First Person Shooters (Games)

'Call of Duty' Wins First Amendment Victory Over Use of Humvees (hollywoodreporter.com) 94

An anonymous reader quotes a report from The Hollywood Reporter: Call of Duty maker Activision has prevailed in a closely watched trademark dispute brought by AM General, the government contractor for Humvees. On Tuesday, a New York federal judge responded favorably to Activision's argument that it had a First Amendment right to depict contemporary warfare in its game by featuring Humvees. "If realism is an artistic goal, then the presence in modern warfare games of vehicles employed by actual militaries undoubtedly furthers that goal," writes U.S. District Court Judge George B. Daniels in granting summary judgment in favor of Activision. The video game publisher fought AM General's claims along with Major League Gaming Corp., a professional esports organization. The dispute was potentially worth tens of millions of dollars, and the discussion attracted intellectual property professors and the Electronic Software Association to weigh in with amicus briefs. You can read the full opinion here.
Education

Campus Is Closed, So College Students Are Rebuilding Their Schools In Minecraft (theverge.com) 31

An anonymous reader quotes a report from The Verge: The day before University of Pennsylvania students were told that their college commencement would be held online, junior Andrew Guo thought of an alternative to holding the address over Zoom. Students could have a "Hey Day" and graduation inside Minecraft, just as a Japanese elementary school had organized days earlier. Quickly, "Penncraft" students began to recreate dormitories, food trucks, and local sculptures in-game. Makarios Chung, an early builder, measured buildings' dimensions and streets positions constantly to ensure their scale was as accurate as possible. The first day of building, students took an hour to decide the placement of one street. Their main goal was to have a completed campus, specifically Locust Street, for graduating seniors to walk down in-game now that COVID-19 ensured they wouldn't return to campus and complete this UPenn tradition.

Students from Boston University to UCLA, from South Louisiana Community College to Northwestern University, have recently created or resurrected Minecraft servers and shared their creations on Discord chats, in Facebook meme groups, and on Reddit threads. The boom of college Minecraft servers has begun. These servers have the express purpose of bringing students together and building, oftentimes focused on recreating their college campuses. Searches for Minecraft server hosting have peaked to unprecedented levels in the last few weeks, and thousands of students are discussing college servers, most notably on the Facebook group "Zoom Memes for Self Quaranteens." Smaller groups and clubs, like Bowdoin College's men's ultimate frisbee team or University of La Verne's debate team, have found ways to bond in survival mode servers after their practices and championships were canceled. Zoom isn't nearly enough, and it doesn't carry the ten years of memories that Gen Z has for Minecraft.
"Come May there will be in-game graduations," writes Pearse Anderson. "Inspired by the aforementioned Japanese elementary school, Boston University seniors Rudy Raveendran and Warren Partridge created 'Quaranteen University.' This is a new server specifically made to host a Class of 2020 graduation for students from hundreds of different universities. 706 students from 278 institutions have signed up in the last week, and one mom has already emailed Raveendran asking how she can get an in-game seat to this massive ceremony on May 22nd."
The Internet

Valve Will Delay Some Steam Auto-Updates To Preserve Bandwidth (theverge.com) 32

An anonymous reader quotes a report from The Verge: Valve announced today that it won't automatically update games in customers' libraries as regularly as before to help preserve bandwidth during the novel coronavirus pandemic. Starting this week, Valve says Steam will only immediately auto-update games you've played in the last three days. Otherwise, Valve says Steam will be spreading out updates over several days. Steam had already been scheduling game updates for "the next off-peak local time period," according to Valve, though if you want to update a game manually, you can still initiate that yourself. Valve already lets you schedule auto-update windows and even self-throttle your connection to Steam if you want to additionally optimize how much of your bandwidth Steam uses at any given time.
Nintendo

Nintendo is Making 3D Mario Remasters For His 35th Anniversary (venturebeat.com) 27

The Super Mario series is turning 35 this year, and Nintendo has big plans for the plumber's birthday. From a report: That includes updating and bringing back most of his games for Nintendo Switch, according to a report from Video Games Chronicle. Eurogamer is backing up that report, and GamesBeat can as well. The core of the report is that Nintendo originally planned to focus on Mario's 35th anniversary at E3 (the Electronic Entertainment Expo) in Los Angeles in June. But organizers canceled that event due to the spread of the coronavirus. Nintendo is going ahead with that promotion, and it will likely hold a Direct-style event to provide all of the details. That includes info on remasters, a Paper Mario game, the upcoming Mario film, and Universal Studios' Super Nintendo World theme park. For the remasters, our source is telling us that Nintendo is pursuing something like a Super Mario All-Stars 2 for the 3D Mario games. This would include Super Mario 64, Super Mario Sunshine, and then Super Mario Galaxy and Super Mario Galaxy 2.
Idle

Ambitious Project Seeks to Re-Create Every Structure on Earth in Minecraft (rockpapershotgun.com) 60

An anonymous reader quotes Rock, Paper, Shotgun: For as long as there's been Minecraft, there's been people who want to re-create the world in Minecraft. For one modder, though, it's not enough to have a to-scale replica of our pale blue dot recreated in Mojang's block-builder. A new project named Build The Earth is looking for talented builders with too much time on their hands, bringing them together to fully recreate every last man-made structure on Earth in Minecraft.

YouTuber PippinFTS unveiled the project in a YouTube video earlier this week. It's awfully dramatic, but give the guy a break — he's only trying to go and build a planet.

PippenFTS' project is building from Terra 1 to 1, a project headed up by modders orangeadam3 and shejan0. Using a few extra mods to get around the game's strict world limitations, Terra 1 to 1 uses public terrain datasets, street maps and forest databases to accurately map the earth's terrain, roads and woodland areas in Minecraft... [H]e wants to build a community that can collectively recreate thousands of years of human history by filling out every single man-made structure on Earth. His "Build The Earth" project hopes to crowdsource player-recreated cities, towns, stadiums, bridges and otherwise. PippenFTS himself will contribute with his own hometown.

"Regardless," he writes, wistful in his obligation, "I will build Seattle. Super excited."

The project already has a Patreon account -- plus 5,500 members in its subreddit.
Businesses

Epic Games is Now a Third-Party Multi-Plat Publisher, Secures Three Big Studios (arstechnica.com) 29

Epic Games: The engine maker, the game maker, the storefront handler... and now the games publisher. DarkRookie2 shares a report: Epic Games Publishing came into formal existence on Wednesday by announcing plans to fund, launch, and promote new multi-platform video games. The announcement hinged on two key points: which studios had already signed to EGP and what financial terms EGP games developers can expect. While most game publishing deals aren't typically laid bare for the public, Epic has already chosen to confirm some of EGP's financial nitty-gritty. In addition to letting studios retain "100%" control of their intellectual property (an increasingly popular term for game-publishing contracts), EGP also promises to fund "up to 100%" of all game development costs. "Once costs are recouped," Epic says, developers will earn "at least 50% of profits." (That mix of "up to" and "at least" in the last two points may imply that those figures vary as a pair -- meaning, if a developer pays for more of its dev costs, it might stand to claim more profit-sharing in the long term. Epic has not clarified that point.)

Unsurprisingly, Epic CEO Tim Sweeney described these terms as "the publishing model we always wanted for ourselves when we worked with publishers [as an independent game studio]," but we're still left with some questions, all of which Epic has declined to answer as of press time. EGP is touted as a "multi-platform" effort, but will EGP games ever be available outside of Epic Games Store on PC, and/or will those games' console versions launch later than their PC versions to give Epic Games Store any form of timed exclusivity? Can EGP partners develop separate games as indie efforts or for other publishers while they're part of an EGP deal? And will each game include a Fortnite outfit-and-dance tie-in? (The last question is a joke, but considering that Epic made a Fortnite skin for the Mixer game-streamer Ninja, anything's possible at this point.)

AMD

A Hacker Stole and Leaked the Xbox Series X Graphics Source Code (engadget.com) 33

An anonymous reader quotes a report from Engadget: AMD has been having a particularly rough few months, apparently. The chip designer has revealed that a hacker stole test files for a "subset" of current and upcoming graphics hardware, some of which had been posted online before they were taken down. While AMD was shy on details, the claimed intruder told TorrentFreak that the material included source code for Navi 10 (think Radeon RX 5700 series), the future Navi 21 and the Arden GPU inside the Xbox Series X.

The self-proclaimed hacker added that she wanted $100 million for the source code and threatened to "leak everything" if there was no buyer. She reportedly found the GPU data in a "hacked computer" in November, although AMD said it hadn't been approached until December. AMD doesn't appear to be bowing under pressure. It believed the stolen code was "not core to the competitiveness or security" of its products, and said there was an "ongoing criminal investigation."

Businesses

Apple's App Store Rules Limit Rival Gaming Services While Arcade Runs Free (bloomberg.com) 40

Video-game fans suddenly have their pick of a huge menu of titles thanks to a raft of new mobile subscription services from Apple, Microsoft, Alphabet's Google and Nvidia. But for the more than 1 billion users of Apple's iPhone and iPad, the only real option is Arcade, the subscription service launched by the company in September. From a report: That's because Apple imposes strict limits on the kinds of apps users can access on its devices. For example, App Store guidelines ban services that rely on streaming from the cloud. Arcade adheres to the requirements, in part, because it's included as a feature within the App Store itself. This is the latest example of what critics say are arbitrary rules favoring Apple's own apps at the expense of similar software from outside developers. "There's a fraught relationship between developers and Apple precisely because of rules like this," said David Barnard, a longtime independent developer and advocate at RevenueCat. "In some ways, I am incredibly grateful to their marketplace for helping me make millions of dollars I wouldn't have made without it. On the flip side, them being so heavy handed at times does kill apps and does cause developers to miss out on other potential revenue." If software developers want to reach as many consumers as possible, they have to be on Apple's iOS. The operating system powers more than 1 billion smartphones and tablets and it's the only way to access the iOS App Store, which accounted for 65% of app spending globally last year, according to Sensor Tower. The Cupertino, California-based company can also make or break mobile gaming businesses: More than half of the $62 billion spent on smartphone gaming last year happened on Apple products.
The Internet

Akamai To Slow Video Game Downloads To Minimize Internet Congestion (bostonglobe.com) 41

Online video gaming just became the latest victim of COVID-19. New submitter watha2020 shares a report: Akamai Technologies of Cambridge, the data delivery company that handles Internet traffic for many of the world's biggest companies, said on Tuesday it will deliberately delay downloads of video games during peak hours because of bottlenecks from so many people playing from home during the coronavirus shutdown. The slowdown will specifically affect downloads of games during daytime and evening hours, so that someone buying a downloadable copy of a new game such as "Doom Eternal" will have to wait a lot longer to start playing. Akamai said it will continue to allow normal high speed downloads late at night. In a posting on the company's blog Akamai chief executive Tom Leighton said the company is trying to ensure the demand for gaming downloads doesn't overwhelm the system's capacity to the point where other information is affected. "This will help ensure healthcare workers and first responders working hard to contain the spread of COVID-19 have continual access to the vital digital services they need," Leighton said.
Games

Pro Drivers Are Competing With Gamers After F1 and NASCAR Canceled Races (theverge.com) 58

For many, the cancellation of major sporting events was the moment that made the coronavirus pandemic feel real for the first time. But while fans of baseball, basketball, soccer are left wondering when they'll see players back in action, racing fans don't have to wait -- because many of their favorite drivers are already competing in online sim racing competitions that were spun up in the days since the first real world races were canceled. From a report: The first few of these substitute sim races, held last weekend, were successful in ways that surprised even the organizers. Now, many of the people who put them on have spent the intervening week trying to figure out how to use that momentum to fill the gap left by real world racing, as fans around the world hole up at home in a collective attempt to slow the spread of a global virus. It likely won't be that difficult, though. The success of these first few replacement races was a testament to how far sim racing has come during the rise of esports, but it also sheds light on a truth that a lot of motorsports fans have become familiar with: that a new age of competitive, virtual motorsports is already upon us.
Television

As We Remain at Home Due To Coronavirus, We're All in Desperate Need of Distraction -- a New Movie or Video Game Would Help (theoutline.com) 117

The ongoing coronavirus crisis has thrown the release schedule of cultural products into chaos, as now is an exceptionally bad time to drop anything that isn't a government check for lost wages. Jeremy Gordon, writing for The Outline: Our cultural producers -- movie studios, publishing houses, television networks, and so forth -- must decide whether to go ahead with previously made plans, or wait until all of this is over. The new Fast and Furious movie, for example, has been pushed back from its May 2020 release date to April 2021, in hopes that mass gatherings will be back on the table by then (maybe!) and we'll all be in a better mood to watch some big cars go boom. But as more people are driven inside for the time being, it's also true that everyone is looking for something to do at home. As a result, unconventional solutions have emerged: Last week, Universal Pictures announced it'll make several of its current film releases available to stream on-demand at home, as movie theaters around the world are being closed. Beginning Friday, movies like The Invisible Man, Emma, and The Hunt will be rentable for $19.99 apiece, with Trolls: World Tour set for a similar release.

Emma and The Invisible Man were finished products already in theaters, so Universal just had to skip the typical waiting period between when a movie is released, and when it's available for purchase. But there are so many more finished products waiting to be released in the coming weeks, which publishers may now consider delaying until a time when everyone can go back outside. While they may be reticent to promote anything in the current climate, I would submit an opposite suggestion: Release that shit. While everyone is sitting at home stewing in anxiety, people have never been more desperate for distraction. We have all become a captive audience with the free time to give that show or game a try.

Games

Videogames Are Setting New Records For Simultaneous Users (forbes.com) 19

Forbes reports that in a world filled with school closings and social isolation, gaming has surged: - Steam, the most popular digital PC gaming marketplace, reached new heights Sunday, drawing a record 20,313,451 concurrent users to the 16-year-old service, according to third-party database SteamDB

- Counter-Strike: Global Offensive, released by Steam-owner Valve in 2012, seems to be the top beneficiary of the increased engagement, breaking it's all-time peak on Sunday with 1,023,2290 concurrent players, topping its previous peak last month by a million, which itself beat the record set in April 2016...

- Activision Blizzard's new free-to-play battle royale spinoff Call of Duty: Warzone, launched March 10 on PC, Xbox One and PlayStation 4, is also likely benefiting, drawing in a staggering 15 million in three days, besting the record 10 million in three days by last year's battle royale sensation Apex Legends.

Polygon adds: Gaming saw a 75% increase, week over week, in data usage this March, Verizon said. Video games are proving to be a popular way to pass the time during lockdown -- though we're also starting to see the strain this is placing on various networks and services... Recently, Nintendo experienced a nine-hour network outage. Over the weekend, Xbox Live also went down, preventing users from online play.

Gaming adjacent tools and services are also seeing a surge. As our sibling site The Verge reports, live streaming platform Twitch had a 10% jump in viewership. The popular communication app Discord, meanwhile, recently saw server outages that coincided days after it expanded its screen sharing limit for users.

The games that people are playing themselves are changing in the wake of the coronavirus outbreak, too. Pokemon Go, for instance, has tweaked its mechanics to make it easier for people to play from home, while also changing its events to make it easier for people to play solo. And in an effort to entice its players to stay home, Rockstar vowed to add fun bonuses to the MMO for players who are "spending a little extra time at home." Elsewhere, game developers are starting to give out their games for free in an effort to help people stay indoors. It's no wonder we're seeing changes in usage, playtime, and outages across the board.

Games

Today Only, Two 'Tomb Raider' Games are Free on Steam (cnet.com) 40

"If you act quickly, both the gritty Tomb Raider origin story and 2014's Lara Croft and the Temple of Osiris are free for the taking on Steam," reports CNET: We've already told you about a slew of free stuff you can get while you're stuck at home. I don't know if this particular deal has anything to do with the coronavirus, but right now you can not one, but two Tomb Raider games for free. You'll need to download them right now though, because these return to their regular price tomorrow.
The free games are 2013's Tomb Raider ("Lara Croft's intense, gritty origin story...there's no question it's worth downloading for zero dollars") and the follow-up game Lara Croft and the Temple of Osiris ("the first-ever four-player co-op experience.")
DRM

Bethesda Apparently Broke Its Own Denuvo Protection For Doom Eternal (arstechnica.com) 105

According to users on Reddit and ResetEra, Bethesda launched Doom Eternal with a DRM-free copy of the game's executable sitting in plain sight amid the download package. Ars Technica reports: Forum users on Reddit and ResetEra were among the first yesterday to report on the "official" DRM-free leak, which sat in a sub-folder titled "Original" for the Bethesda Launcher version of the game. That 67MB file can reportedly replace the 370MB, DRM-protected executable in the main game folder with minimal effort and no practical effect on playability. Ars has been unable to independently verify these reports, as a subsequent patch has apparently removed the DRM-free executable. But the trackers at CrackWatch and repackers in the cracking community have confirmed that the DRM-free version was distributed and working shortly after launch. And while the DRM-free version still requires a Bethesda account login the first time it's run, forum reports suggest crackers have already discovered a simple method to patch that check for a completely offline pirated experience.
Games

How Lost Classic Doom 64 Was Revived for Modern Platforms (theverge.com) 26

As if there weren't enough doom in the world right now, this week sees the release of not one but two new Doom games. Doom Eternal is the flashy AAA sequel with incredible graphics and accurately modeled viscera, of course, but you shouldn't sleep on the other: the first rerelease of Doom 64, an underappreciated entry in the series's history. From a report: Doom 64, as the name suggests, was originally designed for the Nintendo 64. It came out in 1997 and, unlike id Software's previous two Doom titles, it was developed by Midway Games. It was the first Doom game to offer any sort of significant graphical upgrade on the original, had all-new levels, and -- depending on your perspective -- could easily have been considered a "Doom 3" had id not released its own game with that name in 2004. Given its original platform, Doom 64 is also a pretty unusual game. Nintendo strongly promoted "real" 3D titles on its 64-bit console, and Doom 64 is only kind of-sort of one of those. The environments are constructed of polygons, and the textures are filtered. But just like the original Doom, you're still limited to movement on a flat plane without the ability to look around you. Next to something like GoldenEye 007, you could have been forgiven for considering Doom 64 a little archaic at the time.
Games

DirectX 12 Ultimate is an Attempt To 'Future-Proof' Graphics Hardware (pcgamer.com) 56

A new DirectX badge is going to start showing up on graphics hardware: It's called DirectX 12 Ultimate, and it denotes support for "ALL next generation graphics hardware features," Microsoft announced today. From a report: DirectX is a collection of application programming languages (APIs) that developers use to communicate with your hardware. You can think of it like a conduit between software (especially games) and hardware. Up until now, DX12 was the latest version, supported in Windows 10 (and also in Windows 7 for some games). Now that distinction belongs to DX12 Ultimate. It's not an overhaul of the API, but a culmination of the latest technologies bundled into one. This notably includes DirectX Raytracing (DXR), variable rate shading (VRS), mesh shaders, and sampler feedback.

One of the reasons Microsoft is doing this is to unify experiences across the PC and its upcoming Xbox Series X, which will launch November 26, 2020 (Thanksgiving Day). "These features represent many years of innovation from Microsoft and our partners in the hardware industry. DX12 Ultimate brings them all together in one common bundle, providing developers with a single key to unlock next generation graphics on PC and Xbox Series X," Microsoft explains. The main benefit for gamers is knowing, at a glance, if the graphics card they are about to buy supports all the latest features. Spotting the DX12 Ultimate badge is the key, and I suspect hardware makers will be quick to promote it. Related to that, Microsoft is pitching this as a way of ensuring "future-proof" feature support. There's no such thing as future proofing, of course, but DX12 Ultimate should remain relevant for at least the next couple of years.

Software

Steam's New Indie Festival Lets You Try 40 Upcoming Games For Free (theverge.com) 43

The Steam Game Festival is returning for a spring edition starting today, featuring more than 40 indie games you can preview with free-to-play demos. The Verge reports: Geoff Keighley, The Game Awards executive producer and host, first announced the event yesterday on Twitter, saying it was put together to help feature games from indie developers who lost the opportunity to demo their titles at the now-canceled GDC, which was to take place this week in San Francisco. The Steam Game Festival will run from March 18th to March 23rd. The collection features games from a number of the more well-known indie demo day events, many of which participate every year at GDC. That includes Indie MegaBooth and The Mix, as well as smaller events like Day of the Devs and Wings Fund.
PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
Movies

Sonic The Hedgehog Surpasses Detective Pikachu To Become Highest-Grossing Video Game Movie (therichest.com) 45

Sonic the Hedgehog's latest weekend total allowed it to surpass Detective Pikachu and become the highest-grossing video game movie ever in the US. TheRichest reports: Sonic has now amassed $145.8 million domestically, while Detective Pikachu managed $144.1 million by the end of its run. Sonic has definitely taken a hit as it only brought in $2.58 million last weekend to limp past Detective Pikachu's record. As for the worldwide record, it seems as if that will belong to Detective Piakchu for the foreseeable future. That's the one element of Sonic's success that has been affected by the worldwide pandemic we are in the midst of. The movie's release has been delayed in China and as it stands as brought in $306.5 million worldwide. That's a long way off the $433 million record set by Detective Pikachu.

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