Games

No Link Between Violent Video Games and Increased Aggression in Teens, Study Finds (gamesindustry.biz) 88

A new study from the Oxford Internet Institute claims to have found no link between time spent playing violent video games, and increased aggressive behavior teen teenagers. From a report: Published in Royal Society Open Science, the study is "one of the most definitive to date" according to the University of Oxford. While many studies have previously made similar and contrary claims, lead researcher professor Andrew Przybylski said the "idea that violent video games drive real-world aggression is a popular one, but it hasn't tested very well over time". According to the university, this study is set apart from previous work by preregistration, where researchers publish their hypothesis, methods and analysis technique before beginning research.

"Part of the problem in technology research is that there are many ways to analyze the same data, which will produce different results," said Przybylski. "A cherry-picked result can add undue weight to the moral panic surrounding video games. The registered study approach is a safeguard against this." This was supported by co-author Dr Netta Weinstein from Cardiff University who said: "Our findings suggest that researcher biases might have influenced previous studies on this topic, and have distorted our understanding of the effects of video games."

PlayStation (Games)

Developers Accuse Sony of 'Playing Favorites' With PS4's Cross-Platform Support (arstechnica.com) 20

After years of fighting the idea, Sony announced last September it is finally bringing "cross-platform gameplay, progression, and commerce" to the PlayStation Network, with Fortnite as the first example. Months later, the company's efforts have yet to gain wide traction and now we may have identified the bottleneck: Sony. Several major third-party developers have accused the company of standing in the way of letting the PS4 versions of their games play nicely with other platforms. ArsTechnica reports: "We just launched Wargroove with crossplay between PC, Switch, and Xbox," Chucklefish CEO Finn "Tiy" Brice wrote on the ResetEra forums. "We made many requests for crossplay (both through our [Sony] account manager and directly with higher-ups) all the way up until release month. We were told in no uncertain terms that it was not going to happen." Brice's comments came days after new Hi-Rez Studios CEO Stew Chisam tweeted at Sony that the studio was "ready to go when you are" for cross-play on Smite, Paladins, and Realm Royale. "It's time to stop playing favorites and tear down the crossplay/progression wall for everyone," he said.

In a follow-up tweet, Chisam explained that Xbox/Switch cross-play has led to a direct improvement in the Paladins online user experience, including reduced wait times, more balanced matchmaking, and fewer "bad" matches overall. Brice's comments in particular come in direct response (and contradiction) to a recent Game Informer interview in which Sony Interactive Entertainment chairman Shawn Layden said that cross-play was open to pretty much any PS4 developer that wants it.

Businesses

Activision Blizzard Cuts 8% of Jobs Amid 'Record Results In 2018' (kotaku.com) 112

On an earnings call this afternoon, publisher Activision Blizzard said that it would be eliminating 8% of its staff. "In 2018, Activision Blizzard had roughly 9,600 employees, which would mean nearly 800 people are now out of work," reports Kotaku. "This afternoon, the mega-publisher began notifying those who are being laid off across its various organizations, which include Activision, Blizzard, and King." From the report: On the earnings call, Activision Blizzard CEO Bobby Kotick told investors that the company had "once again achieved record results in 2018" but that the company would be consolidating and restructuring because of missed expectations for 2018 and lowered expectations for 2019. The company said it would be cutting mainly non-game-development departments and bolstering its development staff for franchises like Call of Duty and Diablo. Development sources from across the industry told Kotaku this afternoon that the layoffs have affected Activision publishing, Blizzard, King, and some of Activision's studios, including High Moon. At Blizzard, the layoffs appear to only have affected non-game-development departments, such as publishing and esports, both of which were expected to be hit hard. "Over the last few years, many of our non-development teams expanded to support various needs," Blizzard president J. Allen Brack said in a note to staff. "Currently staffing levels on some teams are out of proportion with our current release slate. This means we need to scale down some areas of our organization. I'm sorry to share that we will be parting ways with some of our colleagues in the U.S. today. In our regional offices, we anticipate similar evaluations, subject to local requirements."

Thankfully, the letter promised "a comprehensive severance package," continued health benefits, career coaching, and job placement assistance as well as profit-sharing bonuses for the previous year to those who are being laid off at Blizzard. "There's no way to make this transition easy for impacted employees, but we are doing what we can to support our colleagues," Brack wrote.
Games

Young People Who Play Video Games Have Higher Moral Reasoning Skills (inews.co.uk) 107

An anonymous reader shares a report: Young people who play video games, including violent titles, display more developed moral reasoning skills than their non-gaming peers, a study has found. Researchers from Bournemouth University asked 166 adolescents aged between 11 and 18-years old about their video game habits and questions designed to measure their moral development -- the thought process behind determining what is right or wrong. The children and teenagers who said they played more video games from a wide variety of genres had increased moral reasoning scores, including titles containing violent content. Violent games were found to have a positive relationship with moral reasoning while mature content was more likely to produce a negative one, the report published in published in journal Frontiers in Psychology found.
Software

An AI Is Playing Pictionary To Figure Out How the World Works (technologyreview.com) 31

Researchers at the Allen Institute for AI (Ai2) believe that Pictionary could push machine intelligence beyond its current limits. To that end, they have devised an online version of the game that pairs a human player with an AI program. MIT Technology Review reports: In case you've never played it before, Pictionary involves trying to draw an image that conveys a written word or phrase for your teammates to guess. This tests a person's drawing skills but also the ability to convey complex meaning using simple concepts. Given the phrase "wedding ring," for example, a player might try to draw the object itself but also a bride and groom or a wedding ceremony.

That makes it the perfect vehicle to help teach machines. The team developed an online version of the game, called Iconary, that pairs a user with an AI bot called AllenAI. Both take turns as the artist and the guesser. Playing as artist, a user is given a phrase and then has to sketch things to convey it. The sketches are first turned into clip-art icons using computer vision; then the computer program tries to guess the phrase using a database of words and concepts and the relationship between them. If the program gets only part of the phrase, it will ask for another image to clarify. The AI program uses a combination of AI techniques to draw and guess. Over time, by playing against enough people, AllenAI should learn from their common-sense understanding of how concepts (like "books" and "pages") go together in everyday life, Fahadi says. It will also help the researchers explore ways for humans and machines to communicate and collaborate more effectively.

XBox (Games)

Xbox Live Will Soon Connect Players on Android, iOS and Switch (engadget.com) 47

Microsoft is getting ready to release an important software development kit (SDK) that will allow game developers to integrate Xbox Live into any titles that run across PC, Xbox, iOS, Android, and Nintendo Switch. From a report: A Microsoft session at the upcoming Game Developers Conference mentions that Xbox Live will soon have a cross-platform developer kit that integrates the service into Android, iOS and Switch games. You'd have your achievements, clubs, friends list and "more" while on the move, and could pick up on some experiences where you left off. The session will provide a "first look" at the kit. You shouldn't expect titles to support Xbox Live for a while, even if the software toolbox is complete by the time GDC starts.
Microsoft

Microsoft's Moving Xbox Ad Was the Best Thing About the Super Bowl (cnet.com) 132

Mark Serrels, writing for CNET: Super Bowl 53 has come and gone and, for me at least, there was one clear highlight. This Microsoft commercial. [...] Essentially a commercial for Microsoft's Xbox Adaptive Controller, this ad follows up on an earlier ad from the Christmas period, which highlights young kids with limited mobility playing video games. It's incredible.

It tells the story of kids with limited mobility and their love for video games. All kids love video games and if you're a person with limited mobility, video games can often provide a pathway to experiences that are often difficult in the real world. But in some cases, particular types of limited mobility can make even the games themselves difficult to play -- which is where the Xbox Adaptive Controller comes in.
Further reading: Xbox wire; and Why Xbox spent a year designing the Adaptive Controller packaging.
AI

Can DeepMind's AI Really Beat Human Starcraft II Champions? (arstechnica.com) 129

Google acquired DeepMind for $500 million in 2014, and its AI programs later beat the world's best player in Go, as well as the top AI chess programs. But when its AlphaStar system beat two top Starcraft II players -- was it cheating?

Long-time Slashdot reader AmiMoJo quotes BoingBoing: It claimed the AI was limited to what human players can physically do, putting its achievement in the realm of strategic analysis rather than finger twitchery. But there's a problem: it was often tracked clicking with superhuman speed and efficiency.

Aleksi Pietikainen writes "It is deeply unsatisfying to have prominent members of this research project make claims of human-like mechanical limitations when the agent is very obviously breaking them and winning its games specifically because it is demonstrating superhuman execution."

"It wasn't an entirely fair fight," argues Ars Technica, noting the limitations DeepMind placed on its AI "seem to imply that AlphaStar could take 50 actions in a single second or 15 actions per second for three seconds." And in addition, "This API may allow the software to glean more information... " After playing back some of AlphaZero's back-to-back 5-0 victories over StarCraft pros, the company staged a final live match between AlphaStar and [top Starcraft II player Grzegorz "MaNa"] Komincz. This match used a new version of AlphaStar with an important new limitation: it was forced to use a camera view that tried to simulate the limitations of the human StarCraft interface. The new interface only allowed AlphaStar to see a small portion of the battlefield at once, and it could only issue orders to units that were in its current field of view....

We don't know exactly why Komincz won this game after losing the previous five. It doesn't seem like the limitation of the camera view directly explains AlphaStar's inability to respond effectively to the drop attack from the Warp Prism. But a reasonable conjecture is that the limitations of the camera view degraded AlphaStar's performance across the board, preventing it from producing units quite as effectively or managing its troops with quite the same deadly precision in the opening minutes.

Games

Ubisoft Apologizes for The Division 2 Email Promising a 'Real Government Shutdown' (pcgamer.com) 150

Ubisoft, the game studio behind upcoming title "Tom Clancy's The Division 2", has apologized for an email that made light of the U.S. government shutdown that ended a week ago. From a report: Ubisoft sent out a marketing email for The Division 2 earlier Thursday which prompted a quick retraction. The email was an invitation to the game's private beta, with the subject line: "Come see what a real government shutdown looks like in the Private Beta".

Not long after the email was issued, the publisher sent a retraction. "A marketing email promoting Tom Clancy's The Division 2 was sent in error today. This was a grave breakdown in process and we apologize for this error and the offensive subject line of the email. We recognize the very real impact of the United States government shut down on thousands of people and did not intend to make light of the situation."

Nintendo

Nintendo Reportedly Plans Smaller and Cheaper Switch For This Year (engadget.com) 96

According to a report from Nikkei, Nintendo is developing a smaller and cheaper version of the Switch focused on portability, and without some of the features in the original console. "A rumor in October suggested Nintendo was developing a new Switch, but instead of improving on the existing model, it's just as likely the company is looking for ways to streamline the system," notes Engadget. From the report: As Ars Technica speculates, the console's plastic dock could be the first thing to go. It's available separately for $90, and there are also cheaper ways to get your Switch to output to a TV (it's relying on a USB-C connection, after all). Nintendo could conceivably move towards a smaller and cheaper screen, and potentially even make the controller a physical part of the console, instead of the removable Joy-Cons. It also wouldn't be out of character for Nintendo to break existing functionality with a console revamp -- the 2DS was a cheaper spin on the 3DS that was still very playable without 3D.
Microsoft

Xbox One Consoles Are Down (mashable.com) 104

If you are having trouble getting your Xbox One online, you are not alone. Xbox One consoles around the world have stopped working. From a report: Xbox One owners are reporting major problems with their consoles online with displays being stuck on black screens at startup, games not loading, and errors when trying to login to Xbox Live. Microsoft is aware of the situation and has promised to give more information when they have it. Within a couple of hours, the official Xbox Support Twitter account updated everyone, saying that they have identified the problem and are working on fixing it. There is no estimate on how long it will take to fix. Bad week for Microsoft services continues. Update: The issue with Xbox Live appears to have been resolved.
Businesses

Game Retailer GameStop Says It Can't Sell Itself, Sees Stock Drive 27 Percent (arstechnica.com) 104

GameStop announced today that it has called off a decision to find a private buyer for the company and its subsidiaries. "The announcement ushered in the public company's largest stock-value dip in over 10 years, seeing it plummet in one day from $15.49 to (as of press time) $11.28 -- a dive of roughly 27 percent," reports Ars Technica. From the report: The Texas-based gaming retailer had been linked to acquisition rumors, as The Wall Street Journal reported earlier this month that multiple private equity firms had been circling GameStop -- and its subsidiaries, including the merch-focused ThinkGeek and the gaming magazine Game Informer. That report had suggested a deal might close by mid-February.

However, Tuesday's statement indicated that prospective deals fell through "due to the lack of available financing on terms that would be commercially acceptable to a prospective acquirer." The rest of the statement offers little clear hint of the company's next steps beyond pumping the cash from a recent subsidiary sale into options such as "reducing the company's outstanding debt, funding share repurchases, or reinvesting in core video game and collectibles businesses to drive growth."

Software

Apple Plans Netflix-Like Gaming Subscription Services, Report Says (cheddar.com) 39

According to a new report from Cheddar, Apple is planning a Netflix-like subscription service for games. "The service would function like Netflix for games, allowing users who pay a subscription fee to access a bundled list of titles," reports Cheddar. "Apple began privately discussing a subscription service with game developers in the second half of 2018, said the people, all of whom requested anonymity to discuss unannounced plans." From the report: It's unclear how much the subscription will cost or what kind of games Apple will offer. The service is still in the early stages of development, and Apple could ultimately decide to abandon it. The company has also discussed partnering with developers as a publisher, according to two people familiar with the talks, which could signal Apple's ambition to assume distribution, marketing, and other related costs for select games. While it's unclear what kinds of games would be included, a subscription service for App Store games could provide a boost to Apple's recurring revenue at a time when iPhone sales are slowing and gaming and esports are booming. Mobile gaming is expected to become a $100 billion industry by 2021, according to the gaming and esports intelligence firm Newzoo.
Medicine

Internet Addiction Spawns US Treatment Programs (reuters.com) 80

SpzToid shares a report from Reuters: When Danny Reagan was 13, he began exhibiting signs of what doctors usually associate with drug addiction. He became agitated, secretive and withdrew from friends. He had quit baseball and Boy Scouts, and he stopped doing homework and showering. But he was not using drugs. He was hooked on YouTube and video games, to the point where he could do nothing else. As doctors would confirm, he was addicted to his electronics. "After I got my console, I kind of fell in love with it," Danny, now 16 and a junior in a Cincinnati high school, said. "I liked being able to kind of shut everything out and just relax." Danny was different from typical plugged-in American teenagers. Psychiatrists say internet addiction, characterized by a loss of control over internet use and disregard for the consequences of it, affects up to 8 percent of Americans and is becoming more common around the world.

"We're all mildly addicted. I think that's obvious to see in our behavior," said psychiatrist Kimberly Young, who has led the field of research since founding the Center for Internet Addiction in 1995. "It becomes a public health concern obviously as health is influenced by the behavior." At first, Danny's parents took him to doctors and made him sign contracts pledging to limit his internet use. The "Reboot" program at the Lindner Center for Hope offers inpatient treatment for 11 to 17-year-olds who, like Danny, have addictions including online gaming, gambling, social media, pornography and sexting, often to escape from symptoms of mental illnesses such as depression and anxiety. âoeRebootâ patients spend 28 days at a suburban facility equipped with 16 bedrooms, classrooms, a gym and a dining hall. They undergo diagnostic tests, psychotherapy, and learn to moderate their internet use.

Nintendo

Nintendo Throws Out Metroid Prime 4 Work, Restarts With Retro Studios (arstechnica.com) 77

Nintendo is essentially restarting development on the highly anticipated Metroid Prime 4, saying the game as it currently exists "has not reached the standards we seek in a sequel to the Metroid Prime series." Ars Technica reports: The surprise announcement comes from Nintendo General Manager for Development Shinya Takahashi. He said in a YouTube video posted this morning that current Metroid Prime 4 producer Kensuke Tanabe will begin "collaborating" on the game with Retro Studios, the studio responsible for the original Metroid Prime trilogy. Tanabe has previously worked as producer on multiple Retro-developed Metroid Prime titles.

"The current development status of the game is very challenged and we have made a very difficult decision as a development team," Takahashi said in the subtitled video. "We have decided to reexamine the development structure and change it." "This change will essentially mean restarting development from the beginning, so the completion of the game will be delayed from our initial internal plan," Takahashi continued. "It will be a long road until the next time we will be able to update you on the development progress, and development time will be extensive."

AI

DeepMind AI AlphaStar Wins 10-1 Against 'StarCarft II' Pros (newscientist.com) 103

In a series of matches streamed on YouTube and Twitch, DeepMind AI AlphaStar defeated two top-ranked professionals 10-1 at real-time strategy game StarCraft II. "This is of course an exciting moment for us," said David Silver at DeepMind in a live stream watched by more than 55,000 people. "For the first time we saw an AI that was able to defeat a professional player." New Scientist reports: DeepMind created five versions of their AI, called AlphaStar, and trained them on footage of human games. The different AIs then played against each other in a league, with the leading AI accumulating the equivalent of 200 years of game experience. With this, AlphaStar beat professional players Dario Wunsch and Grzegorz Komincz -- ranked 44th and 13th in the world respectively. AlphaStar's success came with some caveats: the AI played only on a single map, and using a single kind of player (there are three in the game). The professionals also had to contend with playing different versions of AlphaStar from match to match. While the AlphaStar was playing on a single graphics processing unit, a computer chip found in many gaming computers, it was trained on 16 tensor processing units hosted in the Google cloud -- processing power beyond the realms of many.
Software

Nearly Half of Game Developers Want To Unionize (engadget.com) 115

An anonymous reader quotes a report from Engadget: Unionization isn't a new idea for the game development industry, but it is a particularly hot and contentious topic right now. A handful of events in 2018 thrust the unionization conversation to the forefront, including Rockstar boss Dan Houser's comments about developers working 100-hour weeks to finish Red Dead Redemption 2, and the tragic implosion and bitter residue of Telltale Games. Groups like Game Workers Unite have been pounding the pavement (physically and digitally) and gathering support for unionization across the globe, with a goal to "bring hope to and empower those suffering in this industry." In December, a UK chapter of Game Workers Unite became a legal trade union.

With all of this conversation swirling around studio life, the folks behind the Game Developers Conference added new questions to the seventh annual State of the Industry Survey, which included responses from nearly 4,000 developers. The questions were broad: should the games industry unionize, and will the games industry unionize? Forty-seven percent of respondents said yes, game developers should unionize, while 16 percent said no and 26 percent said maybe. However, developers weren't exactly hopeful about unionization efforts. Just 21 percent of respondents said they thought the industry would unionize, and 39 percent said maybe. Twenty-four percent said it simply wasn't going to happen.
The survey also found that 44 percent of developers worked more than 40 hours per week on average. Just over 1 percent said they worked more than 110 hours in a week, while 6 percent reported working 76 to 80 hours, "suggesting that deadline-related crunch can go far beyond normal working hours," according to the survey.
Emulation (Games)

Emulator Project Aims To Resurrect Classic Mac Apps, Games Without the OS (arstechnica.com) 74

An anonymous reader quotes a report from Ars Technica, written by Sean Gallagher: Want to be able to run classic Mac OS applications compiled for the Motorola 68000 series of processors on your ever-so-modern Mac OS X machine? Or maybe you'd rather run them on a Raspberry Pi, or an Android device for that matter? There's an emulation project that's trying to achieve just that: Advanced Mac Substitute (AMS). Advanced Mac Substitute is an effort by long-time Mac hacker Josh Juran to make it possible to run old Mac OS software (up to Mac OS 6) without a need for an Apple ROM or system software. Other emulators out there for 64000 Mac applications such as Basilisk II require a copy of MacOS installation media -- such as install CDs from Mac OS 7.5 or Mac OS 8. But AMS uses a set of software libraries that allow old Mac applications to launch right within the operating environment of the host device, without needing to have a full virtual hardware and operating system instance behind them. And it's all open source.

I got a demo of AMS from Juran at Shmoocon in Washington, DC, this past weekend. He showed me an early attempt at getting the game LoadRunner to work with the emulator -- it's not yet interactive. A version of the project, downloadable from Github, includes a "Welcome" screen application (a sort of Mac OS "hello world"), Mac Tic-Tac-Toe, and an animation of NyanCat. Applications are launched from the command line for now and are executed by the emulation software, which interprets the system and firmware calls. Unfortunately, there's still a lot of work to be done. While AMS works on Mac OS X up to version 10.12 -- both on Intel and PowerPC versions of the operating system -- the code currently won't compile on MacOS Mojave. And the Linux implementation of AMS does not yet support keyboard input. I was unable to get the front end to execute at all on Debian 9 on Intel.

Businesses

The 'Fortnite' Economy Now Has Its Own Black Market (qz.com) 31

Fortnite's in-game currency, V-bucks, are now being used to launder money from stolen credit cards, according to a report by The Independent and cybersecurity firm Sixgill. From a report: Here's how it works: After a hacker obtains someone else's credit card information, they make a Fortnite account and use the card to buy V-bucks which are used in the game to purchase cosmetic upgrades and new ways your character can dance. Once the account is loaded up with V-bucks, it is then sold through a legitimate vendor like eBay, or on the dark web. V-bucks cost about $10 for 1,000 when you buy them in the game or from authorized online stores. But these accounts are sold at rates low enough that it ends up being much cheaper to buy V-bucks that way.
Security

Fortnite Bugs Gave Hackers Access To Millions of Player Accounts, Researchers Say (techcrunch.com) 27

Researchers at cybersecurity firm Check Point say three vulnerabilities chained together could have allowed hackers to take control of any of Fortnite's 200 million players. "The flaws, if exploited, would have stolen the account access token set on the gamer's device once they entered their password," reports TechCrunch. "Once stolen, that token could be used to impersonate the gamer and log in as if they were the account holder, without needing their password." From the report: The researchers say that the flaw lies in how Epic Games, the maker of Fortnite, handles login requests. Researchers said they could send any user a crafted link that appears to come from Epic Games' own domain and steal an access token needed to break into an account.

Here's how it works: The user clicks on a link, which points to an epicgames.com subdomain, which the hacker embeds a link to malicious code on their own server by exploiting a cross-site weakness in the subdomain. Once the malicious script loads, unbeknownst to the Fortnite player, it steals their account token and sends it back to the hacker. "If the victim user is not logged into the game, he or she would have to log in first," a researcher said. "Once that person is logged in, the account can be stolen." Epic Games has since fixed the vulnerability.

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