GameCube (Games)

Metroid II, Prime Get New Speed Run Records 66

PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs.
PC Games (Games)

On Reaction-Based Massively Multiplayer Gaming 82

Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?
PC Games (Games)

Graphic Adventure Underground Awards Announced 11

Thanks to Adventure Gamers for releasing the results of its Underground Awards, honoring the best amateur graphic adventures. The introduction notes that "...the field of amateur adventures seems to improve every year", and winners include overall victor Out Of Order ("One of those rare games where you just can't believe you're playing it for free"), as well as Best Story for The Uncertainty Machine ("[a] dark atmosphere and ingenious research-based puzzles"), and Best Sound/Music for Apprentice ("a wonderful backdrop for the light-hearted adventure.")
XBox (Games)

Xbox 2 SDK Released On Mac G5? 527

Espectr0 writes "The Inquirer reports rumors, courtesy anonymous sources, that Microsoft has released the Xbox 2 SDK to select videogame developers, and they are using 'dual Apple Power Mac G5 systems running a custom Windows NT Kernel.' This ties up with earlier rumors which mention that the XBox 2 will be powered by the IBM chip, and ATI will be providing the video chip." The report also notes: "Interestingly, the SDK apparently also features an Apple logo on a side bar within the application."
Programming

Anatomy of Game Development 385

CowboyRobot writes "ACM Queue has an article titled Game Development: Harder Than You Think that looks at the complexities of creating a modern game, in comparison with the relative simplicity of doing so ten years ago. My understanding of the industry is that they have too many designers and not enough programmers. From the article: 'Now the primary technical challenge is simply getting the code to work to produce an end result that bears some semblance to the desired functionality... There's such a wide variety of algorithms to know about, so much experience required to implement them in a useful way, and so much work overall that just needs to be done, that we have a perpetual shortage of qualified people in the industry.'"
PlayStation (Games)

Midway's Controversial NARC Update Ups Drug Intake 73

Thanks to IGN PS2 for its hands-on preview of Midway's PS2/Xbox action title NARC, an update of the classic '80s anti-drug arcade title of the same name. This game, which Game Informer notes has been "built on VIS Entertainment's State of Emergency engine", takes the "good cop/bad cop" gameplay concept to an extreme, as GameSpot explains: "You'll actually be able to use the illegal drugs you confiscate throughout the game. In fact, they'll actually give you short-term benefits." The drugs include "pot, speed, LSD, crack, and the newly invented Liquid Soul", and effects vary - for example, IGN notes: "Smoking marijuana in NARC slows time down and makes the screen blur, but also gives incredible focus", and GameSpot mentions: "Dropping acid fills the screen with crazy colors, but it also gives innocent citizens large jester heads while giving criminals large devil heads, for easy identification." But GI also cautions: "By taking one of the addictive drugs... the controller vibrations will get longer and longer until the player will literally have to fight to keep the shakes at bay."
Handhelds

Emulate Nintendo on Your MessagePad 217

Green and Geeky writes "That Marvel of a PDA, the Newton MessagePad, has always been a good product. It does a lot of things: plays MP3s, connects to the Internet wirelessly, can be used to bludgeon someone, fits in your pocket (if you're a giant), etc. Now, it plays Nintendo games. Strange, yes, but still pretty cool. I can't play Legend Zelda, Final Fantasy, or Dragon Warrior on my Palm V." And I don't need to waste money on a Game Boy Advance!
Games

Three Years of TransGaming Discussed 56

jvm writes "In 2001 TransGaming launched their product WineX with the goal of bringing Windows games to Linux with 100% compatibility and speed by building on the WINE project. In a lengthy, critical post, Curmudgeon Gamer uses those three years of perspective to assess the company, its product, and its role in the Linux gaming world. How is compatibility progressing? What about the source release after 20000 subscribers? And what's up with porting games to MacOS X instead of Linux?"
Role Playing (Games)

MMO Gaming - Virtually Too Real? 196

bippy writes "The Rocky Mountain News has an article about the evolving face of massively multiplayer online games. PC MMOGs have fostered debates about free speech, made money for people and been home to virtual and real crime. Or as the Rocky put it: 'In a time of global terrorism, high crime rates and world hunger, the virtual evils of a computer game are really trivial. But in a way, that's the point: Why do even our games have to be subject to crime, no matter how virtual?'" A spokesperson for Ultima Online comments on Electronic Arts' view of virtual crime: "EA owns your gold, your swords, your characters - they are all just digital bits. If your entertainment is to destroy other peoples' entertainment, you're going to be tossed."
GameCube (Games)

On Alleged Anti-Nintendo Sentiment In The Gaming Media 91

Thanks to GamesAreFun for its editorial discussing Nintendo's skewed portrayal in the news media. The writer argues: "I suppose it's just trendy to bash Nintendo right now, even if the arguments for doing it can be easily ripped apart", and goes on to tackle myths on popularity ("..the GameCube has actually never fallen into third place in the overall worldwide market"), a recent half-year financial loss ("old news now... the first loss they've ever reported since going public in 1962"), and temporary suspension of GameCube production ("do they honestly think Sony or Microsoft keep up peak productions at all times?")
PlayStation (Games)

Midway Announces New Mortal Kombat, Romero-Helmed Gauntlet 62

Thanks to GameSpot for its first look at Midway's new PS2/Xbox title, Mortal Kombat: Deception, as "the recently announced sixth installment" in this long-running franchise officially debuts with a teaser trailer, heavily analyzed at Mortal Kombat Online. Elsewhere, Midway, who is trying to rebound from poor financial results, has announced a new addition to the Gauntlet series, and it's noted that "John Romero, the famous (and infamous) creator of Doom and Daikatana, will be developing the title", confirming earlier rumors to that effect.
The Internet

GameFAQs' Own 'Best. Game. Ever.' Contest Launched 90

XtremeLeader writes "Just days after GameSpy releases its Best All-Time Game competition, GameFAQs answers with a much more interactive Spring 2004 Contest to vote for the best games (you need a GameFAQs account to view the page). Unlike the GameSpy awards, however, this is completely gamer controlled. It begins by a registered user submitting their choices for favorite games (one per system, with more than a few systems), of which any game you want can be nominated. Voting ends at the beginning of March, and the polls are slated to begin late March/early April. The top 64 nominations will be accepted and placed into a series of polls that we get to vote on. Hopefully, this one doesn't have great games like Chrono Trigger thrown into the potpourri category."
PC Games (Games)

City of Heroes MMO Leaps Tall Buildings? 47

Decaffeinated Jedi writes "This week, GameSpy is serving up a variety of articles regarding Cryptic Studios' upcoming massively multiplayer superhero PC roleplaying game, City of Heroes (following up on its December 2003 preview). The preview offers hands-on impressions of the game, a look at the origin and ongoing adventures of Kingblade (an in-game character created by one of the editors), a roundtable with the developers, several screenshot galleries, and more. City of Heroes is currently in beta and scheduled for released on April 27, 2004. Will it join the ranks of Freedom Force in breaking the legendary superhero game curse? Only time will tell, true believers!" There's more info on this NCSoft-published game at COH Stratics and the official site.
Music

Parappa Creator Debuts New Title, To Be Honored At GDC 15

Thanks to Game Science for its article revealing the first visuals of Parappa The Rapper creator Masaya Matsuura's new title, Vib Ripple. An earlier post at Game Science has further details, mentioning "'Vib Ripple' is a similar style of game to [PlayStation 1 title] 'Vib Ribbon' but with different content. The player takes control of Vibri with a photograph as the game field, and must jump at designated points to free characters from the field. The game can use photographs taken from your mobile phone or digital camera via the USB port." Elsewhere, Matsuura is to be honored at the Game Developer's Choice Awards at GDC in San Jose, receiving the oddly named First Penguin Award, "acknowledging developers who have taken risks to break new ground."
PlayStation (Games)

Xbox 2 Controller Loses Two Buttons, PS3 Gains One? 110

sbszine writes "Gaming rumors site C&VG is reporting that the the black and white buttons will be removed from the Xbox 2 controller, according to an un-named source. This would seem to support the reports of no backwards compatibility in Xbox 2. The site also has some interesting PS3 controller rumors: wireless control as standard, and a dedicated 'trigger' button for FPS games (in addition to the existing shoulder buttons)."
Games

Magic Words - Interactive Fiction in the 21st Century 288

An anonymous reader writes "1UP has just published a nine-part article on Interactive Fiction, the politically correct name for what used to be called text adventure games (e.g. Zork, Stationfall, etc.). The feature includes an overview of the genre and its history, lengthy interviews with the genre's leading current creators, and resources for aspiring IF writers. Anyone who has fond memories of typing their way through dank caverns or outsmarting leather goddesses and ravenous bugblatter beasts with nothing but a keyboard should read this -- not just for the nostalgia, but to see what's become of the format."
Classic Games (Games)

Super Mario Bros Record Broken 117

An anonymous reader writes "A nimble-fingered gamer has shaved three seconds off the long-standing world record for completing Super Mario Bros. for the original Nintendo Entertainment System. Classic arcade site Twin Galaxies reports that Scott Kessler of North Carolina executed a "near-perfect finish" when he took the record down to five minutes and 17 seconds. Twin Galaxies referee Robert Mruczek watched the entire game on videotape before declaring the feat a new world record."
Games

Gaming Academia Gets More Mainstream Press 86

jimharris writes "Eventually every area of human activity comes under the scrutiny of scholars. After thirty years, it's time for video games to go to college. The New York Times has an article (free registration required) called 'The Ivy-Covered Console', that talks about several lucky professors who play games for a living. The challenge, they say, is to develop a language of criticism to analyze video games." One particularly unfortunate quote: "Dr. [Barry] Atkins admitted that he didn't finish Half-Life before writing about it in his 2003 book, 'More Than a Game: The Computer Game as Fictional Form,' (Manchester University Press), and only later realized he was two minutes from the shocking plot reversal at the end when he stopped. 'I am very nervous that I got it wrong,' he said."
United States

Using Games To Predict Terrorist Actions? 33

Thanks to Popular Science for its feature article discussing the opportunities for using game-based simulations to predict the actions of "allies, enemies and even terrorists." The article explains: "The need for sim Qaeda agents is taking modelers down strange paths. The team at Moves [creator of the America's Army recruiting game] is trying to model the behavior and thinking of terrorists by creating a series of computer characters to populate a model code-named Iago, after Shakespeare's arch villain." However, Will Wright, creator of The Sims, injects a note of caution with regard to the general concept, pointing out: "As you scale up to larger and larger systems, you can probably model large trends... But what the Iraqi resistance will do over the next month is based on thousands of tiny local factors that seem to always be in flux and to be too granular to be modeled."

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