Hardware Hacking

Tron Lightcycles, in Real Life 181

Digital_Quartz writes "This is a clever hack, using a laptop and GPS to play the classic Lightcycles game from Tron, using bicycles and a city. The page is a little light on details, but does give the essentials, including screen shots."
Games

Dungeon Master's Guide II 409

Running a table-top roleplaying game is, to put it mildly, a challenge. A prospective Game Master (or Dungeon Master) has to utilize interpersonal communications, mathematics, creative writing, acting, and endless stores of patience in order to successfully draw a group of players into a gaming experience. With that in mind, most wise DMs use every tool they can lay their hands on to make the job easier. Wizards of the Coast's sequel to the Dungeon Master's Guide may just be the toolkit you've been looking for. Read on for my impressions of WotC's Dungeon Master's Guide II.
First Person Shooters (Games)

Doomed: How id Lost Its Crown 491

bonch writes "Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown. He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike and the engine licensing wars to competitors like Unreal 3.0, and focusing too much on rendering realistic environments at the expense of modern gameplay features. From the article: 'It's hard to stomach having to shoot a zombie in the head the same number of times as in the body (six rounds from a pistol, thanks for asking) to dispatch it, when you can shoot a light fixture and watch how realistically light dances around the room.'"
First Person Shooters (Games)

EA's Advice is to Uninstall Battlefield 2 124

Grym writes "The recently released Battlefield 2 was met with various levels of acclaim by reviewers. Besides the insane hardware requirements, the chief complaint was the amount of bugs in the game. Hoping to address the situation quickly, EA hastily released a patch to address the concerns cited in reviews. Big mistake. The patch turned out to be littered with bugs. One of the biggest was a huge memory leak. Another actually turned teammates' names red--just like enemies. The game became unplayable because of the patch. Tycho at Penny-Arcade discussed the issue in his latest news update. EA has owned up to the buggy patch and has said that there will be a hotfix released soon. In the meantime, gamers have been offically told to uninstall Battlefield 2 and play without the patch; advice that many fans are not happy to hear. Meanwhile, some sites are still offering the 1.01 patch for download on their front pages, only adding to the confusion. When are game companies going to learn? Quality assurance and play-testing should not be an afterthought!"
Sony

Sony drops Router Functions from PS3 133

astrokid writes "Well, it has begun. Sony announced that the PlayStation 3 will no longer act as a home network router. How long before more news trickles in about the downgrading of other features?" From the GI.biz article: "Whether that means the bank of network ports on the back of the box has actually been reduced to a single port is not clear, however, as the company has previously hinted that it has other plans in mind for the multiple network ports."
PC Games (Games)

Bill Van Buren Talks Half-Life 2 295

node writes "Pixel Kill has up a summary of the talk Bill Van Buren recently gave in London on the development of Half-Life 2. It's an interesting insight into some of the design decisions that resulted in such a fantastic game, plus there are some bits about the direction they're taking the upcoming expansion."
Portables (Games)

Nintendo Gives No Ground In Handheld Wars 187

TomO wrote to mention a news item on the site Pro-G reporting on a general consumer confidence in the DS, greater than that of the PSP. From the article: "Wavemetrix, a company that specialises in working out what customers think of products, has released a new report on the Nintendo DS and the Sony PSP. The report, rather shockingly, reveals that the 'DS is better than the PSP in every important area.' This includes games, quality, screen and value." Relatedly a Gamespy article states: "Few could have imagined it, but the DS is becoming the most significant new console in Japan since the PS2. What started as a rumbling -- with great novelty games such as Wario and XX/YY -- has recently turned into a full-scale dual-screen uprising led by Electroplankton and Nintendogs."
PlayStation (Games)

Rumor Control on the PS3's Pricetag 60

Gamespot's 'Rumor Control' this week is pretty interesting, covering the topics of the PS3's supposedly high pricetag, the possibility of the 360 coming pre-loaded with games, and a confirmation of the Inquirer story we ran earlier regarding the cost of ATI's exclusivity agreement with Valve. From the article (re the 360 preloaded game): "The preloaded 'game' in question is actually an interactive application titled Neon, created by lightsynth guru Jeff Minter of Llamasoft. The program is a music visualizer, similar to that used on Apple's iTunes, in that it creates psychedelic patterns and colors based on sound that is fed through the system (which in this case will be music on the 360's 'outrigger' hard drive or a portable music device)."
Games

The Ugly, Dirty Story of Making a Game 31

Via the ffwd linklog, a series of Edge Magazine developer diaries reprinted on the web by the folks who wrote them. Ninja Theory has been making the next-gen game Heavenly Sword for quite a while now. They've told the truth, the whole truth, and nothing but the truth about the process of making the game, wrangling a publisher, and getting the game to market. From the intro article: "What our research does show is that 3rd person action adventures are big but the first generation games in this genre are always shit. Nina, Mike and I originally came from Sony Cambridge, a studio that specialised in 3rd person action games and so we would be treading familiar ground. If we start now, a full year or two before most developers even think about next-gen development, we would have the time to craft a great game and release it early in the next-gen console cycle. Perhaps we could pull off a Halo."
Role Playing (Games)

White Wolf Applying License to Indie Games 86

Enigma23 writes "White Wolf, Inc. has decided to enforce a licensing system upon those who run their games in their World of Darkness. Here is the full text of the license. The Licensing process will force those who have not already joined the Camarilla, White Wolf's official fan club, to pay a yearly $20 fee. They're not going to go after games that don't charge money for the event, but the wording is such that they can legally sue those who don't comply even if they only charge enough money to cover costs. The practical upshot is that technically the WW Stormtroopers could raid your house merely if everyone chips in a few quid for pizza. This is evidently doubly so if anyone in your gaming group is under the age of 18, which is against the membership policy of The Camarilla. There is a further discussion on RPG.net about the various issues involved." The BoingBoing discussion is interesting, as well.
Role Playing (Games)

MMOG Gangsters Brought to Justice 21

The Inquirer is reporting on the crackdown of a virtual gang by police. The officers caught the thugs who are "charged with stealing virtual wonga [ed. - UK slang for money] and around 50,000 usernames and passwords from multi-playing gamers. The ringleader, a Mr Lee, is reported to have hired a gang of Chinese hackers who sent in the Trojan horses to pinch the online identities."
Games

The Happy Medium Of Game Length 64

1up.com has a piece looking at the changing variable of game length, and current gamer tastes when it comes to time investment. From the article: "For better or worse, one of the main ways gamers size up a game's value is by length. After all, an RPG that promises 40 hours of gameplay must be superior to one that offers a mere 20, right? Not quite. The fallacies here are obvious enough. For example, what good is 40 hours of content if only 20 are worth paying attention to? Or what if a game takes ten hours to run through, but is eminently replayable? Despite these and other valid arguments, many gamers, especially in recent years, have subscribed to the 'longer is better' school of thought, without really considering what 'longer' actually means."
First Person Shooters (Games)

How id Lost Its Crown 164

The Next Generation site has an editorial up by veteran animator Steve Bowler discussing the loss of prestige id has suffered, at least in his eyes, as a result of the latest incarnation of Doom. From the article: "But one day, the industry changed. The consumer changed. It's hard to put one's finger on it. Maybe it was Counter-Strike. Maybe Unreal Tournament. Something happened to the genre between Quake III and Doom 3, and Id somehow didn't take it into account. Call it braggadocio, or hubris, but Doom 3 is no longer the top dog in the FPS market. Yes, it's upsetting. I tried not to admit it either. But it's undeniably true."
Nintendo

Microsoft Developing Games For Nintendo DS 53

DerekJones writes "This week, evidence surfaced confirming that Microsoft is indeed developing games for the DS. It came in the form of two job listings on the official Web site for Rare Ltd., the Britain-based developer of Conker: Live and Reloaded for the Xbox and Perfect Dark Zero for the Xbox 360. Given that Nintendo's handhelds are its main source of revenue, Microsoft creating new content for the DS would be giving ammunition to its archrival in the current- and next-generation console wars."
Real Time Strategy (Games)

Total Annihilation Sequel Preview 51

An anonymous reader writes "Fans of much loved RTS Total Annihilation will be excited to hear that a spiritual successor is in the works under the name Supreme Commander. Information on this title has been scarce until today, when Gamespy released a preview with screenshots galore. The preview contains an overview of the game, the storyline and, coming tommorrow, an interview with Chris Taylor."
Software

Next-Gen Game of Life 99

SQL31337 writes "Jecology is a life simulator created in the spirit of Conway's Game of Life. It touches on many topics such as cellular automata, ecological balance, and the food chain. There is only one type of creature in Conway's Game of Life(CGoL). They reproduce, but do not mutate or evolve. They do not have to find food, but instead simply die based on scarcity or overpopulation. Jecology encompasses these aspects of ecology with a more complex simulation, but retains much of the elegant simplicity found in CGoL. Jecology is not merely a life simulator, but an ecology simulator. It is also an example of a complex system arising from simple rules, as described in A New Kind of Science. Screenshots and info about Jecology here."
Classic Games (Games)

Create New Atari 2600 Games With BASIC 34

2600fan writes "Fred Quimby, a game developer for the Stella Atari 2600 emulator, has released a new BASIC compiler that can be used to create games to run on Stella and potentially on the 2600 itself. The compiler generates efficient assembly-language code in DASM syntax, then uses DASM to make a binary. A bitmapped playfield and easy-to-use scrolling routines are included, and programmers can also add inline assembly language and directly access TIA registers if they please."
Programming

Getting Started with Game Development? 105

Knight2K writes "Recent articles about casual gaming have given me the itch to try my hand at writing some games. I haven't written any since my college projects, and they never followed any formal game design practice or patterns (unless it was unconsciously). I'd like to start just by writing simple board games and card games that my family liked to play that have no digital counterparts as far as I know. Eventually I might want to branch out and do 3D work. I mostly work in Java right now, but I'd re-learn C++, if needed. My question: what books would you recommend to a beginning game developer? Good introductions to game theory would be welcome, but also language or platform-specific suggestions are useful as well: OpenGL, Symbian, C++, Java, J2ME, etc."
Games

How Games And Religion Could Mix 180

An anonymous reader writes "The Passion of the Christ brought in $370 million at the box office. The Left Behind book series have sold over 63 million copies. And Christian Rock is growing more and more popular. But the video game industry has so far ignored the topic of religion. CNN/Money's Game Over column talked with game developers (including id Software CEO Todd Hollenshead and Diablo co-creator Bill Roper) about the reasons behind this - and asked them what sort of game they would make if they were creating one with a religious theme. The answers ranged from a Moses RPG to a faith-based MMO."
Classic Games (Games)

The Making of Maniac Mansion 21

Edge Magazine Online has a piece up discussing the making of the classic title Maniac Mansion. From the article: "Maniac Mansion, then, is a tale of two achievements: one of the engine that would go on, in true Purple Tentacle style, to take on and momentarily conquer the gaming world, the other being an onscreen escapade that would fire the imaginations of all who embraced it, later inspiring a TV sitcom and proving the perfect application, unsurprisingly, for its tailor-made technology."

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