Games

Assassin's Creed Slated for November Release 66

Gamespot reports that Ubisoft's action/stealth title Assassin's Creed now has a release window: November of this year. The game will be available on shelves for the PlayStation 3, Xbox 360, as well as the PC. "Set in 1191 AD at the height of the Third Crusade for the Holy Land, Assassin's Creed puts players in the silent shoes of Altair and gives them the opportunity "to shape events during this pivotal moment in history." Altair is tied to a group of ruthless assassins whose plan is to bring an end to the bitter struggle by striking out at both warring parties."
Role Playing (Games)

City of Heroes Optioned for Movie, Television 39

The Sci-fi Channel site has word that Cryptic Studios' City of Heroes title has been optioned as a movie or television series. The rights were picked up by Tom DeSanto, producer for the upcoming Transformers film. The plan (such as it is) is to make a motion picture, and then transfer the series to a TV format. The original news is from the industry trade Variety, but that article doesn't appear to be available online yet.
Classic Games (Games)

Soviet Video Games from the 70s 66

vigmeister writes "A group of Russian kids have uncovered and rebuilt some arcade games from the Soviet era. These games apparently offered free play when someone played well, but no list of hi-scores. Roughly 32 of them have been found and although they are based on other arcade games, I hope these games were unique enough to offer playability for the present day arcade game lovers. 'Based largely (and crudely) on early Japanese designs, the games were distributed -- in the words of one military manual -- for the purposes of "entertainment and active leisure, as well as the development of visual-estimation abilities." Production of the games ceased with the collapse of communism, and as Nintendo consoles and PCs flooded the former Soviet states, the old arcade games were either destroyed or disappeared into warehouses and basements. It was mostly out of nostalgia that four friends at Moscow State Technical University began scouring the country to rescue these old games. '"
Role Playing (Games)

Eve Online to Elect Player Oversight Group 104

StCredZero writes "The New York Times is reporting on plans by EVE Online developer CCP to open itself up to independent oversight. In response to the recent allegations of misconduct, they are proposing a system of 'nine player-overseers who will act as ombudsmen for the game's subscribers. The company says it will hold the elections in the fall.' Systems will be put into the game to support this ombudsmen status, making this (effectively) a player-run world governance system."
Businesses

Evidence for Console Price Cuts 150

Next Generation offers up an exhaustive analysis of previous console generation price cuts, and concludes that we are definitely due for some cheaper next-gen action sometime in the near future. The piece includes charts of lowering system prices, as well as a breakdown of how many consoles sold at various price tiers. "Certainly we can use history as a guide, but there are limits to its use for prognostication. The price drops this generation may happen in ways entirely different from what has been suggested above. Maybe the $300 console this generation will be what the $200 console was last generation. Maybe Microsoft will forge ahead with its current price structure until after Halo 3 has come and gone. Maybe Sony will bless the PlayStation 3 with a 33% price drop sometime this year. And maybe Nintendo will give the Wii a small price drop by removing Wii Sports from the package. Those could happen, but don't bet on it."
Games

SimCity 5 Passed Off From Maxis 170

CVG is reporting that Maxis, makers of the venerable Sim City series, has passed development of Sim City 5 to another company. The new developer, Tilted Mill Entertainment, will be finishing the game. In a departure from the series, it is not going to be a realistic urban simulator. President & Director of Development Chris Beatrice responds to criticism of that choice: "...I do not want to mislead anyone: This SC is not a realistic urban simulation, which I understand, to many, represents the heart of what SC is. No one is blind to that. And if you're just completely turned off, even angered by the mere notion of any game called 'SimCity' that is not a detailed, realistic urban simulator, I absolutely understand that viewpoint, and absolutely respect it. I do want to say, though (with no insult intended to die hard SC fans) that we are absolutely thrilled to be a part of this venerable series, are extremely proud of what we have put together, and make no apologies about what we have managed to create. And while our past experiences (including contributions from many of you) certainly inform all our ongoing efforts, this SC is its own unique creation."
Nintendo

Major Shakeup in Nintendo of America Brass? 82

Last month Game Informer Online was reporting that Nintendo of America's (NoA) marketing and sales team was being moved away from the company headquarters in Redmond. The likely new home cities for staffers were either New York or San Francisco. Either way, it seems as if that choice didn't sit well. GI is now saying that 90% of the folks in those departments have opted not to move, and instead are taking severance packages. Surprisingly, this includes three of NoA's biggest names: Senior Director of Public Relations Beth Llewelyn; Vice President, Marking and Corporate Affairs Perrin Kaplan; and Senior Vice President, Marketing and Corporate Communications George Harrison. At the moment there is no official confirmation from Nintendo, but if true this would constitute huge change in the message from the company in North America.
Games

Perplex City Second Season Put On Indefinite Hold 22

The wildly successful Alternate Reality Game Perplex city, which ended in February of this year with the discovery of 'the Cube' will not be seeing a second season immediately. GameSetWatch has a bevy of links about the announcement, which was quite a surprise to players. Mind Candy, the company behind the game, made the announcement after the departure of their Director of Play, the COO, and several other top company personalties. "It is Mind Candy's hope that they will bring back the ARG in the future. However, the facts for now are that all of the story team has left Mind Candy, and Perplex City Season 2 is not coming out any time soon. The cards are going to continue being sold and supported; they're all designed and we already have some copies of wave 2 in the office."
Games

Thompson Declines PAX Debate, Blames Penny Arcade 101

GamePolitics is reporting that Jack Thompson, who was invited to debate at this year's Penny Arcade Expo is now blaming the PA gents because he turned down the debate. Essentially, PAX organizers were aiming to keep the debate a secret until the event actually happened. When Thompson declined the invitation, he did so in a public forum, revealing their intentions. He now claims that he turned it down because PAX wanted to use the event as a publicity stunt ... somehow. From Jack's letter to GP: "What GamePolitics or others need to do is get to the bottom of why they really wanted to announce the debate one hour before it occurs. Now THAT would cause a stampede that would not allow them to have passes in the hands of those who want to go. I'm surprised, Dennis, frankly, that you have so naively taking this dodge. I believe what happened is that they thought I would never accept the debate offer, and they planned to use that for p.r. purposes."
Games

Fallout 3, RE 5 in 2008, Final Fantasy 360 Never 136

In addition to the truly excellent trailer, yesterday Bethesda Softworks let slip the platforms on which Fallout 3 will be playable. CVG reports on an article in the upcoming issue of Game Informer magazine, which describes some of the gameplay and states the title will be on offer for the PC, 360, and PlayStation 3 sometime in Fall of 2008. Meanwhile, Eurogamer is reporting that Capcom won't be letting Resident Evil 5 out of the holding pen until at least April of next year. For now they're relying on the Wii port of the title and other offerings to see them through the year. Finally, if you were hoping to play Final Fantasy XIII on the Xbox 360, you'll be waiting a long time. IGN has word that there are no plans for any FF games on Microsoft's console.
Portables (Games)

Sony VP Salutes DS, Promises PSP Can Still Compete 121

An anonymous reader writes "In an interview with Pocket Gamer, Zeno Colaço, vice president of publisher and developer relations at SCEE made some revealing comments about his thoughts on the DS and the future of the PSP. 'Some of the DS games have been fantastic. Where in hindsight we've been short is one or two killer apps that would have been able to drive PSP forward'. Despite being so frank on the merits of the competition, Colaço was still tight lipped on the subject of a PSP redesign, stating: 'The technology behind PSP is still top-end and so that doesn't need to be addressed'."
Role Playing (Games)

Fallout 3 Trailer Available Online 110

Voodoo Extreme and 1up are both hosting the long anticipated Fallout 3 Trailer. Looks like we'll be seeing the game in stores Fall of 2008. Says Bethesda's Pete Hines, Bethesda's PR point man: "Yes, that's in-engine (in-engine means it's done with game assets in our rendering engine, but isn't done real-time. If it was done in real-time, that'd be gameplay footage. This isn't something, for example, that was sent to some house [e.g. Blue Studios] so they could build assets and render it out, and create something for us to release [e.g. Dawn of War 40K intro cinematic]). Yes, that's The Ink Spots singing "I Don't Want to Set the World On Fire" Yes, that's Ron Perlman [voiceover man extraordinaire of Fallout 1 and 2]." The official site doesn't have a lot more in the way of detail than that.
Games

Establishing A Beachhead In A Crowded Genre 42

simoniker writes "How do you make a game that will stand apart from countless similar titles? Harmonix designer Chris Canfield (Guitar Hero II) thinks he knows, and is talking about it in a new editorial, 'Establishing A Beachhead In A Crowded Genre'. He comments that one of the key things you can do is to 'Gut key elements of the design': "Examples of this in your genre might include: sniper rifles in an FPS, powerslides in a racing game, minigames in a Wii title, healing crates, bosses, rocket jumps, or any other big or small element. Of course, the really good features shouldn't be the only ones on the chopping block. Not only will this free up time in the schedule that would otherwise be occupied by been-done features, but it creates space for genuinely new solutions and makes producers very, very happy.""
Role Playing (Games)

World of Darkness MMOG In Active Production 73

Laying the fears of tabletop gamers to rest, CCP (makers of EVE Online) has confirmed that they're already working on a Massively Multiplayer game set in the World of Darkness. The dark setting, a property owned by CCP's new purchase White Wolf Games, will be translated to the Massive genre some time over the next four to five years. There's no word yet on which portion of the setting will be used for the game, but the Eurogamer article hints that vampires will feature heavily in the title. "The World of Darkness MMO was announced when the two companies merged last year, with both the American and Icelandic operations staying quiet on the subject ever since. Fans have since speculated that the game isn't in active production - rumours Bergsson laid to rest last week. '[World of Darkness] is one of the reasons we were so interested in White Wolf,' [Magnus Bergsson] said. 'It's a very mature IP. It's a great title for us to take and make into an MMO. First of all there are no MMOs like it. We kind of like that, and we want to explore some new avenues with that type of MMO - character-based and not being fantasy, per se. It's a real opportunity for us.'"
Games

GTA IV Delay Rumoured 31

This past weekend Gamespot did a Rumor Control article on the possibility of a delay in GTA IV's release. Michael Pachter, of Wedbush Morgan Securities, predicted that the Take-Two board shakeup would result in some game cancellations and (in GTA's case) some delays. The article points out that the rumour is as-yet unconfirmed. The company has gone on record as saying, that the game would still release in October (the expected launch month), but that doesn't necessarily rule out Pachter's scenario. "'We believe that it is possible that the company will choose to 'throw in the towel' on [its 2007 financial year] by shifting the release date for Grand Theft Auto IV by a few weeks, increasing the losses incurred this year and improving the company's prospects for FY:08.' Take-Two's financial year ends on October 31, 2007. Pachter gave another rationale for a GTA IV delay: namely, that moving it to early November would put more space between GTA IV and Halo 3, which is arriving September 25. 'We believe that a two-week delay would provide a reasonable gap between the launch of Halo 3 and the launch of GTA IV, and would actually help sales of both games,' he said."
PC Games (Games)

Valve Releases Recent Hardware Survey Results 86

Freastro writes "Last week, Valve reset their on-going Hardware Survey in order to 'keep on top of what kind of hardware everyone out there is running.' Little has changed statistically since their first 200,000 responses, and it gives some interesting insight into what hardware and versions of Windows people are actually running. Their news article gives the following statistics and the full results can be found on their Valve Survey Summary page. According to the survey, 'Just over 1% of respondents can run a DX10 path for graphics. About 78% of you have microphones plugged in for voice communication. This will help you out a lot in TF2. A little under 5% of you have upgraded to Vista. Around 20% of your PCs are running multiple CPU cores."
Games

Political Ideology in BioShock 62

An anonymous reader writes "Julian Murdoch at the usually-excellent Gamers With Jobs has a preview of BioShock up today. Far from being a normal piece on the game's graphics and gameplay, it delves deep into designer Ken Levine's attempts to include some extremely complex and controversial political ideologies as the baseline for the title: 'The point of BioShock, the raison d'etre, is really the story, and the messages and intellectual content that Levine tries to deliver as a payload. "Look at Lord of the Rings," he challenges. "Why is Lord of the Rings more interesting than random RPG story number 507? They're exactly the same thing. They have orcs and goblins and demons and trolls. But Lord of the Rings is a meditation on power. And it's really interesting because of that. It's what gives it it's heart." And with undenied hubris, Levine's trying to do the same thing with BioShock.'"
Wii

Wii to Get New Hardware - Possibly Hard Drive? 151

HoboBob writes "It has been suggested that Nintendo will be unveiling some new hardware for the Wii at the E3 media festival, and some are speculating that it could be a hard drive. According to the article: 'Confirmation back in April that Neo Geo games will begin being added to Wii's Virtual Console download service adds weight to the speculation, considering Neo Geo games are huge — some clocking in it at up to 330MB. One of those bad boys would put serious strain on the Wii's memory.'"
Games

What Kids Really Think About Kids' Games 79

marcellizot writes "For a hobby that's supposedly childish, real child gamers have quite a hard time of it. When they're not having every avenue of fun scrutinized for nasties and bad influences, they're often being sold game ideas that are boring and old even when the adults of today were young. Pocket Gamer asks, what do kids really make of today's kids games? 'Both Polly and Andrew both agreed that there were more good games for kids than bad overall, but most of the games they showed weren't just for kids at all. This betrays the difference in perception between parents and their children. Most of them aren't looking for the same old killing - instead, they want something that genuinely entertains them.'"
Apple

Parallels 3.0 Announced, 3D Graphics Included 242

99BottlesOfBeerInMyF writes "For some time Mac users have been waiting to see who would bring 3D graphics to a Windows emulation/virtualization solution under OS X. It looks like Parallels is going to be the winner. They have announced an RC of Parallels 3.0, with the final to be available 'in a few weeks.' For anyone else tired of Bootcamp or rebooting to play a Windows game, it look like the solution is finally here; I'm not counting out VMWare entirely. Obviously it will depend on how soon they can catch up, but there is some serious first-mover advantage here for Parallels."

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