PC Games (Games)

Is DOS Gaming Dead? 146

Thanks to Monster Hardware for its article discussing the problems of getting classic DOS games working on today's state-of-the-art PCs. The author discusses trying the Microsoft Program Compatibility Wizard ("After fooling around with a number of games I was able to get a few of them half-way working"), before trying the DOSBox freeware util "...not perfect: Some games run, some games don't." After "trying and mainly failing for the last several weeks to get a handful of old DOS games... to run on a modern PC", is this author's experience typical, or are there any other ways to get old DOS titles running easily?
Portables (Games)

Nintendo e-Reader Gets Homebrew Dot-Code Games 208

figa writes "Tim Schuerewegen announced that the Reed Solomon error correction used by the Nintendo Game Boy Advance e-Reader has been figured out. This was the last remaining obstacle to creating custom dot-code printouts for use with the GBA e-Reader (more info), which scans special Nintendo trading cards to load in mini-games on your Game Boy Advance. This should be a boon to homebrew GBA developers who want to print their own games - Schuerewegen has examples and documentation on his site, and has released a dot-code version of the homebrew BombSweeper game by SnowBro."
Emulation (Games)

BlackAura on Dreamcast Emulation/Homebrew Scene 19

Wraggster writes "Over at DCEmu.co.uk, we have an interesting interview with the author of NxDoom, NxQuake (both excellent ports to the Sega Dreamcast) and also a Genesis/Megadrive emulator for the Dreamcast called Genesis Plus. Check out the interview with BlackAura."
Classic Games (Games)

Atari 2600 Excellence Awards Announced 19

Thanks to AtariAge for its 2003 Stan's Atari Excellence Awards, commemorating "fascinating advancements in Homebrews, Hacks, Programming Technology, [and] Hardware" for the Atari 2600 in the last year. Highlights include Hack Of The Years for Adventure Plus ("an incredible example of taking a game you know by heart and giving it new life"), and Homebrew Of The Year for Star Fire ("an exceptional port that actually improves on its classic predecessor.")
First Person Shooters (Games)

Epic Announces Unreal Contest Machinima Finalists 6

ILL Robinson writes "Epic Games has annnouced the finalists to the Machinima competition of their Make Something Unreal Contest. Some of the finalists are definitely worth a look -- my current faves being The Tournament by Friedrich Kirshner, The Showdown by Accelerated Pictures, and Lucky Man by James Hamer-Morton. Epic has also announced that they're pushing back the deadline on the Machinima category to Phase 4 so that the filmmakers have more time to polish their works. Congrats to the latest round of finalists!"
PC Games (Games)

Runesword 2 CRPG Gets Open Source Release 16

Thanks to an anonymous reader for pointing out that CrossCut Games has released the source code and a fully unlocked playable version of RuneSword 2, a "[Windows based] CRPG designed to appeal to 'pen and paper' role-players. The game comes with two full-length adventures, a number of smaller adventures, and a completely flexible construction set." There's more information over at the CrossCut Games forums for the game, where it's noted that the developers "had to remove the music files", but "all the source code (and the unlocked version of RS2)" are currently available, with "another few hundred meg of 'unused' graphics, sound and many other tid bits" that may be released in the future.
XBox (Games)

Gard On Tomb Raider, Galleon, Delays 24

Thanks to The UK Independent for its article-based interview with Confounding Factor's Toby Gard, best known as the creator of Tomb Raider while at Core Design. The article discusses the genesis of Lara Croft, with Gard arguing: "I thought that what was interesting about her was she was this unattainable, austere, dangerous sort of person." Of the hideously delayed Galleon, finally due out this summer, the article suggests: "It's not too silly an exaggeration to say that, in the computer-games industry, Galleon is the equivalent of Donna Tartt's The Little Friend or the Stone Roses's The Second Coming", and Gard clarifies his impressions of the game's intriguing influences: "I wanted to have a visual language that was quite comic book... I realised the Ray Harryhausen Sinbad films were the way to go."
PlayStation (Games)

Interviews On Gaming Scene In Japan Wrapped Up 13

Thanks to GameSpy for completing their feature interviewing major Japanese gaming figures, following several interviews excerpted on Slashdot Games throughout the week. Steven L. Kent, author of The Ultimate History of Video Games, "spent most of the month of March in Japan doing research for a book about the games industry", and among the unreferenced interviews are a look inside Namco Japan, a discussion of the state of the Japanese arcade, and a chat with Rez creator Tetsuya Mizuguchi, with Kent concluding: "In the early '80s, while the American home console business almost ceased to exist, the Japanese console market flourished. The reverse could happen."
Classic Games (Games)

Interactive Fiction Competition Opens 99

Sargent1 writes "The 2004 Interactive Fiction Competition has opened for business. The yearly competition, now celebrating its tenth anniversary, is for short pieces of interactive fiction. At this point IF authors can sign up to take part in the competition, and everyone can learn how to judge the games when they are released in October of this year. If you're not sure what interactive fiction is, take a look at Slashdot's recent review of Twisty Little Passages, a book on interactive fiction from Adventure (and earlier antecedents) to present day."
The Internet

Videogame Lounges Take LAN Centers Mainstream? 26

Thanks to the New York Times for its article (free reg. req.) discussing the rise of the videogame lounge as mass-market gaming centers. The article argues: "Offering a happy-hour substitute for 20- and even 30-somethings, video lounges might forever uncouple the terms 'hard core' and 'gamer.' They make video games accessible to adults who don't know the difference between 'Halo' and 'Mojo,' and are afraid to ask." Although similar (or interchangeable with?) the long-standing LAN gaming center, the piece argues: "Video games are sauntering further into the mainstream with Xbox and PlayStation lounges. They have sprung up in resorts like Telluride, Colo., and as adjuncts to dance clubs like Play in New York and Avalon in Hollywood, which last week installed a PlayStation 2 in its V.I.P. penthouse."
First Person Shooters (Games)

Team Fortress 2's Fate Unearthed In Missing Games Feature 36

Thanks to IGN PC for the latest part of its feature discussing some notable PC games that were announced but, so far, never released. In particular, Valve's Team Fortress 2, as originally previewed by IGN in January 1999, is focused on, with Valve's Doug Lombardi clarifying: "Some time after we announced Team Fortress 2, which was then being created on the HL1 tech, the decision was made to move the project to the Source Engine, the same engine used for HL2. The project is still in development here at Valve and we will be announcing more info after HL2 ships." Other forgotten games include Digital Anvil's Loose Cannon ("...this hardly looks like a living project"), and Sid Meier's Dinosaurs ("...never found its niche. Extinct.")
Games

Videogame Reviews - Playing With Numbers? 76

Thanks to NTSC-uk for its editorial discussing the possible confusion in using numbered rating schemes for videogame reviews. The author rhapsodizes: "No number can possibly capture the striking vision of the sun setting over Hyrule Field or the ingenious brilliance of Metal Gear Solid's interactive references to reality", before going on to conclude: "Treated as numbers with a defined value, they will always be looked down upon as having deficiencies. Yet when you read them as you would a word and open it up to your own interpretation, they begin to fully deliver the explanatory potential that is locked within." Do you think numbered ratings have an important place at the end of game reviews?
Games

Non-FPS Network Games to Play at Work? 56

lidocaineus asks: "I work at a small company with about 30 workstations. Two of us run Linux and three use Mac OS X, so on one of the servers, we installed Teg (both the server daemon and client). It works well since as a turn based game, the five of us are not beholden to it every second of the day, and can turn to it when we have a few free moments (and group chat all in one place other than through Jabber). Recently, some of the Windows folks have become interested in joining. Other than by using cygwin (these are serious computer-challenged types), are there any cross platform turn-based type game clients that work on Windows, preferably using the Linux server as a, well, server? Obviously we're not looking for a quake fest."
PlayStation (Games)

Ratchet Gets Multiplayer, Jak Trilogy Wrapped Up 18

Thanks to GameSpot for its preview of Insomniac's PS2 title Ratchet And Clank: Up Your Arsenal and a similar hands-on look at Naughty Dog's PS2 game Jak 3, as Sony's big platform-action titles for Xmas 2004 get shown in detail for the first time. Notable changes for Ratchet And Clank 3 include "a fully loaded multiplayer game as well, for online or offline play. The broadband-only mode will support up to eight players, with voice support via the PlayStation 2's USB headset" - the preview calls it "a nice bit of addictive madness that had some surprising echoes of Battlefield 1942." Contrastingly, Jak 3 apparently "does a lot of what Jak II did in terms of gameplay, in that it takes the bulk of its predecessor's mechanics and builds out" although we're assured the title "is being tweaked to address player concerns with Jak II's gameplay."
XBox (Games)

Has The Xbox Failed In Japan? 84

Thanks to GameSpy for its article interviewing Microsoft executives about the Xbox's popularity in Japan. According to the article, 400,000 is the 'magic number': "...the number of Xbox consoles Microsoft has sold in Japan since launching the system in February, 2002. It is roughly the number of copies of Grand Theft Auto that Capcom has sold into the Japanese market. And, historically speaking, it is the approximate number of 3DO consoles in Japan as well." Apparently, "'That is the yogei-acceptable number in Japan'. [The term "yogei" refers to foreign or Western.]" However, Mike Fischer of Microsoft suggests that "game developers are tired of Sony's dominance in the market, and that that more Japanese-appropriate hardware will lead to better sales in Japan which will lead support from companies like Square/Enix which will then lead even greater acceptance in Japan."
Books

Twisty Little Passages 150

John Miles writes "It's been almost thirty years since young Laura and Sandy Crowther sat down at a Teletype and took their first steps into the mysterious subterranean world their father, Will, created for them. Now, if Nick Montfort's Twisty Little Passages: An Approach to Interactive Fiction is any indication, Crowther and Woods's pioneering computer game Adventure and its descendants are finally beginning to garner the critical recognition they deserve. At only 286 pages, Twisty Little Passages is a small, accessible book that addresses a deep and complex subject. The author's stated intention is to bring us the first book-length consideration of interactive fiction (IF) as a legitimate literary field, and he has certainly succeeded." Read on for the rest of Miles' review.
Games

On Religious Violence And Videogame Violence 143

Thanks to the IGDA for its 'Culture Clash' column discussing the violent nature of many religious texts, and how that relates to religious criticism of game violence. The piece references The Passion Of The Christ, mentioning: "The film's portrayal of the delight these men took in administering the scourging draws an alarming parallel to some claims that video games desensitize young people to violence." It then goes on to argue: "The history of opposition to games is a long one, and religion is often used to justify that opposition, though naysayers tend to ignore the fact that religion itself is a major source of violent acts", before concluding: "Frankly, the arguments for and against violence in games, as in any entertainment media, must be assessed in context or not at all."
PC Games (Games)

Real MMO Item Profits From 'Play Money' 47

V_M_Smith writes "Showing it's possible to make real profits from 'play money' - Julian Dibbell set out to make a mint selling virtual goods on Ebay and elsewhere - and (at least for the last month) he succeeded. There's a story about the feat over at The UK Guardian and another over at Terra Nova, which explains Dibbell's 'year-long experiment in virtual item trading from the fantasy world of Ultima Online netted him, in its final month, a tidy profit of $3,917. Over the course of a year, that would be $47,000'."

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