Censorship

House Calls for Investigation Into Rockstar Games 215

Spad writes "The BBC is reporting that the U.S. House of Representatives has overwhelmingly voted for an FTC investigation into Rockstar Games following the GTA:SA 'Sex scandal'. Their basic premise is that Rockstar intentionally deceived the ESRB in order to 'peddle sexually explicit material to our youth'." Gamespot has coverage as well. From the BBC article: "The release of Grand Theft Auto: San Andreas was widely anticipated, but an adults-only rating would have severely limited its sales in retail outlets...It appears that the publisher has blatantly circumvented the rules in order to peddle sexually explicit material to our youth, and they should be held accountable. A company cannot be allowed to profit from deceit."
PlayStation (Games)

The Soul Still Burns 71

1up.com has up an in-depth preview of the PS2 exclusive Soul Caliber 3. From the article: "... Yotoriyama and team Calibur's latest effort -- a true PS2 exclusive set for release this fall -- will be packed with gameplay modes (we'll get to those later) designed to entice all types of newcomers. 'We developed [Soul Calibur III] with features that will appeal to a variety of consumers in order to get them to pick up the game and experience that great gameplay. That goal hasn't changed since we developed the first Soul Calibur [on Dreamcast].' On the gameplay side, not a whole lot has changed either -- which, for many Soul devotees, is a good thing."
Games

Perspectives On Thompson's Latest Crusade 85

Game Girl Advance has a much needed perspective piece on Jack Thompson's crusade against the Sims 2. From the article: "Tabling lying to the ESRB and even putting the whole Sims2 points aside (because honestly, I find any of Thompson's arguments against Sims2 to be hollow at best, I just included them to show a trend), isn't it just a lot bit late for anyone to be complaining about the sex issue? I don't mean us complaining, I mean I find it almost laughable at this point that people might think that there's any seventeen year olds who haven't seen worse than Hot Coffee already, and those that are playing GTA:SA need to have their virgin eyes saved. Let's face it: you've already lost that battle. If a kid has the ability or inclination to mod GTA:SA for Hot Coffee, they've probably bit-torrented their fair share of porn by now." My own commentary below.
PC Games (Games)

A Critique of The State of Adventure Gaming 49

Erwin Broekhuis writes "The fourth and last installment of Beiddie Rafól's The Cold Hotspot: A Critique of the State of Adventure Games, has been published at Adventure Developers. The series explores some of the key points and contradictions of the stagnation and lack of direction within the adventure game genre." From the first article: "The truth is, the adventure game genre, as we all know it, has long been suffering from obscurity, lack of progress, sheer banality, isolation (surprise!), and, simply, from the garden variety of dullness. And everyone - developers, publishers, the media, and yes, we gamers ourselves - is guilty of creating and fueling this suffering."
XBox (Games)

Xbox 360 Launch Titles and Information 55

1up has some information from a recent release of Xbox 360 launch information. They have available for you the Launch Titles list, an assurance that the EU and JP launches will be this year, an overview of the event, and updates on the titles Ninety-Nine Nights and Frame City Killer. From the launch titles list: "Activision: Call of Duty 2, Tony Hawk American Waste, Quake 4, Gun - Capcom: Resident Evil 5, Dead Rising - Square Enix: FFXI - Microsoft Game Studios: Everyparty (from Game Republic), Ninety Nine Nights, PGR3 - Ubisoft: Ghost Recon 3"
Nintendo

DS Wifi Bounty Set 28

Chris_Yates writes "A bounty has been set to go to the first person to release an open-source tcp/ip implementation for Nintendo DS's wifi hardware capabilities. It may not include illegal source from the SDK, it must compile under a free compiler, preferrably GCC, and you can use other libraries as long as they are non-contaminating. There are also three milestones to the bounty, the first one winning 50%, and the second two winning 25% of the bounty. They are: 1) Figuring out the register set to accomplish (specific list) 2) Implementing correct connect/disconnect code and implementing correct send/recieve code, each of which works both with DSes and PCs and 3) Bootstrapping TCP/IP (or, UDP/IP)"
PC Games (Games)

Full-Motion Ads Come to Videogames 486

Carl Bialik from the WSJ writes "'Advertising in videogames, dominated in the past by static ads such as billboards and signposts, is beginning to look more like TV commercials,' according to the Wall Street Journal. Massive, the company that brought still ads to videogames last year, is now introducing full-motion ads to PC-based games (not yet console titles). Massive CEO Mitchell Davis 'says Hollywood movie studios have shown particular interest in running 15-second movie trailers in online games.' Also of note: 'One problem with the full-motion ads is that gamers can easily avoid watching them. The full-motion ads start playing when a player moves near the ad spot on the screen -- and stop playing when the player moves away. As a result, gamers may see only a few seconds of the 15-second ads. Massive says it won't charge advertisers unless the full ad has been viewed.'"
Games

Retrospectus On Jet Grind Radio 65

1up.com has a feature up looking back at the stylized wonder that was Jet Grind Radio. From the article: "Besides the relatively basic, and surprisingly challenging "collect spray cans, tag buildings and run away from the cops" premise, another thing that elevated the Jet Grind Radio experience was its exceptional soundtrack. Brassy, and brash as hell, the vibrant beats and future funk of the game's OST rests comfortably alongside Sega's equally cutting-edge soundtracks for games like Rez and Space Channel 5."
Games

So You Want To Be a Game Designer? 204

Gamespot is running a feature which talks to designers such as CliffyB and Akira Yamaoka on the subject of what it means to be a game designer. From the article: "No one just falls into the position. You claw, kick and scream and push your way into it. Most designers start off as programmers or artists. They understand gameplay systems; they live and breathe games. From my perspective, I was making my own games, programming them, doing all the artwork, the production, level design, and everything because I didn't have anybody else to do it for me. That background helped give me the perspective it takes to pull a product together and have a creative vision for it. Being a designer is about having a creative vision and adhering to it."
PlayStation (Games)

You Must Love Katamari Damacy 84

1up.com has a feature up discussing their deep and abiding love for Katamari Damacy and its sequel. From the article: "The original Katamari Damacy is to many the best example of innovation the game industry has seen in years. It's not easy to define, it doesn't use traditional game mechanics, and it's a game where the music and the feeling of playing are as important as the objective. You roll a ball around, it picks stuff up as you go, and it's a swell time. But to hear game director Keita Takahashi describe it, the concept of "fun" comes before 'innovation.'"
Role Playing (Games)

The Divorce of MMO and RPG 58

Jeff wrote to mention a new article up on Gamergod.com discussing the divorce of MMO and RPG. From the article: "At close inspection, their marriage reveals what is sadly becoming the new American love tragedy. Two people with little in common, more in lust than anything resembling love, decide to tie the knot. The rest is a classic example of what happens when two people leave the idea stage of marriage and enter the reality of marriage, and find out they don't like, let alone love, each other."
PC Games (Games)

PC Gaming Isn't Going Anywhere 102

Grimrod writes "Dave Long, one of the editors of GamerDad, has a unique look at the PC as a game platform and how it gets forgotten among the constant barrage of console gunfire in his latest Long Shot column. From the article, 'It might never be like 1998 again on the computer, the year that PC gaming was probably at its very peak, but it's far better than analysts and even armchair soothsayers would have you believe. I got caught up in the hype myself to a certain extent. I started to believe I didn't need the computer for games. Now that I'm back on the inside with current hardware, I realize again how dumb that idea was.'"
XBox (Games)

Where is MS Taking the 360? 48

The Inquirer has an article up asking the question where is Microsoft taking the 360? The author had a chance to sit down with UK Xbox head man Stephen McGill to get a sense of what they want to do. From the article: "You gotta love the PR hype and mud slinging that goes on during the run up to a really, really major competitive product launch. Sony and Microsoft are at loggerheads over their upcoming next-generation releases, and while we have all the tech specs (relatively) nailed and the hype about what will make each console Gods Gift to 14 Year Olds, what about the actual direction in which the two companies are pulling their franchises?"
Censorship

Thompson Goes After Sims 2 Nudity 243

magicbond_007 writes "Miami lawyer Jack Thompson is at it again, this time with something above and beyond absurd. Gamestop is reporting that Thompson has accused The Sims 2 of contain obscene material. From the article: 'In the statement, Thompson says, "Sims 2, the latest version of the Sims video game franchise ... contains, according to video game news sites, full frontal nudity, including nipples, penises, labia, and pubic hair."' At this rate kids won't be able to play Mario because Princess Peach is dressed too slutty."
Programming

Video Games Need A Woman's Touch 177

hattan wrote to mention an AP article going around detailing one woman's frustration with the roles for women in games. From the article: "Tara Teich enjoys nothing more than slipping into the role of a female video game character. But the 26-year-old software programmer gets annoyed by the appearance of such digital alter egos as the busty tomb raider Lara Croft or the belly-baring Wu the Lotus Blossom of 'Jade Empire.' Don't even get her started on the thong-bikini babes that the male gunmen win as prizes in 'Grand Theft Auto,' which was sent to stores with hidden sex scenes left embedded on the discs by programmers. "
Games

The Rise of The Indie Developer 21

Gamasutra has up a feature on The Rise of the Auteur & the Return of Indie Development. The article's argument is that the explosion of gaming into mainstream consciousness is opening up niche market opportunities. From the article: "As the overall market of game players increases, the subset of people interested in indie development will naturally increase. Have an interest in indie artists in any medium usually takes more effort (finding new artists via word of mouth or niche communities) and so most people are not interested in putting forth that effort. The formulaic nature of most game development will slowly help spur some of these new players to look for new sources of game experiences."
Games

IGDA Casual Games SIG, Whitepaper and Quarterly 9

Dubane writes "After launching just over a week ago, the IGDA's Casual Games SIG has just released both the 2005 Casual Games White Paper (2MB, 125 page pdf), as well as the inaugural issue of the Casual Games Quarterly. The White Paper is the work of over 30 volunteers in the casual games space, and the list of contributors reads almost like a who's who of the industry including; AOL, TryMedia, Skunk Studios, Large Animal, Pogo, Shockwave, Garage Games and many others. One of the most interesting sections for developers may be the Games to Market section which asks the same questions of 18 different publishers and gets answers about a variety of topics including Commission Breakdown (50-65% rev share from Garage Games) and even who/how to contact each company. The Quarterly focuses entirely on technology and consists primarily of Oberon, iWin, PlayFirst, HipSoft, Reflexive and Skunk Studios answering questions about their development platform and technology."
Role Playing (Games)

Return of Text-Based Games? 141

twivel asks: "I've noticed a trend recently. I've had many friends return to text based MUDs even after a couple years of playing MMORPGs like Everquest and WoW. When I've asked them why they returned, they've said that the virtual community in MUDs really seems to set them apart from the newer MMORPGs. In MMORPGs, you just get lost in the numbers. In the forums on places like MUDConnect, a popular MUD listing site, you find people claiming that the MUD community is actually growing. For those of you who've experienced both forms of entertainment, would you agree? While the cost is much less (many great MUDs are 100% free), how would you rate your overall experience with MUDs compared to newer forms of online entertainment?" A bit of this discussion was touched on not too long ago, but it would be interesting to note if the MUD community is enjoying a resurgence in popularity, as the article implies.
Games

Hot Coffee Cooling Off 559

The storm of media and cynicism that was "Hot Coffee" is, thankfully, coming to an end. To wrap things up, reactions were mixed to the re-rating of GTA. Some thought it too much, some too little too late. With the removal of the M rating, ESRB president Patricia Vance considers the matter closed. Even those in the industry itself seem glad that it's over, though the folks quoted for the 1up story seem cynical about the whole thing. "[Rockstar] TOTALLY screwed the modding community, as far as I am concerned. Because they could have just removed the content. They tried to get cute and leave it in. In my experience that sort of thing is always deliberate. Anyway, the point is that most game developers are recalcitrant and immature jerks. When mom tells us we can't do something, we're sure as hell going to do it. If you get my meaning. I think 'mom' in this case was the ESRB." As a sidenote, stock in Take-Two Entertainment dropped by almost five percent at close of market today, on the news that even Gamestop is dumping the now AO-rated GTA title.
Sony

Sony's Meeting Reveals Brand Futures 53

1up.com has coverage of the meeting held yesterday in which Sony let more details slip on the future of the PSP, plans for the PS3, and the state of the Playstation 2. From the PS3 update: "One big piece of news is that Sony will be including both Havoc Complete and AEGIA, two physics modeling solutions, with the PlayStation 3 SDK. Even more importantly, Sony themselves will be providing 'frontline support' for Japanese developers. This should be a big boon to next generation development, as a lack of Japanese language documentation and support has been one of the major hurdles for Japanese developers to adopt middleware solutions."

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