Businesses

Small Publishers Winning Mobile Gaming Race 17

Next Generation reports on the Mobile gaming market, and the reality that so far small publishers are beating out large companies in releasing titles and growing the market. From the article: "During 2005, the Western markets of Europe and in particular the US have seen rapid growth - now accounting for 52 percent of mobile games revenues. The report argues that console and PC game publishers are being eclipsed in the market by companies dedicated to mobile games. Jamdat of the U.S. and Gameloft of France accounted for almost 30% of games download revenues in the U.S. and Europe during 2004."
XBox (Games)

Where In The World is the 360? 100

Chris Kohler's Game|Life column wonders aloud Where is the 360? Despite assurances from Microsoft that more units are making their way to retail channels, it is still effectively impossible to get ahold of one from a store. From the article: "So, uh... where's the press release for Xbox 360? The congratulatory hype over how much cash they pulled in during the first 24 hours? Xbox dot com has nothing. Were it not for that Halo 2 press release, I wouldn't be asking, but... For that matter, where's the 360 itself? It's now been over two weeks since the launch of the 360, and that nebulous ether affectionately referred to as 'the retail channel' has not seen a single additional Xbox 360 unit. How do I know? As has been well-documented here, I had a preorder reservation placed at the downtown EB Games that was originally supposed to be a launch-day unit but got bumped back to 'second shipment.'" Kotaku has commentary on this as well. I'm in a similar situation as Mr. Kohler, since Slashdot is not cool enough to receive a review console.
Games

ESRB Retorts to NIMF 52

The ESRB has has released a statement condemning the National Institute for Media and the Family's analysis of the gaming industry and the ESRB. Specifically, the ESRB questions the group's research and bias in issuing the original damning analysis of the ratings board. From the article: "On points where the ESRB's methodology was questioned, the ratings board said that the real reason for the relatively low number of Adults-Only titles was a publisher-level determination to modify game content to avoid the AO label, which will usually prevent a title from being carried at retail."
Games

The Week in Gaming in Japan 26

Next Generation has a piece up today examining recent events on the gaming scene in Japan. From the article: "Ninety-Nine Nights - April 1 Arrival. This week's short interview of Mr. Maruyama reveals -- in addition to his outright declaration that Blue Dragon will sell a million -- that 'The launch period will last through until March.' Why's that? What happens in March? I check my schedule: well, Final Fantasy XI (pre-loaded onto every [Japanese] Xbox 360 sold at launch) snaps out of its beta phase? Ninety-Nine Nights releases on April 1st, and let's hope the joke is that the little witch girl's face isn't as creepy in the actual game as it's been in every piece of press. If they're banking on Japanese guys wasting more than half their disposable income on plastic figurines of that witch girl, they've got some rethinking to do." Relatedly, Forbes is running an article positing that the 360 has its work cut out for it on the Japanese market.
Games

The Real Next Generation 18

hapycamper writes "GamerDad.com sent their newest reporter, 8 year old Aiden, to tour GenCon SoCal in Anaheim and report back on his first gaming convention. In Through the Eyes of An Eight-Year Old Aiden talks about the con's highlights, including the 'real Stormtroopers' walking around, and playing City of Villians with his dad looking on."
XBox (Games)

How Xbox Games Look On The 360 53

Gamespot has a piece looking at how original Xbox titles look on the 360. From the article: "When the game you want actually makes it onto the supported games list, get ready for a little HD treat. The Xbox 360 will run Xbox games in 720p or 1080i. The games will also get a good dose of antialiasing to get rid of "jaggies" or stairstepping effects found on the edges of characters and scenery. This is nothing new for those of you familiar with a PC. Turning up the resolution and enabling antialiasing are the first things you do to improve image quality in PC games. We went ahead and took screen captures of a few Xbox games on both the Xbox and the Xbox 360 to compare how they looked on both systems. Unsurprisingly, the Xbox 360 screen captures look much better. Higher resolutions combined with antialiasing tend to make just about everything prettier."
Programming

RagDoll Development 24

Gamasutra is running an interview with Mark Healey, developer on the Bullfrog title Dungeon Keeper and, more recently, developer of the Steam-powered beat em' up RagDoll Kung Fu. From the article: "GS: Were you influenced by any gesture interface work in particular? MH: Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that. I almost got a little buzz that you could be like a puppeteer. " Update: 12/06 23:49 GMT by Z : Oops. It's on the Steam service, not made in the Source engine. Wrong (tm).
Nintendo

Miyamoto Hints At Second Revolution Secret 146

Gamespot reports that despite new information on the Revolution, there is still much we don't know about the console. Shigeru Miyamoto hinted at the DIEC that there was yet more to reveal about the Revolution controller. From the article: "At the Digital Interactive Entertainment Conference held in Kyoto, Japan, Shigeru Miyamoto, Nintendo's chief game designer and creator of the Mario and Legend of Zelda franchises, gave the keynote speech. He talked about the history of controllers for Nintendo's various consoles, from the pre-NES systems to current consoles like the GameCube. He ended his lecture with words toward the future, specifically the Revolution, stating that there's more to its controller than what's already known. 'The [Revolution's] controller still has another secret,' stated Miyamoto. 'But it's something that we'll reveal next year.'"
PC Games (Games)

Valve Looks Beyond The FPS 38

Spitfire15 writes "IGN reports that Valve is looking to create games beyond the FPS Genre." From the article: "In comments made at the 2005 Digital Interactive Entertainment Conference in Kyoto, Japan, Robin Walker, Valve's Design Manager, stated that the company is working on 'cooperative building games.' Walker stated that an example would be '[building] something like a space ship or a machine with people online instead of shooting and killing each other.'"
Role Playing (Games)

Build Your Own MMOG 207

yebb writes "CNet reports about a company called Multiverse that has just begun beta testing of its platform for creating and integrating online virtual worlds. They are allowing developers and companies to use their online framework to expedite development of online games. Their network is free to use as long as you don't make any money from it's usage, but they also provide open source client applications to use or modify as you see fit." From the article: "'The business model is long-term,' said Richard Bartle, one of the pioneers of online games and an editor of Terra Nova, a leading Web site about virtual worlds. 'Although Multiverse's software will help speed up the to-market time for companies, it's still going to take developers ages to create content.' While Bartle is cautious about Multiverse's business model, he's fascinated by its potential."
Nintendo

The Revolution's Power And Launch Date 127

IGN is reporting on new details for Nintendo's next-generation console. They have discussion of the Revolution's graphical power, and some reflection on when the console might launch. From the former article: "Based on the information studios have relayed to us, Revolution is truly poised to cater to an altogether different game market than either Microsoft or Sony with their Xbox 360 and PlayStation 3 consoles respectively. Nintendo's machine will simply not deliver the same graphic horsepower as its competitors. Revolution is all about the controller and what it can do for gameplay experiences. When Revolution was initially unveiled, a Nintendo executive said it would be 'two-to-three times more powerful than GameCube.' The company never commented on Revolution's horsepower again and we were later told that the initial statement was incorrect. However, according to development houses, that description accurately sums up Revolution's power. "
Games

Why We Fight 135

AsiNisiMasa writes "The Contrarian in this week's The Escapist is a brutally honest and exceptionally disturbing piece entitled 'Why We Fight.' It examines the underlying mentality behind our affinity for violent behavior in games, citing the desire for efficiency at all costs. From the article: 'Your people face famine, plague, poverty and unrest. What policies would you enact to solve these problems? (Fans of Tropico, you know how this works.) My friend's solution? Death camps. Round up the sick, the lame, the infertile, the ignorant, the useless, the unproductive and execute them.'"
Portables (Games)

Sony May Complete RSS Support For PSP 31

Taro Taka writes "A Sony spokeswoman has actually admitted they will stop crippling the PSP's RSS functionality if enough customers ask for it." From the article: "SCEI will consider adding compatibility for RSS text feeds should users request it, said Nanako Kato, a spokeswoman for SCEI in Tokyo. The support for podcasts allows users to stream audio content to the PSP. The system supports feeds compatible with RSS 2.0 and encoded in the MP3 or AAC (MPEG4) formats. The firmware update also added support for Windows Media Audio files, direct download of copy-protected content through the PSP's Web browser, and Chinese-language character encoding." We just mentioned the rollout of the limited RSS functionality they already support.
Games

The Earliest Documented Video Game 28

AsiNisiMasa writes "The first documented video game was created in 1952 by a scientist who felt the need to give his work relevance to society. It was called 'Tennis for Two' and took up about as much room as one would expect. The article at Brookhaven History comes complete with several pictures and even video: 'A two-dimensional, side view of a tennis court was displayed on an oscilloscope, which has a cathode-ray tube similar to a black and white TV tube. In order to generate the court and net lines and the ball, it was necessary to time-share these functions. While the rest of the system used vacuum tubes and relays, the time-sharing circuit and the fast switches used transistors, which by 1958 were coming into use.'"
XBox (Games)

Certain Xbox 360 Titles May Fill 4 DVDs 107

MBCook writes "A Joystiq post says that certain 'highly anticipated' Xbox 360 titles will fill four discs-worth of content. From the post: 'From the high-res textures fit for an HDTV to the higher polygon counts befitting a next-gen console, the space available on standard DVDs is suddenly in increasingly short supply. [...] According to Game Informer, nearly every developer they talked to at X05 expressed difficulties fitting their launch titles onto a single disc. One unnamed yet highly anticipated game in particular is said to currently occupy a full four 9Gb DVDs.'" Relatedly, Microsoft has announced that mainland Asia should expect a March 2006 launch date for the 360 console.
XBox (Games)

Are the 360 Launch Titles Actually Next-Gen? 99

An anonymous reader writes "1UP has a feature up entitled 'Is This Really The HD Era?' The article begs the question: How many of the games ported to the Xbox 360 (12 of the 18 launch titles were ports) are truly next gen, and how many are just trying to cash in on the hype of the new console? There are some interesting conclusions, but best are the quotes from Peter Moore explaining the HD Era throughout the whole thing: 'Next generation games will combine unprecedented audio and visual experiences to create worlds that are beyond real and they'll deliver storylines and game play so compelling that it will feel like living a lucid dream.' Right."
Games

Why Ebert Was Right 102

Next Generation reports has an article examining how, in some ways, Roger Ebert was right when he criticised the artistic merits of gaming. From the article: "But Ebert cannot be discounted, because, while he may not be the foremost authority on videogames, he knows a great deal about storytelling. He's not even completely ignorant on the subject of gaming; in fact, Roger Ebert is credited with at least one game review, a piece on the obscure Cosmology of Kyoto published in Wired in 1995. He reviewed it positively - he said it was wonderful."
Microsoft

Microsoft Sued Over Alleged Xbox 360 Defects 724

richdun writes "Reuters is reporting that a Chicago man who was lucky enough to purchase an Xbox 360 has filed suit against Microsoft over the overheating and crashing some users have experienced. The man is seeking unspecified damages, litigation expenses, and replacement or recall of all Xbox 360s. While more suits or a class-action is probably on the way, others have sought less litigious solutions."
Education

Design Educations Under Criticism 48

Via GameSetWatch, a story at CollegeNews.org about the crass reasons higher learning institutions have for offering game design courses. From the article: "Video game design as a college major? It's yet another sign of the coming of the apocalypse. Schools of higher learning are simply cashing in on a fad that is destructive to society. Electronic Arts, the nation's largest game maker, has led the way in encouraging ivy-stained institutions to teach the design of such games as Grand Theft Auto, World of Warcraft, Doom, Wolfenstein 3D, and Mortal Kombat. Last year, the company contributed millions of dollars to establish a three-year master of fine arts program in 'interactive entertainment' at USC." More on GamePolitics.
The Almighty Buck

Study Finds In-Game Ads Work 32

A study conducted by Nielsen and Activision has concluded that in-game advertising works on the traditional gamer demographic. From the eToyChest article: "The study was conducted among 1350 active male gamers ages 13 to 44. Each participant was randomly assigned to one of nine test or control cells. Respondents who were assigned to four game test cells, featuring the games MTX Motortrax, Tony Hawk's Underground 2, Need For Speed Underground 2 and NHL 2K6, were then exposed to brands and products at various levels of integration and pervasiveness within each game. Participants assigned to two game control cells played the same games without any products integrated or placed in the game. According the study, it confirms earlier findings that product integration helps to drive awareness and recall, but also uncovers a new variable, pervasiveness, which contributes to driving brand awareness as well."

Slashdot Top Deals