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Data Storage

The End of Free Google Storage for Education (theregister.com) 40

An anonymous reader shares a report: In 2014, Google made a remarkable offer: anyone with a Google Apps for Education account in the US got unlimited storage for free. The logic was sound at the time. Three years earlier, the tech giant had launched the Chromebook -- cheap, robust and secure, the web-browser-based kit was a natural fit for education. The cloud was its primary storage, so what could be better than making that bigger than any hard disk in a Mac or Windows PC could ever swallow? The idea was that if you catch users when they are young, they're yours for life. The axiom had already been tested by both Apple and Microsoft, with creative types and workers in jobs with sensible shoes respectively. Google played on its own strengths as the first cloud-native platform for everyone. And lo, it was good. Seven years later, Google has killed the deal.

In place of all you can stash, each institution in the scheme was getting a total pool of 100TB to give to student and teacher alike. If they wanted anything more, the cash register was open. For a small primary school with a couple of hundred pupils, this was perfectly adequate. A large science-heavy university could have a single experiment using that much, however. That announcement was a year ago, and gave existing users 18 months of grace, with new users denied the unlimited package from, well, now. Those with experience of academic deadlines won't be surprised that it has taken this long for lots of people to notice.

Linux

Valve's Steam Deck Will Run Linux-Based Steam OS - But Won't Have a Fortnite Port (liliputing.com) 56

Liliputing reports: When Valve's Steam Deck begins shipping to customers later this month, the handheld gaming PC will be running a Linux-based operating system called Steam OS. And that could give gaming on Linux a bit of a boost.

While Valve's game client has been able to run on Linux for years, as of last month just over 1% of Steam users were running Linux (and fewer than 3% were using macOS, with Windows holding a 96% share). It'll be interesting to see if that starts to change once the Steam Deck hits the streets. And if it does, maybe we'll see more game makers add support for Linux... but one of the most popular games around isn't going to add Linux support anytime soon: Epic CEO Tim Sweeney says the company has no plans to port Fortnite to Linux.

He says it's because Epic doesn't "have confidence that we'd be able to combat cheating at scale under a wide array of kernel configurations including custom ones," but it's an interesting take since Epic has already ported its anti-cheat software to support Mac and Linux devices including the Steam Deck.

Desktops (Apple)

Zoom Update Prevents Microphone From Staying Active After Calls On Mac (9to5mac.com) 16

Popular video conferencing platform Zoom this week released an important update to its macOS app following user reports about the microphone not being disabled after ending a conference. Luckily, according to the company, this was just a bug that has now been fixed. 9to5Mac reports: Since December last year, a number of users have been complaining about this bug in the Zoom Community (via The Register). According to them, the Mac's microphone stayed active even after ending a Zoom conference -- which certainly raised privacy concerns.

Zoom has confirmed that there was a bug in its macOS app that could cause the orange microphone-in-use indicator to appear even after leaving a call. According to a company representative, the latest version of the app no longer has this problem: "We experienced a bug relating to the Zoom client for macOS, which could show the orange indicator light continue to appear after having left a meeting, call, or webinar. This bug was addressed in the Zoom client for macOS version 5.9.3 and we recommend you update to version 5.9.3 to apply the fix."

Desktops (Apple)

Every M1 Mac Is Due For a 2022 Refresh With Faster M2 Chip, New Designs (macworld.com) 99

According to tech reporter and Apple leaker Mark Gurman, Apple is preparing to launch four M2 Macs throughout 2022. MacWorld reports: The first models will likely arrive later in the year, with the redesigned MacBook Air leading the way, followed by a new 13-inch MacBook Pro, 24-inch iMac, and entry-level Mac mini. A DigiTimes report on Tuesday said the 13-inch MacBook Pro may launch at Apple's spring event to usher in the new chip. Like 2021, Apple will be releasing Macs with several different chips in 2022. The M2 will be a successor to the M1, likely with the same 8-core design (four performance cores and four efficiency cores), and the M1 Pro and M1 Max will make their way into more high-end Macs. The first of those, the 27-inch iMac, could arrive at Apple's spring event, with a Mac mini coming later in the year. [...] There's also a new Mac Pro due in 2022 as the culmination of the Apple silicon transition. That would mean every Mac line is due for a refresh this year and nearly every model, with only the recently released 14-inch and 16-inch MacBook Pro escaping without a refresh.
Businesses

Apple Revenue Pops 11% To $123.9 Billion Despite Supply Chain Concerns (cnbc.com) 65

According to CNBC, Apple "beat analyst estimates for sales in every product category except iPads and overall revenue was up 11% annually." This is despite global supply chain challenges caused by the covid-19 pandemic. Here is how Apple did in the quarter ending Dec. 25 versus Refinitiv consensus estimates (via CNBC): EPS: $2.10 vs. $1.89 estimated, up 25% year-over-year
Revenue: $123.9 billion vs. $118.66 billion estimated, up 11% year-over-year
iPhone revenue: $71.63 billion vs. $68.34 billion estimated, up 9% year-over-year
Services revenue: $19.52 billion vs. $18.61 billion estimated, up 24% year-over-year
Other Products revenue: $14.70 billion vs. $14.59 billion estimated, up 13% year-over-year
Mac revenue: $10.85 billion vs. $9.52 billion estimated, up 25% year-over-year
iPad revenue: $7.25 billion vs. $8.18 billion estimated, down 14% year-over-year
Gross margin: 43.8% vs. 41.7% estimated

[Apple CEO Tim Cook] said that the company's supply issues were improving. He said that in terms of supply challenges, the December quarter was worse than Apple's September quarter, but that he is projecting the March quarter to improve. "Our biggest issue is chip supply, it's chip supply on legacy nodes," Cook said. "And we're doing okay on the leading edge stuff." [...] "What we expect for the March quarter is solid year-over-year revenue growth," Cook said. "And we expect supply constraints in the March quarter to be less than they were in the December quarter."

Cloud

macOS 12.3 Will Break Cloud-Storage Features Used By Dropbox and OneDrive (arstechnica.com) 68

If you're using either Dropbox or Microsoft OneDrive to sync files on a Mac, you'll want to pay attention to the release notes for today's macOS 12.3 beta: the update is deprecating a kernel extension used by both apps to download files on demand. Ars Technica reports: The extension means that files are available when you need them but don't take up space on your disk when you don't. Apple says that "both service providers have replacements for this functionality currently in beta." Both Microsoft and Dropbox started alerting users to this change before the macOS beta even dropped. Dropbox's page is relatively sparse. The page notifies users that Dropbox's online-only file functionality will break in macOS 12.3 and that a beta version of the Dropbox client with a fix will be released in March.

Microsoft's documentation for OneDrive's Files On-Demand feature is more detailed. It explains that Microsoft will be using Apple's File Provider extensions for future OneDrive versions, that the new Files On-Demand feature will be on by default, and that Files On-Demand will be supported in macOS 12.1 and later.

In addition to integrating better with the Finder (also explained by Microsoft here), using modern Apple extensions should reduce the number of obnoxious permission requests each app generates. The extensions should also reduce the likelihood that a buggy or compromised kernel extension can expose your data or damage your system. But the move will also make those apps a bit less flexible -- Microsoft says that the new version of Files On-Demand can't be disabled. That might be confusing if you expect to have a full copy of your data saved to your disk even when you're offline.

Security

Booby-trapped Sites Delivered Potent New Backdoor Trojan To macOS Users (arstechnica.com) 34

Researchers have uncovered advanced, never-before-seen macOS malware that was installed using exploits that were almost impossible for most users to detect or stop once the users landed on a malicious website. From a report: The malware was a full-featured backdoor that was written from scratch, an indication that the developers behind it have significant resources and expertise. DazzleSpy, as researchers from security firm Eset have named it, provides an array of advanced capabilities that give the attackers the ability to fully monitor and control infected Macs. Features include: victim device fingerprinting, screen capture, file download/upload, execute terminal commands, audio recording, and keylogging. Mac malware has become more common over the years, but the universe of advanced macOS backdoors remains considerably smaller than that of advanced backdoors for Windows. The sophistication of DazzleSpy -- as well as the exploit chain used to install it -- is impressive. It also doesn't appear to have any corresponding counterpart for Windows. This has led Eset to say that the people who developed DazzleSpy are unusual. "First, they seem to be targeting Macs only," Eset researcher Marc-Etienne M.Leveille wrote in an email. "We haven't seen payloads for Windows nor clues that it would exist. Secondly, they have the resources to develop complex exploits and their own spying malware, which is quite significant."
The Almighty Buck

Apple Now Verifies Anyone Asking for Educational Discounts (theverge.com) 43

Apple has introduced a new verification process in the US to ensure that customers who want to benefit from its discounted education pricing are actually involved in education. From a report: It's not clear exactly when its policy changed, but at some point this month, some Reddit users noticed that Apple's education pricing page was updated to note that customers will now be checked by Unidays, a third-party verification service. As well as requiring Unidays, Apple is also placing new limits on how many items you can buy with an educational discount. Apple Track reports that users are limited to one desktop computer, one Mac mini, one laptop, two iPads, and two accessories per year. Given that's more than any student, teacher, or educational staff member is likely to purchase for themselves in a given year, the limit seems to be in place to stop them from acting as an illicit discount broker for all their non-education friends.
Safari

Safari Bug Can Leak Some of Your Google Account Info and Recent Browsing History (9to5mac.com) 11

A serious Safari bug disclosed in this blog post from FingerprintJS can disclose information about your recent browsing history and even some info of the logged-in Google account. From a report: A bug in Safari's IndexedDB implementation on Mac and iOS means that a website can see the names of databases for any domain, not just its own. The database names can then be used to extract identifying information from a lookup table. For instance, Google services store an IndexedDB instance for each of your logged in accounts, with the name of the database corresponding to your Google User ID. Using the exploit described in the blog post, a nefarious site could scrape your Google User ID and then use that ID to find out other personal information about you, as the ID is used to make API requests to Google services. In the proof-of-concept demo, the user's profile picture is revealed. FingerprintJS says they reported the bug to Apple on November 28, but it has not yet been resolved.
Desktops (Apple)

Humble Subscription Service Is Dumping Mac, Linux Access In 18 Days (arstechnica.com) 37

An anonymous reader quotes a report from Ars Technica: Humble, the bundle-centric games retailer that launched with expansive Mac and Linux support in 2010, will soon shift a major component of its business to Windows-only gaming. The retailer's monthly subscription service, Humble Choice, previously offered a number of price tiers; the more you paid, the more new games you could claim in a given month. Starting February 1, Humble Choice will include less choice, as it will only offer a single $12/month tier, complete with a few new game giveaways per month and ongoing access to two collections of games: Humble's existing "Trove" collection of classic games, and a brand-new "Humble Games Collection" of more modern titles.

But this shift in subscription strategy comes with a new, unfortunate requirement: an entirely new launcher app, which must be used to access and download Humble Trove and Humble Games Collection games going forward. Worse, this app will be Windows-only. Current subscribers have been given an abrupt countdown warning (as spotted by NeoWin). Those subscribers have until January 31 to use the existing website interface to download DRM-free copies of any games' Mac or Linux versions. Starting February 1, subscription-specific downloads will be taken off the site, and Mac and Linux versions in particular will disappear altogether. Interestingly, the current Trove library consists of 79 games, but Humble says that the Trove collection will include "50+ games" starting February 1. This week's warning to Humble's Mac and Linux subscribers notes that "many" of the current Trove games will appear on the Humble Launcher, which is likely a nice way of saying that some of the existing games will not -- perhaps around 20 or so, based on the aforementioned numbers. Despite these changes, Trove's selection of games will remain DRM-free. FAQs about the Humble Launcher suggest that subscribers can download Trove files and continue accessing them in DRM-free fashion, no Humble Launcher or ongoing subscription required. The same promise has not been made for the more modern game collection found in the new Humble Games Collection.

Desktops (Apple)

Apple May Be Done With Intel Macs, But Hackintoshes Can Still Use the Newest CPUs (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: Apple hasn't stopped selling Intel Macs just yet, but it's safe to say that we'll never see a Mac with one of Intel's 12th-generation Core processors in it. But that minor detail isn't stopping the Hackintosh community from supporting new Intel and AMD processors and platforms. The developers behind OpenCore, the most powerful and actively maintained bootloader for loading macOS on standard PC hardware, improved its Alder Lake support in this month's release, version 0.7.7. In a blog post over the weekend, the developers also detailed their efforts to update OpenCore and its associated software to work with Intel's Z690 chipset.

The key to building a functional Hackintosh is normally to build a PC that's as close as possible to actual Intel Mac hardware -- most crucially, the CPU, GPU, and chipset. OpenCore's job is to bridge whatever gap is left between your PC and real Mac hardware so that macOS boots and works properly. It adds support for reading and booting macOS filesystems, loads kernel extensions to support additional hardware, tells macOS how to handle your system's audio outputs and USB ports, and spoofs hardware to take advantage of macOS's built-in support (if, for example, your PC has a GPU that is similar to but not quite identical to a GPU included in a real Intel Mac). As OpenCore has developed and matured, it has gotten better at bridging larger and larger gaps between PC hardware and "real" Macs. It can get old versions of macOS like Tiger (10.4) and Snow Leopard (10.6) up and running on old hardware, and it can even be used to run newer macOS versions on real Macs that Apple has dropped from the official support list. It can even run macOS on AMD processors, albeit with some caveats for software that relies on Intel-specific functionality. The still-active Hackintosh Reddit community is full of people running macOS on all kinds of different hardware.

It's that sort of flexibility that will keep macOS working on 12th-generation Intel CPUs and the Z690 chipset. All of that said, running macOS on newer hardware isn't for the faint of heart, and some things just aren't going to work. Trying to use 12th-gen processors' new efficiency cores (or E-cores) can also cause general slowdowns because macOS doesn't know how to best distribute work between the different types of cores -- macOS doesn't (and never will) support Intel's "Thread Director" technology, which needs to be baked into your operating system to get the best performance. The GPUs from 11th- and 12th-generation Intel processors also won't work in Hackintoshes because they were never supported in real Macs, so you would need to rely on a dedicated AMD GPU to handle display output and other tasks (in real Intel Macs, even iMacs and MacBook Pros with dedicated GPUs still use the integrated Intel GPUs for video and photo encoding and decoding). Apple is still adding support for newer AMD GPUs in macOS releases, presumably so those cards can work in the Mac Pro -- the Radeon RX 6900 series, 6800 series, and RX 6600 XT are all supported -- but Apple could easily decide to stop supporting newer GPUs whenever it wants. And Nvidia GPUs aren't supported at all.

Input Devices

The Origin of the Blinking Cursor (inverse.com) 99

Long-time Slashdot reader jimminy_cricket shares a new article from the technology site Inverse exploring the origin of blinking cursors.

They trace the invention to the 1960s and electronics engineer Charles Kiesling, a naval veteran of the Korean War who "spent his immediate post-war years on a new challenge: the exploding computing age." Still decades away from personal computers — let alone portable ones — Kiesling was joining the ranks of engineers tinkering with room-sized computers like the IBM 650 or the aging ENIAC. He joined Sperry Rand, now Unisys, in 1955, and helped develop the kind of computer guts that casual users rarely think about. This includes innards like logic circuitry, which enable your computer to make complex conditional decisions like "or," "and," or "if only" instead of simply "yes" or "no". One of these seemingly innocuous advancements was a 1967 patent filing Kiesling made for a blinking cursor...."

According to a post on a computer science message board from a user purporting to be Kiesling's son, the inspiration for this invention was simply utility. "I remember him telling me the reason behind the blinking cursor, and it was simple," Kiesling's son writes. "He said there was nothing on the screen to let you know where the cursor was in the first place. So he wrote up the code for it so he would know where he was ready to type on the Cathode Ray Tube."

The blinking, it turns out, is simply a way to catch the coders' attention and stand apart from a sea of text.

The article credits Apple with popularizing blinking cursors to the masses. And it also remembers a fun story about Steve Jobs (shared by Thomas Haigh, a professor of technology history at the University of Wisconsin-Milwaukee): While he was in support of the blinking cursor itself, Haigh says Steve Jobs was famously against controlling it using cursor keys. Jobs attempted — and failed — to remove these keys from the original Mac in an effort to force users into using a mouse instead. In an interaction with biographer Walter Isaacson years later, he even pried them off with his car keys before signing his autograph on the keyboard.
Intel

Apple Loses Lead Apple Silicon Designer Jeff Wilcox To Intel (appleinsider.com) 38

Apple Silicon leader and T2 security processor developer Jeff Wilcox has left Apple to rejoin Intel and oversee architecture for all Intel System-on-a-Chip (SoC) designs. AppleInsider reports: As Apple heads to the end of its self-imposed two-year transition from Intel to its own Apple Silicon, the company has lost the leader of its M1 development team. Jeff Wilcox originally joined Apple from Intel in 2013, and is now returning to that company as it works on introducing new processors. "After an amazing eight years I have decided to leave Apple and pursue another opportunity," wrote Wilcox on his LinkedIn page. "It has been an incredible ride and I could not be prouder of all we accomplished during my time there, culminating in the Apple Silicon transition with the M1, M1 Pro and M1 Max SOCs and systems. I will dearly miss all of my Apple colleagues and friends."

"I'm pleased to share that I have started a new position as Intel Fellow, Design Engineering Group CTO, Client SoC Architecture at Intel Corporation," he continued. "I could not be more thrilled to be back working with the amazing teams there to help create groundbreaking SOCs. Great things are ahead!" Wilcox returned to Intel at the start of January 2022. It's not yet known who Apple intends to replace him with as Director, Mac System Architecture. Nor is it known whether Apple tried to keep Wilcox.
Further reading: Apple Aims To Prevent Defections To Meta With Rare $180,000 Bonuses for Top Talent
Businesses

Apple Ditched Intel, and It Paid Off (cnbc.com) 101

An anonymous reader quotes a report from CNBC, written by Todd Haselton: Apple's decision to ditch Intel paid off this year. The pivot allowed Apple to completely rethink the Mac, which had started to grow stale with an aging design and iterative annual upgrades. Following the divorce from Intel, Apple has launched far more exciting computers which, paired with an ongoing pandemic that has forced people to work and learn from home, have sent Apple's Mac business soaring. It wasn't always a given. When Apple announced its move away from Intel in 2020, it was fair to question just how well Apple could power laptops and desktop computers. Apple has used in-house chips for iPhones and iPads but had been selling Intel-powered computers for 15 years. It wasn't clear how well its macOS desktop software would work with apps designed to run on Intel chips, or whether its processors would offer any consumer benefits and keep up with intensive tasks that people turned to MacBooks to run. Those fears were quickly quelled.

The first M1 Apple chip was launched in 2020 in a MacBook Air laptop. It was more powerful than Intel's chip while offering longer battery life and enabling a fanless design, which helped keep Apple's new MacBook Air even quieter. It proved to be an early success. In April 2021, CEO Tim Cook said during the company's fiscal second-quarter earnings call that the M1 chip helped fuel the 70.1% growth in Apple's Mac revenue, which hit $9.1 billion during that quarter. The growth continued in fiscal Q3, when Mac revenue was up 16% year over year. That quarter, it launched the all-new iMac, which offered a redesigned super-thin metal body that looks like a screen propped up on a stand. It's slimmer than the Intel models that came before it, while offering other benefits, like a much better webcam, great speakers and a much sharper display than the models it replaced. And Apple made the launch more exciting by offering an array of colors for the iMac, which it hadn't done since it shipped the 1999 iMac. There was a slowdown in fiscal Q4, when Mac revenue grew just 1.6%, as Apple, like all manufacturers, saw a slowdown from the burst of sales driven by the start of the pandemic and dealt with supply chain woes. But fiscal Q4 sales didn't include revenue from its most exciting new computer of the year.

Apple's fiscal Q1 earnings in January will give an indication of how well all its new computers are selling. But it's clear the move from Intel has allowed Apple to move full speed ahead with its own chip development, much like it does for iPhones and iPads, the latter of which has yet to be matched by any other tablet on the market. It's no longer beholden to delays that plagued Intel, which started to lag behind AMD with its new 7nm chips. And Apple has full control over its "stack," which means it can design new computer hardware and software together, instead of letting the power of another company's chips dictate what its computers can and can't do.

Facebook

Apple Reportedly Hires Away Meta's AR Public Relations Head (theverge.com) 19

Apple has reportedly hired Andrea Schubert, Meta's communications and public relations lead for its augmented reality (AR) products, according to Bloomberg reporter Mark Gurman in his Power On newsletter. The Verge reports: Schubert's LinkedIn page indicates that she's been working for Meta for nearly six years. "Meta, with Oculus, has been the market leader in headsets, so such a hire makes sense as Apple nears its launch," Gurman explains. On both Black Friday and Cyber Monday this year, Meta's Oculus Quest 2 was one of the top-selling products. Not to mention that Meta's Oculus app topped the App Store in the US on Christmas Day, and became the number one free app on the Google Play store today, a potential sign that a significant amount of people received the headset as a gift this holiday. According to Apple analyst Ming-Chi Kuo, the company's AR headset could launch sometime in 2022, featuring 8K displays and "Mac-level" computing power. It may also cost a whopping $3,000 and be geared largely for developers at launch.
Apple

What Apple's AR/VR Headset Could Look Like (screenrant.com) 23

Render creator Ian Zelbo has shared a trio of high-quality product renders of Apple's upcoming AR/VR headset that's expected to arrive in the fourth quarter of 2022. "The renders are based on earlier reporting from The Information and showcase the device in crisp 8K images," reports Screen Rant. "Zelbo's previously done renders for AirTag, iPhone 13, and other Apple gadgets leading up to their release -- all of which have been incredibly representative of the final product." From the report: Assuming Apple's headset actually looks like this, it could be one of the best-designed gadgets in the niche so far. The front of the headset is taken up entirely by curved glass, with the frame touting a sleek (likely aluminum) construction. Behind that glass is a mesh fabric cushion -- not unlike the cushions used for the earcups on AirPods Max. That AirPods Max inspiration is also seen with the oval button on top of the headset.

Moving to the headset's strap, there's clear inspiration taken from the Apple Watch's sport band. It appears to have the same silicon design, loops, and metal clasp. The back of the headband also bears a resemblance to Apple's AirTag Loop accessory thanks to its open design. Not only does the whole package look good, but it should also result in a very comfortable wearing experience. If the face cushion and head strap are even half as comfortable as the products they're inspired by, that's worth getting excited for.

Iphone

iPhone 14 Pro To Feature 48-Megapixel Camera, Periscope Lens Coming 2023 (macrumors.com) 45

Apple plans to add a 48-megapixel camera lens to the iPhone next year, followed by a periscope lens in 2023, according to analyst Ming-Chi Kuo. MacRumors reports: In a research note today with TF International Securities, obtained by MacRumors, Kuo said these iPhone camera upgrades over the next two years will help to boost Taiwanese manufacturer Largan Precision's market share, revenue, and profit. Kuo did not provide any further details, but he has previously claimed that the 48-megapixel camera will be limited to iPhone 14 Pro models and allow for 8K video recording, up from 4K currently. These high-resolution 8K videos would be suitable for viewing on Apple's AR/VR headset that is expected to launch next year, he said.

Kuo also previously claimed that iPhone 14 Pro models may support both 48-megapixel and 12-megapixel output, which would likely be achieved with a process known as pixel binning. Already in use on some Android smartphones, like Samsung's Galaxy S21 Ultra, pixel binning could allow iPhone 14 Pro models to shoot 48-megapixel photos in bright conditions and 12-megapixel photos in low-light conditions to preserve quality. Further ahead, Kuo reiterated his belief that at least one iPhone 15 model will gain a periscope lens in 2023, paving the way for significantly increased optical zoom. This lens would have folded camera optics, where light absorbed by the image sensor is bent or "folded," allowing for increased optical zoom while maintaining a compact design appropriate for smartphones.

Programming

Apple Releases Swift Playgrounds 4 (techcrunch.com) 8

Apple announced that it has officially released Swift Playgrounds 4. The tech giant first announced the upcoming launch of the new software at WWDC earlier this year. From a report: With this latest launch, the software now lets users build iPhone and iPad apps with SwiftUI directly on their iPad. It also allows you to preview apps in real time as you make changes to your app. Apple notes that developers are now able to upload their finished app to the App Store with its "App Store Connect" integration. "Swift Playgrounds is the best and easiest way to learn how to code," Apple said in a blog post. "Code is immediately reflected in the live preview as you build apps, and you can run your apps full screen to test them out. A new open project format based on Swift packages can be opened and edited in Swift Playgrounds for iPad, as well as within Xcode on Mac, offering you even more versatility to develop apps across iPad and Mac."
Music

Apple Is Rebuilding Apple Music As a Full Native App (9to5mac.com) 38

Apple is rebuilding Apple Music as a full native app with the first beta of macOS Monterey 12.2. 9to5Mac reports: Back in 2019, when Apple introduced macOS Catalina, the well-known iTunes was replaced by the Music app to better reflect the company's strategy on iOS and tvOS. However, although under a new name, the Music app on macOS retained the iTunes backend, which was basically a bunch of web content loaded into an app. While this works for most users, having web content within apps makes the experience less fluid. Luckily Apple is finally changing this with macOS Monterey 12.2 beta, which includes some big changes to the Music app backend.

As first noted by Luming Yin on Twitter, Apple Music in macOS 12.2 beta now uses AppKit -- which is macOS' native interface framework. 9to5Mac was able to confirm based on macOS code that the Music app is now using JET, which is a technology created by Apple to turn web content into native apps. Some parts of the Music app were already native, such as the music library. But now Mac users will notice that searching for new songs in Apple Music is much faster as the results pages are displayed with a native interface instead of as a webpage. Scrolling between elements has also become smoother with the beta app, and trackpad gestures are now more responsive.

United States

Vodeo Becomes the First Unionized Games Studio In North America (engadget.com) 57

Vodeo Games, which was founded this year by Threes designer Asher Vollmer, has successfully unionized with CODE-CWA -- the Communication Workers of America's Campaign to Organize Digital Employees. Engadget reports: Operating out of various locations in the US and Canada, the all-remote team of 13 is an unusual case for a few reasons. Foremost, about half of the bargaining unit are independent contractors -- typically the exact sort of workers left out of, or deemed ineligible for, a union. And while much of the push to unionize digital workspaces in recent years has focused on curbing abuses by management and pay imbalances, Vodeo's does not appear to stem from a need to course-correct away from imminent disaster. Rather, their desire to unionize seems rooted in wanting to maintain an equitable workplace. "They're not organizing because there's some big scary boss, like Bobby Kotick or someone," campaign lead for CODE-CWA Emma Kinema told Polygon. "They're organizing because they care so much about the work they do, and they want more of a say over how it's done -- the conditions in which they work to actually make those games that they care about."

"All workers deserve a union and a say in how their workplace is run, no matter where they work, what their employment status is, or what kind of conditions they work under," Myriame Lachapelle, a producer at Vodeo Games, wrote in a statement to press. "We have been inspired by the growing worker organizing within the gaming industry and hope we can set a new precedent for industry-wide standards that will better our shared working conditions and inspire others to do the same." Vodeo released its first game, the Peggle-like RPG Beast Breaker, in September to largely positive reviews. It's available for PC, Mac and Switch.

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