result means there have now been 16 draws in a row in world championship games played at classical time controls," the Guardian pointed out, "dating back five years to game 11 of Carlsen's match against Sergey Karjakin in November 2016."

And then the third game, played Sunday....also ended in a draw.
First Person Shooters (Games)

'Halo Infinite': Fun to Play, But Newer Gamers Complain Its Rewards System Is Slow (msn.com) 27

"For Halo fans who only care about multiplayer, 'Halo Infinite' is a free-to-play game," writes the Washington Post. "But improbably, it's messing up the free-to-play part." [I]ts progression system has been widely criticized for being too slow. You can only advance...and earn rewards by completing specific objectives for a few hundred experience points. Nothing else counts toward your progress besides a morsel of experience points earned just by playing a match, win or lose. Many of these challenges distract from the objective of winning matches, like when players are asked to use certain weapons or vehicles to get a kill. And since the current playlist system means you can't choose what game type you'll play, oftentimes you'll see people running around using less-than-viable guns instead of, say, capturing the flag in a game of Capture the Flag...

Progression by itself is a tricky balancing act for developer 343 Industries, a studio that has never released a free-to-play game before. The issue is exacerbated by separating rewards out to be used only for specific armor sets. So for example, if you earn a blue color coating for armor, it's applicable to only one type of armor. Currently, there are samurai-themed items on sale in the digital shop, including a sword belt for $15. The value of the sword is significantly lowered once you realize it can only be used along with the armor set unlocked by playing the event. There's a surprising lack of cosmetic interoperability: If you want to wear the sword belt on your Mark VII armor, you're out of luck. "Infinite" restricts armor customization to specific "core" armor sets, like the Mark VII or Mark V. Anything samurai-related can only be attached to the samurai armor set.

If all of that sounds confusing, it is, and it's one of the main reasons the game's monetization needs a rethink. Regardless of your opinion on the value of cosmetic-only rewards, 343 Industries had years of industry research to fall back on to implement these features better, communicate them more clearly and understand how challenge-only progression might divide the player base between people who focus only on completing challenges and those who'd rather work toward the objectives of a match.

All this criticism comes with a big caveat: The core gameplay of "Halo Infinite" has received almost universal praise. The game is undeniably fun for almost anyone who touches it. But the fun turns to frustration if players don't feel sufficiently rewarded for the experience. Therein lies the great divide in the Halo audience. Longtime Halo players like myself play the games because, well, they feel fun to play; "Halo Infinite" succeeds on those merits. But players who are accustomed to earning cosmetic rewards in free-to-play games feel cheated when those rewards don't come fast enough. That's just how multiplayer games work these days....

"Halo Infinite" was very nearly a home run, but 343 Industries is struggling coming to grips with the free-to-play reality, and the audience is left confused and frustrated because of it.

PlayStation (Games)

The Next Generation of Gaming Didn't Actually Arrive With Xbox Series X and PS5 (theverge.com) 46

A year ago, the next generation of console gaming was supposed to have arrived. The Xbox Series X (and Series S) and PlayStation 5 strode boldly onto the scene, with massive chassis and even bigger promises of games with better graphics, shorter loading times, and revolutionary new breakthroughs. But a year in, and that next generation of gaming has yet to arrive. From a report: There are still too few consoles, and more importantly, too few games that truly take advantage of them, leaving the first year of the PS5 and Xbox Series X more of a beta test for the lucky few who have been able to get ahold of one, rather than the proper start of a new era of gaming.

A complicated mess of factors have led to the next-gen bottleneck. The physical consoles themselves are still nigh-impossible to buy, which naturally limits the number of customers who own them and can buy games for them. That in turn means that there's little incentive for developers to aim for exclusive next-gen titles that truly harness the power of the PS5 or Xbox Series X. Why limit yourself (and your sales) to the handful of next-gen console owners when there are millions of Xbox One and PS4 customers to whom you can sell copies of games? Adding to the mess has been the fact that industry-wide delays (many of which are due to similar pandemic-related issues as the broader supply chain problems) have also seen tons of next-gen optimized or exclusive games moved out to 2022 and beyond. Meaning even if you can get ahold of a console, there are still relatively few blockbuster titles to actually play on them.

Classic Games (Games)

27th Annual Text Adventure Competition Won By Game About - Text Adventures (ifcomp.org) 23

DevNull127 writes: Saturday afternoon, 91 geeks huddled around a Twitch stream to hear the winners announced for the 27th Annual Interactive Fiction Competition. This year's competition attracted 71 entries, and $10,396 was raised for a cash-prize fund (which is divided among all the game authors whose entries ranked in the top two-thirds, with the first-place finisher receiving a prize in the hundreds of dollars and the last entry in the top two-thirds receiving $10). But there's also a long list of fun non-cash prizes available in a "prize pool," and starting with the author of the first-place game, authors take their turn choosing. (Prizes included everything from 0.055 in Ethereum cryptocurrency to the conversion of your text adventure into a professionally-produced audiobook.)

After a six-week period where the general public played and voted on the 71 games, the first-place winner was chosen. It had a strange title — "And Then You Come to a House Not Unlike the Previous One." Its welcome screen jokingly promises "the latest in ASCII graphic technology to occasionally write high-res, text-based images directly onto a screen that is eighty characters wide or more..." In this text adventure game you play a teenager who starts out....playing a text adventure game (called "THE GLUTTONOUS ELF: Adventure #1"), with the game itself ultimately offering a kind of meta-commentary on the world of text adventures over the years.

Perhaps not surprisingly, this game also won a second award — the contest's special prize for the entry most-liked by the other games' authors who'd entered this year's competition.

This year's runner-up was "Dr Horror's House of Terror". It's not to be confused with the Christopher Lee/Peter Cushing movie with a similar name — except perhaps with some playful and intentional overlap which becomes apparent as the game progresses.

And a splendid time was had by all.

PC Games (Games)

Rockstar Games Apologizes for GTA Re-Release Glitches, Promises Updates and PC Originals (rockstargames.com) 32

Friday Rockstar Games issued an update in the Announcements section of the company's web site "regarding the unexpected technical issues that came to light as part of the launch of Grand Theft Auto: The Trilogy — The Definitive Edition." (See Slashdot's earlier coverage here and here.)

"Firstly, we want to sincerely apologize to everyone who has encountered issues playing these games..." the Rockstar Games Team wrote: The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world. The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect.

We have ongoing plans to address the technical issues and to improve each game going forward. With each planned update, the games will reach the level of quality that they deserve to be.

A new Title Update is on the way in the coming days for all versions of Grand Theft Auto: The Trilogy — The Definitive Edition that will address a number of issues. We will update everyone as soon as it is live.

In the meantime, it pains us to mention that we are hearing reports of members of the development teams being harassed on social media. We would kindly ask our community to please maintain a respectful and civil discourse around this release as we work through these issues.

While one of the goals of the Definitive Editions was to allow players to enjoy these games on modern platforms for many years to come, we also understand that some of you would still like to have the previous classic versions available for purchase.

We will be adding the classic PC versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas back to the Rockstar Store shortly as a bundle. Additionally, everyone who has purchased Grand Theft Auto: The Trilogy — The Definitive Edition for PC from the Rockstar Store through June 30, 2022, will receive these classic versions in their Rockstar Games Launcher library at no additional cost. We will update everyone as soon as these are back in the Rockstar Store.

Once again, we'd like to thank everyone for their patience and understanding while we work through these updates to ensure these games meet everyone's justifiably high standards.

Amiga

The Last Days of Amiga - and the Lost Amiga CD64 (youtube.com) 46

This week Mike Bouma (Slashdot reader #85,252) looked back nearly 30 years to the glory days of the world's first true 32-bit CD based home console — Commodore's Amiga32. In the final three months of 1993, the company had sold 100,000 in just three months in Europe, outselling Sega four to one, "and claiming 38% market share of all CD ROM drives sold in the U.K. (according to the Gallup Weekly Report)."

But the next year all over, Mike Bouma writes, summarizing reports from both Amiga Report and Wikipedia: Operations in Germany and the United Kingdom were still profitable, but Commodore was not able to meet demand for new units because of component supply problems — and could not release the (already made) Amiga CD32 stock in the United States due to a legal patent issue!

Commodore declared bankruptcy on April 29, 1994, causing the CD32 to be discontinued only eight months after its debut.

This look back was apparently inspired by a report from retro gaming vlogger Lady Decade about what then happened to the Amiga CD32 after Commodore's demise — and about the system that would've been its successor: the lost Amiga64.

Earlier this week Mike shared the news that attempts to make a 'Doom' clone for the Amiga 500 have already led to a demo map (for both Amiga 500s with one megabyte of RAM and Atari STs with two megabytes of RAM).

And for more vintage retro-gaming goodness, Mike adds that "In my opinion the most impressive game released for the system was Super Stardust by Bloodhouse, published by Team17." It was the sequel to Stardust for the Amiga 500 and Atari STE. Bloodhouse merged with Terramarque (famous for their impressive Amiga 500 game Elfmania) to form Housemarque, which is still making games as of today.
XBox (Games)

Xbox Chief Says He's Evaluating Relationship With Activision (bloomberg.com) 34

Microsoft's head of Xbox said he's "evaluating all aspects of our relationship with Activision Blizzard and making ongoing proactive adjustments," in light of the recent revelations at the video game publisher. From a report: In an email to staff seen by Bloomberg News, Phil Spencer said he and the gaming leadership team are "disturbed and deeply troubled by the horrific events and actions" at Activision Blizzard. He referred to the Wall Street Journal story earlier this week that said Chief Executive Officer Bobby Kotick knew of sexual harassment at the company for years and that he mistreated women.

"This type of behavior has no place in our industry," Spencer wrote. He joins a swell of outcry from employees to investors and shareholders in demanding a stronger response from the U.S.'s second-biggest gaming publisher. On Wednesday, Sony Group's PlayStation Chief Jim Ryan sent a similar note to staff, writing that he and his leadership were "disheartened and frankly stunned to read" that Activision "has not done enough to address a deep-seated culture of discrimination and harassment."

Emulation (Games)

Microsoft Gaming Chief Calls For Industry-Wide Game Preservation (axios.com) 51

An anonymous reader quotes a report from Axios: Microsoft's vice president of gaming, Phil Spencer, wants the gaming industry to work toward a common goal of keeping older games available to modern audiences through emulation, he tells Axios. Emulation allows modern hardware to simulate the functions of older hardware and run game files, or executables. "My hope (and I think I have to present it that way as of now) is as an industry we'd work on legal emulation that allowed modern hardware to run any (within reason) older executable allowing someone to play any game," he wrote in a direct message. Microsoft's newer consoles -- the Xbox Series and Xbox One -- run huge libraries of older Xbox 360 and original Xbox games using this technique.

Emulators are most commonly used worldwide by fans, preservationists and pirates. They run games from the original Nintendo era to more recent PlayStations, but there is no consistent use of them by the industry. [...] An official industry emulation approach would require long-term online support to offer game files and to possibly check if the user has the right to access them. Spencer, whose own platform has some of these issues, still sees a path forward. "I think in the end, if we said, 'Hey, anybody should be able to buy any game, or own any game and continue to play,' that seems like a great North Star for us as an industry."

Microsoft

Xbox Game Pass Cloud Gaming Arrives On Consoles (engadget.com) 14

Following a limited test in September, Microsoft has begun rolling out cloud gaming support to additional Xbox One and Xbox Series X/S consoles. Engadget reports: While the feature is still in beta, it's now available to select Xbox console owners in 25 markets. Over the coming weeks, the company plans to scale the service to all Xbox systems in those regions. As before, you'll need a Game Pass Ultimate subscription to use the service, but it's no longer necessary to take part in the Alpha Skip-Ahead and Alpha Insider programs.

Microsoft envisions a handful of scenarios where the ability to stream a game will be helpful. To start, it's a way for people to try a Game Pass title without downloading it first. In much the same way, it also allows you to jump into a multiplayer game with your friends, even if you don't have that title installed. Lastly, for Xbox One owners, it's a chance to play Xbox Series X/S titles like The Medium and The Riftbreaker.

Emulation (Games)

Microsoft Will Not Bring x64 Emulation to Windows 10 on ARM (thurrott.com) 46

Microsoft has confirmed that x64 emulation will no longer be offered in future Windows 10 Insider Preview builds (or release builds). Paul Thurrott reports: "We have received questions about the status of x64 emulation in Windows 10," a Microsoft spokesperson told me. "Microsoft wants to share an update that x64 emulation for Windows is only generally available in Windows 11. For those interested in experiencing x64 emulation, a PC running Windows 11 on Arm is required. Microsoft is committed to supporting customers on Windows 10 on Arm through October 14, 2025."

Microsoft announced the availability of x64 emulation in Windows 10 on ARM in the Windows Insider Program last December, before Windows 11 existed, but the original post has now been updated to note that this support is only available in Windows 11 on ARM. "x64 emulation for Windows is now generally available in Windows 11," Microsoft says. "For those interested in experiencing this, a PC running Windows 11 on Arm is required." And let's get real here. Windows on ARM won't be viable until Qualcomm ships its next-generation Nuvia-based chipsets for PCs anyway. And today, the firm revealed that that won't happen until the end of 2023 at the very earliest.

XBox (Games)

Microsoft Adds 76 More Games To the Xbox Backward Compatibility Program (engadget.com) 20

During the Xbox 20th anniversary event today, Microsoft announced it'll be adding a total of 76 games to the Xbox backward compatibility program. The company also said "Halo Infinite," the latest edition of the best-selling Xbox alien-shooter game, will be available starting today for multiplayer gaming. Engadget reports: Every title Microsoft is adding today will support Auto HDR on Xbox Series X and Series S consoles. You'll also see an increase in resolution when playing original Xbox games. The Xbox Series X and Xbox One X will render those titles at four times their native resolution, while the Xbox Series S will do so at three times and Xbox One S and Xbox One at double. Additionally, 11 titles will support FPS Boost. The feature increases the framerate of a game up to 60 frames per second. 26 titles that were already a part of the backward compatibility library will now support FPS Boost as well. Included in that list are Fallout: New Vegas, The Elder Scrolls IV, Dragon Age: Origins and Dead Space 2. Some of the newly added backward compatible games include the entire Max Payne series and F.E.A.R. franchise, as well as Skate 2 and Star Wars: Jedi Knight II. Microsoft notes that this is the final update for the initiative.

"While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints," Xbox Compatibility Program Lead Peggy Lo said.
Microsoft

Microsoft Surprises Gamers With 'Halo Infinite' Multiplayer Launch (bloomberg.com) 14

Microsoft said "Halo Infinite," the latest edition of the best-selling Xbox alien-shooter game, will be available starting Nov. 15 for multiplayer gaming. From a report: The company, celebrating the 20th anniversary of the release of the original Xbox console and the first Halo game, said the first season of the game's multiplayer mode will begin Monday with a public test version on personal computers and consoles.
Cloud

NVIDIA's Cloud Gaming Service Quietly Capped Frame Rates on 12 Games (theverge.com) 24

Nvidia's "GeForce Now" cloud gaming service has been quietly capping the frame rates for a handful of 12 specific games on certain tiers "to ensure consistent performance," reports the Verge.

"Nvidia says the vast majority of games run at 60fps, but not these 12." Nvidia's GeForce Now cloud gaming service just leapfrogged Google Stadia in performance, with a new $200-a-year tier that practically gives you the power of an RTX 3080 desktop graphics card in the cloud. But if you're grandfathered into the original $4.99 a month "Founders" tier, or pay $100 a year for "Priority" access, you may not be getting quite what you expected...

Nvidia now has an official support page (via 9to5Google) explaining the practice, after Redditors and others revealed that a variety of games were locked to frame rates lower than 60fps. It appears that Nvidia's been doing this for quite a while but only for a handful of demanding games. I did a little searching, and some people were already complaining about being locked to 45fps in Cyberpunk 2077 in December 2020, just as Nvidia admits here.

Assassin's Creed Odyssey and Immortals Fenyx Rising are the other games that have sub-50fps frame rates, while others run a bit higher.

"For our Priority Members, the maximum frames rendered per second is generally set to 60, or higher, for most of the 1,100+ games we've onboarded so far," NVIDIA explains on its official support page. "There are some exceptions that we determined do not run well enough at 60 FPS on the GPUs used by Priority members. So the default OPS for these specific graphics-intensive games cannot be overridden.

"This is to ensure all Priority members are running a consistent, high-quality experience."
PC Games (Games)

Glitchy GTA Re-Release Still Unplayable on PC, Said to Contain Infamous 'Hot Coffee' Mini-Game (kotaku.com) 40

Kotaku reports: Grand Theft Auto: The Trilogy — Definitive Edition was released on November 11 on all major platforms including the Switch. However, for folks who bought the game on PC, they've been unable to play the game since just shortly after it was released. Now three days later, [PC] fans are still unable to access the game they bought days ago with no update from Rockstar on when the GTA Trilogy will become playable again.

The remastered Grand Theft Auto trilogy has had a very, very rocky launch, with players across all platforms reporting various graphical bugs, gameplay glitches, and other annoying changes and tweaks to the classic PS2-era games. But while players on Xbox One or PS5 or Switch are dealing with annoying bugs and odd visual problems, players on PC are left unable to play any of the games included in the collection.

In a review Screen Rant writes that all three games "look better here than they ever have before." But... The visual improvements don't discount the fact that there are a lot of things missing in Grand Theft Auto: The Trilogy — Definitive Edition, including basic functions like the series' iconic cinematic camera mode which premiered in GTA 3. Gone also from GTA 3 is the top-down camera angle which was added in to please players coming over from GTA 2. Both of these camera angles were also missing in previous re-releases of GTA 3, but not including them in what is called the Definitive Edition feels like a mistake.
On the plus side, they write that "Some new but fun inclusions also make returning to Liberty City, Vice City, and San Andreas enjoyable, like San Andreas' updated bridge facts or the new cheat which lets players turn on Big Head Mode in all GTA Trilogy games if they enter the Konami code. The ability to instantly restart missions after being killed, busted, or otherwise failing is also much appreciated."

But Eurogamer reports that unhappy fans are now review-bombing the newly-released game on Metacritic: At the time of writing, the trilogy has 2000+ user reviews on the aggregate site. Of the 2054 reviews recorded by PC users on Metacritic, the combined score is a miserable 0.5. It peaks at 1.0 for PS5 players, but otherwise, most other platforms boast a similarly low score...

"This is it! This is the end of Rockstar, this is just too much," opines one particularly unhappy Xbox One customer, who has the highest number of "helpful" points.... "This so-called definitive edition is one of the most pathetic remasters of all time, especially considering how amazing Rockstar used to be. They were the top. They were the best there ever was. They showed other developers what can be done. I just can't believe that the end of Rockstar would be like this..."

Rockstar is now being inundated with refund requests as the Grand Theft Auto: The Trilogy — The Definitive Edition backlash intensifies.

Oh, and one more thing. IGN reports that the game also appears to contain files for the infamous deleted sex mini-game "Hot Coffee."
First Person Shooters (Games)

Id Software Tries To Stop A Man From Naming His Band 'Doomscroll' (kotaku.com) 67

Amazon employee Dustin Mitchell is also a metal guitarist in Texas who decided to name his band "Doomscroll," reports Kotaku — and in February Mitchell tried trademarking Doomscroll with America's Patent and Trademark Office.

But then on October 13th, the last day of the trademark's 30-day public comment period, "he got an email from a lawyer who represented Id Software." The lawyer asked Mitchell to extend the 30-day USPTO trademark deadline in order to avoid any legal action.

Mitchell felt weird after getting the email, telling Wired that he was a big fan of the old Doom games as a kid and now he was facing off against the devs over his band name. "They're trying to take something away from me that is completely unrelated to them," said Mitchell. A trademark lawyer told Wired that while it might seem odd, Mitchell most likely had every right to trademark the word doomscroll because within the context of music it "is not generic or descriptive of music, musical performances, or musical services."

But Id's lawyers are most likely "scooting" in to try to protect the brand name and franchise from any confusion. According to the Wired report, Id has similarly stepped in to stop other folks from trademarking or registering brand names that use the word doom, including a rock metal event named the "Maryland Doom Fest" and a podcast titled "Garden of Doom." For now, the future of Doomscroll (The band) is up to lawyers at Id Software.

In October, Mitchell received a lengthy trial schedule that goes all the way until 2023. So this most likely won't be settled anytime soon, unless the guitarist gives up the fight.

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