New "Power Glove" for the PC 124
friedmud writes "I just saw an interesting technology demo over at Essential Reality. It is of a "glove-like" device that allows you to interact with your computer. In particular the demo(which is very viewable using the CrossOver plugin) having to do with 3D Studio Max was just incredible (almost too incredible - but hey, we'll have to see) - they put together a model of a mouse in seconds by "molding" it using the "glove". It looks like the SDK is out, and the product is supposed to ship soon. News blurbs can be found at: PCWorld, Yahoo"
Re:Can it be? (Score:1, Funny)
A first post lovely as a tree.
A post so delicate and short
Compared with the comments of sllort [slashdot.org];
A post that reads slashdot all day,
But has but two brief words to say;
A post that may in BSD [slashdot.org]
Say "Kreskin [amdest.com] you don't have to be;"
A post that in Your Rights Online [slashdot.org]
Will never stop its endless whine;
My Karma surely will be toast,
But only I can make first post.
NES? (Score:1)
Re:NES? (Score:1)
Re:NES? (Score:1)
application (Score:2, Funny)
ohhh yeah
Re:application (Score:2, Funny)
Forget my BFG, I'm using my fist!
Re:A question for the slashdot geeks: (Score:1)
P5 Redux (Score:2, Informative)
Slashdot Editors... (Score:1, Informative)
Demo (Score:4, Interesting)
Re:Demo (Score:2)
Re:Demo (Score:1)
Re:Demo (Score:2)
Re:Demo (Score:1)
Check out fuckedcompany.com -- it's a good laugh.
Re:priorities (Score:1, Offtopic)
Also, that story is unconfirmed. It is not confirmed by the Afghanistan press that issued the interview, and it is unconfirmed by the U.S. government.
Uses of glove (Score:1)
Like that Nintendo thing
love glove (Score:1)
Imagine the implications to the pr0n industry.
Net use : I can "finger" with one 8) (Score:1)
Re:Uses of glove (Score:2, Informative)
The problem with the Glove on a Nintendo was that the games just weren't designed to be used with the Glove, so it was much easier to use the controller. Actually, Super Glove Ball, the one game that took advantage of the Glove's "raw" mode and was designed specifically for it, was also easier to play with the controller. In General VR usage on a PC, the Glove was nice though. This new glove product could have potential.
Invisible Piano (Score:1)
This could revolutionize the 3D modeling industry (Score:5, Informative)
Currently, most models are first carved out of clay, then scanned into a computer using a progressive laser and manipulated digitally. A product like this, that actually lets you accurately manipulate 3D space without having to break work flow and check your positioning in relation to axes, could do wonders for the modeling industry.
In my opinion, if its as easy to use as it looked in the demo, this thing will sell like crazy.
Re:This could revolutionize the 3D modeling indust (Score:5, Interesting)
A glove interacting with a computer has quite a long way to go before it will be able to compete with the humble wad of clay.
The kinds of tools available to a sculptor, the tactile feedback of the medium is far, far superior to a single glove acting on air and the artist looking at a computer screen.
The glove has it's uses: it is not a replacement for a 3D capture device, however.
Re:This could revolutionize the 3D modeling indust (Score:5, Interesting)
Then all that's left is to hook up the fabricator, hit "copy", and start cranking out toys...
Re:This could revolutionize the 3D modeling indust (Score:2)
Re:This could revolutionize the 3D modeling indust (Score:2, Interesting)
so, the 3d scanning method, or the completely virtual clay methods are the only ones that are at all feasable unless the detection accuracy of the gloves is insanely high.
one day....
Re:This could revolutionize the 3D modeling indust (Score:2, Insightful)
Re:This could revolutionize the 3D modeling indust (Score:2, Interesting)
An interesting idea, but I don't think the scanning process will be retired any time soon.
Re:This could revolutionize the 3D modeling indust (Score:3, Insightful)
Where a device like this *might* be interesting is when used in conjunction with Maya's Artisan tools or Softimage|XSI's weight maps to deform and stretch a polygon mesh by pushing and pulling vertices.
And as for the idea of "most models" being created through a sculpt/digitize process, maybe that's true at the high end (Pixar, ILM, DD, PDI), but your average mom and pop animation shop is likely using the tools built into their software.
A well designed modelling enviroment like Maya or Softimage pretty much eliminates the need to check positioning in relation to axes... most modellers I know do most of their work in the perspective view anyways.
Re:This could revolutionize the 3D modeling indust (Score:2)
It is absolutely perfect for my senior project.
I had planned on using the actual and quite dated power glove, but this is a great replacement.
What is my senior project?
Why designing and implementing a remote control mechanism for my car.
Yeah, sure it probably would end up in a few homicides and going to sleep with the unit on really isn't recommended.
Re:This could revolutionize the 3D modeling indust (Score:1)
Watching a pr0n flick with the thing on probably wouldn't be a wise idea either...
:-)
Re:This could revolutionize the 3D modeling indust (Score:1)
Wow (Score:1)
Most impressive.
Re:Wow (Score:1)
if the glove is as accurate as the animation depicted, it would be ALL over right now. also, how does the glove keep track of where the hand is? Where are the details? Don't just show us a stupid animation and plant lame "I wanna buy it" crap all over the place.
Let us in on the technology. What, you think we're just going to copy it? If we could do something like that, don't you think we would've done it already?
Information about the original (Score:4, Informative)
Sourceforge project to create Linux drivers [sourceforge.net]
There are already Linux drivers available. (Score:1)
Re:There are already Linux drivers available. (Score:2)
Finding a powerglove may be next to impossible now. Finding a menelli box is to the next magnitude.
Either way you shake it, the powerglove still bites...but is fun to play with
(*) Well, as directly as you can since the connectors are different, but you can run wires from the powerglove into the parallel port holes and it works.
The gaming... (Score:1)
If we could replace the tredmills with entire rooms fitted with floor sensors, it would seem that the near future holds a new level of VR gaming where you will no longer be sitting behind the computer... but rather inside a Star Trek holo-deck
Re:The gaming... (Score:1)
And yes, Quake3 has been ported to CAVE, as has Unreal Tournament...
Re:The gaming... (Score:1)
Slightly off-topic - thinkgeek.com has a headset designed for watching DVD movies thats supposed to be equivalent to watching an 18 foot projection screen. It's pretty pricey (600 bucks) and wouldn't support head movement, but has anybody hooked one of these up to a tv-out? I hear alot of the problem with VR headsets is the low resolution of the LCD screens, does this solve that problem somehow?
Egad (Score:2)
better glove (Score:3, Informative)
Real power gloves used in computing for a while (Score:4, Informative)
Now, does anyone know what happened to it? Most people don't. But Mattel got sued for patent violation. Turns out they used the same technology in their $75 PowerGlove [dmu.ac.uk] that the makers of the $10,000 DataGlove owned.
A lot of people have been wiring these things up for use with General PCs for regular use
There's a sourceforge project [sourceforge.net] to write some Linux drivers, but they are in the 'planning' phase. There are some other drivers here [internet2.edu] (readme [internet2.edu]). Scroll down until you get to 'powerglove.tgz'
The tech in the PowerGlove... (Score:2)
They use a unique one-piece resistive scheme on mylar strips that covers the entire finger. The VPL DataGlove happens to use fiber-optic flexion sensors at each knuckle joint- which is more precise but much, much more expensive. The link you offer says as much- and indicated that it's pedigree was from the DataGlove but didn't say that it WAS the same.
Re:Real power gloves used in computing for a while (Score:2)
New??? You've got to be kidding me. (Score:1)
A quick question. (Score:1)
(Hint: it starts with a "p" and ends with an "n")
Yeah, pr0n...and quake (Score:1)
Lets just hope any of the
I suppose when the Microsoft driver comes out, you will need a glove for both hands, so when you click the no button on a passport query, one hand will reach out and slap the other one.
Or, make you grab yourself by the short n curlies...hell, they got us there already metaphorically, why not physically?
Wandering back on topic, "Power Glove" anyone?
I seem to recall this was useful in vr labs (maybe that was a hollywood thing, dunno) but for games?
Well, maybe it could be useful in Quake3 for when you get blown to bits, have the glove run your taunts via gestures:
Flip off: Fsck you (playername)
shake fist: you'll pay for this!
salute: Well done
Peace sign: peace dude.
Fist slams on table: Grrrrrr.
Touch screen: NOOOOOooooooooo....(whimper)
It could work, I suppose.
Yes, but ... (Score:2)
"I love the Power Glove. It's so bad." -from The Wizard, starring Fred Savage.
Cheers,
IT
Oh my... (Score:2)
Wow, this is truely amazing (Score:1, Interesting)
For those of you interested in actually hooking up a powerglove to a PC have fun, mine is done through an ISA card, though I don't see why you shouldn't be able to make another type of interface for it. I found it easiest to make a card that had a NES extentioncable coming out the back. And as always, if you build your own daughter boards you do risk messing up your computer and only you are to blame for doing it, but i can tell you that there are several great resources out there for you to get your information from as to how to build these.
Also, don't ask me for information on places to find this information or the drivers. I won't get involved in this myself, last time i did, someone messed up their project and blammed me. If you do build one, have fun they are a great toy and I wish that more powergloves were made because I am having a hard time finding a second one to put onto another computer so that I can have lightsaber duels.
Oh NO (Score:1, Troll)
This is such a cool idea. (Score:1)
duh (Score:1, Informative)
using the glove for mousing... (Score:1)
seems like this would get bothersome...
Re:using the glove for mousing... (Score:1)
Bork!
What would that look like? (Score:1)
New approaches to model/level design. (Score:1)
On a semi-related note... I wonder if anyone has tried to use a gestural interface with this task in mind. I heard of an interesting project at Brown called Sketch [brown.edu], but haven't seen anything go mainstream. Anyone know?
My business has to expand in new dimensions. (Score:1)
With the research and development of alternative energy there is growth in applications of the energy.
Previous versions of the "Power Glove" have first started with long wire resistors (or flat potentometers) that detect the amount of bend in the wire to determine the angle of the fingers. There has been an added amount of sensors to the glove to retrieve fine angle values. Too many sensors have made the glove uncomfortable or unnatural to wear. Also included in the glove have been sensors to detect touch and twist motions.
One application for the disabled has been to detect heat. There have been individuals known that lack common nervous reaction to fire. The worn glove detects the heat and add an extra signal to the person.
Alternative energy has an application of sensory of touch, angle of hand, and angle of finger to retrieve, motion, and temperature. Hydrogen fuel cells have presented technology to create energy on pressure or change of temperature. Miniturization of the fuel cell technology into small pressure sensor is in plans of development.
Sincerely,
BALLARD
Two Words (Score:1)
Paradigm level incompatibilities (Score:1)
light gun? (Score:1)
Dangers of data gloves (Score:1)
There is a serious problem with data gloves, though: think about how much effort it will be to use one for a long period of time. People (myself included) have all kinds of problems related to using mice for hours on end... imagine if you had to keep your hand held up for similar lengths of time. Test it out now: pick up your hand and hold it in front of you, as if you were waiting to make a toast with a glass of beer. Even after a minute of this, you can tell that this could be really painful if done for prolonged periods.
There should be multiple glove makers (Score:1)
OK, i remember the glove, but most of the above is from reading a simple VR book. It was listed as one of the really cool items to try and use, and they also said that even though they don't make power gloves any more, the company who holds the patent(s) won't let anyone else make them or anything similar. grr...
So where does this thing stand? If an 8-bit nintendo was able to use it, what is the hold-up? OK, so it doesn't cost $10,000 anymore... is that any reason not to make the drivers? (Maybe I should contribute instead of running my mouth
Those driver guys should look at "The Virtual Reality Construction Kit" by Joe Gradecki, which would be helpful because it apparently had equations and other stuff that tells you the math needed to make the glove useful.
some links, i guess:
http://www.angelfire.com/ok2/stepinto/PowerGlov
http://www.speech.kth.se/kacor/press/press.htm
I can't find a picture of the power glove gestures poster, though! Grr... And yes, while searching, I came across the previous slashdot article on 'data gloves'.
Patents (Score:1)
"Evil" plan (Score:2)