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X GUI

picoGUI: An X Alternative? 564

bockman writes "While started as a PDA-oriented project, the picoGUI people seem to be implementing many ideas which I think would be good also for a desktop graphics server ( high-level client/server protocol, presentation layer in the server _but_ modular, application management also modular,...). So I wonder: what would it take (apart porting tons of applications) to make it a suitable alternative to X+[your toolkit of choice]+[your window manager of choice]?"
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picoGUI: An X Alternative?

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  • by Anonymous Coward on Saturday November 16, 2002 @10:00PM (#4688494)
    pico == 1e-12 [wikipedia.org]. So if your average GUI takes 1 GB, this one should take 1/1000 byte.
  • A good alternative! (Score:2, Interesting)

    by coene ( 554338 )
    Without having used it, the screenshots are pretty impressive -- especially for such a young project (compared to X). Personally, I *HATE* X.

    If this project can get it right, and avoid a lot of the pitfalls X has, and could run all the apps I needed to (flexible, back-ported API is a MUST to avoid tail-chasing), I would use it.

    I'm interested to hear if anyone with significant experience using it could comment to its usability and compatibility?
    • by Arandir ( 19206 ) on Saturday November 16, 2002 @10:09PM (#4688527) Homepage Journal
      The entrenched X API is the biggest roadblock to projects like these. It's almost easier to put picoGUI into a new OS rather than trying to make it replace X in Linux/BSD/UNIX.

      But if the X API can be put on picoGUI, then it's something to think about. Otherwise I'll stick with XFree86, which is getting faster and smaller with each release.
      • ..It's almost easier to put picoGUI into a new OS rather than trying to make it replace X in Linux/BSD/UNIX.

        No matter what OS you want to develop for, you need good development tools, and knowledge about the OS. Linux/BSD are perfect for this. I dont blame Xfree for the problems in X, driver support is what makes it suck.
        • by the gnat ( 153162 ) on Sunday November 17, 2002 @01:49AM (#4689267)
          Anyone who's ever used an SGI would agree that they've made about as slick an X server as possible, largely because they've done such a good job integrating with hardware. It's smooth even on older computers, and the widgets (modified from Motif) look great. However, the underlying problems in X go way beyond the issues of specific implementations which shall remain nameless. Try reading the O'Reilly books like "Xlib Programming Manual" sometime, and see how long it takes for your brains to leak out your ears. Apple, on the other hand, has come out with a relatively consistent and polished API. Personally, I think Aqua is a bitch to actually use and prefer to deal with the clumsiness of Linux/XFree86 for running apps, but based on what I've read I'd much rather develop for OS X than Linux. I suppose I could use one of the many toolkits, but it'd be nice if I had one to choose from that didn't suck.
      • by arcadum ( 528303 ) on Saturday November 16, 2002 @11:02PM (#4688736)
        To quote It supports popups now, and uses a new hybrid rendering technique taking advantage of core X primitives, PicoGUI's built-in primitives, and shared memory.

        Check out the screen shots [picogui.org] for more.

      • by bockman ( 104837 ) on Sunday November 17, 2002 @04:17AM (#4689624)
        picoGUI follows the road of the Berlin Project: the client-server protocol is at an higher level that X-protocol. It is at the level of a GUI toolkit, almost.

        To explain:

        • with X protocol, in order to draw, say, a pushbutton, the client says to the server things like : make a rectangle filled with color X, draw a line, etc... (the application programmers don't see this because this is what the GUI toolkits are for)
        • with picoGUI, the client only says: draw a button. It's the server that take cares of details, according to the currently loaded theme.
        This brings a couple of advantages:
        • low-bandwith protocol
        • uniqueness of look-and-feel among applications.

        To come to your point, no, picoGUI cannont embed the X protocol (it would be against its basic approach). But il could be possible (though not easy) to make 'compatible library' that traslates GTK+ API (or QT API) into the picoGUI API/protocol.

    • by BJH ( 11355 )
      I'd love to hear exactly what it is you "hate" about X, and where you think its "pitfalls" lie.
      • I feel one major pitfall of X is the inability to change the resolution of the X-Server without shutting it down. This is also a major problem of games in Linux as many games simply don't run well at resolutions most people like to work at. Either way with alternatives if thay can achieve compatibility over networks I think some competition could be a great bonus to the *nix community.
        • Eventually X will be able to change resolutions - it just a matter of time. There are some ways to do it even now without shutting down.

          Have you tried using dga modes?

          There are some other problems, however, that won't go away ever...
        • XRandR. Already in CVS, GNOME and KDE both of support for it. Next?
        • Thankfully X has already fixed that problem. The new RandR extension will allow for this kind of resizing, and it is only a matter of time before all the apps that need to support it do (and there are a lot of ways to make it usable in the meantime).

          Check out the slashdot story: RandR Extension [slashdot.org]
  • by Clue4All ( 580842 ) on Saturday November 16, 2002 @10:04PM (#4688509) Homepage
    So I wonder: what would it take (apart porting tons of applications) to make it a suitable alternative to X+[your toolkit of choice]+[your window manager of choice]?

    It would take a reason to replace X. Sure, there's plenty of papers on how X is atrocious and should be scrapped, but it's a protocol that works well. It's been in use for many years and most implementations are pretty fast. In all my years, I still haven't come across a reason to move away from it. If an alternative comes along that offers something X doesn't, then I'd consider it, but it doesn't look like that will be anytime soon. X meets all my needs.
    • by fireboy1919 ( 257783 ) <rustyp AT freeshell DOT org> on Saturday November 16, 2002 @10:32PM (#4688622) Homepage Journal
      It would take a reason to replace X.

      I don't understand. You mentioned plenty of papers of how X is atrocious and that it should be scrapped. Perhaps you haven't come away with a reason, but doesn't the fact that said papers exist mean that there are plenty of people who have one?

      And doesn't that mean that perhaps an alternative should be considered?

      My reason is that net connections require too much bandwidth. We use Citrix at school and get connection rates from Windows servers with than 2kbps needed. And it appears as though there is no latency in the connection, even though there is - i.e. it seems as though its running on my machine. Another big reason is that X requires so much from the clients. They have to be SERVERS themselves.

      Also, the way it stands, if I want to share my X apps with my Windows friends, I have to get them to either
      1) Pay a lot for a decent X server for Windows (by decent, I mean that it doesn't put all X connections inside one Window with a fixed size, but rather creates Windows each time a call is made - unlike Cywgin xfree86).
      2) Download, install and configure xfree86 with cygwin (assuming they've got the 200MB free for it). By the way, I know there is a version that is supposed to work without cygwin. It doesn't work yet, at least not right out of the box, and not with any instructions they give you.
      3) Get them to use a non-windowing solution, i.e. VNC.

      I don't really like any of those options, and that is why, for instance, there aren't a lot of X applications whose primary function is to be run remotely. Its why I won't develop any such applications - why I'm still sticking to using those less powerful gui kits like tcl/tk, swing and awt.

      I yearn for something better than X, whether it meets your needs or not. If I could get a third of the functionality I get with a windowing environment, but also get those things, I'd be all over that in a heartbeat.
      • by Clue4All ( 580842 ) on Saturday November 16, 2002 @10:51PM (#4688692) Homepage
        I don't understand. You mentioned plenty of papers of how X is atrocious and that it should be scrapped. Perhaps you haven't come away with a reason, but doesn't the fact that said papers exist mean that there are plenty of people who have one?

        Sure, and after reading them, it becomes very clear that they site problems that are either no longer true or are just plain wrong. I was unimpressed with such papers.

        1) Pay a lot for a decent X server for Windows (by decent, I mean that it doesn't put all X connections inside one Window with a fixed size, but rather creates Windows each time a call is made - unlike Cywgin xfree86).
        2) Download, install and configure xfree86 with cygwin (assuming they've got the 200MB free for it). By the way, I know there is a version that is supposed to work without cygwin. It doesn't work yet, at least not right out of the box, and not with any instructions they give you.


        You haven't done very much research, I see. XFree86 for Cygwin is excellent (90-95 MB, actually), and it features both a windowed mode and a rootless mode, which was added a couple months ago. I replaced 40 clients at work over the past two weeks that had been running an outdated version of Reflection X on NT 4 with Win2k and Cygwin/XFree86 (the Reflection version wouldn't even function on Win2k, requiring a $350 purchase per PC for the latest verison).
        • by MagPulse ( 316 ) on Saturday November 16, 2002 @11:32PM (#4688837)
          Rootless mode doesn't seem ready for general use. It's only available in a server test version. Where Exceed effectively makes Windows the window manager, Cygwin/XFree86 has no window manager, at least by default, so I can't move the windows I create. Also the X server shows up in the task bar and non-intuitively only works if maximized, which you can't tell unless you click on it to see if it's maximized or not. I am sure these will all be fixed in time, but it can't be used as an alternative today.
      • by DeadMeat (TM) ( 233768 ) on Saturday November 16, 2002 @11:17PM (#4688787) Homepage
        Have you tried WeirdX [jcraft.com]? Free, GPLed, and only 210K in size. It even runs on the crippled Java VM that ships with Windows.
    • by Minna Kirai ( 624281 ) on Saturday November 16, 2002 @11:29PM (#4688827)
      As always, what you should use depends on your needs. If X works perfectly for you, then great. As a "frame-buffer oriented network-transparent graphics API" it'd be hard to beat. As the foundation for kits like Gtk and Qt (and even PicoGui sometimes) it works well.

      However, as a platform (a standard for application creation) X is sub-optimal for users and developers.

      The value of a standard comes not only from what it allows you to do, but what it forbids.

      Suppose I write 3 programs to perform the same tasks under different GUIs: Microsoft's, Apple's OS X Quartz/Aqua, and X11R6. A Mac user can sit down without looking at the instructions and use his familiar old mouse motions, menu commands, and keystrokes with hardly a glance at the new stuff. A Windows(tm) user has nearly the same advantages. The icons for the same feature (Save, Print) look exactly the same, regardless of the program.
      Of course that's not the case for X programs. Whenever I sit down at a new X11 program, I have to spend a few minutes recalibrating the basics ("How to I copy/paste, again?")

      Because X allows the developer so much freedom, it deprives the user of the ability to anticipate how a program will operate. "The program can do nearly anything" sounds like an advantage, until you try to predict what a program will actually do!

      Note that a weakness of Apple and Microsoft's GUI systems is that the "forbidding" part of their standard often comes in the form of "law" [code-is-law.org] instead of "code". The taboos are enforced by developers getting chastised by the GUI vendor or the public when a non-ituitive program is released.

      A weak method- the lag time for feedback is long, and if the offending developer [iarchitect.com] works for the GUI vendor, he might insert loopholes [apple.com] into the rules.). But it produces superior results to X programs, where the users lack an imposing rulebook to point to as formal justification for their complaints. Improvements may happen, but there's nothing forcing them to converge on one way of doing things.

      Some common responses to this argument:
      "You want a toolkit, not X"
      Maybe so. If a user's desktop could only run one toolkit, she'd never see an unfamiliar interface. This has the problem of discarding pre-existing programs, but argument-by-popularity is a logical fallacy (I'm talking about what solution would be best, not cheapest short-term). Better than using a single toolkit, though, is somehow allowing the application to be written independent of toolkit, and obeying whatever HCI conventions a particular user enjoys. PicoGui [picogui.org] tries to do this.

      "No one can be sure what the best interface is. Keeping flexibility gives us power."
      In theory it does, but at the expense of accessibility. Too often it means that developers who don't want to be "HCI Researchers" find themselves wrestling with UI code that's entangled their applications.
      PicoGui (and other "next-generation" UI systems) attempt to resolve this by keeping the application programmer further from the UI code than is traditional. (They haven't been totally successful yet)
      He can't mess with the per-pixel alignment of buttons, because that's outside of the application's control.
      This is fundamentally better than the way Apple and Microsoft's traditional Human Interface manuals have worked, because enforcement of the rules is done not by humans (punishing programs that act wrongly) but by software (doing the work for you, so it's guaranteed to do it right).

      • by nathanh ( 1214 ) on Sunday November 17, 2002 @12:55AM (#4689099) Homepage
        Suppose I write 3 programs to perform the same tasks under different GUIs: Microsoft's, Apple's OS X Quartz/Aqua, and X11R6.

        Suppose you pick a non-biassed example and choose Microsoft GDI, Display Postscript, and X11R6. Comparing a high-level GUI toolkit to a low-level windowing system is an ineffective way to prove your point.

        • by Minna Kirai ( 624281 ) on Sunday November 17, 2002 @02:28AM (#4689360)
          Here we see a common pitfall of debates about the quality of X- an overloaded word. "X11R6" strictly means just a low level drawing protocol. But, in the absence of anything better, it is also means the GUI system that runs ontop of that protocol.

          This same problem happens in discussions about Linux. The strict definition is an OS kernel, but "Linux" has also come to be a blanket term for the whole family of Open Source operating systems that use that kernel. "Operating System based on the Linux kernel" is too long to use in everyday speech, so it gets abbreviated down to "Linux". ("GNU/Linux" is also too long, apparently)

          So then, when someone attacks Linux (the broad definition), defenders can point to the specific definiton and dismiss the complainer on the basis that he's uninformed. When this happens, the debate is cut short, without a fruitful discussion of the merits of the problem.

          Back to your point. You mention that for Apple's Aqua and Microsoft's GUI there are corresponding lower level APIs: DPS and GDI respectively. But this raises the question: What higher-level system corresponds to X11R6?

          There isn't one. Or there's much more than one (Xt, Athena, Motif, Qt, Gtk, XUL, Fltk, WxWindows, TK...). Neither of those answers is useful as a starting point of discussing new GUI enhancements. You can pick any one of those toolkits and consider improving it, but then you're just addressing a fraction of all users (although maybe hoping that your favorite toolkit will rise to dominance above the others).

          GDI and DPS are each found inside of one and only one GUI framework (architexturally a stack of blocks, instead of the branching tree of stuff that builds on X11R6). That's a consequence of monolithic developement instead of open systems, but it makes many things simpler on the users. How do you resize a window in Microsoft Windows? The answer is straightforward. How do you close a program in MacOS X? Another simple answer.
          Neither of those operations is defined for X.

          Only application developers are ever aware that DPS and GDI exist- they're completely hidden under the GUI. But users of X11R6 are frequently reminded of its presence. "Why isn't your program working? Did you check the DISPLAY variable? How about the xhosts? Ok, lets look at the MIT Magic Cookie..."

          The world of Unix-like software can never have really great GUIs until X is invisible to average users. Maybe this means X has been supplanted by another system, or that it's just been relgated to the status of a device driver.

          It's true that the competitor to PicoGui isn't X, but higher-level protocols. However the headline "An X Alternative" is not incorrect. Someday X's position as the premire "Unix GUI Application Development Platform" will be supplanted by something like Gtk, Fresco, or PicoGui. Then developers will begin to release software which runs on $NEW_DISPLAY_LAYER, rather than X directly. (Even though $NEW_DISPLAY_LAYER might still use X11R6 as a backend)

          Someday a better UI environment will come around, when the only program allowed to connect to my X server is a single process from $NEW_DISPLAY_LAYER. It will enforce on applications the appearance and behavior that I want them to have, rather than leaving it up to individual authors.
          • You are wrong (Score:3, Interesting)

            by spitzak ( 4019 )
            You want exactly a "toolkit".

            Also it is quite possible that X can suck in it's own ways even though a low-level protocol is a good idea. The fact that X is bad does not prove that every single part of it's design is bad.

            First, plenty of toolits are on Windows. I recieve about 10 times more interest from Windows programmers who do not even know how to run a file from a command line for fltk than I get from Linux users. Also you can easily tell that virtually all large graphics systems and some of MicroSoft's own work (Word, for instance) do not use their "toolkit".

            Also if X had been a "toolkit" like you seem to want, it would have been the Athena toolkit that existed in 1984. I'm sure the fact that everything is drawn in two colors (black & white, which a "configuration" that reversed them) would have been deeply engrained into it. There would also be those lovely scrollbars where only the middle mouse button did what you expected.

            Fortunately this did not happen. All of X's mistakes are because the graphics were designed in 1984 (or earlier, really). But oddly enough bad graphics *can* emulate stuff that was not imagined 20 years later, so X is still working. Bad toolkits cannot do anything.

            Someday there may be a replacement for "buttons" and "menus" and "icons" that is far more user friendly (no, I don't know what, if I did I would be writing it!) and when that happens the people who wrote toolkits into the system are going to look as stupid and backward as the people who wrote record-management into the disk file systems.

            What is needed is for the people who can to stop doing the easy and "fun" part of writing "toolkits" (I know, as I am also a toolkit author) and start doing the HARD stuff, like drawing an arbitrary transformation of an image with error diffusion, something we have known how to do since about 1987 but for some reason is not in any of the graphics systems even today. Drawing every single character in UTF-8 with a single call that takes a string would also be nice.

      • A major root-cause of the toolkit problem is that no one has extended X to support "standardized" primitives. For example, menus and toolbars. See this [slashdot.org] for more info.
  • by Istealmymusic ( 573079 ) on Saturday November 16, 2002 @10:07PM (#4688516) Homepage Journal
    Before one embarks on such a nobel product, he or she must be prepared for X conquest. Otherwise, he or she will end up like the dozens of alternative-to-X windowing systems littered strung out across the Internet. Don't be a another casuality of X-crazy fanatics; X can be replaced, but only by time.
  • by realmolo ( 574068 )
    A fucking miracle. X is so entrenched, and so much of the GUI software that makes Unix/Linux/GNU usable is based on it, that it will never get replaced. X isn't so bad. It's just that it's slow. The whole client/server thing is cool, but a more "to the metal" approach would be better for desktop GUI use.
    • slow? (Score:4, Informative)

      by Ender Ryan ( 79406 ) on Saturday November 16, 2002 @10:56PM (#4688716) Journal
      Why do people always say this? I have never perceived X to be slow. I think this perception is usually due to poor drivers or gui toolkits/window managers. On my current machine, X actually performs somewhat better than windows, as far as dragging windows around, etc.

      What video drivers are you using, and what apps/desktop enviornment?

      • I've used Nvidia, Matrox and ATI cards with X recently and they all perform noticeably slower in 2D than with Windows 2000/XP. I use Linux 24/7 but I've had to come to terms with the fact 2D is pretty slow. I've got an Nvidia card right now. Hopefully they can do something to tweak their drivers to extract more performance.
    • by nathanh ( 1214 )
      X isn't so bad. It's just that it's slow. The whole client/server thing is cool, but a more "to the metal" approach would be better for desktop GUI use.

      It's called the Direct Rendering Infrastructure [sourceforge.net].

  • How do you separate "work" from being a "kind" person? Sure, picoGUI may be a smaller graphical subsystem, but should you, 1) help improve it? 2) use it but not aid development or 3) continue using X Windows or Windows XP?

    I mean, I often do favors for others. Most recently, a friend who attended grad school with me called panicking during the night and said that he couldn't feel his toes.

    No one else was home at his house, so I had to walk him through the steps of logically evaluating the situation to determine the cause of the numbness in his lower appendages.

    I didn't even think twice about whether or not to charge him. He was in great pain, so I billed his Visa card for $1,200.00 after diagnosing the problem -- he had left the window open and a cold front had arrived over the night. Without a blanket (it was late August), his toes had nearly froze.

    True story. But after spending 14 years in grad school, I'm just not a nice guy anymore. I wouldn't think twice about charging people for services rendered. I even charge the people at Blockbuster Video when I return the video before it's due since I paid for the full time, and since they charge me for a late fee if it's not back on time. The best part is they usually compensate me for early returns!
  • Ease of Use (Score:2, Interesting)

    by swimgeek ( 470390 )
    Since I started to TA a GUI design class this semester, I have been focussing my thoughts on the Usability of any particular software. Configuring X properly on a system without glitches has only now started to become painless with the new distros. I remember four years ago, when I was trying to configure my Samsung monitor with XFree86, the system would always crash. I finally got it working, but after much consteration. Whatever software that plans to replace any established software, has to achieve the same level of stability, usablity and availability (of the software and applications), before it's mass adoption.
  • Why picoGUI? (Score:3, Interesting)

    by nutshell42 ( 557890 ) on Saturday November 16, 2002 @10:13PM (#4688545) Journal
    We have Berlin [berlin-consortium.org] after all. =P
    • Yes, Berlin has matured as a windowing system and is very nice. Why just earlier I was using it to play the newly released "Duke Nukem Forever"!
  • by be-fan ( 61476 ) on Saturday November 16, 2002 @10:14PM (#4688549)
    The one thing I'd like to see is a set standard GUI services on top of the core drawing engine. Different widget toolkits would be a thin wrapper on top of these standard services, and different widget toolkits would exist to customize the standard services to each language and development model. This way developers could code to whatever API they enjoy (Qt'ish, GTK+'ish, etc) but since these APIs would map to a common set of services, applications would interoperate perfectly. In fact, with would then be easier to write wrappers for "legacy" apps that use straight GTK+ or Qt.
    • The one thing I'd like to see is a set standard GUI services on top of the core drawing engine. Different widget toolkits would be a thin wrapper on top of these standard services, and different widget toolkits would exist to customize the standard services to each language and development model.

      Isn't that something similar (with slightly different goals) to what Java tried with the original AWT? The idea was that the Java interface was a thin layer, but the underlying widgets were each implemented by the OS.

      Needless to say, it failed pretty miserably, which is why Java later came up with Swing and the realization that to actually work everywhere, you have to implement your own code everywhere. It's all very nice to say you want a thin layer on top of standard services, until you realize that the "standard" services are not very standard from one OS to the next (in the case of Java) or from one window manager/widget toolkit/windowing system to the next (in this case). Those differences make it very challenging-- and, more to the point, messy and crufty-- to try to write a "thin" layer that can somehow interact with all of them.

      It's nice in theory, but it doesn't really meet well with the real world.

      -Rob

      • You've got it backwards :) AWT is a single thin layer on top of many standard services. My scheme is many thin layers on top of one standard service. This isn't something for portability (there would only be one GUI server in this picture), but something for consistency. You have a GUI server that implements a standard set of services. Then, the toolkits become thin wrappers on top of those standard services.
  • So what... (Score:5, Insightful)

    by Anonymous Coward on Saturday November 16, 2002 @10:15PM (#4688556)
    It is so sad that many in the linux community are so obsessed with "eye candy" and the latest experimental GUI. The flexiblility of LINUX when it comes to the GUI gives it enough rope to shoot itself in the head with. I know the reason why most of my friends work with MS windows and the Mac OS... there is a uniform user interface that works (flaws and all) fairly well. I don't have to sit there and think... gee do I have widget set X with static libraries Y and did I make the right offerings to the gods of LINUX... you get the picture. So picoGUI looks cool... who gives a sh.... (of course this will be modded as flaimbait... since I don't slobber at every would be GUI posted on slashdot)
    • gee do I have widget set X with static libraries Y and did I make the right offerings to the gods of LINUX... you get the picture. So picoGUI looks cool... who gives a sh....


      Well, I for one do. This is not another desktop [kde.org] environment [gnome.org]. This is a new way to do graphics on unix. No more client/server. IMHO this could be a giant leap for linux on the desktop.

    • Re:So what... (Score:4, Interesting)

      by starseeker ( 141897 ) on Saturday November 16, 2002 @10:45PM (#4688673) Homepage
      "So picoGUI looks cool... who gives a sh.... (of course this will be modded as flaimbait... since I don't slobber at every would be GUI posted on slashdot)"

      Well, I don't have moderator points, but I will say that (again) we are missing the ultimate point. Open source software development is supposed to be FUN. They think this is fun, or maybe useful for their stuff, or maybe both. That's plenty. People who are having fun with it will "give a shi..". Everything doesn't have to be take over the world. Unfortunately this article put it in those terms, rather than "hey, here's a cool little project."

      Two applications I find potentially interesting for this are a) GUI installers that don't require X (serious overkill) and b) usable GUIs on really old hardware - make an interface to a few apps in picogui, make a mini desktop, stuff it on a 386/486, and ship it off to a country where computers are hard and expensive to come by.

      For my money, the reason to replace X is not speed, but more power and flexibility and clean design. Hardware takes care of speed. That's why I'm a fan of Berlin. But until Berlin is done, X is great. But so are cool projects like picogui.
  • by blogan ( 84463 ) on Saturday November 16, 2002 @10:18PM (#4688567)
    Take a look at the screenshots. There are no xeyes running! How can we take any X alternative seriously when they don't bother to port xeyes.

    When I first showed my wife Linux, the first thing she asked was "What do those eyes do?" My reply, "Some people use them as a status indicator for predictive multitasking thread optimizer, but mine just look at the cursor." "Cool"
  • what would it take (apart porting tons of applications) to make it a suitable alternative to X+[your toolkit of choice]+[your window manager of choice]?


    Nothing! What is this thing people have about reinventing the wheel?! I mean, even linux is revolutionary only in it's implementation of un*x, that's why people started using it. As much as people gripe, X-windows is pretty well designed for a gui. Preciesely because it dosen't do much, other than act as a glorified lackey for handling input and output, leaving the rest to other programs/libraries/widget-sets/etc. And it has proven to be flexible to meet the challenges of the future, let's not forget DRI [sourceforge.net] and xinerama and the like.

    About the only thing X could be argued to be lacking in right now, is no good native support for vector drawing. But gtk's canvas, and I'm sure others do it well enough in 'user' space, that perhaps it wouldn't be justifiable to burden X with it, [asside from being a more universal API... but then again, who programs directly to X anyway, but widgetset creators?!]
  • by Eric_Cartman_South_P ( 594330 ) on Saturday November 16, 2002 @10:26PM (#4688595)
    Before consulting in other areas, as someone who worked as a developer focusing on User Inferfaces, and having studied Human Factors and Usability guidlines and best practices, I can safely say that the best way to make an interface more usable and better for the end user is to give it a bright green "Start" button and a rolling hill background. That's all you need to do.

  • by g4dget ( 579145 ) on Saturday November 16, 2002 @10:30PM (#4688614)
    The major difference between PicoGUI and systems like X11 and Quartz seems to be that PicoGUI defines widgets and layout in the display server.

    I find that a dubious design decision. I like the fact that I can have many different kinds of widgets and graphics under traditional window systems. For example, for handhelds, I can use something like FLTK, which is very light and does not have much in the way of geometry management, while on desktops, I can use something heavy-weight like Gtk+ or wxX11. Also, there is no widespread agreement of how widget layout should be handled in GUIs.

    If you want a widget server like PicoGUI provides, you could easily add that between client applications and an X11 (or Quartz) server.

    Eventually, X11 will get replaced by something, but among the current contenders (Windows GDI, Quartz, PicoGUI, Berlin, etc.), I don't see anything that has compelling advantages.

    • by be-fan ( 61476 ) on Saturday November 16, 2002 @11:02PM (#4688735)
      The nice thing about putting widgets server side is consistency and performance.

      1) Consistency, because all clients use whatever widget set the server does. By making the server modular, you can use FLTK for handhelds and GTK+ for desktops, and all apps will obey that decision.

      2) Performance, because by interfacing clients and the server at a high level, you reduce communication between the two by a huge amount.
      • Consistency, because all clients use whatever widget set the server does. By making the server modular, you can use FLTK for handhelds and GTK+ for desktops, and all apps will obey that decision.

        You make the assumption that putting the widget set into the server ensures consistency, or that not doing it means GUIs become inconsistent. Experience with real-world window systems suggest otherwise.

        Mac OS X ships with multiple widget sets that are consistent, and people use many more to develop on it. Windows, too, ships with multiple widget sets, and there are many additional GUI toolkits in use for Windows. Yet, most people don't even notice. That's the way GUIs work.

        Performance, because by interfacing clients and the server at a high level, you reduce communication between the two by a huge amount.

        I have seen no practical indication that client/server communication is a bottleneck for X11. Why "optimize" something that doesn't need optimizing? Furthermore, X11 already takes care of many widget-related issues, like geometry management, bit-blitting of retained pixels, and event dispatch. Basically, in X11, if you open a subwindow and draw some text on it, you already have a widget, and you can eliminate almost all client/server communications through backing store.

  • What would be the point in replacing X? It works. It is functional and does everything I need it to. but most of all, it is UBIQUITOUS. You would need a very good reason to have everyone switch away from what they use. (for example, even though Linux is obvioiusly better than Windows, Windows still rules the world).
  • i think it goes without saying (except here) that the main reason for a linux user to ever have a GUI these days is web browsing.. port Mozilla!
  • by n1ywb ( 555767 ) on Saturday November 16, 2002 @10:35PM (#4688634) Homepage Journal
    (donning flameproof suit)


    X is a big dumb slow ram hog that's impossible to configure without a lot of help and with no consistant look and feel thanks to the proliferation of widget libraries. Something smaller faster and more elegant with a more consistant interface would go a long way towards making me switch from using Windows as my GUI of choice.


    On the other hand, there are a crapload of apps for X and everyone COULD standardize on a widget library and a window manager. Also as computers get faster and storage gets bigger and everything gets cheaper a lot of X's performance problems are sort of going away, kind of like what's happening to Java. The remaining issue (configuration) has come a long way too, so maybe there is no need for an X replacement.


    I guess I'm always willing to give something new a try, but the real deciding factor is always software availability. For years MacOS was technically superior to MS-DOS and later Windows, but whenever I asked someone why they didn't switch the first thing they said was "there's no good software." Eventually I came to agree and switched to Windows myself (and also Linux). People will only use PicoGUI if there is good software for it, and nobody will develop for PicoGUI unless there are users. It's a chicken or the egg issue. Of course Linux and KDE and others have been in that situation and now are quite popular. So what it would really take to get many people to use PicoGUI would be a concerted effort on the part of a commited group of developers.


    That's my $.02

    • X is a big dumb slow ram hog

      So is Windows' GDI32.exe. So is OS X's Quartz. If you want to believe either is a memory featherweight, I got a few investment ideas for you...

      impossible to configure without a lot of help

      The exact same can be said of both Windows and Macintosh -- and PicoGUI. Configuring hardware is not, nor has it ever been, easy. The only reason OSX or Windows seem so 'easy' to configure is that Apple or Microsoft wrote programs to provide "a lot of help". X doesn't have anywhere near the amount of automation built-into it. PicoGUI doen't auto-configure itself either; with a few exceptions, the only way you'll get PicoGUI to work is through X.

      The thing here is that X is just a graphics subsystem. It does not contain configuration utilities, or its own widget sets. Strip off the (many, many) shiny "computer administration for dummies" configuration programs, and you've got the ease-of-use of Linux. (Actually, linux is probably much easier to configure manually than GDI32 or Quartz would be.) It isn't a fault of X -- Nobody's getting paid $90k a year to write these config utilities. Font configuration problems? What?!? You mean you have to do it yourself!!! Oh no!!!

      Look - on some level, there will always be a need for people who understand how to configure GUI systems by hand, manually -- somebody has to know how to do that if they are to write a 'config for dummies' applet. Don't blame your refusal to learn on X. If you find the current system inadequate, then fix it yourself. Around the time you figure out how to make a spiffy auto-configure, you'll most likely have gotten past the need for such a utility, and won't be as motivated to 'fix' a system that was never really broken -- just misunderstood. (Of course, it helps that when people try to explain how confusing X is, and then try to straighten things out, usually end up spouting off incorrect information -- they're confused because they never knew the facts to begin with, and others take it as the truth, and the cycle repeats, only worse each time, until X has a terribly bad wrap.)

      Something smaller faster and more elegant And you compare X to GDI32 or Quartz Extreme? They aren't smaller, or faster... It's all in the graphics driver itself there -- not the GUI system. All of this eye candy people crave requires a great deal of resources -- Anti-Aliasing, Themes, gradients, pixmaps -- all of them take significant resources, and ever-increasing numbers of processor cycles to execute. Hell -- Microsoft's own 'theme management' for WinXP is several times slower & larger than many of the alternate themeing systems (such as StarDock's WindowBlinds) Quartz offloads everything that it can to the video card-- earlier releases (before 10.2) used the same 'primitive' drawing techniques that X uses, with similar performance.

      As far as elegance goes -- Elegant to use, or elegant to program? Win32 widgets are a nightmare to program. I've not had a chance to do OS X, but I understand they are elegant. And X widgets (at least QT and GTK) are quite elegant to program.

      As far as 'elegant looking' -- blame the writers of the applications.

      Most commercial apps have graphical design teams who specialize in GUI design placing the widgets. Linux apps have a programmer placing them in a way that seems logical to him/her, and attempts to match it as best as possible to various GUI standards (such as Apple's or KDE's).

      Standardization on the GUI is something that has met rather vehemant opposition -- look at the KDE-GNOME wars!!!

      But X itself is not the problem. X only provides the ability to have a keyboard, mouse, and graphics. Everything else is higher-level, and not a part of X.
  • I like what I see (I don't care if it's a blatant rip of OSX, it looks good either way.)

    Looks like there are a few graphical problems to fix however, like scrollbars (The bar part of it seems to overlap the arrow buttons, shouldn't happen), and the square behind buttons being white.
    • What you're talking about isn't picogui itself, it's just the PicoAqua theme. If you don't like it, read the docs on picogui's theme language and fix it. PicoGUI's architecture is nothing like OS X.

  • by aussersterne ( 212916 ) on Saturday November 16, 2002 @10:40PM (#4688652) Homepage
    X is a well-designed system which serves everyone's needs, works now, and is compatible across the UNIX world. It would take a lot to displace it.

    More to the point, in discussions like this everyone always says... "of course it would have to be backward compatible with X..." But these people fail to understand that the only way to be backward compatible with X is to implement the X protocol stream. And once you do that, ta-da you're an X server once again, just like XFree86.

    Of course, if your lovely new GUI doesn't reimplement the X protocol and the client/server model, you render useless decades of program code, from ancient embedded applications all the way to current UNIX ports of OpenOffice and Mozilla, from astronomical observatories to cash registers.

    And of course, then you will lose one of the biggest benefits of X: the X protocol stream and the client/server model. D'oh!

    X is not going away.
  • Some compelling reasons for me to use a new GUI server/api would be: 1) Easy to use, highly accessible interface. Something easily accessible to Java devs and (don't shoot me) Web Service developers. 2) Emphasis on vector/3d/procedural graphics vs. raster/bitmap graphics. 3) Something with a more context-aware paradigm (desktops and start menus are becoming too monolithic... how about some logical use-based partitioning). 4) Strong emphasis on platform independence. I'd really like to see a better (mainstream) alternative to Web GUIs for multiplatform UI development.
  • by micahjd ( 54824 ) <micahjd@users.sourceforge.net> on Saturday November 16, 2002 @10:45PM (#4688670) Homepage
    Since I'm the creator of PicoGUI, I thought I should elaborate a bit

    PicoGUI is designed with a lot of goals in mind, but for me the largest goal is scalability. I'd like to be able to run one app, with minimal code changes if any, on a PDA, desktop, cell phone, phone, toaster :)

    There are also a lot of architectural decisions PicoGUI makes that lends itself to easy and consistent solutions for common problems other GUIs have to deal with. PicoGUI has a theme system that manages everything from drawing the widgets to laying out entire application UIs, all with surprisingly little code. It has a video driver architecture that handles raw framebuffers, accelerator cards, and even esoteric devices like ncurses rendering or text-mode LCDs. PicoGUI's widgets are designed with more of a UNIX philosophy- small but powerful widgets that can be combined in nifty ways.

    I didn't originally intend PicoGUI to be a primary GUI for desktop computers. I started it for a PDA project I was working on. But, given how its architecture lends itself well to scalability, it could soon be a good GUI for desktops. Recently PicoGUI gained the ability to run in a "rootless" mode where it acts more like a widget toolkit than a complete GUI. Once PicoGUI has drivers for DirectFB or some other acceleration backend, and a way to run X apps in an emulation mode, it should be able to completely replace X.

    In my opinion, the biggest stumbling block to replacing X on the desktop is having accelerated video drivers that work on other GUIs. I've talked to X developers about separating the video drivers into a layer that can be used directly by projects like PicoGUI, GGI, and Fresco, but they had no interest. From what I've seen of X developers, they want all the world to run in X.

  • many of problems brought up by many comments above are of the sort "for desktop gui use, X is bad." they like the screenshots of picogui? it seems to offer transparency. that is all nice, but does transparency REALLY add any functionality? not really, just eye candy. X was meant to be a generalization of all possible usage scenarios. it DOES sacrifice blazing speed for network transparency, etc. any toolkit that is better in any one thing would need to be worse in another. and it isn't, it will probably be JUST as slow.

  • by mamba-mamba ( 445365 ) on Saturday November 16, 2002 @10:50PM (#4688690)
    Basically, everything depends on X, so you can't really replace X and maintain backwards compatibility. In order to have backwards compatibility, you would need to provide all the services provided by X, so you would, in effect, just be writing a new X server.

    If you really want to replace X with some other system, then you could probably get pretty far by just porting gtk and motif over to the new system. This should pick up quite a few apps. I have no idea how hard this would be.

    But, by and large, it's silly to constantly rant and rave about X. It's just an abstraction for a video driver that allows you to effortlessly traverse networks. It is so low level, that it almost doesn't make sense to criticize it. And I think many of the critics don't really understand fully what X is.

    For example, if you don't like the performance, then that is a complaint against the specific Xserver you are running, not against X itself.

    If you don't like the widgets you are using, then that is a complaint against the widget set you are using (motif, gtk, qt, etc.). This has nothing to do with X.

    As far as features go, if you really want a feature and X does not provide it, then you have a legitimate complaint. But really, what more do you want from a video (and mouse and keyboard) driver than the ability to get information about GUI events and to paint the screen in any fashion you desire?

    To sum up, I don't see that X is inherently problematic. I think that most complaints about it are misplaced, and should be directed elsewhere.

    Furthermore, when people talk about replacing X, they seldom seem to appreciate the benefits of allowing the application to connect to the server over the network. This is one of X's strongest points, yet most people seem to want to replace it with what ammounts to a widget set rolled up with a local machine only video driver.

    Well, that's my $0.02.

    MM
    --
    • by micahjd ( 54824 ) <micahjd@users.sourceforge.net> on Sunday November 17, 2002 @12:39AM (#4689039) Homepage
      PicoGUI and Fresco are both network-transparent GUIs, so the argument that people just want to replace X with something that's not network transparent doesn't hold.

      You say X is so low level it doesn't make sense to criticize it, but I think X has actually taken the worst of both the high-level and low-level worlds. X is low-level enough that you don't get any application consistency and you still end up sending individual graphics primitives over the wire. But, it's still high-level enough that it makes it hard to do some types of graphics operations. Yes, I know about RENDER. Putting aside all arguments on X's architecture, that still doesn't make it any easier to do things like blurring, multiplying two bitmaps, or rotation.

    • Wow this comment is almost perfect for a generic "you shouldn't rewrite software xyz" post. Look at how easy it converts to a senseless Windows vs linux post:

      Basically, everything depends on Windows, so you can't really replace Windows and maintain backwards compatibility. In order to have backwards compatibility, you would need to provide all the services provided by Windows, so you would, in effect, just be writing a new Windows.

      If you really want to replace Windows with some other system, then you could probably get pretty far by just porting MS Office and Internet Explorer over to the new system. This should pick up quite a few apps. I have no idea how hard this would be.

      But, by and large, it's silly to constantly rant and rave about Windows. It's just an abstraction for hardware that allows you to effortlessly run multiple programs. It is so low level, that it almost doesn't make sense to criticize it. And I think many of the critics don't really understand fully what Windows is.

      For example, if you don't like the performance, then that is a complaint against the specific hardware or drivers you are running, not against Windows itself.

      If you don't like the program crashing, then that is a complaint against the programs you are using (Office, IE, ICQ, etc.). This has nothing to do with Windows.

      As far as features go, if you really want a feature and Windows does not provide it, then you have a legitimate complaint. But really, what more do you want from a video (and mouse and keyboard) driver than the ability to get information about GUI events and to paint the screen in any fashion you desire?

      To sum up, I don't see that Windows is inherently problematic. I think that most complaints about it are misplaced, and should be directed elsewhere.

      Furthermore, when people talk about replacing Windows, they seldom seem to appreciate the benefits of allowing multiple applications to run on screen at once. This is one of Windows's strongest points, yet most people seem to want to replace it with what amounts to software rolled up with a kernel.

      Well, that's my $0.02.

      ... That second to last paragraph needs some work, but otherwise I think it went very smoothly. :)

  • by MainframeKiller ( 105858 ) <mark.slashdot@keegan1 7 . ca> on Saturday November 16, 2002 @10:54PM (#4688711) Homepage

    viGUI? emacsGUI?
  • by Anonymous Coward on Saturday November 16, 2002 @11:03PM (#4688742)
    Dang, lost my /. password. But I am lalo [laranja.org], user and developer of PicoGUI for a few months.

    Some information for the curious:

    1. Micah (the lead developer) compiled some info at http://picogui.org/wiki/view/Main/PicoGUI [picogui.org] and http://picogui.org/wiki/view/Main/FAQ [picogui.org]
    2. it is not X. It cannot run X apps. No way. Period.
    3. it is very early in development. I use it for a few things, specially in my PDA, but it's a living-on-the-edge experience.
    4. there are client libraries for C and python; there are the beginnings of a tcl library, dunno how usable, and an old perl library which needs work. There is also a waba (java) library, but I don't have any idea of its status.
    And now my answer to your question, IMHO:
    1. a terminal widget that runs things like mutt, emacs, lynx|links|w3m
    2. a web browser; porting mozilla sounds like the obvious choice
    3. and, of course, apps.
    Then again, I'm not sure X has to be replaced. But you're not talking about replacing, you're talking about alternatives ;-)
  • by d0n quix0te ( 304783 ) on Saturday November 16, 2002 @11:41PM (#4688869)
    ... from Apple for blatantly ripping off the Aqua GUI?

    Come on guys, lickable buttons and pin stripes are so last year ;)
  • by Call Me Black Cloud ( 616282 ) on Saturday November 16, 2002 @11:44PM (#4688875)
    Say what you will about Windows but at least it's a standard to work against. With Linux it seems there always some pertpetual tinkering...enough already! Enough tool building, now make some apps.

    Look how many freeware and shareware files are available for Windows. Sure, they're not open source but a lot of people are still writing apps for Windows. For example, go to hotfiles.com [hotfiles.com] and search for "word processor". Quite a few choices. For Linux, you've got...AbiWord, Maxwell, WordPerfect, StarOffice/OpenOffice.

    The point of all this is that most people don't care what's the newest/greatest/most different way of doing something. They just want something that turns on and works. So don't think about replacing X, think about making more applications for the end user.
  • The basic concept of X is sound, mature and very farsighted. We have some implementation work to do, but we also need to remember to keep that seperate from the actual value that X provides.

    Most people here like UNIX right? You can package all of those X complaints up and apply them to UNIX in general. When you do, Guess what? They are the same arguments. All of the things that make UNIX like systems, such as Linux, a good thing are the same things that drive some people nuts about X.

    The reality is that using a *real* computing platform requires a little learning. In the last 4 years, the rate of improvement is astounding really. One or two more years and it is going to be solid.

    X is a part of that work and brings with it some serious benefit. Again, I ask: "Why trash all of that, just so we can start all over again with a simpler and more limited system?"

    It is not worth it.

    There is a trade off between easy to use, and capable. You can also factor in common knowledge to understand how this applies to X today. Lets call this the "happy point".

    Right now, there are a lot of people who got started not knowing what network transparent display systems actually mean. This is because the platforms they worked on did not have them.

    So common knowledge is low for people coming to Linux right now. So the "happy point" is way toward the ease of use side of things. Makes sense really, because you don't miss what you don't yet understand.

    Over the next couple of years a few things are going to happen that will essentially make this point moot.

    X configurators will get done for most people. Most of the hard stuff will be abstracted into a few sensible combinations that people need and they will work. Progress so far shows me this will happen.

    Some of the brighter ones will start understanding just what X is giving them and will start liking it. Articles, reviews and product feature checklists will start to mention this point.

    Remember X is a serious differentator for UNIX like systems. It allows us to do things that make a lot of sense and provide a lot of value.

    X server performance will cease to be an issue. There is simply nothing that prevents X from being as fast or faster than the very best frame buffer systems. Nothing. I have old SGI machines with simply *excellent* X servers. They understood X and made it work to its best advantage. The result: 30 Mhz machines that are just as snappy as the machines of today.

    Don't tell me X is inherently slow. For each argument, I can point to the source of the problem and that source will be implementation, not the basic premise of X.

    So all of this will help to raise common knowledge. As this goes up, that "happy point" will move over toward the capability side of things.

    After a couple of iterations, we will wonder why it was such a hassle. I did when learning and it was harder then. Now it is fairly easy. In a couple of years, the things people want most will be in the GUI, for the rest of us, we can continue to meld X into performing whatever display task we want.

    Only well planned scalable software with vision does this sort of thing. UNIX does it, thats why we like it, X does it, and that is why we will like it too.

    I am *really* tired of hearing X sucks tirades. Is this bash X weekend or what?

    Guess I will have to just post X is good tirades each time. Perhaps the truth lies between :)

  • widget tunnelling (Score:3, Interesting)

    by jonathanbearak ( 451601 ) on Sunday November 17, 2002 @12:21AM (#4688979)
    X will never be replaced

    Removing flexibility for better bandwidth = too many people pissed off! Open Source software supports niche users, and no one is ever going to be able to get around that fact.

    Speed is fine IMHO. Maybe (don't know, don't care - I've spent too many hours customizing kde's look&feel settings) X is slower than the Windows GUI, but other factors (gcc + better OS) apparently make up for it, because I find LGX to run faster - of course, that's just my experience.

    I don't see why "widget tunnelling" instead of X tunnelling can't do the same thing picoGUI does as far as bandwidth is concerned. So someone figures out how to tunneling Qt and gtk in addition to just basic X info and magically, X defeats bandwidth consumption by taking its "flaw" dependency on toolkits and turning it into the solution.

    Sure, speed probably won't get a boost - but on my 128mb RAM P3-733, speed is fine, and an unnoticeable increase in speed is not worth the loss of the personality we can add to our interfaces on X today.

    OTOH, I have no idea what I'm talking about.
  • X is fine (Score:5, Insightful)

    by dh003i ( 203189 ) <dh003i@gmai[ ]om ['l.c' in gap]> on Sunday November 17, 2002 @12:39AM (#4689038) Homepage Journal
    As many other people have pointed out, X is fine. Problems people have with "X" are really problems with either the implementation of X, or problems with their widget set. People complain X is slow. Now, X isn't slow: you're using a crappy implementation, or crappy drivers. Its not X's fault. Get better drivers, get a better or update implementation. Go to XFree86.org or try out Accelerated X. If you want a certain feature that's not there, its probably your widget set.

    In short, before you say X sucks, identify your problems with it, and ask some experts about how to resolve them.

    One thing that I will criticize X for, however, is that they don't enforce some kind of standard for interfaces. One thing Linux does need is standardized interfaces and key combinations between applications. There doesn't need to be one standard, but apps installed on a user's computer should all obey the user-defined standards. CTRL-V should always past...it shouldn't be CTRL-V or ALT-V or CTRL-P depending on the app. Same thing with menu's and stuff. Why should every developer have to reinvent the wheel? And why should the user have to reorient himself for basic key combinations for every program?
    • Re:X is fine (Score:3, Insightful)

      Try reposting those comments, but where you wrote X write GDI.

      The purpose of X is to allow you to draw things to the screen and manage windows (drawing viewports). X is not a GUI, in the same way that the GDI is not a GUI, and neither is Display Postscript. Ditto for the Linux framebuffer. Enforcing UI standards is the job of the toolkit. The fact that we have 2 major widget toolkits is kind of unfortunate, but actually other operating systems have this issue as well.

      For instance Microsoft Encarta has its own widget toolkit. So does MS Office. On the Mac side, the whole brushed metal look that appeared a couple of versions in is another good example - did Display Postscript enforce the beige stripes? Of course not, that wasn't its job.

  • by nurb432 ( 527695 ) on Sunday November 17, 2002 @08:55AM (#4690176) Homepage Journal
    Instead, fix the current one.

    Current wheel ( X ) comes in several colors ( platforms ), the protocol is universal ( remote display too ). X is mature, and has millions of programs written for it NOW.. not SOMEDAY..

    It has all the functional components that is needed in a graphic subsystem.

    Sure, its *not* perfect, but spend the time enhancing it instead of tossing it out.

    Plus people need to learn to sepreate the X subsystem to the GUI on top before they start comparing things... One cant accurately compare wheels to bricks..
  • Different design (Score:3, Interesting)

    by obi ( 118631 ) on Sunday November 17, 2002 @01:22PM (#4691386)
    People don't seem to understand that PicoGUI is designed completely different.

    Like Fresco, the idea is to put the widgets and window management on the server side. And why wouldn't it be there?

    - it does NOT mean you can't replace your widgets with others with a different behaviour, look, feel, whatever!
    - picoGUI is scalable: not visually scalable, but the same program can display something using text-only lcd, console, or full-fledged graphics - and in all cases it's usable and adapated!.
    - it's about separating representation from content!!! isn't that what web developers have been struggling with too? (HTML + CSS)
    - the display hardware is on the server side, so having as much as possible on the (display) server side will give you a lot of opportunities to take advantage of hardware acceleration (see Fresco, that uses opengl HW acceleration for everything, including widgets etc etc)

    There's always a strong resistance against change - I wish people would be able to look towards the future a bit more. And in any case, we're not dropping X just yet, it's just about exploring new alternatives, that might end up technically better (isn't that what Open Source is about). These projects are not about making Yet Another Window Manager. They're not about eyecandy either.

    The fact that more and more projects (Fresco, picoGUI, ...) are independently coming to similar design decisions should be a strong hint that they might be on to something.

    Please, just read up a little bit on both the projects I've mentioned.

  • by theolein ( 316044 ) on Sunday November 17, 2002 @02:12PM (#4691660) Journal
    The reason X is mistaken for GTK is because most normal average computer users don't know the difference. One sees GTK based programmes and window managers such as the GIMP and GNOME and assumes that that IS Linux. Those that use SuSE see KDE and wonder why ALL programmes don't use that (including the GIMP, notwithstanding the fact that GTK comes from the GIMP). The point is that average users don't know or care why the GTK toolkit is so incedibly ugly (for them looks DO matter) or why X is not very flexible or easy to configure. They just give up and either use KDE or go back to Windows or use Mac OSX.

    Linux needs one standard windowing protocol and system, either GNOME or KDE, not both. The continual clashing is hurting Linux and making it harder for developers. Time for a change.
  • by tz ( 130773 ) on Sunday November 17, 2002 @02:31PM (#4691768)
    But to answer the question:

    1. Any "captive" application - think stripped browser on a kiosk - could use Pico.

    2. If the TOOLKITS which are (or should be) platform-neutral are ported. Qt is probably a good candidate. The Zaurus already runs QPE and Pico separately, but it isn't much of a leap to do QPE (already over Qt) over PicoGUI.

    But before you get too excited, the code is still in an early state, at least as far as compiling on every platform. It keeps client-server though.

    And I need to address some other comments about X.

    First, it isn't that slow, and one of the problems is that a lot of software is assuming SHM or other extensions that force things to be local.

    Second, dxcp or other programs can compress the X stream to make it usable over some slower links and would reduce bandwidth in any case.

    Third, if you are doing remote control or something similar, VNC or something similar is the correct solution.

    Fourth, X is the basic set of protocols. But in many references they mean X plus every toolkit, extension, and window manager and probably a few applications. Some things are only big because of these accretions.

    Citrix, or almost anything else on Windows is a hack since Windows was never designed to work remotely.

    You can criticize X all you want, but it is opensource, so you can fix or enhance the problems, and it seems to work well enough to allow the wide adoption.

    And PicoGUI addresses one of the major points - the need for a lighter weight system for embedded and small computer use.
  • by Anonymous Coward on Sunday November 17, 2002 @03:10PM (#4691978)
    There's nothing wrong with X. Most of the problems that people have with X don't have anything to do with the stability of X, they have to do with the API/toolkit, environment (KDE or GNOME), and/or the window manager. Those are the entities that "crash" the GUI. The problem is that a lot of newbies and even moderate users are not familiar enough with the system to understand this. They assume that because X disappeared off their screen, that X is to blame. I used to think this way as well, but after having gotten into Linux really in depth and compiled X a few times, I see now that the real culprit are the X clients, not the X server itself. The only thing the X server does that would lead someone to this conclusion is that it usually restarts: (Screen goes black, and X restarts, either resulting in just the X cursor on the checked background, or a DM pops up 'XDM, KDM, GDM, etc...' And, last not not least, if you are starting X with 'startx' (unmanaged), then yes... the GUI just disappears and takes you back to a *sh shell.)

    The latest realease of X actually has a lot of really great features that a lot of users are unaware of. Features that put it on par, if not slightly beyond the Windows GUI. (Mac OSX still has X beat :( ) Of course, the best feature hands down is the network transparency. Running X apps remotely and having them display on a local system is just great and much more flexible than Windows XP RDP. Especially since you can have applications running on several different systems all displaying on the same desktop (not in separate windows like RDP). Combine this with the Low Bandwidth Extensions (lbx) and you can do this over slow links with speeds that are pretty close to RDP. Your local X display becomes the main head for multiple servers this way! How cool is that?

    Of course, there is plenty of antialiasing and subpixel shading (for laptops) that again is on par with Windows XP's GUI.

    Overall, X is actually extremely stable, but ti does need a few improvements. I think the biggest flaw in X that makes people think it's unstable is that the session needs to restart when an app or client session dies. If X could be kept active and just allow the clients or apps to reconnect without ever going away, I think you would see a lot of people change their tune about X. It would also be nice if X allowed for reconnection of stateful sessions (Like XP allows for multiple users to be logged in with apps running). I'm not sure, but I think Xnest might allow for this, although I haven't tried it.

    The biggest problem with X is that a lot of the extra functionality is not easy to use. lbxproxy (for low bandwidth connections) could use a nice GUI based tool combines with ssh to make setup really simple. For example:
    1. You run the LBX Proxy Connector GUI on your local system. You enter the IP address of the remote system, select whether you want to run a specific app or a complete session (GNOME, KDE, etc...) and then click the connect button.
    2. In the background the Proxy connector establishes an ssh connection to the remote system and executes the appropriate ssh commands to run the remote app or environment with lbx, and establish an ssh tunnel.
    3. Locally, you see the app appear on your current desktop, or a new X display starts and runs the remote environment.

    That would just be damn cool. You would get compression, encryption and either just the remote apps you need, or an entire remote session (KDE or GNOME).

    So... please don't say that we need to get rid of X. Having alternatives to it that are useful in certain situations is fine, but X really is a very cutting edge and flexible system that needs a few "ease of use" apps added to it.
  • Good Bad X (Score:3, Insightful)

    by 4of12 ( 97621 ) on Monday November 18, 2002 @10:39AM (#4697050) Homepage Journal

    OK, I'll come out of the woodwork like every other worm that's lived, loved and hated X for years.

    I think X was ahead of its time with the network view of a server accepting requests.

    In hindsight, no fault of the original developers, the problem is now that it was implemented before the advent of newer standards in network communications such as http and XML. Yes, the existing infrastructure works like a draft horse. But it would have a better future if it didn't do things its own way but relied on other standards, even if those standards were later in coming.

    And, honestly, X didn't flow smoothly into vector based (PostScript) and 3D systems (OpenGL) except as "extensions" that are obviously afterthoughts. Sun's NeWS didn't win. And OpenGL applications under XGL behave differently than pure X applications.

    It would be nice if a new frame buffer device manager would be written that incorporates some of those ideas and yet retains the network awareness of X, which I think is one of its strengths.

    A well-designed successor to X should be layerable either below X or above X during a transition.

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