Programming

OLPC Game Jam for an XO Laptop 72

An anonymous reader writes "The OLPC project has announced a three-day game development jam session is scheduled to begin June 8 on the campus of Olin College, an engineering school in Needham, Massachusetts. 'The game jam is an opportunity for developers to create new types of games that rely on features of the XO's design such as mesh networking between nearby users, an integrated still or video camera, and a tablet mode for mobile gaming. Beyond creating games that teach specific tasks like counting or reading, OLPC hopes the contest will produce templates that allow kids to build their own games, according to OLPC's development guidelines.' The grand prize is a free OLPC laptop. All games created at the weekend-long event will be licensed under the GNU General Public License, and posted on the SourceForge site."
Role Playing (Games)

Blizard Sues Virtual Gold Seller 242

DaphneDiane writes "Blizzard announced that they are suing one of the heavily spamming gold sellers, Peons4hire. Peons4hire had recently been spamming players in World of Warcraft with multi-line messages advertising their power leveling and gold selling business. With the advent of the recently released 2.1.0 patch Blizzard made it easier to report and block these spammers. I've noticed a large decrease in spam while playing since the patch. It used to be that I would get nearly a dozen spams a night but I barely have seen any since."
Movies

Twenty Five Years of Tron 156

the_quiet_angeleno writes "I have an article in today's Summer Film Preview issue of Los Angeles CityBeat on Disney's sci-fi classic Tron, which is celebrating it's 25th anniversary this year. The piece includes a discussion with Richard Taylor, one of Tron's visual effects supervisors on the film's groundbreaking effects, as well as director Steven Lisberger, on how the narrative incorporates the Jungian concept of individuation. Here's a sample: 'Visual Effects Society member Gene Kozicki, of the L.A.-based visual effects house Rhythm & Hues, believes Tron's legacy was in moving computer-generated visuals into the realm of storytelling. "Research into this type of imagery had been going on for over 15 years, but it was more scientific in nature," Kozicki says, "Once artists began to share their ideas and treat the computer as a tool, it moved away from strict research and towards an art form."
Media

Games, Movies, Comics Collide 48

Three unrelated pieces of news floating around today all point to the ongoing collision of older medias and gaming. Most Exciting: Joystiq reports that the rights to make a Sin City game have been picked up by Red Mile entertainment. Despite their role as the creators of the Jackass game, that seems like good news. Less Exciting: The two Lego Star Wars games sold really, really well, and so it's not terribly surprising that Lego Star Wars: The Complete Saga has been announced by the folks at LucasArts. Next Generation has the details, saying the game will be released on the PS3, 360, DS, and Wii. The Wii/DS games will be redesigned for their unique control schemes, and the high-end consoles will feature online co-op play. Truly Confusing: Fox has picked up the movie rights for a The Sims movie. Given the way many people play The Sims, I can only assume it will be rated NC-17 and released straight to DVD.
Wii

Nintendo Confirms Mario, Smash Bros. Coming This Year 63

Some excellent news for Nintendo fans: two of the 'big three' games are coming out this year. At an event held in Washington state Reggie Fils-Aime was able to confirm that Smash Bros. and Super Mario Galaxy will be released before the end of the year. Excellent to hear such news, of course ... but other people had different priorities. For Metroid fans, it does indeed look like Samus will have to wait until 2008. Other than that, the company was all good news in general: "Typically, about half of home consoles in Japan are placed in the living room -- with Wii that figure is 75%. In France, 15 of the top 15 games recently were Nintendo. In the US, Fils-Aime says they are seeing 'early signs of significant market change.' The number of female purchasers of hardware are up 42%. The number of people over age of 30 purchasing Nintendo DS is up 127%. Tighten that age range to people over 35, and the number is up 212%. 40% of Wii owners have connected to the internet. 3.3 million plus Virtual Console downloads." Game|Life has hands-on impressions of Brain Age 2 and Mario Strikers Charged , two of the new games shown off at the event.
Sony

Sony Sued for Blu-Ray Patent Violation 153

Jaidan writes "According to a Gamespot article, a California-based company named Target Technology is suing Sony over patents it allegedly holds for silver based reflective surfaces. The suit claims that products marketed under the Blu-ray name infringe on a patent it owns for reflective layer materials in optical discs. Target is seeking a permanent injunction preventing Sony from violating its patent rights in the future, as well as damages with interest, multiplied due to what it characterizes as deliberate and willful infringement. ' The patent addresses what Target called a need for specific types of silver-based alloys with the advantages (but not the price) of gold. According to the patent, the alloys are also more resistant to corrosion than pure silver. Target does not specify in its suit whether it believes all of Sony's Blu-ray discs infringe on its patent, or the suit applies to just a portion of the discs manufactured. The patent was filed in April of 2004 and granted in March of 2006.'"
Role Playing (Games)

FFXIII Not Due Until Next Year 43

IGN translated an article discussing a financials meeting recently held by Final Fantasy creator Square/Enix. According to company president Yoichi Wada, don't expect FFXIII until next year. At least. "'It will still take a bit more time. At the very least, [a release] this fiscal year is definitely out of the question.' Japanese is known for being a pretty vague language, but Wada's words were pretty clear. No FFXIII in Japan until some time after March 2008. Let's hope Square Enix starts the translation before development finishes up." The implication there, of course, is that if we follow the trend from FFXII the U.S. may not see the game until Winter 08, or even early 09.
PC Games (Games)

Steam Reaches 13 Million Users 72

Gamasutra is reporting that Valve's PC game download service Steam has reached 13 million users. The company's offering has 150 movies and games on offer. "Looking further at its stats, Valve says Steam sees over 7 billion player minutes a month, and has served over 2,500 updates to its titles since its first release. Valve also says that summer will see new announcements from more publishers bringing their games to Steam ... Said Valve president Gabe Newell, 'We've approached the development of Steam the same way we treat our online games; we release something we've tested, we internalize the feedback, and then we release new features and functionality based upon the feedback received. In the past year, we've added over 100 new titles from third parties ... This growth has taught us a lot and inspired many additional features and services that we'll be releasing later this year.'"
Games

What is the Best Console Controller of All Time? 373

Mateo Slovinsky asks: "Is the XBox 360's controller the best controller of all time? CNet seems to think so in its line up of the top five gamepads of all time. If you expected the Wii's controller, you will be dissapointed. It's a brilliant piece of innovation, but there simply aren't enough games to judge it against the best controllers ever." Which controller would you pick? What controllers have not left your hands cramped after a marathon session of gaming?
Role Playing (Games)

MMOG Industry Community Vet Speaks Out 61

Sanya Weathers, known for many years as Tweety, was the Community Manager for Dark Age of Camelot essentially since that game's launch. Known throughout the games industry as truthful, caring, and innovative, she almost created the position of Community Manager out of whole cloth. Many elements of Massively Multiplayer communities we take for granted today originated at Mythic in Sanya's hands. Now doing work freelance, she has time to blog about her experiences keeping Massive gamers happy. It is entitled Eating Bees, after a Penny Arcade strip on the subject of forum management. So far she has two posts up, one looking at what professionalism looks like in the position, and a hilarious fictional day in the life for a CM. "Bob forwards Gertrude's email to Jake, a programmer. Jake is not the one who coded the original element on which Gertrude's system is based. THAT guy, Wayne, is somewhere in the Caribbean coked up along with a bunch of strippers, where he has been ever since he cashed his FunFactory stock options, opened his own studio, and sold THAT one to MegaCorp for millions of dollars. Wayne was also a self-taught genius who adhered to no known coding formalities and whose comments were in haiku. Since Wayne left, approximately two dozen programmers of various levels of ability have added layers of complexity. Jake is very young and enthusiastic, but his joy at finally being in the gaming industry is starting to dim from coping with a ten year old pile of what is called "spaghetti code.""
Microsoft

Jack Thompson Sues Microsoft 574

An anonymous reader writes to mention that Jack Thompson, in his latest bout of zealotry, has set his sights on Microsoft for their recent release of Halo 3. GameAlmighty has posted the letter to Bill Gates. "Here's the deal, Mr. Gates: Either Microsoft undertakes dramatic, real steps, through its marketing, wholesale, and retail operations to assure that Halo 3 is not sold, via the Internet and in stores, directly to anyone under 17, or I shall proceed to make sure that Microsoft is held to that standard by appropriate legal means. I have done that before successfully as to Best Buy, and I shall do so again as to Microsoft and all retailers of Halo 3."
Programming

Should Games Be More Boring? 180

An anonymous reader writes "At Gamasutra, serious games creator Ian Bogost is making the case that video games should be more mundane, particularly discussing of Nintendo' Brain Age: 'It's certainly a very different kind of game from Halo or even Miyamoto's own Zelda series, games that allow the player to inhabit complex fantasy worlds. Instead, much of Brain Age's success seems to come precisely from the ordinariness of its demands.' Would games become more accessible if they tapped into everyday things a little bit more, as opposed to spiralling off into fictional realities?"
Games

Molyneux Slips Additional Details on Fable II 55

Via Xbox 360 Fanboy, and in the grand tradition of Peter Molyneux's history of saying crazy-awesome things in interviews, comes some fascinating revelations about Fable 2 and past games. Mr. Molyneux's tradition of honesty continues, with up-front admissions of problems with Black and White 2 and a few hints about what we'll be seeing in his upcoming fantasy game. "One of the tiny decisions that we made in Black and White 2 was to use Black and White 1 as the foundation stone for all the code for Black and White 2, and what we found was you had this massive amount of code and you were putting an even more massive amount of code on top, and underneath it was this quite shaky foundation stone, and that meant we had to rewrite quite a lot of stuff. And then it came down that the original plan for Black and White 2 - we thought we had it on time, but we didn't, we ran out of money to produce really - was that it was gonna be twenty-five lands, I think, fifteen to twenty-five lands, the creatures' intelligence could have been much more, we had a real plan to stretch the features out so that you didn't get them all by land, you know, third land I think it was, stretch those features out, there was an awful lot more about the RTSy side of the game, an awful more about the army side."
Music

Guitar Hero III, 80s Tracks Announced 109

claudia martinez writes "The Guitar Hero franchise is spreading its wings today with the announcement of Guitar Hero III, due to released across four platforms. This time around the title will feature boss battles and a new online multiplayer mode with world-wide leaderboards. Wireless controllers based on the Gibson guitar should be available for all platforms, and some of the titles already slated for the game have been announced. Tracks will include: "Paint It Black" (by The Rolling Stones), "Cherub Rock" (by Smashing Pumpkins), "The Metal" (by Tenacious D), "My Name is Jonas" (by Weezer), "Rock And Roll All Nite" (as made famous by Kiss), "School's Out" (as made famous by Alice Cooper), "Slow Ride" (as made famous by Fog Hat), and "Cult of Personality" (by Living Colour). More tracks from the 80s version of the title have also been announced with Poison, Skid Row, and Billy Squier rounding out the already impressive set list."
Portables (Games)

PSP Becomes a Phone Via UK Deal With BT 41

marcellizot writes "PSP owners might want to sit down for this one: Sony has just signed a four-year deal with BT to turn the PSP into a phone. The partnership will add wireless broadband communication functions, including high quality video calls, voice calls and messaging. The partnership will initially integrate the PSP with BT Broadband's video and voice softphone VoIP software, meaning that calls will be free, with the customer only having to pay for the BT broadband subscription. This means that initially the service will only enable the PSP to communicate with products that run the softphone software. BT has already confirmed however that in the months following the service's debut, additional features will be launched to enable calls and messages to PCs, fixed lines and mobiles."
PlayStation (Games)

80 Gig PS3 For South Korea, Slow April for Sony 145

The South Koreans are about to see the PlayStation 3 launched in their nation, and they're getting a treat the rest of the world will have to wait on: a PS3 with an 80 gig hard drive. Meanwhile, NPD numbers show that the company's games division suffered greatly during April, likely as a result of few titles released during that month. "Though the company saw a bump in PSP sales, Nintendo DS continues to curb stomp the portable PlayStation. More disappointing, however, must have been seeing PlayStation 3 decline in sales of almost 50,000 units between March and April ... If April was tough, May looks bleaker. Karraker wouldn't speculate on sales, but outside of MLB 07: The Show's release at the end of April, there are no first-party releases coming to PS3 in May. In fact, there are only two May PS3 games period: Surf's Up and Pirates of the Caribbean: At World's End. Both are multi-platform releases."
Games

NY Videogame Bill Undermines ESRB 70

GamePolitics is reporting that a bill introduced just four days ago in New York's senate will soon become the law of the land. Written by Rep. Andrew Lanza, the bill's goals are extremely vague. Aiming to 'crack down on video game violence', the bill will 'establish the Advisory Council on Interactive Media and Youth Violence to review the [ESRB] rating system and its effectiveness, and recommend additional steps that can be taken to curb children's access and exposure to such adult-only material.' Unsurprisingly after drawing on public fear and a lack of education to ram through useless legislation, Lanza isn't above some gloating. "Speaking in support of his bill, Sen. Lanza apparently couldn't resist drawing on the shock value of controversial amateur game V-Tech Rampage (which he mistakenly refers to as V-Tech Massacre), even though his legislation would have no effect at all on this non-industry, non-retail, non-rated, non-professional Flash game: The recent release of 'V-Tech Massacre,' a sick game which exploits the Virginia Tech University tragedy, is a painful reminder of the culture of violence which has severe consequences on our youth and society ..." Along with Best Buy's decision to include CMA ratings on videogames, this would seem to be another harsh blow to the Entertainment Software Rating Board.
Wii

Smash Bros. Brawl Music, Composers Detailed 37

Via Joystiq, a link to the official Smash Bros. Brawl website, the 'Smash Bros. Dojo'. Currently being used by game director Masahiro Sakurai as a blog, the content has been a bit tame so far. Just the same, things are looking up. He's just posted a detailed list of the game's composers, and a sample of some music from the game. The list reads like a who's who of Japanese game music, with everyone from Akihiro Honda (Metal Gear Series) and Toru Minegishi (Twilight Princess) to Koji Kondo (creator of the Mario and Zelda themes) himself.
Games

Valve Has No Plans to Charge For Downloadables 98

In an interview with Eurogamer about the upcoming Team Fortress 2, Valve's Robin Walker discusses Valve's philosophy when it comes to downloadable content. In short, when you buy a game from them you buy 'all of it', even the downloadable maps that will be released after the game launches. "'[In multiplayer games] the content you're playing is being created by the players you're playing against, so the more people that get into the game, the more content you're going to have,' Valve's Charlie Brown concurred. Valve's strategy is roughly in line with the traditional PC model, but in recent years services like Xbox Live Marketplace have popularised microtransactions as a means of continuing to extract development capital from completed games." Relatedly, the company annouced last week that there will be no Black Box release for Half-Life 2, Episode 2. The original plan was to have a retail release of just the three new games (Episode 2, Portal, and TF2); now only the orange box with the complete HL2 experience will be available on store shelves. Gamers can still purchase the new content separately from the Steam service.
PlayStation (Games)

LittleBigInterview 25

The Guardian Gamesblog has up an interview with Leo Cubbin, a Sony point man on the LittleBigPlanet project. They discuss the aim of the game, some of the challenges of balancing game fun and community participation, ways of ensuring that players contribute, and the future of the Game 3.0 economy. "The idea of creativity can be quite daunting to a lot of people. You give a blank piece of paper and a pen and say, "Be creative!" What do I do? People are looking for inspiration. With LBP we want to create a fuzzy felt experience, where we give the component parts to trigger the creativity. I don't think any of us as kids had a problem with cracking on and creating something when we were given a Lego set; it didn't really matter how it ended up. We're trying to give people the bare bones, and then we'll let them go." For more on the felt-and-imagination fueled title, Stephen Totilo shares impressions from Sony Gamer's day of the game. Complete with virtual puppet-slapping.

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