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Little Gamers Downloadable Comic Book 16

Weedhopper writes "Little Gamers is a webcomic written by a pair of Swedes that's been up since 2000. They've called their art the bastard child of Hello Kitty and Bomberman. After breaking even on the print publishing of a compilation of their first 300 strips, they've released the book in PDF form as a free download from their website and on BitTorrent. Hope this sort of thing catches on in the world of webcomics."
Games

Massively Multiplayer Baseball 65

Next Gen is reporting on Netadmin's upcoming Ultimate Baseball title, which is designed to take the MMOG market into the sports genre for the first time. From the article: "We also looked at the MMOG landscape at the time. Everything was some variation on a fantasy theme. Kill the dragon, rescue the village and such. We were interested in the MMOG business model but looking ways to do things differently and sports just made sense..."
XBox (Games)

MS Seeks Entrance Fee to XBox Accessory Market 385

pwnage writes "According to CNET, Microsoft's newest licensing model for the next-generation XBox will effectively lock out 3rd-party accessory manufacturers who don't enroll in Microsoft's licensing and royalty program. The new console will employ hardware security mechanisms to ensure that only products created by developers willing to fork over cash to Microsoft can connect to and work with the console. Is Microsoft shooting itself in the foot by making traditional 'approved product' licensing mandatory for 3rd-party developers? Or will companies line up by the dozens to tithe to King Bill? Finally, will Sony follow a similar strategy to eke additional revenues out of its PlayStation 3?"
Games

The Wikification of Games 36

This week's Escapist has an article discussing the future imperfect, which touches on some of the same issues (seriously, this time) that the farcical Pointless WasteofTime did this past weekend. From the article: "What is the future of the massively multiplayer game? And I think: More importantly, how long before that future gets here? I've been waiting for ages. Surely with all that soul searching and 'post-mortem analysis' the developers can't be far from that elusive next-gen ideal? Surely someone will spot all the best bits and make a game to end all games? Won't they? Ach, maybe it's hopeless. How can I really know? How can I predict what games are going to do in a year, let alone a couple of decades? Who could have predicted the rise in professional gaming, or the importance of mods, or the black-market virtual cash cultures, or the thronging game cafés of the Far East, where people can lose their lives in arguments over virtual items?" His ending argument is that gaming will tend towards the wiki mentality: Everyone participates.
Programming

Artificial Intelligence for Computer Games 259

Craig Maloney writes "Artificial Intelligence (AI) is a very hot topic today in computer circles because of the interest in modeling behaviors on machines that we find in nature. Many books have been dedicated to studying and expanding the field of AI, but generally fall into two categories: those that concentrate on AI as a research topic, and those that concentrate on AI in the field of game development. Artificial Intelligence for Computer Games (AI for Computer Games) is unique in how it takes classical AI and merges that knowledge into AI for game development. It's an approach that will be fascinating to those currently studying AI, but the approach limits the usefulness of this book to a select audience of AI researchers interested in game development." Read on for the rest of Maloney's review.
Games

Games Should Be Like Female Orgasms 201

Gamers with Jobs has an excellent look at the pacing of games, and their resemblance to sexual response cycles. From the article: "The female sexual response cycle appears as a gradual (sometimes maddeningly so) upward slope from excitement to orgasm, with several 'false peaks' in the plateau region. Anyone who's ever performed cunnilingus while kneeling on a hardwood floor can attest to the validity of this representation. The male cycle differs radically. The transition from excitement to plateau in men is rather rapid, represented by a near-vertical line. The plateau stage is then almost horizontal for varying amounts of time (see: premature ejaculation) followed by another extremely rapid ascent into orgasm. Playing video games often reminds me of the above."
XBox (Games)

Analyst Says Two 360 Versions At Launch 81

An analyst with Piper Jaffray believes that there will be two Xbox 360 skus at launch, reports GameDailyBiz. From the article: "Microsoft knows $299 is important...They know that historically that's been the launch sweet spot, but they also don't want to take such large hardware losses this time. Of the 1 million units Microsoft is expected to have available at launch, I expect 80% of them will probably be the more expensive SKU, because that's what early adopters are going to want."
Graphics

Moody Non-Photo-Realistic Driving 479

An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"
Games

More Products From the Sequel Factory 257

Both the New York Times and Electronic Gaming Monthly have commented recently on the ongoing trend of sequel production in gaming. The NYT specifically cites EA's recent trends regarding endless rehashing of titles, while EGM talks more broadly about the role of sequels in the industry. While most reviewers lament the current state of the sequel factory, those within the industry rely on new versions of old titles for their bread and butter. From the EGM article: "Let's assume the publisher's position that sequels are a necessary evil, and the blockbuster videogame industry we have today cannot exist without sequels to support its often great financial burdens for research and development, marketing, distribution, etc. So, what are sequels doing for the gamer who's not interested in keeping up with the sequel treadmill?"
Programming

Drawing Minorities Into Gaming 256

UnseenOperation writes "CNN has up entitled an article Drawing Minorities Into Gaming, which discusses the lack of minority heroes in games as well as the lack of minorities in game development. The article states that black and hispanic youths spend more time playing videogames than whites but members of those groups make up less than 7 percent of the industry workforce." From the article: "Roughly 80 percent of video game programmers are white, according to preliminary results of an International Game Developers Association survey. About four percent of designers are Hispanic, and less than three percent are black...A March study by the Kaiser Family Foundation revealed that black youths between 8 and 18 years old played video and computer games roughly 90 minutes a day -- almost 30 minutes more than white youths. And Hispanics play about 10 minutes more per day than whites."
Music

DooM Remix Project - The Dark Side of Phobos 49

djpretzel writes "The Dark Side of Phobos is the latest in a series of site projects at OverClocked ReMix, which each provide unofficial, non-commercial fan arrangements of entire game soundtracks (Sonic 2, Kirby, Donkey Kong Country, and Super Metroid, to date). This latest addition covers id software's perennial classic, the original DooM, with 23 tracks by 19 artists. More information is available at doom.ocremix.org, or simply download the torrent with both mp3 and lossless FLAC, site unseen. Mars never sounded so good."
Games

Man Dies After 50-hour Gaming Marathon 177

Orbital writes "CNN is reporting that a South Korean man has collapsed and died of heart failure just minutes after wrapping up a 50-hour gaming marathon during which he only took short breaks to go to the bathroom or a quick nap on a makeshift bed." From the article: "Lee had recently quit his job to spend more time playing games, the daily JoongAng Ilbo reported after interviewing former work colleagues and staff at the Internet cafe. After he failed to return home, Lee's mother asked his former colleagues to find him. When they reached the cafe, Lee said he would finish the game and then go home, the paper reported."
Role Playing (Games)

Selling Virtual Gold for Fun and Profit 74

Grimrod writes "Dave Long of GamerDad has some musings in his column this week on the virtual world of massively multiplayer online games and the legality of selling virtual goods." Mr. Long is commenting on a story posted last week at Plaguelands detailing a supposed duping bug in EQ2 that allowed a small group of players to make thousands of dollars in U.S. currency. From the GamerDad article: "For me personally, it's impossible to grasp the idea of buying virtual goods to make my in-game character better. A lot of people seem to have a lot more money than sense though and for them that's perfectly reasonable. To further cloud the issue of who really owns virtual goods, in EverQuest II a crafted weapon keeps my name on it as the creator. If I want to sell that to someone for real money, there's no better defense than to say, "I made that!" and look right there online to see my name on the item."
XBox (Games)

Behind the Xbox Boot Code 52

NiteStar writes "The Xbox-Linux team has up a new article about The Hidden Boot Code of the Xbox. The Xbox console contains a 'chain of trust' to allow only legit Microsoft signed code to run on the Xbox. The hidden 'MCP' boot ROM (just 512bytes) is the link between hardware and software in this chain of trust." From the wiki article: "The Xbox, having an external (reprogrammable) 1 MB Flash ROM chip (models since 2003 have only 256 KB), would normally start running code there as well, since this megabyte is also mapped into the uppermost area of the address space. But this would make it too easy for someone who wants to either replace the ROM image with a self-written one or patch it to break the chain of trust ("modchips"). The ROM image could be fully accessed, it would be easy to reverse-engineer the code; encryption and obfuscation would only slow down the hacking process a bit."
Role Playing (Games)

MMORPGs Will Change the Future 73

Franz Ferdinand writes "An article at PointlessWasteofTime discusses all the unexpected directions MMORPG technology will change the future. From the same gentleman who brought us the Gamer's Manifesto." From the article: "There are 10 million MMORPG users in the world and their population is doubling every two years. Hold your hand about three feet above your monitor. That's where the graph will be in 2010. It's an infection, it's a tsunami, it's a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I'm trying to say is, it's The Next Big Thing. "
Sony

Lik-Sang.com Taken to Court By Sony 219

Joe writes "As published on Lik-Sang's Website Sony has taken legal actions against Hong Kong's largest exporter of videogames and videogaming gear. One month before the official european launch and 9 months after the initial release of the PSP, this action looks very late at first sight. Since it's highly doubtful that Sony can permit the resale of the japanese PSP consoles in Hong Kong no matter if on the local market or for export, it looks like this is planned to be one of the not the bright marketing ideas of the Sony HQ. The japanese PSP has the same Region Code for UMDs as the ones which will be sold in europe in september. Since the shipping at Lik-Sang is free, the console is even cheaper to import than to buy it locally."
XBox (Games)

Xbox As An Indie Movie Studio 114

jhsiao writes "The NYT has an article about machinima and movies set entirely within video games. In the article they interview a number of machinima artists including the folks at Rooster Teeth Productions who brought us Red vs. Blue." From the article: "He created a comedy series called ''Red vs. Blue,'' a sort of sci-fi version of ''M*A*S*H.'' In ''Red vs. Blue,'' the soldiers rarely do any fighting; they just stand around insulting one another and musing over the absurdities of war, sounding less like patriotic warriors than like bored, clever video-store clerks."
Role Playing (Games)

The Fairness of Virtual Currency 42

CNet.com is running an article looking into the fairness of the virtual currency exchange. From the article: "...according to two of the leading experts in the economies of these virtual worlds, getting a fair price in the exchange of real dollars for fantasy coins can be a crapshoot. Turns out it's hard to find reliable data about the dollar/virtual currency exchange rates in a pretend world where there's no Alan Greenspan setting interest rates and scolding everyone about irrational exuberance."
Games

Jack Thompson Continues To Talk 116

Lucerin Red writes "It seems the next game on Jack Thompson's censorship list is Killer 7. The article posted by IGN quotes Jack as saying "There is no question in my mind that a videogame containing 'full-blown sex sequences' cannot be rated anything other than 'AO' rather than 'M.'" The 'full-blown sex sequences' are no more then you could see in a rated R movie." Meanwhile, MowAlon writes "Those of you keeping up with all the latest in the Rockstar Games/Take-Two Interactive/ESRB/EA Games sex scandal may be interested in a radio interview just made available: ChatterBox Video Game Radio just posted an 80-minute audio interview with Jack Thompson, the Miami lawyer out to shut down Rockstar Games. The interview provides a much deeper insight into his views, opinions, and efforts than anything else I've read about him elsewhere on the internet. One highlight includes Jack saying "Will Wright said he wants Electronic Arts to collaborate with the porn industry to allow wholesale modification of their game"."
PlayStation (Games)

PlayStation 3 Could Support Mac OS X 150

ucahg writes "Sony's website has a press release stating that they will release the PS3 in 2006. The most interesting part about the page, though, is the last sentence which reads: 'The integrated Cell processor will be able to support a variety of operating systems (such as Linux or Apple's Tiger).' Is this what Steve Jobs was talking about when he said Apple and Sony looked forward to cooperating more in the future?"

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