Nintendo

Nintendo Loses Trademark Battle With a Costa Rican Grocery Store (techdirt.com) 27

An anonymous reader quotes a report from Techdirt: While most of our conversations about Nintendo recently have focused on the somewhat bizarre patent lawsuit the company filed against Pocketpair over the hit game Palworld, traditionally our coverage of the company has focused more on the very wide net of IP bullying it engages in. This is a company absolutely notorious for behaving in as protectionist a fashion as possible with anything even remotely related to its IP. That reputation is so well known, in fact, that it serves the company's bullying purposes. When smaller entities get threat letters or oppositions to applied-for trademarks and the like, some simply back down without a fight.

But not the Super Mario shop in Costa Rica, it seems. The supermarket store owned by a man named Mario (hence the name), has had a trademark on its name since 2013. But when Mario's son, Charlito, went to renew the registration, Nintendo's lawyers suddenly came calling. Last year it was time to renew the registration, Charlito stated, which prompted Nintendo to get involved. While Nintendo has trademarked the use of Super Mario worldwide under numerous categories, including video games, clothing and toys, it appears the company did not specifically state anything about the names of supermarkets. This, Charlito says, was the key factor in the decision by Costa Rica's trademark authority, the National Register, to side with the supermarket.
"As you will see from the picture [here], it is extremely clear, based on the rest of the store's signage and branding, that there is absolutely no attempt in any of this to draw any kind of association with Nintendo's iconic character," writes Techdirt's Timothy Geigner. "The shop already had the name for over a decade, and had a trademark on the name for over a decade, all apparently without any noticeable effect on Nintendo's enormous business. For a renewal of that mark to trigger this kind of conflict is absurd."
PlayStation (Games)

New FPGA-Powered Retro Console Re-Creates the PlayStation (arstechnica.com) 46

An anonymous reader quotes a report from Ars Technica: [A] company called Retro Remake is reigniting the console wars of the 1990s with its SuperStation one, a new-old game console designed to play original Sony PlayStation games and work with original accessories like controllers and memory cards. Currently available as a $180 pre-order, Retro Remake expects the consoles to ship no later than Q4 of 2025. The base console is modeled on the redesigned PSOne console from mid-2000, released late in the console's lifecycle to appeal to buyers on a budget who couldn't afford a then-new PlayStation 2. The Superstation one includes two PlayStation controller ports and memory card slots on the front, plus a USB-A port. But there are lots of modern amenities on the back, including a USB-C port for power, two USB-A ports, an HDMI port for new TVs, DIN10 and VGA ports that support analog video output, and an Ethernet port. Other analog video outputs, including component and RCA outputs, are located on the sides behind small covers. The console also supports Wi-Fi and Bluetooth. The Retro Remake SuperStation console offers an optional tray-loading CD drive in a separate "SuperDock" accessory that will allow you to play original game discs. Buyers can reserve the SuperDock with a $5 deposit, with a targeted price of around $40.

The report also notes the console uses an FPGA chip that's "based on the established MiSTer platform, which already has a huge library of console and PC cores available, including but not limited to the Nintendo 64 and Sega Saturn." And because it's based on the MiSTer platform, it makes the console "open source from day 1."
Nintendo

Nintendo Addresses Donkey Kong Country Returns HD Credits Controversy 10

Nintendo released Donkey Kong Country Returns HD earlier this week, with fans noticing that the original team members at Retro are not individually credited in the updated version. "Instead, the credits state that it was 'based on the work' of Retro Studios, while the team at Forever Entertainment gets its credits for working on the remaster," reports GameSpot. In a statement issued to Eurogamer, a Nintendo spokesperson said: "We believe in giving proper credit for anyone involved in making or contributing to a game's creation, and value the contributions that all staff make during the development process." From the report: That statement doesn't really address why the original team's names were excluded from the credits, and this has happened before. In 2023, the Retro Studios developers behind Metroid Prime were left out of the credits for Metroid Prime Remastered. Similarly, external translators voiced their frustrations last year because Nintendo didn't credit them for their work either.

This story has been largely overshadowed by the reveal of Switch 2 earlier this week. It seems likely that the Donkey Kong Country franchise will be revisited on that system as well. However, it's not among the games rumored for Switch 2. In the meantime, the bizarre Donkey Kong Country animated TV series is still available to watch on Prime Video.
Nintendo

Nintendo Admits Emulators Are Legal Despite Crackdown (androidauthority.com) 32

Nintendo's top intellectual property lawyer has acknowledged that video game emulators are technically legal, even as the company continues to shut down popular emulation projects worldwide. Speaking at the Tokyo eSports Festa, Koji Nishiura, deputy general manager of Nintendo's intellectual property department, said emulators violate the law only when they bypass encryption, copy copyrighted console programs, or direct users to pirated material. The statement comes after Nintendo forced the closure of several major emulation projects last year, including Yuzu, Citra, and Ryujinx.
Nintendo

Nintendo To Unveil Next-Generation Switch 2 in April 35

Nintendo announced on Thursday it will unveil its next-generation Switch 2 gaming console at a digital event on April 2, marking the end of its nearly eight-year-old flagship model. The Japanese gaming giant revealed in a two-minute video that the new device maintains a similar hybrid design to the original Switch but is larger, with redesigned controllers that attach magnetically.
Crime

A Fake Nintendo Lawyer is Scaring YouTubers (theverge.com) 32

A wave of fraudulent copyright takedowns on YouTube has exposed vulnerabilities in the platform's content moderation system, enabling anonymous users to threaten creators' channels through false legal claims, The Verge is reporting. Several gaming content creators, including a channel with 1.5 million subscribers, received takedown notices from someone impersonating Nintendo's legal team. Though YouTube acknowledged the false claims, the company declined to explain how it verifies takedown requests or detail measures to prevent abuse of its copyright system.
Linux

T2 Linux SDE 24.12 'Sky's the Limit!' Released With 37 ISOs For 25 CPU ISAs (t2sde.org) 26

Berlin-based T2 Linux developer René Rebe is also long-time Slashdot reader ReneR — and popped by with a special announcement for the holidays: The T2 Linux team has unveiled T2 Linux SDE 24.12, codenamed "Sky's the Limit!", delivering a massive update for this highly portable source-based Linux distribution... With 3,280 package updates, 206 new features, and the ability to boot on systems with as little as 512MB RAM, this release further strengthens T2 Linux's position as the ultimate tool for developers working across diverse hardware and embedded systems.
Some highlights from Rene's announcement:
  • "The release includes 37 pre-compiled ISOs with Glibc, Musl, and uClibc, supporting 25 CPU architectures like ARM(64), RISCV(64), Loongarch64, SPARC(64), and vintage retro computing platforms such as M68k, Alpha, and even initial Nintendo Wii U support added."
  • " The Cosmic Desktop, a modern Rust-based environment, debuts alongside expanded application support for non-mainstream RISC architectures, now featuring LibreOffice, OpenJDK, and QEMU."

And T2sde.org gives this glimpse of the future:

"While initially created for the Linux kernel, T2 already has proof-of-concept support for building 'home-brew' pkg for Other OS, including: BSDs, macOS and Haiku. Work on alternative micro kernels, such as L4, Fuchsia, RedoxOS or integrating building 'AOSP' Android is being worked on as well."


Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."
Businesses

Monday Americans Spent $13.3 Billion in Biggest Cyber Monday Ever (cnn.com) 50

"$15.8 million every 60 seconds. That's how much US consumers spent in two hours on Monday night," reports CNN, "capping off a five-day spending spree that smashed previous records." U.S. consumers spent a total of $13.3 billion on Cyber Monday, up 7.3% from the previous year, according to Adobe Analytics... Consumers spent a record $41.1 billion across the five days beginning Thanksgiving Day, according to Adobe. "While Cyber Monday remained the season's and year's biggest online shopping day, year-over-year growth was stronger on both Thanksgiving and Black Friday," Vivek Pandya, lead analyst at Adobe Digital Insights, said in a statement... The company's data projects that holiday spending from November 1 to December 31 will surpass $240 billion, up 8.4% from the previous year.

The record sales on Cyber Monday were boosted by US consumers shopping on their mobile devices, which accounted for $7.6 billion in spending. This year, 57% of online sales came through a mobile device, compared to 33% in 2019, as shopping on mobile phones has surged in popularity... Buy now, pay later" programs also contributed nearly $1 billion in spending on Cyber Monday, a record high. About 75% of these types of transactions occurred through a mobile device.

Cyber Monday shopping wasn't just confined to the US, either. Global sales reached $49.7 billion, up 3% from the previous year, according to data from Salesforce.

The top-selling items included consumer electronics like the PlayStation 5, Xbox Series X and Nintendo Switch OLED, the article points out (adding that "About 78% of all consumer smartphones and 87% of consoles were imported from China in 2023, according to a report from the Consumer Technology Association.")

More interesting statistics from CNN:
  • "Discounts on apparel peaked at just over 23% off, while TVs and computers peaked at almost 22% off, according to Adobe. And the discounts might last: Adobe projects discounts of up to 18% off computers through the end of the year... "
  • "For US retail sites, the share of revenue from affiliates and partners like social media influencers was 20.3% on Cyber Monday, up almost 7% from the previous year. "
  • "Additionally, companies employed AI chatbots to assist consumers, like Amazon's Rufus. Traffic to retail sites from chatbots increased by nearly 2,000% on Cyber Monday, according to Adobe."

Sony

Sony Says It Sold 160 Million PlayStation 2 Units in Milestone Disclosure (playstation.com) 13

Sony has confirmed the PlayStation 2 has sold over 160 million units worldwide since its 2000 launch, marking the first official acknowledgment of its record-breaking lifetime sales. The figure, revealed on Sony's 30th anniversary PlayStation website, cements PS2's position as the best-selling gaming console ever, ahead of Nintendo DS at 154.02 million units and Nintendo Switch at 146 million units.
Sony

Sony Working on Handheld Console for PS5 Games to Rival Switch (bloomberg.com) 19

Sony is developing a new portable gaming device capable of playing PlayStation 5 games, Bloomberg News reported Monday. The project follows the 2023 release of PlayStation Portal, a streaming-only handheld, and aims to compete with Nintendo's dominant Switch console and potential Microsoft offerings in the portable gaming space.
Games

Sega Delisting Over 60 Classic Games From Virtual Stores (eurogamer.net) 38

Over 60 classic Sega games are being delisted from digital stores, including Crazy Taxi, Golden Axe and Jet Set Radio. From a report: Starting on 6th December at 11:59pm PST (so, 7.59am on 7th December, for those of us in the UK), the affected games will no longer be available to purchase. Of course, if you already have a game in your library, it will remain available to download and play as and when.

In a FAQ, Sega noted select individual classic titles will remain playable for those among us who have a Nintendo Switch Online subscription. No explanation was given for why these changes are being made.

Nintendo

Newest Device To Run Doom: Nintendo's Alarm Clock 9

A hardware hacker has successfully modified Nintendo's $100 Alarmo device to run the classic video game Doom, marking another milestone in the gaming community's tradition of porting the 1993 shooter to unconventional devices.

YouTuber GaryOderNichts demonstrated the 2.8-inch circular alarm clock running Chocolate Doom natively, using the device's wheel for movement and side buttons for weapons. The hack requires no hardware modifications and works on the current 2.0 software version. The hack came after researchers discovered vulnerabilities in the Alarmo's STM32H7 microcontroller, enabling custom firmware installation through its USB-C port. The trick omits audio due to memory restrictions, GaryOderNichts notes, but it allows for custom animations and displays.
Nintendo

Nintendo Made a Music Streaming App For Video Game Soundtracks 19

Nintendo has announced a mobile app called Nintendo Music, which lets users listen to classic video game soundtracks from Nintendo games spanning the last few decades, including Splatoon, Animal Crossing, and The Legend of Zelda. According to The Verge, the app is available on iOS and Android but only Switch Online subscribers will be able to stream the tunes. From the report: The app features curated playlists themed around games, moments, moods, or characters, though you can also build your own. It also supports streaming as well as downloading tracks for offline listening. Curiously, it includes a spoiler feature that lets you filter out tracks that, somehow, might spoil a game you haven't played or finished yet. And if you just want some Hyrule white noise, the app also lets you "loop songs or extend select tracks to 15, 30, or 60 minutes for uninterrupted listening." Here's a list of all the regions the app will be available in.
Nintendo

The Analogue 3D Drags the Fondly Remembered N64 Into the 21st Century (techcrunch.com) 31

Analogue, a retro gaming company, is releasing a hardware-emulated Nintendo 64 console that can play every N64 game in 4K resolution. TechCrunch reports: Analogue, as is its habit, spent years meticulously re-engineering the N64 in FPGA form -- basically, this means that the new 3D console is, in several important ways, indistinguishable from the original hardware. One hundred percent compatibility with the console's game library is the most obvious one, meaning every single N64 cartridge works with this thing. Perhaps the bigger challenge with the N64, as with many other consoles of that era, is how it produces an image.

The N64 put out an analog video signal intended for display on interlaced CRT displays -- something that directly influenced the gameplay and art styles of countless games for the platform. Many retro games simply look bad on modern high-resolution displays not because they are dated or the art is insufficient, but because the display techs are fundamentally different.

To that end, Analogue has built in a native upscaler that, rather than cleaning up and digitizing the analog video output of the original system (as some upscalers do, with varying degrees of success), produces a natively digital, 4K signal with imitation CRT artifacts and scanlines. This is something they pioneered early on and produced several versions of to reproduce accurate phosphors and display modes for the multi-system Analogue Pocket. [...] The result is simply that games ought to look how you remembered them, which is to say probably a sight better than they actually looked.
The Analogue 3D is available for pre-order at 8am PDT on October 21. It's priced at $250.
Nintendo

Nintendo Announces New Hardware: a $100 Alarm Clock (polygon.com) 46

Nintendo has a new piece of game hardware coming in 2024. It's not the Switch 2, it's the Nintendo Sound Clock: Alarmo, a new motion-sensing alarm clock that will rouse you from sleep with the sounds of video games like Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and more. Polygon adds: The $99.99 alarm clock includes 35 wake-up "scenes" from Nintendo Switch games. Users will "experience immersive sounds and music" from those scenes, which are styled to match Nintendo's franchises. Alarmo will also track users' sleep and motion; Records will keep track of how much you move around, similar to the Pokemon Go Plus Plus sleep tracker that Nintendo released for Pokemon Go/Pokemon Sleep (and the long-promised, but seemingly abandoned QOL project).

Nintendo Sound Clock: Alarmo will feature various alarm settings, Nintendo said in a news release. The clock's Steady Mode features an alarm that will gradually get more intense the longer you stay in bed. Gentle Mode offers "a more consistent intensity level." And Button Mode is a classic snooze button mode, where you've gotta smack Alarmo to shut it up. Nintendo's new interactive, motion-sensing alarm clock also features "sleepy sounds" -- soothing music that will hopefully lull you to sleep at night.

Nintendo

Nintendo Switch Modder Faces Tech Giant in Court Without Lawyer (ign.com) 59

A Nintendo Switch modder has entered a legal battle against Nintendo without legal representation, Torrent Freak reports. Ryan Daly, alleged owner of Modded Hardware, denied all allegations in a lawsuit filed by Nintendo in July. Nintendo claims Modded Hardware offers hardware and firmware for creating and playing pirated games, as well as providing customers with pirated Nintendo titles.

The company filed suit after Daly allegedly ignored warnings to cease operations in March and May 2024. Daly's court response denies wrongdoing and ownership of the business. His defenses include fair use, invalid copyrights, and unjust enrichment. The Modded Hardware website is now password-protected.
Emulation (Games)

Nintendo Shuts Down Ryujinx Switch Emulator (theverge.com) 38

Nintendo has convinced Ryujinx's lead developer to shut down the project. According to The Verge, the Switch emulator's download page is empty and its GitHub is gone. The Verge reports: "Yesterday, gdkchan was contacted by Nintendo and offered an agreement to stop working on the project, remove the organization and all related assets he's in control of," writes developer and moderator ripinperiperi on Discord. "While awaiting confirmation on whether he would take this agreement, the organization has been removed, so I think it's safe to say what the outcome is." The rest of ripinperiperi's message is a eulogy for the project, including a pair of videos showing the Ryujinx team's progress on iOS and Android ports of the Nintendo Switch emulator, among other core changes -- ones that will now presumably never ship.

Nintendo would not confirm or deny to The Verge that it made a deal with the developer. Instead, Nintendo spokesperson Eddie Garcia mysteriously pointed me to the Entertainment Software Association's head of public affairs Aubrey Quinn -- who said she couldn't speak on behalf of Nintendo.

Nintendo

Nintendo Japan Plans To Stop Repairing Its Classic Edition Consoles (theverge.com) 13

An anonymous reader shares a report: Somehow, Nintendo's NES Classic Edition console is already almost eight years old, while the Super Nintendo Classic Edition is about to turn seven. That's apparently old enough for Nintendo to announce that the Japanese versions of the consoles -- the Nintendo Classic Mini Family Computer and the Nintendo Classic Mini Super Famicom -- will no longer be eligible for repair once Nintendo Japan's current stock of parts runs out.

That doesn't mean that if you wake up tomorrow morning with a mini Famicom that won't boot you're out of luck. Nintendo Japan will continue to accept repairs but is warning users that it doesn't have a definitive timeline for how long that will be the case.

Nintendo

Palworld Developer Has No Idea Why Nintendo's Suing Over Its Pokemon-like Game 69

An anonymous reader shares a report: Pocketpair has responded to the lawsuit filed against it by Nintendo and The Pokemon Company. The studio that developed Palworld, the game at the heart of the suit, issued a statement early this morning saying it doesn't know what patents it violated. "At this moment, we are unaware of the specific patents we are accused of infringing upon, and we have not been notified of such details," the statement read.

According to Nintendo's press release, the reason for the lawsuit has to do with Pocketpair allegedly infringing on multiple as yet undisclosed patents. The details of the lawsuit have not yet been made public, so we do not yet know which patents, and according to Pocketpair's statement, it doesn't know, either.

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