The Courts

Musi Says Evidence Shows Apple Conspired With Music Industry On App Store Ban (arstechnica.com) 16

An anonymous reader quotes a report from Ars Technica: For millions of music fans, the most controversial app ban of the past year was not the brief TikTok outage but the ongoing delisting of Musi from Apple's App Store. Those users are holding out hope that Musi can defeat Apple in court and soon be reinstated. However, rather than coming to any sort of resolution, that court fight has intensified over the past month, with both sides now seeking sanctions, TorrentFreak reported. [...] For Musi, the App Store removal came as an existential threat, prompting a lawsuit after Musi's attempts to work out the dispute with Apple outside of court failed. The music-streaming app has alleged that the Apple ban did not come at YouTube's request but at the request of Apple's apparent music industry friends who allegedly asked Apple to find a way to get the app removed -- prompting Apple to push YouTube to re-open a supposedly resolved complaint.

In a court filing, Apple claimed that this "conspiracy theory," as well as other "baseless" claims, were "false and misleading allegations" warranting sanctions. "Discovery thoroughly disproved Musi's baseless conspiracy theory that Apple schemed to eliminate the Musi app from the App Store to benefit 'friends' in the music industry," Apple argued. But Musi fired back over the weekend, calling (PDF) Apple's motion for sanctions "frivolous" and demanding sanctions be ordered instead against Apple for allegedly abusing the sanctions rule as a "tactic of intimidation and harassment." Musi noted that Apple's requested sanctions against Musi "are not appropriate if there is even 'some credible evidence,'" then included internal emails and references to testimony from Apple's own employees that seemingly met this low bar.

Most likely, this part of the dispute will not be settled until July 30, when a hearing is scheduled on the motions for sanctions. Apple is seemingly hoping that the court will agree that Musi's complaint misrepresents the facts and is so misleading that the complaint must be struck entirely, perhaps cutting out the heart of Musi's argument. However, Musi pointed out that Apple previously sought sanctions and withdrew that fight, allegedly recognizing that its bid for sanctions was "baseless." To convince the court that this second bid is "equally frivolous," Musi shared receipts, attaching internal communications from Apple employees that Apple allegedly worked hard to keep out of the courtroom.

Privacy

Texas Adopts Online Child-Safety Bill Opposed by Apple's CEO (msn.com) 89

Texas Governor Greg Abbott signed an online child safety bill, bucking a lobbying push from big tech companies that included a personal phone call from from Apple CEO Tim Cook. From a report: The measure requires app stores to verify users' ages and secure parental approval before minors can download most apps or make in-app purchases. The bill drew fire from app store operators such as Google and Apple, which has argued that the legislation threatens the privacy of all users.

The bill was a big enough priority for Apple that Cook called Abbott to emphasize the company's opposition to it, said a person familiar with their discussion, which was first reported by the Wall Street Journal.

AI

Google Tries Funding Short Films Showing 'Less Nightmarish' Visions of AI (yahoo.com) 74

"For decades, Hollywood directors including Stanley Kubrick, James Cameron and Alex Garland have cast AI as a villain that can turn into a killing machine," writes the Los Angeles Times. "Even Steven Spielberg's relatively hopeful A.I.: Artificial Intelligence had a pessimistic edge to its vision of the future."

But now "Google — a leading developer in AI technology — wants to move the cultural conversations away from the technology as seen in The Terminator, 2001: A Space Odyssey and Ex Machina.". So they're funding short films "that portray the technology in a less nightmarish light," produced by Range Media Partners (which represents many writers and actors) So far, two short films have been greenlit through the project: One, titled "Sweetwater," tells the story of a man who visits his childhood home and discovers a hologram of his dead celebrity mother. Michael Keaton will direct and appear in the film, which was written by his son, Sean Douglas. It is the first project they are working on together. The other, "Lucid," examines a couple who want to escape their suffocating reality and risk everything on a device that allows them to share the same dream....

Google has much riding on convincing consumers that AI can be a force for good, or at least not evil. The hot space is increasingly crowded with startups and established players such as OpenAI, Anthropic, Apple and Facebook parent company Meta. The Google-funded shorts, which are 15 to 20 minutes long, aren't commercials for AI, per se. Rather, Google is looking to fund films that explore the intersection of humanity and technology, said Mira Lane, vice president of technology and society at Google. Google is not pushing their products in the movies, and the films are not made with AI, she added... The company said it wants to fund many more movies, but it does not have a target number. Some of the shorts could eventually become full-length features, Google said....

Negative public perceptions about AI could put tech companies at a disadvantage when such cases go before juries of laypeople. That's one reason why firms are motivated to makeover AI's reputation. "There's an incredible amount of skepticism in the public world about what AI is and what AI will do in the future," said Sean Pak, an intellectual property lawyer at Quinn Emanuel, on a conference panel. "We, as an industry, have to do a better job of communicating the public benefits and explaining in simple, clear language what it is that we're doing and what it is that we're not doing."

Programming

Is AI Turning Coders Into Bystanders in Their Own Jobs? (msn.com) 101

AI's downside for software engineers for now seems to be a change in the quality of their work," reports the New York Times. "Some say it is becoming more routine, less thoughtful and, crucially, much faster paced... The new approach to coding at many companies has, in effect, eliminated much of the time the developer spends reflecting on his or her work."

And Amazon CEO Andy Jassy even recently told shareholders Amazon would "change the norms" for programming by how they used AI. Those changing norms have not always been eagerly embraced. Three Amazon engineers said managers had increasingly pushed them to use AI in their work over the past year. The engineers said the company had raised output goals [which affect performance reviews] and had become less forgiving about deadlines. It has even encouraged coders to gin up new AI productivity tools at an upcoming hackathon, an internal coding competition. One Amazon engineer said his team was roughly half the size it was last year, but it was expected to produce roughly the same amount of code by using AI.

Other tech companies are moving in the same direction. In a memo to employees in April, the CEO of Shopify, a company that helps entrepreneurs build and manage e-commerce websites, announced that "AI usage is now a baseline expectation" and that the company would "add AI usage questions" to performance reviews. Google recently told employees that it would soon hold a companywide hackathon in which one category would be creating AI tools that could "enhance their overall daily productivity," according to an internal announcement. Winning teams will receive $10,000.

The shift has not been all negative for workers. At Amazon and other companies, managers argue that AI can relieve employees of tedious tasks and enable them to perform more interesting work. Jassy wrote last year that the company had saved "the equivalent of 4,500 developer-years" by using AI to do the thankless work of upgrading old software... As at Microsoft, many Amazon engineers use an AI assistant that suggests lines of code. But the company has more recently rolled out AI tools that can generate large portions of a program on its own. One engineer called the tools "scarily good." The engineers said that many colleagues have been reluctant to use these new tools because they require a lot of double-checking and because the engineers want more control.

"It's more fun to write code than to read code," said Simon Willison, an AI fan who is a longtime programmer and blogger, channelling the objections of other programmers. "If you're told you have to do a code review, it's never a fun part of the job. When you're working with these tools, it's most of the job."

"This shift from writing to reading code can make engineers feel like bystanders in their own jobs," the article points out (adding "The automation of coding has special resonance for Amazon engineers, who have watched their blue-collar counterparts undergo a similar transition..."

"While there is no rush to form a union for coders at Amazon, such a move would not be unheard of. When General Motors workers went on strike in 1936 to demand recognition of their union, the United Auto Workers, it was the dreaded speedup that spurred them on."
Government

Does the World Need Publicly-Owned Social Networks? (elpais.com) 122

"Do we need publicly-owned social networks to escape Silicon Valley?" asks an opinion piece in Spain's El Pais newspaper.

It argues it's necessary because social media platforms "have consolidated themselves as quasi-monopolies, with a business model that consists of violating our privacy in search of data to sell ads..." Among the proposals and alternatives to these platforms, the idea of public social media networks has often been mentioned. Imagine, for example, a Twitter for the European Union, or a Facebook managed by media outlets like the BBC. In February, Spanish Prime Minister Pedro Sánchez called for "the development of our own browsers, European public and private social networks and messaging services that use transparent protocols." Former Spanish prime minister José Luis Rodríguez Zapatero — who governed from 2004 until 2011 — and the left-wing Sumar bloc in the Spanish Parliament have also proposed this. And, back in 2021, former British Labour Party leader Jeremy Corbyn made a similar suggestion.

At first glance, this may seem like a good idea: a public platform wouldn't require algorithms — which are designed to stimulate addiction and confrontation — nor would it have to collect private information to sell ads. Such a platform could even facilitate public conversations, as pointed out by James Muldoon, a professor at Essex Business School and author of Platform Socialism: How to Reclaim our Digital Future from Big Tech (2022)... This could be an alternative that would contribute to platform pluralism and ensure we're not dependent on a handful of billionaires. This is especially important at a time when we're increasingly aware that technology isn't neutral and that private platforms respond to both economic and political interests.

There's other possibilities. Further down they write that "it makes much more sense for the state to invest in, or collaborate with, decentralized social media networks based on free and interoperable software" that "allow for the portability of information and content." They even spoke to Cory Doctorow, who they say "proposes that the state cooperate with the software systems, developers, or servers for existing open-source platforms, such as the U.S. network Bluesky or the German firm Mastodon." (Doctorow adds that reclaiming digital independence "is incredibly important, it's incredibly difficult, and it's incredibly urgent."

The article also acknowledges the option of "legislative initiatives — such as antitrust laws, or even stricter regulations than those imposed in Europe — that limit or prevent surveillance capitalism." (Though they also figures showing U.S. tech giants have one of the largest lobbying groups in the EU, with Meta being the top spender...)
Power

Will GM's Bet on Battery Tech Jumpstart the Transition to Electric Cars? 159

Whether General Motors survives "depends in part on whether its bets on battery technology pay off," writes the Wall Street Journal.

At $33,600 the company's Chevy Equinox is one of the cheapest EVs in America (only $5,000 more than the gas-powered model). "But it also recently announced a novel type of battery that promises to be significantly cheaper, while still providing long range, due to be rolled out in 2028..." Like many of its competitors, GM has made huge investments in EV battery factories, and in production lines for the vehicles themselves, and it faces challenges in generating a return on investment in the short term... In the long run, however, GM's focus on creating a North American supply chain for batteries could prove savvy, says David Whiston, U.S. auto equities analyst at Morningstar. The company is investing $625 million to mine lithium in Nevada. It is working on sourcing every material and every part in its batteries domestically, down to the copper and aluminum foils that go into its cells, says [battery and sustainability lead Kurt] Kelty...

GM recently unveiled a new type of battery the company has been working on for a decade called lithium manganese-rich batteries, or LMR. These batteries combine the low cost of LFP batteries with the longer range of conventional, expensive lithium-ion batteries. What makes LMR batteries more affordable is that they use far less nickel, cobalt and other minerals that have become increasingly expensive. Instead, they use more manganese, a common element... The company's next initiative, says Kelty, is to further drive down the cost of its batteries by putting more of another common element, silicon, into them.

"If GM can continue to grow demand for its EVs, in a few years the rollout of its latest tech could give it a price and performance advantage..." the article points out. While the EV transition is happening more slowly than projected in the U.S., GM hiring Kelty is a bet that the country's current EV struggles are temporary, and that technologists like Kelty will help GM get past them. "When we reach cost parity with [internal combustion engine] vehicles, I think that's one big milestone," says Kelty. "When you get there, then you're really going to see the transition happen very quickly — and we're not that far away from it."
Apple

Apple's Bad News Keeps Coming. Can They Still Turn It Around? (msn.com) 73

Besides pressure on Apple to make iPhones in the U.S., CEO Tim Cook "is facing off against two U.S. judges, European and worldwide regulators, state and federal lawmakers, and even a creator of the iPhone," writes the Wall Street Journal, "to say nothing of the cast of rivals outrunning Apple in artificial intelligence." Each is a threat to Apple's hefty profit margins, long the company's trademark and the reason investors drove its valuation above $3 trillion before any other company. Shareholders are still Cook's most important constituency. The stock's 25% fall from its peak shows their concern about whether he — or anyone — can navigate the choppy 2025 waters.

What can be said for Apple is that the company is patient, and that has often paid off in the past.

They also note OpenAI's purchase of Jony Ive's company, with Sam Altman saying internally they hope to make 100 million AI "companion" devices: It is hard to gauge the potential for a brand-new computing device from a company that has never made one. Yet the fact that it is coming from the man who led design of the iPhone and other hit Apple products means it can't be dismissed. Apple sees the threat coming: "You may not need an iPhone 10 years from now, as crazy as that sounds," an Apple executive, Eddy Cue, testified in a court case this month...

The company might not need to be first in AI. It didn't make the first music player, smartphone or tablet. It waited, and then conquered each market with the best. A question is whether a strategy that has been successful in devices will work for AI.

Thanks to long-time Slashdot reader fjo3 for sharing the article.
First Person Shooters (Games)

New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons (windowscentral.com) 23

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.
Science

Researchers Build 'The World's Fastest Petahertz Quantum Transistor'. They Predict Lightwave Electronics (arizona.edu) 18

"What if ultrafast pulses of light could operate computers at speeds a million times faster than today's best processors?" asks the University of Arizona.

"A team of scientists, including researchers from the University of Arizona, are working to make that possible." In a groundbreaking international effort, researchers from the Department of Physics in the College of Science and the James C. Wyant College of Optical Sciences demonstrated a way to manipulate electrons in graphene using pulses of light that last less than a trillionth of a second. By leveraging a quantum effect known as tunneling, they recorded electrons bypassing a physical barrier almost instantaneously, a feat that redefines the potential limits of computer processing power. A study published in Nature Communications highlights how the technique could lead to processing speeds in the petahertz range — over 1,000 times faster than modern computer chips. Sending data at those speeds would revolutionize computing as we know it, said Mohammed Hassan, an associate professor of physics and optical sciences. Hassan has long pursued light-based computer technology and previously led efforts to develop the world's fastest electron microscope...

[T]he researchers used a laser that switches off and on at a rate of 638 attoseconds to create what Hassan called "the world's fastest petahertz quantum transistor... For reference, a single attosecond is one-quintillionth of a second," Hassan said. "That means that this achievement represents a big leap forward in the development of ultrafast computer technologies by realizing a petahertz-speed transistor." While some scientific advancements occur under strict conditions, including temperature and pressure, this new transistor performed in ambient conditions — opening the way to commercialization and use in everyday electronics. Hassan is working with Tech Launch Arizona, the office that works with investigators to commercialize inventions stemming from U of A research in order to patent and market innovations.

While the original invention used a specialized laser, the researchers are furthering development of a transistor compatible with commercially available equipment. "I hope we can collaborate with industry partners to realize this petahertz-speed transistor on a microchip," Hassan said.

Thanks to long-time Slashdot reader goslackware for sharing the news.
AI

Google's New AI Video Tool Floods Internet With Real-Looking Clips (axios.com) 82

Google's new AI video tool, Veo 3, is being used to create hyperrealistic videos that are now flooding the internet, terrifying viewers "with a sense that real and fake have become hopelessly blurred," reports Axios. From the report: Unlike OpenAI's video generator Sora, released more widely last December, Google DeepMind's Veo 3 can include dialogue, soundtracks and sound effects. The model excels at following complex prompts and translating detailed descriptions into realistic videos. The AI engine abides by real-world physics, offers accurate lip-syncing, rarely breaks continuity and generates people with lifelike human features, including five fingers per hand. According to examples shared by Google and from users online, the telltale signs of synthetic content are mostly absent.

In one viral example posted on X, filmmaker and molecular biologist Hashem Al-Ghaili shows a series of short films of AI-generated actors railing against their AI creators and prompts. Special effects technology, video-editing apps and camera tech advances have been changing Hollywood for many decades, but artificially generated films pose a novel challenge to human creators. In a promo video for Flow, Google's new video tool that includes Veo 3, filmmakers say the AI engine gives them a new sense of freedom with a hint of eerie autonomy. "It feels like it's almost building upon itself," filmmaker Dave Clark says.

Earth

Microsoft Says Its Aurora AI Can Accurately Predict Air Quality, Typhoons (techcrunch.com) 28

An anonymous reader quotes a report from TechCrunch: One of Microsoft's latest AI models can accurately predict air quality, hurricanes, typhoons, and other weather-related phenomena, the company claims. In a paper published in the journal Nature and an accompanying blog post this week, Microsoft detailed Aurora, which the tech giant says can forecast atmospheric events with greater precision and speed than traditional meteorological approaches. Aurora, which has been trained on more than a million hours of data from satellites, radar and weather stations, simulations, and forecasts, can be fine-tuned with additional data to make predictions for particular weather events.

AI weather models are nothing new. Google DeepMind has released a handful over the past several years, including WeatherNext, which the lab claims beats some of the world's best forecasting systems. Microsoft is positioning Aurora as one of the field's top performers -- and a potential boon for labs studying weather science. In experiments, Aurora predicted Typhoon Doksuri's landfall in the Philippines four days in advance of the actual event, beating some expert predictions, Microsoft says. The model also bested the National Hurricane Center in forecasting five-day tropical cyclone tracks for the 2022-2023 season, and successfully predicted the 2022 Iraq sandstorm.

While Aurora required substantial computing infrastructure to train, Microsoft says the model is highly efficient to run. It generates forecasts in seconds compared to the hours traditional systems take using supercomputer hardware. Microsoft, which has made the source code and model weights publicly available, says that it's incorporating Aurora's AI modeling into its MSN Weather app via a specialized version of the model that produces hourly forecasts, including for clouds.

Google

Google's AI Mode Is 'the Definition of Theft,' Publishers Say 42

Google's new AI Mode for Search, which is rolling out to everyone in the U.S., has sparked outrage among publishers, who call it "the definition of theft" for using content without fair compensation and without offering a true opt-out option. Internal documents revealed by Bloomberg earlier this week suggest that Google considered giving publishers more control over how their content is used in AI-generated results but ultimately decided against it, prioritizing product functionality over publisher protections.

News/Media Alliance slammed Google for "further depriving publishers of original content both traffic and revenue." Their full statement reads: "Links were the last redeeming quality of search that gave publishers traffic and revenue. Now Google just takes content by force and uses it with no return, the definition of theft. The DOJ remedies must address this to prevent continued domination of the internet by one company." 9to5Google's take: It's not hard to see why Google went the route that it did here. Giving publishers the ability to opt out of AI products while still benefiting from Search would ultimately make Google's flashy new tools useless if enough sites made the switch. It was very much a move in the interest of building a better product.

Does that change anything regarding how Google's AI products in Search cause potential harm to the publishing industry? Nope.

Google's tools continue to serve the company and its users (mostly) well, but as they continue to bleed publishers dry, those publishers are on the verge of vanishing or, arguably worse, turning to cheap and poorly produced content just to get enough views to survive. This is a problem Google needs to address, as it's making the internet as a whole worse for everyone.
EU

The Technology Revolution is Leaving Europe Behind (msn.com) 164

Europe has created just 14 companies worth more than $10 billion over the past 50 years compared to 241 in the United States, underscoring the continent's struggle to compete in the global technology race despite having a larger population and similar education levels.

The productivity gap has widened dramatically since the digital revolution began. European workers produced 95% of what their American counterparts made per hour in the late 1990s, but that figure has dropped to less than 80% today. Only four of the world's top 50 technology companies are European, and none of the top 10 quantum computing investors operate from Europe.

Several high-profile European entrepreneurs have relocated to Silicon Valley, including Thomas Odenwald, who quit German AI startup Aleph Alpha after two months, citing slow decision-making and lack of stock options for employees. "If I look at how quickly things change in Silicon Valley...it's happening so fast that I don't think Europe can keep up with that speed," Odenwald said.

The challenges extend beyond individual companies. European businesses spend 40% of their IT budgets on regulatory compliance, according to Amazon surveys, while complex labor laws create three-month notice periods and lengthy noncompete clauses.
Businesses

AT&T Has $6 Billion Deal To Buy CenturyLink Fiber Broadband Business (arstechnica.com) 28

AT&T is buying CenturyLink's consumer fiber broadband division for $5.75 billion, "giving the internet provider another 1.1 million fiber customers in 11 states," reports Ars Technica. "The all-cash deal is expected to close during the first half of 2026 assuming the companies obtain regulatory approval. AT&T will gain new customers in Arizona, Colorado, Florida, Idaho, Iowa, Minnesota, Nebraska, Nevada, Oregon, Utah, and Washington." From the report: The deal will give AT&T room to grow its user base by more than the 1.1 million existing CenturyLink customers, as AT&T said the network areas being sold include over 4 million fiber-enabled locations. [...] The company, previously called CenturyLink, is officially named Lumen now but still uses the CenturyLink brand name for home Internet service. AT&T, which has 9.6 million (PDF) fiber customers and 14.1 million broadband customers overall, said the infrastructure it is purchasing will help it expand fiber construction to new locations as well.

The deal is also notable for what it doesn't include: Lumen's enterprise fiber customers and the old copper DSL lines that were never upgraded to fiber. [...] The deal seems unlikely to improve matters for CenturyLink copper users. [...] Lumen will retain the CenturyLink consumer copper broadband and voice services, but selling the consumer fiber business makes it clear that the telco isn't focused on residential customers. Lumen said that offloading consumer fiber lines will help sharpen its focus on selling services to large businesses. The company is maintaining its business fiber lines. [Ars notes that there are still nearly 1.4 million CenturyLink copper internet customers that will likely see service continue to degrade under Lumen's ownership.]
"The transaction will enable AT&T to significantly expand access to AT&T Fiber in major metro areas like Denver, Las Vegas, Minneapolis-St. Paul, Orlando, Phoenix, Portland, Salt Lake City and Seattle, as well as additional geographies," AT&T said.

"AT&T will gain access to Lumen's substantial fiber construction capabilities within its incumbent local exchange carrier (ILEC) footprint and plans to accelerate the pace at which fiber is being built in these territories," AT&T said. "AT&T now expects to reach approximately 60 million total fiber locations by the end of 2030 -- "roughly doubling where AT&T Fiber is available today."
Graphics

Nvidia's RTX 5060 Review Debacle Should Be a Wake-Up Call (theverge.com) 67

Nvidia is facing backlash for allegedly manipulating the review process of its GeForce RTX 5060 GPU by withholding drivers, selectively granting early access to favorable reviewers, and pressuring media to present the card in a positive light. As The Verge's Sean Hollister writes, the debacle "should be a wake-up call for gamers and reviewers." Here's an excerpt from the report: Nvidia has gone too far. This week, the company reportedly attempted to delay, derail, and manipulate reviews of its $299 GeForce RTX 5060 graphics card, which would normally be its bestselling GPU of the generation. Nvidia has repeatedly and publicly said the budget 60-series cards are its most popular, and this year it reportedly tried to ensure it by withholding access and pressuring reviewers to paint them in the best light possible.

Nvidia might have wanted to prevent a repeat of 2022, when it launched this card's predecessor. Those reviews were harsh. The 4060 was called a "slap in the face to gamers" and a "wet fart of a GPU." I had guessed the 5060 was headed for the same fate after seeing how reviewers handled the 5080, which similarly showcased how little Nvidia's hardware has improved year over year and relies on software to make up the gaps. But Nvidia had other plans. Here are the tactics that Nvidia reportedly just used to throw us off the 5060's true scent, as individually described by GamersNexus, VideoCardz, Hardware Unboxed, GameStar.de, Digital Foundry, and more:

- Nvidia decided to launch its RTX 5060 on May 19th, when most reviewers would be at Computex in Taipei, Taiwan, rather than at their test beds at home.
- Even if reviewers already had a GPU in hand before then, Nvidia cut off most reviewers' ability to test the RTX 5060 before May 19th by refusing to provide drivers until the card went on sale. (Gaming GPUs don't really work without them.)
- And yet Nvidia allowed specific, cherry-picked reviewers to have early drivers anyhow if they agreed to a borderline unethical deal: they could only test five specific games, at 1080p resolution, with fixed graphics settings, against two weaker GPUs (the 3060 and 2060 Super) where the new card would be sure to win.
- In some cases, Nvidia threatened to withhold future access unless reviewers published apples-to-oranges benchmark charts showing how the RTX 5060's "fake frames" MFG tech can produce more frames than earlier GPUs without it.

Some reviewers apparently took Nvidia up on that proposition, leading to day-one "previews" where the charts looked positively stacked in the 5060's favor [...]. But the reality, according to reviews that have since hit the web, is that the RTX 5060 often fails to beat a four-year-old RTX 3060 Ti, frequently fails to beat a four-year-old 3070, and can sometimes get upstaged by Intel's cheaper $250 B580. And yet, the 5060's lackluster improvements are overshadowed by a juicier story: inexplicably, Nvidia decided to threaten GamersNexus' future access over its GPU coverage. Yes, the same GamersNexus that's developed a staunch reputation for defending consumers from predatory behavior, and just last month published a report on "GPU shrinkflation" that accused Nvidia of misleading marketing. Bad move! [...]

Nvidia is within its rights to withhold access, of course. Nvidia doesn't have to send out graphics cards or grant interviews. It'll only do it if it's good for business. But the unspoken covenant of product reviews is that the press, as a whole, gets a chance to warn the public if a movie, video game, or GPU is not worth their money. It works both ways: the media also gets the chance to warn that a product is so good you might want to line up in advance. That unspoken rule is what Nvidia is trampling here.

Businesses

VMware Price Hikes? Between 800 and 1,500% Since Acquisition By Broadcom, Claim Euro Customers (theregister.com) 44

Broadcom has upped VMware licensing costs by between eight to 15 times since it took over the organization, and a lack of alternatives in the tech industry means trade and end customers have no choice but to play ball. From a report: This is the according to the European Cloud Competition Observatory (ECCO), an independent body formed by customer organizations, and CISPE -- a trade association of 37 cloud providers in the region -- to monitor the behavior of software vendors accused of abusing their monopoly position. The report also calls for regulatory intervention. The current subscription model "creates a material risk for the company and their shareholders should Regulators investigate and challenge the legality of such model," the report adds.
China

China's 7-Year Tech Independence Push Yields Major Gains in AI, Robotics and Semiconductors (msn.com) 84

China has achieved substantial technological advances across robotics, AI, and semiconductor manufacturing as part of a seven-year self-reliance campaign that has tripled the country's research and development spending to $500 billion annually.

Chinese robot manufacturers captured nearly half of their domestic market by 2023, up from a quarter of installations just years earlier, while AI startups now rival OpenAI and Google in capabilities. The progress extends to semiconductors, where Huawei released a high-end smartphone powered by what industry analysts believe was a locally-produced advanced processor, despite U.S. export controls targeting China's chip access.

Morgan Stanley projects China's self-sufficiency in graphics processing units will jump from 11% in 2021 to 82% by 2027. Chinese companies have been purchasing as many industrial robots as the rest of the world combined, enabling highly automated factories that can operate in darkness. In space technology, Chinese firms won five of 11 gold medals when U.S. think tanks ranked the world's best commercial satellite systems last year, compared to four for American companies.
Google

Google Has a Big AI Advantage: It Already Knows Everything About You (theverge.com) 37

Google's expansion of Gemini's data access through "personal context" represents a fundamental shift in how AI assistants operate. Unlike competitors that start from scratch with each new user, Gemini can immediately tap into years of accumulated user data across Google's ecosystem. The Verge adds: Google first started letting users opt in to its "Gemini with personalization" feature earlier this year, which lets the AI model tap into your search history "to provide responses that are uniquely insightful and directly address your needs." But now, Google is taking things a step further by unlocking access to even more of your information -- all in the name of providing you with more personalized, AI-generated responses.

During Google I/O on Tuesday, Google introduced something called "personal context," which will allow Gemini models to pull relevant information from across Google's apps, as long as it has your permission. One way Google is doing this is through Gmail's personalized smart replies -- the AI-generated messages that you can use to quickly reply to emails.

To make these AI responses sound "authentically like you," Gemini will pore over your previous emails and even your Google Drive files to craft a reply tailored to your conversation. The response will even incorporate your tone, the greeting you use the most, and even "favorite word choices," according to Google.

NASA

Wisk Aero, NASA Sign 5-Year Partnership To Advance Sustainable Autonomous Flights (electrek.co) 4

Wisk Aero and NASA have signed a new five-year partnership to advance the safe integration of autonomous, all-electric aircraft into U.S. airspace, focusing on urban air mobility and regulated eVTOL flight. Electrek reports: Wisk Aero shared details of its refreshed partnership with NASA this week. The autonomous aviation specialist has signed a new five-year Non-Reimbursable Space Act Agreement (NRSAA) with the renowned space administration. Per Wisk, this new agreement focuses on critical research led by NASA's Air Traffic Management Exploration (ATM-X) project, which is centered around the advancement of commercialized autonomous aircraft travel under Instrument Flight Rules (IFR) in the National Airspace System (NAS).

As a specialist in autonomous, zero-emission aircraft, Wisk intends to continue its research alongside NASA to help regulators determine future eVTOL flight procedures and capabilities in the US. Regulatory developments on the to-do list for the latest NRSAA include optimizing airspace and route designs for highly automated UAM operations, establishing critical aircraft and ground-based safety system requirements for autonomous flight in urban environments, and establishing Air Traffic Control (ATC) communication protocols and procedures for seamless integration of future UAM aircraft. To achieve these goals, Wisk said its research with NASA will more specifically focus on utilizing advanced simulation and Live Virtual Constructive (LVC) flight environments, which combine live flights with a simulated airspace to enable researchers to assess future operations.

The teams from Wisk and NASA already met last month, continuing their research while beginning to determine how instrument flight procedures and advanced technologies can work together to enable safe autonomous passenger flights by 2030.
Wisk Aero is a wholly owned subsidiary of Boeing based in California. The aerospace manufacturer said last year that it expects its pilotless air-taxi to begin carrying passengers "later in the decade."
Microsoft

The Information: Microsoft Engineers Forced To Dig Their Own AI Graves 71

Longtime Slashdot reader theodp writes: In what reads a bit like a Sopranos plot, The Information suggests some of those in the recent batch of terminated Microsoft engineers may have in effect been forced to dig their own AI graves.

The (paywalled) story begins: "Jeff Hulse, a Microsoft vice president who oversees roughly 400 software engineers, told the team in recent months to use the company's artificial intelligence chatbot, powered by OpenAI, to generate half the computer code they write, according to a person who heard the remarks. That would represent an increase from the 20% to 30% of code AI currently produces at the company, and shows how rapidly Microsoft is moving to incorporate such technology. Then on Tuesday, Microsoft laid off more than a dozen engineers on Hulse 's team as part of a broader layoff of 6,000 people across the company that appeared to hit engineers harder than other types of roles, this person said."

The report comes as tech company CEOs have taken to boasting in earnings calls, tech conferences, and public statements that their AI is responsible for an ever-increasing share of the code written at their organizations. Microsoft's recent job cuts hit coders the hardest. So how much credence should one place on CEOs' claims of AI programming productivity gains -- which researchers have struggled to measure for 50+ years -- if engineers are forced to increase their use of AI, boosting the numbers their far-removed-from-programming CEOs are presenting to Wall Street?

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