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Facebook

Meta Quest 2 Is Already Replacing Oculus Quest 2 Branding (uploadvr.com) 10

A week on from its Connect conference, Meta is moving ahead with rebranding the Oculus Quest 2 as the Meta Quest 2. UploadVR reports: In last week's keynote, CEO Mark Zuckerberg revealed that Meta is the new corporate company name for Facebook. Almost all individual services under the company's umbrella, including Whatapp, Instagram and the actual Facebook social platform itself will keep their names. But, just after the keynote, Meta's Andrew Bosworth revealed that the Oculus brand covering VR products and services would start to be switched out with Meta branding. Bosworth explained that "you'll start to see the shift from Oculus Quest from Facebook to Meta Quest and Oculus App to Meta Quest App over time." Turns out "over time" was just over a week -- the Meta Quest 2 branding is already featured prominently in a new blog post on the official Oculus webpage. Confused yet?

The post outlines a new installation at Downtown Disney District at the Disneyland Resort showcasing Star Wars: Tales From The Galaxy's Edge on the "Meta Quest 2." Promotional art for the installation seen above also carries the Meta Quest 2 logo despite the fact that the Oculus icon is front and center of the art. Unfortunately, we can't make out if the logo on the Quest headset itself is for Oculus or Meta. But if you try and buy a Quest 2 at the top of the same page, it's still branded as the Oculus Quest 2 for now.

Businesses

A Startup Says It Applied To Trademark Meta Before Facebook (businessinsider.com) 81

Thelasko shares a report from Business Insider: Facebook announced last week that it's changing its name to Meta. But the transition might not be without obstacles. A company is already after the "Meta" trademark -- and was well before Facebook rolled out its new moniker. Arizona-based startup Meta PC founder Zach Shutt told Insider the company filed for the "Meta" trademark in August. The Patent and Trademark Office website confirms the filing, which states that Meta PC first began using the brand for its range of products in November 2020. [Founders Zach Shutt and Joe Darger] said they're willing to stand down if CEO Mark Zuckerberg pays them $20 million, TMZ reported. However, Shutt declined to confirm the amount, or that it made such a proposal.
Facebook

Facebook Is Backing Away From Facial Recognition. Meta Isn't. (vox.com) 33

An anonymous reader quotes a report from Vox: Facebook says it will stop using facial recognition for photo-tagging. In a Monday blog post, Meta, the social network's new parent company, announced that the platform will delete the facial templates of more than a billion people and shut off its facial recognition software, which uses an algorithm to identify people in photos they upload to Facebook. This decision represents a major step for the movement against facial recognition, which experts and activists have warned is plagued with bias and privacy problems. But Meta's announcement comes with a couple of big caveats. While Meta says that facial recognition isn't a feature on Instagram and its Portal devices, the company's new commitment doesn't apply to its metaverse products, Meta spokesperson Jason Grosse told Recode. In fact, Meta is already exploring ways to incorporate biometrics into its emerging metaverse business, which aims to build a virtual, internet-based simulation where people can interact as avatars. Meta is also keeping DeepFace, the sophisticated algorithm that powers its photo-tagging facial recognition feature.

"We believe this technology has the potential to enable positive use cases in the future that maintain privacy, control, and transparency, and it's an approach we'll continue to explore as we consider how our future computing platforms and devices can best serve people's needs," Grosse told Recode. "For any potential future applications of technologies like this, we'll continue to be public about intended use, how people can have control over these systems and their personal data, and how we're living up to our responsible innovation framework."

Facebook

Zuckerberg's Meta Endgame Is Monetizing All Human Behavior (vice.com) 88

An anonymous reader quotes a report from Motherboard, written by Janus Rose: During a tech demo in 2016, CEO Mark Zuckerberg described VR as "the next major computing platform" -- a space where all our social interactions will play out with new levels of physical presence thanks to headsets and motion-controllers. As I wrote at the time, this could only mean one thing: Zuckerberg wants to build virtual environments where all human behavior can be recorded, predicted, and monetized. At the time, the company told me it had "no current plans" to use physical motion data like head and eye movements as a means of predicting behavior and serving ads. Since then, it has made logging into Facebook a mandatory requirement for users of its Oculus headset -- a requirement it was recently pressured to remove. And earlier this year, the company announced its inevitable entry into VR-based advertising, inspiring enough backlash to cause one Oculus developer to abandon its plans for VR ads altogether.

While the bait-and-switch is a familiar and unsurprising move for The Company Formerly Known As Facebook, the announcement of Meta proves that there is no stopping Zuckerberg's plans to mine every human interaction in the world for data that can then be monetized. The brand shift notably comes at a time when the company is under intense scrutiny for its role in spreading disinformation and violence around the world, reinvigorated by revelations from whistleblower Frances Haugin. With Meta, it's safe to assume the predictive algorithms at work will be functionally the same as its predecessor. Data is collected about human behavior, which is then used to build profiles on users and automatically prioritize content they are more likely to interact with. Facebook itself proved the effectiveness of this manipulation with an "emotional contagion" experiment it secretly conducted on users in 2012, which showed that changing a user's feed to show positive or negative content altered the types of content they were likely to post.

This type of algorithmic manipulation forms the core business model of Facebook and countless other apps and social platforms. [...] Researchers have found that this algorithmic "nudging" is possible in embodied virtual spaces too, where the collection of intimate data about physical body movements provides new ways to influence human behavior on a large scale. Companies like RealEyes and Affectiva have marketed AI that they say can predict human emotions by analyzing body language and facial expressions -- a claim that is fiercely contested by AI experts but being widely deployed anyway. In one notable study, researchers determined that AI-controlled digital avatars can be used in virtual spaces to push people into accepting certain political views. In other words, Meta represents a massive investment into the very kind of algorithmic manipulation for which Facebook has been repeatedly maligned.

Facebook

John Carmack Issues Some Words of Warning For Meta and Its Metaverse Plans (arstechnica.com) 48

An anonymous reader quotes a report from Ars Technica: Oculus consulting CTO John Carmack has been bullish on the idea of "the metaverse" for a long time, as he'll be among the first to point out. But the id Software co-founder spent a good chunk of his wide-ranging Connect keynote Thursday sounding pretty skeptical of plans by the newly rebranded Meta (formerly Facebook) to actually build that metaverse. "I really do care about [the metaverse], and I buy into the vision," Carmack said, before quickly adding, "I have been pretty actively arguing against every single metaverse effort that we have tried to spin up internally in the company from even pre-acquisition times." The reason for that seeming contradiction is a somewhat ironic one, as Carmack puts it: "I have pretty good reasons to believe that setting out to build the metaverse is not actually the best way to wind up with the metaverse."

Today, Carmack said, "The most obvious path to the metaverse is that you have one single universal app, something like Roblox." That said, Carmack added, "I doubt a single application will get to that level of taking over everything." That's because a single bad decision by the creators of that walled-garden metaverse can cut off too many possibilities for users and makers. "I just don't believe that one player -- one company -- winds up making all the right decisions for this," he said. The idea of the metaverse, Carmack says, can be "a honeypot trap for 'architecture astronauts.'" Those are the programmers and designers who "want to only look at things from the very highest levels," he said, while skipping the "nuts and bolts details" of how these things actually work.

These so-called architecture astronauts, Carmack said, "want to talk in high abstract terms about how we'll have generic objects that can contain other objects that can have references to these and entitlements to that, and we can pass control from one to the other." That kind of high-level hand-waving makes Carmack "just want to tear [his] hair out... because that's just so not the things that are actually important when you're building something." "But here we are," Carmack continued. "Mark Zuckerberg has decided that now is the time to build the metaverse, so enormous wheels are turning and resources are flowing and the effort is definitely going to be made."

Facebook

Leaked Photo Shows Meta's Planned Competitor To Apple Watch (bloomberg.com) 28

An anonymous reader quotes a report from Bloomberg: Meta, the company formerly known as Facebook, is developing a smartwatch with a front-facing camera and rounded screen, according to an image of the device found inside one of the tech giant's iPhone apps. The photo shows a watch with a screen and casing that's slightly curved at the edges. The front-facing camera -- similar to what you'd see on a smartphone -- appears at the bottom of the display, and there's a control button for the watch on the right side. The image was found inside of the company's app for controlling its new smart glasses launched in partnership with Ray-Ban. The picture was located by app developer Steve Moser and shared with Bloomberg News.

The watch has a detachable wrist strap and what appears to be a button at the top of the watch case. Its large display mimics the style of Apple's watch -- rather than the more basic fitness trackers sold by Google's Fitbit and Garmin. The camera suggests the product will likely be used for videoconferencing, a feature that would make Meta's device stand out. Apple's smartwatch doesn't have a camera, nor do rival products from companies such as Samsung. Facebook has been planning to launch its first watch as early as 2022, but a final decision on timing hasn't been made yet and the debut could be later, according to a person with knowledge of the matter. The company is working on three generations of the product aimed at different release time frames, the person said. The device in the image could ultimately represent a version that is never released, but it's the first evidence of the company's work on the project.
Not only does the code inside the software of the watch indicate it'll work with iOS and Android devices, but it may also be used as an input device or accessory for the company's VR and AR headsets.
Facebook

Facebook Unceremoniously Kills Off 'Oculus' Brand (techcrunch.com) 50

Earlier today, Mark Zuckerberg announced it's changing Facebook's name to Meta. While he said Facebook's existing brands wouldn't be changing, we have learned that's not entirely true. "In a lengthy Facebook post, CTO-in-waiting Andrew Bosworth detailed about 15 minutes later following the completion of the keynote that as part of the new rebrand, they will be killing off the Oculus brand," reports TechCrunch. From the report: Oculus phrasing was conspicuously absent from the presentations today and features like the Oculus Store were consistently referred to as the Quest Store. In his post, Bosworth details that starting early next year the process to rename the Oculus app to the Meta app and the Oculus Quest to the Meta Quest will begin. "We all have a strong attachment to the Oculus brand, and this was a very difficult decision to make. While we're retiring the name, I can assure you that the original Oculus vision remains deeply embedded in how Meta will continue to drive mass adoption for VR today," Bosworth wrote. Facebook bought Oculus VR back in 2014 for $2 billion.

At the time, Zuckerberg said the Oculus Rift VR headset was the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."
Facebook

Facebook is Changing Its Name To Meta (businessinsider.com) 149

Facebook said Thursday it's changing its name to Meta. "From now on, we''ll be metaverse first, not Facebook first," CEO Mark Zuckerberg said during the company's Oculus Connect event. "Over time you won't need to use Facebook to use our other services."
Medicine

71-Year-Old Slashdot Reader Describes His 'Moderate' Case of Covid (researchandideas.com) 279

71-year-old Hugh Pickens (Slashdot reader #49,171) is a physicist who explored for oil in the Amazon jungle, commissioned microwave communications systems in Saudi Arabia, and built satellite control stations for Goddard Space Flight Center around the world including Australia, Antarctica, and Guam.

After retiring in 1999, he wrote over 1,400 Slashdot posts, and in the site's 23-year history still remains one of its two all-time most active submitters (behind only long-time Slashdot reader theodp). Today theodp shares an article by Hugh Pickens: I am a Covid Survivor," writes former Slashdot contributor extraordinaire Hugh Pickens (aka pickens, aka Hugh Pickens writes, aka Hugh Pickens DOT Com, aka HughPickens.com, aka pcol, aka ...). "I got the Covid six weeks ago and yesterday I was declared virus free. I had what was called a moderate case of Covid. I was never hospitalized. I was never in any real danger of death. But I was in bed for three weeks.

"It knocked me on my ass. I have been talking about my Covid when I go out and a lot of people are interested in what it really means to have a moderate case of Covid. I don't claim to speak for every Covid patient. I certainly can't speak for the ones who went into the hospital and are on ventilators. But I think the majority of people have a moderate case of Covid so I thought I would write this up for people that were interested."

During those three consecutive weeks in bed, "I guess I ate Jell-O for about two weeks..." Pickens writes. "I was laying in bed all day long. I was sleeping 12 to 14 hours a day..." He lost 25 pounds — and vividly describes having nightmares "every night like clockwork." But the essay ends with him committed to making the most of his second chance. "I'm only going to do what's important from now on...

"I'm 71 years old and I may have five more years or ten but I am going to live every day like it's my last."
Slashdot.org

Slashdot Outage Update 513

Obviously Slashdot has had some issues the past couple days. For those wondering, we inherited an aging hardware setup in the acquisition that was located physically far away from us. We made a big investment in a new hardware set up, and ran into sizable issues including a massive DDOS during the migration process. Going forward we expect much better uptime. If we inconvenienced anyone, we're sorry. If it's any consolation, it wasn't fun for us either, and our team worked non-stop for days to get Slashdot back online. With our new infrastructure in place, we will be dedicating a lot of time and resources this year to improving Slashdot.
Slashdot.org

See a Random Slashdot Story from 2017 (destinyland.net) 38

An anonymous reader writes: Happy New Year, Slashdot! To say goodbye to 2017, I've created a web page that displays random Slashdot stories from the year gone by.

It chooses a page from over 6,600 different URLs -- every story that Slashdot ran in 2017. And every time you reload this page, it pulls up a different story from 2017.


Stats

Slashdot's 10 Most-Visited Stories of 2017 (slashdot.org) 35

Slashdot's most-visited story of 2017 was Google Has Demonstrated a Successful Practical Attack Against SHA-1, which was visited more than 212,000 times since it was published in Feburary.

And our second- and third-most popular stories also came in February -- both just one week before.

FCC Chairman Wants It To Be Easier To Listen To Free FM Radio On Your Smartphone and IT Decisions Makers and Executives Don't Agree On Cyber Security Responsibility.

Keep reading for a complete list of Slashdot's 10 most-visited stories of 2017.
Links

See a Random Slashdot Story From the Last 20 Years (destinyland.net) 65

An anonymous reader writes: Happy aniversary, Slashdot! To commemorate your 20th year, here's a special web project I created. Every time you reload the page, it pulls up another one of the 162,000 stories Slashdot has posted over the last 20 years -- each time choosing a different story at random.
The original submission has one caveat. If you keep reloading the page long enough, you'll eventually get a story by Jon Katz.
AI

When an AI Tries Writing Slashdot Headlines (tumblr.com) 165

For Slashdot's 20th anniversary, "What could be geekier than celebrating with the help of an open-source neural network?" Neural network hobbyist Janelle Shane has already used machine learning to generate names for paint colors, guinea pigs, heavy metal bands, and even craft beers, she explains on her blog. "Slashdot sent me a list of all the headlines they've ever run, over 162,000 in all, and asked me to train a neural network to try to generate more." Could she distill 20 years of news -- all of humanity's greatest technological advancements -- down to a few quintessential words?

She trained it separately on the first decade of Slashdot headlines -- 1997 through 2007 -- as well as the second decade from 2008 to the present, and then re-ran the entire experiment using the whole collection of every headline from the last 20 years. Among the remarkable machine-generated headlines?
  • Microsoft To Develop Programming Law
  • More Pong Users for Kernel Project
  • New Company Revises Super-Things For Problems
  • Steve Jobs To Be Good

But that was just the beginning...


News

Slashdot's 20th Anniversary: History of Slashdot 207

Slashdot turned 20 this month, which is ancient in internet years. How far have we come?

Also, we've set up a page to coordinate user meet-ups around the world to celebrate. Read on for the full 20-year history of Slashdot.

Slashdot.org

20 Years of Stuff That Matters 726

Today we're marking Slashdot's 20th birthday. 20 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 163,000th story, we've managed to keep track of almost all our old postings - all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 20th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. This is part of our 20-year anniversary celebration, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month, so keep an eye out for those.

Read on for a trip down memory lane.

Update: Slashdot founder CmdrTaco has taken to Medium with some of his own Slashdot nostalgia.
AI

Chan Zuckerberg Initiative Acquires and Will Free Up Science Search Engine Meta (techcrunch.com) 68

tomhath quotes a report from TechCrunch: Mark Zuckerberg and Priscilla Chan's $45 billion philanthropy organization is making its first acquisition in order to make it easier for scientists to search, read and tie together more than 26 million science research papers. The Chan Zuckerberg Initiative is acquiring Meta, an AI-powered research search engine startup, and will make its tool free to all in a few months after enhancing the product. Meta's AI recognizes authors and citations between papers so it can surface the most important research instead of just what has the best SEO. It also provides free full-text access to 18,000 journals and literature sources. Meta co-founder and CEO Sam Molyneux writes that "Going forward, our intent is not to profit from Meta's data and capabilities; instead we aim to ensure they get to those who need them most, across sectors and as quickly as possible, for the benefit of the world."
Slashdot.org

The State of Slashdot: Https, Poll Changes, Auto-Refresh, Videos, and More 546

As of yesterday, Slashdot now serves over https. In addition, the polls have been moved exclusively to the right rail, and will not show up with the other stories any longer. We've also disabled auto-refresh, and fixed various issues with search and other features. In the last few weeks, we've also discontinued videos, and removed the "Jobs" section of the site. You can follow all of the changes on the Slashdot blog.
Businesses

Slashdot and SourceForge Sold, Now Under New Management (bizx.info) 1310

kodiaktau writes with a link to today's announcement that DHI Group, Inc. (which you might know better as Dice, the company that bought Slashdot and sister site SourceForge in 2012) today announced that it completed the sale of its Slashdot and SourceForge businesses (together referred to as 'Slashdot Media') to BIZX, LLC in a transaction that closed on January 27, 2016. Financial terms were not disclosed. DHI first announced its plan to sell Slashdot Media in July 2015 as part of its strategy to focus on its core brands, as Slashdot Media no longer fits within the Company's core strategic initiatives. KeyBanc Capital Markets Inc. served as the Company's exclusive financial advisor for the transaction. (FOSS Force has a short article with some more info BIZX and the sale.)
Businesses

DHI Group Inc. Announces Plans to Sell Slashdot Media 552

An anonymous reader writes: DHI Group Inc. (formerly known as Dice Holdings Inc.) announced plans to sell Slashdot Media (slashdot.org & sourceforge.net) in their Q2 financial report. This is being reported by multiple sources. Editor's note: Yep, looks like we're being sold again. We'll keep you folks updated, but for now I don't have any more information than is contained in the press release. Business as usual until we find a buyer (and hopefully after). The company prepared a statement for our blog as well — feel free to discuss the news here, there, or in both places.

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