Games

What's Your Favorite Open Source Game? 149

Carlos Camacho asks: "The Inkubator Project is a website for creating free, Open Source Mac games through a collaboration between experienced and inexperienced developers. As webmaster, I am interested in adding to the seven games we have listed in our link section. So, I would like to ask Slashdot readers for their picks of the best Open Source games. The Inkubator Project focuses on Mac developers, however any game project that uses cross-platform technologies is fine."
Games

On The Secret Life Of Videogame Voice Actors 176

Thanks to GameSpot for its 'Spot On' feature discussing the world of the videogame voice actor, as the article notes by way of introduction: "Their contributions are never seen, but their work can make or break the spell a game casts upon the gamer." The piece continues: "Brilliant performances, like those in Mafia and Freedom Force, help totally immerse players in another reality, while on the opposite end of the spectrum, Magic the Gathering: Battlegrounds and some Resident Evil games have voice work so bad they offer up unintentional B-grade-movie-style chuckles", before ending by pointing out: "A good voice actor can earn between $850 and $1,000 for a four-hour recording session. Well-known celebrities command tens of thousands of dollars for a single session." What are your favorite voice-acting performances in recent games?
Classic Games (Games)

Rare East German Arcade Game Unearthed 368

Lancey writes "While hunting for work stuff I found this press release about an old Soviet games machine, apparently there are only three surviving units from a production of 1500 - most of them were destroyed after the Berlin wall came down. Thought you might find it interesting..." There are screenshots and photos in this BBC story.
Programming

Crunch Tactics a Symptom of a Larger Problem? 63

An anonymous reader writes "One of the brave few: hot on the heels of the recent lawsuit filed against Vivendi Universal for back wages due to a developer who was allegedly asked to alter his timecard, Rob Fahey of gamesindustry.biz has taken the bold step of taking the position that the insane hours game developers are routinely asked to work are might not be in the industry's best interest, and in fact might be less profitable than planning projects well."
PlayStation (Games)

GTA San Andreas Goes Swimming, Gangbanging, Smuggling 81

Thanks to Eurogamer for its article revealing a number of new details on Rockstar's forthcoming Grand Theft Auto: San Andreas, as printed in the UK's Official PlayStation 2 magazine. Topics discussed include the 'invention' of swimming ("We just got pissed off with people saying, 'We can't do swimming'... so if you drive off a bridge you're not going to drown"), the advent of gangs ("You can now recruit a gang and take over territories with them, and then lose territories if you don't look after them. So you've got the idea that bits of the map become personalised to you as much as your own character becomes personalised to you"), and the widening out of the game world ("We love, from a technical point of view, the driving in the open spaces on Smuggler's Run. It's awesome. Now you'll be able to do that in GTA, with all of the GTA gameplay.")
Puzzle Games (Games)

Shuzzle Brings Shadowy Twist To Puzzle Games 13

Lewey Geselowitz writes "A lot of games nowadays have stencil shadows, but they are very rarely there for any reason other than just to look cool. So I wrote Shuzzle, a 3D block puzzle game for Windows where you can't see the objects, only their shadows. This forces the player to conceptually imagine the board and pieces, because they are not given the normal 'crutch' of being able to see them, only their projection from the light. It adds a whole new dimension to the standard 'soma' game and promotes a new form of thought which you cannot find in the physical world. I believe this uses more of the potential of shadows, and I'm looking forward to how they are used in the future, bringing new forms of gameplay, not just pretty pictures. [These are from the same developer who created Quake 2 AbSIRD (a Quake 2 Magic-Eye mod) and Freed Go (Go on a Mobius strip), both previously featured on Slashdot Games.]"
PlayStation (Games)

Sony Shows Wireless Multiplayer, Talkman, New Games For PSP 28

Thanks to GameSpot for its article discussing Sony's showcase of new features/software for its forthcoming PSP handheld, including confirmation that "up to 16 PSPs can connect together using the device's wireless LAN... without the need of a central hub device", as well as "several new PSP games, including a version of the anime-inspired PlayStation 2 shooter Ghost in the Shell: Stand Alone Complex... [and Harvest Moon and Need for Speed conversions.]" 1UP has further information and pictures, including the unveiling of Talkman, new PSP software which "accepts voice input from a microphone peripheral.. [and lets] a multi-lingual cartoon bird named Max... translate comments in one language into another."
Role Playing (Games)

Bethesda Licenses Fallout Franchise, To Make Fallout 3 272

An anonymous reader writes "According to an official press release, Bethesda will now develop and publish a brand-new version of Fallout 3, after the company 'licensed the rights to the Fallout [videogame] franchise from Interplay... with the option to develop and publish additional sequels.' Interplay, who is presumably licensing out its IP due to recent financial difficulties, is keeping the rights to its theoretical Fallout MMO concept, however, and this new attempt at Fallout 3 from the Morrowind developers doesn't look to be using code/assets from the previously half-completed Black Isle version."
Games

On Gay Themes In Videogames 164

shadowcabbit writes "Gamespot's most recent GameSpotting covered a wide range of topics, but probably one of the most intriguing among them is the examination of homosexual themes in video games. The article raises a few interesting questions, such as 'how much longer until an explicitly 'gay' game comes out?', but oddly focuses on male homosexual relationships, claiming them to be a way to entice female players; and mentions that while the main purveyors of homosexual content in games are Japanese companies like Squaresoft and NEC (who made the infamous Chou Aniki series), U.S. producers are starting to slip in some risque content, citing Temple of Elemental Evil's 'gay pirate' Bertram, and Will Wright's The Sims not balking at same-sex couples adopting a child character." We've previously covered another article on a similar subject.
PlayStation (Games)

PlayStation 3 To Debut at E3 2005 327

Yorrike writes "According to the BBC, Sony are planning to officially reveal the PlayStation 3 at the E3 Expo in May 2005. They're obviously not wanting to be outdone by Nintendo, who announced the same plans for the GameCube successor, as well as Xbox 2's rumored debut around that time. Looks like E3 2005 is going to be a biggy." Worth noting that's not the ship date, but when people will see it.
PlayStation (Games)

Shin Megami Tensei Nocturne And Tokyo Culture 16

Thanks to QuarterToThree for its article discussing the cultural relevance of forthcoming PS2 RPG Shin Megami Tensei: Nocturne, being released later this year in the States by creators Atlus. The author notes: "As some movies and novels are undoubtedly based around the various subcultures which spring up in these popular cities, MegaTen's soul is firmly based in Tokyo and some of the subcultures therein", and continues with regard to the mature plots of the series: "MegaTen games [which include U.S.-released side-story Persona 2], but more specifically the main series in Shin Megami Tensei, are concerned with weighty, thematic, thick, convoluted moral themes. It organizes modern and old religions and mythologies into areas where people insecure in their beliefs might be uncomfortable." In a related article, 1UP has an interview with MegaTen series composer Shoji Meguro, including samples of his work for Shin Megami Tensei: Nocturne.
PlayStation (Games)

PSP Launch May Be Hurt By Lack Of Games? 38

Thanks to Bloomberg for its article discussing a seeming lack of development kits for Sony's forthcoming PSP handheld, and the logical possibility the system "may be hampered by a lack of new games" when the handheld "goes on sale in Japan before yearend." According to the news article: "Sony has yet to send the final development kits for PlayStation Portable to any of its outside game publishers, said Yoshiko Furusawa, a spokeswoman with Sony Computer Entertainment in Tokyo. Sony had already sent the final kits to publishers for its best-selling PlayStation 2 home video-game console at a similar stage before its debut in March 2000, Furusawa said." Hirofumi Otsuki of Sega added: "We don't know if we'll meet Sony's schedule... PlayStation Portable details still seem to be in development."
Puzzle Games (Games)

On Online Backgammon And Gaming Addiction 42

Thanks to the New York Times for its article (free reg. req.) discussing game addiction as it relates to playing backgammon online. The author, who found "a deep, narcotic satisfaction in online backgammon" at sites such as Itsyourturn.com and DailyGammon, tries to discuss what gaming addiction is, and whether it's healthy. Dr. Eric Hollander, the director of the Compulsive, Impulsive, and Anxiety Disorders Program at the Mount Sinai School of Medicine, argues with regard to this addiction: "Everyone has their own optimal level of arousal... If you're understimulated, you're bored, and if you are overstimulated, you're uncomfortable. This is a way of regulating that process." [However, Dr.Hollander did also say "I recently got a BlackBerry, and I have this compulsive e-mail checking [habit] now."] Can you relate these 'casual game' addictions to more often discussed MMO addiction, and if not, how do they differ?
Portables (Games)

DS Ideas To Maximize Dual-Screen Gameplay? 92

Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?
Role Playing (Games)

Independent Adventure Gaming Gets June Update 4

Thanks to DIY Games for its update on last month's free graphical adventure and text adventure releases, as "some older games gained recognition, and some newer ones may soon follow their example." Among the highlights was the previously DIY Games-referenced title A Case Of The Crabs, "One of the rare Flash [graphic adventure] projects... [that] deserves your attention" and which "got first featured in The New York Times Circuits sections, and later became no. 7 in the top 100 on-line games at FHM.com." Elsewhere, "The Adventurers Underground published an excellent article about The Reality on the Norm", a "a series of [graphic adventure] games based around a fictitious town." Finally, and oddly, the Adventure Game Studio software spawned the decidedly non-traditional Mafioso Over Kill, a "rail shooter, reminiscent of the Virtua Cop arcade games."
Role Playing (Games)

Japanese Not That Interested In Online Videogaming? 65

Thanks to Video-Fenky for its weblog entry detailing the results of a Japanese survey about online gaming. When asked: "Have you ever played a premium online game?", 54.3% of the 300 Japanese net users surveyed said "No, and I have no plans to", increased from the previous year's survey and "now the majority." In addition, the question "What do premium online games need to become more popular?" elicits 56.0% suggesting "Better prices", and 20.3% want "Better payment systems." Apparently: "The [Nikkei-relayed report] concludes that while Japan's net infrastructure has improved greatly over the course of a year, work remains to be done on more useful payment systems and more interesting content."
NES (Games)

Jaleco Borrows PocketNES Emulator Source Code 102

Thanks to Waxy.org for its story discussing Jaleco's apparently legitimate use of the public domain PocketNES emulator in a Game Boy Advance game without explicit permission, explaining: "While the emulation community was outraged, the emulator's programmer felt a bit differently." The article notes: "Like the recent Classic NES Series, Jaleco Entertainment's Jajamaru Jr. for the Gameboy Advance is a nostalgic reissue for the Japanese market... [that] includes five different emulated classic NES/Famicom titles from Jaleco's library: Ninja Jajamaru, Jajamaru's Great Adventure, Exerion, City Connection, and Formation Z." Although "Emulation fans were upset, with cries of copyright infringement", the emulator's author responded: "Yes, PocketNES is public domain... I wanted it to be public domain. This 'Jaleco incident', in fact, is the very reason I wanted to make it FREE (as in public domain) rather than 'GPL free' (strings attached). I'm not a fan of the GPL, I think it's selfish."
Classic Games (Games)

Homebrew Game & Watch Games Make Debut 69

Kojote writes "The latest PDRoms Coding Competition has just finished. The idea was to write a homebrew Game & Watch-style freeware game for handhelds or consoles, and there were a total of 24 freely downloadable submissions. In detail, there were 10 Game Boy Advance entries, 8 GP32 entries, 3 Gameboy Color entries, 1 Genesis/Megadrive entry and 1 Neo Geo Pocket Color entry. The winning entries were headed by Beer Belly Bill (GBA) by Metalvotze. If you don't have real hardware to test the entries, you can use emulators such as VisualBoy Advance (GBA/GBC) and GeePee32 (GP32). Have fun!"
Censorship

ESRB Responds To Mixed Review From FTC 35

Thanks to GameSpot for its interview with Entertainment Software Rating Board (ESRB) president Patricia Vance, following yesterday's publishing of a 'Marketing Violent Entertainment To Children' report [PDF link] by the Federal Trade Commission. The report's findings are discussed by 1UP, noting the FTC "still gives mixed marks to the American games industry when it comes to marketing mature games to a younger audience." Vance indicates that "ESRB's focus will continue to be on getting retailers to display signage at the point of purchase that increases awareness and use of the rating system", although, even after improvement over previous years: "69% of survey participants (aged between 13 and 16) were able to buy an M-rated game without hindrance, including 55% of unaccompanied customers." Outside of the ESRB's duties, "The FTC's chief sticking point was still with the placement of [M-rated] videogame advertisements... [which] still frequently appear in enthusiast gaming magazines and other publications technically aimed at a teenage audience."
PlayStation (Games)

Sony Delays PSX To 2005 In U.S. 19

Thanks to Bloomberg.com for its story revealing Sony is delaying the American release of its PSX PlayStation 2/digital video recorder combo device until 2005, allegedly "because the device may not appeal to U.S. consumers", according to the article. Dick Komiyama, although not explicitly stating these worries, said: "We're working very hard to make the technology feasible for U.S. consumers", and analyst Masayuki Ito argued: "'Delays give a bad impression... Investors probably didn't have high expectations for the product' because it has had little appeal in Japan." We recently discussed the debut of an enhanced PSX in Japan, as well as earlier issues with last year's Japanese launch.

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