Businesses

Cyberpunk 2077 Has Involved Months of Crunch, Despite Past Promises (polygon.com) 112

Cyberpunk 2077, one of the most highly anticipated video games of the past decade, has already been delayed three times. Employees at CD Projekt Red, the Polish studio behind the game, have reportedly been required to work long hours, including six-day weeks, for more than a year. The practice is called "crunch" in the video game industry, and it is sadly all too common. From a report: It's also something that the leadership at CD Projekt Red said wasn't going to happen to the people making Cyberpunk 2077. Video game developers rarely speak openly with the press about their labor practices, but that's just what CD Projekt co-founder Marcin Iwinski did in May 2019. In a conversation with Kotaku, he said that his company thought of itself as more humane than its competitors. While long hours would be permitted for those interested in working them, crunch would not be made "mandatory." He called it a "non-obligatory crunch policy" and said it was something to be proud of.

[...] Shortly thereafter, signs began to emerge that the Cyberpunk 2077 project was in trouble. In January 2020, CD Projekt announced the game's first delay. The release date was moved from April to September. The multiplayer component was also pushed into at least 2022. "We need more time to finish playtesting, fixing and polishing," said IwiÅski and head of studio Adam Badowski. That same day, during a public call with investors, CD Projekt revealed that crunch would ultimately be needed to get the game done on time. It would also be mandatory for at least some employees. "Is the development team required to put in crunch hours?" asked an investor, to which CD Projekt CEO Adam Kicinski answered, "To some degree, yes, to be honest." [...] In September, Bloomberg reiterated what CD Projekt's leaders said to investors months before. A leaked email mandated six-day work weeks. Crunch had become a requirement, and according to anonymous employees, some developers had been working nights and weekends "for more than a year." In other words, delays do not mean relief for workers. Oftentimes, it simply means working at the same exhausting pace for additional weeks or months.

Entertainment

Why Players Blame Skill-Based Matchmaking For Losing In Call of Duty (vice.com) 210

An anonymous reader quotes a report from Motherboard: Two months ago, esports pro Seth "Scump" Abner logged into the Call of Duty: Black Ops Cold War multiplayer alpha and found himself struggling. Not because of any major gameplay changes developer Treyarch had made, Cold War plays like any other Call of Duty from the past decade, but rather because of the players Abner was being put up against: They were all good. This, Abner felt, wasn't normal. He should know: he's a world champion, he spends dozens of hours every week playing against the best in the world, and dozens more streaming his "casual" play on Twitch. Why was he having to suddenly work so hard to win games? A few hours into the alpha test weekend, Abner came up with an answer: it was the skill-based matchmaking (SBMM).

Skill-based matchmaking, as you can guess, is a type of multiplayer matchmaking system in which players' are pitted against other players of similar skill level. In other words, the Black Ops Cold War alpha was purposefully matching Abner up against players with players who were just as good as him. This, he felt, was not good. "[Skill-based matchmaking] does not belong in Call of Duty. There should be a ranked playlist for people to sweat in," he tweeted as the alpha weekend was coming to a close. "I'm not trying to play Scuf wielding game fuel chugging demons with szn in their psn on Miami TDM." Abner wasn't the only esports pro to take issue with this system. With the release of Cold War last week, a number of notable streamers have echoed Abner's criticisms. Skill-based matchmaking, they argue, takes their agency away, forcing them into a purgatory of having to play their "best" every single game.

These critics point to a number of games like Call of Duty: Black Ops 2 and Halo 3 as examples games who have gotten multiplayer "right" by letting players choose between a "ranked" playlist and "unranked" playlist -- offering the freedom to decide when they want to sweat and when they want to kick back and own some noobs. Modern multiplayer developers have made a serious misstep in implementing skill-based matchmaking across the board, they argue, and they should go back to the way things used to be. This all sounds reasonable, were it not for the fact that skill-based matchmaking has been in every major multiplayer shooter since Halo 2. [...] The issue today is not that skill-based matchmaking exists, but that players are now aware of just how prevalent it is. Up until recently, one could assume that joining an "unranked" playlist meant they were being dropped into matches with the entire playerbase, and thus who they played against was purely random. Under this false assumption, it's easy to wave away bad games as flukes, while conveniently believing that any good games were the result of skill. Now that most know that they're being matched with people with similar skill levels all the time, they can't help but perceive their opponent as equals.
In closing, Steve Rousseau writes via Motherboard: "The unavoidable truth about multiplayer matchmaking is that there will always be winners and losers. Someone's success always comes at the expense of someone else's failure. When players ask to be put into matches in which they can reliably chill and get 20 kills while only dying 10 times, this inevitably requires someone else to die 20 times. What they're asking for is special treatment. And that's just not fair."
PlayStation (Games)

Is Sony Developing a Dual-GPU PS5 Pro? (collider.com) 60

According to a Sony patent spotted by T3, the console maker may be working on a new PlayStation 5 with two graphics card. From the report: The patent describes a "scalable game console" where "a second GPU [is] communicatively coupled to the first GPU" and that the system is for "home console and cloud gaming" usage. To us here at T3 that suggests a next-gen PlayStation console, most likely a new PS5 Pro flagship, supercharged with two graphics cards instead of just one. These would both come in the APU (accelerated processing unit) format that the PlayStation 5's system-on-a-chip (SoC) do, with two custom made AMD APUs working together to deliver enhanced gaming performance and cloud streaming.

The official Sony patent notes that, "plural SoCs may be used to provide a 'high-end' version of the console with greater processing and storage capability," while "the 'high end' system can also contain more memory such as random-access memory (RAM) and other features and may also be used for a cloud-optimized version using the same game console chip with more performance." And, with the PlayStation 5 console only marginally weaker on paper than the Xbox Series X (the PS5 delivers 10.28 teraflops compared to the Xbox Series X's 12 teraflops), a new PS5 Pro console that comes with two APUs rather than one, improving local gaming performance as well as cloud gaming, would be no doubt the Xbox Series X as king of the next-gen consoles death blow.

The cloud gaming part of the patent is particularly interesting, too, as it seems to suggest that this technology could not just find itself in a new flagship PS5 Pro console, but also in more streamlined cloud-based hardware, too. An upgraded PS5 Digital Edition seems a smart bet, as too the much-rumored PSP 5G. [...] Will we see a PS5 Pro anytime soon? Here at T3 we think absolutely not -- we imagine we'll get at least two straight years of PS5 before we see anything at all. As for a cloud-based next-gen PSP 5G, though...

Businesses

Americans of All Ages Are Spending More on Video Games (venturebeat.com) 37

We know that time and money spent on video games is surging due to the pandemic. Now, industry-tracking firm The NPD Group is providing detail on where that growth is coming from. From a report: And it turns out that people across all age demographics are playing more games more often. That's big for mobile games, but it also includes Nintendo, PlayStation, and Xbox. In its "2020 Evolution of Entertainment" report, NPD found that 4-out-of-5 consumers in the U.S. played a game in the last six months. More important for the industry, those consumers are spending 26% more time and 33% more money on games than the same period in the previous year. But this isn't just coming from young people. Older demographics are turning to games more often as they find themselves with money they can no longer spend on dining out or attending live events. Spending on video games for Americans 45 years old-to-54 years old increased 76%. People age 55-to-64 increased their spending 29%.
Games

Uri Geller Finally Apologizes for Suing Pokemon 20 Years Ago (kotaku.com.au) 85

In January of the year 2000, Pokémon was sued by stage magician Uri Geller for $97 million (over a Pokémon card with a similar name that carried the magician's trademark bent spoon).

20 years later, Kotaku reports... Spoon-bending magician Uri Geller gave Nintendo permission to use the character Kadabra on Pokémon cards today, after a 20 year legal dispute in which Geller claimed the Pokémon's Japanese name and image were too close to his own.

"I am truly sorry for what I did 20 years ago," Geller tweeted today. "Kids and grownups I am releasing the ban. It's now all up to #Nintendo to bring my #kadabra #pokemon card back. It will probably be one of the rarest cards now! Much energy and love to all!"

As Screenrant explains, while Kadabra is a word associated with magic, the Pokémon's Japanese name — variously written as Yungerer, Yungeller, and Yun Geller — seems to be a reference to Geller... Geller sued Nintendo over Kadabra in 2000, seeking damages and insisting the card stop being used in sets. "Nintendo turned me into an evil, occult Pokémon character. Nintendo stole my identity by using my name and my signature image," Geller said at the time.

Bug

New Videogame Bug Turns Spider-Man Into a Trash Can (gamespot.com) 52

A new bug in the PlayStation game Spider-Man: Miles Morales "turns Miles into various inanimate objects, including bricks, cardboard boxes, and even a trash can," reports GameSpot: Despite Miles' changed appearance, he can still perform many of his heroic antics, including web-swinging and beating up bad guys. It's an important lesson to all of us in these trying times: You might look like trash, but you can still do your job.
Today Engadget reports that the glitch even turns Spider-Man into a patio heater: If you've ever wanted to keep people toasty warm while fighting crime, now's your chance.

We've asked [the game's creator] Insomniac Games for comment, although it already tweeted that the hiccup was "equally embarrassing as it is heart-warming." Into the Spider-Verse's Phil Lord joked that the heater would find its way into the sequel if the team had "any self respect at all."

Games

Afghan Youth Find Escape in a Video Game (nytimes.com) 26

An anonymous reader shares a report: Rifle fire, hurried footsteps and distant explosions. The rat-a-tat of a firefight. Cars mangled from grenades. The young man was transfixed. It could have been any day in Kabul, where targeted assassinations, terrorist attacks and wanton violence have become routine, and the city often feels as if it is under siege. But for Safiullah Sharifi, his behind firmly planted on a dusty stoop in the Qala-e Fatullah neighborhood, the death and destruction unfurled on his phone, held landscape-style in his hands. "On Friday I play from early morning to around 4 p.m.," said Mr. Sharifi, 20, with a sly grin, as if he knew he was detailing the outline of an addiction to a passer-by. His left hand is tattooed with a skull in a jester's hat, a grim image offset by his lanky and not-quite-old-enough demeanor. "Almost every night, it's 8 p.m. to 3 a.m."

The game is called PlayerUnknown Battlegrounds, but to its millions of players worldwide, no matter the language, it's referred to as PUBG (pronounced pub-gee). It's violent. And it's becoming widely played across Afghanistan, almost as an escape from reality as the 19-year-old war grinds on. In the game, the player drops onto a large piece of terrain, finds weapons and equipment and kills everyone, all of whom are other people playing the game against each other. Victory translates to being the last person or team standing. Which makes its growing popularity in Afghanistan peculiar since that can eerily almost describe the state of the war -- despite ongoing peace negotiations in Qatar.

Even as ending that war seems ever more elusive, Afghan lawmakers are trying to ban PUBG, arguing that it promotes violence and distracts the young from their schoolwork. But Mr. Sharifi laughed at the mention of the proposed ban, knowing he could circumvent it easily with software on his phone. He said he uses the game to communicate with friends and sometimes talks to girls who also play it. That is a remarkable feat on its own since only in the last several years have Afghanistan's cell networks become capable of delivering the kind of data needed to play a game like PUBG, let alone communicate with people concurrently. Gaming centers became popular in Kabul in the years after the 2001 United States invasion, which reversed the Taliban's ban on entertainment including video games and music. But PUBG and other mobile games are usurping these staples because they are downloadable on a smartphone, and free, in a country where 90 percent of the population lives below the poverty line.

Nintendo

Nintendo Sues More Hack Sellers, 'a Worsening International Problem' (polygon.com) 41

Nintendo of America has filed a lawsuit against an Amazon Nintendo Switch hack reseller -- the sort of litigation it's taken on in similar cases in the past. Nintendo's lawyers allege the Amazon seller, Le Hoang Minh, circumvents Nintendo's copyright measures in selling an RCM Loader, used to "jailbreak" the Nintendo Switch. From a report: The lawsuit was filed in a Seattle court last week, according to court documents obtained by Polygon. In the lawsuit, Nintendo outlines what it calls a "serious, worsening international problem" with video game software piracy. It details Nintendo's security systems, and how the RCM Loaders bypass those systems. The RCM Loader (which is essentially a USB device that plugs into the Nintendo Switch) allows the user to play so-called "pirated" or unauthorized games. According to the lawsuit, Nintendo sent a DMCA notice to the seller, to which a counterclaim was issued. Because of the counterclaim, Amazon was required to relist the RCM Loader, unless Nintendo filed an infringement lawsuit. And that's what it did. The company is looking for the courts to stop the seller, and award it $2,500 in damages for each infringement.
XBox (Games)

Microsoft Hints at Turning Xbox Into an App For Your TV (theverge.com) 24

Microsoft is in the early phases of rolling out its xCloud streaming service on mobile devices, but TVs are the next logical step. From a report:In an interview with The Verge, Xbox chief Phil Spencer has revealed we'll likely see an Xbox app appear on smart TVs over the next year. "I think you're going to see that in the next 12 months," said Spencer, when asked about turning the Xbox into a TV app. "I don't think anything is going to stop us from doing that." Spencer previously hinted at TV streaming sticks for Microsoft's xCloud service last month, and this latest hint suggests we might see similar hardware or an Xbox app for TVs during 2021. Microsoft is currently working on bringing xCloud to the web to enable it on iOS devices, and this work would naturally allow xCloud to expand to TVs, browsers, and elsewhere. Microsoft was previously working on a lightweight Xbox streaming device back in 2016, but it canceled the hardware. Microsoft has been testing the idea of streaming and TV sticks ever since the company originally demonstrated Halo 4 streaming from the cloud to Windows and Windows Phones all the way back in 2013.
Television

Who Will Be the First Guest Host of Jeopardy, Alex? (variety.com) 70

thomst writes: Variety is reporting that uber-champion Ken Jennings will be the first of a series of guest hosts to substitute for the late, great Alex Trebek on trivia-maven game show Jeopardy! Executive Producer Mike Richards revealed that, when production resumes on November 30, Jennings will be the first of a series of guest hosts of the program, as the show begins its search for a permanent replacement for the much-beloved Trebek.

Odds are good that the "beauty pageant"-style guest host format will, in effect, be a series of auditions for the permanent position. Jennings, who is legendary for the number of games he won as a regular contestant, as well as for triumphing over fellow Tournament of Champions contestants, IBM's Deep Blue expert system, and two other "winning-est" players to be crowned Greatest of All Time, has hosted trivia game shows in the past, and has made no secret of his desire to take the Trebek's job full-time.

As the saying goes, "Stay tuned for more on this story!"

XBox (Games)

Xbox Series X Controller Support Coming To Apple Devices (macrumors.com) 5

Apple and Microsoft are working on adding support for the Xbox Series X controller to Apple devices, according to an Apple Support page spotted by a Reddit user. MacRumors reports: The support page states that Apple devices only support the Xbox Wireless Controller with Bluetooth, Xbox Elite Wireless Controller Series 2, Xbox Adaptive Controller, PlayStation DualShock 4 Wireless Controller, and various other MFi Bluetooth controllers. However, small print on the page states: "Microsoft and Apple are working together to bring compatibility for the Xbox Series X controller to customers in a future update." There is no mention of the Sony PlayStation 5 DualSense Controller or the Amazon Luna Controller on the Apple Support page, but MacRumors has spotted code mentioning the controllers in the iOS and iPadOS 14.3 betas.
Games

GTA Online Is Getting A Big New Heist You Can Play Solo If You Want (kotaku.com) 4

Rockstar Games announced that Grand Theft Auto Online's biggest update ever will be released on December 15, adding a brand new island, new radio stations, a new armed submarine, and a huge heist that can be completed with friends or solo. From a report: Yesterday, Rockstar teased this new update, The Cayo Perico Heist, with a short video showing off the new location. While GTA Online has had small map expansions, with some new interiors being added to the game world, this is the first major map expansion since the game first released back in 2013. For the first time in GTA Online, players will be able to complete a large heist solo. Previously, all heists required more than one player, which often meant folks would have to rely on random players or corralling friends together.
Google

Google Stadia Is Coming To iOS Officially As a Web App (theverge.com) 15

Google's Stadia game-streaming service, which has been limited to Android phones, computers and TVs, will launch for the iPhone in the coming weeks. The Verge reports: Google on Thursday announced iOS support for its Stadia cloud gaming service, following in the footsteps of Microsoft in turning to the mobile web to circumvent Apple's App Store restrictions. Google says it has been building a progressive web app version of Stadia that will run in the mobile version of Apple's Safari browser, similar to how Microsoft intends to deliver its competing xCloud service on iOS sometime next year. But Google intends to beat Microsoft to the punch with public testing of its version in the coming weeks. Nvidia also announced today that it a beta web app version of its GeForce Now cloud gaming service on iOS is available today.

Apple in late August clarified its rules around cloud gaming, telling providers like Google and Microsoft that their apps were not allowed on the App Store due to restrictions Apple imposes on software that streams games to the iPhone and iPad. Apple eventually loosened its restrictions after public criticism from Microsoft and others, but the App Store still requires companies to submit individual games for App Store review. Microsoft called the compromise a "bad experience for consumers" before deciding it would develop a web app version of xCloud for iOS instead. Now, Google is doing the same.

Safari

GeForce NOW Games Available on iOS Devices Through Safari, Fortnite Coming Soon (macrumors.com) 20

GeForce NOW, NVIDIA's streaming gaming service, today announced the launch of Safari integration, which will bring Fortnite and other games to Apple's iOS devices through the Safari browser. From a report: The new Safari integration is available in a beta capacity, and NVIDIA says that many games in the GeForce NOW library can be played on iOS devices. Using GeForce NOW on an iOS device requires a gamepad, and keyboard and mouse-only games are not available. NVIDIA has a list of recommended gamepads. NVIDIA is working alongside Epic Games on a touch-friendly version of Fortnite that will run on iOS devices through Safari, so Fortnite is not launching today, but it will be coming soon. Rumors earlier this month suggested that Fortnite would return to Apple's devices through a partnership with NVIDIA, and when the game launches on the GeForce NOW service, it will be the first time Fortnite has been accessible on iOS devices since the Apple vs. âOEEpic GamesâOE dispute kicked off in August.
XBox (Games)

Sony, Microsoft Consoles Struggle With Thin Launch-Day Stock (bloomberg.com) 47

Sales of Sony and Microsoft's new gaming consoles fell short of their predecessors during their first week in Japan, suggesting persistent supply bottlenecks will hamper the debut of two of this holiday season's most hotly anticipated gadgets. From a report: Sony sold 118,085 PlayStation 5 consoles from its debut on Nov. 12 to Nov. 15, roughly a third of the PS4's performance over launch weekend, Famitsu estimated. Microsoft tallied 20,534 units of its Xbox Series X and S during the six days from its start on Nov. 10, also shy of the 23,562 that the Xbox One managed during its first few days, the research house said. The estimates provided a first glimpse at sales of the new Xbox and PlayStation, two devices that should dominate wishlists this Christmas. Japan was among the first markets globally to get the consoles and is considered a key battleground between two companies vying to establish a lead in next-generation gaming and drive longer-term growth. Factory and logistical disruptions during the pandemic have hurt manufacturers' ability to keep up. The outcome is likely more reflective of the available supply than demand for the consoles, as both companies saw their machines sell out on day one, said Serkan Toto, an industry consultant in Tokyo.
XBox (Games)

Xbox Series X/S Was the Biggest Xbox Launch Ever (eurogamer.net) 31

Microsoft has trumpeted the release of Xbox Series X and S as its biggest Xbox launch ever, though not provided any specific sales figures. From a report: Xbox boss Phil Spencer broke the news on Twitter today, noting that "more Xbox consoles had been sold, in more countries, than ever before" and that many more were on the way. Xbox Series X/S are sold out in many places, making this - like many console launches -- simply a matter of how many console boxes Microsoft can inject into retailers to sell on launch day. The mention of more countries this time around is also important. Xbox Series S/X arrived on the same day in 37 markets, compared to just 13 for the Xbox One. Still, as video games analyst Daniel Ahmad points out, any total now the largest ever for Xbox means it was higher than the 1m units Microsoft managed at the Xbox One's launch -- which is no mean feat in the middle of a pandemic.
Music

Twitch Says It's In Talks To License Music, Tells Users To Delete Videos With Unauthorized Tracks (variety.com) 76

In a lengthy blog post, Twitch told streamers that they must stop playing recorded music on their streams (unless it's officially licensed) and that "if you haven't already, you should review your historical VODs and Clips that may have music in them and delete any archives that might." Variety reports: The Amazon-owned live-streaming platform also claimed that it is "actively speaking with the major record labels about potential approaches to additional licenses that would be appropriate for the Twitch service." However, the company also said that the "current constructs for licenses" that record labels have with other services (which typically take a cut of revenue from creators for payment to record labels) "make less sense for Twitch." "We're open-minded to new structures that could work for Twitch's unique service, but we must be clear that they may take some time to materialize or may never happen at all," the company said in the blog.

Twitch's music-copyright communique comes after several major U.S. music organizations -- including the RIAA, the Recording Academy, the National Music Publishers Association, the Music Managers Forum, the American Association of Independent Music and SAG-AFTRA -- sent a letter last month to Amazon CEO Jeff Bezos (copying Twitch CEO Emmet Shear). The letter, among other things, accused Twitch of "allowing and enabling its streamers to use our respective members' music without authorization, in violation of Twitch's music guidelines." Twitch said it was caught off guard by the music industry's crackdown on unlicensed music on its service. According to the company, starting this May, reps for music companies began sending thousands of Digital Millennium Copyright Act (DMCA) copyright-takedown notices targeted at users' archived content, "mostly for snippets of tracks in years-old clips." Before then, Twitch said, it received fewer than 50 music-related DMCA notifications per year.

Twitch said it analyzed DMCA notifications received from the end of May through mid-October and found that more than 99% of them were for tracks that streamers were playing in the background of their stream. Twitch apologized to creators for the angst the DMCA takedowns have caused, noting that a warning email it sent to many last month about the videos deleted from their accounts "didn't include all the information that you'd typically get in a DMCA notification." "We could have developed more sophisticated, user-friendly tools a while ago. That we didn't is on us," it said. "And we could have provided creators with a longer time period to address their VOD and Clip libraries -- that was a miss as well. We're truly sorry for these mistakes, and we'll do better."

PlayStation (Games)

Sony Gives Your PS4 a Second Life: Slinging a PS5 To Another Room of Your House (reuters.com) 27

Sony confirmed today that the existing PS4 will soon let you access your other PlayStation consoles remotely, including the PS5: "We're updating PS4's Remote Play feature. Now, in addition to being able to access your PS4 from a PC or a mobile device, your PS4 can access other consoles via Remote Play too, right on your TV. This includes the ability to connect to your PS5 and stream a PS5 game to your PS4 so you can play it there." The Verge reports: VGC and Eurogamer reported today that a "PS5 Remote Play" app has already popped up on the PS4, offering up to a 1080p stream from your new console to your existing one. Perhaps you'll hook up your PS4 to the bedroom TV -- or the living room if you keep your primary console in the den? You don't necessarily need a PS4 to stream a PS5 to another room of your house, though, since the PS Remote Play app is getting updated on other platforms as well. The Windows version not only adds PS5 support at 1080p but also HDR. Sony's PS Remote Play apps for Android and iOS have been updated for the PS5, and we'd be surprised if the Mac version wasn't ready as well.
PlayStation (Games)

Kojima's Infamous 'P.T.' Is Not Playable On PlayStation 5 (polygon.com) 16

tlhIngan writes: Many years ago, Kojima Productions produced P.T., a "playable teaser" (rumored meaning to P.T.) for a now-cancelled Silent Hill survival-horror reboot. This was a popular teaser but when Kojima and Konami parted ways, it was swiftly removed from the Sony PlayStation Store. People who downloaded the trailer could still re-download it for a period but that was swiftly removed, leading to PS4s preloaded with the game spiking in price. Since the PS5 offers backwards compatibility, reviewers did test the PS5 playing back P.T. to find it still worked. However, this was short lived, as Sony removed the trailer from working in backwards compatible mode, as well as removing the ability to transfer the game to the PS5. Sony's response to the removal was "it was a publisher decision" to remove it from the backwards compatibility list.
Sony

Sony Confirms the PS5 Won't Support SSD Storage Expansion at Launch (theverge.com) 49

Sony says its PlayStation 5 can load virtual worlds far faster than ever before, thanks to one of the fastest solid-state drives ever made -- but it's also not a particularly big drive. Sony has confirmed to The Verge that you won't be able to expand that blazing-fast SSD storage on day one. From a report: While the PS5 features a dedicated internal slot that can theoretically fit standard stick-shaped M.2 SSDs and an easy way to access it, the slot will apparently be disabled out of the box. "[T]his is reserved for a future update," Sony tells The Verge.

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