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Apple

Apple Launches All-In-One 'Manuals, Specs, and Downloads' Website (macrumors.com) 13

Apple has launched a new "Documentation" page to its website that provides links to user guides, repair manuals, tech specs, software downloads, and more for a variety of its products. MacRumors reports: Some of this information was previously found across separate pages on Apple's website, and it has now been combined in one place for convenient access. The page includes categories for the Mac, iPhone, iPad, iPod, Vision Pro, Apple Watch, Apple TV, AirPods, HomePod, displays like the Studio Display and Pro Display XDR, accessories like the Apple Pencil and Magic Keyboard, and software. There is also a search tool on the page that provides links to support documents and other relevant information based on the keywords entered.
Desktops (Apple)

Unpatchable Vulnerability in Apple Chip Leaks Secret Encryption Keys (arstechnica.com) 85

A newly discovered vulnerability baked into Apple's M-series of chips allows attackers to extract secret keys from Macs when they perform widely used cryptographic operations, academic researchers have revealed in a paper published Thursday. From a report: The flaw -- a side channel allowing end-to-end key extractions when Apple chips run implementations of widely used cryptographic protocols -- can't be patched directly because it stems from the microarchitectural design of the silicon itself. Instead, it can only be mitigated by building defenses into third-party cryptographic software that could drastically degrade M-series performance when executing cryptographic operations, particularly on the earlier M1 and M2 generations. The vulnerability can be exploited when the targeted cryptographic operation and the malicious application with normal user system privileges run on the same CPU cluster.

The threat resides in the chips' data memory-dependent prefetcher, a hardware optimization that predicts the memory addresses of data that running code is likely to access in the near future. By loading the contents into the CPU cache before it's actually needed, the DMP, as the feature is abbreviated, reduces latency between the main memory and the CPU, a common bottleneck in modern computing. DMPs are a relatively new phenomenon found only in M-series chips and Intel's 13th-generation Raptor Lake microarchitecture, although older forms of prefetchers have been common for years. Security experts have long known that classical prefetchers open a side channel that malicious processes can probe to obtain secret key material from cryptographic operations. This vulnerability is the result of the prefetchers making predictions based on previous access patterns, which can create changes in state that attackers can exploit to leak information. In response, cryptographic engineers have devised constant-time programming, an approach that ensures that all operations take the same amount of time to complete, regardless of their operands. It does this by keeping code free of secret-dependent memory accesses or structures.

Bug

macOS Sonoma 14.4 Bug 'Destroys Saved Versions In iCloud Drive' (macrumors.com) 32

The macOS Sonoma 14.4 update introduces a bug affecting iCloud Drive's versioning system, where users with "Optimize Mac Storage" enabled can lose all previous versions of a file removed from local storage. MacRumors reports: Versions are normally created automatically when users save files using apps that work with the version system in macOS. According to The Eclectic Light Company's Howard Oakley, users running macOS 14.4 that have "Optimize Mac Storage" enabled should be aware that they are at risk of losing all previously saved versions of a file if they opt to remove it from iCloud Drive local storage: "In previous versions of macOS, when a file is evicted from local storage in iCloud Drive [using the Remove Download option in the right-click contextual menu], all its saved versions have been preserved. Download that file again from iCloud Drive, and versions saved on that Mac (but not other Macs or devices) have remained fully accessible. Do that in 14.4, and all previous versions are now removed, and lost forever."

Oakley said his own tests confirmed that this behavior does not happen in macOS Sonoma 14.3 or macOS Ventura, so it is exclusive to macOS 14.4. For users who have already updated, he suggests either not saving files to iCloud Drive at all, or turning off Optimize Mac Storage. To perform the latter in System Settings, click your Apple ID, select iCloud, and then toggle off the switch next to "Optimize Mac Storage." You may need to perform this action twice -- reports suggest it can turn back on by itself. For a more exhaustive account of the problem, see Oakley's subsequent post.

Desktops (Apple)

Walmart Begins Selling the Mac For the First Time (9to5mac.com) 28

Walmart is teaming up with Apple to sell the Mac for the first time. From a report: In a press release today, the company said that it is now selling the base model M1 MacBook Air online and in select stores for $699. The move comes a week after Apple introduced the new M3 MacBook Air and stopped selling the M1 MacBook Air itself. While Walmart has historically sold Apple devices like the iPhone, iPad, and Apple Watch, it has never sold Macs directly. Instead, it's relied on third-party partners to sell the Mac through its online marketplace.
The Courts

Court Docs Reveal Epic CEO's Anger At Steam's 30% Fees (arstechnica.com) 109

New emails from before the launch of the Epic Games Store in 2018 show just how angry Epic CEO Tim Sweeney was with the "assholes" at companies like Valve and Apple for squeezing "the little guy" with what he saw as inflated fees. "The emails, which came out this week as part of Wolfire's price-fixing case against Valve (as noticed by the GameDiscoverCo newsletter), confront Valve managers directly for platform fees Sweeney says are 'no longer justifiable,'" writes Ars Technica's Kyle Orland. "They also offer a behind-the-scenes look at the fury Sweeney and Epic would unleash against Apple in court proceedings starting years later. From the report: The first mostly unredacted email chain from the court documents, from August 2017 (PDF), starts with Valve co-founder Gabe Newell asking Sweeney if there is "anything we [are] doing to annoy you?" That query was likely prompted by Sweeney's public tweets at the time questioning "why Steam is still taking 30% of gross [when] MasterCard and Visa charge 2-5% per transaction, and CDN bandwidth is around $0.002/GB." Later in the same thread, he laments that "the internet was supposed to obsolete the rent-seeking software distribution middlemen, but here's Facebook, Google, Apple, Valve, etc." Expanding on these public thoughts in a private response to Newell, Sweeney allows that there was "a good case" for Steam's 30 percent platform fee "in the early days." But he also argues that the fee is too high now that Steam's sheer scale has driven down operating costs and made it harder for individual games to get as much marketing or user acquisition value from simply being available on the storefront.

Sweeney goes on to spitball some numbers showing how Valve's fees are contributing to the squeeze all but the biggest PC game developers were feeling on their revenues: "If you subtract out the top 25 games on Steam, I bet Valve made more profit from most of the next 1,000 than the developer themselves made. These guys are our engine customers and we talk to them all the time. Valve takes 30% for distribution; they have to spend 30% on Facebook/Google/Twitter [user acquisition] or traditional marketing, 10% on server, 5% on engine. So, the system takes 75% and that leaves 25% for actually creating the game, worse than the retail distribution economics of the 1990's." Based on experience with Fortnite and Paragon, Sweeney estimates that the true cost of distribution for PC games that sell for $25 or more in Western markets "is under 7% of gross." That's only slightly lower than the 12 percent take Epic would establish for its own Epic Games Store the next year.

The second email chain (PDF) revealed in the lawsuit started in November 2018, with Sweeney offering Valve a heads-up on the impending launch of the Epic Games Store that would come just weeks later. While that move was focused on PC and Mac games, Sweeney quickly pivots to a discussion of Apple's total control over iOS, the subject at the time of a lawsuit whose technicalities were being considered by the Supreme Court. Years before Epic would bring its own case against Apple, Sweeney was somewhat prescient, noting that "Apple also has the resources to litigate and delay any change [to its total App Store control] for years... What we need right now is enough developer, press, and platform momentum to steer Apple towards fully opening up iOS sooner rather than later." To that end, Sweeney attempted to convince Valve that lowering its own platform fees would hurt Apple's position and thereby contribute to the greater good: "A timely move by Valve to improve Steam economics for all developers would make a great difference in all of this, clearly demonstrating that store competition leads to better rates for all developers. Epic would gladly speak in support of such a move anytime!"

In a follow-up email on December 3, just days before the Epic Games Store launch, Sweeney took Valve to task more directly for its policy of offering lower platform fees for the largest developers on Steam. He offered some harsh words for Valve while once again begging the company to serve as a positive example in the developing case against Apple: "Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people. We're all in for a prolonged battle if Apple tries to keep their monopoly and 30% by cutting backroom deals with big publishers to keep them quiet. Why not give ALL developers a better deal? What better way is there to convince Apple quickly that their model is now totally untenable?" After being forwarded the message by Valve's Erik Johnson, Valve COO Scott Lynch simply offered up a sardonic "You mad bro?"

Transportation

Apple Developed Chip Equivalent To Four M2 Ultras For Apple Car Project (9to5mac.com) 61

After 10 years and billions of dollars spent in development, Apple abruptly canceled its ambitious car project known as "Titan," shifting its focus and resources on the company's artificial intelligence division. In a recent Q&A on Monday, Bloomberg's Mark Gurman (paywalled) shared some new insights about the project and how involved the Apple Silicon team was before it was shut down. According to Gurman, Apple was planning to power the "AI brain" of the car with a custom Apple Silicon chip that would have the equivalent power of four M2 Ultra chips (the most powerful Apple has to date) combined. 9to5Mac reports: A single M2 Ultra chip consists of 134 billion transistors and features a 24-core CPU, a GPU with up to 76 cores, and a dedicated 32-core Neural Engine. M2 Ultra powers the current generation of Mac Studio and Mac Pro. Interestingly, Gurman says that the development of this new chip for the car was "nearly finished" before the project was discontinued. As some of the engineers working on the car project were reassigned to other teams at Apple, the company could reuse the engineering of this new chip for future projects.
Open Source

OpenTTD (Unofficial Remake of 'Transport Tycoon Deluxe' Game) Turns 20 (openttd.org) 17

In 1995 Scottish video game designer Chris Sawyer created the business simulator game Transport Tycoon Deluxe — and within four years, Wikipedia notes, work began on the first version of an open source version that's still being actively developed. "According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked as the 8th most active open-source project to receive patches and contributions. In 2004, development moved to their own server."

Long-time Slashdot reader orudge says he's been involved for almost 25 years. "Exactly 21 years ago, I received an ICQ message (look it up, kids) out of the blue from a guy named Ludvig Strigeus (nicknamed Ludde)." "Hello, you probably don't know me, but I've been working on a project to clone Transport Tycoon Deluxe for a while," he said, more or less... Ludde made more progress with the project [written in C] over the coming year, and it looks like we even attempted some multiplayer games (not too reliable, especially over my dial-up connection at the time). Eventually, when he was happy with what he had created, he agreed to allow me to release the game as open source. Coincidentally, this happened exactly a year after I'd first spoken to him, on the 6th March 2004...

Things really got going after this, and a community started to form with enthusiastic developers fixing bugs, adding in new features, and smoothing off the rough edges. Ludde was, I think, a bit taken aback by how popular it proved, and even rejoined the development effort for a while. A read through the old changelogs reveals just how many features were added over a very short period of time. Quick wins like higher vehicle limits came in very quickly, and support for TTDPatch's NewGRF format started to be functional just four months later. Large maps, improved multiplayer, better pathfinders, improved TTDPatch compatibility, and of course, ports to a great many different operating systems, such as Mac OS X, BeOS, MorphOS and OS/2. It was a very exciting time to be a TTD fan!

Within six years, ambitious projects to create free replacements for the original TTD graphics, sounds and music sets were complete, and OpenTTD finally had its 1.0 release. And while we may not have the same frantic addition of new features we had in 2004, there have still been massive improvements to the code, with plenty of exciting new features over the years, with major releases every year since 2008. he move to GitHub in 2018 and the release of OpenTTD on Steam in 2021 have also re-energised development efforts, with thousands of people now enjoying playing the game regularly. And development shows no signs of slowing down, with the upcoming OpenTTD 14.0 release including over 40 new features!

"Personally, I would like to say thank you to everyone who has supported OpenTTD development over the past two decades..." they write, adding "Finally, of course, I'd like to thank you, the players! None of us would be here if people weren't still playing the game.

"Seeing how the first twenty years have gone, I can't wait to see what the next twenty years have in store. :)"
Chrome

Chrome 124 Lets You Turn Any Website Into an App (androidpolice.com) 113

An anonymous reader quotes a report from Android Police: Seven years ago, Google announced that it would phase out all Chrome apps on Windows, Mac, and Linux by 2018 (it would actually take until 2023). In its place would be what the company called Progressive Web Apps (PWAs), web apps that can be installed on a user's desktop that act as if they are practically natural apps and programs. The idea grew quickly, with Chrome users having installed PWAs in record numbers by the beginning of 2022. Soon, every website will be installable on desktops through PWAs.

In Chrome Canary (the daily build version of Google Chrome and typically a couple of versions ahead of the stable build), websites can now be installed on desktops. As part of the latest daily build, Google has added an "Install page as app" option to the "Save and share" submenu on the desktop version (via @Leopeva64 on X). This makes clicking the app -- which is just the website made to look and feel like a native app -- always open in its own window. Sites that already have their own PWAs, like YouTube or Reddit, have been prompting users to install them for a while now and will have their "Install page as app" function actually showing the name of the site. For example, YouTube's entry will show as "Install YouTube." In February, it became possible to enable the flags necessary to make any website into a PWA, but it seems to have just now become fully implemented.

Operating Systems

Apple Releases visionOS 1.1 With Improvements To Persona, EyeSight, Virtual Keyboard and More (macrumors.com) 26

An anonymous reader quotes a report from MacRumors: Apple today released visionOS 1.1, marking the first major update to the visionOS operating system that was launched alongside the Vision Pro in February. visionOS updates can be installed by going to the Settings app on the Vision Pro, selecting the General section, and choosing Software Update. The Vision Pro headset will need to be removed to install new software, with a progress bar available on the front EyeSight display.

Apple is making several improvements to the Vision Pro with the visionOS update. Mobile Device Management is available for businesses, and Persona and EyeSight look better than before. The virtual keyboard has been updated to address bugs and make cursor positioning more accurate, and there are also bug fixes for the Mac Virtual Display.
Here's a summary of visionOS 1.1 from the release notes: "This update introduces MDM features that enable deployment, device configuration, and management for enterprises. This release also includes Persona improvements, the ability to delete system apps from the Home View, as well as other features, bug fixes, and security updates for your Apple Vision Pro."
Security

VMware Sandbox Escape Bugs Are So Critical, Patches Are Released For End-of-Life Products (arstechnica.com) 31

An anonymous reader quotes a report from Ars Technica: VMware is urging customers to patch critical vulnerabilities that make it possible for hackers to break out of sandbox and hypervisor protections in all versions, including out-of-support ones, of VMware ESXi, Workstation, Fusion, and Cloud Foundation products. A constellation of four vulnerabilities -- two carrying severity ratings of 9.3 out of a possible 10 -- are serious because they undermine the fundamental purpose of the VMware products, which is to run sensitive operations inside a virtual machine that's segmented from the host machine. VMware officials said that the prospect of a hypervisor escape warranted an immediate response under the company's IT Infrastructure Library, a process usually abbreviated as ITIL.

"In ITIL terms, this situation qualifies as an emergency change, necessitating prompt action from your organization," the officials wrote in a post. "However, the appropriate security response varies depending on specific circumstances." Among the specific circumstances, one concerns which vulnerable product a customer is using, and another is whether and how it may be positioned behind a firewall. A VMware advisory included the following matrix showing how the vulnerabilities -- tracked as CVE-2024-22252, CVE-2024-22253, CVE-2024-22254, CVE-2024-22255 -- affect each of the vulnerable products [...]. Three of the vulnerabilities affect the USB controller the products use to support peripheral devices such as keyboards and mice.

Broadcom, the VMware parent company, is urging customers to patch vulnerable products. As a workaround, users can remove USB controllers from vulnerable virtual machines, but Broadcom stressed that this measure could degrade virtual console functionality and should be viewed as only a temporary solution.
In an article explaining how to remove a USB controller, officials wrote: "The workaround is to remove all USB controllers from the Virtual Machine. As a result, USB passthrough functionality will be unavailable. In addition, virtual/emulated USB devices, such as VMware virtual USB stick or dongle, will not be available for use by the virtual machine. In contrast, the default keyboard/mouse as input devices are not affected as they are, by default, not connected through USB protocol but have a driver that does software device emulation in the guest OS.

IMPORTANT:
Certain guest operating systems, including Mac OS, do not support using a PS/2 mouse and keyboard. These guest operating systems will be left without a mouse and keyboard without a USB controller."
Links

Calendar Meeting Links Used To Spread Mac Malware (krebsonsecurity.com) 17

Hackers targeting individuals in the cryptocurrency sector are using a sophisticated phishing scheme that begins with a malicious link on Calendly. "The attackers impersonate established cryptocurrency investors and ask to schedule a video conference call," reports Krebs on Security. "But clicking the meeting link provided by the scammers prompts the user to run a script that quietly installs malware on macOS systems." From the report: A search in Google for a string of text from that script turns up a December 2023 blog post from cryptocurrency security firm SlowMist about phishing attacks on Telegram from North Korean state-sponsored hackers. "When the project team clicks the link, they encounter a region access restriction," SlowMist wrote. "At this point, the North Korean hackers coax the team into downloading and running a 'location-modifying' malicious script. Once the project team complies, their computer comes under the control of the hackers, leading to the theft of funds."

SlowMist says the North Korean phishing scams used the "Add Custom Link" feature of the Calendly meeting scheduling system on event pages to insert malicious links and initiate phishing attacks. "Since Calendly integrates well with the daily work routines of most project teams, these malicious links do not easily raise suspicion," the blog post explains. "Consequently, the project teams may inadvertently click on these malicious links, download, and execute malicious code."

SlowMist said the malware downloaded by the malicious link in their case comes from a North Korean hacking group dubbed BlueNoroff, which Kaspersky Labs says is a subgroup of the Lazarus hacking group. "A financially motivated threat actor closely connected with Lazarus that targets banks, casinos, fin-tech companies, POST software and cryptocurrency businesses, and ATMs," Kaspersky wrote of BlueNoroff in Dec. 2023.

AI

Apple Wants You To Know It's Working On AI (reuters.com) 47

Apple plans to disclose more about its plans to put generative AI to use later this year, Chief Executive Officer Tim Cook said during the company's annual shareholder meeting on Wednesday. From a report: Cook said that the iPhone maker sees "incredible breakthrough potential for generative AI, which is why we're currently investing significantly in this area. We believe that will unlock transformative opportunities for users when it comes to productivity, problem solving and more."

Apple has been slower in rolling out generative AI, which can generate human-like responses to written prompts, than rivals such as Microsoftand Alphabet's Google, which are weaving them into products. On Wednesday, Cook argued that AI is already at work behind the scenes in Apple's products but said there would be more news on explicit AI features later this year. Bloomberg previously reported Apple plans to use AI to improve the ability to search through data stored on Apple devices. "Every Mac that is powered by Apple silicon is an extraordinarily capable AI machine. In fact, there's no better computer for AI on the market today," Cook said.

Desktops (Apple)

Apple Officially Splits iTunes For Windows Into Apple Music, TV, and Devices Apps (macrumors.com) 31

An anonymous reader quotes a report from MacRumors: The Apple Music, Apple TV, and Apple Devices apps that Apple has been testing for Windows machines have officially launched, ending a long preview period and bringing an end to the iTunes app on some computers. The Apple Music, Apple TV, and Apple Devices app are part of Apple's effort to split iTunes on PC into multiple platforms to mirror how these apps work on Macs. On Windows 10 and later, PC customers can download the three separate apps to manage devices and access Apple Music and Apple TV content. Microsoft first announced plans for Apple Music and Apple TV apps for the Microsoft Store back in October 2022, so the split from iTunes has been in the works for more than a year.

The Apple Music app gives Windows users a way to listen to and manage music from their iTunes library, including iTunes Store purchases, while the Apple TV app allows users to watch and manage movies and TV shows from iTunes. Both of the apps also give access to Apple's streaming services, Apple Music and Apple TV+. The Apple Devices app is designed to allow PC owners to update, back up, and restore and manage their iPhones and iPads, and sync content from their PCs. Using the standalone apps requires Windows 10 or later, and all three apps must be installed to transition away from iTunes. After the apps have been added to a PC, iTunes is used only to access podcasts and audiobooks. The iTunes library should not be deleted, because it is used by the Apple Music and Apple TV apps.

Privacy

You'll Have To Visit an Apple Store If You Forget Your Vision Pro Passcode (macrumors.com) 49

An anonymous reader quotes a report from MacRumors: Apple Vision Pro owners who forget the passcode they set will need to take the device to an Apple retail location to get it reset, reports Bloomberg's Mark Gurman. There is apparently no on-device way to reset a Vision Pro passcode if it is forgotten. [...] Customers who have forgotten their Vision Pro passcodes have been told by Apple that they will need to visit a retail store for a fix or will need to ship the headset to Apple if there isn't a nearby store. Like Apple's iOS devices, the incorrect passcode cannot be entered too many times or the device will be disabled, with a waiting period before a passcode can be entered again. Removing the passcode requires erasing all content on the Vision Pro. [...]

There is an erase content setting on the Vision Pro, but there is no way to get into the reset mode using a combination of button presses. Erasing Vision Pro can only be done through the Settings app. Customers who have the $300 Developer Strap may be able to wipe the device from a Mac, but most users will not be able to get this accessory as it is limited to registered developers in the United States.

Desktops (Apple)

The Mac Turns 40 (theverge.com) 135

Apple's longest-running product is an increasingly small part of the company's business. And yet, it's never been more successful. Jason Snell, writing for The Verge: Twenty years ago, on the Mac's 20th anniversary, I asked Steve Jobs if the Mac would still be relevant to Apple in the age of the iPod. He scoffed at the prospect of the Mac not being important: "of course" it would be. Yet, 10 years later, Apple's revenue was increasingly dominated by the iPhone, and the recent success of the new iPad had provided another banner product for the company. When I interviewed Apple exec Phil Schiller for the Mac's 30th anniversary, I found myself asking him about the Mac's relevance, too. He also scoffed: "Our view is, the Mac keeps going forever," he said.

Today marks 40 years since Jobs unveiled the original Macintosh at an event in Cupertino, and it once again feels right to ask what's next for the Mac. Next week, Apple will release financial results that will reinforce that Mac sales are among the best they've been in the product's history. Then, a day later, Apple will release a new device, the Vision Pro, that will join the iPhone, iPad, and Apple Watch in an ever-expanding lineup of which the Mac is only one small part. As the Mac turns 40, it's never been more successful -- or more irrelevant to Apple's bottom line. It's undergone massive changes in the past few years that ensure its survival but also lash it to a hardware design process dominated by the iPhone. Being middle-aged can be complicated.

Mac users -- and I've been one of them for 34 of those 40 years -- have been on the defensive for most of the platform's existence. The original Mac cost $2,495 (equivalent to more than $7,300 today), and it had to compete with Apple's own Apple II series, which was more affordable and wildly successful. The Mac was far from a sure thing, even at Apple: in the years after the Mac was first introduced, Apple released multiple new Apple II models. (One even had a mouse and ran a version of the Mac's Finder file manager.) It took a long time for the Mac to emerge from the Apple II's shadow. And as revolutionary as the Mac's interface was -- it was the first popular personal computer to have a mouse-driven, menu-oriented user interface rather than a simple command line -- it also had to overcome an enormous amount of resistance for being such an outlier. Once Microsoft truly embraced the Mac's interface style with Windows, it took over the world, leaving the Mac with measly market share and diminishing prospects.
Further reading:
Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules.
Greg Joswiak on the Mac's Enduring Appeal.
Mac at 40: The Eras Tour.
40 Years Later, the Original Mac is More Amazing Than Ever.
The Birth of the Mac: Rolling Stone's 1984 Feature on Steve Jobs and His Whiz Kids (March 1, 1984).
Desktops (Apple)

40 Years Ago: How Sinclair's QL Computer Outshined Apple's Macintosh (theregister.com) 124

This week the Conversation ran an article titled "Mac at 40: User experience was the innovation that launched a technology revolution ".

But meanwhile, an anonymous reader shared this report from the Register: Two weeks before Apple launched the Macintosh, Sir Clive Sinclair launched his unprecedentedly powerful yet affordable Motorola-powered SOHO computer — starting a line of hardware and software that, remarkably, is still going.

The QL remains a much-misunderstood computer. For its time, it was just as radical as the closely related machine that launched days later. Although it wasn't a smash hit, it wasn't the failure it's often deemed. A multinational licensed Sinclair's hardware, and several big-name companies sold versions of it around the world. The QL also inspired a dozen software-compatible successors, at least one of which is still manufactured today ... and not one but two versions of its unique operating system are still around as open source.

Sinclair Research launched the QL on January 12, 1984, nearly two weeks before Apple Computer launched its new Macintosh computer on the 24th. Both machines had Motorola 68000-family processors, a mere 128 kB of memory, and just a pair of serial ports for I/O. Both launched with powerful bundled applications. Both had brutally cut-down specifications to make them price competitive, and both were big technological gambles on unproven technology, previously only available in vastly more expensive computers.

Sinclair's bet was that multitasking would be the key differentiator. It was the first affordable personal computer to offer this. Today it's clear that Sinclair backed the wrong horse, but four decades ago, its mistake was understandable. Before the Macintosh, it was not at all clear that GUIs were the future... When the QL turned 30, The Reg published a detailed history, but a decade on, we thought it would be more interesting to look at the legacy of this pioneering machine — the many models of QL-compatible machines that appeared after Sinclair Research moved on to other things, and the descendants of its remarkable OS and their continued existence in the 21st century.

Desktops (Apple)

Beeper Users Say Apple Is Now Blocking Their Macs From Using iMessage Entirely (techcrunch.com) 175

An anonymous reader quotes a report from TechCrunch: The Apple-versus-Beeper saga is not over yet it seems, even though the iMessage-on-Android Beeper Mini was removed from the Play Store last week. Now, Apple customers who used Beeper's apps are reporting that they've been banned from using iMessage on their Macs -- a move Apple may have taken to disable Beeper's apps from working properly, but ultimately penalizes its own customers for daring to try a non-Apple solution for accessing iMessage. The latest follows a contentious game of cat-and-mouse between Apple and Beeper, which Apple ultimately won. [...]

According to users' recounting of their tech support experiences with Apple, the support reps are telling them their computer has been flagged for spam, or for sending too many messages — even though that's not the case, some argued. This has led many Beeper users to believe this is how Apple is flagging them for removal from the iMessage network. One Beeper customer advised others facing this problem to ask Apple if their Mac was in a "throttled status" or if their Apple ID was blocked for spam to get to the root of the issue. Admitting up front that third-party software was to blame would sometimes result in the support rep being able to lift the ban, some noted.

The news of the Mac bans was earlier reported by Apple news site AppleInsider and Times of India, and is being debated on Y Combinator forum site Hacker News. On the latter, some express their belief that the retaliation against Apple's own users is justified as they had violated Apple's terms, while others said that iMessage interoperability should be managed through regulation, not rogue apps. Far fewer argued that Apple is exerting its power in an anticompetitive fashion here.

Games

Steam Has Stopped Supporting Windows 7, Windows 8, and Windows 8.1 (theverge.com) 169

Steam: As of January 1 2024, Steam has officially stopped supporting the Windows 7, Windows 8 and Windows 8.1 operating systems. After that date, existing Steam Client installations on these operating systems will no longer receive updates of any kind including security updates. Steam Support will be unable to offer users technical support for issues related to the old operating systems, and Steam will be unable to guarantee continued functionality of Steam on the unsupported operating system versions.

In order to ensure continued operation of Steam and any games or other products purchased through Steam, users should update to a more recent version of Windows. We expect the Steam client and games on these older operating systems to continue running for some time without updates after January 1st, 2024, but we are unable to guarantee continued functionality after that date.
The Verge adds: 95.57 percent of surveyed Steam users are already on Windows 10 and 11, with nearly 2 percent of the remainder on Linux and 1.5 percent on Mac -- so we may be talking about fewer than 1 percent of users on these older Windows builds. Older versions of MacOS will also lose support on February 15th, just a month and a half from now.
Stats

What Were Slashdot's Top 10 Stories of 2023? 22

Slashdot's 10 most-visited stories of 2023 seemed to touch on all the themes of the year, with a story about AI, two about electric cars, two stories about Linux, and two about the Rust programming language.

And at the top of this list, the #1 story of the year drew over 100,000 views...

Interestingly, a story that ran on New Year's Eve of 2022 attracted so much traffic, it would've been the second-most visited story for all of 2023 — if it had run just a few hours later. That story?

Systemd's Growth Over 2022.

Desktops (Apple)

Inside Apple's Massive Push To Transform the Mac Into a Gaming Paradise (inverse.com) 144

Apple is reinvesting in gaming with advanced Mac hardware, improvements to Apple silicon, and gaming-focused software, aiming not to repeat its past mistakes and capture a larger share of the gaming market. In an article for Inverse, Raymond Wong provides an in-depth overview of this endeavor, including commentary from Apple's marketing managers Gordon Keppel, Leland Martin, and Doug Brooks. Here's an excerpt from the report: Gaming on the Mac in the 1990s until 2020, when Apple made a big shift to its own custom silicon, could be boiled down to this: Apple was in a hardware arms race with the PC that it couldn't win. Mac gamers were hopeful that the switch from PowerPC to Intel CPUs starting in 2005 would turn things around, but it didn't because by then, GPUs started becoming the more important hardware component for running 3D games, and the Mac's support for third-party GPUs could only be described as lackluster. Fast forward to 2023, and Apple has a renewed interest in gaming on the Mac, the likes of which it hasn't shown in the last 25 years. "Apple silicon has changed all that," Keppel tells Inverse. "Now, every Mac that ships with Apple silicon can play AAA games pretty fantastically. Apple silicon has been transformative of our mainstream systems that got tremendous boosts in graphics with M1, M2, and now with M3."

Ask any gadget reviewer (including myself) and they will tell you Keppel isn't just drinking the Kool-Aid because Apple pays him to. Macs with Apple silicon really are performant computers that can play some of the latest PC and console games. In three generations of desktop-class chip design, Apple has created a platform with "tens of millions of Apple silicon Macs," according to Keppel. That's tens of millions of Macs with monstrous CPU and GPU capabilities for running graphics-intensive games. Apple's upgrades to the GPUs on its silicon are especially impressive. The latest Apple silicon, the M3 family of chips, supports hardware-accelerated ray-tracing and mesh shading, features that only a few years ago didn't seem like they would ever be a priority, let alone ones that are built into the entire spectrum of MacBook Pros.

The "magic" of Apple silicon isn't just performance, says Leland Martin, an Apple software marketing manager. Whereas Apple's fallout with game developers on the Mac previously came down to not supporting specific computer hardware, Martin says Apple silicon started fresh with a unified hardware platform that not only makes it easier for developers to create Mac games for, but will allow for those games to run on other Apple devices. "If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs," Martin says. "That can add complexity when you're developing games. Because you have multiple different hardware permutations to consider. Today, we've effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it's a straightforward process to bring it to the other two. We're seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad."

"Gaming was fundamentally part of the Apple silicon design,â Doug Brooks, also on the Mac product marketing team, tells Inverse. "Before a chip even exists, gaming is fundamentally incorporated during those early planning stages and then throughout development. I think, big picture, when we design our chips, we really look at building balanced systems that provide great CPU, GPU, and memory performance. Of course, [games] need powerful GPUs, but they need all of those features, and our chips are designed to deliver on that goal. If you look at the chips that go in the latest consoles, they look a lot like that with integrated CPU, GPU, and memory." [...] "One thing we're excited about with this most recent launch of the M3 family of chips is that we're able to bring these powerful new technologies, Dynamic Caching, as well as ray-tracing and mesh shading across our entire line of chips," Brook adds. "We didn't start at the high end and trickle them down over time. We really wanted to bring that to as many customers as possible."

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