Movies

Gaming Tournament Documentary 13

Simon Bysshe writes "The third film in the "Intel Extreme Edition Challenge" series has just been released as this time the subject is the popular 1v1 game Painkiller. The film features an 8 player "Bloodline" Painkiller tournament with the prize to become a new member of the Four Kings UK squad and travel the world to compete at the CPL World Tour. The last two Intel Extreme Edition Challenge films were downloaded over 500,000 times. The intention of this film is to raise the profile of competitive computer gaming & present it in a way which could be seen by mainstream television audiences. The film is available for download already. (26minutes running time, wmv & divx formats available, 170mb filesize)"
Editorial

Gaming Gaffes of 2004 99

jvm writes "It's about time for the "Best Games of 2004" articles to flood the web, and in preparation Curmudgeon Gamer has assembled Gaming Gaffes of 2004 (alternate link), a followup to our 2003 edition. This year we point to the the EA_spouse blog, the Driv3r review scandal, Sony's hardware missteps, and seven other less than impressive moments from the past year."
Games

Illinois Gov. Seeks Violent Video Game Ban 651

Foobar_Zen writes "Gov. Rod Blagojevich of Illinois has apparently decided to build on past "wins". He seeks to impose legislation that will prohibit the distribution, sale, rental and availability of mature video games to children younger than 18. Breaking of this law would be punishable by up to one year in prison or a $5,000 fine." From the article: "The Illinois Retail Merchants Association blasted the governor's proposal as a way for retailers to become "the violence and sensitivity police for the state of Illinois." Update: 12/16 21:14 GMT by Z : Lum's take on this over at Broken Toys is excellent.
Toys

Bandai SpaceWarp Rereleased in Japan 27

Cubricon writes "One Christmas in the early 90's, my parents ordered a SpaceWarp Set 30 coaster set from a JC Penny's catalog. It was one of the most amazing toys I have ever had, Legos included. A few years later, after many of the pieces were broken or lost, I looked to buy a new set. I was dissapointed to find out that Bandai stopped making the toy. Even though you can find 'new' sets on eBay they cost double or triple the original prices. The good news is that Tanomi is remaking the toy. Presenting... SpaceWarp 5000. Currently, the toy is only available in Japan, hopefully we'll get it here soon."
Star Wars Prequels

History of Star Wars Video Games 241

Leafel writes "UGO has posted a feature on the history of Star Wars video games, dividing the timeline into 4 categories: The Golden Age (up to 1990), The Silver Age (1991-1996), The Gaming Renaissance (1996-2000), Modern Age (2001 on). From the article 'December 2004 saw the latest release in a long line of Star Wars related video games. As a sequel to one of 2003's top role playing games, Star Wars: Knights of the Old Republic II: The Sith Lords has made a lot of Xbox owners and RPG fans very happy. In honor of KOTOR II's release and in anticipation of May's Revenge of the Sith movie event, we take a look at the long history of interactive Star Wars entertainment, complete with all of its highs and lows.'"
Apple

BlitzMax released for Mac OS X 70

Junks Jerzey writes "The long awaited long suspected-to-be-vaporware BlitzMax game programming language has been released for Mac OS X. Linux and Windows versions are set to follow "soon," making this a truly cross-platform, OpenGL-based game development system. Don't be scared by the BASIC monicker: this is a modular programming language that lets you get under the hood if you want, but also includes OOP support and higher-level features. But of course C++ game programmers will still shake their heads in a puzzled fashion, ignoring all the amazing games written by hobbyist programmers. If nothing else, write a cross-platform OpenGL demo in ten lines of code!"
Businesses

Midway Fine with NFL Split 28

JoeyPea writes "As seen on the front page of The Futon Critic and mentioned in this IGN article, Midway Games is apparently fine with EA's exclusive rights contract with the NFL. The complaints on the last Blitz were that there wasn't enough unecessary roughness that the franchise was previously known for. But now it looks like there won't be any pansy hits because of the NFL's licensing rules. The Blitz: Playmakers write-up mentions drug use and off-the-field habits, so perhaps you can expect more realism from Midway without the NFL's license."
Media

Penny Arcade in the New York Times 34

Just a few weeks after our interview with Penny Arcade, the Washingtonians have landed in a feature article on the NYT Technology page (registration required). They even mostly get what the strip is about. From the article: "The strips usually feature the authors' alter egos, Gabriel and Tycho, who exist in a slightly surreal world where obsolete electronic components are drunk, vulgarity and cartoon violence run rampant, vegan damned souls roam and debates about whether the newest video game is awesome or overblown become a matter of life or death."
Businesses

Digital Illusions Won't sell to EA 35

KBV writes "Games Industry.biz reports that EA won't be able to buy Digital Illusions, the makers of Battlefield 1942. The reason is that 28% of the shareholders do not want to make DICE a part of EA, saying that they believe that the developer's performance and future prospects are strong enough to make remaining independent a more attractive option. In particular they cite the planned launch of Battlefield 2 on the PC and Battlefield: Modern Combat on current and next-gen consoles next year."
Role Playing (Games)

Anarchy Online to be Subscription Free 74

According to the offial site, Anarchy Online is removing fees for new users who subscribe to the game between the 15th of December 2004 and the 15th of January 2005. From the release: "We feel very confident in the unique features and heralded qualities of our game, and are now openly inviting everyone playing MMO's to find out what Anarchy Online is all about, completely free of commitment" said Ole Schreiner, Project Director for Anarchy Online. "Not only can we boast of a fantastic game which has been expanding for years, we are also constantly adding exciting new content, progressively making the ultimate sci-fi MMORPG even better." Commentary on the Zen of Design blog.
Editorial

Editorial: On the SpikeTV Video Game Awards 635

The best thing about the SpikeTV Video Game Awards show was that it was "only" two hours long. And that's really sad. Now that the business side of gaming has gained some attention, the next hurdle the gaming industry should be attempting to clear is an artistic one: games will never be seen as equals to movies or television if they and the culture that surrounds them are represented the way they were last night. The industry can do better. Read on for my reaction to last night's train wreck of an awards show.
Emulation (Games)

Emulation and the Video Game Industry 73

bshanks writes "Use of a Game Over: Emulation and the Video Game Industry is a paper which examines the business and legal consequences of emulators. The paper makes recommendations to video game companies on how to adapt to and profit from them rather than fight them." From the paper: " A decade ago, video game emulators epitomized the cutting edge of programming technology. Ten years hence, they are the subject of a heated debate over copyrights and the video game industry's future. Emulators, which provide conversion software that enables games to run on personal computers ("PC's") and other systems or platforms for which they were not originally designed, have become a staple among gaming enthusiasts. Several factors have contributed to the robust market for emulation..."
Games

EA Spouse Posts Plans for Watchdog Organ 87

Jaero writes "The Spouse has a followup post to her "EA: The Human Story" from over a month ago. Not only was it nominated for a Best Software Essay of 2004, but she has revealed plans to start an independent industry watchdog organization called GameWatch.org, meant to monitor the quality of life in the game development world. Anyone will be able to post their story, as well as design the logo (a contest which lasts until January 15th)."
Media

SpikeTV "Video Game Awards" Results 85

Last night SpikeTV aired its second annual Video Game Awards. Commentary is available from the Video Game Ombudsman, who did some live blogging during the event. From his post: "Seven Awards in 50 seconds - And that's including the lame intro. and Bloodrayne's 9 second acceptance "speech" for cyber-vixen of the year. Way to stand there, BloodRayne. The categories and winners aren't even vaguely related. And these are major awards, not the largely immaterial technical awards at the Oscars. Oh well, I guess now they can squeeze in another musical number." Grimwell Online is also available for snarky analysis, as is Buttonmashing.com. For non-flash results, Voodoo Extreme has a list of the winners.
GameCube (Games)

Sticking up for Nintendo 109

Reader jasoncart wrote in to give us a heads up on an editorial over on Ferrago. In it, the author defends Nintendo from its numerous detractors. From the article: "I love Nintendo and make no apology for it. I admit still that they annoy me like no other company in the gaming world. They can be at times simply utterly frustrating, I know that too well, but how shall I put it? Love is true but comes at a price. It's the one that is closest to you that can hurt you most."
XBox (Games)

Taking Halo 2 to Xbox Live 30

An anonymous reader writes "In this new interview, Bungie Studios engineering lead Chris Butcher explains how his team took Halo 2 multiplayer battles to Xbox Live, with minimal glitches. Turns out there are a lot of clever tricks involved." From the article: "It's actually the same network model we used in Marathon back in the day, although Marathon had some bugs in it. The thing with this networking model is if there's a bug in the computer code where two machines could provide the same inputs but get different outputs, there can be problems. There are lots of different ways that could happen."
Music

Final Fantasy Concert Series Coming to the States 194

On February 19th in Chicago, Illinois, a concert series titled "Dear Friends" will kick off a U.S. tour. The music? Music from the Final Fantasy series performed by orchestra. From the press release: "The first FINAL FANTASY concert in the U.S. brought fans from far and wide together in Los Angeles to share in an unforgettable musical experience," said Ichiro Otobe, president and COO of Square Enix, Inc. "We are pleased to announce that, due to the overwhelmingly positive response, a North American tour will soon bring the emotionally moving and powerful scores to fans across the country." This is personally very exciting for me. See you there!
First Person Shooters (Games)

Half-Life 2 Cookies 60

assassingod writes "Have you been disappointed with your Half-Life 2 Collectors Edition box? Troja881 was, so he decided to do what anybody else would do in his situation - he made cookies based on the Half-Life 2 logo. Personally i'm waiting to see some NDS shaped cookies."
Movies

Open Letter to Doom Fans from Script Writer 120

HomeLAN has a reprint of a letter written by Doom movie script writer Dave Callaham. In it he (wittily) attempts to explain why the Doom movie is going to be so unlike the game, and what his role in the creation of the film has been. From his letter: "The screenplay I wrote DOES differ in a number of ways from the games. I want to be very honest and forthcoming in saying that, and I know that I won't make any friends amongst the fans of the game in doing so. But it should be mentioned that it was never the goal of anyone involved in this film, from myself and the producers to the studio to the guys at id, to make a direct film adaptation of the game(s)."

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