More Realistic Rendered Flesh 102
The Renderman writes "Check out this ubercool new rendering technique for skin from the guys who invented photon mapping. They also have several animations to demonstrate the technique - all rendered using Linux :) It makes those faces in Final Fantasy look like plastic. This technology should make the actors in Hollywood
more nervous than what they saw in FF." The examples prove that human skin needs more blemishes. Without zits, pimples, moles, or scars, the skin still looks fake, it is definitely a cool step forward.
Re:I beg to differ... (Score:1)
Hmm.. not that new? (Score:1)
Here is a working link (Score:1)
Re:This is amazing (Score:1)
Re:In the Flesh (Score:2)
Re:Learn about CG (Score:2)
Re:Human actors needn't be worried...yet (Score:1)
With CG characters, you do have human voices, but it's easier to get immersed in the movie because they don't exist outside, in our world. It's closer for me to reading books.
Re:I beg to differ... (Score:2)
Amen.
Re:Human actors needn't be worried...yet (Score:3)
On the other hand, there's still the major problem of creating affect: it's very difficult to draw or paint or model a person displaying a certain emotion without working from a real person, and doing the voice is at least as hard (besides the fact that speech synthesis is not as good as rendering yet).
I suspect that, even for an entirely CG movie, the studio would want human actors for all of the parts, so that the animators could see how each character's face looks when they are doing what the script says.
Furthermore, there's a lot more to each character than what's in the script; the actor (and director) determine what the character is thinking and feeling while doing the predetermined actions. It's essentially the Turing Test: convince an audience that you really are a person in a certain situation. Neither a computer, nor even a group of graphics researchers are going to be able to get into the roles that way any time soon.
This could, of course, mean that an actor's appearence makes very little difference; a skillful actor could play a character with no physical resemblence if the task involved only showing a graphics team what the necessary emotions look like.
Re:Realtime? (Score:2)
The hardware manufacturers need to have a reason to do this algorithim (or do the compute-expensive portion of it) and (if it is also technically possible) you will see it.
Almost everything the cards does is algoirthims invented 30 years ago. The clever engineering is getting them to run fast and to correctly select a subset of the possible algorithims to implement. There are also hundreds of graphics algorithims invented 30 years ago that are *not* on any hardware card.
Re:Yes, realtime (soon!) (Score:2)
If somebody invents a new algorithim that uses various derivatives of the normals and surface position to produce some new lighting effect, they can be implemented in the pixel shaders. But if the algorithim requires volumetric information that is an integral of all the surrounding surface points, the information is not there, because the hardware is not producing it!
Yea, you can use some pixel shaders to index a 3-D volume that may be pregenerated by this algorithim, and this is "faster". But that is equivalent to pre-rendered radiosity being loaded into texture maps, most people do not consider that "hardware radiosity", and I don't think this pixel shader solution would be considered "hardware photon mapping".
Re:the obvious applications (Score:2)
Learn about CG (Score:2)
I love it when uninformed idiots spout shit like this. "Ooh! I haven't seen the movie yet, but they're CG people! They have to look plastic! All CG people look fake."
Have a look at this link [finalfantasy.com], and pick through the process of creating the characters. Then try to say they look like plastic.
I applaud the work of the Final Fantasy CG people. All of them. Their characters are the most realistic performers (outside of real actors) to ever hit the screen.
-- Give him Head? Be a Beacon?
Re:Human actors needn't be worried...yet (Score:3)
I bet if you asked these same people about using technology to revive, say, John F. Kennedy from the grave to appear in a movie, they would have also been dubious. But that didn't stop Forrest Gump from being a success, mostly because of that technology. In the context of the film, it made sense and looked fairly natural.
Where digital actors will make an impact first (and have already been making an impact) are background crowd scenes and walk-ons. With some motion capture equipment, a few actors can become a huge crowd that does exactly what the director tells them, every time. The A-list stars may not be threatened, but I suspect people who make some money on the side by being extras will be seeing less work. I also suspect stunt people will be seeing less work as well. Why risk a real human life by having them jump off a building, when you can get a digital actor to jump and come to a splattery end without anyone being hurt?
But I do think eventually that audince's suspension of disbelief will apply when they are presented with a life-like character in a compelling plot... something that is a bit more than a technology demo that the current crop of realistic digital actors are now.
Re: (Score:2)
Re:Realtime? (Score:2)
The horsepower needed to do this will not show up in your consumer level video cards ($200-$500 is consumer level... We use $3000.00 - $6000.00 video cards in the video production industry) for a really really long time.
Hell it isnt here yet for the multi-thousand dollar cards, so when it shows up here, expect about 3-4 years after that to get your hands on it.
Basically, dont wait for it dont even look for it. Just expect sometime in the next 10 years to look at a new video card and say "cool!"
Re:the obvious applications (Score:2)
BMRT - Pixar's rendering software = $0.00
Linux Cluster Render Farm = $1000.00 (cheapie, can probably get for free as older pentiums)
Linux Non linear video editor - Broadcast2000 = $0.00
Nice dual processor Linux box $2000.00
DV video cam and hardware to get it in the linux box $1500.00
$4500.00 and Voila you have a complete system less some pre-purchased effects (Like Cult-effects for after effects) everything short of the 35mm film printer is there and ready for you.
Now the only thing is needed is talent and skill.... that you cant buy.
Confusing (Score:2)
--
Re:Hmm.. not that new? (Score:1)
On the plus side, you can now get Real3D on linux! There's a minimal free download version, and a $300 beta version (
Re:Hmm.. not that new? (Score:1)
True solid modelling models solids. While marketers might abuse the term, people at SIGGRAPH tend not to. What you describe is "constructive solid geometry" (CSG), which may be used by both solid and surface modellers.
The transmissivity is a measure of how much a solid transmits incident light through it. It's mathematically related to the reflectance, so I'm not quite sure what the AC meant. chances are if you vary one you vary the other, as you (essentially) point out in your final line. See the lighting design knowledgebase [schorsch.com].
wave mechanics dictates the transmissivity, reflectance, index of refraction, etc. properties of a particular medium - and they may be different for different frequencies of light (obviously, otherwise everything would be the same colour...).
The first AC has at least used Real3D before, you,however, seem to be coming from an exclusively surface modelling background...
Already happened (Score:2)
It's already happened, although not due to the popularity of the character as such.
Pixar did a short film about an old guy playing a chess match with himself ("Gerry's Game"? I don't remember the exact title) which was shown along with "A Bug's Life". They re-used that "actor" as the toy restoration artist in "Toy Story 2".
Building even digital models is not a cheap process, they reuse them where possible. (Pixar also used the ravine from "A Bug's Life", redressed somewhat, as part of the planet of Zurg's fortress for the Buzz Lightyear opening sequence for "Toy Story 2", and many of the background objects in "Toy Story" had been in earlier Pixar shorts -- the Luxo lamp, for an obvious example.)
Re:Human actors needn't be worried...yet (Score:1)
I beg to differ... (Score:5)
I know *I* have been deeply affected by some of the anime I have watched, and I know many other people that have as well.
Secondly - your basic assumption is faulty. Even with animated works (cel or cg) there is a real person behind each character. Because whilst the image may be completely fake, the VOICES are not.
Now, given the current speech synthesis technology, if a series was voiced using it I *would* be put off. Because the voices have just as big an effect on the emotional impact of a show as the visuals. Hell, I think they have more. Many a fantastic anime series/movie has been ruined by a pathetic english dub cast.
And there is another medium for stories that has NO dependence on live people for the telling - BOOKS. By your reasoning books must be the most boring things in the world, because by definition all the characters in them are entirely fictional. And if none of the people you talked to are interested in books, they are hardly a representative sample, are they?
Re:Human actors needn't be worried...yet (Score:1)
Now if you want to see real tears at an animated movie you go see Grave of the Fireflies (Hotaru no Haka) [imdb.com].
Bring a handkerchief. Or three.
Re:Already happened (Score:2)
Still, I think the Binford tool box falling down off the table was one of the best inside jokes in the movie - I wonder if Tim Allen asked for that?
The animation was great, but I was so disappointed that Disney/Pixar had to make the story so dark and unsuitable for young children that I've never seen the sequel.
Re:I beg to differ... (Score:1)
itachi
Re:the obvious applications (Score:2)
You think rendering times suck now? In 1992, I managed a graphics lab, where about 30 students did a bunch of short animations... Each pair of students allowed 450 frames each (15 seconds at full speed). The rendering took MONTHS of CPU time. Our render farm was a set of RS-6000s and SGIs that were near the commercial state of the art at the time (total of about 12 machines worth about $1M, retail). all of that for what ended up being less than 10 minutes of video.
The file server had a 1GB disk (5/25" full-height SCSI drive) dedicated to the graphics frames... As stuff got printed to laser disk, it was dumped onto an 8MM tape to make room for the rest.
Not that I'm complaining.. It was fun and interesting at the time we did it. We were pushing what was possible with the available tech, and I still enjoy watching the resulting videos, from time to time.
--
Re:Realtime? (Score:2)
Because anything fast enough to be state of the art has to be small enough to fit on one die, if you're gonna make ten VSLI chips, you might as well make ten thousand, and sell them on the retail market. Most of the cost is in making the master..
Anyone in the hardware end of things to support/refute this thesis?
--
Yes, realtime (soon!) (Score:2)
Re:Learn about CG (Score:2)
Although (James wood character) is much better in this regard, compare Aki's eye to the eyes in the desktop backgrounds from the Alias|Wavefront [aliaswavefront.com] site.
Re:Learn about CG (Score:2)
Mike
But when will they _move_ well? (Score:3)
Re:I beg to differ... (Score:2)
> For all of those I just offended, 50% of you can bug off because you elected the best repersentation of your inherent ignorance to lead/repersent your country
This is especially funny if you consider how that guy got elected. Apparently Merkins not only cannot read, but they can't even be trusted to punch a hole into a ballot at the correct place...
offtopic, but sort of related? (Score:3)
--
Re:Human actors needn't be worried...yet (Score:1)
Re:Zits, pimples, moles, or scars? (Score:1)
stop this nonsense
Re:Cool, this means that.... (Score:1)
Nicely done!
ff the movie (Score:2)
Re:But when will they _move_ well? (Score:1)
This is why I like Pixar... they grok this. While they do invest heavily in rendering technology and tools development, there is a lot of pure animation talent at Pixar.
-Erik
Re:Realtime? (Score:2)
I think that exaggerates the GEforce 3's performance, which, realistically, is about half that, but still, that's a big ratio. Why is Wildcat only at 2.7 million triangles per second? That's way too low today.
NVidia had a "pro version" (called Quadro) and a "gamer version" (called GeForce) of each product line, with the gamer version crippled in some way. (The difference was a jumper change read by the driver.) With the GeForce 3, there's a "Quadro DCC", with dual-head output, but the performance is about the same as with the GEforce 3. It seems to be mostly a branding thing; the boards are sold through 3DS Max dealers only.
The low end has eaten the high end.
Re:Realtime? (Score:3)
I have one of those $3000 cards from a few years ago, and the new Nvidia GEForce 3, at $250, is better. In fact, right now it's hard to spend $3000 on a graphics board and get something significantly better than the consumer products, because the high-end graphics companies are money starved (or gone) and aren't keeping up.
This photon rendering may be doable like radiosity [autodesk.com] - render the radiosity map once, then view from different angles. This allows real-time walk-throughs of static scenes.
Re:I beg to differ... (Score:1)
Besides, finding the right hole in a Votomatic card can be really tough when you're trying to punch ten or more of them at once. It works much better when you put them in the machine one at a time, but that takes too long...you have to guess how many votes your candidate will need based on precincts that have already reported, and waiting for those reports seriously cuts into the time you have to get those bogus ballots down to the county election board. It really complicates things when you miscalculate and the lawyers have to come in and fix the election for you.
Oh, by the way: <THPFPT!>
Read the article and don't "Assume" (Score:4)
Instead of assuming that light will scatter to all places on top of the surface it also scatters inside the material.
This is, because not all materials are non-translucent. For example: milk looks as a non-translucent white, but a very tiny drop of milk is actually translucent.
The same goes for skin, Guinness and snow. By assuming that the light will not scatter back at the same place as the light impacts the material, but also makes a little travel inside the material, the overal image looks much more confincing.
Please read before commenting, Taco
Redering (Score:1)
That sounds like something you'd hear on the food network. Maybe an Extreme Cuisine cannibal special.
Disagree. You don't need blemishes to be realistic (Score:2)
http://graphics.stanford.edu/~henrik/papers/bss
The picture on the right has more realistic skin not because of the blemishes, but because it's more well "blended", a hint of skin oils I guess. The one on the left looks like dry plaster.
I suspect most people have an instinctive way of judging skin. e.g. healthy skin looks good to us. The flipside is that most people don't know what they are looking for or see when they judge realism - it's instinctive.
O MEN, O DE... (Score:2)
If the subject is "all Greek to you", good! Take a classical language today!
Live life to the point of tears
Re:Learn about CG (Score:1)
>> -- UberLame
>
> Have you written a polite note explaining this to them?
> -- Mike "Nailer"
Uber, tell them that their target audience: geeks, prefer the latest open source browsers, and that it would be a good idea to have a plain XHTML/CSS version of their site with no javascript/pop ups.
I am Jack's shame in admitting to sometimes using IE: Blue bug eyes [aliaswavefront.com], glassy bug-eyed [aliaswavefront.com], dead brown [aliaswavefront.com].
--
mrBlond (I don't email from Malaysia)
Maybe you shouldn't compare this to FF... (Score:2)
---
Re:I beg to differ... (just ranting here...) (Score:1)
I personally feel that the results fell below the noise floor (which is no doubt higher than they think) and flipping a fair coin would have been a better way to decide in Florida.
Anyway, it doesn't matter any more, nobody important is likely to loose a job over it and Bush was made president. We should take it as a lesson to improve voting practices.
Re:Looker (Score:1)
It was also silly that they had to start with 'perfect' actors to begin with. With that technology, they could have turned a scan of Rosie O'Donnell into Sharon Stone (ok, this is Slashdot. Natalie Portman), assuming they needed scans of real humans at all. Guess they needed some bogus plot premise like that to have a story, though. (I want one of those 'flasher' thingys the bad guys had that put people into a stupor.)
Cost effective? (Score:1)
It can take as little as three weeks or less to complete a film shoot for your "typical" actionless small to medium budget flick with "a" and "b" teams, plus a couple of months to edit. How long would it take for artists to animate the same film, 2-3 years?
OK, take into account extreme advancments in animation techniques, in ten years it'll probably be down to six months.
Problem is, you still got to pay for actors to do the voices (famous ones), render farms, script writers, directors, special effects directors, cgi directors, sooper special effects directors, artists, artists, artists, sound post production (which will be much more expensive due to lack of location "atmospheric" sound) etc. etc...
Another problem is that most of the current crop of directors and more importantly producers can't comprehend what it takes to make a totally cgi flick, so they're gonna be really shy of it for a long time, especially when many of them were/are actors and DOPs...
And the public can probably only take a limited number of such films before getting bored or
the obvious applications (Score:2)
The first, obvious application aside from games is going to be about ten years from now, when, in conjunction with your AI Design program, you can program your own porn movies on your own workstation using avatars of your fav celebrities. Insert yourself into the movie, maybe with the body of a body builder. Or even better, a novelty program sold to the consumer where they can insert the avatar and you can interact with the players in the movie, directing the action. You know this is going to be a great busines opportunity for someone, someday. The MPAA and the RIAA are going to freak. (all that unlicense use of celebrity images)
If anyone is using a workstation by then.
Skip the download (Score:2)
Re:Human actors needn't be worried...yet (Score:1)
involved with their story"
Sounds to me like your friends are more interested in looking at the movie
rather than the plot - you know, the kind who spend endless hours trying to
find the one scene where someone's button doesn't match a previous scene...
Whether a character is "played" by CGI or a human makes little difference in
the end - I confess to having a little tear in my eye during Shrek for
example.
And if people cannot get emotionally involved with a CGI character then how
do you explain the large numbers of slashdot posts re Jar-Jar, hmm?
--
Re:Realtime? (Score:1)
-The Weasel of Pixels
Re:But when will they _move_ well? (Score:2)
In that sense, they can already compete with a good portion of Hollywood...
Re:I beg to differ... (Score:1)
But I've also noticed that nobody I've talked to formed any emotional attachment to the characters in Final Fantasy. This can of course happen in regular movies as well (Dungeons and Dragons, for example) due to bad dialog, poor acting, or whatever so that may simply be the explanation for Final Fantasy.
However, given all the comments I've read about the unconvincing acting of CG characters, I have a theory. Perhaps this all has to do with our *expectations*. If a character looks completely human, then we expect human-quality acting and facial expression. In contrast, if a character looks like a big cartoon ogre, then we only expect cartoon-quality acting. So when Shrek delivers really cool CG acting, we say "impressive", but when we get really cool CG acting in Final Fantasy, it's "unconvincing".
So, by making the characters look convincingly human, the animators raise the bar on our expectations for the quality of the acting.
Note that when I use the term "acting" without qualifiers I'm talking about all aspects: voice, body language, facial expression.. It all has to be there.
K45.
Looker (Score:2)
In the movie, the computer graphics technology develops to the point to where actors are unnecessary. They can render perfect models of actors. Therefore, in order to have a monopoly, they start killing off all the "perfect" actors and actresses.
One laughable aspect was that they rendered the actors over a real background. A camera would pan across an empty set, then in post production they would insert computer generated actors. The obvious flaw is that you could render the background set much easier than the actors themselves.
--
"Linux is a cancer" -- Steve Ballmer, CEO Microsoft.
Re:the obvious applications (Score:1)
And a rendering cluster for $1000? How long do you think rendering will take on that one?
That said, I and some friends are working on a short for next years Gathering LAN, and you can do a lot with 3DS MAX, a Pinnacle DC2000 and a good SVHS VCR. But rendering times suck
Re:Maybe you shouldn't compare this to FF... (Score:1)
What this new approach seems to do is model translucency in such a way that you don't have to separately and painstakingly paint in all of these characteristics to make realistic skin. I'm pretty sure that the example has no texture map, or a very simple one...the point is that all the effects are the result of rendering, not texturing. Nice work.
Re:I beg to differ... (Score:1)
Gawsh thats a lota door stops, Uncle bawb..
Re:Learn about CG (Score:1)
Re:Realtime? (Score:1)
Re:Realtime? (Score:1)
Re:Realtime? (Score:1)
Re:Realtime? (Score:1)
Re:Cost effective? (Score:1)
Re:squaresoft's saying been there, done that! (Score:1)
Two things (Score:2)
In the current Cinefex issue, they talk about the FF movie. It is said that they actually had the characters looking more realistic, but felt that they needed to tone the realism down because it freaked people out to watch even more realistic characters have less than perfect animation. Actually, the same interview about Shrek mentioned about also said that they toned down the Fiona realism because it didn't stylistically match the rest of the film.
Once Again... (Score:1)
FF attempted photorealism, Shrek did not (Score:1)
However, Sakaguchi has stated in interviews that he wanted to convince his audience that they were watching real actors, and the fact that Square didn't make FF totally convincing was not because they didn't want to, or didn't know how, but because they didn't have the time and money. They've made it clear in interviews and e-mails I've received from Square's shading supervisor, Kevin Bjorke, that they're going to get even closer to photorealism next time.
Re:Two things, and at least one is BS (Score:1)
"We could have done even better, but that would have been too good, and it would have freaked the audience out too much." Yeah, sure.
Reminds me of the hokey warnings at the beginning of 50's monster movies where they advised people with heart conditions to leave the theaters.
Re:Human actors needn't be worried...yet (Score:1)
Re:Didn't BBspot do a joke article about this? (Score:1)
Actors NEVER need to worry... (Score:1)
The fact is that real actors will always be cheaper. To make a convincing digital human takes (currently) about ten people who all get paid at least $40k a year. There are plenty of actors that will work for free...or next to nothing.
There's no way that a digital actor will ever make economic sense. Even if at some point it is cheaper to make a huge budget action movie all digital the digital actors are still going to need voices...and motion capture...I can't see a day when its cheaper to hire talented artists and animators than a semi-competent actor.
---
Impressive, but... (Score:1)
Well, maybe materials such as really thick makeup. Pretty face, but there wasn't any exposed skin. Maybe the next generation rendering model will be able to handle real people's faces.
"You know, the golf course is the only place he isn't handicapped."
Informative? (Score:2)
Zits, pimples, moles, or scars? (Score:3)
old news (Score:1)
Wow, when it comes to graphics, slashdot is way behind. I read that paper months ago :) Still very cool today. It has stood the test of time :)
Re:Human actors needn't be worried...yet (Score:2)
Oh, so that's how they did it! Gosh, movie making technology is getting more advanced all the time!
squaresoft's saying been there, done that! (Score:1)
discover.com has an article on FF graphics which touches on this subject. The squaresoft designers go into modeling flesh and why the skin has to be translucent to allow light to bounce off the blood and blood vessels beneath!
I can't get to the stanford paper right, but it appears that the squaresoft designers have known about, and used this in FF.
The article is at http://www.discover.com/july_01/featvirtual.html [discover.com]
Re:I beg to differ... (Score:1)
(I do agree with above poster by the way)
Re:Human actors needn't be worried...yet (Score:1)
If that's the case then how do you explain the success of today's movies with the current crop of actors?
Re:This is amazing (Score:1)
I would have to disagree (Score:1)
I a related not I saw an interview with the director of FF and he plans on using the female star in another movie in another roll but billed under her screen name. I found that very interseting He is attempting to turn a CG actor into a star in her own right.
Re:Realtime? (Score:1)
Didn't BBspot do a joke article about this? (Score:3)
USA Intellectual Property Laws: 5 monkeys, 1 hour.
Re:the obvious applications (Score:4)
Oh, you mean Tomb Raider?
Re:I beg to differ... (just ranting here...) (Score:1)
Re:Human actors needn't be worried...yet (Score:1)
I agree with you, especially when an actor is in the news recently. All the hype surrounding big-name stars gets distracting at times, and I can't help but carry some predjudices with me when I see some of them. Of course, the same thing could happen to voice actors, and already does in some cases.
Re:In the Flesh (Score:1)
Re:Human actors needn't be worried...yet (Score:1)
Re:I beg to differ... (Score:1)
2.1 billion books sold in the U.S. in 1995.
It's easy to condemn American anti-intellectualism, especially when you are not in command of the facts.
Re:Oh say can you see, what a messed up country... (Score:1)
2.1 billion is a lot of books no matter how you slice it.
As for school literacy rates, well the CIA Factbook says 97% literacy in the U.S. Factor in a lot of Eskimos and whatnot... that's not too bad. It's not Australia's 100%, but then, they have their own problems.
I am not saying that Americans are a literature-loving lot. I am saying that glibly denouncing 260 million people (130 million if that's the way you want it) out of hand is an easy way to exhibit the lack of intelligence the original poser condemns.
One word, MACROS (Score:1)
There are already a few programs to do this with human models, although they are admittedly primitive right now (Poser comes to mind). But remember, whenever a precedent for a technology exists, the technology itself is coming right behind it.
Realtime? (Score:1)
roll your own features (Score:1)
As a metric for your prediction, though, I saw a 2-minute short film at the Aspen Film Festival this past Winter. Talking with the man (singular) who created it in its entirety, it took about 2 years to make in his spare time as a graphics artist at Sony Films.
It definitely looked computer generated, but it was very well done, I must say. There were no Humans rendered, rather trees in a forest anthropomorphised with some Human features.
My impression is that Hollywood definitely should be quaking in its boots as the technology gets immer closer to allowing John Q. Browser to create his own little movies, all by himself, without rows and rows of artists, writers, key grips, best boys, boom operators, etc., etc., amen.
I can't wait to see what kind of copy-protection mechanism is employed in rendering software to prevent us from creating our own private models of Iman or Brad Pitt or whomever!
Re:I beg to differ... (Score:1)
Re:This is amazing (Score:1)
Re:I beg to differ... (Score:1)