Rearranging Pixels For Performance 149
tepes writes "From bottomquark, A new method of sub-pixel rendering could make monitors cheaper to produce. ClairVoyante Laboratories developed the PenTile Matrix, which uses five sub-pixels instead of the typical three, to take advantage of the fact that the human eye is more sensitive to blue colors."
It is not Blue (Score:5, Informative)
Re:It is not Blue (Score:1)
Re:It is not Blue (Score:1)
Re:It is not Blue (Score:2)
Re:It is not Blue (Score:5, Informative)
Peaks are:
Red at 630nm, green at 530nm, and blue at 450nm.
Its kinda a bell curve at each, with green having greatest sensitivity, followed by red then blue.
The human eye can distinguish about 128 different hues, and about 130 different tints (source Computer Graphics, Prentice Hall 1986).
Mr Thinly Sliced
Re:It is not Blue (Score:3, Funny)
Re:It is not Blue (Score:1)
You can sleep safe in the knowledge that my comment will get modded down to -10 (Must be english used colour instead of color).
Re:It is not Blue (Score:2)
Re:It is not Blue (Score:1, Insightful)
Re:It is not Blue (Score:2)
I think you've got some backwards logic there.
Re:It is not Blue (Score:1)
Re:It is not Blue (Score:1, Informative)
Re:It is not Blue (Score:2)
Actually, it has a lot to do with light. The yellow perception is caused by light with a specific wavelenght, which happens to be in the middle between red and green. Both red and green receptors are then stimulated, each one a bit less then with a full red or green light, and your brain compute the sum as a yellow color.
Re:It is not Blue (Score:1)
Re:It is not Blue (Score:2)
Re:It is not Blue (Score:2, Interesting)
Re:It is not Blue (Score:1)
Re:It is not Blue (Score:1)
Re:It is not Blue (Score:2)
Natural lighting/blue (Score:2, Interesting)
There are many uses for ubiquitous screen technology. But the more video we see and watch during a day the closer we get to a certain question. Will the video representation of reality become more comfortable for people than the real thing?
Many people already see more TV than they do real world outdoor imagery during a day. What happens when we all do? At least one issue to consider is that the cultural norms for the appearance of a healthy, sexually appealing human being will have even more to do with TV than they do today.
Re:Natural lighting/blue (Score:2)
We end up at lenscrafters with nearsightedness. It happened to me after about three years of spending too much time at the computer and not taking breaks to view things at distance.
Re:Natural lighting/blue (Score:1)
Re:Natural lighting/blue (Score:2)
Blind the forbidden stitch
Re:Natural lighting/blue (Score:1)
I doubt it. (Score:2)
Myopia appears to be a result of too much "near work" - e.g. reading, watchmaking, embroidery. More environmental factors. Based on what I've observed that seems to be a far more plausible explanation.
There could be a genetic predisposition to _developing_ myopia after too much "near work". But "near work" seems to be the trigger. In fact I think it could be the other way round - e.g. some lucky people have genetic predisposition to not get myopia even after lots of "near work". So far scientists/doctors need to explore more on how a human eye develops/grows and maintains focus during that growth I believe they will find answers there - there are probably feedback loops and lots of close work could screw them up.
Personally I am not an eye doctor but I think that more kids are learning how to read at earlier ages, and their arms are just too short to put books at appropriate focal lengths comfortably! "Hold book 1.5-2 feet away" Yeah right, not easy when your arms aren't even that long, esp for precocious kids.
Someone should create special reading optics for those kids! Too late for me tho
unlikely (Score:3, Informative)
You probably experienced presbyopia, which is the gradual loss of flexibility in your lenses, thus making near items harder to focus on. This is a normal process that occurs with age.
Admittedly, looking at a monitor all day long can cause eyestrain, especially if you tend toward hyperopia (farsightedness) to begin with. That's my problem: While I can see all right at distances of a couple feet from my face and beyond, my eye muscles have to strain constantly, even when I'm focused at infinity, and working on a computer screen all day every day makes the strain get really bad if I'm not wearing my glasses.
cheap CMYK conversion (Score:1)
Good but not Great (Score:1)
Great (Score:3, Funny)
Re:Great (Score:2)
And this won't solve the problem of people whining really. First, people whining are doomed to whine all the time. Second, it's not because you amplify a signal on a smaller surface that you can correct for the flaw. If it work that way they would have already manufactured the monitors with the blue component every other pixel. The main problem is the pattern in that case. Images are linearely digitized and rendered. Displaying these images on that type of monitor would light colors in the "wrong" place. To give the best effect, images would have to be processed thru a adjustment filter to account for the pattern (is this a valid patent case? Dunno, but if you think so and are a lawier, please contact me
PPA, the girl next door
Summary. (Score:4, Informative)
The human eye is *least* sensitive to blue... that's what this thing is about, sort of.
It's also not a new method of sub-pixel rendering.. it's a new method of sub-pixel layout.
The theory is that in a conventional LCD, there is too much blue.. it's wasted space, resources, etc.
This thing both changes the color proportion, and the way the thing is wired up. adjacent subpixels of the same color are driven by the same driver.
Clarification regarding Blue... (Score:2)
It's that we percieve blue at a lower resolution than the other colors, due to wavelength. (Ever seen blueblocker sunglasses? There is truth to that). So there is no reason to have the same resolution of R, G, and B, the extra resolution on B is wasted (not brightness, just resolution)
Huh? (Score:1)
The reason we need less resolution on blue is because blue isn't picked up by our eyes as well.
That's exactly right. (Score:2)
Why do you think blue isn't picked up by your eyes as well? DUH! WAVELENGTH!
Blue does not focus at the same distance as the other colors, by enough of a margin to make excess blue make images seem fuzzy.
Sheesh.
Re:That's exactly right. (Score:3, Informative)
Blue does not focus at the same distance as the other colors, by enough of a margin to make excess blue make images seem fuzzy.
The reason the eye is less sensitive to blue is that there are far fewer blue senstive cones than red or green. These blue cones are actually more sensitive to light than the red or green ones, but their deficit in numbers more that conteracts this.
Additionally most blue cones are outside the fovea (the bit of the eye that has the highest density of colour perception cells) so they are thinly spread, and this spread makes the resolution of the blue image poor.
But even this is not the end of the story - the brain does all sorts of visual image processing tricks and the blue signal seems to be amplified to compensate.
Finally the focus bit - blue has a different focus to red and green in the eye, so the image will always be a bit blurred. This is probably the reason why there are so few cones in the fovea - the image would be blurred anyway and your vision would not improve even if you increased the number of cones.
What about text? (Score:3, Interesting)
Re:What about text? (Score:2)
Have you observed the effects of MS ClearType sub-pixel rendering on font smoothing on an LCD? It's fantastic. This thing would be even better.
Re:What about text? (Score:2)
Self fixing problem :) (Score:2)
Re:Self fixing problem :) (Score:2)
Read the article (text for the impaired) (Score:1)
http://www.clairvoyante.com/StripedArend.gif (Conventional rendering on RGB Stripe panel)
http://www.clairvoyante.com/StripedARed.gif (Sub-pixel rendering on RGB Stripe panel)
http://www.clairvoyante.com/PentileA.gif (Sub-pixel rendering on PenTile Matrix(TM))
I continue to be amazed at the stupidity/ineptness of people.
Re:Read the article (text for the impaired) (Score:2)
Messes up ClearType. (Score:1)
I'd rather pay a bit extra and have the option of using ClearType (or some other application that can exploit sub-pixel addressing).
Vx
Or use THEIR scheme (Score:1)
An LCD solution ported to CRT??? (Score:1)
Re:An LCD solution ported to CRT??? (Score:2)
But that's funny you mention that, because CLEARTYPE using the contiguous alternation of red green and blue on the screen WON'T work with this new thing. And because MS had to go to the trouble of many thousand hours of user testing to optimize CLEARTYPE, expect them to anti-market this type of technology (as they clearly did with BlueTooth in XP.)
One more point: Is it me or the figure showing the pattern shows the blue as covering pretty much as much as the other components?
My concern (if the figure is not right), does that work for people who are colorblind or are more sensitive to blue than the average user population?
Finally just a question: why did they stop here, as green is perceived twice as much as red and red is perceived twice as much as blue (roughtly.) Can anyone on
PPA, the girl next door.
Re:An LCD solution ported to CRT??? (Score:3, Informative)
Do another search, and you'll find the pages where Steve Gibson *retracted* that statement. The Apple II didn't have subpixel rendering. It simply used its pixel generator to create colors on top of a black & white NTSC signal by having a high enough resolution that the bandwidth of the signal crossed over into the area reserved for chroma data.
There's a big difference there.
Try reading the actual ClearType papers too -- there's a LOT of engineering behind ClearType, including the use of conceptual 'perfect' display which is down-transformed to match the actual display, and then reverse-transformed to allow tuning to match the conceptual display as much as possible (ie. with a minimum of signal loss). All heavy signal processing stuff.
Simon
That is a horrible article, the source is better (Score:5, Informative)
Briefly...
It is a really well written desription, it is a shame Design Engineering didn't have an writer that could understand it.
What? (Score:1)
Re:That is a horrible article, the source is bette (Score:2)
It may have to do with the order that the row and column are printed in. If the rows are printed first, and the LCD has defects at that point, you only lose the time and money that went into the first few steps. Then if the Columns are printed later, and the LCD has defects, you lose that much more time and process cost. Thus minimizing the complexity and reducing the chance of defects in later printing stages is a wise move, from an economical standpoint.
At the fab I briefly contracted for, no one cared if you dropped the US$10 raw wafers, but people flipped out if you dropped the US$300 processed wafers that came out of the implanter 8 hours later...
Re:That is a horrible article, the source is bette (Score:2, Informative)
MODERATORS PLEASE MOD UP (Score:1)
Shouldn't that read "is LESS sensitive to blue"? (Score:1, Informative)
similar to a recent dead-tree concept (Score:3, Interesting)
called Hexachrome. This takes the concept of the human eye's propensity
for blurring colors together and adjusts the traditional 3 dot 3 color priniting
layout to 6 dots with a red dot, a blue dot, and 4 different types of yellow/green.
Personally, this looks like a migration from paper to the computer
industry of this same technique which affords more vibrant colors and
cleaner details.
Re:similar to a recent dead-tree concept (Score:4, Informative)
Bolding in block quote is mine.
Re:similar to a recent dead-tree concept (Score:3, Insightful)
This is, after all, an industry that was invented in the 15th century, and didn't substantially change until the 19th century, when roll paper and continuous-run presses were finally invented. That's 400 years without earth-shaking technological revolution.
It was almost a hundred more years until moveable type was invented, and nearly fifty more before colour offset printing became common.
A printing technology like Hexachrome is, indeed, very new, and still struggling to gain acceptance -- it's a radical idea!
Re:similar to a recent dead-tree concept (Score:2)
The process of creating colors by overlaying color halftones in a rosette, that was new and revolutionary. Hexachrome is just another way of doing that same thing. Six colors instead of four, but the same idea.
If I had to pick something going on right now that is closest to being called revolutionary, I'd choose stochastic screening. Us computer types know it better as dithering. Basically, instead of printing dots in a pattern and varying their sizes to give the impression of tone, stochastic screening prints equally sized-- and very small-- spots of color, but places them randomly, varying their distribution to produce tones.
Personally, I haven't cared too much for the stochastic samples I've seen, but that's a matter of execution and preference. It may be that stochastic printing will have a lot going for it as the process of generating the screens becomes more refined.
Re:similar to a recent dead-tree concept (Score:1)
Re:similar to a recent dead-tree concept (Score:1)
Re:similar to a recent dead-tree concept (Score:2, Informative)
Printing has different problems (Score:2)
Better color printers for computers are six colors now. Finally, you can get saturated reds.
None of this applies to light-emitting screens, which really are additive.
Um great. (Score:1)
Personaly, I'd rather stick with a nice crisp display.
Stroke of Brilliance! (Score:1)
This is why the feminine species has not taken notice of my swoon-worthy masculinity-- 'tis for the fact that I am partial the lower frequencies.
It all makes sense now. . .
the summary gets it wrong (Score:3, Informative)
Rearranging the color pixels for color stealing is a reasonable idea, and making blue a little bigger is a nice tweak. Is it worth it? That's difficult to say. Subpixel rendering using color stealing on current LCDs actually does roughly put the extra resolution where you want it for high resolution text--vertical lines are the problem in small text, no horizontal lines.
eye stress (Score:1)
About blue and the eye's sensitivity (Score:1)
Not only is the eye less sensitive to blue (as about 40 posts have pointed out), but have you ever noticed that the eye (at least mine) has more trouble focusing on blue? i.e. driving at night I'm always baffled by lit corporate signs that are a deep blue that just looks blurry and fuzzy, while a red sign at the same distance is crisp and clear. Of course it could be just a fault in my own eyes, but I've heard from other people who've noticed the same.
Re:About blue and the eye's sensitivity (Score:2, Informative)
Are you sure? (Score:1)
Simple explanation (Score:2, Informative)
come in three variations for color vision.
But they don't perform too well in low light
conditions.
Rods can only perceive green or yellow light
and are much more sensitive.
That's why your color vision is reduced at
night and it's why it's so hard to see blue
stuff in low color conditions.
Re:Perception and colors... (Score:1)
Doh! What about us colorblind folks? (Score:4, Interesting)
I'm surprised that nobody else has posted about colorblindness yet-- I was under the impression that more of us engineering types were affected!
Re:Doh! What about us colorblind folks? (Score:2, Insightful)
I was under the impression that more of us engineering types were affected!
Than the general populace, to a statistically significant degree? I find this highly unlikely.
Re:Doh! What about us colorblind folks? (Score:1)
You're sensitive to blue-yellow difference but not red-green difference. Your blue-yellow spatial resolution will as spectacularly crap as it is for all humans, but your yellow spatial resolution will be fine. The Pentile matrix will be as just as a bonus to you as it will be for, um, trichromats. I'm not sure how it will affect the blue-yellow-colour-blind people though.
Re:Doh! What about us colorblind folks? (Score:2)
I once read an interesting write-up on color blindness on (of all places) Wendy Carlos' page (you know, the Wendy Carlos that did the music for Tron??) at www.wendycarlos.com. She even suggests how to simulate red-green color blindness with a deep blue fluorescent light and a (low pressure, not high pressure) sodium vapor light. And somebody must have had color blind people in mind when the HP-65 calculator was designed, as all the buttons are ivory, gray and black, with the function keys being yellow and light blue. (Of course, the red display would appear as yellow.)
And a nice Spinal Tap reference as well (Score:2, Funny)
Good God man! This would look great behind a 12" stonehenge...
Cleartype (Score:2)
Sounds like an interesting problem. I wonder how much information modern lcd displays give the cpu about their sub-pixel layout.
Which brings me to another question -- I wonder if anyone has looked into designing an image format which contained extra data to allow sub-pixel display layout of the image? Or whether there are any image display programs that take advantage of sub-pixel layout when scaling. Or further, hardware scaling routines on laptops (for when you're at lower resolution) that use it. (On the other hand, images are probably more color sensitive than text, so this might not work nearly as well).
Well, random thoughts.
-Puk
Re:Cleartype (Score:1)
Perhaps with this scheme, you won't need to use cleartype; Between this and the intelligent drivers which overdrive the display for fractions of their ramp time to achieve quicker response, you should be able to get a crisp, clear, low-persistence display without having to do any special antialiasing tricks. At least, if they're not bullshitting us.
Sensitivity (Score:1)
Bloody NTSC all over again (Score:2)
In 1953, the National Television System Committee was given the task of implementing a 3:1 compression scheme that could be decoded with a couple of extra vacuum tubes. All the frequencies had been assigned to work with simple black and white televisions. Furthermore, the new color signals had to work with unmodified black and white television sets, a large existing installed base.
The engineering that they did for this was completely brilliant and used the same kind of reasoning about the perceptual properties of the human eye that this product does. It got the job done. And we've been suffering the consequences for fifty years. Anyone who has ever done serious animation for video knows about chroma crawl, notch and comb filters, antialiasing along several different color axes at once, yada yada yada.
With LCD's and decent CRT's, we've been able to get away from most of that, unless you really need to put your signal on a television set. And so now, to save a few bucks on something that is going quickly down in price anyway, we're going to be hobbled for another fifty years because of some "clever" idea? This is progress?
Re:Bloody NTSC all over again (Score:2)
Don't worry, it's not adopted yet. These guys would have to be backep up by all the LCD fabs in the world. and the money they would save to these big manufacturers would probably be used to pay their licensing rights.
PPA, the girl next door.
Dubious Graphics (Score:3, Informative)
Worse, they base their assumptions of superiority on the misconception that striped CRT monitors have one trio of RGB stripes for each pixel. They don't even address the triangular RGB phosphor pattern that non-trinitron CRTs use.
In a nutshell, it sounds like a neat idea, but it's no panacea, and looks like it'll have many of the same edge-color problems that current CRTs do (Trinitron and non), only they'll be more obvious on 45deg angles of red and green surfaces, rather than 90deg angles. Take a look at the tile pattern, and see how the pattern does still have stripes, only they're rotated 45degrees right for green and 45 degrees left for red. I imagine a field of 100% blue will, on close inspection, be a thousand little points of light, since each one is surrounded by dark space that takes up 70% of the screen.
Of course, the proof is in the pudding. I wonder when they'll have samples at tradeshows.
Stupid Me (Re:Dubious Graphics) (Score:2)
The part about the 'A' graphic still stands though.
Re:Stupid Me (Re:Dubious Graphics) (Score:1)
Nope, your first paragraph goes away, too. They're talking specifically about LCD monitors, and I quote:
Where does it say that they're rendering on CRTs there? I'm sorry, but your whole post is invalid. Too bad you can't just remove it, or at least edit it. Silly Slashdot.
Re:Stupid Me (Re:Dubious Graphics) (Score:2)
Re:Dubious Graphics (Score:2)
BTW, the proof of the pudding is in the eating... the proof is not in the pudding.
Re:Dubious Graphics (Score:2)
Actually, LCDs are subtractive *and* additive. They take white light and strain out the proper color, then they add those colors back together.
Re:Dubious Graphics (Score:3, Informative)
Doh!
Ok, guys, here it is. CYMK is not a light tranmission system, it is a light reflection system. It reflects selected colors in white light, not produces them. RGB is a transmissive scheme using the filtered color of direct light.
As a long time graphics guy, I constantly get in harrangues with people who insist on wasting huge amounts of money and time on "color matching" monitors and the like. IMNSHO, it simply cannot be done! The only way of knowing what the exact color you will get off a press is going to be is to use a software solution like Pantone CMS. You have to learn to ignore the color on the screen, since, at best, it can only be an approximation, and still leaves room for error in brightness/contrast, to what the press will produce. The way to get accurate color from the press is to print a test strip, using known Pantone values, from a file generated on the computer in question, then use that test strip as a guide. Of course, time and operating factors will take the press out of true with the strip eventually, but the press can be recalibrated accurately to known inked color values. WYSIWYG in color spaces for computer generated graphics is a dangerous hook to hang your hat on. It often simply is wrong. Earthtones, especially, are hard to predict without a matching system that transmits press commands by known values, which is why you will find a Pantone swatch key in nearly every serious (print destined) graphics deskdrawer.
Whew! I am not trying to rant, but the two color spaces are so different as to make me have this pet peeve. You will never see any kind of "CYMK monitor". Physics just don't work that way. The differences in CRT and LCD, as far as color goes, is minimal. The CRT pumps light through a filter system of phosphor pixels, and the LCD uses a backlight to let you see light filtered through a filter system of Liquid Crystal Display elements. (or is it "Liquid Crystal Diode?? I am getting old...)
Re:Dubious Graphics (Score:2)
Agreed. The limited gamut of a CRT or LCD compared to the press guarantees that if nothing else. However, it makes sense to use colour matching where possible to achieve as close an approximation as possible. The only question then becomes how much do you spend, and how close an approximation do you want? The closer the approximation, the more it'll cost (rising almost exponentially :-)
Color blindness (Score:1)
Does this circumvent Microsoft's patent? (Score:2)
God, those patents are dumb. Of course you could find prior art, like the way every Apple II programmer drew fonts. I played with sub pixel rendering on my first color laptop just because it was such an obvious thing to try and it used to be my job to play with graphics...
Oh well enough whining. I'm a hypocrite, anyway. If my company puts my name on any software patents I won't complain about it, I'll be too busy wondering if that means that I'm getting a raise.
Rocky J. Squirrel
I wouldn't hold my breath (Score:3, Interesting)
Blue is the hardest color light to see (Score:1)
Read the Clairvoyant page... (Score:1)
I don't like this layout (Score:2)
Re:gee.. (Score:4, Informative)
Hmm, hard to find a definitive source. But, some support for that assertion is here [faqs.org] ("10Eh : 320x200 64k-colour (5:6:5)", "111h : 640x480 64k-colour (5:6:5)", ...) and here [mvps.org] ("16 bit color depth is supported through several different bit arrangements, including 5-5-5 and 5-6-5.").
Re:gee.. (Score:2, Informative)
More precisely, the agreed upon values for the relative sensitivity of R,G,B are 0.3, 0.59, 0.11. To know how the 16 bits should be allocated, you find c such that:
(c+log2(0.3)) + (c+log2(0.59)) + (c+log2(0.11)) = 16
c=7.23, so the optimal split would be:
5.49 + 6.47 + 4.04 = 16 bits
Re:gee.. (Score:1)
Erm, just a sanity check. That's saying human vision differentiates about 89 shades of green (2^6.47) as aptly as 16 shades of blue (2^4.04)? Ouch.
Re:gee.. (Score:3, Informative)
Of the dark hues (RGB), green appears brightest to the eye.
But this article refers to resolution, detail - based on the concentration of blue cones on the retina. A person would have more difficulty reading tiny glowing blue text than green... so there's no point in providing that extra detail.
Re:Uh.... (Score:2, Informative)
They're saying blue is the *worst*. Also, I think sensitvity is different than resolution.
Re:Wow, now we can see... (Score:1)