PC Games (Games)

X-Wing, TIE Fighter 95 Fixed, Lego Yoda Revealed 33

Swifti writes "Ever since Windows XP was released, the classic games, TIE Fighter 95 and X-Wing 95 [the X-Wing Collector Series and X-Wing Trilogy versions of X-Wing & TIE Fighter], were left incompatible with the new operating system. The issue refused to be addressed by LucasArts whose basic solution was 'Deal with it.' Luckily, a fix was recently released for these two PC games over at LucasFiles, obviously made by a fan. These great games are now compatible with NT/2000/XP systems." Elsewhere, an anonymous reader points to a movie-annotated fan report on the previously mentioned "LEGO Star Wars game being demo'ed" at last week's Comic-Con, including footage of a whirlin' Lego Yoda.
Emulation (Games)

Amateurs Pushing the Dreamcast's Boundaries 236

Wraggster writes "The Sega Dreamcast console, which died an early commercial death, has recently seen some amazing new projects mainly aimed at emulation. Recently, a coder named Bluecrab released a port of the Saturn emulator called Yabause for the Dreamcast. Also, GPF (Troy Davis) has ported the excellent Visual Boy Advance (Game Boy Advance Emulator) to the Dreamcast. Finally, yesterday it was announced that Nincest (Nintendo 64 Emulator), an early N64 emulator that played demos only, has also been ported to the Dreamcast. All the projects are somewhat slow, but the achievement of the work is not to be discounted. Who says the Dreamcast is dead?"
First Person Shooters (Games)

DOOM 3 Final Video Trailer Released 340

Ant writes "A new Doom 3 Final Video Preview/Trailer is now out. It is about 42.5 MB big, 2.5 minutes long, and in Quicktime format. Download it from here (direct link and BitTorrent link), FilePlanet (an account required), or FileShack (an account required)."
Games

Urban Hunt - Another Alternate Reality Game? 14

An anonymous reader writes "Mysterious murders in an abandoned mental hospital, a strange device that reads and records people's dreams, poetry written by dead people, and a reality TV show production company that has pushed the envelope too far and may have a dark secret they are desperately trying to protect. Just what the hell is going on here? It started when "Casting Call" notices for a new reality TV show called "Urban Hunt" began showing up on several popular reality TV fan sites. A secret message encoded into the autoresponder applicants received led to a urban legends website which featured a story about a failed reality TV show called "Dread House" supposedly set in an abandoned mental institution. This appears, on the surface, to be another Alternate Reality Game like the notable and previously Slashdot-mentioned ilovebees Halo 2 ARG, but there are elements that make this game possibly the most realistic and believable yet. So, is it even a game at all? Help us try to get to the truth at the Unfiction forum and game-specific Wiki set up to discuss the conundrum."
PlayStation (Games)

GTA San Andreas Dripfeeds More Info To Eager Public 57

Thanks to GameSpot for its updated preview of Rockstar's ravenously awaited Grand Theft Auto: San Andreas. The article first gets down to basics, explaining: "The state of San Andreas will feature three main cities, each inspired by real-life locales. The city of Los Santos is based on Los Angeles, San Fierro is derived from San Francisco, and Las Venturas will mirror the glitz of Las Vegas", before delving into new mechanics like character strength ("You'll be able to visit one of several gyms spread throughout San Andreas so that you work out to stay in peak physical health"), and comments on audio that lend credence to a rumored partial tracklisting of recent ("Despite San Andreas' superficially hip-hop trappings, the game's soundtrack will feature a full range of early '90s music".) IGN PS2 also has a new hands-on preview, including fresh info on customizable in-game tattoos ("[designed by] Mister Cartoon... [featuring] gang names, guns, and women.")
Wine

On Cedega 4.0 And Windows Gaming 34

An anonymous reader writes "There's a new ExtremeTech article discussing the state of WineX/Cedega on Linux as it relates to Windows gaming. The article suggest: 'As an operating system, Linux has many things to recommend it over Windows. Gaming, alas, is not one of them... We tried Cedega out on three different distributions (and with a bunch of games). The results were decidedly mixed.'"
PlayStation (Games)

Sony Endorsing Open Graphics Format For PS3 191

News for nerds writes "At the tech talk as part of the forthcoming SIGGRAPH 2004 conference on August 11th, an open graphics file format for the interactive 3D [videogame] industry called COLLADA will be unveiled by Sony Computer Entertainment. COLLADA is supported by major 3D toolchain companies including Alias, Criterion, Discreet, Emdigo, Novodex, Softimage and Vicarious Visions. If you combine this with the recent news that Sony has joined Khronos Group to support OpenGL/ES, OpenMAX, OpenVG and OpenML, it seems evident that Sony is quietly fighting back against the loudly trumpeted Microsoft XNA (/. coverage) with its plan of an open game development platform."
PC Games (Games)

DAoC To Ameliorate Level Grind With Giveaways 32

Thanks to an anonymous reader for pointing to a 'State Of The Game' statement for PC MMO Dark Age Of Camelot, courtesy developers Mythic Entertainment, explaining that "We want to go even farther [to accommodate casual MMO gamers] and we will do so over the next few weeks." The "Gift of the Realm" system for the MMO is then explained, in which: "At certain time intervals... players will be able to go to their trainer and receive special rewards for their character. These rewards will include a new experience level as well as gold on a weekly basis. These changes are designed to help the casual as well as the new player succeed more quickly in DAoC." Could this be a solution to help reduce the grind in many MMOs? Update: 07/30 16:05 GMT by S : A commenter points to further details in a follow-up post from Mythic's Matt Firor.
GameCube (Games)

Alien Hominid Breaks New Grounds In Console 2D 22

Thanks to GameSpot for its first look at GameCube/PS2 side-scrolling 2D shooter Alien Hominid, an interesting-looking title that had its genesis after "a rough prototype for the game was uploaded in 2002" to the Newgrounds Flash movie/game website. The article notes: "The core [game] mechanics are clearly inspired by classic 2D shooters such as Contra and Metal Slug. However, while Alien Hominid has obviously been influenced by those games, it doesn't end up being derivative", and concludes of the The Behemoth-developed, American-created title, due out this October: "The straightforward, accessible gameplay found in the various game modes is rock solid and a blast to play. The multiplayer modes are an awesome addition to the mix, and the level editor in the PDA [sub-game] is icing on the cake."
Businesses

Atari and THQ Show Mixed Financials, Game Details 10

An anonymous reader writes "GameMethod reports that for the fiscal 2004 first quarter, Atari announced that net revenues and income were down from last fiscal year, but still positive. Strong sales of [the somewhat controversial] Driv3r for both PlayStation 2 and Xbox are being cited as the main success, but the dip in comparative figures is being attributed to last year's release of Enter the Matrix, Atari's commercially successful (over 5 million units sold), yet critically jeered game. [Atari's Bruno Bonnell commented on the loss of the Unreal license that Epic's proposed deal was 'not acceptable from a profit point of view for our strategy.'] On the flip side, despite a net loss of $3.9 million for the fiscal first quarter of 2005, THQ announced a positive outlook for the remainder of the fiscal year. Full Spectrum Warrior for Xbox drove sales for the quarter, ranking as the top selling Xbox game and the second best selling title for the month of June."
PC Games (Games)

Freeloading PC Multiplayer Party Games 48

Thanks to 1UP for its 'Freeloader' article profiling little-known but free multiplayer party games for the PC. The author explains of the featured games: "All of them are quick to download, easy on the system requirements, free of charge, and support six or more players. Perfect for the next time you throw together a quick gaming session", before pointing to Little Fighter 2 ("Super-deformed kids hitting each other in the face with baseball bats"), Soldat ("about as close as you can come to a side scrolling Quake deathmatch"), and Liquid War ("Definitely the most fun you'll have playing with puddles since you were six.")
PlayStation (Games)

On The Stranger Side Of Oddworld 16

Thanks to Eurogamer for its transcript of Lorne Lanning's talk on new Oddworld Inhabitants game Stranger, taken from a BitTorrent-ed 95mb video file from an EA press event, and available on the same site. Lanning goes into detail on the previously mentioned Xbox/PS2 game, explaining: "The main thing we wanted to accomplish on this title was the genre merging of first person action with first person shooting [and some third-person play] with a whole new twist, which is live [creatures as] ammo, and the different types of strategy that would offer." He further outlines this odd gameplay concept anchoring this non-Munch related, now EA-published title, explaining: "You get your ammo [which includes chipmunks, skunk, and insects, by] hunting little critters, sometimes they're crawling around."
Quake

Doom 3 Hardware Guide Debuts 392

Nosf3ratu writes "Over at HardOCP, the boys have teamed up with id software again to publish the Official Doom 3 Hardware Guide. As the guide states: 'With the prospect of so many new people being brought into gaming by DOOM 3, there will likely be a lot of questions regarding the computer hardware needed to support it.'"
PC Games (Games)

EA Encouraging Playing Hooky from Work? 45

WebGangsta writes "Electronic Arts has proclaimed August 10th to be National Madden Vacation Day. Why? That's the day that MADDEN 2005 is being released, and they want everyone to stay home from work to play football all day. They've even gone so far as to publish fake jury duty summons and sick notes for you to give to your boss." I'd think the giant Madden logo on each form would be a dead giveaway, but they're still fun to print out and adorn your workspace with.
Classic Games (Games)

Favorite All-Time Videogame Box Art Rated 61

Thanks to GameSpy for its feature discussing and rating the best videogame box art of all-time. The author cheekily argues: "Video games have indeed been graced with some wonderful covers over the years, art that you'd be proud to put in a frame and hang on your wall for all to enjoy... Except when girls come over, when it must be hidden in the closet", before highlighting game covers including Pinball Construction Set ("Rather than showcase a typical pinball scene like most pinball games have done, this cover is mostly symbolic"), the non-U.S. cover for ICO ("Impressionistic and surreal, as if it's capturing a moment in fantasy or memory rather than reality"), and DOOM ("Bottom line, this is a classic.") What's your favorite game cover art of all time?
First Person Shooters (Games)

Midway - New Unreal Publisher, Inching Toward Profit? 16

Thanks to Yahoo for reprinting the press release revealing Midway has announced a multi-product agreement with Epic to publish three new Unreal franchise games. The deal is "including Unreal Championship 2 [originally to be published by Microsoft], an Xbox exclusive title scheduled to ship in 2005, and two future installments of Unreal Tournament [previous versions published by Atari] on PC and upcoming next generation consoles." In related news, Midway announced financial results for Q2 2004, with some slightly positive news (the company "expects to have shipped over one million units of NBA Ballers through 2004 Q3"), but disappointment in a "loss [of] $9.0 million", and news that Midway "has moved one of its major releases, Area 51, from 2004 into 2005."
Games

Electronic Arts Buys Criterion, RenderWare 63

CFresquet writes "Gamesindustry.biz reports that Electronic Arts has purchased developer Criterion Software. Criterion is the game developer behind Burnout 3 and 'anticipated first person shooter Black', but also makes RenderWare, arguably the most popular 3rd party game engine solution used in PC, console, and hand-held game development. With this purchase, EA now suddenly has its fingers in the development of many of its competitor's games. Formerly independent studios now find themselves unexpectedly partnered with the gorilla of the industry, and EA could be in a position to leverage its ownership of this technology when negotiating with publishing agreements with studios." Intriguingly, this means that the engine technology powering Grand Theft Auto 3/Vice City (and GTA: San Andreas?) is now EA-owned, though Criterion's David Lau-Kee claims "a win for everybody", arguing the takeover gives RenderWare "the capability to step up today and say to the entire industry, you know, 'We'll help you out?'"
Portables (Games)

Nintendo DS Gets Sleeker Final Design, Same Name 408

Ravi Hiranand writes "Nintendo has announced the final name of their Nintendo DS handheld, and it will be called... Nintendo DS. The final design of the system is viewable on their official site (screenshot) - looks sleeker and far less chunky, but still a bit awkward. There's also an English-language press release full of waffly language, but the only things you need to know are that there are 120 DS games in development (20 from Nintendo) and that the price, release date and launch lineup will be announced later."
First Person Shooters (Games)

Creative Pressures id Software With Patents 339

Cryect writes "Earlier today it was announced by Creative that they would be adding in EAX 3D sound support to Doom 3, and that they had come to an 'agreement relating to Creative's patented shadowing technique [also known as Carmack's Reverse in some coding circles] and id's cutting-edge 3D graphics DOOM 3 engine.' This seemed somewhat suspicious, almost as if id was being pressured, and a quick email to John Carmack from Reverend @ Beyond3d got this reply: 'The patent situation well and truly sucks... It was tempting to take a stand and say that our products were never going to use any advanced Creative/3DLabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users...' There's also some possible prior art [PPT link] to Creative Labs' patent, from a 1999 talk by Nvidia's Sim Dietrich."

Slashdot Top Deals