Role Playing (Games)

Designing a MMORPG Feedback System 86

Gamasutra is running one of their highly enjoyable 'soapbox' pieces, looking at possible ways you could implement a feedback or ranking system for Massively Multiplayer Online Game players. From the article: "When playing an MMORPG, I should be able to give a positive, neutral, or negative rating to anyone who has been in my group for more than thirty minutes. Negative ratings could be characterized via a multiple-choice list of common gripes (i.e. 'loot theft', 'abusive language', etc) -- a feature now built into the Xbox Live feedback system. However, it isn't clear that a good feedback system requires this level of depth; there's an argument to be made for simplifying the process as much as possible."
Games

The Carnival of Gamers - Slashdot Edition 65

"Welcome, welcome, to the biggest show in town. For today only the Carnival of Gamers appears on your front lawn, and we've got quite a show for you. So, hurry up and step right inside, check out the booths and maybe win your lady a stuffed bear!" Today, Slashdot Games is hosting 'The Carnival of Gamers', a roving blog event that collects together some blog entries on gaming written during the previous month. The entries are all self-submitted, and cover everything from the legalities of online currency to the state of videogame reviews. This is a great opportunity to check out some sites you may not have had the chance to read before, and expand your thinking on gaming in society today. Think of it as a large quickies entry, grab your coin purse, and step inside.
Games

On Single-Player Competition 59

Via Ars Technica, a post on the Major League Gaming site about the return of single-player competition (ala arcade games) with the likes of Xbox Live Arcade. From the article: "Once it stops being really enjoyable and just becomes work, you move on to another game and rarely come back. But imagining myself playing Resident Evil 4 with online leaderboards showing high scores in the missionary mode or a timed 'kill as many bad guys as you can' mini-game brings a smile to my face. I know for a fact I would be playing Super Mario Sunshine every now and then to try to get the fastest time for beating a certain level if there were leaderboards that everyone could plainly see after they beat a level."
Games

'Used' A Dirty Word in Gaming 339

Gamers with Jobs has a piece looking at the increasingly negative reaction the game industry has towards used games. From the article: "The problem is that the used game market has not only redefined the direction of the specialty retailer, but it has attracted the attention of the big box stores, and the success of limited test markets might eventually reshape the landscape of the gaming retail industry as a whole, edging publishers and developers out of a significant cut of the action. This as next-generation systems send development costs skyrocketing put developers in the position spending more than ever just as the biggest retailers are considering keeping more of the profits for themselves."
Movies

God of War Creator Hates Cutscenes 114

1up has a short piece talking about God of War creator David Jaffe's commentary on game cinematics. From the article: "Jaffe isn't saying players don't welcome this style, but claims it's not the best approach. 'It's almost like you appreciate the creativity but as a game it doesn't work,' he says in his latest video blog, citing Super Mario 64 as a good example of a game that works without cinematics. 'Obviously Mario 64 doesn't evoke a lot of emotion and political ideas, but it keeps you in the game.'" One of the reasons RE4 has been so well received, I think, is that it give you some interactivity during what would otherwise be a passive experience.
Classic Games (Games)

Geometry Wars Reshapes The Past 61

Eurogamer has a piece looking at the sucess of Geometry Wars, despite its old-skool flavour. From the article: "Eyes around The Beehive widen and brows furrow in incredulity. I'm suddenly instructed to tell everyone at the table what I've just said to one half. I clear my throat. 'The worldwide high score for Geometry Wars is 12.8 million.' Nobody says anything. Everyone just thinks about it. 'Terrifying,' says someone, eventually. 'Mine's 2.1 million, which I originally thought was pretty good,' says Stephen Cakebread, creator of Geometry Wars: Retro Evolved and its predecessor, 'but I've since been put to shame by all the people who've scored five times that!' Well, six times, but we're not counting. It's too painful."
Games

All Aboard the Nerd Boat 105

Forbes is running an article detailing a most unusual cruise. 180 Computer Science profs were brought together on a Royal Carribean ship to talk about bringing computer games to the classroom. Despite the topic, there was a lot of serious discussion. From the article: "After Microsoft's Luehmann praised the technical sophistication of three new Xbox 360 games (Mass Effect, Too Human, and Gears of War), a silver-haired professor raised his hand and commented: 'You just showed us three very sophisticated and very violent games, and I'm sure they're good for something--though I don't really know what that is--but what I want to know is, when will you make a videogame that's really useful? When will you make a videogame that's going to teach my students chemistry?'"
Role Playing (Games)

Washington Post on Star Wars Galaxies Changes 95

spartan7891 writes "The Washington Post, by way of MSNBC, is running a story on how fans are outraged at the newest changes made to Star Wars Galaxies. As one player states, 'The game for me probably will be a lost love. Sort of like seeing your spouse with Alzheimer's. Outwardly, everything appears the same as it always has, but you know that beneath the surface, things will never be the same.' There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract." Yeah ... if a major newspaper covers what you did in a patch, you probably did something wrong.
Games

Duke Nukem Forever in Production 428

An anonymous reader writes "Like that fungus under your keyboard, Duke Nukem Forever never really seems to go away. Well in the latest installment in unsubstantiated DNF rumors it appears that the game is finally in production. Via Joystiq "everyone's favorite vaporware is "in full production" according to George Broussard, co-founder of 3D Realms. In an interview with 1up, towards the end, Broussard chats about the status of Duke Nukem Forever, the unfortunately-apt title to the game over a decade in development."
Software

Activision Responds to American Indian Boycott 163

JorgeDeLaCancha writes "As previously reported, the American Indian Development has begun a boycott of Activisions game GUN. Activision has quickly responded. From the article: 'Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. GUN was designed to reflect the harshness of life on the American frontier at that time.'"
Games

Ubisoft to Distribute RE4 For PC 60

Gamasutra has the word that Ubisoft will be distributing Capcom's titles for PC audiences. From the article: "The deal covers North American and European territories; no details on which company would distribute the PC games in Japan, if any, were given. The first of the three titles to hit shelves will be Onimusha 3, the oldest of the games, so presumably the deal has been in the works for some time. Still unclear is whether Capcom is porting the games to PC internally, or whether a third party is handling the console-to-PC conversions. Onimusha 3 will be released in both territories in February 2006."
Businesses

A Look At Take-Two's Books 9

Gamasutra reports on Take-Two Interactive's 10-K filing with the SEC for 2005. A much anticipated document, it lays out information about the ongoing troubles Rockstar's publishing parent has been having. Besides the recent high-profile lawsuits, it gives details on their purchases over the last year. From the article: "It is also revealed that Top Spin developer Indie Built was purchased for $18.5 million in cash. Although not technically part of the company's financial year the cost of Civilization IV developer Firaxis was put at $26.7 million, composed of $12.5 million of restricted common stock and $0.86 million in cash. A significant $11.3 million of the total was in the form of contingent considerations based on future product sales."
Games

Activision's GUN Misfires With Native Americans 149

jkdove writes "Gamergod.com has published a news story reporting on the backlash from Activision's western shooter, GUN. From the article: 'In reaction to the content of GUN, the Association for American Indian Development has started a boycott against Activision. They have requested that certain explicit violence and stereotyping be removed from the game ... Ultimately, the Association for American Indian Development simply wants to see the content corrected in respect of the Apache people ... Even though the historical period portrayed in GUN was fraught with racism, Activision's decision to publish a racially stereotyped videogame represents a serious misstep in social responsibility.'"
Role Playing (Games)

John Romero Developing a MMOG 107

bmarklein writes "According to computerandvideogames.com, John Romero is to developing an MMO. He doesn't divulge any details, but does say that it's 'the most money I've ever spent on a game' and that it's 'very different from any other MMO for some special reasons.' Will this live up to the hype, or is history repeating itself?"
Businesses

EA's Open Letter to Ubisoft 104

Alex Petraglia writes "I'd actually laugh at this if I didn't find it so disturbing. An open letter sent from Alain Tascan, General Manager of EA Montreal, to Joel Tremblay, Ubisoft Montreal, begins as such: 'On behalf of all game makers in Quebec, I urge Ubisoft to stop the illegitimate practice of forcing talented people to sign employment contracts that restrict their creative and economic freedom.' EA came under great scrutiny last year with claims of stifling employee creativity, refusing to pay for overtime, and generally engaging in less-than-savory practices. Additionally, it's widely known that EA currently seeks to gain greater control over Ubi through a hostile takeover."
Sony

Sony Unveils PSP Translator 169

jonerik writes "Sony has released software for its popular PSP handheld gaming device called TalkMan. In development for some time now, the program currently stores about 3,000 conversation patterns in English, Japanese, Korean, and Chinese. 'A user may speak the words "Koko-wa-dokodesuka?" (Where is this?) in Japanese, for example, into the device's microphone, upon which a cartoon bird acting as an interpreter will pop up and start talking in the user's language. The bird is also able to translate the reply into Japanese.' A European release for TalkMan is expected in the spring."
First Person Shooters (Games)

Upcoming FPS Titles In 2006 86

IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.
PlayStation (Games)

Sony Takes Aim at Xbox Live 287

Joystiq and the site ComputerandVideoGames are reporting on the first real action in the next-gen war. Sony is apparently readying a strong online service that will meet or exceed the features of Xbox Live. With no firm PS3 launch date yet released, the 360 still has the advantage, but if Sony is rolling out an online matching and media service with their (reportedly) more powerful console things could look bad for Microsoft's new system. From the article: "This story, together with the recent survey Sony conducted, should remove any doubts about Sony's online ambitions. Is it possible that Sony could create a network the size and scale of Xbox Live in such a short time. It has cost Microsoft, the world's largest software company, billions and taken years just to lay the framework for the current Live service. Sony is know for their hyperbolic marketing: the PS2's Emotion Engine, the PSP as iPod-killer; it seems unlikely they could take the crown from Microsoft on their first try, but any attempt is a huge relief. It was beginning to look like Sony didn't think the Live service was a valuable addition to console gaming, or a serious competitor to their hegemony. "
Role Playing (Games)

Massively Multiplayer Games Quickified 90

It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden.

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