First Person Shooters (Games)

After 24 Years Doom 2's Last Secret Has Finally Been Discovered (polygon.com) 62

"Almost 25 years after it was released, Doom 2 has finally given up its last secret..." writes Polygon. An anonymous reader quotes their report: It's secret No. 4 on Map 15 (Industrial Zone). Now, the area in question has been known, seen and accessed by other means (usually a noclip cheat code). Getting to it without a cheat appears to be deliberately impossible, according to Doom co-creator John Romero. Romero tweeted out congratulations to the solution's discoverer, Zero Master. Zero Master figured out that the way to trigger the secret was to be pushed into the secret area by an enemy (in this case, a Pain Elemental).
Apparently the secret sector was an area just below the floor of a teleporter -- but entering that teleporter meant players rose up to the level of the teleporter's floor, according to Romero, so "you never enter the sector... you would never get inside the teleporter sector to trigger the secret."

One Reddit user notes Zero Master "has the first legit Doom 2 100% save file on earth, after 24 years."
China

China Plans To Restrict New Games Coming Into the Country and Limit the Time Kids Spend Online (bloomberg.com) 33

China's regulators plan to curtail the number of online games and discourage play-time, part of a broader effort to tackle device addiction and other ills that sent shares reeling from the U.S. to Japan. From a report: The curbs were just one aspect of a swathe of edicts intended to address the health and growing incidence of myopia among children. But they come on top of a months-long freeze in game approvals, further muddying the waters for an industry that labors under one of the world's most opaque regulatory regimes.

While the new regulations encompassed everything from encouraging outdoor activities to usage of electronics, investors zeroed in on the game curbs during a highly sensitive time for the industry. The government hasn't given any explanation for a freeze on title approvals since March, prompting debate over whether it's a temporary halt due to regulatory reshuffling or whether Beijing is planning a crackdown in a wider campaign against online content. Tencent's inability to monetize its hottest games also cast doubt over the relationship between the world's largest gaming company and the government.

Nintendo

Nintendo Shuts Down Tool Used To Build Pokemon Fan Games (arstechnica.com) 78

An anonymous reader quotes a report from Ars Technica: Since 2007, Pokemon Essentials has been a crucial part of the Pokemon fan game community. As a free mod for the paid RPG Maker software, Pokemon Essentials offers all the graphics, music, maps, and tilesets a fan game maker needs to craft their own Poke-adventure. Fans of the tool congregated around the PokeCommunity forums and a dedicated Pokemon Essentials wiki to download files, share creations, and discuss the scene. Earlier this week, however, PokeCommunity forum moderator Marin announced that "the Pokemon Essentials wikia and all downloads for it have been taken down due to a copyright claim by Nintendo of America." That means "we will not allow Pokemon Essentials or any of its assets to be hosted or distributed on PokeCommunity," the announcement reads. "We sincerely apologize that we have to do this, but there is no going around it." Fandom, the company that hosts the wiki, confirmed to the Verge that it had "received a DMCA notice on behalf of Nintendo notifying us of content that was in violation of its copyright holdings. After carefully assessing the violations in regards to the Pokemon Essentials wiki, we came to a decision to take it down."
Businesses

How 'Grand Theft Auto' Is Changing the Way the World Experiences Music (rollingstone.com) 120

An anonymous reader shares a report: GTA V and its multiplayer GTA Online mode has already proven itself a thriving game and money maker for both developer Rockstar and publisher Take-Two -- with sales approaching 100 million copies and bringing in more than $6 billion, now one of the most successful video games in history is also becoming something else, perhaps not too unexpectedly: A powerful tool for music discovery. Use of music has always been something video game makers Rockstar prides itself on. From the Billy Holiday, Ella Fitzgerald and Dinah Washington songs found in L.A. Noire, a detective action-adventure game, to the mix of 1970s rock in The Warriors game, music is one of the more important elements of pop culture that the developers use to help create memorable times and places for its titles.

Nowhere is that more evident than in the long-running Grand Theft Auto series. While the franchise has always featured some sort of working, in-game radio stations, each new iteration expanded on the concept. By 2013 and the release of GTA V, the game's 15 unique radio stations, packed with 240 fully licensed songs and pre-recorded on-air talent, had become nearly as important as the game itself. [...] In the five years since launch, GTA V and GTA Online gamers have listened to more than an estimated 75 billion minutes of music from the game's 18 radio stations, according to Rockstar's own analysis provided to Rolling Stone.

Microsoft

Microsoft Announces Xbox All Access (thurrott.com) 53

Microsoft today confirmed the rumors: Xbox All Access is a new subscription offering that ties a console to Xbox Live Gold and Xbox Game Pass for two years. From a report: "For no upfront cost and one low monthly price for 24 months, Xbox All Access gets you a new Xbox One S or Xbox One X, access to more than 100 great games through Xbox Game Pass, and online multiplayer with Xbox Live Gold," Microsoft's Bogdan Bilan explains. "That's more than 100 all-you-can-play games -- including highly-anticipated new Xbox One exclusives the day they're released, plus more games added all the time on the fastest, most reliable gaming network and an Xbox One console." As previously reported, Xbox All Access is available only in the United States and will cost $22 or $35 per month, depending on whether you choose an Xbox One S or Xbox One X console.
News

Mass Shooting Reported at Madden Video Game Tournament in Florida (polygon.com) 1293

Multiple people on live streams and social media reported a mass shooting at a Madden NFL 19 tournament in Jacksonville, Florida, this morning. The Jacksonville County Sheriff's Office confirmed that law enforcement was en route to the scene but had no further information early this afternoon. From a report: In the video, two competitors are playing when someone starts screaming off camera. As the first of nine shots break out, they abandon their stations and others are heard fleeing. Then a man is heard crying out, "What did he shoot me with?" Three more shots are fired and screaming can be heard. This weekend at Jacksonville Landing downtown was the first of four qualifier events for the Madden Classic series sponsored by EA Sports. CNN: "Multiple fatalities at the scene, many transported. #TheLandingMassShooting," according to Jacksonville Sheriff's twitter page, which urged people to "stay far away from the area" as the area is not safe at this time. "One suspect is dead at the scene, unknown at this time if we have a second suspect. Searches are being conducted," according to another tweet from the sheriff's office In a statement issued moments ago, EA Sports Madden NFL said, "This is a horrible situation, and our deepest sympathies go out to all involved."

Top competitor Drini Gjoka, who was at the event and reported the terrifying scene, said, "The tourney just got shot up. Im leavinng and never coming back. I am literally so lucky. The bullet hit my thumb. I will never take anything for granted ever again. Life can be cut short in a second.

Update: LA Times reports that the shooter was a gamer who was competing in the tournament and lost, according to Steven "Steveyj" Javaruski, one of the competitors.
Businesses

Videogame Developers Are Making It Harder To Stop Playing (wsj.com) 167

Videogames have gotten harder to turn off, mental-health experts and parents say, raising concerns about the impact of seemingly endless gaming sessions on players' lives. From a report: Game developers for years have tweaked the dials not only on how games look and sound but how they operate under the hood, and such changes have made videogames more pervasive and enthralling, industry observers say. The World Health Organization in June added "gaming disorder" to an updated version of its International Classification of Diseases, warning about a condition in which people give up interests and activities to overly indulge in gaming despite negative consequences. It is expected to be formally classified in January 2022.

Many games today are free, available on multiple devices, and double as social networks. Where once games were played and put away for a while, now game companies are routinely delivering new content aimed at keeping players constantly engaged. Some new content is available only for a limited time, a maneuver that tugs at people's fears of missing out, psychologists say. "Videogames are engineered specifically to keep people playing," said Douglas A. Gentile, a research scientist focused on the impact of media on children and adults. "They're designed to hit the pleasure centers of the brain in some of the same ways that gambling can."

Crime

Student Arrested For Posting Zombie-Killing AR Game Clip Filmed at His High School (yahoo.com) 352

18-year-old high school student Sean Small was arrested in Indiana on Tuesday and charged with a misdemeanor for posting a videogame clip to social media. An anonymous reader quotes Yahoo Lifestyle: The clip in question is Sean playing The Walking Dead: Our World, which is an augmented reality game that animates characters into a real-world setting. In this case, players kill zombies. Along with Sean's video he wrote, "Finally something better than Pokemon Go," which is also an augmented reality game....

Sean, who is a member of the Indiana National Guard, pleaded not guilty to an intimidation charge. He was released on $1,000, and his school expulsion hearing is set for next week. The video featured other students walking through the halls as Sean allegedly attempted to kill the zombies the game placed among them.

Realistic footage of shootings in the high school's hallways apparently alarmed the off-duty sheriff's deputy hired to work at the high school -- who then filed the misdemeanor intimidation charge with the county prosecutor.
Android

Epic's First Fortnite Installer Allowed Hackers To Covertly Download and Install Anything on Users' Android Phones, Google Researchers Say (androidcentral.com) 39

Epic decided to ditch Google Play Store for its sleeper hit Fortnite. By doing so, while Epic may have saved some money that it would have had to split with Google, it also ran into an issue that it could have avoided had it not parted ways with Google. AndroidCentral reports: Google has just publicly disclosed that it discovered an extremely serious vulnerability in Epic's first Fortnite installer for Android that allowed any app on your phone to download and install anything in the background, including apps with full permissions granted, without the user's knowledge. Google's security team first disclosed the vulnerability privately to Epic Games on August 15, and has since released the information publicly following confirmation from Epic that the vulnerability was patched.

[...] When you go to download "Fortnite" you don't actually download the whole game, you download the Fortnite Installer first. The Fortnite Installer is a simple app that you download and install, which then subsequently downloads the full Fortnite game directly from Epic. The problem, as Google's security team discovered, was that the Fortnite Installer was very easily exploitable to hijack the request to download Fortnite from Epic and instead download anything when you tap the button to download the game. It's what's known as a "man-in-the-disk" attack.

DRM

GOG Launches FCKDRM To Promote DRM-Free Art and Media (torrentfreak.com) 150

An anonymous reader shares a report: GOG, the digital distribution platform for DRM-free video games and video, has launched a new initiative designed to promote content without embedded DRM. The platform aims to promote GOG and other companies with a similar ethos, including those offering DRM-free music, books, and video. "DRM-free approach in games has been at the heart of GOG.COM from day one. We strongly believe that if you buy a game, it should be yours, and you can play it the way it's convenient for you, and not how others want you to use it," GOG said in a statement. While Digital Rights Management is seen by many companies as necessary to prevent piracy, GOG believes that its restrictions are anti-consumer and run counter to freedoms that should exist alongside content ownership.
Windows

Steam Gets Built-in Tools To Let You Run Windows Games on Linux -- Now Available in Beta (pcgamesn.com) 206

Steam Play -- Valve's name for its cross-platform initiative -- is getting a major update, adding built-in tools that would allow users to run Windows games on Linux. It's now available in beta. From a report: The new tools run on Proton, which is custom distribution of the widely-used Wine compatibility tool. In the most practical terms, this means you can now download and install Windows games directly from the Steam client without any further fuss. Valve is currently checking "the entire Steam catalog" and whitelisting games that run without issue, but you can turn off those guidelines and install whatever you want, too.

Proton should provide enhanced performance over Wine in many cases, according to Valve. DirectX 11 and 12 implementations are now based on Vulkan, and performance in multi-threaded games "has been greatly improved compared to vanilla Wine." You'll also see better fullscreen and controller support with Proton. It's also fully open source.

Games

People Keep Trying To Scam Their Way Into Free Video Games (kotaku.com) 104

An anonymous reader shares a report: It's an epidemic that has been affecting indie game developers for years. When a game launches, strange emails start coming in. Sometimes they claim to be reviewers for websites that don't exist. Other times, they pretend to work for major outlets, using misleading email addresses to con developers out of their games. The scams have grown increasingly elaborate over the years, and for small-time developers who don't have a ton of experience dealing with press, it can be tough to sort out which requests are legitimate. (The problem appears to be more common in the indie scene -- one PR rep working in big-budget games told me they don't receive any scam requests like this.)

Emily Morganti, who handles PR for adventure games like Thimbleweed Park and West of Loathing, said in an email that these key scammers have become a regular feature of her job, like yanking weeds out of a garden. "I have the benefit of working for a lot of different indie devs, so I notice patterns that a developer who's only putting out their one game wouldn't see," she said. [...] Last fall, someone who went by the name Dmitry Tseptsov sent several emails to Morganti to ask for codes, explaining that he operated a coffee shop in Ukraine where he'd give out video games as prizes for trivia. "Even 1 key will help me a lot, for which I will be grateful," he wrote. "The cafe opened quite recently, but has a demand, and many people go to us. I mean, for my part, I promise to advertise your game." The coffee shop did exist, but Tseptsov had nothing to do with it, and as one developer discovered, the story was full of holes.

Graphics

Nvidia Unveils Powerful New RTX 2070 and 2080 Graphics Cards (polygon.com) 195

During a pre-Gamescom 2018 livestream from Cologne, Germany, Nvidia on Monday unveiled new GeForce RTX 2070, RTX 2080 and RTX 2080 Ti high-end graphics cards. These new 20-series cards will succeed Nvidia's current top-of-the-line GPUs, the GeForce GTX 1070, GTX 1080 and GTX 1080 Ti. While the company usually waits to launch the more powerful Ti version of a GPU, this time around, it's releasing the RTX 2080 and RTX 2080 Ti at once. Polygon adds: They won't come cheap. The Nvidia-manufactured Founders Edition versions will cost $599 for the RTX 2070, $799 for the RTX 2080 and $1,199 for the RTX 2080 Ti. The latter two cards are expected to ship "on or around" Sept. 20, while there is no estimated release date for the RTX 2070. Pre-orders are currently available for the RTX 2080 and 2080 Ti. Nvidia CEO Jensen Huang announced different "starting at" prices during the keynote presentation. Huang's presentation said the RTX 2070 will start at $499, the RTX 2080 at $699 and the RTX 2080 Ti at $999. Asked for clarification, an Nvidia representative told Polygon that these amounts reflect retail prices for third-party manufacturers' cards.

The RTX 2070, 2080 and 2080 Ti will be the first consumer-level graphics cards based on Nvidia's next-generation Turing architecture, which the company announced earlier this month at the SIGGRAPH computing conference. At that time, Nvidia also revealed its first Turing-based products: three GPUs in the company's Quadro line, which is geared toward professional applications. All three of the new RTX cards will feature built-in support for real-time ray tracing, a rendering and lighting technique for photorealistic graphics that gaming companies are starting to introduce this year

Games

IGN Pulls Ex-Editor's Posts After Dozens More Plagiarism Accusations Surface (kotaku.com) 88

An anonymous reader shares a report: The gaming site IGN is working to remove all of the posts written by former editor Filip Miucin, who was fired two weeks ago for plagiarism, after internet sleuths found that dozens of his articles and videos copied or rephrased from other websites without attribution. "We've seen enough now, both from the thread and our own searches, that we're taking down pretty much everything he did," IGN reviews editor Dan Stapleton wrote on Twitter last night, referring to a thread on the gaming forum ResetEra cataloging the allegations. For days, people had pointed out more similarities between Miucin's work and various other articles and message board posts.

The plan, IGN editors said, is to scrutinize all of the work Miucin has published since the site hired him last October, then figure out what can be restored. IGN's editors also said they hope to re-review the games he reviewed, including ports of Doom and Skyrim on Switch, both which have been replaced by the same message: "This article has been removed due to concerns over similarities to work by other authors. The author of this article is no longer employed by IGN."
In the recent days, Miucin has been accused of copying a Bayonetta 2 review from Polygon, copying from a video that took word-for-word from a NeoGAF post, and a number of videos in which Miucin read excerpts from Wikipedia about topics like Super Mario Odyssey and Shantae: Half-Genie Hero as if he had written them. The list even includes an Octopath Traveler article that copied from one of his own IGN colleague's reviews, much to that writer's dismay. Even his Linkedin resume is copied from a job template website, Kotaku reported.
AI

OpenAI Is Beating Humans At 'Dota 2' Because It's Basically Cheating (vice.com) 99

Motherboard's Matthew Gault provides another possibility for how OpenAI's bots managed to beat professional human players in two consecutive games of Data 2. Gault argues that "it was only possible thanks to significant guardrails and an inhuman advantage" -- not necessarily because the AI was more clever than the humans. From the report: The OpenAI Five bots consisted of algorithms known as neural networks, which loosely mimic the brain and "learn" to complete tasks after a process of training and feedback. The research company put its Dota 2-playing AI through 180 days worth of virtual training to prepare it for the match, and it showed. However, the bots had to play within some highly specific limitations. Dota 2 is a complicated game with more than 100 heroes. Some of them use quirky and game-changing abilities. For this exhibition, the hero pool was limited to just 18. That's an incredible handicap because so much of Dota 2 involves a team picking the proper group composition and reacting to what its opponents pick. Reducing the number of champions from more than 100 to 18 made things much simpler for the AI.

The OpenAI Five bots also played Dota 2 by reading the game's information directly from its application programming interface (API), which allows other programs to easily interface with Dota 2. This gives the AI instant knowledge about the game, whereas human players have to visually interpret a screen. If a human was able to do this in a competitive match against other humans, we'd probably call it cheating. Even with this AI advantage, Walsh and his team beat the bots in the third game, when the match organizers turned hero selection over to the crowd, which gave the AI a weak hero composition. Walsh thinks he and his team could eventually beat the AI in a fair right, even given the limited hero pool and other restrictions.

The Courts

US Judge Blocks Programs Letting 'Grand Theft Auto' Players 'Cheat' (reuters.com) 112

A federal judge has awarded Take-Two Interactive Software, the maker of the "Grand Theft Auto" series, a preliminary injunction to stop a Georgia man from selling programs that it said helps players cheat at the best-selling video game. From a report: Take-Two had accused David Zipperer of selling computer programs called Menyoo and Absolute that let users of the "Grand Theft Auto V" multiplayer feature Grand Theft Auto Online cheat by altering the game for their own benefit, or "griefing" other players by altering their game play without permission. U.S. District Judge Louis Stanton in Manhattan said Take-Two was likely to show that Zipperer infringed its "Grand Theft Auto V" copyright, and that his programs would cause irreparable harm to its sales and reputation by discouraging users from buying its video games.
Software

Flight-Simulator Enthusiasts Confident of Real-World Skills (wsj.com) 179

Two anonymous readers share a report: When the ground-services employee who stole a turboprop airliner last week declined air-traffic controllers' piloting advice, saying he had played videogames, it was no surprise to some devotees of intricate home flight-simulation programs [Editor's note: the link may be paywalled; an alternative source wasn't immediately available.]. Such software can mimic many phases of aircraft operations, including takeoffs, as well as how to respond to heavy weather and emergencies, pilots and software makers say. The simulators are also more affordable than pursuing a pilot's license and can help satisfy a lifelong obsession with flying.

Last year, two million units of vehicle-simulation games for PCs and consoles were sold world-wide, the most common being flight simulators, according to the market-research firm NPD Group. Home programs have evolved over more than three decades. They can represent all types of aircraft, from wartime bombers to modern-day passenger airliners. A setup can cost a few dozen dollars for a videogame to thousands for software with intricate renderings of cockpits and real-world environments. A new conference called FlightSimExpo held in Las Vegas in June drew around 1,100 people, its organizers said. FlightSimCon held its sixth annual gathering in Dallas in June, according to its website. Many hobbyists say they don't think of simulators in the same vein as traditional videogames, because they aren't trying to rack up points or compete. They simply focus on flying.

Nintendo

Nintendo's Switch Has Been Hiding a Buried 'VR Mode' For Over a Year (arstechnica.com) 38

An anonymous reader quotes a report from Ars Technica: Hackers have uncovered and tested a screen-splitting "VR Mode" that has been buried in the Switch's system-level firmware for over a year. The discovery suggests that Nintendo at least toyed with the idea that the tablet system could serve as a stereoscopic display for a virtual reality headset. Switch hackers first discovered and documented references to a "VrMode" in the Switch OS' Applet Manager services back in December when analyzing the June 2017 release of version 3.0.0 of the system's firmware. But the community doesn't seem to have done much testing of the internal functions "IsVrModeEnabled" and "SetVrModeEnabled" at the time. That changed shortly after Switch modder OatmealDome publicly noted one of the VR functions earlier this month, rhetorically asking, "has anyone actually tried calling it?" Fellow hacker random0666 responded with a short Twitter video (and an even shorter followup) showing the results of an extremely simple homebrew testing app that activates the system's VrMode functions.

As you can see in those video links, using those functions to enable the Switch's VR mode splits the screen vertically into two identical half-sized images, in much the way other VR displays split an LCD screen to create a stereoscopic 3D effect. System-level UI elements appear on both sides of the screen when the mode is enabled, and the French text shown in the test can be roughly translated to "Please move the console away from your face and click the close button." The location of the functions in the Switch firmware suggest they're part of Nintendo's own Switch code and not generic functions included in other Nvidia Tegra-based hardware.

IOS

Did Apple Secretly Crush An App Store Competitor In Japan? (theverge.com) 89

According to Nikkei, Japan's Fair Trade Commission is looking into whether Apple improperly pressured Yahoo Japan to shut down a game streaming platform that competed with the iOS App Store. "Yahoo Japan's Game Plus service allowed people to stream full games made for other platforms and to play HTML5 games on mobile phones, which would have allowed iPhone owners to get games without going through the App Store," reports The Verge. From the report: Nikkei reports that Yahoo Japan slashed the program's budget last fall, just months after it launched, and told partners that it was due to pressure from Apple. It's said to have begun filing complaints with Japan's FTC around the same time. Developers essentially have no good alternative to the App Store on iOS. Their only other option is the web, which is a wonderful place for websites, but the web is rarely as fast or flashy as a native app. There are a great number of features that only native apps can take advantage of, which requires going through the App Store and giving Apple a 30 percent cut of most sales. Yahoo Japan's service was meant, in part, to be an alternative to that, offering better terms to developers, according to Nikkei, and fewer restrictions around how games were updated and sold. Final Fantasy creator Square Enix had even signed on and produced an exclusive game for the platform, which has since been pulled.
Operating Systems

Valve Seems To Be Working On Tools To Get Windows Games Running On Linux (arstechnica.com) 196

"Valve appears to be working on a set of 'compatibility tools,' called Steam Play, that would allow at least some Windows-based titles to run on Linux-based SteamOS systems," writes Kyle Orland from Ars Technica. From the report: Yesterday, Reddit users noticed that Steam's GUI files (as captured by SteamDB's Steam Tracker) include a hidden section with unused text related to the unannounced Steam Play system. According to that text, "Steam Play will automatically install compatibility tools that allow you to play games from your library that were built for other operating systems." Other unused text in the that GUI file suggests Steam Play will offer official compatibility with "supported tiles" while also letting users test compatibility for "games in your library that have not been verified with a supported compatibility tool." That latter use comes with a warning that "this may not work as expected, and can cause issues with your games, including crashes and breaking save games."

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