NaN Closes Shop, The End of Blender? 322
lowell writes "The shareholders and directors of NaN Holding BV, owners of Blender, have decided to terminate all activities of NaN Technologies BV and apply for its bankruptcy at the Amsterdam court. It means that effective today, all technology development and website activities around
Blender will be frozen. " Nice
app. Too bad really.
Blender? (Score:1)
Slashdot reaction to failed open source companies (Score:3, Insightful)
Slashdot: The great people at Foo, makers of Bar, are going to have to close their doors due to lack of $$$. Remember Bar? Nice app. Too bad, really. Yawn. Allright, where's that new DVD I ordered?
Re:Blender? (Score:2)
Re:Blender? (Score:5, Informative)
As any real blender user will tell you, once you learn the interface it's one of the fastest modelers out there.
Re:Blender? (Score:3, Funny)
It took me virtually no time at all to get used to the traditional 3 or 4 port view in other modellers. I tried poking around with blender for at least an hour without getting anywhere.
With the traditional interface, you don't have to learn much to get started. This was apparantly not the case at least with early versions of Blender. And you only get one chance to make a first impression.
Re:Blender? (Score:2, Insightful)
Of course, now I've also spent a lot of time on an application that may never see another update again...
Re:Blender? (Score:2)
Re:Blender? (Score:2)
And by not getting anywhere, I mean EVERYTHING seemed totally opaque. With every other modeller I've seen, all the information you could want, and all the basic tools are right there in front of you...the learning curve between installation and figuring out how to stick primitives exactly where you want them is exactly as long it takes to figure out what icon means what.
Blender...is...completely...unintuitive. (Or was...I should speak past tense because it was...98? 99?...last time I tried it.) Maybe it got better, but I'm sure they made a lot of bad impressions before it did.
And you know, if that wasn't the case, they wouldn't be discontinuing it.
Blender was Fantastic (Score:5, Informative)
That is absolutely correct.
I've been working on a film project using blender for some time, and have tried other 3d animation products on other platforms and blender was, hands down, the best at nearly everything one needs to do to make good, high quality animations. There were, of course, failings, and some things for which one would choose to use another tool, but for the vast majority of tasks it was excellent and, as you say, once you learn the interface, the most intuitive without sacrificing power and features.
This is really tragic. I really, really hope they GPL the source so that the project may live on, but I have a feeling this is going to be an example where the Free Software Foundation and Richard Stallman's much maligned stance of "avoid proprietary software at all costs, you'll pay in the end if you don't" may very well be vindicated, in the form of hundreds of hours of animation work that will become less and less usable as the existing binaries age and become more and more difficult to get running (as glibc and other libraries change with time).
If anyone from NaN is reading, please, please, please GPL the blender code.
As an aside I am surprised they didn't go with the "you pay for the release today, or wait 12 months and get the features in the GPLed version." Many would have paid, and the delayed, GPLed version would have been insurance against this kind of thing happening. Oh well, twenty-twenty hindsight and all that
:-(
Re:Blender was Fantastic (Score:2)
No no no. Extrude wasn't the innovation, not being able to undo the extrude was the unique innovation of Blender.
Re:Blender? (Score:2, Informative)
Re:Blender? (Score:2)
I'm sure back in the days when little was available to compete with it on Linux, it could have won some fans, but those days didn't last terribly long, did they?
Re:Blender? (Score:2, Insightful)
Floating point arithmetic improved! (Score:4, Funny)
Re:FP arithmetic improved! (Score:2, Funny)
Re:Floating point arithmetic improved! (Score:3, Funny)
mmmmm.... (Score:4, Funny)
Thanks a lot! It's not even noon, and now I've got a craving for a good margarita
Re:mmmmm.... (Score:2)
Please release the source under GPL (Score:4, Interesting)
Then you can let users develop the app and stick to making money writing Blender Books.
I like Blender, anyone got any suggestions for alternatives for 3D animation on Linux?
Re:Please release the source under GPL (Score:3, Interesting)
But is there a future for Blender anyways?
Internally, and on the public discussion forums, a lot of time has been spent on that topic. There are a lot of believers and non-believers for every topic and scenario. But in general there's a unified feeling among everyone - users, employees and shareholders - that Blender still has a warm living heart, still alive, and worth being continued.
We will come back to everyone with news on the shortest possible term. Thank you all for your understanding,
Sounds like its a heavy possiblity of being opened up.
Good news for animators, bad news for those that paid for licenses.
Re:Please release the source under GPL (Score:5, Insightful)
How so? I paid for a license (a while back now, so I haven't renewed any) and I'd be delighted in it being open sourced. I paid because I wanted NaN to be profitable and keep working on the product. I don't have time to work on a full 3d modeller myself, but I have plenty of use for one, so I'll pay someone else to work on it.
Of course now I feel guilty I didn't pay more, hope they do open it and hope someone with more time than I works on it.
I would pay to see it GPLed (Score:2)
Exactly right.
I was going to spend some of my tax refund on a copy of blender (they'd just gone to a "pay and get new features now, or don't pay and get the same features in a few months" model), and I wouldn't have felt cheated if they'd GPLed the pay version a day later. Why? Because if it had been GPLed I would have known that the software would never die, and the hundreds of hours of animation work I had invested
Indeed, I would pay a fair chunk of change to see it get GPLed.
Re:I would pay to see it GPLed (Score:2, Informative)
Thank You (Score:2)
I did not know that. Thank you, I confess to being very, very relieved. Maybe my libraries of stuff aren't so useless after all.
Re:Thank You (Score:2, Informative)
Ummmm...hello ? Blender file the
Blender Files Proprietary, Data Now Worth Nothing (Score:2)
You are, regrettably, correct. I took the previous poster at their word that
As I said before: never again. I will only use free(dom) software for any future animation/special effects work I do, even if that means I have to write the damn program myself.
:-(
Re:I would pay to see it GPLed (Score:2)
And yet no one was willing to pay a small chink of change to keep them in buisness. How ironic.
Demonstrably false, as other posts (and any casual perusal of the Blender Forums, now alas no longer accessible) prove.
However, it was only recently that they moved to a sustainable model of selling current features and giving away slightly older, slightly less feature rich versions for free. No one was going to buy something that is being given away for free (unless it has added value, like a book, convinient CD medium, or something else), but plenty of people will pay to have a new feature today instead of in six months, myself included.
It is unfortuante they took so long to find this approach, and even more unfortunate that they didn't "insure" those who paid by GPLing the delayed, free version as insurance against just these sort of events.
Re:I would pay to see it GPLed (Score:2)
I'm sorry, I don't think I made myself clear.
People are generally not going to pay for something if they can (legally) get that exact thing for free under the exact same conditions.
They may pay for convinience, for receiving the product in a non-volitile (eg. CDR) medium, for additional documentation, or for additional features, or some other added value, but if one can download something at no cost, or pay $10 to download the exact same thing, with no additional immediate benefits, one is not very likely to pay the $10. Actually, I'm more likely to pay than most people, because I actually do buy things "to support the company," but most people don't.
The C-Key approach was one way of doing this (but the timing and circumstances were ugly, having just sold a book for "freeware" that suddenly became unfree after a bunch of us bought the books.). A far better approach was the one they adopted toward the end: pay and get the latest features today, or don't pay and get those features a few months from now.
Most of us would gladly pay to be able to use something today, rather than in six months. I certainly intended to, as soon as my tax refund check arrived.
Re:Please release the source under GPL (Score:3, Insightful)
-Andrew
Depends on if they can find a buyer... (Score:2)
Re:Please release the source under GPL (Score:5, Interesting)
will be encouranged to liquidate their assets, like Blender, to another company who will pay for the technology. So getting it open-sourced is probably not an option on the table.
So, following up with a previous poster that commented that, despite having paid a license earlier, he would be willing to pay to have it open sourced under the GPL
If you get more money than you need in the bid at the auction, then consider using the extra to pay for some dedicated time by the author, etc.Re:Please release the source under GPL (Score:2, Informative)
Re:Please release the source under GPL (Score:2)
Re:Please release the source under GPL (Score:2)
Blender was a nice shot at 3D for the masses. I downloaded it many moons ago, even bought the manual, but could never quite figure it out.
I'm sorry their business model wasn't more of a success - they always seemed like a cool bunch of people and I wish them well in the future.
D
Re:Please release the source under GPL (Score:2)
I'm a little skeptical though: if it runs on Linux anything like v1.0 and v1.5 ran on IRIX, then it's a waste of time.
Incidentally, XSI was written on NT and ported to IRIX (and later Linux). Softimage|3D was written on IRIX and ported to NT. IRIX users were mighty pissed when XSI was released with second-rate performance on their platform of choice (and in particular they didn't like that it looked like a Windows app).
Of course, I have no idea why they ported XSI to Linux anyway. How many Linux users can afford an $8000 piece of software (for the light version, no less)?
ask ILM or Henson Associates (Score:3, Interesting)
Because powerhouse graphic workshops like ILM and Henson Associates like Linux. And they can afford $8,000 pieces of software. Of course just because it's built doesn't mean they will come. Henson's Creature Shop is rumored to be quite fond of Maya on Linux.
Regards,
Lee Irenæus Malatesta
Re:ask ILM or Henson Associates (Score:2)
As far as I know is that they get the software and hardware at very discounted prices, particularly from SGI, Alias/Wavefront and Pixar. With Pixar it seems that one of the conditions for Lucas to sell it to Jobs was to have early access to Pixar's technology, mainly PRMan (and I could guess also RAT now). From SGI they get early access to hardware thanks to their JEDI agreement (Joint Environment for Digital Imaging), I think it's JEDI III at the moment. According to some rumors is that part of the agreement is that ILM doesn't mention other platforms. They get the gear and give feedback to SGI along braging rights. From Alias/Wavefront they are also among the beta testers for all new versions. But in the end they wouldn't give it away as an incentive. Even if it was free if it didn't fit their pipeline it would be pointless.
There are plenty of articles detailing Linux increasing use in VFX. Here are a some:
Linux Helps Bring Titanic to Life [linuxjournal.com]
The Little Engine That Could [industryclick.com]
Penguin Power [industryclick.com]
Linux Invades Hollywood [pennnet.com]
VESTECH 2000 [vfxpro.com]
Linux takes Hollywood by storm [com.com]
Linux goes to the movies [salon.com]
Nixed for Linux [cio.com]
DreamWorks Feature Linux and Animation [linuxjournal.com]
Industry of Change: Linux Storms Hollywood [linuxjournal.com]
Re:Please release the source under GPL (Score:2, Interesting)
There are also other apps. Most people forget about Houdini from Side Effects. There was of course Shake, but now that Apple bought Nothing Real who knows what is going to happen. Photorealistic RenderMan also has run under Linux for quite a while.
Re:Please release the source under GPL (Score:2)
Re:Please release the source under GPL (Score:2)
Also worrisome - If they find a buyer for Blender, there is no guarantee the new company will continue to build Linux binaries.
Re:Please release the source under GPL (Score:2)
Intellectual property is a bit odd that way - it would be very rare that a commercial entity would pick up something like this due to maintainability issues.
D
Re:Please release the source under GPL (Score:2, Informative)
Alias/Wavefront Maya [alias.com]
Houdini [sidefx.com]
Oh? You mean FREE 3d programs. hm. i have no idea. try this, though, 3d linux programs [3dlinks.com]
Re:Please release the source under GPL (Score:5, Informative)
As a non-animator I first installed Blender and immediately became deeply confused and gave up.
A while later, I installed k3d. There was no
Within an hour I learned how to make animations with dancing deformed tea pots.
K3d is GPL. It's available under windows as well, but that's a massive pain in the butt to install.
Re:Please release the source under GPL (Score:2)
Ton Roosendaal has said in the past that NaN woul do that very thing should NaN ever go out of business. I'm hoping that they'll remember their promise if and when the time comes for NaN to close it's doors forever.
... One Sad Blender User
Re:Please release the source under GPL (Score:2)
If the users of this application were so deserving they'd have paid what it took to support the costs of developing & delivering the software. They did not do so in sufficient numbers. Maybe someone out there will buy blender, but that seems unlikely to me.
Re:Please release the source under GPL (Score:2)
going OPEN inspires more people to contribute to the code, I think that would've given them a stronger user base letting them sell more great "how to blender books" while saving them some development costs.
Re:Please release the source under GPL (Score:2)
Re:Please release the source under GPL (Score:5, Informative)
>It's already GPLed, Einstien.
Wrong.
from Freshmeat:
Per the license: "You are hereby granted permission to copy and distribute the Software without written agreement from NaN, only for non-commercial purposes."
Other parts of the software, such as the blender render daemon, are fully Open Source and Free Software, released under the new BSD license.
Re:Please release the source under GPL (Score:2)
/me is sad (Score:3, Funny)
Are you implying that the classic Rob Malda films "Duckpins [cmdrtaco.net]" and "Hamster Havoc [cmdrtaco.net]" will be the last we see from this budding star in the animation business?
Surely you jest!
MONOLINUX
Re:/me is sad (Score:3, Insightful)
If I remember correctly, Duckpins and Hampster were done using Hash Animation Master. Hash is a good proggy--I've played with it a bit.
Blender is better in a lot of ways, but Hash is tough to beat for ease of use. Blender is tough to beat for difficulty of use. Until you learn the gestalt of it, you do a lot of guessing ("what does this button do....AAAAAGGGH!").
Hash in not NAN (Score:2)
As a 3d modeler developer... (Score:2, Troll)
I used to do a Open GL GUI tk for my modeler too, but I always thought blender's layout was too static to use personally. Agian I'm a developer more than an artist. I was just looking into writing some blender plug-ins over break for a guy I met on OPN. Oh well, more time for my project. =)
Lack of Apps. (Score:3, Insightful)
NaN folding will strengthen the argument that there are not enough good desktop applications for Linux. It will also strengthen the claims that Linux users will not pay for software.
I doubt we will see OpenBlender. NaN may not be able to GPL Blender, as the code for that application is the only company assest they can leverage to pay off it's debt. We also don't know if they licensed any code from external contractors.
I have a strong interest in 3D animation, I am a Linux user, and Blender was it for me. There are no other 3d programs under Linux with it's level of sophistication. I hate dual booting to Windows to use Lightwave.
Loki is gone - no games. Blender is gone - no 3d.
This makes the siren's song of OSX go up a couple of decibles.
Re:Lack of Apps. (Score:4, Informative)
Maya [aliaswavefront.com] (possibly the preeminent 3D animation app) is available under Linux. It's just out of your freebie pricerange.
There's also a free "Personal Learning Edition" [aliaswavefront.com] available, but it's only for WinNT/2k/XP or OSX. So contact Alias|Wavefront and tell them you want to see it for Linux.
Blender really isn't the end-all/be-all of 3d apps the Slashdot crowd makes it out to be.
Re:Lack of Apps. (Score:2)
Freebie? You're making an unfair baseless assumption about me. I do buy software, and did support Blender financially.
Maya is outside of mine and most people's pricerange because it costs US$7000 last time I looked. If 7 grand is something you can spend on computer software, good for you. For most of us in the real world, that price is prohibitive.
The free download is crippled, unless you are using a crack. If you are, you have a lot of nerve calling me a freebie.
Re:Lack of Apps. (Score:4, Insightful)
Freebie? You're making an unfair baseless assumption about me. I do buy software, and did support Blender financially.
You can get your first copy for a mere $5500 or so, you cheap GNU/Linux user you!
I agree. I've payed for plenty of apps under Linux, including Applix, various games, etc. But Maya's pricetag puts it well out of any hobbiests price range
I will do all my future animation work only under GPLed or BSDed software, even if that means writing modules myself to do what I need. The time I saved by using Blender I just lost, big time, with compounded interest. The animations I've done will grow less and less useful with time, ultimately (in a year or two) becoming worthless as it becomes more and more difficult to get the aging Blender binary I have (the latest version prior to their disappearance) running against current libraries and software versions.
RMS and the Free Software Foundation were right all along, and I, in my "pragmatism," was very shortsighted and very wrong.
Never again will I make that mistake.
Re:Lack of Apps. (Score:2)
Or a teacher who buys their own tools
Or a artist, who doesn't have a wealthy angel
Or
The list can be extended quite a way.
I will grant that for a professional animator whose tools are purchased by a company rather than out of their own pocket $5000 isn't totally unreasonable ($125 as an animator's salary? Not any that I've ever met!) But it does mean that you will only be able to use it at work. But this sure isn't most people. I doubt that it's even near to a majority of animators.
To be honest, it would be cheaper to buy a Mac and put Director on it. That will handle the kind of animation that I need to do, and would be a bit cheaper, hardware and all, than $5000.
Re:Lack of Apps. (Score:2)
The performance of CivCTP and titles like it should form the basis of any more general conclusions.
Blender Bitching (Score:5, Insightful)
Thank you Ton and company for the many hours of rewarding 3D creation. Maybe someday the finger-pointers will wake up and realize what they've lost.
Figures (Score:4, Insightful)
The company goes into bankruptcy and there are already numerous suggestions on /. that the company GPL the source code, with no mention of the possibility that the company could reorganize and become viable.
Am I the only one who sees how poisonous this attitude is? "Why the hell should we pay for it? If we don't pay then the company will go out of business and we'll get it for free, anyway." Normally you have to deal with professional politicians to see that level of shortsightedness and arrogance.
Keep it up, cheapskates, and Linux will never grow (in the desktop market) beyond being a hacker toy. You're the ones who all but completely destroyed the Linux book market, sent Mandrake into begging mode, and did who knows what other damage to your own cause and other businesses. I hope you're happy; I'm sure Bill Gates is delighted by how savagely you treat your own.
Re:Figures (Score:4, Insightful)
Re:Figures (Score:3, Interesting)
Re:Figures (Score:2)
Well, then sit down and polish some of if for heaven's sake! Linux is not a spectator sport.
The GIMP is pretty cool, but Adobe spends millions of dollars and a ridiculous number of man hours from a dedicated team, while the GIMP is a hobbyist project (if skillfully conceived and rendered)
You are arguing my point. All you need for high quality software is a bunch of enthusiastic and knowledgable volunteers. You can flush your millions of dollars and man months down the toilet.
but people who spend all of their waking hours working on quality software should be entitled to some compensation for their efforts from the end users
If you make something which volunteers are happy to make for free then you are not entitled to compensation.
Re:both sides of the argument are flawed. (Score:2)
Re:both sides of the argument are flawed. (Score:2)
Check out any decent open source app, apache, php, imagemagick, gcc, emacs, perl, tex, and you will see that it compiles on any platform out there. The problem of OS dependency has been solved long ago by GNU configure. I agree that non-free software is not as evolved, but who cares?
Re:Figures (Score:4, Insightful)
But when a company goes down and happens to make a Linux port on the side, why then it went under because the Linux crowd is a bunch of cheap bastards.
Re:Figures (Score:2)
`Our own' are hackers. Our own are those who appreciate freedom. You, you animal, are most definitely not one of our own. Aures habet, sed non audiet. Or something like that; my Latin is rusty:-)
[1] I believe that the game industry is the one case in which free software does not necessarily make sense. It does for games such as NetHack [nethack.org], but for Quake and its ilk. Granted, I'm not certain that Quake and its ilk really are games. And I entertain a certain fancy that in a world of free software we'd have the graphics of Quake and the intricacy of NetHack. Still, I am quite willing to pay for the efforts of artists.
And no, I don't consider programmers artists in the sense that painters are. And I'm a programmer myself [sf.net].
Re:Figures (Score:2)
Yeah except that you forgot Blender was just as much a Windows app (if not more so - hw acceleration was an afterthought for the Linux version).
Let's hear you praise the generosity of the Windows crowd and damn Linux users again. Go ahead.
Now as for whether NaN merited money from either the Linux or Windows community, you seem to take this for granted, but I'll say this: I've never seen a "professional" graphics application of any kind without a fucking UNDO function, mapped to CTRL-Z or somewhere else. Everytime I downloaded Blender there was no undo. That was true at least for a couple of years and still true until fairly recently as far as I know.
I won't blame anybody for saying that they found Blender a bitch to learn. I agree. I won't blame them for concluding it was not worth the effort to learn: Ctrl-Z is the most frequently used function of any kind of graphics app for new users. Blender ignored this and all the off-putting effects it has on new users. Who was the market for this app? Not 3d professionals who either have borrowed copies of what they use at work, or self-purchased copies. Newbies were the main market. Hobbyists. Blender asked for their money, but they might have done better if they had kept new users completely in the dark about the app's useability problems by offering no free download, and no trial period. Most people don't have the patience to learn a 3d app UI in the first place, Blender was after the market segment least likely to have a reason to adapt to a complex interface, and frankly they behaved in a cavalier manner in attracting their business.
Sorry.
I'm sorry to see them go, but they didn't earn my money. I expect I gave them more of a chance than most people would
Am I the only one who sees how poisonous this attitude is?
No, but I bet you got the first dibs on being Grand Inquisitor.
Normally you have to deal with professional politicians to see that level of shortsightedness and arrogance.
Arrogance ?
How about the arrogance of judging others you've never even met? Some would say singling out a group of people to carry the blame of others, calling them "cheapskates" "pathological" "poisonous" and "shortsighted" in the process is a maybe wee bit arrogant itself.
Dang, too bad. (Score:2)
I wonder if the Maya Personal Ed hurt? (Score:2)
Re:I wonder if the Maya Personal Ed hurt? (Score:2)
a) It doesn't run on Linux,
b) It is hopelessly crippled,
c) It watermarks every damn thing.
Open Source Blender? (Score:2)
This is a sad outcome for Not a Number though.
the burned hand teaches best (Score:2)
This is what you get when you value short-term convenience over freedom, when you get excited over something because it's "cool," when you think that any software for Linux is good for Linux (forgetting what made GNU/Linux special in the first place).
You're completely dependent on the whims and fortunes of a single vendor, and are now up a creek. By all means, beg them to release it as free software, but don't hold your breath.
There's a time and a place for proprietary software, but there is also a very real cost that has nothing to do with price. Valuing freedom over features is not just thinking with your gonads [lwn.net].
Re:the burned hand teaches best (Score:2)
For how much longer is that app going to run for you? It depends on a glibc that eventually will change and break Blender on you. It's dependant on a version of Mesa that may/may not change on you and then break Blender on you. At some point, you're going to be frozen in time on your software unless you move to another application or they open source Blender. Now, that may not be a bad thing in and of itself- it does definitely pose problems for you, some could be bad.
Re:the burned hand teaches best (Score:2)
Yes there is an Opensource Alternative... (Score:5, Informative)
http://www.openfx.org
Re:Yes there is an Opensource Alternative... (Score:2, Informative)
http://prettypoly.sourceforge.net/
A Sad Day .... (Score:3, Informative)
---
Blender supports multiple cameras and lighting, which can be used to create very lifelike images, especially when scenes incorporate realistic surfaces. The program even has a plug-in facility that will accept new surfaces and features created by third parties.
Animation is one of Blender's most impressive features. Not only can objects move along paths, but their attributes can change along the way. For example, lighting effects can increase, decrease, or change color. We were even able to introduce lens flares and motion blurs. Another animation enhancement is particle support, which allows multiple objects to be created and animated based on procedures that can simulate natural laws.
Blender even handles postproduction jobs that utilize images or videos from other sources. For example, Blender can be used to add an animated, walking lamp, complete with its own shadow, to a video using masking and animation features.
The printed documentation is definitely worth the price. It's far more extensive than the free, downloadable version and is packed with useful details. The manual sports many colorful examples, even if the font is so small it practically requires a magnifying glass to read. While the documentation adequately covers the program's numerous keystrokes, menus, and mouse actions, a reference card would be nice.
Whether you need a production-quality 3D system or just some basic 3D scenes for a presentation, Blender fits the bill. If you're prepared to spend some time learning how to use it, the results will be well worth your effort. This is one of the best 3D packages on any platform.
(Taken from LinuxMag review)
I was just starting to use it (Score:2)
Anyway it would be sad to see blender go, I hope that somehow the development will continue.
Not Time Wasted (Score:2)
The same thing happened when I found an interest in Broadcast 2000. As soon as I decided to spend some time with it they pulled it from their site! Quite frustrating!
Re:Not Time Wasted (Score:2)
WTF is up with the new static site? I mean, do what you have to with the product, but why can't we still have access to the tutorials??
Re:Not Time Wasted (Score:2)
If you want to check out the latest "backups," of the codebase, look for Cinelerra on sourceforge.
It is still being developed, but you can expect basically no support (compiling it can be problematic).
Bcast2k is an excellent program. I do feel it is unfortunate that the authors decided to withdraw it from public view.
Good things about blender... (Score:2)
Many people complained about the interface, but once you learned the shortcuts it was probably one of the easiest to use. Someone had even created a python based blender to POVray script that allowed you to model in blender and render in POV, so shortcomings in the Blender rendering engine were quickly made moot.
It is not the only package available for rendering, but it was one of the best for animations. Funny that this occurred a day after I saw the QuickTime preview on the Apple site.
Mirror of Blender (Score:2, Insightful)
But They Promised! (Score:2)
I was under the impression that Blender had, somewhere in the website, a comment that said (basically) "if we go out of business, Blender goes open source; If we sell it, we won't sell it unless they promise to do the same thing". (I remember something vague about BSD lisence, but I could be wrong.)
I certainly hope they won't find anyone to sell it to so we get the thing =)
Anyway, as a long-time Blender user [www.iki.fi] (but not long enough time, that's for sure), I have to say that it's a shame that they had to go. I hope they keep the word now and Blender will once again be visible, either still as freeware or under DFSG-compliant lisence.
And so it goes... (Score:2, Insightful)
But with the demise of Blender and the cries for help from Mandrake that are being met mostly by a lot of "I'll use Mandrake but I'll never pay for it. That's what open source is all about so if they fail they fail..." replies, I don't think so anymore.
I just don't believe that a company that produces free software can make it in a community that is mostly devoid of compassion or common sense or whatever it is that will make a person take out their wallet and send so cold hard case to a company that provides them with a service even though they don't gain anything extra by doing so.
What should be leaned but won't from the failures of companies like this is that you may not gain anything extra by sending in some of your money but, in the long run, you will lose if you don't.
I'm just really bummed out to realize that we will always carry the Microsoft yoke because as a society we are incapable of breaking out of the box and doing what it takes to support the people who would empower us all.
I had warned them.. (Score:2)
Re:I had warned them.. (Score:2)
Unfortunately, the same braindead shareholders who insisted on keeping Blender closed to begin with will no doubt try to sell the rights to somebody else. Hopefully that somebody else will have the vision to turn it free and use the services model that NaN should have used from the start.
Whats this got to do with Linux? (Score:2)
Frankly, the reason why they couldn't make money was because their app could not compete with the other, more polished solutions in the market.
In case there are some Blenderheads reading this.. (Score:2)
Looking for Blender discusion forums. Anybody know where there are some good forums besides NaN's site?
Re:This is frustrating (Score:3, Informative)
http://www.download.blender.pl/mirror/versions
I think version 2.25 was the latest but it got wiped before they could release it to the public and the mirrors could catch up.
real pity -- i really like blender.
Re:This is frustrating (Score:2)
Re:This is frustrating (Score:3, Informative)
Re:An OSx version was available (Score:2)
The alpha was usable, but just barely.
Re:Maybe they will Open Source it now. (Score:2)
Find an app you really like, and buy the manual because they say they'll free the program if people buy enough manuals; then when they sell out of manuals they take it proprietary.
See http://slashdot.org/article.pl?sid=99/03/23/08252
and other early slashdot.
Re:Maybe they will Open Source it now. (Score:2)
They tried to sell ideas. Selling ideas comes with an implicit contract with the public: you get to make money and we eventually get your product as public domain.
Re:and i was going to... (Score:4, Funny)
Re:SGI? (Score:2)
D
Re:Good product but hard to find money (Score:2)