Square Enix President Looks To Online Play 44
Gamespot has a story detailing comments by Square Enix president Youichi Wada. In the article, they touch on the fact that Square is going to be increasingly looking to online play in their future games. From the article: "Wada predicted that online games will be Square Enix's main source of income in the future. 'I think that over half of our income and profit will be based on network content [including games] by 2008 or 2009.'"
well thats the end of me buying them (Score:2)
Re:well thats the end of me buying them (Score:1)
Re:well thats the end of me buying them (Score:1)
This could be cool (Score:2, Interesting)
There simply is not the market for many of them at all. Unless there is one flat fee to play all square-enix mmorpgs.
Even then, I prepher the D2 and UT style online play. Where players have their own servers and it is free to play online.
If that is the case. Then this is awsome. I would love it if they made a game like that for the DS. Or just an old school-esque FF game with online play.
From what I have heard about FFXII an optional online mode like D2 could be great.
Re:This could be cool (Score:2, Interesting)
As it is right now I can max my characters and find
Haven't they already "looked to online play"? (Score:1, Flamebait)
Rob
Re:Haven't they already "looked to online play"? (Score:2)
Re:Haven't they already "looked to online play"? (Score:1, Informative)
And that's really strange, too, since they've released an expansion pack AND released in Europe since they last announced their figures. Why the hell haven't they announced that they're up past the 500,000 figure? Why not say "600,000" with the European release?
Because, most likely, they AREN'T. It's act
Re: (Score:2)
Re:Haven't they already "looked to online play"? (Score:2)
Pfft. I played WoW for a few months, and now I'm back to FFXI. Why? It's hard to say... WoW is probably better for the casual player, and it's easier to do stuff, but there's not the same feeling of accomplishment. Lots of stuff is available to you immediately... but then things don't seem to open up as much, gameplay-wise, as you progress. And FFXI is far more polished.
WoW is a nice diversion, but FFXI is where it's at, long-term, for me and many others.
Re:Haven't they already "looked to online play"? (Score:2)
Re:Haven't they already "looked to online play"? (Score:1)
Pay for Play is not sustainable (Score:2, Insightful)
I'd rather pay an extra $10 for faster internet
Re:Pay for Play is not sustainable (Score:1)
Re:Pay for Play is not sustainable (Score:1)
Re:Pay for Play is not sustainable (Score:1)
Well... (Score:2, Interesting)
It just comes down to direction. Nintendo is trying something different, so it isn't too shocking that Square-Enix is as well. The most shocking thing that both are doing are turning away from proven forms of capital.
A Nail in the Coffin? (Score:2, Flamebait)
Re:A Nail in the Coffin? (Score:2)
Re:A Nail in the Coffin? (Score:1)
Some quick searching didn't come up with the year he left, but I do remember that he worked on FF:The Spirits Within, which came out in 2001. (http://www.imdb.com/title/tt0173840/ [imdb.com]) FF8 came out in 1999. He left after 10, I believe.
Re:A Nail in the Coffin? (Score:2)
Re:A Nail in the Coffin? (Score:2)
The problem is not that they're making sequals. Final Fantasy III was pretty close overall in spirit, plot, and characters to Final Fantasy II (US naming conventions). But what it had was years of time inbetween for people to get excited. They're making nothing but sequals now, and they're making them far too frequently. Every few yea
Re:A Nail in the Coffin? (Score:4, Insightful)
Campell's work deals with cultural reverse engineering: basically taking a bunch of works and analyzing them for commonality. The story-maker's role is the opposite. None of the great mystics or storytellers read Campell's work. They happened to make stories that followed his rubric quite unintentionally. Simply put, even if all great stories follow this formula, it's possible that anyone who attempts to follow the the formula intentionally fails.
Thus, I find ambivalence in your 3rd paragraph. It is precisely through experimentation that great creative works are made. Companies like Pixar and Retro studios have been doing great things precisely because of their independence. For some reason, companies don't understand math. It's simply a better business strategy to produce riskier products if their average return is greater. They're too focused on optimizing the worst case of the small picture.
I still want to pick up Square's previous games and have much more desire to play them than FFX2 (though Xenogears has the most repetitive battles known to man). Nintendo on the other hand, and maybe I'm going out on a limb, has managed to keep the most consistantly great/innovative games of any publisher for the longest period of time (from the original Mario to Animal Crossing; even their sequels try to do something different and novel. many people still consider Mario64 to be the first landmark 3D platformer just as Super Mario Bros was considered the first landmark 2D platformer).
Re:A Nail in the Coffin? (Score:1)
I don't know, I think I found FFX more repetitive than Xenogears. Then again, I don't like the rock/paper/scissors aspect of the battle system in FFX, which is also one of the reasons I'm finding Xenosaga Ep.2 difficult to play. When I play an RPG, I tend to like using certain characters, and don't like being forced to use other characters by the game.
On the other hand, I'm still not sure why I dislike FF9 so much. I don't believe there's
Re:A Nail in the Coffin? (Score:2)
Shit, the thing I hated most about FFX is that you had to rotate your entire party, for one turn each, into each battle, to allow for XP parity.
Note to RPG developers: If you have more available chars than you have slots in your party, either assume that everybody's participating, and give the XP to everyone, or split the parties up and give them similar separate screen time. I seem to recall FFIX doing this, to some extent.
Better yet, allow the out-of-party members who are just kicking around to provi
Re:A Nail in the Coffin? (Score:2)
Re:A Nail in the Coffin? (Score:2)
Kingdom Hearts was a great game, and I give Square total credit fo
Stupid Idea..it's the reality TV of computer game (Score:3, Insightful)
What they are forgetting is that the lowest common denominator is the console - only a minority and that's a real definite minorirty but a *minority* none the less have or give a shit about online play
I dont have FFXI, because I liked FF games due to the plot and story created and the playability which while not hard was entertaining and kept you going.
The move to online-only games = the computer equivalent of reality TV. They don't need plots and people will kill each other (almost) to produce the content the developers don't need to anymore. The character interaction, etc., is what makes RPGs and l44t sk9i11z kids don't exactly imply adequate value.
But it's $60 + $15/month. You might cancel after a few months, probably 3-4 I would guess is what the board of directors figures. This means up to $120, well worth it even with a smaller userbase.
What a bunch of shit.
Re:Stupid Idea..it's the reality TV of computer ga (Score:2)
Re:Stupid Idea..it's the reality TV of computer ga (Score:2)
Hah, you think $60+$15/mo is expensive? It's not. I used to regularly buy 3-4+ games a month, that's at $40-50 a pop. Per month.
Enter FFXI (or any MMO of your choice, really). Sure, I pay $50. After that I pay $15/mo. (With FFXI, it's $13/mo and $1 for each extra char, which becomes worth it if you get into the game.) But FFXI has enough content and I play it enough that I don't usually buy anything else.
So, if it make Square more money, it saves me more money, so what's wrong with a win-win situa
They've certainly already started moving this way (Score:1)