The Internet

Taiwan Earthquake Disrupts Virtual Currency Market 53

miller60 writes "Telecommunications outages from Tuesday's earthquake in near Taiwan have disrupted the market for virtual currency from MMORPGs, with market leader IGE and other major online sellers reporting inventory and delivery problems. The market for the real money trading of game assets is highly dependent upon suppliers operating 'gold farms' in China and other Asian countries. With Internet access from Asia limited, these suppliers are apparently having trouble logging into games to make deliveries of gold and accounts. Online markets for the sale of game assets have grown in recent years, despite heated debates about the practice among gamers."
Games

Videogames Fill Psychological Needs for Players 143

codegen writes "The CBC (among others) is reporting that researchers at the University of Rochester and Immersyve Inc. have released a study indicating that people enjoy video games because they satisfy a psychological need. The study showed that the interrelations between players in MMOGs were particularly important. From the article: 'Gamers said they felt the best about their experience when the games they played produced positive outcomes in scenarios related to the real world ... The researchers evaluated players' motivations in virtual worlds by asking four groups of people to play different games, including a genre known as massively multiplayer online (MMO) games, which some industry watchers regard as the future of video games.'"
Science

Computer Characters Tortured for Science 306

Rob Carr writes "Considered unethical to ever perform again with humans, researcher Mel Slater recreated the Milgram experiment in a immersive virtual environment. Subjects (some of whom could see and hear the computerized woman, others who were only able to read text messages from her) were told that they were interacting with a computer character and told to give increasingly powerful electric shocks when wrong answers were given or the 'woman' took too long to respond. The computer program would correspondingly complain and beg as the 'shocks' were ramped up, falling apparently unconscious before the last shock. The skin conductance and electrocardiograms of the subjects were monitored. Even though the subjects knew they were only 'shocking' a computer program, their bodies reacted with increased stress responses. Several of the ones who could see and hear the woman stopped before reaching the 'lethal' voltage, and about half considered stopping the study. The full results of the experimental report can be read online at PLoS One. Already, some (like William Dutton of the Oxford Internet Institute) are asking whether even this sanitized experiment is ethical."
PlayStation (Games)

Demo PS3 Units freeze on Purpose 363

AbsoluteZero writes "A Sony rep has claimed to Destructoid that demo PS3 units in kiosks across the country were built to freeze up on purpose. From the article: "We do that so that people won't play it all day long," he explained. "Specifically during Motorstorm, we made it freeze up a lot.""
Christmas Cheer

Modding DEFCON for Christmas: Gifts, Not Nukes 18

An anonymous reader writes "Some coders modified Introversion's DEFCON, the game of nuclear war, by replacing the audio and visual components and some code to make a Christmas mod where you deliver presents instead of nukes to children (Bombers become sleighs, Fighters become reindeer, SAMs become Snowmen, etc). Their site explains the x86 assembly hackery and artistic components of their holiday hack."
PlayStation (Games)

360 vs. PS3 vs. Wii - The Designer's Perspective 361

Gamasutra is running a piece today written by Ernest Adams, a frequent contributor to the site and an amusingly opinionated game designer. He writes to weigh in on the console war debate from the perspective of a game designer. He runs down the usual list of pros and cons for each machine, and then digs into the most creative aspects of each machine. Finally, lays out what he sees as the end result of this hardware generation: "So who, at the end of the day, will be the also-ran in this generation of consoles? On the global scale, I'd say it could well be neither the PS3 or the Wii, but the Xbox 360. The PS3 will win over the hardcore gamers who have to have the fastest, most amazing machine available. The Wii will skim off the younger players and those who don't have as much money to spend. Both have the advantage of being made in Japan, so they'll crowd the Xbox right out of that market. In the US and Europe, it's harder to say, but I see the Xbox's early start as more of a liability than a benefit."
XBox (Games)

Microsoft Extends 360 Warranty to One Year 68

Gamasutra reports that Microsoft has extended the warranty on the Xbox 360, giving consumers one year from their date of purchase to receive essentially free repairs. This is being done to put the U.S. and Canada in line with the warranty offered in other parts of the globe, and is retroactive. From the article: "... [C]onsumers who may have already paid for an out-of-warranty Xbox 360 repair within one year of purchase will be eligible for reimbursement of their console repair charges. Microsoft notes that those who have already paid for such repair charges within their first year of ownership can expect reimbursement checks for the amount of their console repair in approximately 10 weeks. The company adds that reimbursements will be automatically distributed, so customers do not need to contact Microsoft directly."
Businesses

In Game Ads May Just Not Work 119

GigaGamez is reporting that the humorously-named Bunnyfoot research company (which specializes in behavior studies), has found that in-game ads just don't work. Some games which featured semi-stationary areas (like NBA Live) ended up with ads sticking in the minds of players. Games like Project Gotham Racing 3 ended up with the players having a 0% retention rate for ads that whizzed past. From the press release: "These results demonstrate a significantly poor level of engagement with consumers and exposed an apparent weakness within games to efficiently capture consumer attention. Despite following the model of real world sports advertising, current methods are not optimizing consumer engagement and are failing to influence the consumer in any significant way, the key driver for any marketing campaign and its validation. 'These results reflect the industry's concern relating to brand value and return on investment. Understanding consumer interaction at a deeper level of analysis allows us to measure the value of advertising investment' said Alison Walton, Head of Visual Engagement."
Sony

Sony Says Nobody Will Ever Use All the Power of a PS3 581

Tighthead Prop writes "Sony executive Phil Harrison has made some brash comments about the Cell processor and the PlayStation 3. Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right? 'The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360. The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.'"
PC Games (Games)

How 'Games for Windows' Will Change PC Gaming 392

Joystiq has a short piece up talking with Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf about the future of the 'Games for Windows' initiative. With the launch of Vista, Microsoft is making a big push to turn PC games into a 'console-like' cohesive brand. Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer. From the article: "By making gaming a priority in the Vista experience, Microsoft is molding a powerful pairing of the Games for Windows and Xbox 360 brands. To some extent, this is based on a hope that Live Anywhere will be embraced by GFW developers and publishers, pulling Xbox Live (and your Gamertag) outside of the 'Box, in turn encouraging an unrivaled virtual community. But there are simpler touches that also spark our interest. For example, start up Vista's Minesweeper, connect your 360 controller, and enjoy a subtle rumble each time you slip up. It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."
Education

Co-Pilots May Sim Instead of Fly To Train 68

CyberLord Seven writes "The Washington Post has up an article on a proposed new standard that would allow co-pilots, and co-pilots only, to gain most of their flight experience through flight simulators rather than through actual flight on smaller planes." From the article: "The move is designed to allow foreign airlines, especially those in Asia and the Middle East that face shortages of pilots, to more quickly train and hire flight crews. The United States isn't expected to adopt the new rules anytime soon, but international pilots trained under the new standards will be allowed to fly into and out of the country. The change is generating some controversy. Safety experts and pilot groups question whether simulators -- which have long been hailed as an important training tool -- are good enough to replace critical early flight experience." It should be pointed out this isn't just Microsoft Flight Simulator they are playing. These are motion-controlled capsules that simulate the realities of an aircraft's movement.
PC Games (Games)

Last Chance to Help Free Ryzom 280

An anonymous reader writes "With the consistent influx of MMORPG's in the last few years it was obvious that many would fall by the wayside, one of those to fall is Ryzom, as you might be aware it is now going to be up for sale, and in an enterprising move for open source there is an initiative to buy Ryzom and put it under the GPL, much like Blender was in the past. However, time is short, apparently "Pledges must be made within the next few days, since the deadline for the final bid is expected sometime before Wednesday, December 19th". Already there is over 150,000 Euros donated and the FSF has donated 60,000!! If you (like me) can see the benefit of having a fully developed MMORPG that is completely open source just donate a little, quickly!"
First Person Shooters (Games)

SiN Episodes Pretty Much Done 24

Kotaku is carrying comments from this week's 'Games for Windows' podcast, where employees from Ritual Entertainment confirm that SiN Episodes is finished. The mini-exodus from the company earlier this month has effectively sunk the studios' ambitious episodic content plan. From the article: "Jeff: Sin Episode 2... Shawn: ...is likely not happening now. A lot of the people from the dev team have left. Jeff: At Ritual? Shawn: Yeah, they've gone elsewhere. They now work for other people. Some of the key people. One of the lead programmers. That's not a good sign."
Role Playing (Games)

Raph Koster's New Studio Unveiled 29

Gamasutra reports on veteran MMOG designer (and sometimes Slashdot Games commenter) Raph Koster's new studio. The company, called Areae, is gearing up for a new title in the Massive space. Raph's comments in the article are overly coy, and despite his statements that 'you can find some tidbits if you look on the site', there's not a whole lot of details yet on what exactly they'll be doing. From the article: "We're going to run quiet for a little while and finish building out the platform so we can actually start talking about what it is that we're going to put out there. I would guess that you'll be hearing from us again in three months or so.'"
Toys

The 10 Most Dangerous Toys of All Time 404

Ant writes "An article at the Radar lists the ten most dangerous toys of all time, those treasured playthings that drew blood, chewed digits, took out eyes, and, in one case, actually irradiated. To keep things interesting, the editors excluded BB guns, slingshots, throwing stars, and anything else actually intended to inflict harm." My favorite: 'Feed Me!' begged the packaging for 1996's Cabbage Patch Snacktime Kid. And much like the carnivorous Audrey II from Little Shop of Horrors, the adorable lineup of Cabbage Patch snack-dolls appeared at first to be harmless. They merely wanted a nibble--a carrot perhaps, or maybe some yummy pudding. They would stop chewing when snack time was done -- they promised. Then they chomped your child's finger off."
Games

The Video Game Generation Grows Up 131

MarchingAnts writes "The Gaming Generation: Once A Gamer, Always A Gamer has interviews with Gabe from Penny Arcade, best-selling science-fiction author John Scalzi, veteran games journalist and founder of gamerdad.com Andrew Bub, futurologist Dr. Michael Zey, and sociologist Dr. Steve Jones commenting on the phenomena of how video gamers are coping with balancing their hobby with marriages, careers, and how video games might affect families in the future. 'Mike Krahulik, better known to his legions of fans as Gabe, one-half of the team behind the gaming webcomic Penny Arcade, says that time is the biggest challenge in blending gaming and parenthood. "You just don't have as much time for gaming," he says, "when you're getting up every 30 minutes to change diapers and get thrown up"'"
XBox (Games)

Microsoft Says PS3 Linux Not 'Competitive' To XNA 231

nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'"
Censorship

Wal-Mart Asked to Drop Christian Video Game 1535

doug141 writes "Liberal and progressive Christian groups say a new computer game in which players must either convert or kill non-Christians is the wrong gift to give this holiday season and that Wal-Mart, a major video game retailer, should yank it off its shelves.Players can choose to join the Antichrist's team, but of course they can never win on [his] side. The enemy team includes fictional rock stars and folks with Muslim-sounding names, while the righteous include gospel singers, missionaries, healers and medics."
Software

Do Next-Gen Games Have to be 3D? 211

sudnshok asks: "Last week, an article was posted where an EA executive discussed the high cost involved with next-gen game development. While I agree that sports games do benefit from a high-resolution 3D environment, do all games have to be developed that way? Why can't game companies develop 2D games for these systems? I would assume the development cost would be much lower. As a gamer who grew up on the NES, I'd love to see a new 2D side-scrolling installment of Castlevania or Zelda. I'm curious if other gamers would buy 2D games for next-gen systems."
Games

China Clamps Down on Online Gaming 76

The BBC reports on new restrictions on online gaming. Specifically, they'll be monitoring some virtual worlds more closely, after some were found to be carrying 'anti-government' messages. Examples include religious and political material, although there are very few details on either the content or what exactly they'll be doing to monitor it. From the article: "Distributors must now obtain approval before releasing new games, reported Xinhua news agency. Companies must also submit monthly monitoring reports, confirming developers have not added forbidden content. The latest round of enforcement was prompted by 'a rash of problems with imported online games, some of which contain sensitive religious material or refer to territorial disputes', Xinhua said. " Relatedly, in Gamasutra's regular 'China Angle' column, they look at gaming-related TV ads, why those are dicey, and requirements that players not cross-dress in MMOGs.

Slashdot Top Deals