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Politics

Political Protests Are Now Happening in Videogames (forbes.com) 184

Business Insider reports that some players are adapting their avatars in the game world of Animal Crossing: New Horizons to show their support for the Black Lives Matter movement in the real world: In "Animal Crossing: New Horizons," players are creating customized signs and clothing for their game characters that say "BLM" and depict symbols of "No justice, no peace...." Anyone with access to a Nintendo Online account can host an online protest in the game; one such virtual protest was held on June 7.

As there's a limit of only eight players allowed to be on another player's island at a time, interested players were directed to a site which put folks in line to gain access. When the player's turn came, they were given a special code needed to enter the island. The protest host made customized signs, pillows, and memorial photos, and carved out a special path and area on their island to hold the sit-in protest. Players were encouraged to bring in-game currency (also known as bells) to the island, which would be converted into a charity donation by the host in the name of the player who contributed. This protest raised money for six different charities. including the NAACP, the National Bail Fund Network, and the Southern Poverty Law Center.

Meanwhile, Forbes reports: Roblox, a popular game among children and early teens that announced 100 million active players last year, has become a small-scale battleground in the upcoming U.S. presidential elections. The BBC is reporting that hackers are taking over accounts to spread pro-Trump propaganda, dressing them up in red hats like Trump supporters and putting pro-Trump messages in profiles...

There are ton of posts on social media from players who say that their accounts have been hacked, and Gamespot notes that since Roblox accounts are indexed by Google, it's easy to see a ton of accounts featuring the same message in the "about field": Ask your parents to vote for Trump this year!#Maga2020. A search on Google yields about 1,800 results... They also appear to be spamming friend requests and friend lists to send out pro-trump messages far beyond the single hacked account.

Role Playing (Games)

How Crowdfunding Transformed Tabletop Board Games (npr.org) 24

The board game Frosthaven has become Kickstarter's "most-funded board game on the site ever, with nearly $13 million pledged toward funding the game's development," reports NPR. "Only two projects have ever crowdsourced more funding on the site."

NPR sees a larger trend: Frosthaven's success seemed to exemplify a shift that has been happening in the tabletop gaming community for years: toward games that are not only focused on strategy and adventure, but also a new type of funding model where fans have more say than ever in which games move from the idea stage to their living rooms. And hobbyist tabletop games are a different breed of entertainment altogether. For many of these smaller games, funding from fans has proved essential... These makers have become part of one of the country's most popular quarantine hobbies, but they've done so through a mini-economy that relies on crowdfunding sites like Kickstarter...

Creators use Kickstarter like a social media site, an advertisement and a fundraising tool all in one, and they use it more successfully than nearly any other game creators on the site. In 2019, fans pledged more than $176 million toward tabletop games — up 6.8% over the previous year, according to Kickstarter data gathered by the entertainment site Polygon. In all, more than 1 million people pledged to games on the site last year... "For the board game community, there's a culture of looking on Kickstarter ... and being more willing to fund things," said Isaac Childres, the CEO of Cephalofair Games and creator of Forge War, Gloomhaven and Frosthaven. "It's like a larger avenue for board game creators to use that automatically picks up a following."

This is what makes Kickstarter so attractive to individual makers and less attractive to other gaming industries — like video game makers. It takes a lot of startup value to create your own video game, for instance, but for board games, you only need a good enough idea and a well-placed Kickstarter page to gauge public interest... [T]here are drawbacks to the funding technique, too. Creators are responsible for everything if their goals are reached. They have to print the games and send them to their customers on their own — a process that can be grueling, time-consuming and even detrimental. One board game creator miscalculated the amount of money it would cost to ship games and lost his house due to the unexpected financial burden.

But, for many creators, the positives outweigh the negatives. Childres said it's hard to imagine where he might be without crowdfunding. Offering his game Forge War as an example, he said had he "somehow found the money to publish it on my own and get it into stores, I don't think anyone would have paid attention to it."

Now, he's one of the most successful hobbyist tabletop board game creators in the country.

Businesses

Ubisoft CEO Lays Out a Plan To Change the Company's Toxic Culture (engadget.com) 79

A week after launching investigations into many claims of harassment and misconduct, Ubisoft's CEO gave an update on what the company is doing to change things. From a report: In a letter posted on its website and emailed to employees, Yves Guillemot said "the types of inappropriate behavior we have recently learned about cannot and will not be tolerated." That's sharply in contrast to reports from employees and statements posted internally, citing complaints made to HR in the past that they said have been ignored. Even today, Chelsea O'Hara, touted as a success story of the company's mentorship program, wrote extensively about the reality of her experience at Ubisoft where she felt marginalized and exploited. Beyond the ongoing investigations, Ubisoft says it has set up an online confidential alert platform where people can report harrasment or other inappropriate behavior, that's run by a third party. Guillemot also said they will shake up the Editorial Group that oversees creative decisions, which Kotaku notes has a roster made up exclusively of white males.
The Almighty Buck

Next-Gen Console Games Will Be $10 More Expensive (thegamer.com) 89

If NBA 2K21 is any indication, the price of $59.99 new console games is about to be over: "NBA 2K21 will cost $69.99 on PS5 and Xbox Series X, an increase of $10 compared to the recommended price for the current generation's AAA titles," reports TheGamer. From the report: NBA 2K21, which will be released across both generations, will cost $69.99 on PS5 and Series X. That's $10 more than the game will cost on PS4 and Xbox One. $59.99 is and has been the standard for AAA titles throughout the course of the current generation of consoles, and the generation before that for that matter. Although a recommended price of $69.99 might not apply to all of the next-gen's top titles, NBA 2K21's pricing certainly implies that will be the case. Comments from others in the industry have also hinted that the price will be upped across the board.

Former PlayStation exec Shawn Layden suggested during a recent interview that the price of next-gen games would have to be increased. Either that or the length of AAA titles would have to be shorter. For games like NBA 2K21, that isn't really an option. Chances are developers won't want to sacrifice storytelling just so they can charge less for a game, so be prepared to pay a little extra for quality games in the years to come.

Television

'Fallout' TV Series From 'Westworld' Creators In the Works At Amazon (hollywoodreporter.com) 27

According to Hollywood Reporter, "Amazon Studios has licensed the rights to the best-selling video game franchise Fallout, with married writers and showrunners Joy and Nolan attached to oversee the potential TV series." From the report: The project is currently in development but has a series commitment penalty attached. That means that if Amazon execs like the script, Fallout would bypass the traditional pilot stage and go directly to series (or if it is passed over, all involved would be paid out as if it had). A writer is not currently attached.

Making its debut in 1997, Fallout is set in the future envisioned by Americans in the late 1940s when the country explodes upon itself through a nuclear war in 2077. The series takes place in a harsh wasteland set against the previous generation's utopian idea of a better world through nuclear energy. Joy and Nolan will exec produce the series via their Kilter Films banner in association with game publishers Bethesda Game Studios and Bethesda Softworks. Kilter's Athena Wickham, Bethesda Game Studios' Todd Howard and Bethesda Softworks' James Altman will also exec produce.

Digital

Microsoft Will Ban Forza Players Who Add the Confederate Flag To Their Digital Cars (theverge.com) 152

Microsoft has just announced it will ban players who use the controversial confederate flag in Forza Horizon and Forza Motorsport, which both allow users to personalize their cars with custom designs. The Verge reports: In a statement posted on Twitter last Friday, Microsoft updated its enforcement guidelines to have a zero-tolerance policy for any player using the confederate flag or other symbols that represent "notorious iconography," including Nazi imagery and the rising sun, which can be a symbol of Japanese imperialism. Microsoft will not automatically ban players that create designs with these controversial images; instead, the original designer will need to be reported by submitting a ticket.
Businesses

Kongregate No Longer Accepting New Games, Shutting Down Forums and Chat (techraptor.net) 17

Kongregate, a video game publisher and web gaming portal featuring over 128,000 titles, announced that many features on the site are going away. The site is no longer allowing uploads of new flash games, and will be shutting down forums and chat services. From a report: Previously, anyone who created a game was able to upload their title for anyone to play, which is why the website has "over 128,000 titles." Another key feature hitting the chopping block is badges. Badges were achievements of varying difficulty, which were periodically added into popular games. Players were granted points upon earning a badge. Kongregate is also famous for its chat features. While playing a game, users can talk with each other in a "chat room." On July 22, most chat rooms are closing down in addition to "non-gaming" forums.

It is worth noting that the company is still supporting Kartridge, a gaming platform where you can purchase titles -- it operates like Steam and GOG. Kartridge has essentially the same features as Kongregate, such as chat rooms and badges; only, this is a curated platform that has downloadable games instead of Adobe Flash. Kongregate also continues to "focus on developing games," according to the post. Most of these titles are on mobile, however, some can be found on Kartridge and Steam, like Realm Grinder.

Games

After Lackluster Launch, Amazon Pulls 'Crucible' Back Into Closed Beta Weeks After Game's Release (geekwire.com) 27

Little more than a month after a much-hyped entry into big-budget video games, Amazon is pulling back "Crucible," its new free-to-play PC shooter, and moving the title to closed beta. From a report: "Crucible" is developed by Amazon-owned Relentless Studios, and in a blog post on Tuesday, franchise lead Colin Johanson cited the need to "focus on providing the best possible experience for our players as we continue to make the game better." The game has failed to generate much positive traction. The Verge said "lackluster characters, combat, and art style made it largely forgettable" and that "Crucible" also suffered from "a bit of an identity crisis by trying to be a bit of everything at once." According to Business Insider, "Crucible" had around 25,000 concurrent players at peak, the day after its launch. Two days after launch, it had already disappeared from Steam's top 100 -- a list of most-played games on Steam that bottoms out around 5,000 concurrent players. Players who have downloaded the game will still be able to play it through Steam. "One of the biggest changes you'll see is that we're going to schedule dedicated time each week when we as devs will be playing with the community and soliciting feedback," Johanson wrote. "When we exit beta, it will be based on your feedback and the metrics that we see in-game."
XBox (Games)

Microsoft's Second Next-Gen Xbox Reportedly Set For August Reveal (theverge.com) 36

Microsoft's second next-gen Xbox is rumored to be fully revealed in August. According to Eurogamer, the console will be named the Xbox Series S. From a report: Microsoft has been working on this second cheaper next-gen Xbox console for months. A Microsoft document, leaked last week, shed some further light on the company's plans. Microsoft's Xbox Series X devkit, codenamed "Dante," allows game developers to enable a special Lockhart mode that has a profile of the performance that Microsoft wants to hit with this second console. While we've been reporting this performance includes a slightly underclocked CPU, The Verge has seen additional documents that suggest Lockhart will actually have the same speed CPU as the Xbox Series X. The Lockhart console will also include 7.5GB of usable RAM, and around 4 teraflops of GPU performance. The Xbox Series X includes 13.5GB of usable RAM and targets 12 teraflops of GPU performance for comparison.

If the reports are accurate, Microsoft could choose August to unveil this second next-gen Xbox alongside pricing for the Xbox Series X. This second console is designed as a more affordable option, with 1080p and 1440p monitors in mind. Microsoft would have to detail some type of pricing alongside its Lockhart reveal, and it's reasonable to assume it will be heavily tied to the Xbox All Access subscription.

PlayStation (Games)

New Hack Runs Homebrew Code From DVD-R On Unmodified PlayStation 2 (arstechnica.com) 18

An anonymous reader quotes a report from Ars Technica: Nearly 20 years after its initial release, a hacker has found a way to run homebrew software on an unmodified PlayStation 2 using nothing but a carefully burned DVD-ROM. Previous efforts to hack the PS2 relied on internal modifications, external hardware (like pre-hacked memory cards and hard drives), or errors found only on very specific models of the system. The newly discovered FreeDVDBoot differs from this previous work by exploiting an error in the console's DVD video player to create a fully software-based method for running arbitrary code on the system.

Security researcher CTurt laid out the FreeDVDBoot discovery and method in detail in a blog post this weekend. By decrypting and analyzing the code used for the PS2's DVD player, CTurt found a function that expects a 16-bit string from a properly formatted DVD but will actually easily accept over 1.5 megabytes from a malicious source. Sending carefully formatted data to that function causes a buffer overflow that in turn triggers another badly written function to tell the system to jump to an area of memory with arbitrary, attacker-written code. That code can then tell the system to load an ELF file written to a burned DVD-R in the system. Building on previous PS2 homebrew efforts like uLaunchELF, it's relatively simple to use that DVD-R to load homebrew software or even full copies of otherwise copy-protected PS2 games. The exploit is currently limited to very specific versions of the PS2's DVD player firmware (as of press time, firmwares 3.10 and 3.11, when set to "English") found in later editions of the console and won't work in earlier systems. But CTurt writes that he's "confident that all other versions also contain these same trivial IFO parsing buffer overflows" and can be exploited with broadly similar methods. The possibility of similar hacks through the Blu-ray player on the PS3 and PS4 (or the CD player on the PS1) are also being examined by the community.

XBox (Games)

Leaked Microsoft Document Hints at Second Next-Gen Xbox (theverge.com) 21

Microsoft has been planning a second, cheaper and less power next-gen Xbox console. Codenamed Lockhart, it's designed to take most of the key next-gen improvements found in the Xbox Series X and provide them at a lower price point for gaming at 1080p or 1440p. A newly leaked Microsoft document, posted on Twitter, includes references to this Lockhart console and multiple "Project Scarlett consoles." From a report: Project Scarlett was the name Microsoft originally used to reveal its Xbox Series X console before it was officially named. Rumors had suggested two next-gen consoles under the broader Project Scarlett plans: Anaconda and Lockhart. Microsoft has etched an anaconda snake into the Xbox Series X mainboard, but the company has never publicly discussed its Lockhart plans. The leaked document also mentions a Lockhart profiling mode. Sources familiar with Microsoft's Xbox plans tell The Verge that this special Lockhart mode is part of the Xbox Series X developer kit. The devkit, codenamed Dante, allows game developers to enable a special Lockhart mode that has a profile of the performance that Microsoft wants to hit with this second console. We understand that includes 7.5GB of usable RAM, a slightly underclocked CPU speed, and around 4 teraflops of GPU performance. The Xbox Series X includes 13.5GB of usable RAM, and targets 12 teraflops of GPU performance.
Role Playing (Games)

Wizards of the Coast Is Addressing Racist Stereotypes In Dungeons & Dragons (polygon.com) 385

AmiMoJo shares a report from Polygon: Dungeons & Dragons publisher Wizards of the Coast has acknowledged the existence of racist stereotypes in its sourcebooks, and pledged to make changes to ameliorate the issue. In a blog post published on June 17 titled "Diversity and Dungeons & Dragons," Wizards of the Coast said that depicting a diverse array of human beings -- beyond "fantasy versions of northern Europeans" -- is "one of the explicit design goals of 5th edition D&D." The developers noted that while they want to feature characters "who represent an array of ethnicities, gender identities, sexual orientations, and beliefs," the game still contains problematic depictions of fantasy races.

Among these races are the orcs, who are often characterized as a savage horde of creatures who lust for battle, and the drow, an evil dark-skinned subrace of elves who dwell in a subterranean matriarchy. Wizards of the Coast specifically addressed these two groups in laying out recent and future changes to D&D products: "We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do." They add: "Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character's origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own."
The publisher also said "it's adjusting material that maligns or stereotypes real-world ethnic groups like the Roma," reports Polygon. "The company has revised the adventure Curse of Strahd, which includes a people known as the Vistani that 'echoes some stereotypes associated with the Romani people in the real world.'"

"In addition, the publisher said two future books will be written with a Romani consultant so as to characterize the Vistani 'in a way that doesn't rely on reductive tropes.'"
Facebook

Oculus Discontinues Its Low-End Go Headset To Focus On Oculus Quest (theverge.com) 30

Oculus is ending sales of its budget Oculus Go virtual reality headset and opening its Quest headset to a wider range of software. The Verge reports: The company will maintain Oculus Go firmware through 2022 and accept new apps through December 2020, but it will stop selling Go hardware after the current stock runs out. Meanwhile, it will add a new Quest app distribution channel without the current strict approval process, encouraging more developers to work with the headset. In a blog post, Facebook-owned Oculus says it's retiring the Go after positive response to the Quest -- which features the same all-in-one format but tracks full spatial (or 6DoF) motion, not just head orientation. "You've told us loud and clear that 6DoF feels like the future of VR. That's why we're going all-in, and we won't be shipping any more 3DoF VR products," the post says. Oculus already listed the $149 Go as out of stock before its cancelation, and it dropped the Go from its business VR platform in January, saying the Quest was the "best solution" for most users.

Oculus launched the Quest with a highly curated app selection aimed at giving new VR users a consistent experience. Now, with Go developers getting nudged toward the Quest, it's apparently developing an alternative option for early 2021. This system will let developers "share their apps to anyone with a Quest" as long as they meet Oculus' content standards. They won't get the visibility of an Oculus Store page, but users won't have to manually sideload the apps onto their headsets, making it easier to deploy software that's in testing or built for a limited audience.

Games

Dozens of Women in Gaming Speak Out About Sexism and Harassment (nytimes.com) 262

More than 70 people in the gaming industry, most of them women, have come forward with allegations of gender-based discrimination, harassment and sexual assault since Friday. They have shared their stories in statements posted to Twitter, YouTube, Twitch and the blogging platform TwitLonger. From a report: The outpouring of stories from competitive gamers and streamers, who broadcast their gameplay on platforms like Twitch for money, led to the resignation of the C.E.O. of a prominent talent management company for streamers and a moment of reflection for an industry that has often contended with sexism, bullying and allegations of abuse. Already, the response has been a far cry from Gamergate in 2014, when women faced threats of death and sexual assault for critiquing the industry's male-dominated, sexist culture. Now, some are optimistic that real change could come.

Gamers began sharing their stories after a Twitter user who posts as Hollowtide tweeted about an unnamed "top" player of the online game Destiny on Friday night, referring to the person as a "scum lord." Three female streamers, JewelsVerne, SheSnaps and SchviftyFive, saw the post and decided to come forward about their experiences with the gamer in question, who is known online both as Lono and SayNoToRage. The women posted their allegations, including nonconsensual touching, propositioning for sex and harassment, on Twitter using their streamer handles.

Microsoft

Microsoft Is Shutting Down Mixer and Partnering With Facebook Gaming (theverge.com) 29

An anonymous reader quotes a report from The Verge: Microsoft is closing its Mixer service on July 22nd and plans to move existing partners over to Facebook Gaming. The surprise announcement means Mixer partners and streamers will be transitioned to Facebook Gaming starting today, and Microsoft will no longer operate Mixer as a service in a month's time. Microsoft is partnering with Facebook to transition existing Mixer viewers and streamers over to Facebook Gaming in the coming weeks. On July 22nd, all Mixer sites and apps will automatically redirect to Facebook Gaming. Existing Mixer Partners will be granted partner status with Facebook Gaming, and any streamers using the Mixer monetization program will be granted eligibility for Facebook's Level Up program. Mixer viewers with outstanding Ember balances, channel subscriptions, or Mixer Pro subscriptions will receive Xbox gift card credit.

Microsoft's choice to partner with Facebook is clearly a strategic one that's also related to broadening the appeal of its upcoming xCloud game streaming service and its overall gaming efforts. Microsoft will work closely with Facebook to bring xCloud to Facebook Gaming, allowing viewers to click and immediately play games that people are streaming. It's a vision that's very similar to Google's ambitions with Stadia, but Mixer has lacked the scale and viewership to truly deliver this more broadly. Microsoft recruited exclusive streamers like Ninja and Shroud with big deals, but they haven't been enough to get more people using the service over rivals. Ninja, Shroud, and other top streamers are now free to rejoin Twitch or stream on Facebook Gaming.

Nintendo

Nintendo Chills Mobile Ambitions After Animal Crossing Success 15

Nintendo is retreating from the $77 billion mobile gaming arena after disappointing results deflated once-lofty ambitions, ending a multiyear effort just as the market goes through an unprecedented Covid-era boom. From a report: President Shuntaro Furukawa proclaimed two years ago that smartphone games would be a $1 billion business with growth potential, building on his predecessor's promise that Nintendo would release two to three mobile titles each year. That spurred hopes among investors that the gaming powerhouse could carve out a substantial slice of the market. In May, however, the president adopted a markedly different tune, saying "We are not necessarily looking to continue releasing many new applications for the mobile market." Nintendo's shares slid 4% the day after that remark. Close observers might have sensed Nintendo was growing disillusioned with the mobile realm even earlier. Its smartphone games project was born out of necessity to shore up the bottom line amid the Wii U's failure. Now, riding a surge in Switch popularity and investor confidence, the Kyoto-based company appears to have reassessed the mobile business and narrowed its focus to its own console ecosystem.
Games

As Videogames Respond To Protesters, Fortnite Removes Police Cars (engadget.com) 209

Epic Games is apparently trying to navigate some difficult cultural waters, reports Engadget: Gamers report that Epic has removed all police cars from Fortnite as of the shooter's latest update, and the Wall Street Journal understands that it was in response to Black Lives Matter protests over police violence. The developer wasn't trying to make a "political statement," according to a WSJ source — rather, it was trying to be "sensitive about the issues" players are dealing with...

The broader game industry has endorsed the Black Lives Matter cause, including a message in Call of Duty: Modern Warfare and temporary shutdowns of GTA Online and Red Dead Online. Epic appears to be taking a milder approach with Fortnite, acknowledging the outrage without explicitly advocating for a cause. The company previously stressed that it wouldn't ban players for political speech.

Facebook

Apple Rejects Facebook's Gaming App, For At Least the Fifth Time (nytimes.com) 47

After a few weeks of consideration, Apple denied Facebook's new Gaming app. "Since February, Apple has rejected at least five versions of Facebook Gaming," reports The New York Times. "Each time, Apple cited its rules that prohibit apps with the 'main purpose' of distributing casual games." From the report: Facebook Gaming may also have been hurt by appearing to compete with Apple's own sales of games, two of the people said. Games are by far the most lucrative category of mobile apps worldwide. Apple's App Store, the only officially approved place for iPhone and iPad users to find new games and other programs, generated about $15 billion in revenue last year. Apple's rejections of the app from Facebook, a fellow Silicon Valley powerhouse, illustrate the control it exerts over the mobile software and entertainment ecosystem -- clout that regulators are increasingly examining.

The Facebook Gaming app on Android shows a catalog of simple games presented by category and with colorful icons. Facebook initially submitted its Gaming app to Apple for approval in late February, said the people with knowledge of the situation. Apple rejected that version, they said, citing Section 4.7 of its app rules, which state that HTML5 games are allowed "as long as code distribution isn't the main purpose of the app" and "the code is not offered in a store or store-like interface," among other restrictions. But the initial version of the Gaming app that Facebook showed to Apple was similar to the Android version, listing games by category in a manner that could be interpreted as "store-like." Trying to get the Gaming app through Apple's review process, Facebook then changed the design of the presentation of games in several ways, the people said. The colorful icons were removed in favor of a bland listing. The different games categories were removed to list all games at once. The ability to sort games was also taken away.

Facebook also included a version that looked almost exactly like how such games are presented already within the main Facebook app on Apple devices, which is a single unalphabetized, unsortable list, the people said. Apple said no to each of them, pointing to the same rule, they said. In Facebook's most recent submission, the Gaming app did not include a separate tab for playable games and included no way for the user to choose from a wide selection of games to play, the people said. Instead, that version suggested certain games within the user's news and activity feed. Apple denied it.
For what it's worth, Google quickly approved the app and began offering it worldwide on April 20.
Classic Games (Games)

Guinness Reinstates Billy Mitchell's Donkey Kong, Pac-Man Records (arstechnica.com) 88

An anonymous reader quotes a report from Ars Technica: Guinness World Records has reinstated a number of classic video game world records held by Billy Mitchell. The move comes just over two years after Mitchell's records were expunged following an investigation by Twin Galaxies International Scoreboard, which partners with Guinness to adjudicate video game records. That investigation found that recordings of some of Mitchell's record performances on Donkey Kong were not achieved on legitimate arcade hardware, based on extensive video analysis that showed signs of emulator use. Twin Galaxies has not changed its position on Mitchell's records, resulting in a split between the two record-tracking organizations. Guinness now once again recognizes Mitchell as the first player to achieve a perfect Pac-Man score of 3,333,360 points in 1999 and the first player to reach 1 million points in Donkey Kong in 2005. "It's been a long time coming," Mitchell said in an interview with Ars Technica. Twin Galaxies owner and CEO Jace Hall sent this meme as an image, which he said could serve as his quote on the matter.

Mitchell has since released a fuller video statement, "where he says he first got in touch with Guinness last September," adds Ars. "Mitchell uses the opportunity to praise Guinness' reputation and says it was 'very refreshing dealing with them' as they conducted their own investigation."
AI

Can AI Design Games? How Nick Walton Created 'AI Dungeon' (lionbridge.ai) 25

shirappu writes: Nick Walton created AI Dungeon as an experiment to build an AI dungeon master for D&D games. Since then, it's grown into a text adventure game in which players can type in anything they want, with the game's AI responding dynamically [and with over 1.5 million players and multiplayer adventures.]

In this interview about the year since its release, Nick talks about how it works and what they're working on now: quest systems, world persistence, and longer-term memory. He also opens up about where he thinks AI systems can support game development.

"One of our visions for AI is not as a tool to replace game designers, but a tool for augmenting their work. We want to make it easier to create awesome games. If it only takes one or two people to build an awesome game because AI fills in the details, it opens up doors for a lot of people.

"We really want to enable people to build cool things with this tech. Deploying this kind of AI training and these massive models is really hard for the average person, so our hope is that we build out the infrastructure and platform, and then let people build cool things on top of that."

Walton says they've recently added a modding feature that "basically allows for people to create custom modifications for their worlds."

In a test run I was a cyberpunk "living in the the futuristic city of Zail. You have a bag of drugs and a holoband. You wake up in a dark alley with bruises all over your body. You have no idea what happened. You stand up and see three men pointing guns at you..."

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