Games

Serious Game May Help Track Missing Kids 22

GameSpot reports on a title announced at this year's Women Games conference. A University of East London project called Lost and Found may bring some sense of social responsibility to gamers when it is eventually rolled out to cell phones. Much like PeaceBomb , the game envisioned by Harvey Smith at the 2006 Game Designer's Challenge, Lost and Found will try to assist gamers in finding missing people via smart-mob activities. "Users can, for example, sign up for alerts when someone goes missing in their area, and if they see someone who resembles a photo of a missing child, take a photo, which will alert authorities to the possibility that an abducted child is nearby. The game will also present people with a series of objectives and mobilize groups to block roads and search fields."
XBox (Games)

Next Gen Console Commentary 55

Today has seen a bit of commentary on each of the three next-gen consoles, all relatively positive. The PlayStation 3 has seen users for the PSN community crack the 1.3 million mark, according to Next Generation. If you enjoy the Wii's Virtual Console feature, Chris Kohler has you set up today with a rundown on every VC title rumored or released to date. Nintendo's consoles are selling pretty well, too. Microsoft has had something of a mixed day. On the one hand gamers can look forward to Beautiful Katamri coming to XBLA in the states. On the other, an investment adviser has called Microsoft's entire gaming business a 'disastrous endeavor'.
Role Playing (Games)

The Call On Lord of the Rings Online 64

The Beta has been going on for some time now, and for all intents and purposes Lord of the Rings Online has launched. Pre-order players will be able to move their characters to the live game when the title officially lights up on April 24th, and commentators on Massively Multiplayer games have weighed in. Their opinion, generally, is unanimous: buy it. Tobold contributes a full-on review, as does CVG. AFK Gamer doesn't go in for such long-form opinions, but he still has a lot to say. Specifically, Foton comments on the good, the okay, and the bad, as well as a few words on the game's (somewhat out of the ordinary) classes. "[The game is] deep and broad. An MMOG, any MMOG, with its premium box price and its premium subscription prices, needs to offer more activities than: you can kill stuff, and, umm, you can kill other players, and umm, you could check the auctions/trade channel. There's many ways to screw around in this MMOG: Deeds, accomplishments, exploration (easy to outrun higher level mobs), titles, player-made music, engaging quest text, a solid start to the crafting system, MONSTER PLAY!!! There's probably more, but that's all I've tried so far."
Games

Gamers Grapple With VA Tech Shooting 419

I imagine it's been a hard week for a lot of people; gamers in particular have been jumping to defend their hobby from the likes of Dr. Phil and Jack Thompson, both of whom were quick to link gaming and the tragedy in Virginia. Despite their vigor, it seems like game enthusiasts can breathe easily this week. As far as most people can tell, gaming was in no way involved. Even the mainstream media is coming to realize that gaming isn't always the right place to turn when youth violence grabs the headlines. Just the same, some activist gamers are still trying to make sure their hobby comes out of this unscathed, and at least some folks think they may be overdoing things: "While I'm all for activism for one's beliefs, I really think this may do more harm then good. As gamers, we feel a need to defend our passion, but we run the risk of ending up looking no better than those seeking to shift blame, while further disrupting the already-mourning. I say that the thing to focus on at this point is simply remembering those lost and cherishing what we still have. Now's not the time for political vendettas, and gamers need to step down and just humbly accept the fact that blame will always be shifted to the popular youth activities: be it a KISS concert, a video game, or something else."
PlayStation (Games)

Phil Harrison Answers Your Questions 185

Right around this time last month, we asked for your questions to pass on to President of Sony Computer Entertainment Worldwide Studios Phil Harrison. With the launch of the PlayStation 3 console in Europe, Mr. Harrison has had kind of a full month. He still found us the time to answer your questions, and today we have them to read. Below are his very thorough responses to the questions you posed, ranging in subject from the European delay to the public perception of SCEA. Make sure to give them a look, and many thanks again to Mr. Harrison for his time.
Games

Next Gen Beautiful But Brainless? 131

Next Generation has up a short piece discussing a Guardian Interview with AI developer Steve Grand. Grand opines that next-gen graphics are deepening the uncanny valley. More than just plastic looks and inhuman faces, the weakness of game AI is increasingly becoming glaring compared to the graphical prowess in games. "AI isn't so much unappreciated as nonexistent. Most of what counts as AI in the games industry is actually a bunch of 'if/then' statements. If a computer character doesn't learn something for itself then the programmer must have told it what to do, and anything that does exactly what it's told and nothing else is not intelligent. This is changing, and neural networks and other learning systems are beginning to creep in. But games programmers tend to devalue the phrase 'artificial intelligence."
Businesses

March NPD Sales Show Continuing Trends 33

GameDaily has coverage of the NPD numbers for March, which show a general continuation of trends we've seen since the Wii and PS3 were released last year. Overall, sales are up 54% across the industry, with the DS leading the pack by a healthy amount. "The [DS] sold through 508K units for the month. The PS2, likely fueled by God of War II, came in second with 280K units. The Wii followed with 259K — quite respectable but far lower than certain analyst forecasts, which had pegged it at around 400K. The Wii now stands at 2.1 million in the US. Microsoft's Xbox 360 sold another 199K, bringing its life-to-date total to 5.3 million in the U.S."
Businesses

Nintendo's Sale Dominance Gets Noticed 152

Via Kotaku, a Wall Street Journal report on Nintendo's continued dominance of the game charts. The piece rehashes the February NPD numbers and discusses the role the Wii and DS have had in revitalizing a company the WSJ refers to as an 'also-ran'. "To take better advantage of the Wii's growth, EA moved quickly to ramp up game production for the system, acquiring Headgate Studios, a developer in Utah focused entirely on making titles for Nintendo hardware, and shifting resources in other EA development groups to Nintendo projects. The company released four titles for the Wii in March, including a version of its Tiger Woods golf game in which players swing the Wii controller like a club. EA is also working on a line of consumer guides for the Nintendo DS that will be aimed at older players in Japan."
The Courts

Thompson Stifled by Take Two Suit 55

Take Two has done something that many gamers have probably dreamed of: they've managed to make Jack Thompson shut up. In return for dismissing their suit against Thompson (and the dismissal of Thompson's counter-suit), Thompson has agreed to limit communication with Take-Two Entertainment. He's also barred for the time being from filing suit against games made by the company, ensuring we'll see a minimum of court drama around the release of GTA IV later this year. Ars Technica's Opposable Thumbs blog reports: "It appears that his once mighty roar is now to be temporarily quieted, as the well-documented case--which included numerous bold claims, outrageous scandals, and even a counter-suit--between Thompson and publisher Take-Two has reached a settlement ... Any statements or concerns that Thompson wishes to voice will now have to first go through Take-Two's lawyers."
Games

Return of the Game Development Ninjas! 19

simoniker writes "After being exposed in 2006 as 'the biggest game developer you've never heard of', with over 1,100 employees at the time, Executives from Tose have been speaking to Gamasutra about their recently 'blown cover'. The interview explores how this has affected their business working on 'stealth' game development for hundreds of titles (recently including Dragon Quest Heroes: Rocket Slime), in which the publisher takes the credit for the end product. They seem a little conflicted about it, to say the least, as Tose's Masa Agarida notes: 'Actually, I have tried to expose us more in the US than in Japan, but right now, everybody's getting to know us more than before. Right now I'm thinking of going back behind the scenes again.'"
Security

Steam Hacked, Credit Card Numbers Taken 141

An anonymous reader writes "DailyTech reports that Valve's Steam content distribution system has been compromised. According to the article a hacker claims to have 'bypassed Valve's security system and accessed a significant chunk of data, including: screenshots of internal Valve web pages, a portion of Valve's Cafe directory, error logs, credit card information of customers, and financial information on Valve.'"
Games

Behind the Game with the God of War II Team 27

N'Gai Croal's LevelUp column continues to impress, with a new feature called 'Team Assault'. Instead of the usual interview about a game with one featured speaker, Croal has gone after the people that pieced the game together: the development team. The first targets for this approach are the makers of God of War II. So far he has conversations up with Executive Producer Shannon Studstill, Lead Programmer Tim Moss, and Game Director Cory Barlog. From the first interview with Barlog: "Making these games is freaking hard work, and it can drain every ounce of life you have in you to make the 2-3 year haul, but it is worth it. It sounds weird to me to say this, but right now I am doing exactly what I want to be doing. How many people can say that? Until I started working on the original God of War, I absolutely couldn't say that. I was actually thinking about getting out of games at the time. Not sure what I was going to do, maybe become an archaeologist or something like that. But then I would more than likely be slapped in the face by the cold hard reality that I wouldn't get to carry a gun, or a whip, or fight bad guys that wear eye patches and expensive suits. So I would probably just end up coming back to games or making movies."
PlayStation (Games)

Sony Rejects PS3 Price Cuts 187

Despite hopeful comments by analysts, Sony has gone on the record (again) saying that it has no plans to cut the PS3's pricetag any time soon. Next Generation reports: "'PS3 prices and shipment plans for the future should be determined by market trends and competition. Sony currently doesn't have any specific plan to cut the PlayStation 3's price.' Analysts believe a price cut is inevitable, as the company struggles to catch Microsoft's early lead with Xbox 360, and the $250 Wii continues to sell as many as can be produced. However, Sony's plan has generally been to hold tight and hope that demand for Blu-ray drives will increase, by the end of this year." Relatedly, the company has outlined releases for the second quarter of this year on the PS2, PS3, and PSP systems.
Role Playing (Games)

Paizo to Discontinue Dragon and Dungeon Magazines 82

An anonymous reader slipped us a link to a page on the Wizards.com site marking the end of an era. As of September of this year Dungeon and Dragon Magazines will cease publication. Dragon has been in continuous circulation since 1976, while Dungeon will be marking its 150th issue at the end of its run in August. Paizo Publishing, the current printing house for the magazines, is offering several options for what to do with your ongoing subscription. From the announcement on the Wizards site: "'Today the internet is where people go to get this kind of information,' said Scott Rouse, Senior Brand Manager of Dungeons & Dragons, Wizards of the Coast. 'By moving to an online model we are using a delivery system that broadens our reach to fans around the world. Paizo has been a great partner to us over the last several years. We wish them well on their future endeavors.'" I've looked forward to my issue of Dragon every month for over a decade. It will be sad to see it go.
Software

Second Life To Open Source Server Code 221

mrspin writes "Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab has confirmed that they'll be going the whole way, and will soon be opening up the server code for Second Life. This furthers Second Life's ambitions to be a fully distributed 3D network — built on interoperability and not owned by one company — a bit like the Internet itself. ZDNet's The Social Web asks: 'who will be the first to offer Second Life hosting or use the server code for their own internal purposes? IBM would be an obvious candidate, perhaps offering corporate Second Life services. And for the rest of us? GoogleLife, free virtual land — ad supported of course. It's certainly a possibility.'"
Games

S.T.A.L.K.E.R. Team Not Art Thieves 62

Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
Role Playing (Games)

When Tax Day Comes to Azeroth 141

1up is running a short piece originally from Games For Windows: The Official Magazine. It discusses the inevitability of taxation coming to virtual worlds, and a little bit about what that might mean in the indeterminate future: "Taxable income includes everything from tangibles like cookies to more ephemeral and subjective things like works of art, concert tickets, or advice. Those big, scary books that most sane people pay accountants to understand for them don't really narrow down what counts as taxable income so much as meticulously define it as damn near any piece of matter, energy, or information that should happen to pass into your possession over the course of the year. That goofy World of WarCraft gnome that GFW editor-in-chief Jeff Green's been leveling isn't any more intangible than, say, stocks."
Politics

NY Governor to Target Violent Video Games 306

NoMoreGuns writes to tell us that Governor Eliot Spitzer is planning to target violent movies and video games in a new bill. "Spitzer said he wants to restrict access to these videos and games by children, similar to motion picture regulations which prohibit youths under 17 from being admitted to R-rated movies without a parent or adult guardian. Under Spitzer's proposal, retailers who sell violent or degrading videos or video games to children contrary to the rating would be sanctioned."
Sony

Sony Readying for Larger HDD PS3 ? 117

Bloomberg reports that Sony may be considering a new SKU for the PS3 with a larger hard drive. This follows closely on the heels of the announcement of the Xbox 360 Elite and the 120 gig Xbox HD. No other details are provided, in a story primarily about news of increased profits as PS3 sales continue to rise. " Chief Executive Officer Howard Stringer targets an operating profit margin of 5 percent by March 2008, about double the current margin. Tokyo-based Sony confirmed today that it will only sell a more expensive version of its PlayStation 3 game console in North America, a strategy it adopted for the European market to bolster margins. 'Profit margin will probably exceed 5 percent if Sony doesn't lower the price of PlayStation 3,' Hitoshi Kuriyama, an analyst at Merrill Lynch & Co. wrote in a report dated yesterday. He rates the stock a buy. Shares of Sony gained 28 percent this year, compared with a 0.8 percent advance in the Nikkei 225 Stock Average."
The Courts

Louisiana to Pay $92,000 After Game Law Fight 32

After Louisiana's unsuccessful anti-games legislation bid last year, the judge ordered the state to pay the court costs for the ESA and EMA. This week, Judge Brady ordered the state to shell out some $92,000 to the organizations in compensation for wasted time. "Within the ruling, Judge Brady also said he was "dumbfounded" that the state was in the position of having to shell out taxpayer money over this, noting that the law had to pass through legal review at every step. Given that similar statutes were declared unconstitutional in a number of jurisdictions, "the Court wonders why nobody objected to the enactment of this statute. In this court's view, the taxpayers deserve more from their elected officials.""

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