Pushing The 512MB Barrier On Video Cards 525
Hack Jandy writes "Remeber your ancient TNT graphics card that had 16MB of memory? ATI is pushing the texture barrier by incorporating 512MB in their newest X850 video card lineup. The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers." An anonymous reader points out that Gainward (which sells NVidia-based graphics cards), will shortly introduce its own 512MB card, according to Hexus.net.
Comment removed (Score:3, Funny)
Re:Never had one. (Score:2)
Re:Never had one. (Score:2)
Being in the Industry pipeline, as I was, I was able to get a 9680 with 4mb of Vram back in the last days of '95... I was the shit.
Re:Never had one. (Score:2)
Re:Never had one. (Score:2)
So... I'd say 32-64K for CGA would be about right.
-nB
Re:Never had one. (Score:3, Interesting)
You kids and your fancy-schmancy color graphics adapters. Pah!
512 is better (Score:5, Funny)
TWICE as big!!!
If my email tells me anything, size DOES matter.
Re:512 is better (Score:5, Insightful)
Seeing as how most of the 'realism' of a 3D game comes from detailed textures, yes, size of texture ram does matter.
Re:512 is better (Score:5, Insightful)
Re:512 is better (Score:5, Interesting)
I didn't say it makes the game better. And yes, I should have defined 'realism' a little more clearly. I meant the rendered visuals of it, not the motion of it. You can do a lot more to make an image 'photo-real' with greater texture resolution than you can do with faster processing etc. Ask anybody who's played Doom 3. The normal mapping in that game, love it loathe it, did a great deal more to the visual detail of the game than adding a few more polygons to the scene.
Re:512 is better (Score:5, Funny)
Re:512 is better (Score:3, Funny)
Re:512 is better (Score:2)
Re:512 is better (Score:2)
I have a 2-bit videocard I'd like to sell you.
Re:512 is better (Score:3, Insightful)
Re:512 is better (Score:3, Funny)
With a 512MB board, it would be a very pretty turn-based game =)
Re:512 is better (Score:4, Funny)
Different things pushing memory increases (Score:5, Insightful)
Man you were lucky. I had to deal with a 1MB video card in my job workstation.
Honestly, its not all that impressive to see these high numbers for video card ram. Different needs pushes the limit nowadays. It used to be pushed to deal with higher color palettes at higher resolutions. Now its all about texture mapping.
Re:Different things pushing memory increases (Score:2)
Re:Different things pushing memory increases (Score:2)
Re:Different things pushing memory increases (Score:2, Funny)
meh.
My memory increases (Score:3, Interesting)
1995 - 486 - Trident 1MB
2001 - K6II - Diamond 32 MB
2004 - Atlhon XP - ATi 128 MB
Probably I'll reach 512 MB in 2010.
Fast and Big mem (Score:5, Funny)
Kinda sad but this card is more powerful then my PC on it's stats alone
Re:Fast and Big mem (Score:5, Insightful)
Re:Fast and Big mem (Score:2)
You insensitive clod! That has already happened to me with those new 2MB L2 cache pentiums.
Re:Fast and Big mem (Score:3, Informative)
And I'm waiting for the day that a processor has more cache than my first comp had disk space.
--
*sigh* you HAD to mention that, some of us are already there
The 8 inch floppies (pre hard drives) on some of the kits had 200K disk (180K, 160K, I forget), the pentium processors (300 mhz & 333 mhz) I just tossed out had 512K cache so I'm sure the ones running ( 1+ ghz & 3+ ghz) exceed the drive drive size.
I'm not sure what size floppy drives the C64 and Vic 20 had, I think ~180K for the 1541 m
Re:L2 larger than my first disk drive already. (Score:5, Interesting)
The C64 had (essentially) a 6502 running at 1 MHz, the 1541 had a 6502B running at 2 MHz.
Is there any benefit (Score:2)
Re:Is there any benefit (Score:2, Interesting)
Of course with other applications for graphics cards being sought now as well, using them in scientific computing tasks etc. this may very well be useful even today. I gue
translation (Score:5, Insightful)
Translation: Even though it's not practical, we'll sell it since gamers will buy it.
Re:translation (Score:5, Funny)
l4m3r> W00t, I got me new gfx
l0zr> What, cant be faster than my x800, lamo!
l4m3r> but wait, its got half a gig of ram!
l0zr> wooooah, joo r000lz!
l4m3r> lets play quake 1!
l0zr> yeah, th4ts sooooo 0ldsk00l!
Re:translation (Score:2)
not all gamers are stupid enough to buy a card that will give them no performance gain. just most of them.
Boy gamers (Score:5, Insightful)
Re:translation (Score:3, Informative)
Your current games likely won't use 512 MB of video RAM, so you're right that it isn't practical to buy one of these just now for gaming (and gamers will probably buy it anyway). But future games will benefit with more realistic graphics, and other 3D ca
Re:translation (Score:4, Insightful)
I dont get it.
Historically, the price of video cards has dropped by around 50% over the course of 12 months. Why are people paying todays prices so they can play tomorrow's [or more!] games?
The only reason I can think of is penis waving. So they can say "mine is bigger than yours!".
If it were otherwise then they would have waited until the game that needed it came out.
Re:translation (Score:5, Insightful)
No performance benefits? (Score:5, Informative)
There certainly will be if you want to run Doom 3 (or Half Life 2 - I think?) with totally maxed out texture quality. From all the hoop-la I remember surrounding the Doom 3 launch, even 256MB of memory isn't as much as Doom 3 in Max mode will want to use.
Re:No performance benefits? (Score:2)
Penalties maybe, because twice the amount of ram has to be copied... but benefits? How can you tell?
Re:No performance benefits? (Score:3, Interesting)
Re:No performance benefits? (Score:2, Insightful)
Re:No performance benefits? (Score:3, Interesting)
For games, while a little improvement of texture resolution can help some, the real benefit (IMHO) will be in variation of textures. MMORPG type games (such as Everquest II) have a much more noticeable issue with limited ram. Most of the variation in second gen titles have worked around some of this with geometry and tinting inst
Well make it useful in a creative way (Score:5, Interesting)
Re:Well make it useful in a creative way (Score:5, Informative)
Or also seen here [linuxnews.pl].
Re:Well make it useful in a creative way (Score:2)
Ram is so cheap now that there's almost no point.
Re:Well make it useful in a creative way (Score:4, Interesting)
Re:Well make it useful in a creative way (Score:4, Interesting)
A use for this (Score:5, Interesting)
Now... (Score:5, Funny)
Now if we can just get those razor manufacturers to say the same about that 5th blade.
possible max (Score:2, Interesting)
Scientific Applications (Score:5, Interesting)
For these applications, the more memory, the better.
Re:Scientific Applications (Score:2)
Old fart... (Score:3, Interesting)
Cue Monty Python "uphill both ways, and we liked it" skit...
Re:Old fart... (Score:2)
*remembers the Mac IIci and IIsi where even if you had a video board, slow system RAM would be used for VRAM unless your RAM disk filled it up*
General GPU Programming (Score:5, Interesting)
I can now die happy. (Score:5, Funny)
Re:I can now die happy. (Score:5, Funny)
Re:General GPU Programming (Score:4, Interesting)
What's the precision like? Good? Good enough?
Cheers,
Dave
yeesh (Score:4, Funny)
Okay, I knew the average age of slashdotters wasn't exactly "is allowed in most bars", but, yeesh, 1999 is now ancient?
Cue the "I remember whens"!
Almost Absurd (Score:5, Interesting)
"Would you like to mount unused graphics RAM as a swap device?"
Seriously, what's all that RAM used for when you're not playing games? It's still eating power; you may as well use it for something...
Schwab
Re:Almost Absurd (Score:3, Interesting)
Compositing and texturing my windows and desktop. [apple.com]
Okay... (Score:5, Interesting)
Here's a question. When will the GPU companies have to start playing tricks when the clock speeds finally give way to things like, oh, trying to cool a damn computer on a card without sounding like a jet plane is in your room becomes an issue. Like, well, now?
In my day... (Score:2, Interesting)
We used custom video coprocessors named Denise running at 7 mhz and we liked it.
Back then we didn't need all these fancy colors, 4096 was plenty!
This is why sound cards are no big deal! (Score:5, Insightful)
If I were Creative I'd start including massive amounts of RAM on my cards. Plus, I'd throw a CPU in there too, if there isn't one already, and start hyping the clock speed. I'd even have a program to overclock both.
That way all the ignorant fanboys would start buying them simply for bragging rights.
Re:This is why sound cards are no big deal! (Score:2)
Re:This is why sound cards are no big deal! (Score:2, Insightful)
It's all about numbers. ATI and nVidia can increase clock speed and double memory and make it look really impressive. Sound cards can't really do that.
That and the fact most games spend no time on the sound, so they don't make use of anything a sound-card has to offer.
Re:This is why sound cards are no big deal! (Score:4, Funny)
Re:This is why sound cards are no big deal! (Score:4, Funny)
Re:This is why sound cards are no big deal! (Score:5, Informative)
Ever wonder why GPUs are such a big deal and sound cards are such an after thought?
I think the reason why soundcards don't change very much because the fundamental methods of generating sound isn't compute intensive.
With 3D video, you're computing the display output, ray tracing, shading, whatever it is. Algorithms not samples define the visuals. Certainly there are "samples" (ie, texture maps) but these themselves need to be rendered through computation. At the same time, resolutions for display are increasing, requiring more computational horsepower. Hence a need for progressively faster CPUs to drive larger, more details and faster framerate visuals.
With audio, a lot of the audio world is still sample based--there usually aren't algorithms generating sounds from fundamental principals. If there are, it's in a highly specific use (ie, virtual instruments in something like Cubase, which uses the main CPU) or it's in some sort of environmental processing, like DSP effects, positioning etc which don't require that much performance past existing products today that have integrated DSPs. That and audio resolution in general isn't increasing--not at a rate compared to someone going from a 800x600 to 1920x1280 pixel display. Even adding extra channels doesn't seem to drive this requirement further.
As a result, I guess you just don't see the requirement to have "more powerful sound cards".
What's the limit? (Score:4, Funny)
Could someone explain to me... (Score:2)
Re:Could someone explain to me... (Score:2)
Re:Could someone explain to me... (Score:3, Interesting)
It depends on what you mean by "doing nothing".
With 15TB you could do massive pre-computation of scene details. When it came time to render, you could access some part of the 15TB for real-time display. Your interactions with the scene might mean that you never get near accessing a total of 15TB, but all the data needs to be the
Who had more RAM? (Score:3, Interesting)
Now the K6-3 is still in service, though upgraded to 192MB. But the new GEForce we got for the kids' computer (equipped with 512MB) came with 256MB, more than my main desktop, and half as much as it's resident machine.
On a more serious note, it would be interesting to understand how transient the data in that graphics card is, and how much main memory you need in the PC in order to pump enough data into the graphics card to really use all of that graphics ram.
I can't believe I'm going to admit this, but... (Score:3, Informative)
In the game, I have the option of clicking an "Extreme performance" tab that will tax the hell out of my video card (if it can handle it).
Sony's software has a warning that says "...to be used on video cards with a minimum of 512MB video memory..."
I have a Geforce 6800 with 256MB of DDR3 memory and dual 400MHz RAMdacs. This "Extereme performance" option taxes the hell out of the card. I'm getting one frame per second in this mode!
It is really how much memory you have, or should they just add more processing power to the cards? Perhaps a quad RAMdac?
Re:I can't believe I'm going to admit this, but... (Score:3)
EQ2 is almost entirely bottlenecked by the CPU of the machine. This has been proven by shader dumps, performance comparisons between card and CPUs and the fact that if you watch your GPU temp will remain idle when playing EQ2 but max out on Doom3 for example. SOE can't code a game for shit, and the fact they ha
Re:I can't believe I'm going to admit this, but... (Score:3, Informative)
Shoes to fill out (Score:4, Informative)
I think this is great. And there is already software to fill out these new specs too.
There is a next generation of engines that make the gap smaller and smaller between real-time graphics and rendered animated films. Take a look at this Unreal Engine 3 page [unrealtechnology.com] for example.
What makes these new engines exciting is not just the fancy graphics. Increasing the resources on the hardware ultimately allows for a much more streamlined art pipeline, easier engine development and overall a faster and simpler product creation.
Re:Shoes to fill out (Score:3, Insightful)
There's still a long way to go and, in fact, I don't think we'll ever reach the point where a single processor will be capable of creating an image on the fly that matches the quality of a prerendered.
The extra 256Mb is useless? (Score:3, Funny)
Pffftt.... (Score:2, Redundant)
640k (Score:3, Funny)
So..... (Score:3, Interesting)
Not if ATI writes the drivers (Score:2)
I don't see them porting an OS to it...
Not Funny (Score:2, Funny)
I still use a 16 MB card, you insensitive clod!!
Nothing new here... 512mb is common... (Score:3, Informative)
3D Labs WildCat VP990 Pro 512mb
Quadro FX4400 PCI-EXPRESS SLI 512MB.
I think Dome makes the 3rd card I'm thinking of - 512mb there too (or maybe we asked them to, I can't remember).
So
My card (Score:2, Interesting)
No. I am still using the ATI All in Wonder that I found mispriced at $30 instead of $180 at CompUSA (and they had no problem giving it to me at the lower price, even when I informed them about it). It must be from the late 90s, cause I have upgraded just about all my stuff except my speakers since I got my computer in 98, but that has remained the same. It has 8 MB of memory.
And yet I have now gotten a Viewsonic monitor [viewsonic.com], which the card ca
Hitting the wall (Score:2)
The 512MB barrier has already been broken (Score:4, Informative)
640MB GDDR3 total memory
512MB GDDR3 unied memory with 512-bit-wide interface bus
128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus
Full Specs Here [3dlabs.com]
Re:The 512MB barrier has already been broken (Score:3, Insightful)
GL based window managers (Score:5, Informative)
Assume you were to use an OpenGL based window manager, wherein each window on your screen is little more than a polygon with a texture applied to it.
Assume you are working at 1600x1200 resolution, 24 bit color depth (padded to 32 bits for possible alpha channel).
Your frame buffer alone takes 7.3 MiBytes.
If you have a 32 bit Z buffer, add another 7.3 MiBytes.
Each 2D window in use will consume texture memory, so if we assume that the remaining 497.4 MiBytes of memory on the card as window memory, that lets us open roughly 68 full-screen windows before consuming all texture memory on the card.
If some of the windows are 3D windows themselves, you are going to want them to have their own Zbuffers - so double the memory usage for them.
While 68 windows may sound like a lot, given that most GL compositing schemes I've heard of want to keep ALL windows available, even if they are not mapped, to avoid expose events to the apps and to speed window open and close events, and I could see you getting to 30 windows pretty easily. Allowing double that for headroom doesn't seem like so bad an idea to me.
And I've ignored the XVideo overlay needs.
Re:GL based window managers (Score:3, Insightful)
First, I doubt a window manager would actually use a 32 bit z-buffer. 8 bit would be overkill here (enought to specify a unique depth for 256 windows). Even a 3D window manager would get by on 16 bit depth no problem, I believe it's the most commonly used depth for most true 3D apps now.
Also, I doubt that in many cases more than a small number of true 3D windows would be needed. Someone who is working with 30+ windo
Re:GL based window managers (Score:3, Insightful)
Doesn't matter. The window server (Quartz in my case) treats all of them as texture-mapped polygons, where the "texture" is their actual content.
Re:GL based window managers (Score:3, Insightful)
2D apps treated like textured polys do not need their own depth buffer, frame buffer, etc. They just need a texture buffer, and the window manager treats them like texture polys in a single, comprehensive 3D app. Conventional 3D apps require their own depth buffer, frame buffer, textures, etc. in addition to that used by the window manag
ECC Video RAM (Score:3, Interesting)
There's programs you can download to test system memory, but I haven't seen any to test video memory. I know the professioal strength ones like Microscope and Troubleshooter can test video memory, but those full blown diagnostics programs.
You wouldn't believe the damage that bad video RAM can cause. And the whole time, you'd swear it was the system memory. Example, if you have a video card with bad video RAM and you increase the Iopagelocklimit on say Windows 2000, to 8000 hex (32k pages), you'll get all kinds of programs and system processes crashing. Userinit.exe might not even work when you try to log in. Services will fail, lots of em. Remember those blank windows in win98 that said the task isn't responding? It's Winoldap.mod that's hanging and I've found that faulty video RAM is usually the culprit.
Do I remember? (Score:3, Funny)
I remember saying "One day, video cards will have 16MB of memory".
The potential for 3D textures is stunning (Score:3, Interesting)
Re:Intel (Score:2)
Re:Voodoo (Score:2)
Maybe Id's taking a year off dead for tax reasons. (Score:5, Funny)
Re:Maybe Id's taking a year off dead for tax reaso (Score:2, Funny)