Christmas Cheer

Child's Play 2005 Launch 147

It's that time of year again! Child's Play 2005 is underway. Child's Play is a charity run every year by Penny Arcade, the well-known online gaming comic created by Gabe and Tycho. Child's Play is your chance to give to the proto-geeks of the world who not only might not have the chance to play games otherwise, but find themselves sick in a hospital during the Holiday season. Child's Play gives money, games, and toys to children's hospitals in the U.S., Canada, and the U.K.. Gabe's kickoff post was put up yesterday on the site. The Child's Play site itself is chok full of information, including a F.A.Q., letters from former patients who have been touched by games in hospice, and an order form for tickets to the second annual Child's Play charity dinner. This last is a swanky shindig with a silent auction, at which you can bid on one-of-a-kind opportunities like a tour of Bungie's studios or the chance to be in a Penny Arcade comic. Most important, though, are the links on the front page of the site to the various Amazon.com wishlists. There, you can purchase a book, game, or toy to have sent to a deserving kid at one of the participating hospitals. These folks are our folks, and if you have anything to give this is the place to do it. Thanks.
Music

EA To Sell Game Music on iTunes 57

J. Charles Holt writes "Electronic Arts has announced that they're going to start releasing themes to popular computer games on online sources such as iTunes." From the article: "Those who doubt the hit potential of video game theme songs probably haven't seen Billboard's Hot Ringtones chart lately, where Koji Kondo has sat right near the top for 55 weeks. Who's Koji Kondo? He composed the theme for 'Super Mario Bros.,' which ranks this week right between the Black Eyed Peas and Bow Wow featuring Ciara."
It's funny.  Laugh.

Will Strip For Games 35

1up has a piece today on the backbone of the gaming zeitgeist: online comics. From PA to 8-Bit Theatre, they have thoughts on all of them. From the article: "The 'real' origin of game-based comics came in May 1998, when Scott Kurtz started Player vs. Player, a strip based around the office hijinks at a video game magazine. Hosted at MPOG.com, like Polymer City Chronicles, early PvP reflects its origins as a lighthearted way to lampoon games in the context of a larger gaming-focused publication. Some of the earliest gaming webcomics were started in a similar fashion; Penny Arcade, for example, was originally conceived and submitted as a strip for Loonygames."
Games

The Return of Storied Adventures? 40

Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango. In their opinion, story adventure titles are on their way back. From the article: "We're not trying recapture the LucasArts [adventure game] glory as much as trying to build off of it. We're trying to do something different with episodic content and smaller games ... The big reason most of us went to Lucas in the first place is that we loved games based on story with interesting characters that are presented in artistically interesting ways. So when LucasArts stopped doing that and we'd done our share of Star Wars and Indiana Jones games, we wanted to get back to that. There's only so many Star Wars games you can make."
Games

Industry Leaders Frustrated With Game Culture 50

Well known designer Warren Spector let his opinions fly in a keynote at the Montreal Game Summit, reports Edge Online. From the article: "While admitting that the largest part of the criticism stemmed from general ignorance and misunderstanding of videogaming by the 'cultural gate-keepers,' he noted that simply staying the course and waiting for mainstream acceptance to catch up could lead not only to political intervention, but a 'coarsening of our culture,' and 'eventual cultural irrelevance.' Instead, he joined a growing chorus in the development community by strongly advocating the diversification of games to be more inclusive of women, older gamers, and traditionally excluded ethnicities." Next Generation is covering a similar statement by ESA President Doug Lowenstein about his views on the gaming industry's image. Unfortunately, societal parasite Jack Thompson took Spector's remarks to be validation of his viewpoint. GamePolitics has that story.
XBox (Games)

How Bad Will The 360 Shortage Be? 95

shrouded writes "Rumors have been growing the last few days about hardware shortages for the launch of Microsoft's new video game console this month. No one is speaking about it officially, but off behind-the-scenes whispering makes it sound like initial supplies won't even cover people who have pre-paid for their machines. eToychest spent the weekend asking retailers what they anticipate for the Nov. 22 release date, and its not pretty."
Nintendo

Hands on With Nintendo's Wi-Fi Adapter 40

vituperation writes "1UP took the Nintendo USB Wi-fi Adapter for a test drive and has posted a detailed photoessay on the installation process. It looks straightforward enough... provided, of course, you run WinXP. For those who prefer other operating systems, the article also mentions the ease with which the author (who doesn't use XP) was able to connect his copy of Mario Kart to an existing wireless router. Nintendo's online strategy seems questionable, making connectivity completely dependent on the options offered by individual games, but the trade-off is that it's simple enough for practically anyone to make use of."
The Courts

Game Worlds and The Law Collide 46

jnguy writes "Forbes points out another business boom due to video games: lawsuits. With all of the crimes being committed both over and within video games, lawyers are finding a new customer. Incidents cited include a man in Shanghai who was sentenced to life after killing someone for selling his 'dragon sabre.'" Update: 11/07 22:42 GMT by Z : Fixed hilarious dress-up typo.
Sony

Sony Rootkit Phones Home 494

strider44 writes "Mark from Sysinternals has digged a little deeper into the Sony DRM and discovered it Phones Home with an ID for the CD being listened to. XCP Support claims that "The player has a standard rotating banner that connects the user to additional content (e.g. provides a link to the artist web site). The player simply looks online to see if another banner is available for rotation. The communication is one-way in that a banner is simply retrieved from the server if available. No information is ever fed back or collected about the consumer or their activities." Also on this topic, Matt Nikki in the comments section discovered that the DRM can be bypassed simply by renaming your favourite ripping program with "$sys$" at the start of the filename and ripping the CD using this file, which is now undetectable even by the Sony DRM. You can use the Sony rootkit itself to bypass their own DRM!" Update: 11/07 14:21 GMT by H : Attentive reader Matteo G.P. Flora also notes that an Italian lawyer has filed suit against Sony on behalf of the Italian equivalent of the EFF. Translation availabe through the hive mind. Update: 11/07 15:18 GMT by H : It does appear that in fact Sony does see through the $sys$ - see Muzzy's comment for more details.
PC Games (Games)

Philips amBX: For Ambient Gaming 91

JamesO writes "Philips has announced amBX, a technology which is said to extend the gaming experience out into the real world. amBX, developed by the Surrey based Philips amBX Group, is a technology that will take gamers a step closer to a full sensory experience, with amBX enabled games providing gamers with the ability to use light, colour, sound, heat and airflow in the real world during gameplay. The technology uses a scripting language to enable games to send signals to compatible hardware such as lights, fans, heaters, and even furniture. This means that in a game the lights in your room will match up to the environment you are gaming in. E.g. Green for jungle and blue for the ocean. Strobes of while light could simulate a lightning storm and a burst of air from a fan could make huge jumps feel more realistic." Finally, my master goal of a game called "Bacon Fryer" can be brought to the level I've always: wafts of pork smell in the air, grease burns on your hands for bad flipping. And just wait until you have to pour the grease out of the pan!
XBox (Games)

XBOX 360=Dreamcast 2.0? 452

Tenken writes "1UP has an eye opening article on the many similarities between the XBOX 360 and the Dreamcast. It's actually pretty scary, case in point: both consoles launched a year before their major competitors, and even their logos are incredibly similar. The article also goes on to mention why the 360 will not fail miserably like the Dreamcast. "
It's funny.  Laugh.

OMG Girlz Don't Exist On Teh Intarweb! 225

The Escapist has a brilliant article penned by a young woman who has to deal with blatant disbelief at her existence. Why? Because there are no women on the internet. From the article: "This is the story of my internet life. (I'm not quite sure if it's a good or bad thing that I have an internet life, but internet life it is.) I'm a girl, I play games and I exist on the internet. Or so you think. Time after time, I get told I'm not a girl and that I don't exist. It's happened so much that I'm beginning to think that it's true. So, I spend some time getting to know them. Who are these mysterious creatures called girls if they don't exist on the internet? What does this mean for the men of the internet?"
The Media

Game Journalists Uninteresting Vultures? 49

Next Generation has commentary on an article penned by David Jaffe, creator of God of War. In the article Jaffe charges folks in the game journalism business with being uninteresting hangers-on. He implores journalists to consider themselves journalists first and "part of the games industry" a distant second. The Next-Gen article has some interesting insights on the topic. From the article: "... intimacy with the game industry is a positive, rather than a negative, so long as the line that divides the journalist's function from the game-maker's is understood. The game-maker, in turn, relies heavily on journalism, en masse, on which to base creative decisions. Did every game maker play the last Tomb Raider game? Doubtful. But they all know they don't want to make a game like it. The press feeds the imagination of the creator through a system of warnings and prompts, which are then interpreted and transformed into progress."
Businesses

Game Businesses Can Learn From Touring Bands 10

heartless_ writes "The Lost Garden Blog has an interesting article up comparing small time game developers to small local touring rock bands. From the article... 'I call these small online multiplayer games 'village games.' They are quirky, isolated communities much like a traditional village or small town. The communities tend to be a bit more friendly and insular then their larger city-sized brethren such as Everquest or World of Warcraft. The game play tends to be a bit more unique and able to take risks.'" Woo Puzzle Pirates.
Movies

Castlevania On the Big Screen 47

As seemingly one of the few gaming properties not already optioned for a film, Gamespot reports that rights to a Castlevania film have been purchased by Crystal Sky Pictures. From the article: "Paul W.S. Anderson will direct the film, after having game-to-movie experience with Mortal Kombat and Resident Evil. Steven Paul and Benedict Carver of Crystal Sky and Anderson and Jeremy Bolt of Impact Pictures will produce the movie. No cast has been announced, and production is set to start in mid-2006."
Education

Half-Life 2 Taken Seriously 12

Gamasutra's coverage of the Serious Games Summit has more to offer. First Person First-Responder Gaming, Inside the Institute fro Creative Technologies, and Riding the Edge of Distributed Intelligence are all quite interesting. Half-Life 2 is seeing use in serious gaming, too, though, and they have it covered in Healthcare and Forestry in Half-Life 2. From the article: "After his overview, Holt went on to talk about the serious game mod projects he'd been working on, starting with a medical simulation game project, Pulse!!!, which is funded by Congress via the Office of Naval Research. The project is an early stage prototype in advance of a larger development system, to test the issues needed to successfully move nurse training into a full scale 3D game-like environment. For the doctors in the similation, he used an ordinary civilian model from Half-Life 2, but worked to give it better posture - the civilians in Half-Life 2 were pretty downtrodden and had a definite slouch. Otherwise, with a bit of cleaning up of the skin and textures, the engine was extremely functional for its task, including careful use of the AI scripting and other behavioral code."
PlayStation (Games)

Review: Shadow of the Colossus 176

Ico was the name of the game, an arty and beautiful vision of a young man with horns on a quest to save a silent princess. Like a pair of finely wrought bookends, Ico's spiritual successor sees the PS2 in its final days in the same way that the original title helped introduce the console to gamers at launch. Shadow of the Colossus is a breathtaking living canvas, with gameplay it's hard not to appreciate and a soul that everyone can identify with. Unfortunately, Shadow is not a perfect game. A few technical problems keep the title from achieving the zen-like state that it comes so close to achieving. Despite that, it's a title that no PS2 owner should deny themselves the chance to experience. Read on for my impressions of Sony's Shadow of the Colossus.
Role Playing (Games)

MMORPG Evolution 81

1up.com has a piece looking at how Massively Multiplayer Online Games have evolved from the days of UO and Meridian 59. From the article: "As far as the genre has come, though, MMO gaming has still only barely grown out of its infancy. Blizzard crows that 4 million users globally are hooked to World of WarCraft-but that leaves 6-billion-plus people on Earth yet to be reached. Are MMOs doomed to continue fishing from the same pond of players over and over? Major publishers are asking themselves that very question right now. So are we. Developers must do six very real things to make MMO games reach out to even more people: rethink monthly fees, manage in-game economies in new ways, explore new worlds and themes, use new technology to change the way people access games, weigh the balance between structured storytelling and open worlds, and foster a better sense of community among players."
PC Games (Games)

How World of Warcraft Operates In China 56

Danny writes "Gaming Steve has taken a detailed look at a little known aspect of the online gaming world -- how World of Warcraft and MMORPGs in general function in Communist China. Topics covered include the WOW China financial arrangement, censorship of WOW and other MMORPGs in general, different methods of payment for Chinese customers, and even how SARS affected online play." From the article: "Although private sector Internet service providers currently exist in China, almost all access to the Internet is maintained through stateowned telecommunication operators under the administrative control and regulatory supervision of China's Ministry of Information Industry. In addition, the national networks in China connect to the Internet through government controlled international gateways. These government controlled international gateways are the only channel through which a domestic Chinese user can connect to the international Internet network."
Nintendo

BusinessWeek Interviews Miyamoto 59

TecnaDigit writes "This week, BusinessWeek Online features a short but sophisticated interview with Shigeru Miyamoto. Mr. Miyamoto discusses the past, present, and future of gaming (concerning both his games and games in general) as well a few interesting tidbits of his personal life." From the article: "Whether it's a new game or a sequel, we want anyone to be able to play right away. That's why I think Rubik's Cube was so brilliant. I saw it for the first time at a toy convention in Japan in the early 1980s. The moment you see a Rubik's Cube, you know you're supposed to twist the pieces. And it's beautifully designed. Even if you've never handled one, you want to pick it up and try it. And once you do that, it's hard to walk away until you've solved it. "

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