PlayStation (Games)

Sony Probably Going To Do PlayStation 4 149

Nomura Securities' Yuta Sakurai has been quoted as saying that 'he cannot imagine a PlayStation 4' because of Kaz Hirai's promotion. He sees it as a move (eventually) towards Sega-like software focus. Sony has, of course, immediately denied this because ... they (understandably) like money. From the article: "Following the launch of the PlayStation 3 just a few weeks ago, and witnessing the huge consumer demand for the product, I think it would be rather short-sighted for anyone to predict there might not be a next generation of PlayStation product."
The Courts

Ban On Louisiana Video Game Law Now Permanent 186

Carl Carlson writes "A Louisiana judge has issued a permanent injunction against a Louisiana law banning the sale of violent video games to minors. The law was crafted by video game dilettante Jack Thompson and took a slightly different approach to the issue of regulating video game sales. Rep. Roy Burrell (R) and Jack Thompson had research that purported to show a causative link between playing violent video games and real-world violence entered into the legislative record in an attempt to buttress the legislation's shaky credentials. In addition, the law adapted the Miller obscenity test to the realm of violent video games."
Role Playing (Games)

One in Nine MMOG Players Addicted? 111

Gamespot is running a piece looking at a UK study which may indicate serious addiction problems among a large number of Massively Multiplayer gamers. The study, conducted at Nottingham Trent, showed that almost 12% of a 7,000 person study group showed symptoms of serious addiction, as laid down by the World Health Organization. From the article: "The survey was filled in by a self-selected sample comprising mainly of males with an average age of 21, and was concerned principally with the potential for addiction to online gaming. [Director of the International Gaming Research Unit Mark] Griffiths said, 'I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent.' According to Griffiths, the problem with online games is there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction."
Wii

Third Place Is Fine By Nintendo 368

anaesthetica writes "The New Yorker writes that Nintendo is fine with third place. Between Sony and Microsoft both trying to build the most comprehensively next-generation console, and barely breaking even in their efforts [Zonk: Though that's changing for Microsoft], Nintendo has decided to go a different route. Wii doesn't have all the bells and whistles, but it focuses on simple fun playing games — a strategy which turns out to be much better for Nintendo's bottom line and stock prices. From the article: 'A recent survey of the evidence on market share... found that companies that adopt what they call "competitor-oriented objectives" actually end up hurting their own profitability. In other words, the more a company focuses on beating its competitors, rather than on the bottom line, the worse it is likely to do.'"
Businesses

Steam Should Be a Seperate Company? 73

simoniker writes "As part of a larger in-depth interview over at Gamasutra, 3D Realms' Scott Miller has called for Valve's Steam digital distribution service to spin off as a separate company, suggesting: 'I would rather there emerge a leader in the market that isn't associated with a game company.' He further adds: 'I'm not a big fan of using Steam, because I'm not a fan of a strong competitor of ours having access to our download stats and revenue totals. I'd rather keep that private. Not only that, but we're lining their pockets as well.'"
It's funny.  Laugh.

History Proves That Videogame Ads Are Awful 81

headcold writes "Scott Sharkey of 1UP just penned his third retrospective of Game Ads, The Best Worst Ads 3, this time culling the tragedies from a stack of old CGWs. Where the two earlier installments dealt with the atrocious videogame ads from the late eighties and early nineties, respectively, this episode explores computer game ads from the mid-to-late nineties — proving, at last, that advertising sucked as recently as eight years ago."
Wii

Wii, PS3 Sell Big In First Week 306

Wowzer writes "Nintendo today announced the Wii sold through more than 600,000 units in the Americas in just its first eight days of availability. That's a rate of nearly one per second continuously since the November 19 launch!" From the article: "The company noted that, when taking into account first-party software and accessory sales, Wii sales have thus far amounted to an impressive $190 million. Nintendo also added that sales of the Wii's highly anticipated launch title, The Legend of Zelda: Twilight Princess, has already has achieved sales of more than 454,000 units in the Americas, a figure which it notes represents in excess of of 75 percent of all hardware purchasers." I couldn't find any sales figures for the PS3, just word that the company has sold all the units it shipped. Gamasutra is also reporting sales figures via Ebay for the two consoles. 15,000 PS3s were sold, while the Wii cracked 27,000 via the popular online auction site.
United States

Army Game Proves U.S. Can't Lose 636

Alien54 writes to tell us that the latest game in the US Army's recruiting toolbox is an impressive game, simulating both weaponry already in use and some still on the drawing board. The game portrays the nation's military in 2015 but, as some critics have said, may lack even the most basic elements of realism. From the article: "For example, there's no consideration that military power or technology could fail or be jammed, she says. And the enemy doesn't learn, in contrast to a certain real-life conflict where the hallmark of insurgents is their ability to rapidly gain knowledge and evolve."
The Courts

Illinois Ban On Explicit Video Games Is Unconstitutional 195

An anonymous reader writes, "A federal court has struck down an Illinois law that criminalized the sale of 'sexually explicit' video games to minors. In reaching this decision, the court held that the Illinois law was too broad, because it could be read to encompass any game which displayed a female breast, even for a brief second. Interestingly, the court chose the game God of War as the model of gaming art which must be protected. As the court explained, 'Because the SEVGL potentially criminalize the sale of any game that features exposed breasts, without concern for the game considered in its entirety or for the game's social value for minors, distribution of God of War is potentially illegal, in spite of the fact that the game tracks the Homeric epics in content and theme. As we have suggested in the past, there is serious reason to believe that a statute sweeps too broadly when it prohibits a game that is essentially an interactive, digital version of the Odyssey.'"
PC Games (Games)

More Bioware For Linux? 287

GNious writes "Bioware has a thread about porting the upcoming game Dragon Age to Apple Mac OS X and/or Linux. Debate include such topics as porting houses, physics engines and the value of the market, with an enormous amount of requests for such games as Neverwinter Nights 2. With the potential for selling upwards of 1000 copies (counting individual requests) of a game at possibly $50 each, is the decision to exclude a platform and the associated revenue the correct one, or are the petitioners the ones that have gotten it wrong to think that their ca 1-5% marketshare matters?" I think the unfortunante reality is that in today's gaming market, you find that fewer people are willing to take a chance on the sales for these smaller markets -- too hard to predict revenue, and too hard to (some would say) to do the porting.
Role Playing (Games)

Student Makes a Million Online, Gets Deported 309

Via Kotaku, a story at the Mainichi daily news about an enterprising exchange student that got himself deported. Wang Yue Si, a Chinese student who went to Japan on a student visa, found himself in need of some spending money. Since he was a gamer, he decided to make some cash by selling virtual items online. He was so successful, the cops noticed. From the article: "He started selling items such as weapons and currency for online games through an Internet auction site in April this year, without obtaining the appropriate residency status. Wang, living in Kumamoto, has admitted that he sold the virtual goods for about 6 million yen ($US 1.3 Million), in violation of the Immigration Control and Refugee Recognition Law. A bank worker became suspicious when Wang regularly sent money back home to China and alerted police in August, prompting Kumamoto police officers to investigate the student."
Microsoft

The Soul of A New Microsoft 294

BusinessWeek Online is running a front page story today about the new future of Microsoft. By 'looking beyond Windows', the company is utilizing fresh blood to come up with new products like the Zune, the Xbox 360, and various online sites. While the Zune probably isn't getting off to as successful a start as they might have liked, the article argues it's a positive sign that they're at least making the attempt. From the article: "The point is that Microsoft needs to find its un-Vista. Several of them, in fact. The software giant is entering perhaps the greatest upheaval in its 30-year history. New business models are emerging--from low-cost "open-source" software to advertising-supported Web services--that threaten Microsoft's core business like never before. For investors to care about the company, it needs to find new growth markets. Its $44.3 billion in annual sales are puttering along at an 11% growth pace. Its shares, which soared 9,560% throughout the 1990s, sunk 63% in 2000 when the Internet bubble burst, and they have yet to fully recover."
XBox (Games)

Don't Forget the First Xbox 99

Eurogamer wants to remind us that, before Microsoft's next-gen console, they had this large black box which was sold in stores. A few games were even made for it. They've come up with two lists, one detailing the twelve finest exclusives to grace the system and another to highlight poorly-selling but highly-entertaining 'cult classics' you may have missed the first time around. From the 'best of' list: "Halo made the Xbox - without it, Microsoft would have had a much tougher struggle in the console market, and it's really telling that five years on, almost everyone would still rate the first game as one of its top titles. Unsurprisingly, Halo spawned countless imitators, and the market is awash with the corpses of space-marine-shoots-aliens games which simply didn't resonate with the gaming audience in the same way. The reason is clear; Halo wasn't just a success because people want to be a space marine and shoot aliens. The game was the complete package; it had stirring narrative, great characters, epic, sweeping scale, and absolutely fantastic, haunting music. It may not have brought much to the table in terms of gameplay innovation, and many PC FPS fans turned their noses up at it for that reason - but the production values and the understanding of how to create an involving, cinematic experience which Bungie brought to bear were unmatched."
XBox (Games)

Bungie Promises "Big News" Next Week 62

Via 1up news, Bungie's statement that they'll have some big news to share next week about the Halo series. From their post: "A bunch of stuff is going down to celebrate the 5th anniversary of a little game we like to call Halo. In November 2001, Halo launched alongside the Xbox console, and the rest is history. Next year, Halo 3 will conclude the story arc begun all those years ago and next week, we'll take a long lingering look at the series to date. There will also be some pretty BIG surprises and maybe announcements. Who can say?" 1up has posted up a blow-by-blow account of their time with Halo 3's multiplayer, which is well worth checking out for anyone shunning Gears for Halo 2 this week.
Microsoft

More Next-Gen Console Smack-Talk 123

With the PS3 now out the door in Japan, Nintendo and Microsoft are engaging in what is essentially the last moment for smack talk before everyone's cards are on the table in the U.S. On Microsoft's part, they're complaining in Europe that they want to go head-to-head with the PS3, and can't until next year. Xbox EU Boss Neil Thompson says: "In a lot of ways we'd like people to put the system side-by-side and see whether people want a platform where they're paying for Blu-ray straight away." Meanwhile, Nintendo is taking shots at both companies, saying that the next-gen DVD format war is bad for consumers. Says Nintendo Canada's Pierre-Paul Trépanier: "I think forcing a decision on consumers would certainly not be part of Nintendo's strategy, because we want to get more people into gaming and we want to make it affordable. Forcing people to adopt a technology and a model that's proprietary and still not established is unfair to gamers."
Games

A Perspective From a Pro Female Gamer 101

Via Kotaku, an article at the SF Gate website about the game industry's interest in female gamers, and said gamers' proficiency with aforementioned games. The Swedish 'Girlz of Destruction' pro gaming group is mentioned (much more legit than, say, calender models with console controllers), as is the 'Couples, Computers and Gaming' event at Ruby Skye in San Francisco. From the article: "Lee compares the rush she gets playing video games to her high school soccer matches, and said some women who don't play unfairly equate games with crime and violence. Lee added she's never fired a real gun in her life. She will return this winter to her student life at UC Berkeley, where she is studying environmental policy. Enderle said game developers are still male-dominated, and if game companies want to get serious about recruiting women to play games, they need to recruit women to help make the games as well."
Wii

Mysteries of the Next-Gen Consoles Solved 99

Chris Morris, of CNN Money's Game Over column, has several final details on the next-gen consoles. He delves into availability, games, the new ads for both the Wii and the PS3 and (of course) "Who's going to win?" From the article: "For the past two generations, Sony has sold far more PlayStation units than its competitors have sold of their systems. Publishers, for their part, expect the field to be a lot more even over the next five years or so (which should be about the time you're asked to start focusing on the PS4, Xbox 720 and whatever funky name Nintendo comes up with next)."
Books

50 Books for Everyone in the Games Industry 50

Ground Glass writes "Over at Next Generation there's a comprehensive feature on the books that everyone in games should read. It's by game designer and author Ernest Adams, and attacks the medium from every possible angle. Adding these books to your Amazon wishlist could only give you a better understanding of where games have been and where they are (and should be) going."
Games

The Changing Face of Gaming 33

The Aeropause blog just finished up a three-piece series looking at how gaming has changed in recent years. The first post looks at how the retail business has changed, and how gamers will be buying games in the future. The second post examines how gaming has changed for collectors, how downloadable games and emulations have changed that hobby. The final piece looks at how gaming itself has changed, with the rise of online gaming changing what gamers themselves look like. From this last article: "What about the more considered example: the stereotypical 'hardcore' gamer disconnected from society, normal sleeping hours, and financial rationality (ie. shelling out for a PS3 at launch). Is this disconnected gamer also soon to become a thing of the past? In a sense, some already have. With the focus on 'network-centric' gaming, gamers have become a social bunch. Hoards team up in online games to defeat bigger enemies and bring home bigger bounties. Even obstensibly offline games have item trading and community rankings. If you're not online... well... you're not really current and 'hardcore'."
Games

Interactive Fiction Competition 2006 Voting Begins 21

An anonymous reader writes "Voting for the 12th annual Interactive Fiction Competition (IF Comp) has begun! Standout entries this year include a new game from acclaimed writer (and previous IF Comp winner) Emily Short, an interactive moebius strip, the requisite bible game(s) and a game about making games. A full list is available on the IF Comp website, and eToychest kicks off their IF Comp coverage with an interview with Stephen Granade, the competition organizer."

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