DTI Stereoscopic LCD Virtual Window Review 43
Octavian Busuioc wrote to us regarding a
review of the DTI Stereoscopic LCD Virtual Window. Now there's a mouthful - but it's also a very nice LCD screen with that has full stereoscopic effect without shutter glasses. Good background information as well.
Re:It's 11,000 freaking dollars! (Score:2)
Re:It's 11,000 freaking dollars! (Score:1)
Re:Correct URL (Score:1)
ghosting (Score:2)
"due to the fact that no game out there is actually tweaked to work properly with stereoscopic images, ghosting is still predominant in many cases. Most of these cases happen when light and dark graphics are combined. ... Outdoor levels looked really good and worked fantastically on the display, while dark indoor levels produced major levels of ghosting. But yet again, this can, and will be fixed as soon as developers start adapting games for stereoscopic viewing."
I'm not sure that this is as self obvious as the reviewer thinks. From my experience with LCD shutter glasses (Revelator on Elsa - the ones mentioned in the article) it has little to do with the game but everything to do with the hardware. From my perception ghosting was caused by the closed shutter not being dark enough and the bright sections of the screen showing through. How it is still present when the shutter is a lens and not an opaque lcd crystal I'm not sure. An explanation of how it is manifested on the unit I'm curious to know. And how software developers are supposed to influence would also be an interesting explanation. Currently the system draws the scenes based on Direct3d or OpenGL scene data (even in windowed mode so you can see 3d images on web pages - .jps - jpeg stereo). The only influence I can see is for games to not have high contrast graphics. By example though Need for Speed 3 suffers. The white line down the center of the road ghosts even on the light coloured roads.
.oO0Oo.
The only solution I can see is one of improved hardware. The results are impressive even with LCD shutter glasses. This monitor is one I am now lusting over. If I had the $ in the bank I'd go and buy one today. If you are lucky enough to be rich enough to be an early adopter please do because I want to be in the second wave.
Re:These things are dangerous (Score:1)
try the 3D Revelator [elsa.com] mentioned in the article. Same effect from $40 wireless glasses - a bit bigger than a pair of shades and comfortable over glasses (mine anyway).
you need a 120hz vertical refresh monitor too
Re:Three A+'s? (Score:1)
Re:hmmm (Score:1)
the sprites for the aimer are drawn in 2d over the screen and have no depth
laser sites are needed with q3 has for some weapons.
It takes some getting used to but when you turn the sights off it adds 'realism' *cough* to the game. Shame your opponents can line up pixel perfect so it give you a disadvantage against 2d opponents.
It makes the games more fun though. Often I'll just stand and watch 'cos it looks so cool and exploring the maps is great too. And jumping off high buildings and falling to the floor gives you a bit of a falling rush. Great fun.
Re:These things are dangerous (Score:3)
It sounds like you may have suffered from "VR sickness". It can also come from the delay betwen moving your head, and the having the image change. It's rather like sea-sickness. Your inner ear/kinesthetic system says you've moved thisesy, your eyes say you've moved that way and your stomach splits the difference, using your lunch as ballast.
I know of one person who did some masters research on the issue many years ago.
hmmm (Score:2)
Re:It's 11,000 freaking dollars! (Score:2)
Of course, this is given that the robotics are moving as smoothly as the surgeon's movements (and not those damn jerking movements that seem to be the given in cheap robots on the market...)
Re:Dead concept? (Score:2)
The most important development I've seen is that the latest drivers for the shutter glasses allow any game using the Direct3D interface in Windows to generate the proper stereoscopic perspectives. Since most popular, recent Windows 3D games are doing this, that means there's suddenly a large number of 3D images to look at (can you say Lara Croft in true color 3D - I knew you could...
Unfortunately, and as usual, there hasn't been the same development for alternative OSes (after all, where's the money?
The main problems I saw with the LCD shutter glasses were two:
1. ghosting
Mainly because the LCDs don't completely block out the images for one eye from the other, so you can get a little double vision. It's not too bad though.
2. nausea
I get this in first person shooters & racing games, because the viewpoint is changing quickly & violently w/o my head moving. When I get "into" the image enough, my stomach starts heaving
The best way I've found to use the shutter glasses are for 3D demos where the viewpoint doesn't change, but the displayed objects move around. Feels like your monitor is a window and you're looking into some other universe (esp. if you've got some cool music to go along with the entertainment).
Re:ghosting (Score:2)
A system without the glasses has many advantages for us (the glasses are generally too bulky and delicate for use outside the lab environment), and we are definitely excited about his technology.
At that price I'd buy ... (Score:3)
Add polarizers to both of them and behold a wallsized stereooptic display.
Behold the benifits of a nonshuttered 3d display which alows a good range of head motion (just no tilting)
Re:Correct URL (Score:1)
This makes me wonder if the folks at 3dhardware didn't set up a secondary server after being alerted to the fact that their main one might be slashdotted. Maybe someone forgot to tell Slashdot about it.
Re:It's 11,000 freaking dollars! (Score:2)
Re:It's 11,000 freaking dollars! (Score:2)
That's for the 18" version. The 15" is a mere $8,600. They did tell the reviewer that mass production will bring the price down to affordable ranges (although one person's 'affordable' might be another's Oh my God!'). Quite a glowing review. I'll be interested to see what some of the more mainstream publications like PC Magazine or Maximum PC think of it.
Re:Dead concept? (Score:2)
When you've paid $180K for the workstation/compute engine, $11K for a 3-D display that you can actually use for a long period of time is a decent investment.
Re:Try this (clickable) (Score:1)
Re:These things are dangerous (Score:3)
I would imagine the side effects you mentioned are HIGHLY dependent on the specific hardware and on the person (just like pretty much anything VR-related).
polarizers (Score:1)
We don't know how bad things are in north korea, but here are some pictures of hungry children. -- CNN
Re:These things are dangerous (Score:1)
There is a common unpleasant experience that can be brought about by looking at a stereoscopic image because of the difference between where the two eyes converge and what a single focuses on.
For example, in real life, when we focus on an object, our eyes do two things:
When you put on stereo glasses all of a sudden that all changes. You are converging on something 5 feet from you because in the stereo field the offset of the two images is suggesting 5 feet, but your eyes are focusing on a screen that is 1 foot away from you. All those focus/convergence pairs the brain is used to can no longer be used.
Now, the brain has to move the convergence of the eyes while keeping the focus of the eyes static and it is not used to that.
This is a common reason for uncomfortable feelings when viewing stereo images. For people who have done it a lot, their brain is used to it. Yours can get used to it to if you look enough.
Re:polarizers (Score:2)
The Science Museum of MN has a 3D show that combines Slides and laser light. They just have two slide projectors covered with polarizers. The lasers a naturally polarized. The effect is very cool if somewhat cheezy.
Note:
If you were going to do this with video projectors, You would need to use either DLP projectors, or LCD projectors with natural polarization seperated by 90 degrees. (LCDs are polarized by their very design.
Re:These things are dangerous (Score:4)
Uh, oh. I guess I'd better pluck one of my eyes out then! We (most of us, anyhow) do have two eyes, and used in conjunction, that is stereoscopic vision.
As for making it work well, any raver can tell you that, done correctly, stereophonic sound can actually disorient and make you dizzy, and we only get 10% of our sensory information from our ears. Naturally, goggles simply have to be made better.
There's a huge difference between stereo goggles and a stereoscopic display. The goggles have to make sure that the horizon and field of vision changes in realtime with the movement of your head. A 3D monitor or movie takes care of that automatically: You tilt your head, the image tilts. Not so with goggles, where you 'take the image with you.'
So while with current technology goggles may be disorienting, it's only a matter of time before the precision is there to 'fool' the senses into playing along. As for non-immersive displays, well, there's no problem.
Kevin Fox
Re:These things are dangerous (Score:2)
IIRC, Pokemon was not released for the virtual boy, but recently there was a TV show which caused siezures in a significant number of children in Japan.
Lastly, only percentage of the population will get sick using goggles. Don't think that because you had a very bad experience that everyone else will too.
-Adam
Posted using last night's Mozilla build! Go Mozilla! [mozilla.org]
I just finished my shift. (Score:1)
That's like saying.. (Score:1)
Yeah well, bad analogy. ;) My point is.. it is not the concept that is dead. It's the people's minds who are making these things, because I've been dying for some for years but there aren't any on the market that I would buy. Oh well... (yeah I need sleep, canya tell?)
Re:These things are dangerous (Score:2)
Were they shutter glasses? (Sometimes called flicker glasses.) Shutter glasses are known to cause problems in some people.
link dont work... (Score:1)
Try this (Score:2)
Re:Correct URL (Score:1)
Mark Duell
It's 11,000 freaking dollars! (Score:3)
Why two cinema displays?
Easy, one for my office, and one to sleep with, silly.
FYI, you can get the same effect as this 3d LCD display for a lot less. Simply purchase some crack-cocaine and take that while playing Quake. It'll also make the carnage much... meatier, I imagine.
Three A+'s? (Score:1)
Correct URL (Score:2)
Mark Duell
Broken link (Score:1)
Mark Duell
These things are dangerous (Score:3)
I had the misfortunate of trying on stereoscopic goggles once during a tour of a university computer lab I took back while I was in high school. As soon as I put them on, I became dizzy and nauseous, and my heart rate and blood pressure increased. The tour guide assured me it was just a passing sensation. What I think he really meant was a "passing out" sensation; I blacked out briefly and had to go to the hospital. Let me tell you, I'm never trying on stereoscopic goggles again.
Later, I looked into the causes of this, and the technicians told me it was due to the 3-D image not being "enveloping" enough; that is, the brain realizes that the vision isn't "real", but can't pick out the "real" part. So unless we're capable of creating completely realistic 3-D images -- and we aren't (yet) -- stereoscopic goggles can be dangerous to large sections of the population. Remember Nintendo's ill-fated Virtual Boy system? A lot of people went into seizures while playing a Pokémon game on it in Japan.
Let me warn you right now: stereoscopic vision is not the future. Stay far away from those damn goggles.
Re:Correct URL (Score:1)
Does anybody else wonder how a bad link gets into a SlashDot article? Wouldn't the reviewer(s) have to try the link to determine whether the submission is worth putting up?
Re:Correct URL (Score:1)
The correct URL is http://new.3dhardware.net/reviews/dti18/For some reason it requires the / at the end. [3dhardware.net]
I guess I should use preview.
Mark Duell
Re:Four A+'s? (Score:1)
Re:These things are dangerous (Score:1)
Great idea! (Score:1)
I can see that in just a few years none of us are going to have a CRT in our houses. LCD is the future. I like the way that my laptop screen is totally flicker free in any lighting. Add in a 3D view mode and I wouldn't want to use my video tube monitor anymore.
Kind of a shame when an era ends though. Once TV's and computer monitors all switch to LCD that will be the end of the vacume tube. It always made me laught to see the labels on TV's in the mid eighties that claimed the TV was 100% solid state, with the business end of the largest vacume tubes ever built siting out in plain view.
Re:These things are dangerous (Score:1)
Dead concept? (Score:2)
I remember back in the mid-90s that on every PCGamer there was an Ad for these things, but I never recall very much software that supported them and they were always overpriced. I don't know anyone who has them and I've never really seen them in stores.
And now with an $11,000 price tag, I doubt they're going to make very many sales. It's really sad when a company makes a great product that can't sell based on the price...
Re:These things are dangerous (Score:1)
Sounds to me like they worked exactly as planned! Programmers sweat for years to draw those exact responsed out of thick skinned gamers. Sometimes I feel that way opening MS Word 2000 - all those buttons staring at me - yikes!
>I blacked out briefly and had to go to the hospital.
Were you pregnant or do you have heart problems?
Perhaps it was the content and not the device. What did you see? Double D cups??