

High-res Volumetric 3D Display Prototype 176
Gregg Favalora wrote in to plug his company Actuality Systems, Inc., which is working on a 90 voxel (8 color!) volumetric display. Could be useful for stuff like air traffic control. Or playing that chess game that we saw in Star Wars. Its not even a finished prototype, I'm actually posting this 'cuz I'm curious what uses people could think of for something like this.
Re:Design Issues (Score:1)
The device doesn't know where your head is so it can't do hidden surface removal. Surfaces behind the frontmost just shine through. There have been other technologies that work similarly (that essentially place a colored dot somewhere in 3D), but this "shine-through" problem tends to be too disturbing for human viewers.
Re:Serious use: file management (Score:1)
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Re:Serious use: file management (Score:1)
Re:Serious use: file management (Score:1)
Re:Uses? 3D Porn. (Score:1)
um, 90 Million Voxel (Score:1)
Security Analysis (Score:1)
I remember seeing something on beyond 2000 a while back about a security organization somewhere in Europe that was developing a method of analyzing data by creating an interconnected 3D mesh of objects. The display was on a flatpanel of course, this would make something like that much more useful.
Re:Serious use: file management (Score:1)
Re:Mmm (Score:1)
That would be cool as hell as an xmms plugin.
:-)
Yeah, but... (Score:1)
Re:Uses in medicine (Score:1)
Re:3D is old hat. (Score:1)
Harsh stuff.
Re:Uh... (Score:1)
Heinlein does it again! (Score:1)
Now if only everyone would join a polygamist marriage and stop wearing so much clothing.
Re:Serious use: file management (Score:1)
With this particular display, you really don't want to put your hand into the topology! Don't forget there is a glass pane rotating in there at 600rpm...
The ultimate use... (Score:1)
It could display DeCSS code...IN 3D!
DVD's aren't even 3d yet which means DeCSS would not only break DVD "encryption" it would also further the humiliation by becoming technically superior.
I'm forking away from the LiViD project. Anyone who wants to join me in building 3DeCSS drop me a line.
=-Sonic
Re:Design Issues (Score:1)
And as far as the vacuum being a problem to do, well, what do you think is inside your CRT?
You seem quite confident from having read the article. Thinking about what you read is, of course, the next step before posting.
Re:Serious use: file management (Score:1)
Volume as size is kinda a bad idea. Sometimes really big files aren't that important. (Big tar files or packages or something) But little files often are (.login, makefiles, and so on) It would be hard to find your makefile if the executable is hiding everything or something...
Re:Serious use: file management (Score:1)
C:>cd winnt
(lights dim)
"Alert! Meltdown condition! Alert!"
C:\winnt>cd system32
(lights out)
"Core Explosion! Repent Sins."
Re:Serious use: file management (Score:1)
Re:Serious use: file management (Score:1)
Re:Serious use: file management (Score:1)
Time otoh....
Stock Market / Derivatives Market (Score:1)
Re:Uses? (Score:1)
Re:Serious use: file management (Score:1)
Re: (Score:1)
Re:Design Issues (Score:1)
Enterainment modeling.... (Score:1)
At the resolution they are developing right now, tho I don't see much adoption by the 3D animation world except in very big houses, and even then mostly as a toy or proof of technology. Before it really becomes useful it will have to support much higher resolution, color depth, and have extremely fast updates for interactive feedback to whatever control system is driving it. Like the 3D printers... great future but a long long way to go before they become very useful and prevalent in the 3D entertainment industry.
And of course we know the real use for this... (Score:1)
The proof.. (Score:1)
hidden surface removal (Score:1)
removal algorithms.
Old Tech, New Company (Score:1)
Of course (Score:1)
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Re:Serious use: file management (Score:1)
Now, if they could only make one big enough to sit in.... VR here we come.
Re:Potential Uses (Score:1)
Not so fast! (Score:1)
So, we have to rack our brains, thinking of ideas, wasting valuable time and energy, JUST to appease Taco's curiosity? HA! I think not! Now slashdot's agenda is clear...
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What great foresight... (Score:1)
What a great idea- submitting your own corporate site to slashdot and not first making sure it will survive being linked to.
With this kind of foresight, I'm sure the company will go far...
Re:Uses? 3D Porn. (Score:1)
[R]emember, this is not something that is TANGIBLE, this is just a hologram, and a real hologram, like something you would dimply walk through.... there is no real mass
You could make a real mess though.
Why is this better than 3D images on a 2D display? (Score:2)
So, instead of sitting at a workstation, and being able to rotate and manipulate a pseudo-3D image on my CRT, I have to get up and walk around, craning my head to see the object from a certain angle. Why?
We see in 2D, for the most part. (I don't think there's _that_ much gain in taking advantage of depth perception. Heck, I get by with almost none every day.) So for scene reproduction, it's can't be much better than 2D. And I think the user-interface aspect of 3D displays is _worse_ than 2D.
It's got huge Hollywood potential, but I don't see what real advantage this has over "regular" 3D graphics on a 2D display. Especially since the pseudo-3D display can have FAR higher detail and complexity than a real 3D display at a given price-point.
Please correct the article... (Score:2)
You mean something like 90 MILLION voxels capable. (Score:2)
Some design ideas... (Score:2)
I'm a bit amazed at the claim of only 8 colors. With a little work, these beasts could do truecolor. Talk about mind-popping...
Already HAVE nanoprojectors- LEDs. (Score:2)
Tormenting pets (Score:2)
I'm surprised no one suggested the obvious. This would be a great way to torment pets. Have the display throw up a 3-D image of a cat, and watch Rover freak out as he tries to catch it.
Oh wait, is this the same system I read about a while ago that did its imaging on a reflective high-speed spinning helical surface? Then I guess it would end up turning Rover into mincemeat. Hey, I never said it was for tormenting pets you like...
Re:Games (Score:2)
Games (Score:2)
Re:That's 90 MILLION voxels (Score:2)
No? And it's only 450x450x450? Geez, I'll stick to my GeForce2 Ultra [nvidia.com] and a cheap-ass ViewSonic CRT.
Re:Anybody else notice their sample? (Score:2)
Yawn. Byte Magazine talked about it in the 1970's. (Score:2)
The article even had diagrams for a vector display driver and assembler routines for 3D display...
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Americans are bred for stupidity.
Re:That's 90M Voxels And A Lot Of Noise. (Score:2)
The Neonics company [signweb.com] makes a neon transformer that uses a standing wave to light a part of the tube, all controllable under software.
So, I guess it's only a matter of time until the thing is translated into 3 dimensions...
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Americans are bred for stupidity.
Fishtank, lavalamp, ... actually... nanotech? (Score:2)
I can see a lot of uses of this in Research - specifically Nanotech, since its very difficult to picture how 3D objects get pieced together. This is especially true when complex geometry (helix, springs ) become the building blocks rather than primitives (cubes, spheres, cylinders,...).
Re:Which is easier... (Score:2)
Volumetric displays probably won't replace 2D displays for a long time, if ever, but I'll bet they'll have niches in which they're considered very useful. One such might be for collaborative work - having a group of people standing around a cube containing a 3D display.
Am I dumb or something? (Score:2)
As far as I can see this is going to be part of two possible markets - video games and science museums. The video game aspect is, well, pretty obvious - the science museum thing would be cool because you could use it to display exhibit A today and five minutes later you could be all ready to use it on exhibit B - Like maybe have a holographic model of a machine or something.
I dunno - it is cool, but awful silly at the same time.
Vote Nader [votenader.org]
Ahhhh... I get it now! (Score:2)
So, we are talking about something real - even though it is not. Much like the hologram of a magnifying glass in front of a bunch of medicine bottles - you move your phyiscal being around and the image that you see throught the magifying glass is what you would see if it was there.
Hmmm. That makes a lot more sense to me now!
Okay - I take back everything I said. I want one of these!
Vote Nader [votenader.org]
Re: (Score:2)
Re:Wearable computing (Score:2)
You just need to be careful that you don't put dithers next to visable scan lines, plaids and stripes don't mix.
Re:Am I dumb or something? (Score:2)
It really gets fun when instead of directly blocking a receptor, one instead uses a large molecule which fits a neighboring receptor -- blocking the real target indirectly. Trying to find the proper fit for that situation is much harder...
Which is easier... (Score:2)
3D Pong! (Score:2)
EMUSE.NET [emuse.net]
Re:Games (Score:2)
Think of it, being able to gaze onto a virtual gameboard running AOE or Civ:CTP, or even a modernized Risk or Axis&Allies. I think this is a logical extension of the current boardgame. Instead of static pieces, you would have moving characters just like the star wars game. But add in the cool environment too. Mountains, water, etc.
So what's that, a measly 500 teravoxels?
_______________
you may quote me
The first thing it has to do.... (Score:2)
Re:Serious use: file management (Score:2)
Re:Why is this better than 3D images on a 2D displ (Score:2)
We see in 2D, for the most part. So for scene reproduction, it's can't be much better than 2D. And I think the user-interface aspect of 3D displays is _worse_ than 2D.
Yes, our eyes see in 2D with little depth perception (our eyes are too close together for much triangulation at focal distances).
However, our HEAD is built for 3D. If you move your body one inch, your brain KNOWS how the scene should rotate or translate. And more importantly, vice versa: you rotate or translate the scene, it has the environmental context of the real world around the display, allowing you to judge angles and distances.
Secondly, a static scene appearing in 3D would have no device-introduced latency between "I want to see it from another angle", and "I see it from another angle". This is one of the major reasons for spatial disorientation with 2D display systems: latency between command and result.
The UI question, I don't think we've played around with enough. The "flying" UIs of virtual reality were just one step of an eventual flood of experimentation in 3-space user interfaces.
MIT display tank (Score:2)
I'd have to argue that it IS true three-D, though soem other posters are correct that the viewing angles are limited.
Their misue of "volumetric" though is annoying. Volumetirc rendiring and the term 'voxel' both refer to a tchnique for representing 3D data and rasterizing the 3D data so represented. It says nothing about the display device.
not a bad start (Score:2)
3D adds up fast, but static displays should not be that slow. If IDE cables can get 100MB/s... It's not like a 3D CFD problem, it's just a display.
One day, we will quake to this.
Rotating machinery (Score:2)
Something similar, a vibrating-mirror 3D display, was tried in the 1980s. Ref: Mills, P.H., Fuchs, H. and Pizer, S.M., High-Speed Interaction on a Vibrating-Mirror 3D Display, Proc. SPIE: Processing and Display of Three-Dimensional Information II, Vol. 507, 1984, pp. 93-101. That became a product, but the product flopped.
Uses? (Score:2)
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It's a
Yes, but (Score:2)
I'd rather have a holographic image that you can reach into for your manipulations, but even 3D feedback is a good start.
It would be cool for manuals (Score:2)
Anybody else notice their sample? (Score:2)
Geeks! This is just too cool! :-)
John
Potential Uses (Score:2)
+ Scientists designing pharmaceuticals who need to quickly understand the 3-D shape of certain molecules.
+ Doctors who want to understand the location of a tumor within a patient's brain in a manner that enhances surgical planning.
Hmm.. Strange.. No mention of 8-colour volumetric Porn?
Eventual Uses. (Score:2)
On Star Trek Voyager, the Doctor uses it to display scans, on Deep Space Nine they used it for communications purposes (as on Star Wars). There's plenty of good applications.
Holotechnology? (Score:2)
If not, soon we may have Holodecks like on Star Trek. I mean, your hand would go right through the images, but it would still be cool and good for REALLY 3d games!
Re:Explained - Proprietary rendering? (Score:2)
Actually, you read my mind. The 3-D display's "proprietary rendering" algorithms relate to algorithms that are embedded in the display controller system. You'll never see them and you don't have to understand them (Fortunately!).
The user (customer) will actually be able to run a large percentage of OpenGL(tm) code directly on the display with little alteration, as you mention. We just have to be very careful about claiming "OpenGL" compatibility, etc., etc. But yes, lots of GL apps should be easily configured to run with the display. From the user's point of view, it's just a monitor...
(From a founder of the firm.)
Re:Wearable computing (Score:2)
"Evil beware: I'm armed to the teeth and packing a hampster!"
The obvious first uses... then the obvious second (Score:2)
I mean, for an industry that is going to dwarf IT in a few years, this is pretty big step forward. I could see a lot of smaller R&D companies wanting this technology, and it could help level the playing field when it comes to innovation in an industry dominated by giants like Ciba-Sandoz and Merck.
So this may be too expensive for a toy (unless your name is Bill), but there is a lot of ways you could use a holograph to help in processes that require modeling of spatial relationships.
Other uses:
- 3d modeling for entertainment... do any hardcore Maya people want to play with this toy?
- arcade games (obviously not for the first coupld of generations)
- military and space applications (more ways to present complex information = worth paying for)
- a VERY funk disco-lava-kaleido-globe that will awe the ladies and set the 'right' mood. (I *did* say enhance your special relationships with models, didn't I?...)
Wait for this technology to evolve. (Score:2)
Until that time, there's still good-old hardware accelerated 3D, rasterized to fit your standard monitor.
Acoustic Modeling, Touring, Anything CAD (Score:2)
Really, there are probably a number of CAD applications that could benefit somewhat from this. This way, you wouldn't have to change your virtual point of view; you could just change your real pov (wait... is that an advantage?
Star Wars Chess Pales Next To Robotech Simulators (Score:2)
Re:Uses? 3D Porn. (Score:2)
Have a guess what it will be used for first ... (Score:2)
Mind you, the size of the domes isn't exactly huge initially [pic [actuality-systems.com]].
A quick search on IBM's Patent Database reveals [ibm.com] reveals that The navy has some patents regarding 3D volumetric displays already and also shows the tech details behind the volumetric display used by these guys (One of the founders has patented the mechanism [ibm.com] used)
3D is old hat. (Score:2)
Re:Design Issues (Score:3)
Google to the rescue - it was called Hologram Time Traveler.
Here's a related link [atarihq.com]
90 megavoxels is on the small side these days (Score:3)
about 20 gigavoxels.
Deep video imaging, discuss. (Score:3)
Anyway, since no-one else has done it I'm posting a link to deep video imaging (http://www.deepvideo.com/) who make 'actual depth' flat monitors. And besides, they're based in Christchurch - Go Kiwis!!
Dave
Uses in medicine (Score:3)
Incidentally, "Actuality Systems" display system has 90 million voxels, not just 90!
That's 90M Voxels And A Lot Of Noise. (Score:3)
The thing has mirrors and stuff spinning at high RPMs. Unless they put some really sophisticated accoustic damping on it, it's going to have an annoying audio output of some kind.
Sure it's cool, but it's really a brute force electro-mechanical approach. It's probably very expensive too.
Maybe someone will come along and figure out a way to precisely position electro-magnetic disturbances within plasma, Neon, or other gas in a sealed vessel.
Actually, I've been thinking that nano-projectors would really be the way to do this--ie, dynamic holography, something solid state. Each "projexel" would project a complete image. In fact, we could do this now. Just make a movie projector that fits within the volume of the lens. Cover a Jumbo-tron sized wall with them (yes, it would be very expensive).
From a distance, you would see a *much* larger than life 3d image. The trick is building cheap solid-state nano-projectors so you can fit it in your living room. Is anybody working on that?
Re:Uses? 3D Porn. (Score:3)
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It's a
Serious use: file management (Score:3)
Now, if I can just convince managment that it's the same price as a 17" monitor...
John
Re:Potential Uses (Score:3)
"Evil beware: I'm armed to the teeth and packing a hampster!"
90 million isn't much (Score:3)
But, I think it is a good first step, just like early vga (and ega, cga before them) was.
Re:Serious use: file management (Score:4)
"It's a UNIX system!"
Nik.
Uses? 3D Porn. (Score:5)
Re:Am I dumb or something? (Score:5)
Take a look at some of the pictures on this page [inspirepharm.com] to see some examples of the kind of images I'm talking about. Or, if you have some spare time, download IBM's open source viz program, OpenDX [opendx.org], and play with it (warning: time consuming business, this isn't your typical end user app.)
One of the benefits of a volumetric display is being able to move your head or body and actually see the object from a different angle. Humans are intuitively programmed to be able to understand the 3D objects that we interact with in real life, and cues like what happens when you move your head are important. Dealing with a 2D representation of a 3D object, some of this is inevitably lost.
For a concrete example of this, run a game like Doom and position your character near a window. If you move your (real) head from side to side, the view outside the window doesn't change. This isn't realistic, and gives a misleading impression of the relationships between objects on the screen. When the objects are unfamiliar ones, like the innards of a virus, this makes a difference to one's intuitive grasp of the object's structure.
Design Issues (Score:5)
There are some drawbacks to the design. First, at a certain size, the air resistance at the outer edges of the whirling screen will necessitate stronger materials, larger motors, etc. and it will very quickly become a big, noisy beast. Secondly, unless there's some very careful tinkering with the projection equipment, the voxels at the center are updated as often as the ones on the outside, resulting in squished (about the axis) voxels at the center and elongated ones along the outside. To make each voxel the same size, the refresh rate has to be proportional to the distance from the central axis.
I'm not saying it's not excellent tech, but it will be expensive to make it stable, properly proportioned, and quiet.
Yep, 90 Million, and let's not get too excited... (Score:5)
You need truly frightening numbers of voxels to do anything really interesting. I've done heat transfer simulations that crippled a SGI supercomputer for only a 30 cm tall by 50 cm wide tank filled with fluid. Shame the oil tanks we *wanted* to simulate were 10 meters high and 15 meters across...
That's 90 MILLION voxels (Score:5)
Re:Uses? 3D Porn. (Score:5)
We already have this technology.
It's called girls.. and my god, have you seen the resolution?! Wooooooohhhh says Neo.
*gesturing at the floating display* (Score:5)
The resolution is actually... (Score:5)
Just a quick note from one of the founders of the 3-D display firm.
Seems to be some confusion about the resolution of the device we're working on. The 3-D display creates imagery by projecting onto a rotating screen; it projects (at least) 200 2-D images, each of a resolution of approx. 768 x 768. Persistence of vision fuses all of these "slices" into a 3-D image.
Note that the images are stacked radially, like slicing a pizza - not linearly, like a deck of cards.
I hope you enjoy the site... We're working hard over here to have something ready for demonstration; we'll try to put actual photographs on the web some day soon.
Gregg Favalora