Role Playing (Games)

MMOGs and Sandbox-Style Play 113

An anonymous reader writes "Why do so few games truly embrace the sandbox metaphor? The folks at GamersWithJobs have their own opinions, and think that MMOGs may be replacing The Sims as the center of the 'emergent gameplay' movement. From the article: 'I don't know if it's a function of age, or experience or perhaps just changing tastes, but my favorite games are increasingly the ones where I can find my own methods of play. I loved that Dead Rising simply gave me a maul, a chainsaw and an army of zombies. Perhaps my love of MMOs is as much related to the opportunity to explore and adventure on my own as any actual construction of gameplay.'"
XBox (Games)

XBLA Group Manager Heads to PopCap 13

Prepared for a career dealing with casual gaming, well-respected group manager for the Xbox Live Arcade Greg Canessa has left Microsoft for PopCap Games. Citing an interest in mass appeal for videogames and now helming PopCap's platform business, Canessa will be responsible for pushing the company's casual games out to new places. He says, of his new position: "I think we are looking at what could be the next Blizzard or EA in the game industry with PopCap, and I want to be a part of that." How important do you think casual games are to the future of the industry? Is the 'mass appeal' of these games really such that we could see a casual developer rise to the prominence of an EA or a Blizzard?
Games

German Past Haunts Gamers' Future 134

Wired has up a very thoughtful article examining the current anti-violent gaming trends in Germany, and reflecting on their connection to WWII. Article author Bruce Gain discusses some of the history of post-Nazi Germany, and points out how violent games rile politics in that country by reminding it of its past. Says Gain: "Some German officials link these games to an increase in violence among the young and cite at least one instance where a gamer applied the lessons learned from a first-person shooter to a real-life murderous rampage. Remove the connection, they argue, and you prevent further violence. Germany has a lot of gamers, but the violence found in many of these games is widely criticized there. It has some of the strictest video-game censorship laws in the Western world. For example, laws prohibit the sale of Counter-Strike and other titles with blood-depicting graphics switched on. But for many politicians, the laws don't go far enough."
Television

Is Gaming Really a Spectator Sport? 105

njkid1 passed us a link to a GameDaily article on the upcoming DirecTV Championship Game series. There's big prize money at stake, dozens of teams are flocking to the banner of the event, and promoters are talking the event up as something that can't be missed. All of this begs the question: Is competitive gaming a spectator sport? Is the culture of videogaming conducive to mass-market entertainment? Will Counter-Strike matches draw enough of a crowd to maintain advertiser interest at future events? What's your read on this new entry into American gamer culture?
Games

DICE '07 Underway in Las Vegas 16

The annual AIAS DICE summit is underway in Las Vegas, with games industry movers and shakers congregating to exchange ideas, network, and play a little golf. The event kicked off with a keynote from Sony executive Yair Landau, Doug Lowenstein's final address to the games industry, and a Q&A session with Sony's Phil Harrison. In and amongst the speeches there was a small droplet of news: Sony Online Entertainment's next MMOG will be a spy caper. Code named 'Vista' (because they pushed it back a year, har), the title will put players in 'tuxedos instead of tunics' fighting over secretive information in the modern era.
Role Playing (Games)

CCP Speaks on Allegations of Misconduct in Eve 48

Arti writes "Last week the hacker spoke, raising questions for many about how game companies should deal with 'out of game' tactics. What about the game companies themselves? The man behind Kugutsumen.com alleged that CCP employees had been involved too intimately with the game's top alliance, Band of Brothers (who, ironically, have publicly described themselves as 'omnipotence itself'). These claims were made based on posts apparently hacked from the alliance's private forums. CCP promised to look into the allegations. Now they report in a post that many players say is inadequate and does nothing to address a crisis of confidence in CCP's oversight of its employees. Developers need to understand the games they make, and deserve to enjoy them, but how far? And what should a company do when an issue like this pits it against some of its own customers?" Blues News has an excellent summary of the thread's contents, distressing though they be.
PC Games (Games)

Half-Life 2 Orange/Black Delayed to End of 2007 74

Wowzer writes "EA and Valve today announced the product configurations of Half-Life 2's The Black Box and The Orange Box, while at the same time confirming another worldwide release date delay from summer 2007 to winter 2007. If you thought the delay was the only bad news, then artwork fans haven't seen the ugly new boxart yet."
PlayStation (Games)

PS3 Oblivion Approaching PC Quality Visuals 242

fistfullast33l writes "After taking a beating in Gamespot's side by side Comparison of Xbox 360 and PS3 graphics, Playstation 3 owners may finally have something to hold over the 360 fans. Both Gamespot and IGN have previews posted yesterday that talk up the graphics and performance improvements over the 360 version. Load times and texture quality and draw distance have been improved, as well as 'new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces,' according to IGN. They end with the ultimate hype, 'screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat.' How is this possible? Gamespot reports that 'Oblivion will make extensive use of the PS3's hard drive by caching multiple gigabytes of data, which seemed to help with load times from what we saw.' While there are no official reports of this making it into the new 360/PC expansion Shivering Isles, a rumor on the Gamespot preview says that 1up might have the scoop."
Games

The 2006 Game Developer's Choice Award Nominees 35

While most websites and organizations have already handed out their 2006 awards, arguably the most respected awards have yet to be decided. Early next month, the Game Developer's Choice Awards will be distributed in a ceremony at GDC. Today, the nominees for last year's best of the best have been announced. The best game category is another shootout between Gears of War, Twilight Princess, and Oblivion, with Clover Studios' Okami joining the other three in the fight for the ultimate award. Each of these games did very well otherwise; Oblivion netted four nominees, Okami and Gears three each, and Zelda following up with a respectable two.
Games

Videogames Sharpen Player Vision 72

Via GameSpot, the news on the University of Rochester site is that playing videogames can actually improve your vision. Games, especially action shooters, actually change the way your brain looks at the world. According to the findings of researchers Daphne Bavelier and Shawn Green, visual processing is enhanced through consistent play of complex graphical titles. Simple orientation tests were much easier for a group that played UT, compared to a group that only played Tetris.
XBox (Games)

Alan Wake Reconfirmed As PC/360 Exclusive 47

Alan Wake (the game with the really great tornado from last year's E3) has been reconfirmed as an exclusive title for Microsoft platforms. Via Wired's Game|Life blog, the news comes from the awesomely named Helsingin Sanomat website. Remedy (makers of the Max Payne titles) had this game slated as a 360/PC exclusive back in their E3 2006 trailers, but news of Microsoft's new 'mentoring' role for the company appears to have renewed interest in the game. It's unclear why Microsoft isn't following their general pattern of purchasing the company outright, but the 30-employee strong company is staying independent. Microsoft's resources still back the company, though: "Microsoft has huge machinery for games production. If a team of 80 voice actors are needed from the States, they can provide it. Their test laboratory is also fantastic."
Wii

Manhunt 2 Confirmed for Wii 65

Of all the licenses I expected to see on the Wii, the ultra-violent Manhunt title was not one of them. Coming to the 'next-gen alternative' trifecta of PSP, PS2, and Wii this summer is Manhunt 2 (not to be confused with the Sierra Manhunter adventure game series). The followup to the violent Rockstar title from 2003 will 'push game design and storytelling forward', sticking close to the original's dark suspense/stealth motifs.
Games

Psychoanalyzing Resident Evil and Silent Hill 67

The Game Career Guide site has up a piece doing a psychological examination of horror games. The uber-successful series Resident Evil and Silent Hill go under the microscope, giving readers a look at the psychological archetypes the games elicit, while also discussing the titles from a gameplay standpoint. It is the author's contention that the RE series is the 'standard' for the genre, while Silent Hill games shake up the gamer's viewpoint with 'avant-garde' elements. An interesting, and thoroughly academic look, at the modern face of gaming horror.
Classic Games (Games)

Can Nintendo Save the Adventure Game Genre? 126

Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction. Update: 02/07 01:03 GMT by Z : Fixed the link. Sorry.
Games

Have You Hit a Gaming Wall? 484

Stephen Totilo, at MTV Games, has hit a gaming wall. At the newly un-flashed Multiplayer site he talks about the bane of gamers everywhere, what developer Jamie Fristrom calls a 'shelf-level event': a gaming wall that makes it hard if not impossible to complete a game. While a lot of gamers can overcome difficulties to reach the end credits, there are some frustrations that can suck all the fun out of play. He cites the bosses from Final Fantasy X and Super Paper Mario as dealbreakers. I personally am playing through God of War again, and the incredibly frustrating spear trap in the 'Paths of Madness' section of the game never fails to provoke hysterics. Have you run into any such obstacles lately? What game obstacles have caused you toss away a controller in frustration and swear off a game entirely?
Television

Viacom Claims Copyright On Irrlicht Video 258

stinkytoe writes in with the news that Nikolaus Gebhardt, developer of the cross-platform game engine library Irrlicht, recently had one of his video tutorials taken off of YouTube. A thread on Irrlicht's forum contains a copy of the takedown notice. From Gebhardt's blog: "Viacom, the corporation behind MTV, DreamWorks and Paramount is now claiming they own the copyright on a video of an Irrlicht tutorial. Which is completely ridiculous, of course: The whole thing has been written by me and the Irrlicht team, even textures and skins and logos have been created by me, and an Irrlicht Engine user... simply filmed and published it on YouTube.com. Here is a screenshot of the tutorial, it's really just a 2D GUI rendered using the 3D engine, nothing special at all."
Nintendo

Wii Outsells PS3, Blue-ray Outsells HD DVD 182

njkid1, a regular contributor of GameDaily articles, passed us word that the Wii is handily outselling the PS3 in Japan. Famitsu parent company Enterbrain has figures showing that Nintendo sold 405,000 Wii units last month, while Sony sold 148,000 units of the PS3. While this is probably not something the folks at Sony are overjoyed about, they did have reason to crow this week. They've now announced that cumulative Blu-ray sales have passed the HD DVD format for the first time. Gamasutra has the word, from Sony itself, with some interesting supporting information. Most PS3 owners, it seems, have used their system to watch HD movies. Some full 80 percent plan to buy further HD titles in the future. This is further support for the VideoScan sales figures we discussed last week.
XBox (Games)

Viva Piñata Apparently 'For Girls' 145

An anonymous reader writes "Bill Gates has demonstrated his unique public speaking skillset again, this time by further ostracizing gamers who grew to love one of the best Xbox 360 titles of last year - Viva Piñata. Comments made by Mr. Gates during an interview on the Charlie Rose show include the choice comment 'We have a thing called Viva Piñata that's for young girls, where you're tending a garden and these animals come along...'. His comment are carried by Eurogamer, who also provide a link to the YouTube video of the interview. For gamers who really appreciated this under-marketed and lovably quirky title, this is just another low blow."
Wii

First Wii Mod Chip Shipping Out 58

Via Ars Technica's Opposable Thumbs blog, and their commentary on the device, a review of the first Wii mod chip at the MaxConsole site. The review offers step-by-step instructions for putting it in place, and then rates the resulting options opened up by the device. Most interestingly the chip is apparently updateable via a DVD, allowing for new functionality to be released for as time goes on. At $50 and with just a little soldering to get in place, the Wii CycloWhiz sounds like a great deal for anyone looking to do some outside-the-box thinking with Nintendo's console.
Games

From Football to Fantasy - Bethesda's Long Journey 25

This week's Escapist (which is themed around luck and odds) talks about the unlikely path Bethesda Softworks took from GridIron to Oblivion . The article discusses the company's lengthy and mostly successful past, and touches on the future of the company - the next chapter in the epic and much missed Fallout series of games. The unique tone of the Elder Scrolls games has well prepared them for taking on this 'biblical' development quest. Executive producer Todd Howard comments: "I think the first Fallout's tone is brilliant, but then they start to drift in the sequel and subsequent games. When it comes to humor, I'm very anti 'jokes' in games. Most designers try too hard to tell a joke, and it just doesn't work. I think good humor for Fallout is dry, almost satirical. Like getting your leg blown off, blood starts spraying all over the place and you get the little [PIPBoy] interface image giving you the thumbs up - I find that funny. Horrible situations juxtaposed against cartoon mascots. But that's just me."

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