Data Storage

Xbox's DirectStorage API Will Speed Up Gaming PCs On Windows 11 Only (pcgamesn.com) 93

An anonymous reader quotes a report from PCGamesN: Microsoft has finally debuted Windows 11, and it's not just packing auto HDR and native Android apps. The long-teased DirectStorage API that's meant to cut down loading times on gaming PCs much in the same way the Xbox Velocity Architecture speeds things up on Microsoft's consoles is on its way, and it won't be coming to Windows 10 like we originally thought. The Windows 11 exclusive feature improves communication between your storage device and graphics card, allowing assets to load quicker without having to pass through the CPU first. Naturally, this means more time spent gaming and less time reading the same hints as you move from area to area.

It'll work best with systems that are dubbed 'DirectStorage Optimized', containing the right hardware and drivers for the job. If you're more of the DIY type that prefers to build the best gaming PC yourself, requirements demand an NVMe SSD with 1TB of storage or more. PCIe 4.0 NVMe SSDs and the latest GPUs from Nvidia and AMD will offer a better experience, but DirectStorage will still work with older standards like the third generation PCIe 3.0 -- you won't have much luck with 2.5-inch SATA drives, though. DirectStorage will only work with games built using DirectX 12, so there's no telling how many titles will support the feature when you upgrade to Windows 11 for free later this year.

Businesses

Electronic Arts To Acquire Warner Bros Games' Playdemic for $1.4 Billion in Cash (hollywoodreporter.com) 15

Video game giant Electronic Arts has struck a deal with AT&T and its WarnerMedia unit to acquire Warner Bros. Games' mobile games studio Playdemic for $1.4 billion in cash. From a report: "Playdemic is a premier mobile gaming company founded in 2010 and known for its popular, award-winning game Golf Clash," EA said on Wednesday. "Golf Clash is one of the leading mobile games in the U.S. and U.K. and has more than 80 million downloads globally to date."

"We have enjoyed working with the talented team at Playdemic as they have grown Golf Clash beyond all expectations into a hit mobile game with tremendous longevity," said David Haddad, president of Warner Bros. Games. "While we have great respect for the Playdemic team, our decision to divest is a part of our overall strategy to build games based on Warner Bros. storied franchises." EA said the acquisition is part of its mobile growth strategy focused on delivering new experiences for EA's network of nearly half a billion players around the world.

E3

Low-Budget Games Steal Spotlight After Covid Delays Big Names (bloomberg.com) 42

The annual video game convention E3 is normally full of teasers for splashy, graphic-rich games from big-name studios and surprise announcements about new titles. But this year's online-only event was much quieter, with many hot releases delayed as a result of the pandemic. That gave games from independent studios a chance to steal the show. From a report: Some of the most impressive reveals this year were small-scale, indie games that may not have the wow factor of something like Ubisoft Entertainment SA's Assassin's Creed but appealed to fans with interesting story lines, quirky graphics or unusual gameplay. Highlights included Replaced, a gorgeous cyberpunk-themed action game and debut title from Sad Cat Studios, and Twelve Minutes, in which players must break a time loop full of betrayal and murder. The game, from a division of film company Annapurna Pictures, stars Daisy Ridley and Willem Dafoe. Entries like these delighted fans and showcased the breadth of possibilities of video games.

Most years, E3 takes place in Los Angeles, where fans and industry professionals convene at the convention center to play demos and watch trailers for the hottest new games. Commercials and giant posters from expensive series like Call of Duty compete for attendees' eyeballs, and fans come away excited about what's coming in the fall. This year, while there will be Microsoft's Halo Infinite, promised in time for the holidays after a year's delay, Nintendo's highly anticipated next game in the Zelda series won't come until next year. Same with Elden Ring, a much-hyped dark fantasy based on the book that inspired Game of Thrones. Fans didn't seem to mind, and left the show raving instead about Tunic, a Zelda-inspired action-adventure game starring a small fox developed by Canadian creator Andrew Shouldice, and Neko Ghost, Jump, a platforming game from Burgos Games, in which you can shift between 2D and 3D perspectives.

This explosion of independent games, which are usually made by small teams that aren't funded by multi-billion-dollar corporations like Electronic Arts, or Activision Blizzard, is a relatively recent phenomenon. Until the late 2000s, developers mostly had to partner with big publishers to get their games to audiences. The rise of digital distribution on PCs and consoles combined with the increased accessibility of game-making tools such as the Unity Engine have made it easy for solo developers, or two or three people working in a garage, to release successful games on their own. Some companies, such as Annapurna Interactive and Devolver Digital, have thrived as independent publishers, partnering with developers to release exclusively small, creative games.

XBox (Games)

Microsoft is Bringing Next-Gen Xbox Games To the Xbox One With xCloud (theverge.com) 27

Microsoft will let Xbox One owners play next-gen Xbox games through its xCloud service. The news was buried in a blog post recapping Microsoft's Xbox + Bethesda showcase, with the company confirming plans to leverage Xbox Cloud Gaming (xCloud) for Xbox One consoles. That means the 2013 hardware will be able to play Xbox Series X exclusive games from 2021 -- extending the lifecycle of what would normally soon be obsolete boxes. From a report: "For the millions of people who play on Xbox One consoles today, we are looking forward to sharing more about how we will bring many of these next-gen games, such as Microsoft Flight Simulator, to your console through Xbox Cloud Gaming, just like we do with mobile devices, tablets, and browsers," says Will Tuttle, editor in chief of Microsoft's Xbox Wire. Until now, Microsoft had only described xCloud on consoles as a way for players to "try [games] before you download," but it's clear the company sees the service as offering much more. Microsoft originally announced Microsoft Flight Simulator as an Xbox One title, before quietly removing references to the Xbox One launch in December. Microsoft recently confirmed Flight Simulator will now launch on Xbox Series X / S consoles on July 27th.
PlayStation (Games)

'Cyberpunk 2077' Returning To PlayStation Network on June 21 38

Sony will allow "Cyberpunk 2077" to be sold on its online PlayStation store starting June 21, the game's creators at CD Projekt Red said today. From a report: Sales of the buggy would-be blockbuster have been hit hard since Sony delisted the game shortly after its launch. Many fans had high hopes that the game would meet the level of quality of CDPR's last adventure, "The Witcher 3." A reappearance may signal the game is in a viable condition to play.
Games

Amazon Will Open Luna Cloud Gaming To Prime Members Later this Month (engadget.com) 30

Amazon's new Luna game streaming service is offering no-invite access on Prime Day, June 21 and 22. From a report: During that time, Prime subscribers in most of the US will be able to start a 7-day Luna trial, and can now get discounts on a Luna controller and Fire TV bundle. To access Luna currently, you must request an invitation or own a supported Fire TV device. It's available on Windows and Mac PCs, Fire TV, iPhone and iPad (via the web) and on supported Android phones. It costs $5.99 a month to access games including Resident Evil 7, Control, Tacoma, Rez Infinite and Metro Exodus. Amazon is discounting the dedicated Luna controller by 30 percent from today until June 22, reducing it to $49 from the list price $70 for Prime members. On top of that, it's offering the Fire TV stick 4K and Luna Controller in the Fire TV Gaming Bundle for $74, a discount of around $45.
Games

Capcom Sued By Photographer Claiming They Used 80 of Her Photos Without Licensing (polygon.com) 136

Long-time Slashdot reader UnknowingFool summarizes a report from Polygon: Photographer Judy Jurasek has sued Capcom for copyright infringement of at least 80 of her photographs in their recent game, Resident Evil: Devil May Cry and other games. Jurasek claims the textures in the video game where copied from her 1996 book Surfaces which contained 1,200 images of surfaces and textures. The book was sold with a CD-ROM with digital copies of the images. Jurasek's damages could total $12M from Devil May Cry alone.

Jurasek claims that Capcom never licensed the images for use in their video games. The initial filing is over 100 pages with many detailed photographic examples of her claims. Part of her evidence comes from Capcom's 2020 data breach. The data breach leaked among other things files and filenames of images used by Capcom. At least one filename appears to match those found in the CD-ROM from Surfaces.

Jurasek is also seeking additional damages of $2,500 to $25,000 for each used photograph for "false copyright management and removal of copyright management," according to Polygon's report, which says she's alleging her photos were used for "everything from marbled textures to ornate sculptural details that are recognizable and abundant in Capcom games," and even the shattered glass texture used in the Resident Evil 4 logo.

A Capcom representative told Polygon that the company is "aware of the lawsuit" and has "no further comment."
Security

Internal Data From Breach Circulating Online, Cyberpunk 2077-Maker CD Projekt Says (reuters.com) 13

Internal company data leaked during a February security breach is now being circulated on the internet, Polish video games maker CD Projekt said in a statement published on Thursday. From a report: The attack, which compromised some of its internal systems including the source code to its much-hyped game Cyberpunk 2077, dealt another blow to the Warsaw-based business after the game's launch was beset by glitches. read more "We are not yet able to confirm the exact contents of the data in question, though we believe it may include current/former employee and contractor details in addition to data related to our games," the statement said. It added that the company couldn't confirm whether or not the data has been manipulated or tampered with since the breach. Not a good day for game developers.
Microsoft

Microsoft is Building Its Own Streaming Devices as Part of a Major Xbox Game Pass Expansion (protocol.com) 33

Microsoft on Thursday announced plans to expand its Xbox Game Pass subscription service to many more screens, including third-party smart TVs and also streaming devices the company is currently building itself. From a report: Microsoft intends to deliver its subscription platform on less powerful hardware via the cloud, as it does now with Android and iOS smartphones using a beta version of its Xbox Cloud Gaming service. "We believe that Microsoft can play a leading role in democratizing gaming and defining the future of interactive entertainment," said Microsoft CEO Satya Nadella in a prerecorded interview with Xbox chief Phil Spencer. "There are really three key areas where we believe we have an incredible competitive advantage: First, our leadership in cloud computing. Second, the resources we have to build our subscription service, Xbox Game Pass. And third, our overall focus on empowering creators." Microsoft says it's in the process of "working with global TV manufacturers to embed the Xbox experience directly into internet-connected televisions," adding that no extra hardware will be required, save a controller. The company is also "building its own streaming devices for cloud gaming to reach gamers on any TV or monitor without the need for a console at all."
Games

Playdate, the Console With a Crank, Gets July Preorder for $179, Game Details (arstechnica.com) 54

On Tuesday, Playdate, the portable, one-bit gaming system with an analog crank as a primary control option, took one more step toward being a bonafide thing you can buy and crank to your heart's content. From a report: The diminutive portable system's creators at Panic (publishers of games like Firewatch and Untitled Goose Game) hosted their first-ever Playdate Update video today, and they confirmed that the hardware will launch to paying customers "later this year," with preorders beginning "in July" starting at $179. That price will include the system's complete "first season" of Playdate-exclusive games, and Panic had originally pledged to include 12 games in all with the purchase price. Today's presentation included a welcome surprise: double the included games. Now, Playdate owners can expect to get two games a week as free downloads over a span of 12 weeks (which, if my calculator is correct, means 24 games in all). Panic remains committed to its plan to "surprise" system owners with free downloads of entirely new games, so today's video didn't include lengthy game reveals. In the meantime, we've been given 21 of the Season One games' titles, along with a list of participating developers (embedded at the article's end). The indie-heavy developer list includes Keita Takahashi (Katamari Damacy), Nels Anderson (Firewatch), Giles Goddard (1080 Snowboarding), Bennett Foddy (Getting Over It), and Zach Gage (Spelltower), along with tons of lesser-known devs whose work has impressed us over the years at various cons and events.
Google

Google Stadia Heads To Chromecast With Google TV, Android TV Devices on June 23 (cnet.com) 13

Google's Stadia is heading to new devices. On Monday the search giant announced that it will begin rolling out the cloud-based video game service to its Chromecast with Google TV streaming stick as well as a handful of other Android TV-powered televisions and devices on June 23. From a report: Those devices include: Hisense U7G, U8G and U9G Android TVs, Nvidia Shield TV and Shield TV Pro, Walmart's Onn FHD Streaming Stick and UHD Streaming Device, Philips 8215, 8505 and OLED 935/805 Android TVs, and Xiaomi Mi Box 3 and Mi Box 4.
Piracy

ROM Site Owner Made $30,000 a Year -- Now Owes Nintendo $2.1 Million (arstechnica.com) 65

An anonymous reader quotes Ars Technica: The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend himself in the case.

In September 2019, Nintendo filed a lawsuit against Los Angeles resident Matthew Storman over his operation of RomUniverse.com, which offered prominent downloads of "Nintendo Switch Scene Roms" and other copyrighted game files. At the time, Nintendo said that the site had been "among the most visited and notorious online hubs for pirated Nintendo video games" for "over a decade." Storman has admitted that, in 2019, the site made up the bulk of his $30,000 to $36,000 a year in income. This included direct revenue from the sale of "premium unlimited accounts" for $30 per year that provided users with faster downloads and no limits.

By the time Storman signed a September 2020 agreement with Nintendo to shut the site down, he said he was deriving $800 a month from the site. According to court documents, Storman's income is now derived primarily from "unemployment and food stamps."

In a motion for dismissal, Storman invoked the "safe harbor" protections of the Digital Millennium Copyright Act (DMCA), arguing that he was just a neutral service provider for users sharing files. He also pointed out that he had agreed to Nintendo's DMCA takedown requests in the past. During a deposition, though, Nintendo got Storman to admit that he had uploaded Nintendo's copyrighted ROM files himself, obliterating any attempts at a "safe harbor" claim...

While Nintendo originally claimed that RomUniverse was responsible for "hundreds of thousands" of copyrighted downloads, that number was lowered to 50,000 based on evidence gleaned from screenshots of the site. Nintendo argued that each download cost it between $20 and $60 (the average cost of new games it sells) and that it had therefore lost between $1 and $3 million in revenue.

Games

Atari VCS Game Console Finally Launches June 15 (hothardware.com) 45

After being announced in 2017, the Atari VCS game console finally has a launch date: June 15th. HotHardware reports: However, pricing for the Atari VCS might leave many scratching their heads, especially considering that it is retro-centric and uses seriously underpowered hardware compared to modern gaming consoles from Sony and Microsoft. The base Onyx system is priced at $299, while an Onyx or Black Walnut All-in Bundle includes a wireless Classic Joystick and a wireless Modern Controller. Unfortunately, that bundle will set you back an eye-popping $399.

The Atari VCS [...] uses a rather pokey AMD Ryzen R1606G embedded APU. [...] However, Atari says that the VCS can also function as a full-fledged PC. You can even install Windows 10 or Linux on it, turning it into a versatile multimedia computer. The hardware is reportedly capable of running 4K videos and includes a built-in "Vault" containing 100 retro Atari 2600 and arcade games. That's all well and good for those with a penchant for retro gaming, but remember that we're talking about games that debuted roughly 40 years ago. That nostalgia could run a bit thin when you're talking about a device that costs $299 and up.
Atari says over 11,000 of its original Indiegogo campaign backers have already received their consoles. Everyone else will have to purchase directly from Atari or a third party.
Piracy

ROM Site Owner Made $30,000 a Year -- Now Owes Nintendo $2.1 Million (arstechnica.com) 132

An anonymous reader quotes a report from Ars Technica: The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend himself in the case. In September 2019, Nintendo filed a lawsuit against Los Angeles resident Matthew Storman over his operation of RomUniverse.com, which offered prominent downloads of "Nintendo Switch Scene Roms" and other copyrighted game files. At the time, Nintendo said that the site had been "among the most visited and notorious online hubs for pirated Nintendo video games" for "over a decade."
[...]
In providing summary judgment for Nintendo (as noted by Torrent Freak), the judge suggested that this was a clear case of infringement, one in which "there is no genuine issue of material fact that Plaintiff owns the copyrighted works and Defendant copied the works." While Nintendo sought $4.41 million in copyright damages -- or $90,000 each for 49 games -- the judge lowered the amount to $1.715 million ($35,000 per work). That amount should be sufficient to "compensate Plaintiff for its lost revenue and deter Defendant who is currently unemployed and has already shut down the website," the judge wrote. The judge also awarded an additional $400,000 for RomUniverse's use of Nintendo's trademarked box art, down from a massive $11.2 million ask. But Storman avoided a permanent injunction on "future infringement," with the judge suggesting that there was no "irreparable harm" given the monetary damages and the fact that the site had already been shuttered.
Storman invoked the "safe harbor" protections of the Digital Millennium Copyright Act (DMCA), but Nintendo got him to admit that he had uploaded Nintendo's copyrighted ROM files himself. "Another attempted Storman defense based on the 'first sale doctrine' also failed to go anywhere, since the site was distributing copies rather than Storman's personal property," adds Ars.
Games

Big Video Game Leaks Like 'Far Cry 6' Are Nearly Impossible To Stop (axios.com) 23

Big games beget big leaks, especially this time of year when the gaming industry's porous promotional machinery is revving up for the E3 trade show. From a report: It happened again Thursday when eight minutes of Ubisoft's upcoming "Far Cry 6" leaked online, a day before it was supposed to appear. It was deleted in minutes, but thousands still saw it. Big video game leaks are nearly impossible to stop. Companies have tried many things to tighten the pipes, including blacklisting press outlets and suing leakers. But the more prominent the upcoming game, the more people involved, and the higher the public curiosity, the more likely the leak.

"There's just too many opportunities for a mid level employee to have their laptop open on a plane in games," former Ubisoft creative director Alex Hutchinson told Axios, citing the notorious way the name of a previously-secretive mega-game leaked in 2013. (Sometimes those open laptops are on a subway.) The "Far Cry 6" incident appears to involve confusion over a coverage embargo date. The footage was posted to YouTube by Polish YouTuber Patryk "Rojson" Rojewski, who told Axios that he had been provided the clips by Ubisoft under an agreement that said they could run on May 27. Rojewski said he had not been told that Ubisoft changed the date. "I approach my work professionally," he said. Several minutes of video of another upcoming Ubisoft game, "The Division: Heartland," leaked two weeks ago.

Games

Epic Games Launches Unreal Engine 5 Early Access, Shows Massive 3D Scenes (venturebeat.com) 25

After years of work, Epic Games is launching early access for game developers for Unreal Engine 5, the latest version of the company's tools for making games with highly realistic 3D animations. VentureBeat reports: Unreal Engine 5, which will officially ship in 2022, is the company's crowning technical achievement. The early access build will let game developers start testing features and prototyping their upcoming games. Epic isn't saying how long this took or how many employees are working on it, but it's a safe bet that a large chunk of those devs are involved in Unreal Engine 5. It's been seven years since the last engine shipped. Unreal Engine 5 will deliver the freedom, fidelity, and flexibility to create next-generation games that will blow players' minds, said Nick Penwarden, the vice president of engineering, in an interview with GamesBeat. He said it will be effortless for game developers to use groundbreaking new features such as Nanite and Lumen, which provide a generational leap in visual fidelity. The new World Partition system enables the creation of expansive worlds with scalable content.

Developers can also download the new sample project, Valley of the Ancient, to start exploring the new features of UE5. Captured on an Xbox Series X and PlayStation 5, Valley of the Ancient is a rich and practical example of how the new features included with Unreal Engine 5 early access can be used, and is the result of internal stress-testing. The demo features a woman named Echo in a deserted mountain area. The team from Quixel, which Epic acquired in 2019, went out to Moab in Utah to scan tons of rock formations, using drones and cameras. And the artists who created the demo populated the scene with Megascans assets, as opposed to using anything procedural or traditional animation tools.
"We are targeting 30FPS on next-generation console hardware" at 4K output with the demo, said Penwarden. "We expect people to be targeting 60 frames per second. It's really a choice of the the gaming content itself, what you want to target, and UE5 is absolutely capable of powering 60 frames per second experiences. We chose to, in this case, absolutely maximize visual quality. And so we targeted 30fps. But we're absolutely going to support 60 frames per second experiences."

You can view a demo of Unreal Engine 5 running on both the PS5 and Xbox Series X here on YouTube.
Nintendo

Valve Is Making a Switch-Like Portable Gaming PC (arstechnica.com) 59

An anonymous reader quotes a report from Ars Technica: Video game and hardware studio Valve has been secretly building a Switch-like portable PC designed to run a large number of games on the Steam PC platform via Linux -- and it could launch, supply chain willing, by year's end. Multiple sources familiar with the matter have confirmed that the hardware has been in development for some time, and this week, Valve itself pointed to the device by slipping new hardware-related code into the latest version of Steam, the company's popular PC gaming storefront and ecosystem.

On Tuesday, SteamDB operator Pavel Djundik spotted the change in Steam's code, which pointed to a new device named "SteamPal." The name is a derivative of a previously discovered code term, "Neptune," which began appearing in September of last year and came with a "Neptune Optimized Games" string. At the time, curious code crawlers thought this discovery referred to some type of controller. Technically, that's true. The "SteamPal," whose name we're putting in scare quotes because we do not have confirmation of the device's final name, is an all-in-one PC with gamepad controls and a touchscreen. In other words, it looks and functions like a Nintendo Switch (albeit without removable "Joy-Con" controller functionality).

The SteamPal will [feature] a system on a chip likely coming from either Intel or AMD, not Nvidia. (The aforementioned Switch-like PC manufacturers have leaned on both AMD and Intel for their products.) It's unclear whether Valve will release multiple SKUs to offer customers a choice of power level, battery life, and other specs, as other Switch-like PCs have offered over the past year. At least one SteamPal prototype version is quite wide compared to the Nintendo Switch. This extra width accommodates a slew of control options. No, Valve is likely not slapping an entire QWERTY keyboard onto its system, but the company has packed in a standard array of gamepad buttons and triggers, along with a pair of joysticks and at least one thumb-sized touchpad (in addition to the device's touch-sensitive screen). The SteamPal's touchpad is likely smaller than the pair of touchpads that came standard on every Steam Controller. The SteamPal's Switch-like properties will include the option to "dock" to larger monitors via its USB Type-C port, but I don't have firm details on exactly how that connection will work or whether Valve has any plans for an eventual SteamPal dock.

DRM

Xbox Series X DRM Makes It Near Impossible To Play Games Offline (ign.com) 54

It seems that Microsoft's digital rights management decisions for the Xbox Series X are a serious cause for concern. From a report: According to a video from YouTuber and game developer Modern Vintage Gamer, the Xbox Series X is unable to play games without connecting to Microsoft's servers. He tried games off a disc like Rise of the Tomb Raider as well as Hitman 3 and both refused to work offline. While Microsoft recommends keeping your Xbox Series X as your 'Home Console' in its settings, it's a solution that's described as a 'band-aid' as it doesn't seem to work with every game as it should.

Native Xbox Series X physical games like Devil May Cry 5 Special Edition work fine. It installed off the disc and ran as it should offline. This should in theory mean that games that are solely for the Xbox Series X should work both offline and online. However with Microsoft's focus on Smart Delivery, it means that the current crop of Xbox Series X discs that run on Xbox One as well are essentially coasters. All of this essentially means that you won't be able to play your Xbox games when Microsoft decides to take its servers offline.

XBox (Games)

Microsoft Has Turned the Surface Duo Into a Handheld Xbox (theverge.com) 6

Microsoft is updating its Xbox Cloud Gaming (xCloud) app for Android, and it includes dual-screen support for the Surface Duo. The Verge reports: The app update allows Surface Duo owners to use a virtual gamepad on one screen of their device and games on the other. It makes the Surface Duo look more like a Nintendo 3DS than a mobile phone, with touch controls for a variety of games. Microsoft has been steadily adding Xbox Touch Controls to more than 50 games in recent months, including titles like Sea of Thieves, Gears 5, and Minecraft Dungeons. The full list of touch-compatible games is available here, and you can of course just use a regular Bluetooth or Xbox controller to stream games to the Surface Duo.

The benefits of a dual-screen device for this type of mobile experience are obvious. You no longer have touch controls over the top of the game, and your thumbs don't get in the way of seeing important action on-screen. If dual-screen or foldable devices ever catch on, this is a far superior way to play Xbox games without a dedicated controller.

Education

Some Colleges Are Offering Credit for Playing Videogames (msn.com) 82

CalMatters writes: At least six Cal State campuses and nearly all of the University of California campuses have created esports programs since 2015, in which students host and compete in live tournaments, sometimes funded by corporate sponsors. Both Cal State Dominguez Hills and UC Irvine offer certificates in esports, which means students can earn credit for, yes, playing video games.

Educators who support the trend point to the jobs available in gaming and other forms of digital media, while students say esports clubs and classes have given them another way to connect virtually during the pandemic. "Higher ed needs to evolve or die," said Dina Ibrahim, the academic advisor of the SF State esports athletic club and a professor of broadcast journalism. "We need to be teaching students relevant skills, that's going to get them jobs in a rapidly changing landscape...." Ibrahim shared the syllabus for her live stream broadcasting class, which she created after she noticed the effects esports and gaming were having on the field of digital media. In the course, students learn how to market a brand, monetize it, and develop live streamed events using Twitch — an entertainment site mainly aimed at gamers — and other platforms. For their final project, they help organize and market a live-streamed tournament featuring games like Overwatch, Valorant and League of Legends. "What I wanted to do was just provide a venue for students who are doing it anyway, to get credit," said Ibrahim. "And also not just focusing on the gaming community; it's really gaming, plus content creation."

Those skills could help students land their first media jobs, said Mark "Garvey" Candella, director of student and education programs for Twitch... "All the skills that you're learning and using while you participate in gaming and esports are highly transferable and valuable skills in emerging new and digital media," said Candella, who has helped universities establish esports curriculum that uses gaming as a vehicle to teach branding, management and hardware and software knowledge. At Cal State Dominguez Hills, esports academic advisor Ruben Caputo says he's seen 37 students obtain internships based on their work in the program this past year alone... Like other collegiate esports programs, the one at Dominguez Hills started as an informal student club and is now a thriving organization that has obtained sponsorships with companies such as Microsoft and Level Up Esports Apparel. The university is building a new $750,000 esports lab in the campus library, according to the student-run newspaper, The Bulletin. It will be divided into three sections: a classroom, an incubator and a competition area with rows of PCs...

More than 170 schools across the country have varsity esports teams, according to the National Association of Collegiate Esports, but the number with academic programs is much smaller — and students and professors involved in them say they still encounter skepticism from colleagues who see gaming as just a mind-numbing hobby. At UC Irvine, the first California college to pioneer an esports program, students can earn a continuing education certificate but there are no plans to develop a major in the field, said assistant director Kathy Chiang.

"We don't think that there's enough content for that," she said...

Ibrahim argues that gaming "is a huge, profit-churning component of the entertainment industry that can no longer be ignored," adding that gaming students "are getting skills that are going to prime you to work in a very significant industry that's only growing post pandemic."

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