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Cellphones

Has the Era of Fixing Your Own Phone Nearly Arrived? (theverge.com) 62

A new article on the Verge argues that the era of fixing your own phone "has nearly arrived." When I called up iFixit CEO Kyle Wiens, I figured he'd be celebrating — after years of fighting for right-to-repair, big name companies like Google and Samsung have suddenly agreed to provide spare parts for their phones. Not only that, they signed deals with him to sell those parts through iFixit, alongside the company's repair guides and tools. So did Valve.

But Wiens says he's not done making deals yet. "There are more coming," he says, one as soon as a couple of months from now. (No, it's not Apple.) Motorola was actually the first to sign on nearly four years ago. And if Apple meaningfully joins them in offering spare parts to consumers — like it promised to do by early 2022 — the era of fixing your own phone may be underway. Last October, the United States effectively made it legal to open up many devices for the purpose of repair with an exemption to the Digital Millennium Copyright Act. Now, the necessary parts are arriving.

What changed? Weren't these companies fighting tooth and nail to keep right-for-repair off the table, sometimes sneakily stopping bills at the last minute? Sure. But some legislation is getting through anyhow... and one French law in particular might have been the tipping point.

"The thing that's changing the game more than anything else is the French repairability scorecard," says Wiens, referring to a 2021 law that requires tech companies to reveal how repairable their phones are — on a scale of 0.0 to 10.0 — right next to their pricetag. Even Apple was forced to add repairability scores — but Wiens points me to this press release by Samsung instead. When Samsung commissioned a study to check whether the French repairability scores were meaningful, it didn't just find the scorecards were handy — it found a staggering 80 percent of respondents would be willing to give up their favorite brand for a product that scored higher.

"There have been extensive studies done on the scorecard and it's working," says Wiens. "It's driving behavior, it's shifting consumer buying patterns." Stick, meet carrot. Seeing an opportunity, Wiens suggests, pushed these companies to take up iFixit on the deal.

Nathan Proctor, director of the Campaign for the Right to Repair at the US Public Interest Research Group (US PIRG), still thinks the stick is primarily to thank. "It feels cheeky to say 100 percent... but none of this happens unless there's a threat of legislation... These companies have known these were issues for a long time, and until we organized enough clout for it to start seeming inevitable, none of the big ones had particularly good repair programs and now they're all announcing them," Proctor notes.

Digital

Apple Announces Digital WWDC 2022 Event (macrumors.com) 23

Apple today announced that its 33rd annual Worldwide Developers Conference is set to take place from Monday, June 6 to Friday, June 10. As with the last several WWDC events, the 2022 Worldwide Developers Conference will be held digitally with no in-person gathering. MacRumors reports: There will be no cost associated with WWDC 2022, with all developers worldwide able to attend the virtual event. Apple plans to provide sessions and labs for developers to allow them to learn about the new features and software updates that will be introduced at the event, plus there will be a traditional Swift Student Challenge.

Apple says that this year's event will feature additional information sessions, more learning labs, more digital lounges to engage with attendees, and more localized content, with the aim of making WWDC22 "a truly global event." Though the event will be digital, Apple also plans to host a special day for developers and students at Apple Park on June 6 to watch the keynote and State of the Union videos together. Space will be limited, and Apple will take applications.

Apple is expected to hold an online keynote on the first day of WWDC to unveil new software, including iOS 16, iPadOS 16, macOS 13, tvOS 16, and watchOS 9. It is also possible we could see new hardware at WWDC, as Apple is working on an updated Apple silicon Mac Pro, a new version of the MacBook Air, and more.

OS X

'Infinite Mac' Project Lets You Boot Up Mac OS In Your Browser (arstechnica.com) 10

An anonymous reader quotes a report from Ars Technica: What makes the ["Infinite Mac"] project unique isn't necessarily the fact that it's browser-based; it has been possible to run old DOS, Windows, and Mac OS versions in browser windows for quite a while now. Instead, it's the creative solutions that developer Mihai Parparita has come up with to enable persistent storage, fast download speeds, reduced processor usage, and file transfers between the classic Mac and whatever host system you're running it on. Parparita details some of his work in this blog post.

Beginning with a late 2017 browser-based port of the Basilisk II emulator, Parparita wanted to install old apps to more faithfully re-create the experience of using an old Mac, but he wanted to do it without requiring huge downloads or running as a separate program as the Macintosh.js project does. To solve the download problem, Parparita compressed the disk image and broke it up into 256K chunks that are downloaded on demand rather than up front. "Along with some old fashioned web optimizations, this makes the emulator show the Mac's boot screen in a second and be fully booted in 3 seconds, even with a cold HTTP cache," Parparita wrote.

CPU usage was another issue. Old operating systems and processors didn't really distinguish between active and idle processor states -- your computer was either on or off. So when you emulate these old systems, they'll ramp one of your CPU cores to 100% whether you're actually using the emulator or not. Parparita used existing Basilisk II features to reduce CPU usage, only requiring full performance when "there was user input or a screen refresh was required." Infinite Mac won't run later releases of classic Mac OS (including 8.5, 8.6, and 9) because those releases ran exclusively on PowerPC Macs, dropping support for the old Motorola 68000-based processors. Emulators like QEMU are capable of emulating PowerPC Macs, but (at least as far as I am aware) there are no easy browser-based implementations that exist. Not yet, anyway.

Chrome

Chrome 100 Has Arrived (googleblog.com) 54

The Chrome team: The Chrome team is delighted to announce the promotion of Chrome 100 to the stable channel for Windows, Mac and Linux. Chrome 100 is also promoted to our new extended stable channel for Windows and Mac. This will roll out over the coming days/weeks. Chrome 100.0.4896.60 contains a number of fixes and improvements -- a list of changes is available in the log.
Graphics

The Untold Story of the Creation of GIF At CompuServe In 1987 (fastcompany.com) 43

Back in 1987 Alexander Trevor worked with the GIF format's creator, Steve Wilhite, at CompuServe. 35 years later Fast Company tech editor Harry McCracken (also Slashdot reader harrymcc) located Trevor for the inside story: Wilhite did not come up with the GIF format in order to launch a billion memes. It was 1987, and he was a software engineer at CompuServe, the most important online service until an upstart called America Online took off in the 1990s. And he developed the format in response to a request from CompuServe executive Alexander "Sandy" Trevor. (Trevor's most legendary contribution to CompuServe was not instigating GIF: He also invented the service's CB Simulator — the first consumer chat rooms and one of the earliest manifestation of social networking, period. That one he coded himself as a weekend project in 1980.)

GIF came to be because online services such as CompuServe were getting more graphical, but the computer makers of the time — such as Apple, Commodore, and IBM — all had their own proprietary image types. "We didn't want to have to put up images in 79 different formats," explains Trevor. CompuServe needed one universal graphics format.

Even though the World Wide Web and digital cameras were still in the future, work was already underway on the image format that came to be known as JPEG. But it wasn't optimized for CompuServe's needs: For example, stock charts and weather graphics didn't render crisply. So Trevor asked Wilhite to create an image file type that looked good and downloaded quickly at a time when a 2,400 bits-per-second dial-up modem was considered torrid. Reading a technical journal, Wilhite came across a discussion of an efficient compression technique known as LZW for its creators — Abraham Limpel, Jacob Ziv, and Terry Welch. It turned out to be an ideal foundation for what CompuServe was trying to build, and allowed GIF to pack a lot of image information into as few bytes as possible. (Much later, computing giant Unisys, which gained a patent for LZW, threatened companies that used it with lawsuits, leading to a licensing agreement with CompuServe and the creation of the patent-free PNG image format.)

GIF officially debuted on June 15, 1987. "It met my requirements, and it was extremely useful for CompuServe," says Trevor....

GIF was also versatile, offering the ability to store the multiple pictures that made it handy for creating mini-movies as well as static images. And it spread beyond CompuServe, showing up in Mosaic, the first graphical web browser, and then in Netscape Navigator. The latter browser gave GIFs the ability to run in an infinite loop, a crucial feature that only added to their hypnotic quality. Seeing cartoon hamsters dance for a split second is no big whoop, but watching them shake their booties endlessly was just one of many cultural moments that GIFs have given us.

Linux

Asahi Linux Is Reverse-Engineering Support For Apple Silicon, Including M1 Ultra (arstechnica.com) 46

An anonymous reader quotes a report from Ars Technica: For months, a small group of volunteers has worked to get this Arch Linux-based distribution up and running on Apple Silicon Macs, adapting existing drivers and (in the case of the GPU) painstakingly writing their own. And that work is paying off -- last week, the team released its first alpha installer to the general public, and as of yesterday, the software supports the new M1 Ultra in the Mac Studio. In the current alpha, an impressive list of hardware already works, including Wi-Fi, USB 2.0 over the Thunderbolt ports (USB 3.0 only works on Macs with USB-A ports, but USB 3.0 over Thunderbolt is "coming soon"), and the built-in display. But there are still big features missing, including DisplayPort and Thunderbolt, the webcam, Bluetooth, sleep mode, and GPU acceleration. That said, regarding GPU acceleration, the developers say that the M1 is fast enough that a software-rendered Linux desktop feels faster on the M1 than a GPU-accelerated desktop feels on many other ARM chips.

Asahi's developers don't think the software will be "done," with all basic M1-series hardware and functionality supported and working out of the box, "for another year, maybe two." By then, Apple will probably have introduced another generation or two of M-series chips. But the developers are optimistic that much of the work they're doing now will continue to work on future generations of Apple hardware with relatively minimal effort. [...] If you want to try Asahi Linux on an M1 Mac, the current installer is run from the command line and requires "at least 53GB of free space" for an install with a KDE Plasma desktop. Asahi only needs about 15GB, but the installer requires you to leave at least 38GB of free space to the macOS install so that macOS system updates don't break. From there, dual-booting should work similarly to the process on Intel Macs, with the alternate OS visible from within Startup Disk or the boot picker you can launch when your start your Mac. Future updates should be installable from within your new Asahi Linux installation and shouldn't require you to reinstall from scratch.

Desktops (Apple)

Mac Studio Storage Not User-Upgradeable Due to Software Block (macrumors.com) 204

Despite being easily removable since it is not soldered down, the Mac Studio's SSD storage is not currently user-upgradeable due to a software block, YouTuber Luke Miani has discovered. MacRumors reports: Initial teardowns suggested that the Mac Studio's storage could be upgradeable since it is not soldered in place. Each Mac Studio contains two internal SSD slots, and the SSDs themselves can be freely swapped between the connectors. In a video on his YouTube channel, Miani tested if the Mac Studio's storage is user upgradeable in practice. Miani wiped the SSD of a Mac Studio, removed it from the machine, and inserted it into an empty SSD slot in another Mac Studio, but the Mac's status light blinked SOS and would not boot.

The Mac Studio recognizes the SSD, but Apple's software prevents it from booting, suggesting that this is a conscious decision by Apple to prevent users from upgrading their storage themselves. On its website, Apple claims that the Mac Studio's SSD storage is "not user accessible" and encourages users to configure the device with enough storage at the point of purchase. It now seems that the purpose of the easily replaceable storage is to aid repairs performed by authorized technicians, who likely will have software tools that enable the Mac Studio to boot from different internal storage. Since the prevention of user-upgradeability appears to simply be due to a software block, Apple could enable users to upgrade their own storage in the future via an update.

Graphics

More Apple M1 Ultra Benchmarks Show It Doesn't Beat the Best GPUs from Nvidia and AMD (tomsguide.com) 121

Tom's Guide tested a Mac Studio workstation equipped with an M1 Ultra with the Geekbench 5.4 CPU benchmarks "to get a sense of how effectively it handles single-core and multi-core workflows."

"Since our M1 Ultra is the best you can buy (at a rough price of $6,199) it sports a 20-core CPU and a 64-core GPU, as well as 128GB of unified memory (RAM) and a 2TB SSD."

Slashdot reader exomondo shares their results: We ran the M1 Ultra through the Geekbench 5.4 CPU benchmarking test multiple times and after averaging the results, we found that the M1 Ultra does indeed outperform top-of-the-line Windows gaming PCs when it comes to multi-core CPU performance. Specifically, the M1 Ultra outperformed a recent Alienware Aurora R13 desktop we tested (w/ Intel Core i7-12700KF, GeForce RTX 3080, 32GB RAM), an Origin Millennium (2022) we just reviewed (Core i9-12900K CPU, RTX 3080 Ti GPU, 32GB RAM), and an even more 3090-equipped HP Omen 45L we tested recently (Core i9-12900K, GeForce RTX 3090, 64GB RAM) in the Geekbench 5.4 multi-core CPU benchmark.

However, as you can see from the chart of results below, the M1 Ultra couldn't match its Intel-powered competition in terms of CPU single-core performance. The Ultra-powered Studio also proved slower to transcode video than the afore-mentioned gaming PCs, taking nearly 4 minutes to transcode a 4K video down to 1080p using Handbrake. All of the gaming PCs I just mentioned completed the same task faster, over 30 seconds faster in the case of the Origin Millennium. Before we even get into the GPU performance tests it's clear that while the M1 Ultra excels at multi-core workflows, it doesn't trounce the competition across the board. When we ran our Mac Studio review unit through the Geekbench 5.4 OpenCL test (which benchmarks GPU performance by simulating common tasks like image processing), the Ultra earned an average score of 83,868. That's quite good, but again it fails to outperform Nvidia GPUs in similarly-priced systems.

They also share some results from the OpenCL Benchmarks browser, which publicly displays scores from different GPUs that users have uploaded: Apple's various M1 chips are on the list as well, and while the M1 Ultra leads that pack it's still quite a ways down the list, with an average score of 83,940. Incidentally, that means it ranks below much older GPUs like Nvidia's GeForce RTX 2070 (85,639) and AMD's Radeon VII (86,509). So here again we see that while the Ultra is fast, it can't match the graphical performance of GPUs that are 2-3 years old at this point — at least, not in these synthetic benchmarks. These tests don't always accurately reflect real-world CPU and GPU performance, which can be dramatically influenced by what programs you're running and how they're optimized to make use of your PC's components.
Their conclusion? When it comes to tasks like photo editing or video and music production, the M1 Ultra w/ 128GB of RAM blazes through workloads, and it does so while remaining whisper-quiet. It also makes the Mac Studio a decent gaming machine, as I was able to play less demanding games like Crusader Kings III, Pathfinder: Wrath of the Righteous and Total War: Warhammer II at reasonable (30+ fps) framerates. But that's just not on par with the performance we expect from high-end GPUs like the Nvidia GeForce RTX 3090....

Of course, if you don't care about games and are in the market for a new Mac with more power than just about anything Apple's ever made, you want the Studio with M1 Ultra.

Linux

Linux For M1 Macs? First Alpha Release Announced for Asahi Linux (asahilinux.org) 108

"Asahi Linux aims to bring you a polished Linux experience on Apple Silicon Macs," explains the project's web site.

And now that first Asahi Linux alpha release is out — ready for testing on M1, M1 Pro, and M1 Max machines (except Mac Studio): We're really excited to finally take this step and start bringing Linux on Apple Silicon to everyone. This is only the beginning, and things will move even more quickly going forward!

Keep in mind that this is still a very early, alpha release. It is intended for developers and power users; if you decide to install it, we hope you will be able to help us out by filing detailed bug reports and helping debug issues. That said, we welcome everyone to give it a try — just expect things to be a bit rough.... Asahi Linux is developed by a group of volunteers, and led by marcan as his primary job. You can support him directly via Patreon and GitHub Sponsors....

Can I dual-boot macOS and Linux?

Yes! In fact, we expect you to do that, and the installer doesn't support replacing macOS at this point. This is because we have no mechanism for updating system firmware from Linux yet, and until we do it makes sense to keep a macOS install lying around for that. You can have as many macOS and Linux installs as you want, and they will all play nicely and show up in Apple's boot picker. Each Linux install acts as a self-contained OS and should not interfere with the others.

Note that keeping a macOS install around does mean you lose ~70GB of disk space (in order to allow for updates, since the macOS updater is quite inefficient). In the future we expect to have a mechanism for firmware updates from Linux and better integration, at which point we'll be comfortable recommending Linux-only setups....

Is this just Arch Linux ARM?

Pretty much! Most of our work is in the kernel and a few core support packages, and we rely on Linux's excellent existing ARM64 support. The Asahi Linux reference distro images are based off of Arch Linux ARM and simply add our own package repository, which only adds a few packages. You can freely convert between Arch Linux ARM and Asahi Linux by adding or removing this repository and the relevant packages, although vanilla Arch Linux ARM kernels will not boot on these machines at this time.

The project's home page adds that "All contributors are welcome, of any skill level!"

"Doing this requires a tremendous amount of work, as Apple Silicon is an entirely undocumented platform," the team explains. "In particular, we will be reverse engineering the Apple GPU architecture and developing an open-source driver for it." But they're already documenting the Apple Silicon platform on their GitHub wiki. We will eventually release a remix of Arch Linux ARM, packaged for installation by end-users, as a distribution of the same name. The majority of the work resides in hardware support, drivers, and tools, and it will be upstreamed to the relevant projects....

Apple allows booting unsigned/custom kernels on Apple Silicon Macs without a jailbreak! This isn't a hack or an omission, but an actual feature that Apple built into these devices. That means that, unlike iOS devices, Apple does not intend to lock down what OS you can use on Macs (though they probably won't help with the development). As long as no code is taken from macOS to build the Linux support, the result is completely legal to distribute and for end-users to use, as it would not be a derivative work of macOS.

An interesting observataion from Slashdot reader mrwireless: It once again seems Apple is informally supportive of these efforts, as the recent release of OS Monterey 12.3 makes the process even simpler. As Twitter user Matthew Garrett writes:

"People who hate UEFI should read https://github.com/AsahiLinux/... — Apple made deliberate design choices that allow third party OSes to run on M1 hardware without compromising security, and with much less closed code than on basically any modern x86."

Apple

Apple's Charts Set the M1 Ultra up for an RTX 3090 Fight it Could Never Win (theverge.com) 142

An anonymous reader shares a report:When Apple introduced the M1 Ultra -- the company's most powerful in-house processor yet and the crown jewel of its brand new Mac Studio -- it did so with charts boasting that the Ultra capable of beating out Intel's best processor or Nvidia's RTX 3090 GPU all on its own. The charts, in Apple's recent fashion, were maddeningly labeled with "relative performance" on the Y-axis, and Apple doesn't tell us what specific tests it runs to arrive at whatever numbers it uses to then calculate "relative performance." But now that we have a Mac Studio, we can say that in most tests, the M1 Ultra isn't actually faster than an RTX 3090, as much as Apple would like to say it is.
OS X

macOS 12.3 Arrives With Universal Control, Spatial Audio Features (engadget.com) 121

Apple has rolled out macOS 12.3 and iPadOS 15.4, bringing the highly-anticipated (and delayed) Universal Control feature. Engadget reports: The tool, which is in beta, allows you to control a Mac and iPad at the same time with a single keyboard and mouse (or trackpad). You can enter text on either device and drag files between them. Apple initially said Universal Control would be available last fall, but in December it delayed the release until this spring. Apple has enhanced spatial audio on M1-powered systems as well. Apple Music now has dynamic head tracking support for compatible AirPods. You'll find settings for fixed and head-tracking spatial audio in the Control Center. There's also several new emoji, more filters for the Podcasts app, optional notes for saved passwords and more accurate battery capacity readings, among other changes.

iOS 15.4 was also released today, adding the option to use Face ID while wearing a mask. "The updates also add 37 new emoji characters and they lay the groundwork for the new 'Tap to Pay on iPhone' feature that allows NFC-compatible iPhones to accept payments through Apple Pay," reports MacRumors. "There are also updates to add custom domains to iCloud Mail right on device, Siri enhancements, new Emergency SOS features, and tons more."
Desktops (Apple)

Has Apple's 'Pro' Branding Lost All Meaning? (theverge.com) 84

Does Apple have a "Pro" problem? "[Y]ears of Apple and competitors slapping the name onto wireless earbuds and slightly fancier phones have made it hard to tell what 'Pro' even means," argues The Verge's Mitchell Clark. It could be the reason behind Apple's recently-launched Mac "Studio." From the report: From the jump, Apple made it clear who the Mac Studio and Studio Display were for. It showed them being used by musicians, 3D artists, and developers in its presentation, and the message was clear: these are products for creative professionals or people who aspire to be creative professionals. You know, the same exact crowd it's targeted with MacBook Pro commercials for years. "My first thought was, 'Oh, I wonder when the iPhone Studio comes out,'" says Jonathan Balck, co-founder and managing director of ad agency Colossus, in an interview with The Verge. "Pro was exclusive, and it was about one way of doing things, but the whole culture is moving toward creativity," he adds while musing whether we could see Apple's Pro branding shift to become Studio branding instead.

[T]o me, the Mac Studio line is a clear successor to Apple's iMac Pro. Both computers are powered by monstrous CPUs and come standard with 10Gb Ethernet and a healthy crop of Thunderbolt and USB ports. I'm convinced that, had Apple released the new Studio even two years ago, it would've put "Pro" in the name. (Though, to play devil's advocate, I'm not as sure it would've done so for the Studio Display.) Some marketing experts tell me that the word "Pro" is starting to get long in the tooth, and not just from overuse. "The previous term Pro is, in my opinion, outdated and dry," says Keith Dorsey, founder and CEO of the creative marketing group and management company YoungGuns Entertainment. Balck agrees; "If you look at the word Pro, that is in many ways restrictive," he says in an interview, explaining that when you say a product is "professional," it evokes ideas like job interviews, portfolios, and standoffishness. Pro products, he says, come across as just for those who use creativity to get a paycheck.

The reason Apple may need to, though, is because it led the industry in thoroughly overusing the word "Pro" to the point where it's lost all meaning. It's hard to pinpoint where exactly this started (though, in my mind, it was with the two-port MacBook Pro model), but now the word gets slapped on everything. Want to sell wireless earbuds for even more money? Those are Pro earbuds now. Want to have a regular and fancy version of your phone? No problem, call the nice one the Pro. [...] But Apple's new word, "studio," seems to come ready-made to excite the company's target audience.

Desktops (Apple)

Apple Confirms Studio Display Will Work With PCs, But With Some Caveats (macrumors.com) 69

Apple has confirmed that the brand new Studio Display will work when connected to PCs, but critical new features of the display will not carry over and the experience will be lacking compared to using the display with a Mac. MacRumors adds: Features that require macOS, such as True Tone, will not work when connected to PCs. When connected to a PC, the webcam in the Studio Display will work as a normal webcam, but Center Stage does require macOS.
Iphone

Apple Announces New iPhone SE With A15 Bionic and 5G (macrumors.com) 32

At its "Peek Performance" event, Apple today announced the third-generation iPhone SE, featuring the A15 Bionic chip, improved battery life, 5G connectivity, a new camera system, and more, all for a starting price of $429. MacRumors reports: The new iPhone SE features the same 4.7-inch display as the current model, but now offers the toughest glass in a smartphone on the front and back -- the same as on the back of the iPhone 13 and iPhone 13 Pro. The device's new 12MP Wide camera system offers a range of improvements and computational photography features including Deep Fusion, Photographic Styles, Portrait Mode, and Smart HDR 4.

The new iPhone SE contains the same A15 Bionic chip from the iPhone 13 and iPhone 13 Pro. [...] The A15 Bionic also gives the new iPhone SE longer battery life than the previous-generation and older 4.7-inch iPhone models despite having a compact form-factor and 5G connectivity. It continues to support fast charging and be compatible with Qi-certified chargers for wireless charging.
Along with the new iPhone SE, Apple also unveiled the all-new Mac Studio and Studio Display, flagship M1 Ultra desktop processor, and updated iPad Air.
Apple

Apple's Mac Studio is a New Desktop for Creative Professionals (theverge.com) 140

Apple has announced the Mac Studio, a desktop system that looks like the Mac Mini on the outside but packs a lot more power on the inside. The Mac Studio features both Apple's M1 Max chip as well as a new, even more powerful processor, the M1 Ultra. It looks a bit similar to the Mac Mini, but Apple claims that the new device will be faster than even its top-of-the-line Mac Pro. From a report: The chassis is 7.7 inches by 3.7 inches; Apple claims it "fits perfectly under most displays" and will remain quiet under heavy workloads. The rear includes four Thunderbolt 4 ports as well as a 10Gb Ethernet port, two USB-A ports, an HDMI, and an audio jack. It supports Wi-Fi 6 and Bluetooth 5.0. The front includes two USB-C ports (10 Gbps on M1 Max systems, 40 Gbps/Thunderbolt 4 on M1 Ultra systems) and an SD card slot. The Mac Studio can support up to four Pro Display XDRs and a 4K TV, Apple says. Apple claims that the Mac Studio with M1 Max will deliver 50 percent faster CPU performance than a Mac Pro with a 16-core Xeon and 2.5 times faster CPU performance than a 27-inch iMac with a 10-core Core i9. The M1 Ultra configuration purportedly has 3.8 times faster CPU performance than that 27-inch iMac and is up to 90 percent faster than the 16-core Mac Pro. The Mac Studio with M1 Max will start at $1,999, and M1 Ultra models will start at $3,999. The studio display is $1,599.
Desktops (Apple)

YouTuber DIY Project Shrinks M1 Mac Mini By 78%, Without Sacrificing Performance (9to5mac.com) 43

In a 15-minute-long video, YouTuber Quinn Nelson from Snazzy Labs explains how he managed to shrink the current M1 Mac Mini by 78% without harming performance. 9to5Mac reports: In conclusion, by rearranging the internals and swapping out the power supply, Nelson was able to reduce the size of the Mac mini enclosure by 78%. He organized all the parts inside a 3D-printed body with a mini Mac Pro motif.

The reason that theoretical space savings are so huge is because when Apple released the first round of Apple Silicon computers, they did not change the hardware industrial design at all. So the current Mac Mini enclosure is designed to fit an Intel CPU and circuit board, including having to accommodate the large fans and heat sinks the Intel chip required.

But with the power efficiency of the M1, Apple has the headroom to do something much more drastic. Indeed, a lot of the M1 Mac mini internals is just empty space. The Snazzy Labs video gives a glimpse at what is possible if Apple is more ambitious with the next-generation Mac mini design, and tries to create something truly mini.
The CAD files and schematics can be viewed here.
Cloud

Amazon's Luna Cloud Gaming Service Officially Launches In the US (engadget.com) 6

A year and a half later, Amazon's Luna cloud gaming service has formally launched in the U.S. for Android, iOS, Chrome OS, macOS and Windows. Engadget reports: The core Luna+ service with over 100 games will normally cost $10 per month, with the kid-friendly Family Channel and Ubisoft+ Channels available for a respective $6 and $18 per month. Amazon hopes to reel in newcomers by dropping the monthly fees of Luna+ and the Family channel to $6 and $3 for anyone who signs up during March. Existing users just have to maintain their subscriptions to lock in that pricing.

The official debut comes alongside some new channels. A Prime Gaming channel, as the name implies, gives Amazon Prime members a free, rotating mix of games. The March selection will include titles like Devil May Cry 5 and Flashback. Pay $5 per month for the Retro Channel and you'll get Capcom and SNK classics like Street Fighter II Hyper Fighting and Metal Slug 3, while a similar outlay for the Jackbox Games Channel provides access to all eight Jackbox Party Pack titles. Luna's latest update also makes it simpler to stream gameplay from a Fire TV device, Mac or Windows PC on Twitch.

Apple

Apple Imagines Mac-Inside-a-Keyboard Device Evocative of 80s Home Computers (macrumors.com) 231

Apple appears to be exploring the possibility of integrating a fully functioning Mac within a keyboard, reminiscent of home computers of the 80s, such as the Commodore 64 and Sinclair ZX Spectrum. MacRumors: The concept was revealed by the U.S. Patent and Trademark Office in a new Apple patent application called "Computer in an input device," which describes a thicker Magic Keyboard-style chassis with "all the components of a high performance computer" integrated under the hood. The patent describes the premise for such a device, which could be plugged into a separate external display via a single I/O port designed to receive both data and power, and wirelessly paired with a trackpad or mouse for additional input.
Chrome

Google Is Bringing Chrome OS To PCs and Macs (theverge.com) 84

Google has announced a new version of Chrome OS called Chrome OS Flex, which is designed to run on old PCs and Macs. The Verge reports: The operating system can be installed "within minutes," according to Google's blog post. Google told me that Chrome OS Flex will look and feel identical to Chrome OS on a Chromebook -- it's built from the same code base and follows the same "release cadence." It did caveat that some features may be dependent on the hardware of the PC you're using. In fact, it said this for every specific feature I asked about, including always-on Google Assistant and Android phone syncing. So, if you're going to try this, keep an eye out.

If you want to try out Chrome OS Flex yourself, you can learn more on the Chrome Enterprise website. Note that the OS is still in early access mode, so you may encounter bugs -- you can boot it directly from a USB drive if you'd rather poke around before installing it on your machine.

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