Games

Sam And Max Get a Price Tag 35

Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
Television

Sopranos' Creator Doubtful of Game Meaning 48

Stephen Totilo, over at MTV Games, has up an article talking with David Chase, the creator of hit HBO show The Sopranos. Mr. Chase believes firmly in the creative and dramatic potential of television, but isn't so sure that videogames can mean all that much. Despite the new 'Sopranos' game, you'll never see the TV show bleed into gaming, or vice versa. In his mind, games have very specific goals. From the article: "'Games have a function,' he said. 'It's a physical function. The character has to go from here to there, has to shoot that, has to drive this, has to knock that down, has to jump up here. ... That's how a game works. So cooking dinner, going to Lamaze class, there's no way to figure that into a game at this point. Maybe somebody else can do it and maybe somebody will, but that wasn't really what this game was about. It was supposed to be a story about a kid who wants to be a gangster -- a punk who wants to be a gangster -- and so that's what we did.'"
Classic Games (Games)

Everything Old is Old Again 106

TechDock writes "GameDaily interviews some of the folks involved with retro game services, including GameTap, XBox Live Arcade, and assorted standalone retro game devices. They discuss the new business models associated with the retro business, and why 25 year-old games are still popular." From the article: "Want to feel really old? It's been 26 years since the sound of 'waka-waka-waka' first resounded in an arcade. Yes, 1980 was the year Midway licensed and installed the coin-op version of Namco's Pac-Man in the U.S. And 2006 is the year that Pac-Man has become one of the most popular downloads on Xbox Live Arcade and GameTap. Talk about a game with legs."
Games

Epic's Rein and the Unreal Engine's Long Arms 57

Gamasutra is covering comments made by Mark Rein, of Epic Games, at the GDC London event. He had some choice words on just about everything, slamming Sony's arrogance and Intel chips, showing off Gears of War while quieting detractors, and discussing the huge number of licensees for Epic's new engine. From the article: "Rein also commented on some of the most notable third-party Unreal Engine 3 titles from this year, from Bioshock through Mass Effect, but was particularly interested in Lost Odyssey, the Hironobu Sakaguchi-created Xbox 360 RPG. 'Lost Odyssey was a little lost for a while - it took the developers a little bit of time to find out how to use Unreal Engine 3,' said Rein. He noted the problem in getting Japanese developers to change their pipeline to UE3, but that it is something developers are getting much better at."
Role Playing (Games)

Exploring the Marvel Universe Online 88

In the wake of yesterday's formal announcement of the Marvel Online title, Gamespot has an interview with 'Cryptic Studios' creative director, Jack Emmert, and Marvel Entertainment's vice president of Interactive, Ames Kirshen — as well as Microsoft Game Studios' senior director of business development, Frank Pape. They discuss the details of a game on Windows and the 360 (both will play in the same world), how the game will reflect the comics, and why Cryptic is involved. From the article: "Cryptic with their great pedigree, their great track record on the City of Heroes franchise — it was the perfect partner. We have access to all the characters in the history and lore of the Marvel universe to put into this game. So we're super excited. I mean this is, for an MMO player and for folks on the console that want to play an MMO and bringing in a new audience, it's as compelling a statement as we can make." And here I thought they were going to talk about that little multi-year lawsuit between Cryptic and Marvel.
The Courts

TAC Files Counter-Suit Against Red Octane 16

FCifaldi writes "In response to yesterday's report of Guitar Hero publisher RedOctane filing a trademark and copyright infringement lawsuit against The Ant Commandos over their wireless PlayStation 2 guitar peripheral, the controller manufacturer has responded with a countersuit of their own." From the article: "TAC filed its counter claim in the United States District Court for the Central District of California against both Activision and RedOctane, alleging that both companies are violating Federal Antitrust legislation pertaining to the Guitar Hero game and controller bundle. In addition, the counter claim goes on to allege that both Activision and RedOctane 'copied the identifiable trade dress of the controller from its developer and part owner of TAC, Topway Electrical Appliance, Co.' ... More specifically, the complaint alleges that the controller's design was copied by RedOctane (including its color, shape, and placement of the five fret buttons located on the controller), and that RedOctane developed Guitar Hero 'around Topway's identifiable trade dress.'"
XBox (Games)

Microsoft's Tokyo Game Show Showing 31

Microsoft's Tokyo Game Show press conference had quite a few choice revelations, above and beyond 1080p for the 360. Several 360 titles are now platinum with games like Kameo, Project Gotham Racing, and Perfect Dark Zero becoming available for about $30 in October. For those with Xbox Live, the first bring it home content is now available from TGS. Demos are expected later this week, but so far all we have to show for the event are some picture packs. The hopeful Xbox presentation, located as it is in Tokyo, has prompted some consideration of the 360's future in Japan. Despite the upbeat tone, the general consensus seems to be Microsoft has already lost the Japanese market, before the other systems are even on the market.
Games

BloodRayne and Psychonauts Added to Steam Library 49

eToyChest is reporting that Majesco (and thus Double Fine) have inked a deal with Valve to feature some of their hit games on the digital download service. BloodRayne 1 and 2, as well as Advent Rising, are already available on the service. The cult favorite Psychonauts will be coming next month. From the article: "BloodRayne 2 and Advent Rising are available now via Steam for $19.99 while the first BloodRayne costs $9.99. Those who purchase any of the titles during the first two weeks of availability will receive a 10% discount." They're a little pricier than I'd like, but it's interesting to see titles from a variety of publishers on the service.
Games

The Great Digital Hype 54

The Escapist is running a piece looking at how over-hype can kill a game just as fast as a buggy build or bad gameplay. With certain titles, especially Massive games, the expectations of a community can become so out of step with reality that whatever is released will not live up to the image. Article author Dana Massey looks at this issue, with personal experience, through the failure of the MMOG Wish. From the article: "On January 1, 2005, we opened the doors to the 80,000-plus players who had signed up to participate in our open beta. It was during this time that the Half-Life 2 demo had released, and I remember being quite pleased when our beta dropped it down to second on the most active list over at FilePlanet. It looked like things were going well. Famous last words ..."
Games

2007 IGF Entries Announced 16

GameSetWatch has the announcement that entrants for the 2007 Independent Games Festival have been announced. The complete list of entrants is available on the IGF site. There's a breakdown on some of the best entrants at Indiegamer.com, if all you care about is "What should I play?" From that post: "Bang! Howdy! -- The follow up to Puzzle Pirates by Three Rings took years and a big team. It's also innovative and fun. And it pushes a microcurrency system. Lookout IGF. Perplex City -- This real-world/online crossover game gives riddles to players in which they have to solve problems in the real world, on the internet, and in the game. Definitely Oscar... uh I mean... IGF bait. Plus they appear to have crazy funding and just announced a deal to distribute in Gamestop. These guys mean business."
Role Playing (Games)

Friday at the Austin Game Conference 9

This year's AGC is now at an end, and several sites have coverage of the last day's events. The hit event for the day seemed to be Damion Schubert's Moving Beyond Men in Tights talk. MMORPG.com has a slew of interesting articles, covering Emerging PR Strategies for MMOGs, Running Your Own MMOG, and Rich Vogel on MMOG Betas. Raph has a liveblog on a session about Virtual Economies, and finally the 3pointD site has a look at a panel on Virtual Worlds. Interesting stuff. From the 'Men in Tights' writeup: "The queston to answer, why do we keep making grindtastic classbased combat oriented men in tights gamey games? I'm not going to answer 'because it sells' because it's a circular argument and a copout. We won't get anywhere if we only do what was done before. Instead, I'll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on. The reason to tackle this is because whenever people decide to make a new game, these are often the first five things people choose to innovate on. But there's a lot of bad innovation from people trying to solve these five problems."
Games

Thursday at the Austin Game Conference 33

Much talk yesterday in Austin centered around Rob Pardo's keynote, but there were several other events you might be interested in. Dell Chairman Michael Dell talked about that company's gaming plans in a 'fireside' chat. Movie producer Jon Landau spoke on the role of gaming in the entertainment industry. Gamasutra has several pieces from smaller talks, with titles like The Death of Cinematics, New Models for Game Stories, and Writing for Digital Actors. Finally, Raph Koster offers an ultimatum to the games business: evolve or die. From that article: "The end result, according to Koster, is the current hit-driven state of the game industry, which focus on the top 20 percent of games. 'The particular adaptation that we've made to this is to not bother making or stocking or selling the other 80 percent,' Koster said. 'So when you walk into your friendly neighborhood GameStop, you won't find the game that is 21 on the charts. Because of limited shelf space, they just don't want it around. It's just not worth having it compared to game number 20 twice, or better yet, The Sims and all of its expansions.'"
XBox (Games)

Xbox 360 Core System Going to Japan 72

Grooves writes "Microsoft is bringing the Xbox 360 Core System to Japan a week in advance of the PlayStation 3 launch. Previously only available in North America and Europe, the Core System will cost 29,800 Yen ($256), approximately 10,000 yen ($86) cheaper than the premium Xbox 360. They're also throwing in a few games. From the article: 'According to a Microsoft spokesperson, buyers of the new base system will also get two free games for a limited time: Project Gotham Racing 3 and Ninety-Nine Nights. Microsoft will additionally announce the release of three other Platinum games which will be priced at 2,800 Yen, or $24.'"
Games

Gamers That Became Pioneers 32

1up has a feature up looking at videogamers that have become pioneers. They profile several folks who have made an impact on gaming as a hobby, and the view of gaming in the world at large. The piece includes people like Patrick Wildenborg (the Hot Coffee whistleblower), Minh "Gooseman" Le and Jess Cliffe (makers of Counter-Strike), Gabe and Tycho of Penny Arcade, and (most infamously) Eric Harris and Dylan Klebold. From a more upbeat part of the piece, on Counter-Strike: "[CS] is one of the most ubiquitous and popular games ever made, period -- Valve's Steam distribution service calculates that nearly 120 million man hours are lost to various versions of Counter-Strike monthly. Such a statistic is even more mind-boggling considering the humble roots of the game -- both Cliffe and Gooseman were college students at the time of the project's inception. They had some amateur experience in the disciplines they brought to the mod; Cliffe had previously mastered several gaming websites, and Gooseman had done programming and modeling work on other fairly popular mods like Navy SEALs and Action Quake 2."
Games

Assassins, Bullies, and Messiahs 47

Some interesting news for a few upcoming game titles. Firstly (to no one's surprise), Assassin's Creed is coming to the 360. It will also be available for the PC. Secondly, Valve and Ubisoft have announced that Dark Messiah is coming to Steam when it releases in October. Chris Grant's commentary: "Ubisoft is acknowledging the demand for digitally distributed AAA content and using the largest platform they can find to promote it. We're still waiting on government-distributed protein pills and personal submarines, but the third pillar of our future vision is now realized." Finally, Rockstar appears to have partially bowed to public pressure over their 'Bully' title. In Europe, at least, Bully is now known as Canis Canem Edit, which means 'Dog Eat Dog' in Latin. To which I respond: Semper Ubi Sub Ubi.
Programming

Students Create DS Game to Scoop Dev Prize 29

VonSnouty writes "We've heard a lot about how Valve's Portal was originally a Digipen student project, and Microsoft is also looking to tap the amateur scene by opening up its dev environment, XNA. But creating a prototype for a DS game? That's ambitious. A team of students in Scotland has just won a prestigious competition doing exactly that though, albeit using a Wacom tablet and a PC. The gameplay is an innovative mix of Pikmin, Pic Pax and Mario, and sounds pretty cool."
Microsoft

XNA Game Studio Express Beta Now Available 24

d.3.l.t.r.3.3 writes "The long awaited XNA Game Studio Express public Beta is finally here. Despite some high claims by Microsoft, the Game Studio remains a code-only experience, with a more coherent and less fragmented feature set than the old DirectX 9 SDK. As I describe in this review, XNA has successfully streamlined many dull tasks of game development (helped a bit by the new game-supportive features of Windows Vista). It's also, unfortunately, kept too many frustrating pieces and bugs (especially when it comes to cross platform input handling and audio) to be successfully considered a real multi-platform game developing tool."
Games

Catan on Live, PopCap on Steam 63

Two interesting bits of news on the casual gaming front today. GI.biz reports that PopCap games has signed a deal with Valve to have their games offered on Steam. The casual Xbox Live Arcade will also be getting some new visitors, though of a much more hard-core variety. Classic German boardgame Settlers of Catan will headline a trio of titles for Microsoft's downloadable games service, Gamespot reports. From that article: "Outpost Kaloki X is about to have some genre company on Xbox Live Arcade, as all three titles will call on strategic thinking from the players. The announced games include the civilization-building Settlers of Catan, the tile-based city-building game Carcassonne, and the Arabian-themed stock-market game Alhambra set to be available through the Xbox."
PlayStation (Games)

New Guitar Hero 2 Info 61

Heartless Gamer writes "New Guitar Hero 2 info revealed. The game will feature in-game endorsements and real-world venues. There will be at least two new characters: Dax DeVille, the Rockabilly formerly known as King Kendall after Harmonix' Jason Kendall, and a still unnamed Norwegian death rocker."
PC Games (Games)

August's Best Indie Games 24

cyrus_zuo writes "Game Tunnel has just published its August Independent Video Games Round-Up. This month's article looks at ten indie titles and is highlighted by the seemingly Katamari-inspired freeware game The Blob, Kudos, from the same mind as last year's amazing Democracy, and DevastationZone Troopers, a 3rd person shooter that lets you redefine your landscape by blowing holes through the walls to get into and out of tough scrapes. A panel of four game industry veterans reviews and rates every game giving a variety of opinions on each of them."

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