Games

Hide and Go Sneak - The Rise Of Stealth Gaming 73

Thanks to Slate for its article discussing why stealth elements are now integrated into some of the most interesting new videogames. The author argues: "10 years after Doom, the rampant weapon-play can start to seem tedious. Kill your enemies, reload, kill some more, reload - man, what a drag. You become a pacifist for the weirdest possible reason: not because the virtual violence seems so awful but because it's so bloody repetitive", before suggesting that, although "many of these games do, in the end, require you to resort to at least some violence", an "unexpected benefit" of stealth titles such as Thief: Deadly Shadows is that "Your aesthetic experience becomes much better. Most lightning-fast 'twitch' shooter games are so fast-paced you barely have time to notice how wonderfully detailed the 3-D world is... Stealth turns gamers into tourists."
Graphics

PS3 Production Starts In 2005 With XDR DRAM 29

News for nerds writes "According to Mr. Goto @ Impress PC Watch (Japanese article), Rambus Developers Forum Japan 2004 was held this week in Tokyo to show the roadmap of XDR DRAM, the memory chip in the Sony PlayStation 3 console, and SCEI did the keynote speech; the next-gen interactive console will be able to render in real-time, unlike current pre-rendered content playback machines. XDR DRAM production start deadline is still set at mid-2005 by Toshiba, Elpida and Samsung, which means that production of PS3 itself starts in 2005 and the console will be shipped in late 2005 or early 2006, as Cell is already sampled. Mr. Goto has revealed another insider news; single XDR DRAM chip in PS3 was changed to 256Mbit from expected 512Mbit. It means either of the 2 scenarios - (1) Total memory in PS3 was reduced from 256MB to 128MB (2) Memory bandwidth in PS3 was raised from 25.6GB/sec to 51.2GB/sec (RADEON X800 XT has 35.8GB/sec). Since Toshiba put the same potential market forecast per bits at RDFJ 2004 as in 2003, (2) is likely."
Education

Nobody Gets a Tan at Video Game Camp 30

theodp writes "Kids at NYU's Intensive Video Game Creation are trading open lakes, green mountains and plentiful daylight for air-conditioned classrooms in the city. Those attending the $5,125, five-week camp - all guys aged 15 to 20 - will use the Center for Advanced Digital Application's facilities to learn the techniques behind Doom, Quake and Madden. It's the first summer camp for game builders on the East Coast. Last year, WA-based Digipen held its first video game creation camp in California, and the University of Illinois hosted one for girls."
The Internet

Game Biz Squeezing Revenue From On-Demand Digital Subscriptions 11

Thanks to Yahoo/The Hollywood Reporter for its article discussing the digital distribution of older mainstream video games, in a continuation of a previously discussed story about digital 'gaming on demand' subscription services. Yoav Tzruya of content aggregator Exent points out some major ISP advantages: "Users who subscribe to games on demand services are 75% less likely to switch to other broadband providers", and claims (though the article also mentions "on Yahoo, the Top 10 games on demand titles are invariably popular 'hardcore' games") that: "We approach a different set of gamers who don't go into the stores that sell games. More than 50% of the games on demand customers are women, and we have quite a few who are 25-plus years old. We are approaching different decision makers and different budgets."
PlayStation (Games)

SNK Execs On Game Piracy, Sony Approval Issues 48

Thanks to SPOnG.com for its interview with SNK's Yoshihito Koyama and Shinya Morishita about the veteran developer/publisher, with topics including the death of the classic Neo Geo MVS cartridge system ("There is no reason why the system could not be used now and in the future... we have not been held back by the hardware platform we use. The main problem is the pirates"), and the scale of the piracy that prompted it ("We released King of Fighters 2003 in Japan. Within two days we were seeing copied versions of our [cartridge] from China hitting the open market across Asia... Our game [ROMs] have also been spread across the Internet, another reason why enhanced hardware technology will help us.") Eurogamer also has another SNK interview, similarly conducted on the occasion of SNK's European publishing deal with Ignition, which talks PlayStation 2 game approval issues, mentioning: "With Sony you have to think about SCEA [Sony America] approval because they don't like 2D games, but SCEE [Sony Europe], they accept 2D games for release, but SCEA say 'no, they must be 2 in 1', or something like this."
XBox (Games)

Xbox Live Gamertag Switch Causes Nickname Anguish 36

Thanks to TeamXbox for its story discussing issues requiring some Xbox Live players to switch their GamerTag name IDs, since, according to Microsoft: "There are many names on the Xbox Live service that are extremely similar to other Gamertags (in most cases differentiated by only a single space.)" Some gamers who have had the same nickname for almost 2 years are understandably upset, though Microsoft is offering "a free game... [and] 1 year subscription to Xbox Live" by way of compensation. An official Microsoft spokesperson on the Xbox.com messageboards indicated: "This problem has nothing to do with the way we code...it's what we need to do to normalize data as we connect to other partners that need to work w/ [Xbox] Live... We are very upset that we had to do this" - some commenters claim (though it's not been specifically stated) that EA's upcoming Xbox Live debut has helped precipitate the name switch.
Censorship

Los Angeles To Impose Restrictions On Gaming Cybercafes 30

Thanks to the L.A. Daily News for its story discussing new safety-related restrictions for cybercafes in Los Angeles, including "restricted hours for children, video surveillance and interior waiting areas." Apparently: "Council members voted 11-0 to place rules on roughly 30 cybercafes in Los Angeles that draw a primarily teenage clientele to play video games on high-speed computers linked to the Internet", following "a melee outside the NetStreet Cafe in Northridge [that] left two people injured in December 2002 [and was linked to Counter-Strike in some stories]." Councilman Greg Smith commented: "Cybercafes are not inherently bad or troublesome, it's the attractive nuisance that they provide to children... It's just the nature of the beast that they draw people late at night and provide a place to go that may attract problems." Update: 07/08 23:56 GMT by S : A commenter points to a detailed analysis of the requirements from someone involved in the negotiations, who concludes: "This is actually a victory for the nascent and struggling [cybercafe] industry."
First Person Shooters (Games)

Videogame Speed Running Speeds Up A Notch 60

Radix37 writes "The PlanetQuake-hosted Speed Demos Archive, dedicated to 'trying to complete a videogame in the fastest time possible', has been updated with an improved speedrun of Half-Life in 0:45:45, over 5 minutes faster than the previous run - some more crazy level-skipping shortcuts were added to cut the time by so much, and there's very detailed commentary from the creator. The Metroid Prime record was recently dropped to 1 hour 4 minutes from 1:17 by a lot of new tricks and exploits, too. Also of note, recent improvements on Super Metroid, on Metroid Zero Mission, and, interestingly, on Super Mario 64 (including a glitch collecting 'only 16 stars' instead of 70) have been impressive."
PC Games (Games)

Sony Online Giving Away Everquest Trilogy Trials 56

mattwarden writes "With the release of EverQuest 2 slowly approaching, Sony Online has decided to provide a free PC download of EverQuest Trilogy that comes with 30 days of free gameplay. [EverQuest Trilogy is EverQuest Classic, plus two expansion packs, The Ruins of Kunark and The Scars of Velious.] However, you are restricted to one server, which seems to be designated as the freebie server (which somewhat brings up memories of eating at the kids' table). Cautionary note: EverQuest can be highly addictive. Consume in moderate dosages."
United States

The Man Who Knew Too Much 655

theodp writes "For thrilling competition, Slate says the Tour de France pales next to the 25-game reign of Jeopardy! supercontestant Ken Jennings. The 30-year-old software engineer has won a total of $788,960, beating the previous record-holder by a margin of over $600,000. Watching KenJen play is like witnessing any great athlete in top form: He's the Michael Jordan of trivia, the Seabiscuit of geekdom, and his antics have once again made Jeopardy! required viewing. (Update: 26 wins and $828,960: 'When Jennings ran the Marvel comics category during the second round, host Alex Trebek asked: Have you done anything besides read comics? It pays to be a nerd, Jennings responded.')"
Anime

Anime 'Visual Novel' Game DVDs Debut In West 68

Thanks to Insert Credit for pointing to a Namako Team story revealing new Japanese 'visual novel' DVDs coming to the West via publisher Hirameki. Insert Credit explains: "Hirameki has been slowly releasing English-language ports of Japanese dating sims in the US. They play basically the same on a PC, DVD player, PS2 or Xbox [using Dragon's Lair style branching narrative], which is the appeal of the format." The new "Summer 2004"-due DVD releases include the wonderfully named Tea Society Of A Witch, as well as Hourglass Summer, apparently "A summer vacation that crosses the boundaries of space and time."
PlayStation (Games)

Swingin' Ape Takes Over StarCraft Ghost Development 20

Thanks to IGN PS2 for its news story discussing Blizzard's appointment of developer Swingin' Ape Studios, creators of Metal Arms: Glitch In The System, who will "henceforth develop StarCraft: Ghost, the oft delayed third-person action / adventure adaptation of Blizzard's acclaimed RTS franchise." The story notes: "Just two weeks earlier it was announced that Nihilistic, Ghost's former developer, would no longer be at the helm of the project. Nihilistic's departure was said to be the result of timing issues", and furthermore reveals: "Swingin' Ape will in the future collaboratively develop multi-platform titles with Blizzard based off Blizzard licenses."
First Person Shooters (Games)

Counter-Strike Source Beta Set for Late Summer 225

fistfullast33l writes "Valve has announced via Steam that a Beta version will be launched for Counter-Strike: Source, the multiplayer counter-terrorism mod that will now be updated for release with the Half-Life 2 powering Source engine. It is expected to be kicked off around late summer. Apparently: 'The beta will first be open to subscribers of the Valve Cyber Café Program, and then extended to owners of Counter-Strike: Condition Zero.' Seems like a good time to find out where the nearest gaming parlor is." This move is interesting in light of allegations of Valve bullying cybercafes - we also recently covered the South Korean unveiling of Counter-Strike: Source over at Slashdot Games.
Games

WineX Install Goes Sour for LinuxWorld Editor 131

jg21 writes "LinuxWorld's gaming industry editor apparently grappled with TransGaming's latest WineX release, now renamed Cedega 4.0, to such an extent that she "lost" half a day of her life. A trip to the Dark Age of Camelot site for a 7-day free trial ended in tears and installing Diablo II didn't go much better. Dee-Ann LeBlanc may have coedited Linux for Dummies, but she suffered more black screens than a multiplex during a power outage. Is the problem simply that she uses Fedora Core 2 - can't someone help her out?" Are these one-off problems, or symptomatic of a bigger issue?
Classic Games (Games)

Classic Gamer PDF Magazine Hits Second Issue 21

Skyler writes "The second issue of the recently revived, formerly paper-only Classic Gamer Magazine is now online as a freely downloadable PDF. The cover story for this issue discusses the history of James Bond videogames, but that's just the beginning, as this issue is chock full of gaming articles, reviews, classic ads, and much more." We previously covered Classic Gamer's debut PDF issue - the UK print magazine Retro Gamer is also worth seeking out if you enjoy this type of rampant gaming nostalgia.
Editorial

The Political Games Surrounding Video Games 95

Rayonic writes "We all know the issue surrounding those who want to ban violent games, but a TechCentralStation editorial asks - can playing war games influence your political sensibilities? The media, for instance, are usually very ignorant of what goes on during military maneuvers. But a few days of playing Ghost Recon or America's Army might make you more knowledgeable than the average reporter (or even lawmaker), as the writer argues that 'the spread of military knowledge via wargaming might lead to political changes in the way war is perceived by Americans'."
NES (Games)

More Classic NES Titles For GBA Announced 100

Thanks to Nintendojo for its list of the latest NES titles to be re-released on the Game Boy Advance in Japan. Though "it remains to be seen if any of these particular games will make it to North America", highlights include "Super Mario Bros. 2 [Japanese version], Zelda II: The Adventure of Link, Metroid, Kid Icarus, [and] Castlevania." We've previously covered earlier NES Classic iterations - in a similar vein to a recent GameSpy article, how many dollars would you actually spend on these NES re-releases for GBA?
PlayStation (Games)

Tekken 5 Arcade Debuts, Shows Off ALL.Net Networking 20

Thanks to 1UP for its pair of articles discussing initial details and new character listings for Namco's arcade fighting game Tekken 5, listed as "Arcades in 2004, Console in 2005." In the burgeoning Japanese arcade market: "Namco plans to initially market Tekken 5 to Japanese arcades as a package of two linked cabinets and an attached 42-inch plasma TV monitor. All told, the set will run operators 3,129,000 yen (about $28,500)." It's also noted: "Each cabinet will also be equipped with a card reader to let players take advantage of the [recently announced, Sega-Sammy partnered fiber-optic network] ALL.Net online rankings, character customization, and ghost character system."
United States

DARPA Funds Game To Teach Arabic To Army 82

finnhart writes "According to a [free reg. req.] New York Times article, DARPA (the Defense Advanced Research Projects Agency) has funded a project at the University of Southern California's School of Engineering to create a 'virtual camp' in which US soldiers can learn to speak Arabic, as well as learn local customs: 'All discussions with the villagers will have to be conducted in Arabic, and Sergeant Smith must comport himself with the utmost awareness of local customs so as not to arouse hostility. If successful, he will be paving the way for the rest of his unit to begin reconstruction work in the village'."
Puzzle Games (Games)

World Computer Chess Championships Underway 230

azaris writes "While the FIDE World Championships for human players in Tripoli, Libya are down to the last two contestants, the computers are playing their own 12th World Computer Chess Championship in Ramat-Gan, Israel. How will the open source chess engine Crafty do against the proprietary closed engines? Will the computers play more interesting chess than their human counterparts?"

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