Cloud

Google: Stadia Exclusives To Have Features 'Not Possible' On Home Hardware (arstechnica.com) 64

An anonymous reader quotes a report from Ars Technica: When Google launches its Stadia streaming service on November 19 (for some pre-orderers, at least), it will only include titles that are also available on standard PCs and consoles. Going forward, though, the company says it's going to focus on first-party exclusives "that wouldn't be possible on any other platform." That's how Google head of Stadia Games and Entertainment Jade Raymond (well-known as one of the creators of Assassin's Creed) summarized the company's plans in a recent interview with GamesIndustry.biz. Google announced today that its first first-party game development studio would be located in Montreal, and Raymond told GI that studio will be focused on trying things that other dedicated game platforms can't do.

Part of that promise, Raymond says, is the ability to use Google's distributed data center hardware to perform real-time calculations that can't be done on even the most powerful home hardware. "A fully physics-simulated game is one of the Holy Grails of game creation since Trespasser was being imagined 20-something years ago, and now we finally have a platform where we'll be able to deliver some of those experiences," Raymond said, making reference to the overly ambitious failure of 1998's Jurassic Park: Trespasser. That distributed server technology could also aid in the performance and scale of MMOs, Raymond said, because "everyone [on Stadia] is essentially playing in one big LAN party as far as the tech is concerned. There is no difference or constraints from an architecture perspective of how far the users are, or worrying about replication and all the other things that typically limit the number of people you can have in a game."
Raymond went on to say that she foresees story-based Stadia games with characters that have "believable human interactions" rather than canned lines of repeated language. "She also talked up the potential to watch a YouTube documentary that includes footage of a classic game, then jump into a Stadia-powered gameplay session with that game directly," reports Ars Technica.
Cloud

Last Week's Fortnite Update Helped Akamai Set a New CDN Traffic Record (zdnet.com) 11

The Fortnite Chapter 2 update that rolled out to gamers worldwide last week has shattered traffic records at Akamai, one of the multiple content delivery networks (CDNs) Epic Games was using to get the game update to its players. From a report: Traffic numbers during the update's rollout peaked at 106 Tbps on Akamai's network, surpassing the 100 Tbps threshold for the first time in the company's history. While exact numbers were not released, the Fortnite update is believed to have accounted for more than half of the peak traffic. Adam Karon, Executive Vice President and GM, Media and Carrier, at Akamai, said the company is regularly reaching peaks of 50 Tbps every day, usually compromised of live streaming video (including live sports), music, e-commerce transactions, financial services, banking, software patches, healthcare information, automobile software updates, and others. "It was just 2008 when we marveled that peak traffic on Akamai crossed the 1 Tbps mark. Now, hardly a decade later, we're talking about a peak two orders of magnitude greater," Karon said.
The Internet

Study Casts Doubt On Value of WHO's 'Gaming Disorder' Diagnoses (arstechnica.com) 46

An anonymous reader quotes a report from Ars Technica: Since the World Health Organization proposed new diagnoses for "hazardous gaming" and "gaming disorder" last year, there's been an ongoing scientific debate about which way the causation for these issues really goes. Does an excessive or addictive relationship with gaming actually cause psychological problems, or are people with existing psychological problems simply more likely to have an unhealthy relationship with gaming? A recent study by Oxford's Internet Institute, published in the open access journal Clinical Psychological Science, lends some support to the latter explanation. But it also highlights just how many of the game industry's most devoted players may also be driven by some unmet psychological needs.

To study how so-called "dysfunctional gaming" relates to psychological needs and behaviors, the Oxford researchers surveyed a nationally representative sample of 1,004 UK adolescents and their caregivers. They asked the caregivers to evaluate their adolescents' levels of "psychosocial functioning:" how well the adolescents are able to internalize or externalize problems in their lives as evidenced by their behavior. [...] Of the 1,004 adolescents surveyed, 525 said they played online games daily for an average of about three hours per day. Among that group, over 55% showed at least one of the nine indicators for Internet Gaming Disorder, and even 23% showed at least three indicators. Those reported "dysregulated gaming" effects showed a significant positive correlation with the amount of time spent playing, as well as a significant negative correlation with the reported psychosocial evaluations from caregivers. In other words, those with "dysregulated" gaming habits were more likely to spend more time playing each day and less likely to be able to handle problems in their lives in a healthy way.
Crucially, though, the measured effect of the dysregulated gaming variable in the study "accounted for a practically insignificant share of variability in key outcomes... as compared with the role played by basic psychological needs," as the study authors write. "This evidence suggests that having information about the extent to which an adolescent's video-game play is dysregulated provides no practically useful incremental information when viewed in light caregivers' assessments of emotional, behavioral, peer, or conduct difficulties."

"So while so-called adolescent 'problem gamers' are more likely to show behavioral problems, that fact in and of itself is much less important in predicting those problems than other measures of whether those adolescents' psychological needs are being met," reports Ars Technica. "That suggests that both dysregulated gaming and psychosocial behavior problems are both potential signs of more fundamental underlying psychological frustrations rather than excessive gaming causing problems in and of itself."
China

Blizzard Suspended Three College 'Hearthstone' Players For Pro-Hong Kong Protests (theverge.com) 78

An anonymous reader quotes the Verge: Blizzard has suspended three college Hearthstone players for six months after they held up a sign that read "Free Hong Kong, Boycott Blizz" while participating in an official competition stream. The ban, which was first reported by VICE Games, comes just over a week after Blizzard suspended a professional Hearthstone player, Ng "Blitzchung" Wai Chung for six months...

Similar to Blitzchung's ban, the three college players didn't receive word about their ban until a couple of days after they held up the sign... Team player Casey Chambers tweeted out an email from a member of the Hearthstone team at Blizzard, which stated that the entire team received the ban for violating the company's official rules.

eSports consultant Rod Breslau posted on Twitter that now Blizzard is also not allowing post-game interviews for Collegiate Hearthstone teams. He adds, "I'm impressed with just how many bad decisions Blizzard has made through all of this..."
The Almighty Buck

Call of Duty Will Have a Battle Pass Instead of Loot Boxes (bbc.com) 54

Activision and Infinity Ward are doubling down on their commitment to not have loot boxes in the upcoming Call of Duty: Modern Warfare with the announcement that it will instead feature a battle pass. The new system is almost identical to other battle pass systems found in games like Fortnite. IGN reports: In a newly published blog post, Activision announced that is "introducing a new Battle Pass system, not a loot box system," to Call of Duty: Modern Warfare. The news comes after Infinity Ward announced the studio is not developing a loot box system for Modern Warfare despite rumors and leaks suggesting otherwise. A battle pass is a system where players can earn rewards by playing the game and completing in-game objectives. The more objectives players complete, the further they progress through the Battle Pass and the more rewards they unlock.

Unlike a loot box, a battle pass usually shows what rewards players are on track to unlock, and this will be the case for Modern Warfare's battle pass as well. "The new Battle Pass system will allow players to see the content that they are earning or buying," Activision writes. "Battle Passes will launch timed to new, post-launch live seasons, so you can unlock cool new Modern Warfare-themed content that matches each season." Activision also says that "functional content" that impact gameplay and game balance, like base weapons and attachments, will be unlocked simply by progressing through the game and not a battle pass.
"There will be both a Free Stream and a Premium Stream of content in the Battle Pass System in Modern Warfare," says Activision. "New base weapons will be earned through gameplay, simply by playing Modern Warfare. Functional attachments for base weapons can be unlocked through gameplay as well just like in the game's Beta." Instead, the battle pass and in-game store will feature cosmetics that "does not impact game balance."

The battle pass is expected to arrive later this year.
Privacy

The Creators Of Pokemon Go Mapped The World. Now They're Mapping You (kotaku.com) 21

Cecilia D'Anastasio and Dhruv Mehrotra report via Kotaku: Today, when you use Wizards Unite or Pokemon Go or any of Niantic's other apps, your every move is getting documented and stored -- up to 13 times a minute, according to the results of a Kotaku investigation. Even players who know that the apps record their location data are usually astonished once they look at just how much they've told Niantic about their lives through their footsteps. For years, users of these technologists' products -- from Google Street View to Pokemon Go -- have been questioning how far they're going with users' information and whether those users are adequately educated on what they're giving up and with whom it's shared. In the process, those technologists have made mistakes, both major and minor, with regards to user privacy. As Niantic summits the world of augmented reality, it's engineering that future of that big-money field, too. Should what Niantic does with its treasure trove of valuable data remain shrouded in the darkness particular to up-and-coming Silicon Valley darlings, that opacity might become so normalized that users lose any expectation of knowing how they're being profited from.
Games

Analogue Announces Game Boy Clone Dubbed 'Analogue Pocket' (inverse.com) 48

Analogue is set to announce a new Game Boy clone. From a report: Analogue, known for their FPGA (Field Programmable Gate Array)-based hardware clones of the NES, SNES, and Sega Genesis/Megadrive, will be launching a handheld addition to their lineup called the "Analogue Pocket." The unit will be compatible with the entire library of Game Boy and Game Boy Color games, as well as Sega's Game Gear, SNK's Neo Geo Pocket Colour, and Atari's Lynx -- essentially bringing every 90's handheld under one hardware roof, without software emulation. The unit will also feature a 3.5" LTPS LCD at 1600 x 1440 resolution (615ppi), and USB-C charging port. Further reading: Game Boy has turned Game Man, just in time for the original device's 30th birthday.
Games

Blizzard Cancels Overwatch Event as It Tries To Contain Backlash (bloomberg.com) 126

Activision Blizzard, reeling from harsh reactions after it punished a tournament player for backing Hong Kong's anti-Beijing protesters, canceled a New York launch event for an edition of its Overwatch game. From a report: The event, scheduled for Wednesday at Nintendo's store in Rockefeller Center, was planned to support the release of Overwatch: Legendary Edition for the Nintendo Switch portable game machine. Nintendo tweeted Tuesday that Blizzard had canceled the promotion. Blizzard, which didn't immediately respond to a request for comment, has been struggling to contain a backlash after it punished the gamer Chung Ng Wai, known as Blitzchung. The player wore a gas mask and chanted a pro-Hong Kong slogan in a post-tournament interview, leading Blizzard to ban him from events for a year and strip him of $10,000 in prize money.
Google

Google's Stadia Cloud Gaming Service Will Launch on November 19 (engadget.com) 44

Google's Stadia game streaming service will launch on November 19th, the company's Rick Osterloh announced today at the company's fall hardware event. From a report: In a separate blog post published during the keynote, Google added that servers will open to the public at 12PM EST/9AM PST. Besides the US, Stadia will launch in Canada, UK, Ireland, France, Germany, Italy, Spain, Netherlands, Belgium, Denmark, Sweden, Norway and Finland. At launch, you'll be able to purchase Stadia's Founder's Edition for $129.99. The pack, which has been able to pre-order since June, includes a Chromecast Ultra, limited-edition Night Blue controller and two three-month Stadia Pro subscriptions. The Founder's Edition grants you access to Stadia's library of games at up to 4K resolution, 60 frames per second and with both HDR and 5.1 surround sound. Next year, Google plans to offer a Stadia Base subscription that allows you to buy games individually and play them at 1080p and 60 frames per second.
The Internet

Internet Archive Releases 2,500 MS-DOS Games (cnet.com) 58

The latest update from Internet Archive brings thousands of MS-DOS games from the '90s like 3D Bomber, Zool and Alien Rampage. CNET reports: On Sunday, Internet Archive released 2,500 MS-DOS games that includes action, strategy and adventure titles. Some of the games are Vor Terra, Spooky Kooky Monster Maker, Princess Maker 2 and I Have No Mouth And I Must Scream. "This will be our biggest update yet, ranging from tiny recent independent productions to long-forgotten big-name releases from decades ago," Internet Archive software curator Jason Scott wrote on the site's blog.

One game that might trigger a few memories is the 1992 action-adventure horror game Alone in the Dark, published by Infogrames. In the game, you can play private investigator Edward Carnby or family member Emily Hartwood, who's investigating the suspicious death of Jeremy Hartwood in his Louisiana mansion called Derceto, which is now supposedly haunted. Fighting against rats, zombies and giant worms, you have to solve a number of puzzles to escape. Another retro game included by Internet Archive is a 1994 title played on PCs and Amiga computers called Mr. Blobby (a remake of the SNES game Super Troll Islands). Players can choose from three different characters -- Mr. Blobby, Mrs. Blobby and Baby Blobby. The goal of the game is to color in the computer screen by walking over it. Levels include climbing ladders, avoiding spikes and bouncing on springs.

Cloud

Project xCloud Public Preview Is Now Live (thurrott.com) 4

Microsoft has started the public preview for the Project xCloud game streaming service that it first announced in late 2018. Thurrott reports: "The Project xCloud Preview is now officially live in the US, UK and Korea," a Microsoft representative told me today. "This preview serves as our opportunity to test, improve and garner feedback. It's critical we bring gamers with us on this journey so we can learn more from them and their experiences in a wide variety of real-world environments and use-case scenarios. That way we can deliver a product that fits the needs of all types of gamers." The initial public preview is only on Android, but it's expected to come to iOS, Windows, and elsewhere in the coming months as well. I'm on the preview, so I'll report back on the experience as soon as I can.
Microsoft

Microsoft Wants To Use AI To Bleep Out Bad Words In Xbox Live Party Chat (arstechnica.com) 58

An anonymous reader quotes a report from Ars Technica: Today, Microsoft announced that it's rolling out filters that will let Xbox Live players automatically limit the text-based messages they receive to four maturity tiers: "Friendly, Medium, Mature, and Unfiltered." That's a long-overdue feature for a major communication platform that's well over a decade old now, but not really anything new in terms of online content moderation writ large.

What's more interesting is a "looking ahead" promise Microsoft made at the end of the announcement (emphasis added): "Ultimately our vision is to supplement our existing efforts and leverage our company efforts in AI and machine learning technology to provide filtration across all types of content on Xbox Live, delivering control to each and every individual player. Your feedback is more important than ever as we continue to evolve this experience and make Xbox a safe, welcome and inclusive place to game."
Microsoft told The Verge that the ultimate goal is a system "similar to what you'd expect on broadcast TV where people are having a conversation, and in real-time, we're able to detect a bad phrase and beep it out for users who don't want to see that." However, instead of live engineers that are doing the censoring, Microsoft is employing machine learning.
AI

Researchers Prove Humans Are Still Better Than AI at 'Angry Birds' (i-programmer.info) 30

An anonymous reader quotes the I-Programmer site: Humans! Rest easy, we still beat the evil AI at the all-important Angry Birds game. Recent research by Ekaterina Nikonova and Jakub Gemrot of Charles University (Czech Republic) indicates why this is so....

"Firstly, this game has a large number of possibilities of actions and nearly infinite amount of possible levels, which makes it difficult to use simple state space search algorithms for this task. Secondly, the game requires a planning of sequences of actions, which are related to each other... For example, a poorly chosen first action can make a level unsolvable by blocking a pig with a pile of objects. Therefore, to successfully solve the task, a game agent should be able to predict or simulate the outcome of it is own actions a few steps ahead."

The researchers also report that the game requires AI to distinguish "between multiple birds, their abilities and optimum tapping times..."

"Despite the fact we have come close to a human-level performance on selected 21 levels, we still lost to 3 out of 4 humans in obtaining a maximum possible total score."
Graphics

NVIDIA's Job Listings Reveal 'Game Remastering' Studio, New Interest In RISC-V (forbes.com) 40

An anonymous reader quotes Forbes: Nvidia has a lot riding on the success of its GeForce RTX cards. The Santa Clara, California company is beating the real-time ray tracing drum loudly, adamant on being known as a champion of the technology before AMD steals some of its thunder next year with the PlayStation 5 and its own inevitable release of ray-tracing enabled PC graphics cards.

Nvidia has shown that, with ray tracing, it can breathe new life into a decades-old PC shooter like id Software's Quake 2, so why not dedicate an entire game studio to remastering timeless PC classics? A new job listing spotted by DSOGaming confirms that's exactly what Nvidia is cooking up.

The ad says NVIDIA's new game remastering program is "cherry-picking some of the greatest titles from the past decades and bringing them into the ray tracing age, giving them state-of-the-art visuals while keeping the gameplay that made them great." (And it adds that the initiative is "starting with a title that you know and love but we can't talk about here!")

Meanwhile, a China-based industry watcher on Medium reports that "six RISC-V positions have been advertised by NVIDIA, based in Shanghai and pertaining to architecture, design, and verification."
First Person Shooters (Games)

Millions Watch As Entire Fortnite Ecosystem Becomes a Black Hole (msn.com) 77

"Fortnite just blew up its entire map and all that's left is a black hole," reports TechCrunch. Some are speculating that this is simply a teaser for a new Fortnite map, but it's unclear when that new map will arrive... Fortnite's website is currently just a Twitch stream featuring a black hole.
The Washington Post reports: Anyone looking for clues on Fortnite's multiple social media accounts were left staring at the same image. The same black hole greets all visitors to Fortnite's Instagram. And intrepid players discovered that inputting the infamous "Konami code" launches a Galaga-style shooting game starring the mascot of Greasy Grove restaurant Durrr Burger.... As the event happened, many Twitch users reported having trouble using the popular streaming service, with more than 4 million people watching the event. Millions more tuned in on YouTube and Twitter, as well.... Rumors have swirled that the famous Fortnite map was going to be completely replaced, and given that everything's now gone, it sounds plausible...

Fortnite's Season 10 has been expected to end soon, and since last year, spectacular one-time live events within the game have been used to build hype, signal changes to the one map the game has used for two years, and usher in a new season and battle pass. This time, players who logged in at 2 p.m. Eastern time witnessed a rocket launch from the Dusty Divot area of the island, which turned into multiple rockets, all zipping around in a manner similar to the rocket that players saw in the first season-ending live event in Season 4. The rockets then converged onto an area where a meteor was landing, and the collision caused players to fly up into the air to witness a black hole suck the entirety of the game inside.

And since then, players have been left with nothing but the black hole.

United Kingdom

The UK's National Health System Just Opened A Treatment Center for Videogame Addiction (fortune.com) 73

An anonymous reader quotes Fortune: The battle against gaming addiction entered a new era this week when the U.K. public health system, the National Health Service (NHS), announced the opening of its first center specializing in 'Internet and Gaming Disorders....' Starting in November, the London-based center's psychiatrists and clinical psychologists will work with patients between ages 13 and 25 whose lives have been affected by "severe or complex behavioral issues associated with gaming, gambling and social media," the NHS said in a release... [T]he U.K. center is meant to fill a gap in mental health treatment that was previously occupied by private programs and more generalized NHS mental health services. "We are inundated. We have got sixty referrals already," says Dr. Henrietta Bowden-Jones of the addictions faculty at the Royal College of Psychiatrists, who serves as director of the National Centre for Internet and Gaming Addictions where the new clinic will be located....

Other European clinics have seen similarly desperate growth. The Yes We Can clinic on the outskirts of Eindhoven, Netherlands, for instance, treated 250 children for gaming addiction in 2018 and has so far treated 450 in 2019 -- including 50 from the U.K... Dr. Bowden-Jones says that she expects that a relatively small percentage of gamers will suffer the medically recognized disorder -- no more than 2% -- but that the issue is important to address because about 75% of young people in the U.K. engage in gaming.

China

Activision Blizzard Cuts Ban of Pro-Hong Kong Gamer From One Year To Six Months (arstechnica.com) 78

"Activision Blizzard Inc., facing the threat of a boycott, reduced the punishment it meted out to a tournament player who voiced support for Hong Kong's pro-democracy demonstrators," reports Bloomberg: The company's Blizzard Entertainment division originally barred the player from events for a year and stripped him of some $10,000 in prize money. But it said at the end of the week that it would cut the ban to six months and pay his winnings.

The reversal followed an uproar from customers and even U.S. lawmakers, who felt Blizzard was kowtowing to China by punishing the player. Some analysts worried the boycott might take a toll on a company that has already suffered recent upheaval... [C]ustomers and some Blizzard workers felt the reaction was too extreme. In the furor that ensued, several employees staged a protest at its offices in Irvine. They covered up a plaque that read "Every Voice Matters" and held up umbrellas -- a symbol of the Hong Kong protesters.

"In hindsight, our process wasn't adequate, and we reacted too quickly," J. Allen Brack, president of Blizzard Entertainment, said in the statement. Still, he added that "if this had been the opposing viewpoint delivered in the same divisive and deliberate way, we would have felt and acted the same."

Long-time Slashdot reader AmiMoJo shares another update from Ars Technica: Additionally, the two Chinese broadcasters who interviewed (and possibly egged on) blitzchung during his shout of "Liberate Hong Kong, revolution of our age!" had been fired; they too have had their punishment changed to a six-month suspension from their jobs as official Hearthstone esports "casters."
China

Overwatch Mei Is Becoming a Hong Kong Protest Symbol (polygon.com) 210

Following Blizzard's decision to suspend a Hearthstone player for expressing support of protests in Hong Kong during an official tournament broadcast, some gamers are working to turn Overwatch hero Mei into a symbol of the Hong Kong resistance. Polygon reports: A post yesterday on the r/HongKong subreddit suggested people turn Mei, a Chinese Overwatch hero, into a "pro-democracy symbol" to get "Blizzard's games banned in China." (China already censors Winnie the Pooh after the internet began associating the character with president Xi Jinping.) The post has been upvoted more than 12,000 times, and has more than 300 comments, plenty of which are images of Mei supporting Hong Kong. The movement has spread outward into Twitter and elsewhere. Players have also continued to post screenshots of themselves uninstalling Blizzard games and closing their accounts. The #BoycottBlizzard hashtag remains active, with new tweets generated nearly every second.
Government

Blizzard In Hot Water With Lawmakers For Hearthstone Player's Ban (theverge.com) 170

jimminy_cricket writes: Due to the ban placed on a Hearthstone player for supporting Hong Kong protestors, Blizzard is now receiving criticism from U.S. senators. "Blizzard shows it is willing to humiliate itself to please the Chinese Communist Party," Sen. Ron Wyden said, according to The Verge. "No American company should censor calls for freedom to make a quick buck." "Recognize what's happening here. People who don't live in China must either self censor or face dismissal & suspensions," Sen. Marco Rubio (R-FL) said in a tweet on Tuesday. "China using access to market as leverage to crush free speech globally. Implications of this will be felt long after everyone in U.S. politics today is gone."
China

Unlike Blizzard, Epic Games Says It Won't Ban Players For Political Speech (theverge.com) 105

Fortnite developer Epic Games said in a statement that it will not ban players or content creators for political speech. From a report: The message comes after Blizzard caught fire this week for banning a professional Hearthstone player for shouting a statement associated with Hong Kong protesters. "Epic supports everyone's right to express their views on politics and human rights. We wouldn't ban or punish a Fortnite player or content creator for speaking on these topics," an Epic Games spokesperson told The Verge. Over the weekend, Blizzard banned Hearthstone player Ng "Blitzchung" Wai Chung from participating in tournaments after he voiced support for the protesters in Hong Kong. In a post-game interview on Sunday, Blitzchung said, "Liberate Hong Kong. Revolution of our age!" Now, he cannot participate in any tournaments for an entire year (effective October 5th), and Blizzard is withholding any prize money he would have received in the Grandmasters tournament over the weekend. Those forfeited winnings have been reported to total around $10,000. Tim Sweeney, founder and CEO of Epic Games, added, "Epic is a US company and I'm the controlling shareholder. Tencent is an approximately 40% shareholder, and there are many other shareholders including employees and investors. [Bowing to China] will never happen on my watch as the founder, CEO, and controlling shareholder."

Slashdot Top Deals