PC Games (Games)

Enter The AOL Matrix - Matrix Online Using AOL IM 37

Thanks to Reuters for its report discussing America Online's embedding of AOL Instant Messenger in the forthcoming PC MMORPG, The Matrix Online. According to the story, which points out that "America Online and [game publisher] Warner Bros. Interactive Entertainment [are] both units of Time Warner Inc", aliases will be created: "Players will be able to keep their in-game identities separate from their regular or instant-messenger personas, AOL said, by linking their in-game name to their instant-messenger screen name." It explains: "When players sign in to the messenger service, 'buddies' they have made from within the game will see their in-game name, rather than their regular AOL or AIM identity."
First Person Shooters (Games)

Free Tribes 1 and 2 Downloads, DVD Forthcoming 102

PoopShipDestroyer writes "In celebration for their upcoming game, Tribes: Vengence, Vivendi Universal Games is distributing the videogames Starsiege: Tribes and Tribes 2 for free via FilePlanet.com on May 4th, and also on a special-edition DVD-ROM bundled with the newsstand edition of the June issue of Computer Gaming World magazine. The price is certainly right."
First Person Shooters (Games)

Gearbox Readying WWII Shooter For UbiSoft? 38

Thanks to IGN PC for its news story discussing rumors that Halo PC and Half-Life add-on developer Gearbox Software is creating a World War II team-based shooter for publishers UbiSoft. The piece points to the WarStory.net webpage, which is trailing a Gearbox product with screenshots and quotes, and IGN PC claims that: "According to several sources in the know, it's temporarily called Baker's Dozen", although "the name isn't finalized just yet" - an official announcement is expected in the next few weeks.
Classic Games (Games)

LucasArts Pioneer Discusses Classic Games 21

neonstz writes "David Fox, co-author of Rescue on Fractalus, Maniac Mansion and Zak McKracken And The Alien Mindbenders, visited The Gathering demo-party in Norway this easter. He gave a nice on-site presentation, unfortunately not available online, about the early days of Lucasfilm Games (now known as LucasArts) and Rescue on Fractalus, but there's also a lengthy interview with Fox on the official Gathering site, discussing his own games and game development in general."
Movies

On Licenses That Should Be Made Into Games 143

Ant writes "GameSpy has an article discussing their favorite ideas for licenses that should be made into games, but haven't made the transition yet." The piece, thankfully, notes that we "often get slammed with hideously inappropriate or just badly implemented and misbegotten licensed creations", but also argues: "For every Crouching Tiger, Hidden Dragon, Pirates of the Caribbean, or Superman for the N64, we'll occasionally get a Tron 2.0, or Star Wars: Knights of the Old Republic", before picking The Road Warrior, Lone Wolf and Cub, and Ender's Game, among others, as licenses they'd like to see made into games. Which licenses do you think could survive the transition to games intact?
Games

Patience, Grasshopper - On Long Load Times For Games 134

Thanks to GamerDad for its editorial discussing the thorny, still present problem of long videogame loading times. Although the author points out "It used to be worse than it is now. I do count some of my blessings", he still argues: "I know that optimizing load times is probably low on the list of priorities when developing a game... [but] if you load the game so quickly that no one knows it's happening, or keep it streaming in chunks to not interrupt the flow of play, the player will be far more immersed in what's happening in your game and less likely to ever put it down until forced to do so." In conclusion, it's even suggested that a return to game cartridges might be a good thing: "You just can't beat that instantaneous gratification of playing games you just plug in, turn on and play. When the capacity is there for today's games, a return to carts would make me one happy gamer."
Games

When Videogames Know They're Videogames 150

An anonymous reader writes "In 'I Never Metagame I Didn't Like', AllRPG.com goes into a discussion of metagaming - what it is and some games which feature it. The piece explains: 'Metagames show awareness of their nature as games. These games ignore all pretense of being a representation of a reality--rather, they know that they're polygons on a screen', and goes on to reference titles such as Earthbound and Metal Gear Solid as examples." Are there other examples of titles which address the player in this awfully postmodern way?
First Person Shooters (Games)

Developers Ever More Encouraging Of Modding 48

Thanks to The Hollywood Reporter for its column discussing game companies' continuing encouragement of 'modders' for content creation purposes. Valve's Doug Lombardi points out the obvious advantages his company received from modding: "In the typical scenario, even if a game is a mega-hit, within eight to 12 months on the store shelves, it's gone. But, in the case of 'Half-Life,' our revenue stream increased year after year for the first three years of the game's life. I attribute a lot of that to three mods -- 'Day Of Defeat,' 'Team Fortress,' and 'Counter-Strike.'" It's also mentioned that modding is starting even before a game hits the shelves, since Vivendi Universal has "even licensed an outside team that is building a mod, 'Starsiege 2845,' using the [as yet publically unreleased] 'Tribes Vengeance' engine."
Role Playing (Games)

Square Enix - The Next Generation? 31

Thanks to GameSpot for its feature regarding a Square Enix analyst's attempts to grow the company into the online and mobile arenas. This new strategy "...has two main themes - one that recognizes the limitations of the current-console platforms and one that acknowledges the fascination consumers have with online gameplay." The analyst, Ichiro Otobe, discusses the importance of community above all: "You need to have something like a Final Fantasy XI that can attract a certain community of people. In a way, our content is more a kind of bait to attract strong community, and the actual content is offered through the communication with these communities [of players]", and also has interesting theories on the perceived decline of the Japanese games market, suggesting it's "...actually a shift of users' interests. Most of the people spend time and money for mobile content, but most of the money is actually going to packet fees, which, in turn, go to network carriers."
Movies

Hollywood's Rising Fascination With Videogames 39

Thanks to the New York Times for its article (free. reg. req.) discussing the growing interaction of Hollywood directors with videogame products. The piece notes that Lord Of The Rings director Peter Jackson has "worked out a deal with the game maker Ubisoft and Universal Pictures, the studio that plans to release 'King Kong' next year, that will give Mr. Jackson substantial creative control over the future game", and also mentions John Woo (" now developing for Sega a video game, an idea he will own outright, about an elaborate heist", as well as his proposed Metroid movie), and Ridley Scott ("seeking a video game maker to form a partnership with him and his brother Tony") as other Hollywood creatives seeking input into games.
Role Playing (Games)

True Fantasy Live Online - Still Xbox's Killer MMO App? 48

Thanks to XBN for its in-depth preview of Level 5's Japanese-developed Xbox MMORPG, True Fantasy Live Online, the long-in-development Microsoft funded title which is finally "hitting Xbox Live in early summer 2004." The piece points out that Level 5's RPG portfolio "...is stunningly impressive; in addition to Microsoft's Fantasy, the studio is developing the Dark Cloud series for Sony and Dragon Quest VIII for Square Enix", before speaking to chief game designer Akihiro Hino, who "believes it's possible to play and enjoy a noncombat character without fighting for the entirety of a lifeline in Fantasy", and the article ends by boldly claiming: "Fantasy already has more environments, enemies, vehicles, items, skills, classes, monsters, pets, and foods than any console RPG to date." Are you remotely, significantly, or excessively excited about this Xbox Live exclusive title?
PC Games (Games)

TUMIKI Fighters Takes Free PC Shmups Higher 38

drunken-sosage writes "ABA Games released a new freeware PC title a couple of days ago called TUMIKI Fighters. It's a horizontal shoot-em up that allows players to upgrade their ship by 'catching' destroyed enemy ships, resulting in your ship being a bigger target. However, that enemy ship's bullet pattern is added to your offensive arsenal. The author, Kenta Cho, is one of the crème of the crop auteurs of the crowded independent shmup genre - Slashdotters may already be familiar with ABA Games' other freeware PC shooters/utils such as BulletML, rRootage and Parsec47."
Portables (Games)

N-Gage 2 Pictures Show Evolution Of Handheld? 53

Roger Ramjet writes "Fan site NGageGaming has reposted a couple of leaked images of what appears to be Nokia's N-Gage 2 phone/gaming handheld hybrid. While the device is similar to the original N-Gage, the keyboard and look has been redesigned, and on the flip side of the phone/gaming device may possibly be space for a camera." Apparently, Nokia "...is expected to have a major press event on April 14 to showcase the upgraded version", and the same fansite is also reporting on the woes of current N-Gage software support, mentioning that "Taito Memories and Marcel Desailly Pro Soccer have both been 'delayed' for N-Gage release."
Portables (Games)

Final Fantasy I & II Remakes Confirmed For GBA 64

Thanks to 1UP for its story revealing Square Enix has announced a Game Boy Advance compilation of Final Fantasy I & II, due to debut in Japan this July. The article mentions: "That's the same pair of 8-bit RPGs that came to North America for the PlayStation as Final Fantasy Origins. However, the GBA remakes will feature a few new extras on top of the content from the original games", including new dungeons and substories - the remake also "seems to use the magic point system from later games in the series", and a U.S. release is likely but unconfirmed.
The Almighty Buck

Nielsen Adds Videogame Ad Rating Service 39

Thanks to Mediapost.com for their article discussing the attempt by TV rating arbiters Nielsen to move into the videogame market, launching the Nielsen Video Game Service, intended to calculate "the data and metrics that will enable video game marketers to pitch advertisers on the value of 'in-game ad exposure.'" The service, backed by publisher Activision, who is "eager to cultivate a video game advertising marketplace", launched alongside a survey that "claims 27 percent of active male gamers noticed ads in the last video game they played", and further revealed statistics claiming "52 percent of heavy gamers saying they like games to contain real products and 70 percent saying that the placement of real products makes the games more 'genuine.'"
Role Playing (Games)

Attack Of The Miniature Clickies 25

Thanks to GamerDad for its 'Unplugged' column discussing the phenomenon of 'clickies', miniature collectible RPG figurines with stats included in the figure's base. The article argues of traditional tabletop wargaming: "With the high entrance cost in time and money, it is difficult to bring new people into the hobby. Younger gamers suffer from a lack of cash, while older gamers suffer from a lack of time." These easier, supposedly cheaper alternatives are then evaluated, including lines such as Mage Knight ("As the first 'clicky' game released, it has grown into the largest"), Heroclix ("a decent game with a great theme"), and Lord Of The Rings (praised "for its 'large, messy battle' feel.") But the article ends with a caveat: "My gut instinct is to warn any kid away from all collectible games. Children (and adults) are too easily sucked into a cycle of buying 'just one more' booster pack and hoping they find something great inside."
XBox (Games)

Xbox Live Server Protocol Opens Sports To Sega, EA? 17

Thanks to IGN Sports for its interview with Visual Concepts boss Greg Thomas regarding Sega and EA's entries in the Xbox sports game market. Thomas, whose Sega-owned company produces the ESPN Sports series, reveals of the Xbox versions: "Last year we had to be in [Microsoft's] closed network. This year, they're introducing something called LSP (Live Server Protocol) that enables us to run our own servers." Following Microsoft's cancellation of its 2004 XSN Sports line-up for Xbox, he muses on Electronic Arts' possible, long-delayed adoption of Xbox Live for sports titles, noting that LSP "...allows you to use your own servers. So if that was EA's problem, then they can definitely be on Xbox Live this year. But if they had a different problem, a billing issue or a revenue concern, then that hasn't changed." He ends by predicting of EA: "we're clearly expecting them to be on Xbox Live by the end of the year."
The Courts

Proposed CA Laws to Reclassify Violent Video Games 62

cybermox writes "There are two laws (AB1792 and AB1793) up for committee approval next week in the California State Assembly that seek to reclassify violent video games in a manner similar to pornography (1792) and require retailers to display Mature rated games separately from other games (1793). The IGDA trade body has a document opposing the bill in its anti-censorship advocacy page." Update: 04/09 02:22 GMT by S : Reuters is also covering support for the bill among "elected officials, religious leaders and civic activists", who "rallied across California on Thursday" - we've previously covered the introduction of this proposed legislation.
United States

On Videogames And Inherent Political Bias 71

An anonymous reader writes "An article for Reason Magazine, recently posted to their site, argues that games, unlike traditional media, are inherently biased - in favor of individual freedom - and that games might influence real-world political preferences." The author starts by arguing: "Video games are evolving into a grand anti-authoritarian laboratory", and concludes: "Computer games, as a class, do appear to favor civil and economic liberty... because of the same human tendencies that free players from domineering storylines and inflexible rules. Games naturally turn players against contrived limits and inconsistencies."
XBox (Games)

Xbox Emulator Plays Retail Game 379

Ryan M. Pamplin writes "The critically acclaimed Xbox Emulator, CXBX, has made its way into Xbox history. Caustik has announced that "Turok Evolution" is now playable at real-time speed with comparable graphics to the Xbox while utilizing nearly the same graphics hardware found within the Xbox itself. The development of CXBX will continue to advance at rapid pace. Expect many additional titles to become playable upon the release of the next binary in the near future. A DivX video, binary, and GPL'ed source is available at the website."

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