
Rethinking the Virtual Community: Part Four 88
Early visions of the Virtual Community haven't come to pass for a variety of reasons. The idea is powerful and enduring, but is in need of reconception and redesign. VC's of the future may have to draw from the backyard fence, the tavern and town hall, water cooler, and the old-fashioned office. Is the Virtual Community a real possibility? Can it survive the growth, size and commercialization of the Net, as well as flamers, thieves, vandals, fakers and digital anarchy? What ought to be the responsibilities of members? How would you design or redesign it?
We Already Answered This (Score:1)
LambdaMOO [mud.org], Cybersphere [vv.com] Kingfox has mentioned in every one of the parts of this discussion
We've got our communities. Where've you been?
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I agree, to an extent :) (Score:2)
I don't mean to say that you can't affect the community that's out there, but I tend to think that changes need to be made in _response_ to what people are doing, not in _anticipation_ to what someone thinks they will do. Jon Katz seems to be suggesting that people need to map out what a community will be before the community gets there, which I think is somewhat silly.
A planned community is not a community, it's a barracks.
Sorry, you can't plan a real community (Score:4)
A community is the sum of the myriad of individuals, with all their quirks and idiosyncrasies, who interact with each other in the same space, real or virtual. These things happen, they can't be planned, they can't be regulated and remain a community. Communities are not cut and dry things, they just happen. It's messy.
The reason why communities fall apart is because the people who participate in them stop participating. Perhaps the environment within the community has changed, and the people who add value to it no longer wish to participate. Perhaps they no longer have the time to do so. Who knows? But you can't just go out there and plan a community.
Virtual Communities are strange... (Score:2)
it actually annoys me when they make comments like "where do you live, I will come kick your ass". I honestly doubt that many of them could or really would. If you are going to make stupid comments, do them elsewhere...
IRC channel op's also tend to annoy me. Most of them think that they are God. They most likely don't have any power IRL and feel the need to make up for this on the Internet. Please go spend your free time doing something productive outside the "Virtual Community" rather than sitting there kick/banning people b/c they told you what everyone tells you to your face...
This is not a flamebait or bullshit, this is my personal thoughts on my experiences w/VC's on the Internet...
If you are one of these idiots please take note and remember that most people could care less that you have an @ or you are an Admin, or whatever. You are no better than the rest of us.
Just my worthless
Re:Virtual Communities are strange... (Score:2)
I'm in a few (Score:2)
I'm a member of a couple of small, exclusive communities. Mostly email based and the only way to get in is if someone recommends you _and_ nobody has any objections.
That way, we keep the yammering idiots out and we keep the group small enough to have meaningful conversations.
_____
the giant, constantly milling crowd (Score:1)
Have you forgotten Signal 11 already?! ;)
I take your point. My comment was a bit tongue-in-cheek - I think one reason sites like /. work is that the anonymity doesn't matter, or is an asset, when you're discussing things you're passionate about. You can find people who'll say "yeah, I think that's cool too" or even, "no, dude, that sucks." Either of those responses can be preferable to "that's very interesting" said in baffled or bored tones, which can happen in smaller, more "real" communities, unless they're very interest-centric.
Community bigotry ;) (Score:2)
You mean, when one's karma reaches 50 one hasn't attained ultimate perfection as an individual? OMG!
But you're defining a "REAL" community as one where members care about trivialities in each other's meatspace lives, such as marriage. Heck, I have "real"-life friends with whom I never really discuss such stuff. Babies? Marriage? Death in the family? It's all irrelevant! The question is, how are we going to implement the next cool idea???
BTW, best wishes for your impending marriage! ;^)
Katz is nothing but a paid banner troll (Score:2)
Katz is a Wired-mag reject - frightening thought, but the reality of it doesn't disappoint - who washed up on the shores of Slashdot. Like all "writers" paid to be controversial in newspapers, magazines and on websites, he parades his own half-baked opinions as though they were established facts, the results of years of diligent study. It's a classic technique that still suckers people. It's the very definition of "troll".
So why am I here? Ah, but I have a mission: to spread the word to those who mistake Katz's drivel as a serious attempt at discourse. Be warned: that way lies madness!!!
Snow Crash (Score:1)
It would take too long to explain exactly what he described. Those who have read the book know what I mean. Those who haven't should get a copy of it
Books on the subject (Score:2)
Fair warning, I am an Amazon affiliate, and will get a vig if you buy the books after following the links. Feel free to circumvent this if you wish.
Online Communities: Designing Usability and Supporting Sociability [amazon.com]
Community Building on the Web : Secret Strategies for Successful Online Communities [amazon.com]
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Survival of Online Communities (Score:1)
While no one likes the thought of people keeping tabs on them no one likes to be sabotaged either. So it's a balance. Enough anonimity so that you don't lose your job or access to society for expressing unpopular views. Enough tracability so that if you do damage something or someone you can be tracked down. Kuro5hin comes to mind.
Well, we don't trust our governments, our corporations or our neighbours. So do we trust anyone to hold the keys to our identities - some would already argue that we've already lost control of that. But with no control anyone can be anyone else. Solutions anyone?
As for General Anarchy; that's not necessarily a bad thing. Not necessarily good either.
*sigh* IMHO, as per
J:)
whenever I hear about VC's (Score:1)
Ba-dump-bump CHING!
Re:thats it? (Score:1)
there isnt even a waste of electrons to complain about... its short... and hey...
to paraphrase the old guys from the Muppets in the Muppet Christmas Carl:
... it was short ?!??
It was stupid!
It was pointless!
We LOVED IT!!!
tagline
Re:thats it? (Score:1)
"Too many uses of the word 'luddite' submission denied"
heh...
tagline
thats it? (Score:3)
BRAVO!!! BEST EVER!!!
tagline
Other people on the net (Score:2)
Re:Virtual?! Community! Self-discipline does it (Score:2)
The mechanism by which real communities were historically moulded from raping, pillaging hordes into the polite and modernised societies which many parts of the world is largely that of an internalisation of the power systems - self-discipline to social norms in other words.
Originally, as noted, there were no rules in society. If you wanted to do something, you did it and didn't care about consequences to anyone else but you. The only way to get anyone to obey was through a range of vicious threats - the medieval times were full of them.
However, once you persuade a community to self-moderate, (and the meta-moderation here is quite similar), such draconian measures just aren't necessary. Few will even think of significantly stepping out of line. Fewer still will actually do so. And when that self-moderation happens internally within each member, destructive behaviour is very rare indeed.
Some communities do operate like this - evolt.org [evolt.org] is one of them. Evolt members do enforce community norms without admin intervention - for a community of 3,000 self-opinionated web developers like me, to not to have a flamewar for months at a time is almost unheard of. And the last few times that someone's ripped off our (now former) design, it's been members of the community who have pointed it out and sent private 'cease and desist' notices.
If you want more of the theory behind this, have a look at Foucault's Discipline and Punish [amazon.co.uk].
Fair warning - Amazon Associates apply. Circumvent if you feel that way
Re:Does he EVEN read our comments? (Score:1)
Are you suggesting that the number of people saying or doing something imply whether it is more or less right?
(Hmm, wow, that means macdonalds makes the best food, and Beos is "wrong" because most of my friends tell me windows is better)
Assuming the answer is yes above, meaning that Katz is "wrong" in "our" view, does that mean he should cease to voice his opinion?
> They exist, they're hard to find - AND WE LIKE IT THAT WAY
Can you please explain exactly who "WE" is in the above statement? It sounds like a crowd of bullys to me.
> Things start to suck when they get crowded.
Yes, but thats not a problem, it's a symptom of one. And one that I believe you and I and many other are part of. The problem is people's intolerence to other people's different views. You see views you don't like (those of Katz) and you immediately attack them. It's exactly the same when the "morons" you describe see views that they don't like on slashdot, so rather than listen and discuss, they just attack the whole thing in the form of hot grits and goatse.cx links.
The solution is not for one or more people to shut up. Far from it. The solution is education. Each individual must learn to tolerate and respect the views of other no matter how stringly they disagree. Only then might they begin to believe that they may be afforded the same in return.
Re:Does he EVEN read our comments? (Score:1)
Of course. I think i responded to something slightly different to what you meant.
I think we seem to agree on what we want actaully. We're probably just heading toward it from different directions.
I want exactly the same people gone that you do. The question is how best to get rid of them? Is it to remove them somehow (ie, tell them "get out") Or to try to enlighten them (ie, tell them "listen or you won't be listened to - or get out!"
The thing is though, if you believe the latter is best, as I do, you might find as I have, that it's most effective if you welcome those types of people into the kinds of situations in which you will have the most to learn from each other. Often this can be your "private space"
I fully appreciate your not wanting to invite ppl info your private space, but I guess I might just be a bit different there. I sometimes find conversation can get dull if everyone agrees too often, but maybe I'm a bit wierd. (well, I'm definitely a bit wierd, but not neccesarily for that reason)
Re:Virtual Communities are strange... (Score:1)
VC's are doing just fine (Score:1)
FWIW, I've been part of a virtual commuity for about 7 years. Its a listserv - plain ole ASCII text, with probably a few hundred subscribers. Many members of the list have been there as long or longer than me, and many of the group have met in person when they were in town on business or vacation, etc.
internet != happy fun world (Score:1)
conclusion: communities just arent going to become utopias. especially if the only thing you change about them is putting them on the internet.
YALWJKA (Score:1)
Yet Another Long Winded Jon Katz Article
I know this one wasn't a long one in number of words, but I find myself getting tired just reading the first two sentences. Am I alone in this feeling?
Re:Attn: Jon Katz (Score:1)
Re:Paper For College (Score:1)
Flamers. (Score:1)
Wake up, Virtual Communities are all around us (Score:1)
Another example of MANY successful virtual communities is IRC. There are thousands of channels each with their own specific topic and personality. Regulars are very common in these channels and are accompanied by web sites with more information, and sometimes even file servers.
MUDs/MUSHs/MUCKs are another good example. Slashdot is an excellent example!
What JonWhatBSShallIPostTodayKatz and others are probably seeing is Virtual communities crumbling because their members leave when they get bored, annoyed, angry, or whatever. This happens a lot on IRC due to the political nature of being what they call an Op, or channel operator. The fact that they existed for an extended period of time means that they were a success, not a failure!!
If you are thinking that a successful community is one that starts up and remains in existance until the end of time, you are wrong. Now in Darwinian terms yes, the community didn't survive so social forces made it collapse and it failed. True, but this and other articles attempts to paint the picture that virtual communities never get off the ground. That could not be further from the truth.
Virtual Communities are just like real ones. They just happen to be thousands of times more volatile. If you don't like your residential community, you have to sell your house, find a new one, make sure it doesn't affect your job or your kids or your wife. If you don't like a virtual community, you close the window and open a new one! There are no barriers to exit a virtual community other than those imposed by the person themself.
This means Virtual Communities can rise and fall at the drop of a hat if they don't attract new people. I see this happen all the time. I'm an avid IRC user and half the "virtual communities" I've been a part of have collapsed because others left and no one knew came to fill in those gaps. Many people simply remain in a permanent nomadic state, hopping from channel to channel every few months.
Now that I've posted that, I'm finally doing what I'm pledging to do, put JonKatz on my freakin ignore list he never knows what he's talking about.
Re:Does he EVEN read our comments? (Score:1)
Are you suggesting that the number of people saying or doing something imply whether it is more or less right?
Nope. I'm saying that Katz should have at LEAST responded to the allegations that he was wrong, just like you are doing to me, and I am doing to you.
The solution is not for one or more people to shut up. Far from it. The solution is education. Each individual must learn to tolerate and respect the views of other no matter how stringly they disagree. Only then might they begin to believe that they may be afforded the same in return.
Tolerate, respect - yes.
Welcome into my private space where I can relax and enjoy the company of people who share my views on things? NO!
I'm not talking about excluding people whose views differ mine. I'm talking about excluding people who REFUSE to learn the rules. People who refuse to type properly (a specific rule in the commuinty I'm in). People who flame, use allcaps, or just plain act like ignormamsus without any want or desire to change.
The people I want gone are the people who, instead of reasonably discussing the views that don't like, just post hot grits and Natalie Portman posts. The VERY problem you are talking about.
A communist who thinks that capaltisism is bad who is willing to talk about it, I can deal with.
A capaltist who spraypaints "Die COMMIE!" on the wall of the Kremlin I can't.
Frito - Grouch, elisits and capaltist.
Poor little no puppy toe!
Does he EVEN read our comments? (Score:3)
There've been HOW many comments saying he's wrong? And how many were actually written intelligently and with proofs to backup what the were saying?
I wouldnt' change the 'virtual' community at all. Its FINE how it is. They exist, they're hard to find - AND WE LIKE IT THAT WAY!
Sheesh. Noone wants half a billion teenagers invading their personal space. Things start to suck when they get crowded.
This is WHY slashdot has to use moderation. ITs WHY we've got Natalie Portman-hot grits-naked AND fearless troll posts.
Its why the BBS's went down. Its why Usenet sucks sour frog ass. Its why Aol and Compuserve and Prodigy and webTV have caused the downfall of many, many intelligent forums.
So... actually, I WOULD change something - I'd make the virtual communities even HARDER to find. I don't like crowds, I don't like morons.
And if it means Katz is more convinced we don't exist -- GOOD. I'm more and more inclined to think he's jus a Perl Script anyway.
Frito - Grouch, elitist, capitalist. And damn proud of it.
Poor little no puppy toe!
Leaders, and getting the balance right (Score:2)
Yes-- not that this effect doesn't happen with RL communities too. The leaders going around behaving as though they think they're God is a cause of both emigrations and revolutions.
In my experience of VCs (specifically, talkers [dmoz.org]), both the places which underdid leadership (so randoms felt free to log in and abuse the residents, who consequently were always watching their backs) and those which overdid it (so the leaders were always coming down like a ton of bricks on the residents, who consequently were always watching their backs) were, well, causes of dissatisfaction among residents. It's an important (and difficult) balance to get right.
(shameless plug: IMO there are communities around [snowplains.org] which achieve this balance very well :) )
Virtual communities aren't communities at all. (Score:2)
Someone commented on here that Jon Katz is just a well written Perl Script, I tend to agree... Taco must have removed "Post Columbine" from his database. :)
Seriously though, I'm not even sure where this comes from. I've been reading through these last four articles and it seems to me that Katz is saying that the virtual world of the net is some how superior to the real world. This could not be further from the truth.
First of all, something that I don't think I've seen mentioned, is that no one on the Internet can ever truely be "known". Its impossible to really know a person unless you see them in real life situations. I don't think that's possible in IRC. Because of this it gives people a different personality online. Little dorky geeks from high school can all act real tough in chat rooms, why? Because there is no consequence for doing so other than being booted out in which case they go elsewhere because they aren't interested in community, they're interested in annoying people.
Things like coding communities work because the people in it have a common goal, but I think there would be a lot less bickering if people actually knew each other. Even when people don't like each other, when they are face to face they are usually somewhat tactful, and that's not true online.
I'm not really sure what Jon wants when it comes to a virtual community, I like the net the way it is, but if Jon wants people to be like they are in the real world, I don't think its possible.
Never knock on Death's door:
A communtiy requreis resonability. (Score:2)
Accountabiltiy requries some form of non-forgible identity.
These are lessons al llearned early in the online games industry. Why do you think you need to buy an Everquest box to play everquest? for the revenue? Not particualrly, the box sales rvenue is dwarfed by the monthly recurring revenue from subscription.
The reason is attach a significant cost (you $50 to $60) to having to create a new identity. Your identity being the key-code shipepd in the box. This makes the threat of ostracism real adn th threat of ostracism is traditionally what keeps communities functioning.
Okay, I know this reality of life won't be popular with at least one slashdot contingent, so let the flames begin.
I belong to a very rewarding VC (Score:1)
Something to live for (Score:3)
In some MOOs, you can construct an elaborate habitat.
The thing I've noticed about community is that a shared purpose is required. This is different from a shared interest. A purpose means that there is a reason you are participating in a community at that moment.
So... if we just toss a few predatory Orcs into the high school chemistry chat room, maybe it will turn into an actual community. ('Cause you can't get your homework graded until you band together to kill the Orcs?)
Re:Okay (Score:1)
Re:Virtual Communities are strange... (Score:2)
Some people in real life are also forced to contend with acting in an obnoxious manner. If you want to embrace the whole escapism thing, why not do it right? Personally, I see being obnoxious as much of a shortcoming as shyness or ugliness, and it is a disability in its own right.
If one has no friends, why not embrace the confidence of anonymity to act as someone who deserves respect, and therefore gain popularity. I'm sure most people who don't acheive such in real life still believe that if freed from their shortcomings, they could be as such.
Ding Dong the Katz is dead the Wicket Katz is dead (Score:1)
Re:Something to live for (Score:1)
In some MOOs, you can construct an elaborate habitat.
I dunno, I think that IRC has a virtual community... there are people that meet there everyday in the same fasion as a mud and a moo, but without any sense of purpose as stated above.
I don't think you necessarily have to turn the community into some kind of game before they become a community.
Could you call
Virtual Communities Aren't the Future. (Score:1)
VCs are likely to be supplanted by Hybrid Communities, IMHO. HCs being a situation where you have a local cluster of people that are living in a compact area that combine their resources both in cyberspace and meatspace.
I would assume that HCs will crystallize around people with similar interests/goals, etc. The VC aspect of it will be in interconnecting the meatspace communties around the world that have similar interests.
For those that have read Snow Crash, this may sound like the concept of the FOQNE (Franchise-Owned Quasi-National Entity), and truth be told, it's probably pretty close.
I don't say this because of any particular loyalty to Neal Stephenson's views, however. It just seems to me that cyberspace, no matter how good it gets, can ever supplant meatspace. People need facetime, plain and simple.
Does this imply an end to the nation-state, as implied in Snow Crash? Certainly not. What this causes is a recurrence of the in-touch neighborhood, which is something America has been lacking since the 60's. A place where you know, and can trust your neighbors.
Nation-states are still going to be necessary to regulate commerce, infrastructure (including all those lovely bandwidth-carrying trunks), and manage things like defense and disaster relief.
Then again, maybe not. Predicting the future is a dicey proposition at best.
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Yo soy El Fontosaurus Grande!
Re:Virtual Communities Aren't the Future. (Score:1)
While not wanting to dredge up Stephenson again, I'd have to go with the "franchise model" (for lack of a better term).
What you'll see is something akin to "user groups", where all of them are in different geographic locations, but united for the same general reason.
You would probably see an interaction model similar to that of the Greek system in colleges where fraternities will come to the aid of travelling 'brothers' from other geographical areas.
In fact, given that a majority of the Greek organizations have a solid web presence, but are tied together primarily in meatspace, you could argue that they are rudimentary HCs.
HCs, like frathouses, benefit by a sharing of resources -- everyone gets a place to live, there's always some food to eat, a supply of labor for whatever project comes up, etc. In college, situations like these develop from a lack of resources (money, intelligence, whatever) -- and what the individual frat members couldn't do before (think, make friends, party, study, cheat) on their own, they can now do, thanks to a grouping of resources. What I think you'll see happening is as the resources of various geographic locales become more and more scarce, you'll see a turn toward HCs -- where small clusters of people with similar ideologies pool their limited resources to a.) survive and b.) advance those ideologies.
Nation-states, such as the United States, will inevitably be unable to stay united due to the large number of people with differing ideologies. (Then again, I could be wrong...it's worked for 225 years so far.) It just seems to me that the ideal human social group numbers between 15 to 25. Beyond that, what's the point? You'll have major dissidents.
Ugh. Sociology. And me on a caffeine-bonk and not thinking clearly.
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Yo soy El Fontosaurus Grande!
Re:Something to live for (Score:3)
I'd go so far as to call
Regarding MOOs, I think one of the best examples is a MOO that has some of the MUD-drawing aspects as well as the building aspects of a MOO and the roleplaying aspects of a MUSH. CyberSphere [vv.com], a MOO I've worked on and played for years, combines all of these quite well. All of the dangers that Katz has mentioned in his intro paragraph have come and gone. From flamers to thieves [sindome.org] and beyond, and it's still going well after seven years.
The members are quite close, many people have moved across the country or made their college choice through CyberSphere. A few admins on the game got job offers from other admin and players, after seeing that they could code on the game. Recently a few losers (myself included) drove a thousand miles from all over the country to have a party IRL. While there everything from drug deals to job offers went down. Though after the long return trip home, the group of us are still a community in many ways, in almost every sense of the word.
Virtual Community or virtual comm... (Score:3)
I think "virtual communities" are indeed a possibility -- many, in fact, currently thrive amidst the "commercialization of the Net."
First, I believe it's a fallacy to speak of the "Virtual Community" with a capital V and C, as if it was a single, monolithic entity. Not that Jon Katz was making such an assertion, of course.
Take, for instance, Slashdot's favorite topic -- Linux. LUG's (Linux User Groups) are a decent example of regional-based congregations (forgive me for using that word) that discuss current, topical issues both online and in person. No LUG that I've witnessed seems to functions as an insular, exclusive body. Rather, they localize concerns and themes important to the broader Linux community.
Sincerely,
Vergil
Vergil Bushnell
Enhance - don't replace (Score:1)
This is not to say that a VC can't grow out of the Internet - I've seen many VCs come out of BBSs, newsgroups, weblogs, homepages, etc. but the one thing the lasting ones have in common is that the members actually get together, share air, and basically become a real-space community.
huh? (Score:1)
Virtual "Community" (Score:1)
Now random KOOKS from all over the world, who used to be KOOKY in isolation can now find each other.
I feel we are building a new Tower of Babel (not a New Jerusalem) and we'll have the same disasterous results.
Re:Does he EVEN read our comments? No! (Score:1)
It is in his best interest to ignore viewpoints that disagree with his agenda of being a PIED PIPER for all of the lonely, alienated, misunderstood geeks out there. He's positioned himself to be a saviour of the geeks and he won't allow a little reason get in the way.
Include women (Score:1)
This does not mean that I am against all-male geek communities per se.
Re:Does he EVEN read our comments? (Score:2)
Re:Sorry, you can't plan a real community (Score:1)
There is one humanity, and due to geographical divisions, several societies. The Internet affects them, but isn't one of them in the traditional sense. Jon Katz, you are asking a new thing to be just like an old thing. But it can't be that which you or anyone else envisions. It is self-deterministic. Don't tell the Internet what it should be.
It's like saying "why doesn't my car take a dump on the road like my horse did? They both do the same thing for me (provide transportation)". But your car isn't a horse, and the Internet isn't Real Life. It's a part of it.
And you are right, people. I hate to say it because there are many out there who simply go off on Jon and it sounds like jealousy and sour grapes sometimes, but Katz doesn't seem to read and respond to even the most thoughtful of posts.
He does not open himself up to this 'community', so why should he expect other 'communities' to behave like the 'experts' tell him they should? Sorry, guy, but you really do ask for it.
Re:Virtual Communities Aren't the Future. (Score:1)
Common interests, common purpose, common vision ... it still sounds like Walden to me.
A community is a heterogeneous collection of individuals. Human nature intrudes too much to create the idealistic VC. I would even go so far as to say that if your VC is working, then you have a narrow and selective subset of humanity -- a balkanization of our civilization, if you will.
Now this hybrid idea is interesting - a new dimension to an existing physical community. It has possibilities when members travel. How do you anticipate this dimension would be employed, given the bulk of interaction will be physical?
I disagree, to an extent.. (Score:1)
Take the original NeverWinter Nights. No one at AOL, SSI or TSR could have predicted that a simple bug in the game would turn the whole game into something new, and give the players a shared purpose that forms one of the best and earliest online communities ever. They couldn't have predicted it then because it was new. But it would be possible to recreate the same type of community by inviting the same people and same types of people back into the same environment and giving them the same things they had.
Instead of trying to create whole new meshes of people, throw them into an online environment, call it a community and pray that it works, you need to take something that works, or has worked, and recreate it in an online setting.
Abondance (Score:1)
When I first got on the internet, I visited a lot of porn sites, then after a week I lost interest. Their's just so many things to do online, it's crazy and the fact that most websites are free doesn't make things easier. This may sound crazy to many of you but If each VC site charged a fee, participants would be more interesting and interested in participating in online discussions. But since they're almost all free, it's just too easy and so the value of a VC decreases.
NOTHING replaces the real thing. (Score:1)
I have made great use of "CYBER TRACTS [angelfire.com]" and have met with a pretty good deal of success with them. Many people from around the world have visited my various online ministries and I know this internet can indeed be a blessing.
However, there ARE plenty of disadvatages. It seems there are a lot of trouble makers online who make it their goal to merely deface anything they can get their virtual claws on. People seem to be much more comfortable with baseless insults than they are in face to face relations and losing sites can be a thorn in one's side. I myself have lost over three ministries due to persecution and hatred. This makes it difficult for visitors to keep up with all the new locations!
All the more reason to still emphasize the real thing, real church communities! Get to them online, by all means... but be sure to get them in a real, brick and mortar church by the time you are through with them. That's what I say.
Even if you're not called to 'the ministry', you can still make a difference for Christ by just being you. We all have our gifts-- Use them to God's glory! You may be able to reach out to certain people that professional ministers may not be able to 'connect' with.
I thought the VC of the future... (Score:2)
Virtual communities (Score:2)
Commercialization of the net doesn't really make a difference here, except that applications vulnerable to spam can lose utility. Features such as /. distributed moderation are useful to prevent this. Otherwise, I don't really see the threat.
do we need VCs? (Score:1)
Katz asks "Is the Virtual Community a real possibility?" I say "yes", but no thanks.
Communities are formed when a group of people become so afraid of some outside force that they overcome their fear of their neighbors long enough to seek protection among them. It's a temporary thing that evaporates when the outside threat is reduced or the inside threat exceeds certain limits.
People gather for other reasons at markets or political rallies or ball games. They seek like minded souls on the internet and elsewhere. But communities as I understand them invariably fit the above description.
one word (Score:2)
>responsibilities of members?
Well, they have to be educative to each other.
RThey have to support the newbies and to protect them from eventual abuses...
Like in real life.
Eachof them should be an example for one another.
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Community? Where? (Score:1)
This trend has been (not necessarily on purpose) enhanced by modern free market economy, since you can sell more stuff (a TV in every room rather than one for the whole family).
It is utopic to expect people who couldn't socialize their way out of a wet paper bag in real life to be any better in the virtual arena.
How do you teach monkeys? With bananas and electric shocks, or equivalent carrots and sticks.
maybe i just don't know what one is but... (Score:1)
it's pretty clear by now (what with all the failed attempts) it's hard to form a community around something purely done for profit. a shoe company is not going to form a "virtual community". but we'll go where the action is. just because companies are having trouble making a quick buck on us doesn't mean we're not here.
All cultures are self-designing, self-regulatory (Score:1)
Cultures change in the same way that languages do. They regulate themselves. "Ain't" may not be officially a word, but if you know what it means, then it certainly is.
Talk to a member of the Academie Francaise. As representatives of the French government, they want to decide what is and what is not propper for the language- and here's the kicker- they back it up with laws to that effect. It is not legal, for example, to inject an Americanised French word in an official document. Germany's recent foray into spelling reform is another example.
intellectual conversations... [ridiculopathy.com]
no such thing as a comm. that survives unchanged. (Score:1)
there are a few communities (both RL and VC) that manage to hang on and withstand the changes by either growing in new directions or being very flexible about their attitudes but strict about the rules. but there is one thing those communities all have which is hard to find everywhere: people who are dedicated to the *other people involved.* the idea and/or the purpose of an existing community will end up being either outdated or abused after a while - it's dedication to the *people* that keeps it going.
He's leading up to a book review (Score:1)
It's on thinkgeek as we speak.
Against F2F as a standard of community presence (Score:1)
In addition, I don't sit down in a soundproofed cubicle to post to my favorite message boards or log into IRC; I do these while in the midst of cooking dinner, spelling new words for my five year old and listening to music. Life sends me AFK for a few more often than I'd like, but it does the same for my buddies. Want to sit staring at a bunch of empty chairs or cut video connections? Not me! Timeshifting, multitasking and conforming to the other needs of members' lives are things that virtual communities can and should continue to do. Otherwise we might as well all go down to the local pub.
So let's not run to hastily into the streaming video era. F2F is fine for some things in life but hardly critical to build a sense of community. Successful online communities have and can build compelling member images in other ways(avatars, sig files, profiles, websites).
Okay (Score:2)
Early visions of the Virtual Community haven't come to pass for a variety of reasons.
This clearly demonstrates you have no idea what you are talking about. AOL, the enemy of geeks everywhere, is FILLED with hundreds of not THOUSANDS of Virtual Communities. All built and maintained by its users. Unfortunatly AOL gets greedy and once the VC is popular, they take control over it and run it into the ground. The point still stands. I know of an other VC over at that other site that I won't mention [kuro5hin.org] that is maintained by its users. This is all not even mentioning IRC chatrooms, MUD's, webrings, Instant Messaging, et al.
Just because you don't like the very popular and available options does not mean they didn't/don't work out or exist.
Slashdot isn't a community (Score:1)
Re:Community bigotry ;) (Score:1)
exclusive VCs? (Score:1)
Re:A few thoughts.. (Score:1)
This isn't surprising. Katz, who I guess has good intentions, seriously seem to be using completely different paradigms, here, and ones I think are mostly inoperable. Katz has posts and writing that try to "get" the Internet and understand "geeks", but the way he envisions the virtual communities he's participating in already at
To return to my original point, you don't get Katz cause Katz doesn't get it. He's in his own world, populated by "geeks", in which Katz is always on the cutting edge of irrelevance.
Re:A few thoughts: in defence of JonKatz (Score:1)
Re:Sorry, you can't plan a real community (Score:1)
I'm not quite sure what you mean by "you can't plan a community." If you look at communities, most are solidified by proximity, shared interests and experiences, which are often the result of years of planning and social engineering. Even the family itself and how it is a community is carefully planned by parents.
Exile (Score:1)
Re:the giant, constantly milling crowd (Score:1)
Perhaps part of the point of web communities is that because you have a larger catchment area they are more interest-centric.
Katz VC really means Virtual Communism... (Score:1)
I say the we already have VCs, and have had them for some time. They have existed since the earliest BBS systems, and continue on today in form of "message forums", conglomerates like AOL, and MMORPG games.
They don't fit your definition in regards to existing without people who disagree with each other. However the do adhere to our current civilization, which is many people with similar intrest, but at the same time not all the same intrests.
So Jon, VCs already exist, quit harping on the fact they don't exist based upon your narrow perspective.
Re:A few thoughts: in defence of JonKatz (Score:1)
Just IMHO, of course.
Re:Virtual Communities are strange... (Score:1)
I think people should have the freedom to act in precisely whatever manner they require -- I'm no great believer in social constraints, nor in the need to avoid offending people if one disagrees with what they're saying. Other people are, of course, free to find you offensive and to stop talking to you if they don't like the way in which you're acting -- that's fine. But if an online persona provides the means for experimenting with one's personality, trying new ideas, entertaining oneself, or whatever, then I'm all for it. Just ask the people in efnet's #gothik ..
Re:Virtual Communities are strange... (Score:1)
A few thoughts.. (Score:2)
So, I'm not really sure what Katz is getting at. Of course the "community" needs to change and will change -- however, I find it difficult to believe that this will happen as a result of a considered, planned process. Like other communities, this "virtual" one will continue to morph with the whims of its members -- and to ask whether it will "survive the growth, size and commercialization of the Net [etc]" is to miss the point. Commercialization is an essential requisite of a truly successful online community, just as trade is an essential element of any "real life" community. Over time, as the problem of scarcity becomes less of an issue, this may of course change -- but, rest assured, there will always be a "dark side" to this community as with any other. And, far from being a problem, it will be what continues to provide this society with much of its zest and many of its successes.
What we might do is embrace these disparate elements of our new community, and avoid making the same mistakes we've made elsewhere: waging pointless "wars" on what we consider the less desirable elements of society; alienating the most useful differences by embracing conformity; running scared from change in a desire to maintain the status quo. Whether we'll succeed in this is to be seen: I'm hoping.
Re:Virtual Communities are strange... (Score:2)
If someone wants to be an annoying little brat rather than quiet and reserved, shouldn't that be their prerogative? If someone wants to live out a power fantasy, or to use the mask of relative anonymity to say something that might be considered taboo in real life, is that necessarily a bad thing? It's really the same argument as that about AC's; on the one hand, you do wind up with a lot more noise and bitching and trolling -- on the other, people are more free to do as they will, and (occasionally, admittedly) to speak out with insight that might otherwise not have come to light.
So: yes, so-called virtual communities may lead to a change in the way in which we see ourselves and others (on the Internet, nobody knows you're a dog) -- but that's not necessarily a bad thing, is it?
Jon Cack (Score:1)
His "stories" are in actual fact just visions of various sci-fi films all spliced together and pushed out of his mouth like some mad four legged sheep-goat trying to turn lead into people.
Jon, stop talking excitable bollocks and grow up, for christ's sake.
There is no common goal. (Score:1)
Although Linux does get a hell of a lot of coverage here, it doesn't mean that this place is soley for Torvalds Worship. What about Beos? The funny stuff? The MS ripping? The Amiga Vapourware? The space stories?
Slash is News for Nerds, Stuff that Matters. What matters to many here is Linux. But that doesn't mean this site exists just to promote Linux.
Slashdot is bigger than that.
VC going to be out soon (Score:1)
I can hardly wait, I'll be able to work on my promotions, relationships, cooking skills and all kinds of other stuff without leaving my chair. I can visit with friends, or send them home if they get too crazy. Of course there is still the question of what I'm going to do with all my real world relationships, jobs, etc... Maybe I can see if my boss will let me build the business on my computer and just run it from there! I can be assured of record profits in simoleons!!
News Flash: This just in! Scientists discover an entire virtual community already in place with billions of users. They have created a new word for this strange and exotic place where almost anything goes. They call it..... EARTH!
=-=-=-=-=
"Do you hear the Slashdotters sing,
Obligatory Katz Flame (Score:1)
First you sucked, now you're just lazy.
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There is no such thing as a "Virtual Community" (Score:1)
Alright. You're a pathetic idiot. Do you honestly believe that an on-line game is some measure of responsibility and accountability? Is that the most you've ever been responsible for, or accountable for? Are you realy that vaccuous and shallow?
The point JohnKatz and the rest of the geeks keep missing with regards to "virtual communities." is this. They are not real communities. Thats why we preface the term with the word "virtual." Real communities are made of real people, interdependent on each other. Communities watch each others kids, send christmas cards, and fuck.
If all you've ever had was virtual sex, you're still a virgin.
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Virtual?! Community! (Score:2)
Seriously, there is a reality that you can have a virtualized (not a virtual) community in any online forum or chat room or message board or BBS or etc. But, that community is not stronger, no better, no weaker, or no more real than any "meat space" community. And it seems throughout this series of articles that is the one theme that Mr. Katz has failed to truly touch upon.
When talking about the Virtual Community © Jon has placed more promise, hope, and reality into the world "virtual" than into the word "community". Doesn't he understand that no matter how virtualized any place of meeting may be it is still just a community made up of real people (even the ones pretending to not be real people are still backed by real people. It isn't just a made up fantasy land). The problem is that in the early days of fantasizing about how great the virtual community could be, no one stopped to think that it is just as easy, maybe even easier, for the idiots, morons, mental midgits and freaks of the real world to interfere with the virtual world. Nobody stopped to think that through in the early days, because it wasn't so easy to jump online. But, now we are faced with the reality of that statement. People are coming online at an increasing rate, and acting as idiotic as any drunken brawler. And the virtualized community that was supposed to be this great utopia was not.
Simply looking at the development of real community through the ages will allow you to understand that there is a huge parallel between meat space and virtualized space. How many generations of "communities" were made up of ravaging, raping, pillaging barbarians? It took time to develop our communities into the realitively polite and modernized society we have today in meat space (where all of the rape, ravage, pillaging, stealing and other garbage happens behind closed doors where we aren't supposed to look). In time, the online communities that survive whatever shakeout will come will find a way to deal with the miscreants just as the real world has learned to deal with criminals. The idea of a virtual jail is appealing for the humor value alone, but not so unrealistic. Perhaps, if tracking is made more sophisticated (as it is bound to be), creating an area that miscreants and rebels are "locked" into is a very real possibility. A frightening one, as many people that are not really a threat to anyone but the powers-that-be would be thrown into these virtual jails, but a possibility none-the-less.
In time, we will see what really happens. But it isn't as bleak as some people seem to think, and it isn't as cheery as the original framers of the "virtual community" idea wanted to believe. Reality, as usual, lies somewhere in between.
loss of 'virtual community' (Score:1)
Re:Something to live for (Score:2)
So the best way to have a varied, interesting and peaceful community is to avoid having a common goal altogether, I would say. :o)
Re:A community requires responsobility. (Score:1)
And lack of the same is what is destroying 'real' (meatspace) communities as well as virtual ones.