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Cubism For CG And Movies 362

Aidtopia writes "Computer Graphics pioneer Andrew Glassner has a cool page on virtual cinema. The Matrix Reloaded introduced us to virtual cinema--re-rendering live action to show it in a way that would be difficult or impossible in real life. Glassner takes this much further by using unusual (and physically impossible) camera distortions, morphing multiple points of view simultaneously in single continuous image. Could this be the next big revolution in film? How long until we see a movie done like this?"
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Cubism For CG And Movies

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  • by diegoq ( 149586 ) * on Wednesday September 10, 2003 @01:54PM (#6923004) Journal
    You can read the original PDF paper here [microsoft.com]
  • by corebreech ( 469871 ) on Wednesday September 10, 2003 @01:54PM (#6923006) Journal
    ...to virtual cinema???

    Oh, is that why it sucked?

    (just kidding, it sucked for entirely different reasons)

    I don't see where the submitter gets off claiming that MR introduced us to *any* new cinematic technique, except perhaps for the fight scene with 200 Agent Smiths and not only was that done poorly but the whole thing could have been avoided if only Neo had done another one of his Superman jumps. In other words, it was gratuitous.

    Yeah, I'm sure we'll see cubism in movies. It's another knob the show business kids can turn that will make their latest turd appear "original" and "daring", but I bet we won't see intelligent use of it for several years or more, not until a director actually has need for the effect as part of the narrative. Terry Gilliam's Fear and Loathing in Las Vegas might have benefited, for instance.

    BTW, that's one of the things that made the original Matrix so unique... it's use of bullet-time was one of the very rare example of a new special effect that is put to intelligent use right off the bat. What a great movie.
    • by demonbug ( 309515 ) on Wednesday September 10, 2003 @02:05PM (#6923115) Journal
      I don't see where the submitter gets off claiming that MR introduced us to *any* new cinematic technique, except perhaps for the fight scene with 200 Agent Smiths and not only was that done poorly but the whole thing could have been avoided if only Neo had done another one of his Superman jumps. In other words, it was gratuitous.


      I agree entirely. MR just took the same effects from the firtr movie and made them bigger. In most cases, like with the Agent Smiths fight, they also made it worse. The effects worked so well in the first movie partly because they were often new to the audience, but because while many impossible things were happening they at least looked natural. The second movie lost this - they seem to have spent a lot of time making the effects "big", but they seem to have spent very little time making sure the effects looked natural. It seems strange to say it, but the movie might have been a little more fun to watch if the special effects had been better - on par with the original, maybe (of course, it would have helped even more to have had a decent story rather than a load of pseudo-philosophical crap strung together by fight scenes).

      • by gosand ( 234100 ) on Wednesday September 10, 2003 @02:49PM (#6923520)
        of course, it would have helped even more to have had a decent story rather than a load of pseudo-philosophical crap strung together by fight scenes

        The story was there, they just didn't give you time to digest it. The pseudo-philosophical crap WASN'T strung out, that is what made the movie seem like just a bunch of action sequences. They crammed all the story into one small portion of the movie (the Architect). During the first movie, you got parts of the story as you went along. Where they screwed up with the second was not developing the plot throughout the movie. There was no suspense. But I have faith that the third one will round the trilogy out nicely, and when watched all together, they will fit. At least I hope that will happen.

      • the first thing they teach you in movie school....

        Special effects, in order to have the most effect and impact need to be invisible.

        less=more most of the "unreal" effects could have been done better Ala the first matrix movie.

        but remember that hollywood is not interested in good anymore...
      • by ajs ( 35943 ) <{ajs} {at} {ajs.com}> on Wednesday September 10, 2003 @03:15PM (#6923803) Homepage Journal
        MR just took the same effects from the firtr movie and made them bigger

        No, the effects in the second movie were totally different.

        Here's the process that you go through for the first:

        Take n still cameras (usually 20-100) and line them up in a way that represents the "path" of the camera. Set up montion cameras at any points along that path (usually always the first and last positions along the path at a minimum).

        That technique buys you an "impossible" tracking/slow-motion shot (things like the bullet effects are just standard CGI-additions later on, but because you have your well-defined camera track and timing track you can produce these in seemless perspective throughout the shot). You do this in a studio with a green-screen and then you map in a computer-controled background shot made at a different time, but along the same path.

        Now, switch to Matrix Reloaded. You now have a totally different technique where something can happen that simply doesn't map to the real world at all. You go through the first part of the first movie's "bullet-time" process, filming real-world elements as required, and establishing your camera and timing tracks. Then you switch to 100% CG, for elements (e.g. Neo swooping in to pick up Morpheus and the Keymaker) that could never be fillmed, even against a green-screen with wires. The CG is based on the footage that you have, and uses textures, 3D-location information and other details that you have extracted, but ultimately it's the CG equivalent of rotoscoping.

        they seem to have spent a lot of time making the effects "big", but they seem to have spent very little time making sure the effects looked natural

        You don't realize it, but you just issued one of the largest compliments possible for this movie. You're comparing real-world composites to computer generated images and saying that they didn't look as natural, without actually realizing that you're looking at nothing more than a drawing! That's perhaps one of the most important benchmarks in modern computer graphics that I can imagine!

        Now, I will say that your reaction was very common, and I think the W bros. made a mistake here. They *should* have come up with a framing technique that brought us a little further out of reality so that the virtual shots were clearly NOT supposed to blend in with the physical camera shots. Something like a color-shift or going to black+white or some sort of "Neo-cam" would have made it clear that we were no longer seeing the movie through our own eyes, but through the heightened perceptions of Neo's "one" powers.

        it would have helped even more to have had a decent story rather than a load of pseudo-philosophical crap strung together by fight scenes

        I suggest you re-examine the path you're being lead down. You begin to understand The Matrix movies a bit more when you divest yourself of the illusion that there's anything supernatural going on and when you further accept that all of the philosphy in these movies is in one of two categories: the stories that various parties tell eachother in order to maintain control or the struggle between humans and machines.

        If you look at any scene in that movie with those ideas as your lens, it starts to make a lot more sense, and you start to see just how devious the third movie can get....

        The fighting is exactly the same. Did you just look at the Seraph vs Neo fight and say "lame fight, no reason for it" or did you ask, "hey wait a minute: there's no reason for them to fight... what's REALLY going on here?" I'm going out on a bit of a limb here, but I'm pretty sure that we're going to find out that that fight was a distraction technique intended to get Neo to think in terms of "attacking" problems rather than "solving" them. Certainly when he then meets with the Oracle, he only approaches it in terms of conflict, and that is important because the council leader (who is almost certainly the previous "One") had given Neo the first part of the puz
        • by Golias ( 176380 ) on Wednesday September 10, 2003 @04:08PM (#6924300)
          I'm with you on this one.

          When I saw the first film, with the whole "the Matrix is a lie so machines can use us as batteries" story that Morpheus told, I found myself saying, "what a shitty explanation! You could drive trucks through the holes in that story!" From that point on, I chose to simply enjoy The Matrix for the wire-fu superhero fun-fest that it was, and shrugged of the story as typical B-Movie sci-fi dressed up in half-understood Buddhist claptrap.

          The story for the second movie, while mostly obfuscated by action sequences that misdirected rather than explained, was much better. Not only better sci-fi, but better Zen allegory as well.

          The final scene, in which Neo shuts his eyes and stops the robots with his mind, then passes out, opens a lot of interesting possibilities. It hammered home the point that "Zion", rather than being a wasteland city in the real world, is really just a bit-bucket for storing the minds of those who reject The Matrix. All those people are still plugged in, including Neo. As we exited the movie, a friend of mine suggested that the reason why Neo seemed to pass out was because when he stopped the robots, it was because his mind reached a state of enlightenment which saw through this second layer of illusion, and he woke up, finally exiting the Matrix.

          My wild-assed guess: In the third movie, Neo will actually end up protecting The Matrix. It will turn out that the machines are actually benevolent, with the exception of the fallen angel known as Agent Smith, who will threaten to take down the Matrix and all of humanity with it.

          By the way, if you have not rented "The Animatrix" yet, I recommend it. About half of the short anime features are really good, and the rest are not too bad to sit through. My favorite is probably the one made by Watanabe (director of Cowboy Bebop) which features a private eye who is hired to track down Trinity.

          • You know, I guess I have to agree. My original reaction was "blah, they just took a bunch of half-baked ideas from greek philosophy and buddhist theology, and threw them together with a bunch of fight scenes." But now that I think about it, the philosohpy itself wasn't that bad. It wasn't new or insightful, but it was well presented.

            What drove me crazy was the dialogue. The Neo and Morpheus characters continually made the philosophical discussion sound like it was being carried out by a bunch of drunken fr
          • It hammered home the point that "Zion", rather than being a wasteland city in the real world, is really just a bit-bucket for storing the minds of those who reject The Matrix

            How does it do that? I still don't buy that Zion is another construction. I think that Neo's use of his power outside the Matrix involved the same sort of awakening of awareness as did his use of his powers in the first movie.

            In the first movie, he had to truly accept that the Matrix was an artificial construct of bits and bytes be
        • by Agar ( 105254 ) on Wednesday September 10, 2003 @04:33PM (#6924575)
          Hear hear. I hope that, lost in the noise of "it sucked" comments, there are more people who rightfully respond with, "no, you just didn't get it."

          Were some of the scenes over-long? Yes, the Smith scene and the dancing could have been cut in half. However, it's very disappointing that people focus on these problems and conclude that the movie was a waste of time.

          I don't believe critics who say there was no plot development are thinking through the issues presented in Reloaded. Think of it as a blurry picture that comes more into focus: while the subjects haven't moved much, the additional detail can provide much more insight into the situation -- and what might happen next.

          Raising the concept of backdoors, keys, and renegade programs illuminates so much of the background, and implies so many repurcussions (some of which the parent mentions), I'm surprised more geeks didn't enjoy the movie for that concept alone.

          Suddenly, there's no "one" AI that's controlling the Matrix. And, significantly, the Matrix isn't a single-function program (to keep humanity enslaved). It's more of an operating environment, in which separate AIs with their own (sometimes conflicting, often independent) desires exist. This completely changes the fundamental concept of the Matrix and, if you think about it, exposes many of the Architect's words as half-truths at best, lies at worst.

          As the parent says, think in terms of control. If you were writing a program with the kind of importance and autonomy as the Matrix, would you let a "known bug" run around and possibly bring the system (and civilization) down, particularly when most of the "bug's" choices need to be made outside of your control (ie., the "real world")? I think not -- you would put your program in a carefully constructed sandbox, maybe two.

          This, again, changes the fundamental assumptions we were given in movie 1. "Reality" isn't reality. It's simply another construct. If not, why would Neo have power "outside" of the matrix? Why would a Smith clone be able to control a human? (Think of the look of surprise on Smith's face when his clone gets sucked into the phone line.) Is the Council Leader the prior "One" (per parent), or a more subtle AI, working to manipulate Neo into making the correct choice? ("Correct" from the AI's perspective, anyway).

          Or, think about it this way. The AI knows that certain types of brain (the conspiracy-theorist, the paranoid, the hacker) will always question the Matrix. Rather than lose these "crops", why not create an alternate Matrix, one which feeds their paranoia? By letting them think they've dropped out of the Matrix and are fighting against it, they would happily live their lives thinking they're free--while still under control.

          Meanwhile, we're introduced to new allies, new villains, and a clear view that human political maneuvering continues to play a big role in daily life. Seeing Zion, with Neo being the quiet savior while Morpheus acts as the bombastic orator with the cult of personality, made even the dance scene tolerable for me. How these opposing forces work out in the next movie will be very interesting.

          That film, Revolutions, is named with the typical ambiguity of the Wachkowskis. One matrix inside another...where does it end? Will there be a revolution, or only another revolution? What is the real real world like? As my friend said, if Revolutions ends and the camera zooms out to show it's all a kid playing a video game ("Now available! Play on Xbox, PS2, GC or PC!"), we're going to hunt down the brothers W and lay down some serious hurt.

          No plot? Heh. Watch it again.
    • the whole thing could have been avoided if only Neo had done another one of his Superman jumps.

      Did you not catch the part where he tried, several times, to fly away and kept getting dragged back down?
    • by bill_mcgonigle ( 4333 ) on Wednesday September 10, 2003 @02:28PM (#6923317) Homepage Journal
      but the whole thing could have been avoided if only Neo had done another one of his Superman jumps. In other words, it was gratuitous.

      But they were too busy trying to top their CGI that they forgot to come up with a good plot. It wouldn't have been hard either. For instance:
      Neo: I guess you forgot what happened last time.
      [Neo reaches for Smith, with a claw-like hand. We know he's going to rip out his Matrix. His fingertips move slightly into Agent Smith's suit, when, suddenly, his hand is thrown back as Agent Smith's suit ripples. Neo is knocked back, falling on one hand. ]
      Agent Smith: You continue to underestimate me, Mr. Anderson. You didn't really think that would work again, did you? I take my job very seriously, and I like to be prepared for work.
      [Agent Smith multiplies, surrounding Neo]
      Neo: Whoa
      [Neo looks around, knows he's not prepared for this, and decides to skip the fight. He takes off in his usual SuperMan style - but - wham - he doesn't get more than 40 feet off the ground before he's knocked back down - hard. We seem the shimmer of some sort of clear bubble over the courtyard when he hits]
      Agent Smith: I've arranged for us to have a bit of privacy.

      [ continue with most of fight scene ]

      [ Neo notices one Agent Smith isn't joining the fight - off in the corner of the courtyard. Neo throws his pole at the building above the lone Smith, causing a shower of concrete rubble to rain down. The bubble shimmers away. Neo takes off again, this time with success ]
      Right, so maybe it's a bit corney, but that's what you get for 3 minutes work. Maybe with $130M one could do better, but one has to want to in the first place.
      • You asshat. (Score:5, Funny)

        by NoMoreNicksLeft ( 516230 ) <john.oylerNO@SPAMcomcast.net> on Wednesday September 10, 2003 @02:49PM (#6923513) Journal
        You were supposed to be in Hollywood, making sure they didn't screw up my favorite movie.

        Not posting the good plot ideas on slashdot 12 months too late.

        Nice going bill, you dropped the ball on this one.
      • I would imagine that actual virtual cinema would allow Bill to take this idea and put it into his own version of The Matrix Reloaded. When I get my petabyte tablet or my Primer, I'll do just that.
      • by *weasel ( 174362 ) on Wednesday September 10, 2003 @03:45PM (#6924087)
        this scene used to bother me as well. but if you think about it a little, it almost makes sense.

        Neo is basically god in the matrix. He has nothing to fear from anything inside.

        Here is Agent Smith, sans ear plug, and obviously not exploded.

        neo stays to fight, precisely because he isn't losing. he's near god, and he has absolutely nothing to fear. so he fights to see just how strong Smith has become, to see what he can learn from Smith.

        when he decides he's seen/learned enough, or is actually scared, he leaves.

        as for not trying to blow up agent smith - well, clearly smith didn't stay blown up - and he only learned new tricks from the experience. so if i was neo, i sure as hell wouldn't run the risk of giving him another powerup.

        the important thing would have been for the wachowskis to convey this better. perhaps have Neo explain to morpheus and trinity back on the nebuchadnezzar that he was starting to lose and freaked out... or that he was actually scared.
        put a little tension back into the movie. also, perhaps explaining to someone that he was afraid of trying to jump inside smith again, for fear of amplifying his power yet again.

        i mean, they had a brand new driver for the ship, it would have been easy to do some basic exposition. this new driver would have heard and seen how neo could destroy or defeat agents at will - he'd have asked why he ran, why he didn't blow up smith, etc.

        but yeah, the wachowskis flaw was that they didn't recognize the scene was weak.
      • The plot of Reloaded was better than the plot of the first, and your alternative suggestion doesn't work at all.

        Sorry, but Agent Smith has no control over the Matrix. No chance of putting up CGI shields or "coming prepared."

        He doesn't work for the Matrix anymore anyway. His maverick attitude was hinted at in the first film when he was questioning Morpheus. He took off his earpiece (symbolically cutting off his communication link to the rest of the machines, the Matrix, his superriors, etc.) before telli

    • by jtdubs ( 61885 ) on Wednesday September 10, 2003 @02:31PM (#6923355)
      > I don't see where the submitter gets off claiming that
      > MR introduced us to *any* new cinematic technique,

      Then you didn't really look into it much, did you? The Matrix was one of the first practical uses of a reverse rendering technique.

      In normal 3D graphics a scene is constructed out of triangles and textures are created to map onto those triangles. Once the scene is complete a virtual camera can be moved through it with ease.

      MR took the opposite approach. They used stereoscopic cameras to generate a 3D model of the world out of photographs of it. They then used the photograph as the texture for this world. Now, you clearly noticed that the Neo and the Agent Smith's were fake in the Burly Brawl. Did you also notice that the buildings, the sky, the ground, the lamp post and every other part of the scene were fake?

      They invented and used new rendering and modeling techniques as they went. They invented a suite of software tools to make such things much easier for future projects.

      > except perhaps for the fight scene with 200 Agent Smiths
      > and not only was that done poorly but the whole thing
      > could have been avoided if only Neo had done another
      > one of his Superman jumps. In other words, it was
      > gratuitous.

      I'm sorry, but have you ever seen an action movie before? They aren't very good when the protagonist avoids all conflict...

      Justin Dubs
      • I suppose by this you should also clarify that the first Matrix used this too, for the backgrounds for those bullet time scenes. The Matrix Reloaded is more like those same techniques [debevec.org] refined (clearly, the backgrounds are way more complex now).
      • I'm sorry, but have you ever seen an action movie before? They aren't very good when the protagonist avoids all conflict...

        First, I'll disclose that I'm not a matrix freak. That said, I really agree with the notion that pointless, prolonged fight scenes really kill a movie. That's not to say fight scenes aren't cool - but when they don't make sense they detract from the plot.

        I'm not saying Agent Smith and Neo should have sat and talked about their feelings. The script just should have been better so t

    • Seriously, though, it's like everyone's doing it.

      Anyone who listened to George Borshukov's talk about virtual cinematography and the Matrix Reloaded at SIGGRAPH 2003 knows how much work went into modeling the characters for all the virtual cinematography scenes. Referring to the first Matrix's bullet time techniques as being "the same" as what's going on here makes no sense, since they're two totally different means of achieving that type of camera style.

      Given the stills that were shown during that SIGGRA

      • Anyone who listened to George Borshukov's talk about virtual cinematography and the Matrix Reloaded at SIGGRAPH 2003 knows how much work went into modeling the characters for all the virtual cinematography scenes

        Ok, well here's the deal. They looked like crap. Just go download the Quicktime trailer of Matrix Reloaded, and pause it on the scene where the Agent jumps on the front of the car (A Dodge Intrepid, I think?) -- he looks like he's gumby wearing a suit. Shrek was more realistic and had more dept
    • I think that there might be a reason to why it looked fake. Perhaps because it really is fake, in the Matrix, and the multiple Agents are causing rendering problems in the software. System overload of sorts, especially with all the physcial law violations that over 200 people where causing all at the same time. Also, there is a theory that the Matrix itself is run partially on human's brains via parrallel processing. When AS takes over, that brain is no longer a processing node. There where no "real" p
    • Actually, Blade [imdb.com] had a bullet time effect a year earlier. I imagine that there are earlier examples.
  • google cache (Score:5, Informative)

    by Wiggin ( 97119 ) on Wednesday September 10, 2003 @01:58PM (#6923049)
    It is looking a little slow already. So in case it goes down, here is a link to the google cache [216.239.53.104].
  • by Dark Lord Seth ( 584963 ) on Wednesday September 10, 2003 @02:00PM (#6923061) Journal

    When do we get to see a good movie with a good STORYLINE again? The Godfather and the LOTR series are excluded because they are originally written works. I mean, Matrix 2 looked cool yet it was still boring as hell. I don't need to have a degree in temporal mechanics to undersstand it, I need some serious acid instead! People want more story, less bullshit and Alyson Hannigan nude scenes.

    • by Atario ( 673917 ) on Wednesday September 10, 2003 @02:05PM (#6923108) Homepage
      ...less Alyson Hannigan nude scenes? Bite your tongue!
    • When do we get to see a good movie with a good STORYLINE again?

      When you get over your elitism and are willing to enjoy movies that aren't overencumbered with special effects and celebrity actors and actresses.
    • by stratjakt ( 596332 ) on Wednesday September 10, 2003 @02:13PM (#6923206) Journal
      No, lots of people want bullshit and nude scenes. It's always been thus. The arthouse and high cinema crowd is but one potential audience. For every Citizen Kane there have been 50 Shirley Temples.

      So it was, so it shall be.

      Sometimes I dont want to follow a plot, and rather just relax and watch shit blow up.

      Last weekend, par example, Godzilla was on one channel, Out of Africa was on another. I watched Godzilla. It was even one of the later really stupid ones, with Godzooky and all the monsters living on monster island together.

      The Hollywood remake of Godzilla was crap, know why? They tried to saddle my nuclear dinosaur friend with the energy beam breath with a plot.

      Bah. Plot shmot, Godzilla just shows up and smashes Tokyo or battles monsters until he gets bored. There's your friggin plot, Hemingway.

      Same with video games. Sometimes I dont want to play a super intricate RPG, sometimes I just want to blow stuff up or beat the crap out of zombies.

      So just relax. Some movies go for the arthouse set, some just for pure entertainment.
    • by podperson ( 592944 ) on Wednesday September 10, 2003 @02:25PM (#6923297) Homepage
      The Godfather and the LOTR series are excluded because they are originally written works

      It seems to me that's WHY THEY HAVE GOOD STORIES. Most good movies are adaptations of novels (e.g. "The English Patient"), or of several books on the same subject (e.g. "Lawrence of Arabia"). Instead of either (a) writing half-assed scripts or (b) taking a Philip K. Dick short story and converting it into a vehicle for the future governer of California why don't we go to the motherlode of great SF and Fantasy novels that have never been turned into film:

      1) "Forever War", by Joe Haldeman, has been optioned pretty much continuously since it was published, but never gotten a green light.

      2) Where's "Neuromancer" -- the book from which everything in the Matrix (including its name) that didn't come from Kung Fu movies was stolen? Again it's been optioned continuously but never green-lighted.

      There's a boatload of great novels (and comics -- how about making "Watchmen" instead of "LXO" or "The Dark Knight Returns" instead of "Batman") waiting to be made into films. Why are we making $100,000,000 films of atrocious scripts?
      • 2) Where's "Neuromancer" -- the book from which everything in the Matrix (including its name) that didn't come from Kung Fu movies was stolen? Again it's been optioned continuously but never green-lighted.

        William Gibson's script for Neuromancer is out there and IMHO... well, let's just say that it isn't much better than the one he had for Johnny Mneumonic.

        Actually much of the non-HK stuff wasn't from Neuromancer but the Grant Morrison comic book series The Invisibles (an astounding piece of work. It sta
      • why don't we go to the motherlode of great SF and Fantasy novels that have never been turned into film

        Because you can't turn a 400 page novel into a movie without major changes which Hollywood will probably screw up, and because "The Puppet Masters" and "Starship Troopers" proved that even easily filmable stories lose a lot in the wrong hands. A good book is not a guarantee of a good script or a good movie, and I'd rather watch a bad movie with a new story than a bad movie that might infect my memories o
      • Actually, Watchmen is being made into a movie already. See?

        http://www.scifi.com/scifiwire/art-main.html?2003- 07/16/11.00.film

        enjoy! I am looking forward to it. I thought this info had already reached the /. crowd.

    • Suggestion: take everything about the second movie that you considered broing out out of place. Write it down.

      Look at that list later, after the third movie, and I think you'll be surprised. One element that you point out is already clearly crucial, but you're so programmed to expect it to be gratuitous that you're blind to some very obvious hints you're being given.

      Question: Do you believe that Neo saw the future, or was he shown what someone wanted him to see in order to manipulate him. If the former, t
      • Personally I think there were plenty of hints that Neo is himself a program (version 5) and that the machines are trying to learn to be human ala Dark City. The "excess" to humans (the residue) is what Neo has than the other machines didn't. But Neo is as much as machine as the Oracle is.
  • Oohhh, weird (Score:5, Informative)

    by Anonymous Coward on Wednesday September 10, 2003 @02:00PM (#6923069)
    Reminds me of Panquake

    http://wouter.fov120.com/gfxengine/panquake/

  • by pope1 ( 40057 ) on Wednesday September 10, 2003 @02:01PM (#6923076) Homepage
    I vote now to construct a counsel of Holy and/or Wise Men who can seal this technology away to prevent Quentin Tarantino from abusing it.

    We could then possibly, umm, have Quentin Tarantino sealed away as well...

  • Wearing it out? (Score:5, Insightful)

    by insecuritiez ( 606865 ) on Wednesday September 10, 2003 @02:02PM (#6923082)
    Video games have used camera morphing and strange distortions for a long time. The Matrix was the first move I can think of that used those techniques successfully. They look cool and were good for a few movies. But taking them to the extreme is always going to feel like a Matrix/Video Game rip-off. Instead of making a movie that uses every excuse for a new morph, how about using traditional cinematography for 99% of the film and using one or two really cool and appropriate morphing effects.

    Don't get my wrong, I love the effects. They look great. But c'mon, when someone has a good idea you don't beat it to death. You subtly modify and expand on it to create something unique and equally pleasing. The movie industry seems to lack creativity lately.
    • Re:Wearing it out? (Score:5, Insightful)

      by stratjakt ( 596332 ) on Wednesday September 10, 2003 @02:05PM (#6923120) Journal
      The movie industry seems to lack creativity lately.

      Lately? The movie industry has always been the same. For every piece of "great cinema" there have been 1000 goofy mass-appeal movies.

      I'm tired of folks with selective memories pining for the olden days.

      In the sixties we had great movies like the Elvis series, or Frankie and Annette or Santa Clause vs the Martians! Gack. Or, worse, the sappy melodrama and atrocious acting of the 40s and 50s.

      • In the sixties we had great movies like . . .

        And in the seventies we had incredible flicks like the Star Wars Christmas Special [slashdot.org]. Ah, the great ones live on forever.
      • In the sixties we had great movies like the Elvis series, or Frankie and Annette or Santa Clause vs the Martians! Gack. Or, worse, the sappy melodrama and atrocious acting of the 40s and 50s.
        But... Santa Clause Conquers the Martians was an awesome movie!!! Errrr, at least it was after Mystery Science Theatre got hold of it! :)
    • Re:Wearing it out? (Score:3, Insightful)

      by Trigun ( 685027 )
      when someone has a good idea you don't beat it to death.

      Where the heck have you been? What about Spiderman/X-Men/Daredevil/LXG/The Hulk/Whatever?

      Blade, Wes Craven's Vampires, Dracula 2000, Blade 2, Wes Craven's Vampires: Los Muertos?

      That's recent. It's been going on since cinema started, and perfected by television. Bleed it until it's dry, then bleed it some more!

    • Re:Wearing it out? (Score:3, Insightful)

      by ePhil_One ( 634771 )
      Instead of making a movie that uses every excuse for a new morph, how about using traditional cinematography for 99% of the film and using one or two really cool and appropriate morphing effects.

      This is what I liked about "Titanic". (About all I liked, but watching is part of being a good boyfriend). You didn't notice the effects much. They used them to get impossible camera shots, to imaprt the sense of size without blowing $$$ on huge sets.

      Something to notice in the future is how much of movies are

  • Completely CG movies (Score:4, Interesting)

    by StewedSquirrel ( 574170 ) on Wednesday September 10, 2003 @02:08PM (#6923146)
    From these "modified" CG applications, how far are we from completely CGI movies that are indestinguishable from real life?

    Final Fantasy is the closest we've come, but it was still clearly CG. If you try to, there are a few brief seconds where you can suspend the belief that it's CG and it actually looks real. Maybe in the future it won't take effort... but instead will take effort to see that it is CG instead of live-action.

    Would a completely CG movie be economical? Beyond just the "geek appeal" of a pure CG movie, I mean... In mainstream movie making, could CG characters eventually be cheaper than "real" actors? Somehow I doubt it.

    Stewey
    • by exp(pi*sqrt(163)) ( 613870 ) on Wednesday September 10, 2003 @02:18PM (#6923242) Journal
      could CG characters eventually be cheaper than "real" actors?
      Next time you have a free moment look up Keanu Reeve's or Tom Cruise's salary.
    • From these "modified" CG applications, how far are we from completely CGI movies that are indestinguishable from real life?

      We're getting closer. I'm a pretty regular video game player, but I was at a party were a GameCube was playing one of the new football games. The game was put down (but not paused) on some penalty announcement, and it took me at least 10 minutes and 4 or 5 glances before I realized it wasn't a real game.

      Sort of the same way chatbots can already pass a weak variant of the Turing test
      • "We're getting closer. I'm a pretty regular video game player, but I was at a party were a GameCube was playing one of the new football games. The game was put down (but not paused) on some penalty announcement, and it took me at least 10 minutes and 4 or 5 glances before I realized it wasn't a real game."

        A big part of that is how well these games mimic the camera angles used in television broadcasts. That part was done fairly well at least as early as Virtua Racing (the arcade edition with the separate s
    • Not very long I'd guess. I watched Final Fantasy, and after the first half hour or so, I no longer noticed it was CGI... I could still tell if I paid attention, but I felt that I wasn't watching a CGI thing, but just a movie.

      Of course, what I wonder is how long before some sporting event (my bet is Golf) is quietly produced fully in CGI and broadcast with nobody, who wasn't physically on that course on the day in question, the wiser...

      As to cheaper... take a look at the salary of a given actor in a big h
    • Would a completely CG movie be economical?

      There was this little movie a couple of years ago... Toy Story I think it was called... don't know how it did... ;p

      Yeah, this doesn't answer your true question... is it economical for an "adult" movie. Of course this just plays back into the Western cinema idea that animation is just for kids.
    • Final Fantasy is the closest we've come, but it was still clearly CG.

      Final Fantasy looked like CG because it was supposed to. I recall reading an interview a few years ago from someone at Square who said the initial renders looked TOO realistic, and was against the "spirit" (pardon the pun) of the movie.

      They want back and made them look more CGIish.
    • Human perception is interesting.

      There are reports that the first people who heard a phonograph thought there was an actual orchestra. They found the effect *real* enough, even though it would sound scratchy, fuzzy, and fake to us today. As we become more familiar with a technology, our expectations go up. It is possible to spend $10,000 or more on a stereo system and still complain that it just isn't the same as live music.

      We tend to project and fill in the details: finding shapes in clouds, seeing a face
  • Ho Hum (Score:5, Insightful)

    by bahamat ( 187909 ) on Wednesday September 10, 2003 @02:08PM (#6923147) Homepage
    It's not there yet. Either the technology or the animators themselves. I hate to beat a dead horse, but the article already brought it up, matrix reloaded felt a lot more like the spirits within [imdb.com] than the origonal matrix.

    IMHO, MR was ruined by crappy CG. They should have done all the same stuff using bullet time instead and it would have come out a lot better.

    I'm not anxious to see the next disappointing CG movie.
    • Crappy CG? Uh, okay. I thought it was ruined by gratuitous, no-value-added sex scenes that it really could've done without. If I want to see nude scenes, I'll rent a porno, thanks.
  • Abusing It (Score:4, Insightful)

    by Ro'que ( 153060 ) on Wednesday September 10, 2003 @02:08PM (#6923150)
    As I think was said above, once this technology gets popular it is going to be abused. There are going to "trippy" movies where every scene has twisted backgrounds or characters and it's going to be so much "art." It's just like when someone gets Photoshop for the first time...every single image they produce comes layered with filters. Ever had a friend who was a guitarist and hung around with him when he got a new Wah pedal? Same thing...constant wah effect. It's pretty much human nature to beat new, innovative things to death. The challenge is finding the newest stuff to beat. I guess this is it.
    • Remember animated gifs? I remember seeng one for the first time and thinking, cool. Then everybody had one, and they went from uncool, to annoying, to laughable.

      I wonder if animated gifs will make a comeback in twenty years, giving "retro" web pages that 1997 look.
  • Done In Advertising (Score:5, Interesting)

    by N8F8 ( 4562 ) on Wednesday September 10, 2003 @02:09PM (#6923158)
    Does your favorite actresses' boobs look a little large in that magazine or tv advert? Her waist a little thinner? It is already a mainstream business practice to make products and people more appealing to audiences. I've even heard they did it in the Charlie's Angel's movie to make Drew Barrymore look thinner.
  • Easy to do (Score:4, Funny)

    by theuglykid ( 143438 ) on Wednesday September 10, 2003 @02:11PM (#6923173)
    I've got a convex mirror and a fish-eye lens. Anyone want to fund my startup special effects company?

    -- Posting with Karma to burn.
  • How long until we see a movie done like this?

    And, as in the case of The Matrix, how long until we see 20 movies done like this. How long until it becomes so cliche that you want to projectile vomit all over the screen just so that no one will be subjected to it anymore?

    Of course, it was cool the first time.
  • by Bowie J. Poag ( 16898 ) on Wednesday September 10, 2003 @02:12PM (#6923188) Homepage
    Real simple.

    The future of cinema [ibiblio.org] isn't gonna look anything like what this article talks about. It's obvious. Every person i've shown this to has had their chin hit the floor.

  • by TrippTDF ( 513419 ) <hiland AT gmail DOT com> on Wednesday September 10, 2003 @02:12PM (#6923197)
    I've been amazed at how much information we have learned to take in at once thanks to TV and computers. Commercials have become very good at hitting us with images that please us and make us identify with a product in a million ways in 30 seconds. Look at the coors light commercials from the "twins" campaign seen so much during football games last year. Amazing.

    This technique takes it to a whole new level by throwing so many points of view at us at once. At the moment, we pretty much get information (and an emotional response) on one person or or thing at a time. This is going to let us take multiple people into account all at once. At first, we (as a movie watching culture) will be slightly confused by the images, and the cuts could not be as rapid as in the matrix. But, once we get used to it, we can combine quick moving images with distorted perspective to make people get LOTS of information at once.

    Personally, I think it's going to drive us nuts, literally. It would take a lot of work on your brains part to take in all of this information at once. Trying to reconcile what two people are feeling at the same time (imagine the two people's emotions are at odds!) and come up with an appropriate emotional response. I think after a few years of this, a new disorder will pop up that will make ADD look like normal in comparison.
  • ...is achieved conventionally already with a split screen effect. I think the most important thing to judge here is what is the perception of the audience going to be? What sort of 'cubist film' precedents have been set to provide a cinematic language for this sort of technique (I dunno, but I don't necessarily think the matrix is it...).

    Another item I wanted to bring up was Richard Linklater's movie Waking Life [wakinglifemovie.com]. Aside from being one of my favorite flicks of all time, the film cast aside a traditional narrative structure along with using some really interesting visual techniques to emphasize the experiences of the characters. I'm not knowledgeable enough to accurately describe these techniques, but they involved to a large extent moving perspectives around, showing characters faces and bodies distort themselves depending on what they were feeling or saying, or having objects appear out of nowhere to provide a sort of running commentary on the current scene. I believe the majority of the film was filmed digital and then overlayed with animation 'effects,' for the lack of a more superlative word...effects doesn't approach what this movie is. Check it out if you haven't seen it (and if you like rambling philosophical non-linear films with a lot of visual beauty).

    • I had the same thought. The technique is called rotoscoping [techtarget.com], and if you look in the DVD Special Features you can see how it's done. All of Waking Life is done using this technique. I wasn't aware while I was watching, but I had a suspicion as certain things felt just too realistic to be normal animation.
  • by ArekRashan ( 527011 ) on Wednesday September 10, 2003 @02:19PM (#6923263) Journal
    But as full-motion CGI, not as a still image. This could actually be quite interesting, and it just might work well because there are strong indications that we actually perceive reality this way.

    I'm going to take this opportunity to pimp Godel, Escher, Bach: An Eternal Golden Braid [overstock.com], as it discusses how images of distorted and recursive perspective like this reflect the nature of our consciousness and perception of our environment, among many other related topics.

  • New techniques? (Score:2, Informative)

    by spooje ( 582773 )
    Huh what are you talking about? Go check out Hong Kong action flicks since at least 2000. They've been using 3D stand-ins for their actors to do action scenes which would be difficult if not impossible.
    • Warriors of Zu Mountain

    would be a good example. Once people get over the newness of all these special effects from Asian film makers, maybe we can go back to go back to action scenes where people actually do THEIR own stunts unassisted. THen we'll never have to see Jackie Chan on wires again. *sigh*

  • correction (Score:5, Funny)

    by Zardus ( 464755 ) <yans@yancomm.net> on Wednesday September 10, 2003 @02:26PM (#6923308) Homepage Journal
    Andrew Glassner *had* a cool page on virtual cinema. Then it was slashdotted.
  • by Kjella ( 173770 ) on Wednesday September 10, 2003 @02:29PM (#6923330) Homepage
    For those of us that took history, we know that a very dominant and well-respected branch of painting before photography was naturalism. Both in landscape, of persons, and otherwise they strived to create perfect copies of what they saw, to "capture" nature in a picture.

    Then along came photography, which although the pictures were poor at first they took much of the glory out of it. A simple machine was doing what artists of traditional art schools had had a "monopoly" on for centuries. So, art took lots of new ways and became more of an art of expression, not representations of reality (though there were of course many such artists before that time, too).

    The same with CG. Now we strive to reproduce reality, like in Final Fantasy and similar (at least the people, I won't speak for the spirits). But once that is done reasonably well, I have no doubt we'll see movies taking the power of CG turning it to other expressions of art - I hardly think reproducing the actors like a photography does is the pinnalce of CG evolution.

    Kjella
  • There has been work like this over the past ten years at least. If you find a copy of the video "Beyond the Mind's Eye", there is some very nifty stuff (visually anyway) inside.

    My personal favorite is the flyaround of a Mac IIfx motherboard done by Apple Computer, but that's just me. :)

    No, there is no plot; it's basically a long-form music video for Jan Hammer (or Thomas Dolby or Kerry Livgren in the other members of the series).
  • by aacool ( 700143 ) <aamanlDALIamba2gmail.com minus painter> on Wednesday September 10, 2003 @02:33PM (#6923378) Journal
    Films are a kind of dream in a way, as compared to the 'real' world. Directors constantly move between realism and surrealism as different perspectives to portray the real/unreal nature of films.

    Cubism, being a movement in painting that attempted to depict a more complete illustration of the painted subject by showing it from a number of different perspectives, was influential in forming the visual depiction of many directors/photographers. Here [ruspoli.com] is an analysis of Truffaut and Eisenstein making the same argument

    Surrealism extended cubism into the fantastic world of dreams and provided a fresh perspective that allowed the auteur to look at what did not exist before, recreating reality, as it were.

    Surrealism is not new - check out Salvador Dali's own rendition of the dream sequence in Alfred Hitchcock's Spellbound in 1045.Here [moviem.co.uk] is a list of some films using Surrealism in some form to render their visions of reality

    Roger Corman talks [othercinema.com] about Surrealism in his films

    Here [insomnium.co.uk] is a good list of surrealism in films

    • Some other more recent examples are:

      The time travel scene in Star Trek IV (yes, the one with the whales)
      The "Matriculated" section of The Animatrix

      I can't think of any others offhand that I thought were effective, but I have a lousy memory when it comes to movies.
  • by sielwolf ( 246764 ) on Wednesday September 10, 2003 @02:35PM (#6923391) Homepage Journal
    direction, acting or cinematography aren't the key creative process in filmmaking... editing is (and because of the editing techniques he pioneered, D.W. Griffith can be said to be the father of modern cinema). Of course this all depends on if you ascribe to the auteur theory...

    An implicit question of the last, oh, 28 years in movies (using Jaws as the start... maybe 2001?) is if big special effects are an editing process (and, thus, creative) or just the next step in set design? Bullet-time and wire-fu may be neat tricks, but do they add anything to what the story is saying (heck, it's quite possible that movie A can use both to say something while movie B can just use them as garnish)? But even The Matrix's big selling point isn't the action (or what differentiates it from say Ballistic: Ecks versus Sever). If it was limited to non-CGI techniques from 30 years ago, would the movie suffered anything more than "realism"?

    So this article has this neat cubism thing. Another tool in the workbench. But film isn't painting. Visuals are a means not an end. Maybe someone will come along and blow us away. But Memento and Irreversible work by using a cut and paste method developed a century ago, not an advance in digital postproduction.
  • Can WE Handle It? (Score:3, Interesting)

    by ClubStew ( 113954 ) on Wednesday September 10, 2003 @02:37PM (#6923411) Homepage

    This pretty interesting and his example drawings did look like they offered a fascinating view. My only question is if we people could handle it.

    Take Fox's "24" for example. I don't know if they were the first, but I saw it there first so please excuse me if credit seems to be going to them.

    Every so often, they'll show several frames of different perspectives at once - but each in its own box/frame (like a pictures frame). On occasion, especially when not too much is happening, it's not hard to watch them all. When something really starts happening, they focus on that particular frame and continue. If they were to do that through the whole show, I would think it would be too much to take in and you would miss things.

    Now add this cubism approach. The frames are no longer isolated but morphed together. Looking at a single pictures like on his site still takes a little time to determine what exactly you're looking at. Adding motion would most likely complicate that. If that were done through the whole movie, I would think you would most definitely miss things...and would probably need a large bottle of asperin afterward.

    Even take peripheral vision. Unless someone is purposefully trying not to look at something off in the "corner of their eye", the observant person will notice something in their peripheral vision and turn to it. This may not be the best example of how people like to focus on things, but it does add to the question...

    That question being, like my subjects asks, can we people handle such imagery? What does the /. community think?

    • It would definitely take some getting used to. Despite the fact that I'm part of the MTV generation, I can't keep up with the editing in the action scenes of many movies today. The cuts are just too quick for my old brain. Perhaps we'll have to learn how to watch these new films, or only the younger generation will develop an appreciation for these kinds of distortions.

      What pulled me into the article was the second image with the boy and girl waiting on opposite sides of the street. The convinced me t

    • I'm not going to say this is *not* the future of cinema, because anything is possible, but their has to be a compelling reason to use such trippy viewpoints.

      It's not a question of whether we can, but rather whether we should.

      What is gained by employing these effects? What is the cost (not $$, but in number of audience members who lose the thread, the distraction, loss of suspension of disbelief).

      And finally, and virtual camera setup that is complicated enough to need to show the viewer a diagram to expla
    • You should check out "Timecode" [imdb.com], which uses that technique for the whole movie. Pretty intersting, not too hard to watch. I sort of liked it.
    • Re:Can WE Handle It? (Score:3, Interesting)

      by sielwolf ( 246764 )
      Every so often, they'll show several frames of different perspectives at once - but each in its own box/frame (like a pictures frame). On occasion, especially when not too much is happening, it's not hard to watch them all.

      Have you seen Timecode [imdb.com]? Directed by Michael Figgis (Leaving Las Vegas) and starring Salma Hayek and Holly Hunter, Timecode was done using multiple cameras and a single shot. Yeah, it could be better, but technically it's impressive. Figgis intelligently has the other subshots go s
  • Picture in Picture (Score:2, Interesting)

    by Anonymous Coward
    While the idea of being able to composite the shot in a seamless sort of way is sort of interesting, this has already been done a zillion times.

    How about the "split screen" shots in commercials where one housewife is scrubbing mountains of dirty dishes, while in an identical household the other is leaving a sparkling room because she's used Sudzy brand soap?

    Or, more usefully, the picture-in-picture golf sports shots where you see a widescreen of the golf course, and a closeup of the putt in another wind

  • by sbma44 ( 694130 ) on Wednesday September 10, 2003 @02:48PM (#6923503)
    While the work is very nice, it's not groundbreaking. Cubism happened in what, the 20s? 30s? The technology is better, but the idea of disconnecting information about a thing from its spatial representation is not new. Directors have used mirrors, split screens and warped lenses to do this for quite a while.

    But it all ignores a fundamental neurological truth: the part of your brain that says "that's a cool idea" (or anything else) is a nice one, but it's not the one in charge of figuring out what's going on in a scene. Anyone who has had sight from birth is pretty well hardwired to spatially understand things from a three-dimensional model consistent with our ordinary experience.

    As a result, while techniques like this one can be intellectually satisfying, they really don't serve the purpose of narrative -- sure, you're presenting the information in a more efficient (and intriguing) way, but we can't process it nearly as quickly. The film becomes something that has to be mulled over, rewatched and considered to be fully appreciated -- and the gimmicky nature of the technique can only distract from any real emotional resonance that the underlying work has. Such a film is only really going to succeed on an intellectual level, and consequently it's automatically going to be shoved into the "art film" ghetto -- where these techniques have been all along.

    This is cool and all, but it's really just a digital polishing of ideas that have been around a long time. I don't think this guy is going to find his voicemailbox full of frantic messages from Jerry Bruckheimer.

  • Cartoonland has been doing unusual prospectives since the 1930s. One highlight is the Beatles yellow submarine trip through fantsyland. Another highlight is Linkletters's recent "waking Life" animation/film hybrid. The film part is that most of the animation is traced from film (rotscoping). However there some interesting distortionsof physical reality, perhaps having to do with the films theme.
  • I really liked the artistic effects in Waking Life. While it might be considered a cartoon, it isn't. I believe that the way it looks is a movement of its own.
  • I don't know about this streching one scene as it is 3 or 4 scenes, rather one scens from different angles, and blending it all together. From what I can gather, the purpose of this is to show the same thing from various angles.

    Ever see Time Code? It's one story. The entire film is filmed in real time with 4 cameras. No cuts or breaks. So the movie is split into 4 and you see them all at the same time. The sounds fade in and out from the screens and sometimes are blended together. One story, 4 angles. And

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