Alias/Wavefront Announces Port Of Maya To Red Hat 152
Several readers pointed to the announcement that 3-D Graphics tool Maya will be ported to Linux. Darkfell quotes the release : "Responding to demand from leading studios worldwide, Alias/Wavefront will deliver Maya on Red Hat Linux in early 2001.
story at biz.yahoo.com" The high-end graphics world has sure seen some strange convergences and redirections in the past few years, what with the prematurely announced death of the Macintosh, concerted marketing efforts to replace UNIX with NT, and now ... welcome to the turn of the century, guys.
Re:Big freakin' deal (Score:1)
Works great, except a little slow and I wasn't able to get batch processing working without the program crashing..
Re:MacOS X paves the way. (Score:2)
Actually, IIRC, an IRIX port brought Maya to UNIX, before Mac OS X was even announced.
Re:And where is NewTek's LightWave???? (Score:1)
I assume because redhat had something todo with it (Score:2)
If you want to work there, then go work there... (Score:1)
Well, if you want to work there, then go hit the careers area of their web site [bigidea.com]. They're hiring -- if you don't mind moving to Chicago.
--willdye
P. S. It just occurred to me that there's something really appropriate about using Linux boxes to do an animated series about space-faring penguins [bigidea.com]. I guess it's only a matter of time before Tux the penguin [lwn.net] makes a cameo appearance. Maybe even a Tux-like regular character? Hmm. They should at least give him the appropriate accent. Remember, Big Idea, it's "Leenus", not "Liinus". Think pickled herring, not Peanuts. :-)
Actually in testing (Score:1)
Not at all, in fact I understand that it's been in wide beta testing for the last half-year. I assume you were being facetious, but I wouldn't want anyone to get the impression MacOS X, though a while off from release, is mere vapor -- after all, it seems Alias|Wavefront certainly has a functional enough copy...
Maya and Lightwave are getting beaten to it... (Score:2)
Re:Big freakin' deal (Score:2)
Because running it on a PC was less expensive, it enabled some of the animators here to buy some NT workstations to run at home (make no mistake, Maya is expensive - but if you know people and work in education or a corporate environment that buys lots of licenses, your salesman will usually cut a deal).
We recently had an influx of new animators. To save money, we bought some NT workstations. Now it's a nightmare going back and forth between the two platforms. To add to the mix, we use 2 four processor linux boxes as renderers. Why? Because you can't log into NT boxes remotely without a lot of extra configuring and extra software. And you can check your render using an X program to display and you can see it on your SGI. It's a bit more work on the NT. Oh, yeah...these animators are pretty saavy, too - they like writing shell scripts to automate some of their work. All the animators who are familliar with Unix are having a nightmare of a time going between Unix and NT. When they run their render scripts on the Linux box, however - no problems.
We'd love to see the modelling and animation portions ported to Linux - and when they are generally considered to be working as well as the Irix versions, I guarentee we will be changing all but one of the NT boxes to Linux. The hold out will be running some Adobe tools - hopefully they'll be ported, too.
Our engineering department, those that know Unix anyway, greatly prefer Linux (or anything) over NT. Unfortunately you've got to work with what you've got available. It took me five years to get a couple of Linux boxes in the mix - hopefully it won't take that long to get rid of NT (or whatever MS is calling it then).
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Re:Interesting news. (Score:1)
The Nvidia chips blow away any Intergraph solution - even the ones that are thousands of dollars over priced. The Low end PC graphics market (i.e. gaming market) has all but gobbled up the mid-range market. People buy $10K Maya to put on their $3K NT machine, why not a linux machine? I do agree that maybe this is a plan by SGI to move more Linux boxen. Maybe they should just throw in the box with every Maya purchase. THat'd give Linux some momentum. Doesn't SGI own some of Red Hat anyway?
SGI is reeling. This might be some of the death throws to spawn off Alias like they did MIPS. Their 330 machine is the only machine that comes out of the box OpenGL hardware ready. Even with that niche they still are having trouble making money. This doesn't bode well for Graphics on Linux, nonwithstanding all these new announcements of forthcoming releases. The Fact of the matter is that OpenGL is standing still while Direct X is providing features that developers want. Linux's survival, as a desktop, will depend on whether or not the OpenGL ARB gets off the ass or not.
Re:they are already here... (Score:1)
RPM is also the system specified in the current LSB draft [linuxbase.org]
The problem with compatibility is not package formats, but libraries, file locations etc - binary compatibility is much better than what it used to be, thanks to glibc, but is still in need of improvement.
Re:MacOS X paves the way. (Score:1)
I wonder if they'll offer "A taste of Maya" (Score:2)
Re:And where is NewTek's LightWave???? (Score:2)
Truth/Beauty vs. Top/Bottom (Score:1)
oops (Re:"Redhat Linux") (Score:1)
Re:When stories like this are not so big... (Score:1)
if it ain't broke, then fix it 'till it is!
Expensive (Score:2)
D
----
Re:author's head is lost in clouds (Score:2)
-Jeff
Maya rocks (Score:2)
The time has finally come
Customers rejoice
Re: U R DUMB MUTHERFUCKERZ!!!!! (Score:1)
Re: (Score:1)
Re:Big freakin' deal (Score:1)
-Vercingetorix
Re:author's head is lost in clouds (Score:1)
It passed all OpenGL conformance tests except for antialiased line.
This algorithm would be rewritten, soon.
DRI mature all day long...
-Dieter
BTW I do V5 testing and 3DNow! Glide/Mesa optimization/bug fixing
--
Dieter Nützel
Graduate Student, Computer Science
University of Hamburg
Department of Computer Science
Cognitive Systems Group
Vogt-Kölln-Straße 30
D-22527 Hamburg, Germany
email: nuetzel@kogs.informatik.uni-hamburg.de
@home: dieter.nuetzel@myokay.net
Maya Batch Renderer already qualified for Linux (Score:1)
Ref : http://www.aliaswavefront.com/pages/home/pages/su
Could this be the killer app to get Linux on the desktop. wait and see. As for Maya, I saw it on the GDC 2000 and my jaw simply dropped at the awesome visuals. I guess its about time Linux came on to the art/gaming market and captured a fair share. Makes me wonder whether MS would ever release a DirectX version for Linux now
Re:they are already here... (Score:1)
Hey Dave, no excuses now. (Score:1)
Funny... (Score:1)
When stories like this are not so big... (Score:4)
Re:ffp (Score:1)
while i have no doubt that most first posts are trolls, i don't see why they need to be moderated down, just browse at 1 or 2 and you won't be bothered by them, plus your page will probably load a lot faster too.
Re:"Redhat Linux" (Score:2)
The problem I was having had nothing to do with linux by the way.
How do you call linux??
Re:author's head is lost in clouds (Score:2)
Re:MacOS X paves the way. (Score:2)
Re:Big freakin' deal (Score:1)
if it ain't broke, then fix it 'till it is!
But, look at it from the application side. (Score:1)
But, look at it from the other perspective - it will benefit a lot of Maya users, because they will be able to run it on Linux. Maya users will become Linux users, not the other way around. With SGI/IRIX boxes no longer a practical option (and too expensive to begin with), it will be a welcome relief to be able to run Maya on an Intel-based platform without that meaning running Windows NT - especially in a multi-user/multi-system environment like I work in.
Re:Big freakin' deal (Score:1)
"Redhat Linux" (Score:2)
Re: (Score:1)
Good News! (Score:2)
Good news!
SGI (Score:1)
Alias/Wavefront Announces Port Of Maya To Red Hat (Score:1)
It would be much better to see developers produce needing libraries that forced distros to give them vs. distros forcing users.
Re:Funny... (Score:1)
bahh .. who cares (Score:2)
Linux (Score:2)
--
Re:author's head is lost in clouds (Score:2)
(Yes, I know the spaces would prevent it from being parsed that way, just chuckle for a second and move along...)
Re:ffp (Score:1)
note to moderators: read the guidelines and try to promote stories rather than waste your points marking first posts as trolls.
Big freakin' deal (Score:1)
Re:author's head is lost in clouds (Score:2)
We are talking about a port from an IRIX box with GL extensions and optimizations. That is much harder than porting standard POSIX code.
Maya is a large package and it has its own scripting language. The UI is writen in this language. Having all of this work together as well as the hardware and software render portions of the Maya core is not a small undertaking.
UNIX (IRIX) != Linux (well... not without a bunch of work).
Re: (Score:1)
Author is mocking the people who claimed.... (Score:1)
....that Apple was dead in the graphics market. And yes, I've heard constantly that there was no need for Apples anymore for doing graphics.
The people saying it were wrong, but hey, nothing new there.
IRIX was the original, IIRC. (Score:1)
Re:About time, but better late than never (Score:1)
Get your tenses right!!! (Score:1)
Re:they are already here... (Score:1)
Re:"Redhat Linux" (Score:1)
Even if their software won't install on a stock Slackware or Debian box, it's only a matter of downloading a few libraries in order to make it work...
It seems rather insulting and even conceited to complain that "so and so ported such and such to Red Hat Linux, but they're too dumb to realize that there are other LInuxes out there", when the case is more likely that they just don't want to try to pretend to understand all the permuatations that a Linux installation can take...
Re:I wonder if they'll offer "A taste of Maya" (Score:1)
Have a look at http://www.highend 3d.com/maya/tutorials/charcterSetup/setup_1.3d [highend3d.com] as well as some of the other tutorials on this site.
-deane
Gooroos Software: plugging you in to Maya
Re:author's head is lost in clouds (Score:1)
Re:And where is NewTek's LightWave???? (Score:2)
I guess Lightwave is getting kicked from the machines and will now be learning Maya.
-=-=-=-=-
Re:Finally! (Score:1)
Re:"Redhat Linux" (Score:2)
Sure we do (but the source RPM including all patches we're using is publically available - if they depend on one of the patches, you can apply it everywhere.)
The patches are mostly driver updates and additions, better support for Pentium III processors and some feature additions (large file support for the Enterprise Edition and such).
Re:"Redhat Linux" (Score:4)
No. That would be Microsoft strategy. A vendor saying they release something only for Red Hat Linux usually means they compile it on Red Hat Linux, so they'll require the library versions we're shipping (stuff like glibc 2.0 vs. glibc 2.1, libstdc++ 2.8 vs. 2.9 vs. 3.0).
Installing a couple of compat libraries will usually permit you to run it on anything else (just don't count on getting support if you do that).
We're all for LSB support - we wouldn't play any tricks to create Red Hat Linux-only software even if we could. (And we can't - since we release everything we do under the GPL, someone could just "abuse" the code easily).
Re:"Redhat Linux" (Score:4)
Companies find that it is easier to test the product using only one distribution and then release it saying it works using that distribution. By doing this, if they say that it works on Distro A and then someone using Distro B comes along saying that it doesn't work the company can tell them that they didn't test it, which is why they didn't say it would work with Distro B.
Today the Linux distribution that has the spotlight is RedHat, so companies use it to test with.
Re:Big freakin' deal (Score:3)
We have 50+ SGI seats of Maya and like 5 NT seats of Maya. We have 40 Linux boxes for the render farm. We are looking at the move to linux to replace the SGI boxes in the future (well... before we put NT boxes down). With an app like Maya, the people don't need to know the OS, only the app. The TD and IT groups need to know and support the OS so a more UNIX solution, the better.
Re:they are already here... (Score:4)
but from what i can tell, the lsb only determines what libraries and such should be installed. perhaps a better solution would be to create a meta-package format, which could be cleanly converted into
in any case, until there is a standardized linux base/package system, this sort of thing is going to continue. it's no different than software houses developing for msft; they are the market leader in terms of number of users. similarly, redhat has a higher percentage of users than any other linux distro. it's all about getting the biggest market possible for their software.
=--- - - .
How To Call Linux: (Score:2)
Think "Scoobie Doo Where are you?"
Re:"Redhat Linux" (Score:4)
Excellent Test Case For Business. (Score:2)
One of the arguments against porting apps to Linux has been, "Why bother supporting an OS with a customer base that selected the OS because they didn't feel like paying". The logic is inescapable. The fact that somebody uses NT or MacOS is proof that they will buy software.
Now, if this proves successful for AW, many others may follow. Naturally, if it proves a flop many others will stay away.
I hope AW doesn't price the Linux version any differently than for other OS's. That will make this a fair test. Also, if they priced it lower, people who view it as their killer app would start migrating to Linux for that very reason, thus decreasing AW's profits.
Re:Interesting news. (Score:2)
Re:Don't code to a moving target. (Score:3)
This is great for many reasons (Score:4)
Re:author's head is lost in clouds (Score:2)
Correct me if I'm wrong (but be damn sure I'm wrong), but doing OpenGL on IRIX is just like doing OpenGL anywhere else; You include the includes, link the libraries (Which on Win32 are DLLs and on UNIX are .so, but other than that...) and then call the standard OpenGL 1.2 functions.
Considering that there ARE OpenGL implementations on Linux (last I checked) how is this a difficult port? They'll have to make any changes necessary for threading and/or libc variations, but the OpenGL code itself should come over just fine.
If maya is the first step.. (Score:2)
One thing is clear though. Linux is gaining ground in the game area, and, after all these years of hacking kernels and nifty unix clone tools, it is in fact a surprise that it's beginning to happen only just now. Maya will certainly boost game development under linux, but let's not get over-excited here.
The big question will be whether this comes a bit too late or not. Microsoft practically converted the PC into a game console with it's X-BOX specifications, and though I think that was a most remarkeable, if not hilarious marketing push (one wonders why MS should reserve the rights to be the only one to build X-boxes), they're betting on a safe horse that's even an easy target for most game companies.
But then the even bigger question is: who will buy an X-box, which is in fact an overly expensive functionally degraded PC with multimedia cards on steroids ? How long-lived is the X-box concept, given that the step-up factor of hardware in general is very high ? Will it perhaps freeze the general consumer markets chip evolutions as we see them today ? Or can I stay with my linux/nt box instead and have close to the same perfromance ?
Maya as a tool is cool. Giving it breathing space on a linux platform is a logical thing to do. Whether it can give games and multimedia an extra push remains to be seen, and how linux benefits from this, other than receiving a bit more aknowledgement for it's valuable features, is an intirely different question.
Nevertheless, this is some impressive new player on the linux horizon!
Re:"Redhat Linux" (Score:2)
But sorry, I actually don't know my gf's father's email addy. And he knows my opinion of him....... Nano Micro Serf!
Re:Big freakin' deal (Score:2)
Ah, this no doubt explains the miserable failure of the GIMP to gain any users. And the absolute dearth of eye-candy window managers.
Re:Which toolkit? (Score:2)
Oh come on, you think they're going to port to a different platform and toolkit at the same time?
Of course it will be Motif. But don't worry, you can always use the "Notif" theme for GTK and everything will match.
"Free your mind and your ass will follow"
Re:Interesting news. (Score:2)
Don't code to a moving target. (Score:5)
Anyone that's every put any time in a *production* environment, not a maw-and-paw ISP, knows that major application vendors support a very small subset of the possibilities.
I've supported A|W products on SGI, as well as Oracle under Digital UNIX and Solaris - the two products' purposes have nothing in common - but why don't you check out either vendor's support site. On the sites you'll find that not only is a specific version of an OS supported - but *only* with a specific set of patches installed. If you're not running *exactly* the specified rev level, you can kiss your tech support goodbye until you're matching their spec.
When you have something this large and complex, you can't be coding for a moving target. Even smaller applications can be bitten by this. I recall trying Linux Mandrake a while back, and finding that the library set it shipped with was horrid. Netscape would crash just about every time I tried to send a message. I switched to SuSE, and everything worked peachy.
While I'm not a huge Red Hat fan, the reality is that RH holds a dominant position in the Linux world. They've got the capital now to handle liability issues, and they've got the clout to throw around to get things like this done.
I, for one, am thrilled to see Maya ported to Linux.
Can Slashdot ever post some good news like this, and not get a crowd of fucking whiners?
Re:This is great for many reasons (Score:2)
Bzzt! Wrong answer!
I cannot tell when they'll release - but trust me on this one - they are already doing something about it (and I cannot give details)
I have to agree with Linus (Score:3)
Re:Alias/Wavefront Announces Port Of Maya To Red H (Score:2)
Re:"Redhat Linux" (Score:3)
Hell, when I explained that Linux was not owned by Red Hat to my girlfriend's MS lovin, stick up his ass, father, he wondered why I hadn't contacted the proper authorities.
Re:Which toolkit? (Score:2)
Re:And where is NewTek's LightWave???? (Score:2)
Which raises an interesting question: if SGI is dropping IRIX and switching to Linux, won't everyone who make IRIX software need to port it over, and thus make it much easier to port from SGI-Linux to other Linux distributions?
Or am I missing something?
Re:Don't code to a moving target. (Score:2)
Re:If maya is the first step.. (Score:2)
they are already here... (Score:4)
and that's exactly what I saw.
How can people be so dense as to not understand the needs for standardization, and the reason behind not porting every program to every single platform and distribution?
Why won't anyone discuss this instead of crying that anyone who releases a linux application should produce, support, and test 175 different versions of it?
"Flamebait" moderation needs more safeguards (Score:2)
Can the moderatorS justify why the comment was moved down twice? Should it be as easy to moderate DOWN as it is to go UP? Moderate downs should be reviewed a lot sooner than the MetaModeration stage.There are trolls smart enough to get moderated up, and then they're eligable to be bad Moderators, and do their Troll damage that way.
If anything, the above comment is somewhat informative.
Adding to the authors comments, Adobe also has a UNIX Photoshop for SGI that could quite possibly be ported to Linux, although I suspect Adobe is afraid of good graphics apps on Linux due to their cash cow Photoshop, already cloned by GIMP.
Which toolkit? (Score:2)
Re:Finally! (Score:2)
Meanwhile - Intense3D writes a dri driver for XFree 4 for their Wildcat cards
SideFX Houdini for Linux available ALREADY (Score:2)
Re:Maya Batch Renderer already qualified for Linux (Score:2)
A killer app should have widespread use. This is not a product for joe schmoe average. This is an expensive commercial package with a limited market.
Wow... (Score:3)
Re:Don't code to a moving target. (Score:2)
Funny thing is, I've had better luck installing RPMs to SuSE than to RedHat...
About time, but better late than never (Score:4)
SGI has had a box to support this for at least a month, yet no good products to use on it. This will be a welcome addition to our studio as I am sure to studios everywhere.
Re:Don't code to a moving target. (Score:2)
Try moving libsomething.so to liboldsomething.so, and then doing an ldconfig. It will find the liboldsomething.so as libsomething.so.
...and as a reponse to the question above about library locations, the linux ld.so finds all the libraries for you, as long as you've placed the directories in your
-Jeff
% man ld
/-soname
n
-soname name
When creating an ELF shared object, set the inter
nal DT_SONAME field to the specified name. When an
executable is linked with a shared object which has
a DT_SONAME field, then when the executable is run
the dynamic linker will attempt to load the shared
object specified by the DT_SONAME field rather than
the using the file name given to the linker.
Re:Don't code to a moving target. (Score:2)
PS> Some programs DO load libraries explicitly by name. For example, Quake loads the OpenGL library explicitly, and gets pointers to each function as needed.
Re:Interesting news. (Score:2)
Re:"Redhat Linux" (Score:2)
-Chris
And where is NewTek's LightWave???? (Score:4)
They have versions for NT, IRIX and Mac, and with a completely custom interface, porting would NOT be a problem. No "which GUI shall we use" type problems, since Lightware does all it's own UI.
I encourage everyone who loves Lightwave to take this opportunity to write to NewTek and politely request a port. If you're in a buying position, point this out. They've always ignored such requests in the past, but they can't hold out forever.
Re:"Redhat Linux" (Score:2)
This is a completely sensical path for both companies. SGI's been eaten away at the low end by Linux boxes, so they run with the GNU stampede that threatens to trample them. Alias is creating a port for their prime high-end partner. Expect Maya to be heavily GL based
BTW: For those who don't remember, the Linux stance isn't SGI's first foray into the low-cost market. Back in 1990 , when they first released the Personal Iris, some people concluded that: if you bought a PI, threw the $3000 moniter out the window and paid for the window you still had the best CPU/$ ratio in the Unix market.
That's what (accidently) launched them into the server market. Up until then they were Graphics Workstation gurus. The speed was just needed to run the display. The new market surprised their top engineers who were heard to mumble:
"But, why would anyone want a headless SGI???"
Re:I have to agree with Linus (Score:3)
Advances in linux clustering won't help much though. The way the renderer is writen, it won't scale well across multiple machines, only multiple procs on the same machine.