Games

Valve Reveals High-End VR Headset Called the Valve Index (arstechnica.com) 87

After partnering with HTC to launch the Vive in 2016, Valve has moved ahead with plans to launch its own headset, called the Valve Index, in May 2019. Ars Technica reports: The news came on Friday in the form of a single teaser image, shown above, of a headset with the phrase "Valve Index" written on its front. The front of the headset is flanked by at least two sensors. This shadow-covered hardware matches the leaked headset reported by UploadVR in November of last year. That report hinted to Valve's headset supporting a wider, 135-degree field-of-view (FOV), as opposed to the roughly 110-degree FOV of the original HTC Vive and Oculus Rift.

Valve's dedicated website for the new device includes no other information than the above image and the date "May 2019." It does not include any mention of the new SteamVR Knuckles controllers, which Valve has advertised pretty heavily via developer outreach since their 2016 reveal and a later series of improved prototypes in 2018. This page also doesn't mention a series of three Valve-produced VR games that have been repeatedly advertised by Valve co-founder Gabe Newell since 2017.
There's very little information about the headset, but after cranking up the brightness and contrast of the teaser image, Ars Technica's Sam Machkovech was able to find "a series of six dots on one of the headset's surfaces, [...] which may hint to this headset's use of an outside tracking sensor, a la the HTC Vive's infrared trackers." He adds: "Even so, those two giant lenses imply that 'inside-out' tracking, managed entirely by the headset without any extra webcams or sensors, may also be in the cards. Additionally, we can see a giant physical slider, which is likely linked to interpupillary distance (IPD), a precise measurement needed to ensure maximum VR comfort."
Crime

California Man Sentenced To 20 Years In Deadly Kansas 'Swatting' (fox4kc.com) 232

slipped_bit writes: Tyler R. Barriss, 26, who pleaded guilty to multiple counts of "swatting" attempts, including the case that caused an innocent man to be killed by police in 2017, has been sentenced to 20 years in prison. The case in 2017 was all because of a dispute between two online players over a $1.50 bet in the "Call of Duty: WWII" video game. A total of 51 federal charges related to fake calls and threats were made against Barriss. "Barriss' prosecution in Wichita consolidated other federal cases that had initially been filed against him in California and the District of Columbia involving similar calls and threats he made," reports FOX 4 Kansas City. "Prosecutors had asked for a 25-year sentence, while the defense had sought a 20-year term."

"The intended target in Wichita, Shane Gaskill, 20, and the man who allegedly recruited Barriss, Casey Viner, 19, of North College Hill, Ohio, are charged as co-conspirators," the report adds. "Authorities say Viner provided Barriss with an address for Gaskill that Gaskill had previously given to Viner. Authorities also say that when Gaskill noticed Barriss was following him on Twitter, he gave Barriss that old address and taunted him to 'try something.'"
Social Networks

'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google (variety.com) 84

The company behind "Fortnite" wants to become the next Facebook or Google, said Epic Games CEO Tim Sweeney. The idea isn't much of a stretch. From a report: While "Fortnite" began life as a relatively mundane game it continues to evolve, first by adding a battle royale mode, and then by leaning on the game's massive install base to turn the title into something more akin to a social platform that can host concerts, tell stories, and inspire creativity. Sweeney points to the game's popularity as a "mass-market streaming phenomenon," the moment when "Fortnite" player teamed up with musician Drake in-game, and when the game played host to about 10 million people in a live, in-game Marshmello concert. "We feel the game industry is changing in some major ways," he said. "'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing."

"In many ways 'Fortnite' is like a social network. People are just in the game with strangers, they're playing with friends and using 'Fortnite' as a foundation to communicate." Flush with a relatively recent $1.25 billion investment from a half-dozen investment firms and the steady flow of cash from both "Fortnite" and Epic Game's Unreal game engine, Sweeney has big plans for the company.

Java

Minecraft Creator Markus 'Notch' Persson Eradicated From Splash Text (arstechnica.com) 342

An anonymous reader quotes a report from Ars Technica: Microsoft has removed a trio of references to Markus "Notch" Persson, the creator of Minecraft, from the game's opening menu screen. Random messages known as "splash text" are printed in yellow on this screen, and they used to include "Made by Notch!", "The Work of Notch", and "110813!" (a reference to the day Persson got married), but now all three mentions are gone. Notch is still included in the game's credits, but the change means that Minecraft players will no longer be randomly referenced.

Persson first released the blocky building game in 2009. Five years later, after the game had become a global smash hit, he sold his company Mojang to Microsoft for $2.5 billion, giving Redmond ownership of Minecraft. The references to Notch have remained a feature until their removal in this latest patch. They're reported to have been removed both from the original Java edition played on PCs and the legacy console edition used on PlayStation 4. No official rationale has been offered for the change, but Persson has become something of a polarizing figure on Twitter...

Crime

Security Researcher Pleads Guilty To Hacking Into Microsoft and Nintendo (theverge.com) 53

24-year-old security researcher Zammis Clark pleaded guilty today to hacking into Microsoft and Nintendo servers and stealing confidential information. Clark, known online as Slipstream or Raylee, "was charged on multiple counts of computer misuse offenses in a London Crown Court on Thursday, and pleaded guilty to hacking into Microsoft and Nintendo networks," reports The Verge. From the report: Prosecutors revealed that Clark had gained access to a Microsoft server on January 24th, 2017 using an internal username and password, and then uploaded a web shell to remotely access Microsoft's network freely for at least three weeks. Clark then uploaded multiple shells which allowed him to search through Microsoft's network, upload files, and download data. In total, around 43,000 files were stolen after Clark targeted Microsoft's internal Windows flighting servers. These servers contain confidential copies of pre-release versions of Windows, and are used to distribute early beta code to developers working on Windows. Clark targeted unique build numbers to gain information on pre-release versions of Windows in around 7,500 searches for unreleased products, codenames, and build numbers.

Clark then shared access to Microsoft's servers through an Internet Relay Chat (IRC) server chatroom, allowing other individuals to access and steal confidential information. Prosecutors say other hackers from France, Germany, the United Arab Emirates, and other countries were then able to access Microsoft's servers. Police found the stolen files on Clark's home computer after a joint investigation involving Microsoft's cyber team, the FBI, EUROPOL, and the NCA's National Cyber Crime Unit (NCCU). [...] The Microsoft intrusion ended when Clark uploaded malware onto Microsoft's network, and he was subsequently arrested in June, 2017. Clark was then bailed without any restrictions on his computer use, and went on to hack into Nintendo's internal network in March last year. Clark gained access through Virtual Private Networks (VPNs) and used similar software to hack into Nintendo's highly confidential game development servers. These servers store development code for unreleased games, and Clark was able to steal 2,365 usernames and passwords until Nintendo eventually discovered the breach in May 2018. Nintendo estimates the cost of damages between $913,000 and $1.8 million, and Microsoft previously provided the court with a vague estimate of around $2 million in damages.
26-year-old Thomas Hounsell, known in the Windows community for running the now discontinued BuildFeed website, appeared alongside Clark in court on Thursday for using Clark's Microsoft server breach to conduct more than 1,000 searches for products, codenames, and build numbers over a 17-day period, the report adds.
The Almighty Buck

Comcast To Spend $50 Million To Create the Nation's First Video Gaming Arena (philly.com) 63

An anonymous reader quotes a report from Philly: Comcast Spectacor, which owns the Flyers, is to announce Monday morning that it will construct the first arena for gaming fans in the U.S. for the Comcast-owned Fusion, company officials say. The $50 million project is a testament to the surging popularity of esports, in which players compete in video games before large crowds. The company plans to break ground this summer on part of the 47-acre stadium complex site that Comcast Spectacor leases in South Philadelphia. The 3,500-seat arena will rise on a parking lot, next to Xfinity Live! and within walking distance of the Linc, Citizens Bank Park, and the Wells Fargo Center.

Nate Nanzer, commissioner of the 20-team Overwatch League, said there has never been a special-purpose esports arena "built anywhere. This is a huge step for esports. This is something we will see pop up all over the world." Besides housing Comcast's Fusion, one of the Overwatch League's teams, the venue is planned to be a major east coast hub for gaming events, company executives said. Comcast Spectacor expects to hold about 120 events a year in the new arena, with other gigs ranging from TED Talks to electronic dance music and K-pop concerts. K-pop is a music genre from South Korea that is popular with Fusion fans, Comcast Spectacor officials said. The Fusion Arena is looking to sell naming rights to the venue.

Desktops (Apple)

Apple Arcade Is a New Game Subscription Service For iOS, Mac, and Apple TV (theverge.com) 85

Apple has unveiled a few different subscription services today at its "show time" event, including a new Apple Arcade game subscription service for titles that can be installed from the App Store. The company is aiming to curate some of the 300,000 games currently available from the App Store into this new ad-free subscription service. "There will be 100 new and exclusive games available on Apple Arcade, which will launch on the iPhone, iPad, Mac, and Apple TV," reports The Verge. From the report: These games won't be available on any other mobile platform or any subscription service other than Apple Arcade. Games will be downloaded and played straight from the App Store, and subscribers will be able to try games whenever they want and resume them across devices. All of the game features, content, and future updates will be included, and there will be no ads shown within the games.

SimCity creator Will Wright is also making a game for the service. Apple is promising games from Annapurna Interactive, Bossa Studios, Cartoon Network, Finji, Giant Squid, Klei Entertainment, Konami, Lego, Mistwalker Corporation, SEGA, Snowman, ustwo games, and more. Apple isn't just curating the games for Apple Arcade; it's actually planning to contribute to the development costs of creating them. Apple might not have announced its own game studio today, but it's certainly a big step toward that. Apple Arcade is launching this fall in more than 150 countries, but Apple is not yet revealing pricing for this subscription service. Apple does say that "access for up to six family members," will be available, suggesting you'll be able to share the subscription.
While the full list of games isn't available yet, some of the titles revealed on Apple Arcade's website include: LEGO Brawls, HitchHiker, Kings of the Castle, Where Cards Fall, and Frogger in Toy Town. If you're a game developer, you can sign up for more information about the service here.
First Person Shooters (Games)

Cities In India Ban 'PlayerUnknown's Battlegrounds' Over Fears It Turns Children Into 'Psychopaths' (yahoo.com) 163

Player Unknown's Battlegrounds is facing a "ferocious" backlash in India, Bloomberg reports: Nowhere has resistance to the game been quite like India. Multiple cities have banned PUBG, as it's known, and police in Western India arrested 10 university students for playing. The national child rights commission has recommended barring the game for its violent nature. One of India's largest Hindi newspapers declared PUBG an "epidemic" that turned children into "manorogi," or psychopaths. "There are dangerous consequences to this game," the Navbharat Times warned in a March 20 editorial. "Many children have lost their mental balance...."

What's different about India is the speed with which the country has landed in the strange digital world of no laws or morals. It skipped two decades of debate and adjustment, blowing into the modern gaming era in a matter of months. Rural communities that never had PCs or game consoles got smartphones in recent years -- and wireless service just became affordable for pretty much everyone after a price war last year. With half a billion internet users looking for entertainment, PUBG has set off a frenzy.

Over 250,000 students entered one recent PUBG competition, according to the article.

At least one local minister criticized the game as "the demon in every house."
Cloud

Walmart Is Looking Into Launching Its Own Cloud Gaming Service, Report Says (theverge.com) 76

Google's Stadio cloud-gaming service may be intercepted by a similar service from Walmart. According to a report from US Gamer, the American retail giant is looking into launching its own cloud gaming service. From the report: Multiple sources familiar with Walmart's plans, who wish to remain anonymous, confirmed to USG that the retail giant is exploring its own platform to enter in the now-competitive video game streaming race. No other details were revealed other than it will be a streaming service for video games, and that Walmart has been speaking with developers and publishers since earlier this year and throughout this year's Game Developers Conference. Walmart's discussions with developers for its streaming service have been secretive, and it's unclear how far along the service is in-development. But our sources are confident that this is a space Walmart is trying to move into.

Though Walmart might sound like a strange company to be jumping into the streaming tech space, the move isn't wholly unexpected. In recent years due to competition from Amazon, Walmart has been increasingly looking into more tech-focused markets beyond its traditional physical retail chain. Over time, Walmart has integrated its physical stores with its large online presence, offering deliveries, app integrations, and in-store pick up services. Walmart also has a technology arm in Silicon Valley called Walmart Labs, which has 6,000 employees and develops tech for Walmart's digital presence. In addition it boasts tools like Cruxlux, which is a search engine designed to reveal the connection between any two people, places, or things. Finally, Walmart has a data center unofficially called Area 71 in Caverna, Missouri which holds over 460 trillion bytes of data. Data centers are a centerpiece of Google's Stadia streaming service and companies like Microsoft, Amazon, and Apple also own powerful data facilities, all of whom are also coincidentally working in streaming technology.

E3

'Energizing Times': Microsoft To 'Go Big' at E3 in Response To Google Stadia (arstechnica.com) 67

Microsoft announced its Xcloud game-streaming service last August, with the ambition of streaming console-quality games to gamers wherever they are. Yesterday, Google made its foray into the space with the announcement of Stadia. Google promises that Stadia will be "coming [in] 2019," potentially stealing a march on Xcloud, which is due only to enter public trials this year. But in an internal email sent to rally the troops, Phil Spencer, Microsoft's gaming chief, seemed unsurprised and apparently unconcerned. He wrote: We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago.. Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.

But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.

Facebook

Oculus Unveils the Rift S, a Higher-Resolution VR Headset With Built-In Tracking (theverge.com) 68

Oculus VR unveiled the Oculus Rift S, a higher-resolution pair of virtual reality goggles that remove the need for external cameras by incorporating built-in tracking. The company partnered with Lenovo "to help it speed up manufacturing and to improve upon the design of the original Rift," reports The Verge. From the report: The result is a new VR device that is more comfortable, sports 2560 x 1440 resolution (or 1280 x 1440 per eye), and features the same inside-out tracking system that will ship on Oculus' upcoming standalone Quest headset, which the company calls Oculus Insight. That way, you won't need cumbersome cameras to enable full-body movement. In another twist, both the Quest and Rift S device will cost exactly the same at launch: $399, with the same pair of slightly modified Touch motion controllers included and the same integrated audio system (plus a headphone jack for external audio). That decision makes it clear that Oculus wants its VR platform to offer a choice not between two vastly different pieces of hardware, but by the more simple determination of whether you have the hardware to power PC-grade VR. The Rift S will support every existing and future game on the Rift platform. "The company is also enabling cross-buy and cross-play features," the report adds. "That way, you can buy a Quest and, at a later date, upgrade to a Rift S and still have your entire library intact. Additionally, multiplayer games that support both platforms will let players play one another, regardless of whether you're playing on a Quest or Rift device."

The Rift S and Quest will be shipping this spring.
Cloud

Streaming and Cloud Computing Endanger Modding and Game Preservation (vice.com) 109

Services like Google's Stadia seem convenient, but they could completely change the past and future of video games, writes Rich Whitehouse, a video game preservationist and veteran programmer in the video game industry. From the story: For most of today's games, modding isn't an especially friendly process. There are some exceptions, but for the most part, people like me are digging into these games and reverse engineering data formats in order to create tools which allow users to mod the games. Once that data starts only existing on a server somewhere, we can no longer see it, and we can no longer change it. I expect some publishers/developers to respond to this by explicitly supporting modifications in their games, but ultimately, this will come with limitations and, most likely, censorship. As such, this represents an end of an era, where we're free to dig into these games and make whatever we want out of them. As someone who got their start in game development through modding, I think this sucks. It is also arguably not a healthy direction for the video game industry to head in. Dota 2, Counter-Strike, and other massively popular games that generate millions of dollars annually, all got their start as user-modifications of existing video games from big publishers. Will we still get the new Counter-Strike if users can't mod their games?

[...] The bigger problem here, as I see it, is analysis and preservation. There is so much more history to a video game than the playable end result conveys. When the data and code driving a game exists only on a remote server, we can't look at it, and we can't learn from it. Reverse engineering a game gives us tons of insight into its development, from lost and hidden features to actual development decisions. Indeed, even with optimizing compilers and well-defined dependency trees which help to cull unused data out of retail builds, many of the popular major releases of today have plenty waiting to be discovered and documented. We're already living in a world where the story of a game's development remains largely hidden from the public, and the bits that trickle out through presentations and conferences are well-filtered, and often omit important information merely because it might not be well-received, might make the developer look bad, etc. This ultimately offers up a deeply flawed, relatively sparse historical record.

Graphics

Crytek Shows 4K 30 FPS Ray Tracing On Non-RTX AMD and NVIDIA GPUs (techspot.com) 140

dryriver writes: Crytek has published a video showing an ordinary AMD Vega 56 GPU -- which has no raytracing specific circuitry and only costs around $450 -- real-time ray tracing a complex 3D city environment at 4K 30 FPS. Crytek says that the technology demo runs fine on most normal NVIDIA and AMD gaming GPUs. As if this wasn't impressive already, the software real-time ray tracing technology is still in development and not even final. The framerates achieved may thus go up further, raising the question of precisely what the benefits of owning a super-expensive NVIDIA RTX 20xx series GPU are. Nvidia has claimed over and over again that without its amazing new RTX cores and AI denoiser, GPUs will choke on real-time ray tracing tasks in games. Crytek appears to have proven already that with some intelligently written code, bog ordinary GPU cores can handle real-time ray tracing just fine -- no RTX cores, AI denoiser or anything else NVIDIA touts as necessary.
Cloud

Why Google Stadia Will Be a Major Problem For Many American Players 185

Earlier today, Google launched its long-awaited "Stadia" cloud gaming service at the Game Developers Conference in San Francisco. Unlike services from Xbox, PlayStation, and Nintendo, Stadia is powered by Google's worldwide data centers, allowing users to play games across a variety of platforms -- browsers, computers, TVs, and mobile devices -- all via the internet at a 4K resolution. One major problem with Stadia, which Google didn't mention in its presentation, is that it will require a ton of bandwidth, testing the limits of data caps that most U.S. internet service providers have.

"Most US ISPs cap their customers' bandwidth usage, usually somewhere in the neighborhood of 300 GB per month. And streaming 4K content eats up about 7GB an hour," Steve Bowling from YouTube gaming channel GameXplain tweeted. "And that's based on Netflix's publicly available guidelines for 4K video content, which is shot at 24 fps, a far cry from 60fps, meaning content at 4k60 could be more costly." He added: "Your average consumer likely isn't rocking a 100Mbps+ connection, and in some parts of America such options aren't even available, limiting Stadia's potential reach. And if you are, that cap can come at you fast, especially considering most folks are going to use their internet for more than just streaming games. Most ISPs offer additional data at a premium, but how many are going to want to pay that premium to stream 4K games?"

What's unknown is whether or not Google will work with ISPs to help alleviate this concern. PCWord also notes that there's no option to download and install a game if you want, which is an option available on Steam's streaming service. "You're always streaming it, and presumably copies sold through the Google Play store won't come with more traditional versions from other storefronts," reports PCWorld. "You're either all-in on Stadia and streaming or you're not."

UPDATE: A Google spokesperson told Kotaku they were able to deliver 1080p, 60 FPS gameplay for users with 25 Mbps connections. They also said that they expect Stadia to deliver 4K, 60 FPS for people with "approximately the same bandwidth requirements." How exactly they will achieve this is still unclear.
Google

Google Debuts Video Games Streaming Service Stadia (polygon.com) 106

Google today launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco. From a report: Stadia is not a dedicated console or set-top box. The platform will be accessible on a variety of platforms: browsers, computers, TVs, and mobile devices. In an onstage demonstration of Stadia, Google showed someone playing a game on a Chromebook, then playing it on a phone, then immediately playing it on PC -- a low-end PC, no less --, picking up where the game left off in real time. Stadia will be powered by Google's worldwide data centers, which live in more than 200 countries and territories, streamed over hundreds of millions of miles of fiber optic cable, Google CEO Sundar Pichai said.

Phil Harrison, previously at PlayStation and Xbox, now at Google, said the company will give developers access to its data centers to bring games to Stadia. Harrison said that players will be able to access and play Stadia games, like Assassin's Creed Odyssey, within seconds. Harrison showed a YouTube video of Odyssey featuring a "Play" button that would offer near-instant access to the game. Pichai announced the new platform at the Game Developers Conference, saying that Google want to build a gaming platform for everyone, and break down barriers to access for high-end games.
Users will be able to move from YouTube directly into gameplay without any downloads. Google says this can be done in as little as 5 seconds. At launch, Stadia will stream games at 4k resolution, but Google claimed in the future it will be able to stream at a video quality of 8k. The company says it will launch the service later this year in the U.S. and UK.
Graphics

NVIDIA's Ray Tracing Tech Will Soon Run On Older GTX Cards (engadget.com) 98

NVIDIA's older GeForce GTX 10-series cards will be getting the company's new ray-tracing tech in April. The technology, which is currently only available on its new RTX cards, "will work on GPUs from the 1060 and up, albeit with some serious caveats," reports Engadget. "Some games like Battlefield V will run just fine and deliver better visuals, but other games, like the freshly released Metro Exodus, will run at just 18 fps at 1440p -- obviously an unplayable frame-rate." From the report: What games you'll be able to play with ray-tracing tech (also known as DXR) on NVIDIA GTX cards depends entirely on how it's implemented. In Battlefield V, for instance, the tech is only used for things like reflections. On top of that, you can dial down the strength of the effect so that it consumes less computing horsepower. Metro Exodus, on the other hand, uses ray tracing to create highly realistic "global illumination" effects, simulating lighting from the real world. It's the first game that really showed the potential of RTX cards and actually generated some excitement about the tech. However, because it's so computationally intensive, GTX cards (which don't have the RTX tensor cores) will be effectively be too slow to run it.

NVIDIA explained that when it was first developing the next gen RTX tech, it found chips using Pascal tech would be "monster" sized and consume up to 650 watts. That's because the older cards lack both the integer cores and tensor cores found on the RTX cards. They get particularly stuck on ray-tracing, running about four times slower than the RTX cards on Metro Exodus. Since Metro Exodus is so heavily ray-traced, the RTX cards run it three times quicker than older GTX 10-series cards. However, that falls to two times for Shadow of the Tomb Raider, and 1.6 times for Battlefield V, because both of those games use ray tracing less. The latest GTX 1660 and 1660 Ti GPUs, which don't have RT but do have integer cores, will run ray-traced games moderately better than last-gen 10-series GPUs.
NVIDIA also announced that Unity and Unreal Engine now support ray-tracing, allowing developers to implement the tech into their games. Developers can use NVIDIA's new set of tools called GameWorks RTX to achieve this.

"It includes the RTX Denoiser SDK that enables real-time ray-tracing through techniques that reduce the required ray count and number of samples per pixel," adds Engadget. "It will support ray-traced effects like area light shadows, glossy reflections, ambient occlusion and diffuse global illumination (the latter is used in Metro Exodus). Suffice to say, all of those things will make game look a lot prettier."
Role Playing (Games)

After 40 Years 'Dungeons & Dragons' is Suddenly Popular (cnbc.com) 182

CNBC reports Dungeons and Dragons "has found something its early fans never expected: Popularity." The days of hiding away in a basement rolling dice and playing "Dungeons and Dragons" in darkness is over. More than 40 years after the first edition of "Dungeons and Dragons" hit shelves, video platforms Twitch and YouTube are leading a renaissance of the fantasy roleplaying board game -- and business is booming. "DnD has been around for 45 years and it is more popular now than it has ever been," said Greg Tito, senior communications manager, at Wizards of the Coast. In each of the last five years, sales of "Dungeons and Dragons" merchandise has grown by double digits.

The company, owned by toymaker Hasbro, attributes this massive sales boom to the launch of the fifth edition of the game in 2014 and to "Critical Role," a weekly show on live streaming video platform Twitch that features voice actors from TV shows and video games playing "Dungeons and Dragons...." "When a new edition for a game like this releases, there is that flurry of activity, people get really excited about it and then, historically, that excitement has waned," he said. "The fifth edition has completely blown that model out of the water. With the release in 2014, it has grown and only continued to grow. Every kind of statistical model we've been able to to use from the history of 'Dungeons and Dragons' has been broken at this point. So, we are in uncharted territory...."

"Critical Role" has become so popular that when it launched a Kickstarter last week to create an animated special based on the characters from the first campaign, it was funded within one hour. The team behind the web series had wanted $750,000 to fund the endeavor. With 33 days remaining in the crowdfunding campaign, "Critical Role" has raised more than $7.3 million from 53,000 backers.

It is now the most-funded film/video project in Kickstarter history.

Over the years Dungeons & Dragons -- and the people who played it -- have usually been played for laughs in TV sitcoms like Freaks and Geeks, several episodes of Community, and an episode of Big Bang Theory with William Shatner, Joe Manganiello, Kevin Smith, and Kareem Abdul-Jabbar.
Games

Steam Link Anywhere Will Let You Stream Your PC's Games On the Go (pcgamer.com) 37

Valve is expanding its Steam Link game-streaming feature in a big way with Steam Link Anywhere, a new service that will allow you to stream your Steam games from your computer to anywhere in the world through Steam Link hardware or the Steam Link app. From a report: Steam Link Anywhere is an extension of Steam Link that will enable users to connect to their PCs and play games from anywhere (thus the name), rather than being limited to a local network. It's compatible with both the Steam Link hardware and app, and will be rolled out automatically (and freely) to everyone who owns the hardware with beta firmware installed, the Android app beta, or the Raspberry Pi app. You'll also need to be enrolled in the Steam client beta, and have the latest version installed. Assuming you've got all that covered, you'll see an "Other Computer" option on the screen when searching for computers to connect to via Steam Link. Select that, follow the instructions, and you'll be set. Valve didn't provide specific network requirements but said you'll need "a high upload speed from your computer and strong network connection to your Steam Link device" in order to use it.
XBox (Games)

Microsoft Announces Xbox Live For Any iOS Or Android Game (theverge.com) 22

Microsoft is bringing its Xbox Live network to iOS and Android devices. "The software giant is launching a new cross-platform mobile software development kit (SDK) for game developers to bring Xbox Live functionality to games that run on iOS and Android," reports The Verge. "Xbox Live features like achievements, Gamerscore, hero stats, friend lists, clubs, and even some family settings will all be available on iOS and Android." From the report: It's all part of a bigger push from Microsoft to make its Xbox games and services available across multiple platforms. Game developers will be able to pick and choose parts of Xbox Live to integrate into their games, and it will all be enabled through a single sign-in to a Microsoft Account. Microsoft is using its identity network to support login, privacy, online safety, and child accounts. Microsoft wants game developers to take a similar Minecraft approach and bring Xbox Live to more mobile games. Some iOS and Android games already have Xbox Live Achievements, but they're only enabled in titles from Microsoft Studios at the moment and this new SDK will open up Xbox Live functionality to many more games.

If you were hoping to see Xbox Live on Nintendo Switch then you might have to wait a little longer. "Our goal is to really unite the 2 billion gamers of the world and we're big fans of our Xbox Live community, but we don't have any specific announcements as it relates to Switch today," reveals Choudhry. Xbox Live on PlayStation 4 also looks unlikely, but Microsoft is open to the idea if Sony is willing to allow it. "If you've watched us for the past few years, we've taken a very inclusive approach," says Choudhry. "Phil [Spencer] has been very proactive on issues like crossplay, cross-progression, and uniting gamer networks, and we're willing to partner with the industry as much as we possibly can."

First Person Shooters (Games)

Halo: Master Chief Collection Is Finally Confirmed For PC, Will Include Reach (arstechnica.com) 50

DarkRookie2 shares a report from Ars Technica: After a seemingly endless run of rumors, the news Halo fans have been waiting for is here: the series is finally coming back to PC, and in pretty big fashion. Halo: The Master Chief Collection will arrive on Windows PCs "later this year," according to the official Halo Waypoint site, and fans will be able to buy the collection either via Steam or the Windows Store. (Anybody who's dealt with Windows 10's UWP woes will appreciate this rare example of Microsoft launching one of its first-party games on Steam at the same time as Windows Store, as opposed to delaying a Steam version for a few months.)

The game's listing confirms that PC gamers can look forward to full mouse-and-keyboard control support, along with support for resolutions up to 4K and an HDR toggle. Whether this version will also include the kinds of tweaks that hardcore PC gamers crave -- including ultra-widescreen ratios, higher frame rates, and fully remappable controls -- remains to be seen. We highly doubt Microsoft will include official mod support beyond letting players use individual games' built-in "Forge" creation tools.
Halo Reach will also join the MCC when it launches on PC. Unfortunately, there's no word on cross-platform play.

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