Blender Now Has Soft Body Support 42
johnnyb writes "For those who haven't been paying attention, Blender has been gaining features like mad over the last year. The Blender Foundation has just released 2.37, which adds soft body support, force fields, and deflection for realistic cloth, skin, and other effects. This in addition to all of the smaller additions, and all of the work that has gone into previous releases. If you haven't tried Blender yet, now is the time!"
"Blender now has soft body support" (Score:5, Funny)
Blender's great, but not for game mesh editing. (Score:2, Interesting)
Re:Blender's great, but not for game mesh editing. (Score:2)
That said, it shouldn't be too hard to make a Blender plug-in that exports MD2 files.
Re:Blender's great, but not for game mesh editing. (Score:1)
Well, I could do that.
It does, however, strike me as odd that this remarkably full-featured 3D graphics program is in capable of properly importing/exporting MD2 models.
It's not Blender Foundation's fault, since the plugin is maintained by someone else, but maybe it should be; am I mistaken in thinking that this is a very popular format?
Re:Blender's great, but not for game mesh editing. (Score:2)
Blender doesn't seem to be the best low polygon count modeler, but having good MD2 import/export would be VERY useful. The current MD2 importer/exporter script [67.22.114.230] seems to have lots of problems(I've never gotten it working).
Mod parent troll
Re:Blender's great, but not for game mesh editing. (Score:1)
http://www.blender3d.org/cms/Import___Export.5.0.
Re:Blender's great, but not for game mesh editing. (Score:2, Informative)
OSX Support? (Score:3, Interesting)
maybe someone can shed some light on this issue?
Re:OSX Support? (Score:2)
If you're still experiencing the same problem after the update, please consider posting your experience to the appropriate mailing list. Even if they can't address it right away, they should at least be made aware of it, and if there is an error, a message to that effect is certainly warranted.
-Hope
Re:OSX Support? (Score:3, Informative)
I'm using Blender in Linux, and I've noticed a similar bug that crept in a few versions back. In full screen mode, I usually resize the window manually with ALT-MMB (I think its ALT-RMB or something silly in KDE) so that I can see my panel, and switch to another desktop quickly. I've noticed that if I'm off by one pixel, so that the top left corner of the blender window is offscreen then the blender interface isn't drawn prope
Re:OSX Support? (Score:2, Informative)
Re:OSX Support? (Score:2)
So it isn't acceptable to talk about Blender bugs elsewhere now?
Knock yourself out.
Hrmm.. (Score:2)
Re:Hrmm.. (Score:1)
RTFM: Subsurf (Score:2, Informative)
Now is the time? (Score:2, Insightful)
If you haven't tried Blender yet, then these additions are not likely to affect you or matter to you.
Re:Now is the time? (Score:5, Informative)
If you haven't tried Blender yet, then these additions are not likely to affect you or matter to you."
Are you serious? Soft body is a Big Deal(TM), especially when you're a character animator. It's exactly the sort of thing that would make somebody spend $1,500 on Lightwave instead of using Blender.
Re:Now is the time? (Score:1)
Re:Now is the time? (Score:2)
Re:Now is the time? (Score:3, Funny)
No, I would have avoided it because it didn't have Softbody.
Re:Now is the time? (Score:1)
I like the idea of force fields. (Score:4, Interesting)
Seriously, Blender has always looked impressive to me. If you're wanting to make a complex scene to blast through a NURBS-based renderer, such as BMRT, it would be almost impossible without a graphics package that you could do the design work in.
It is also miles easier than any commercial package I've seen. Rhino 3D and AutoCad 3D are plain murder. It's arguable as to which is "better", but I can tell you this - anything that does what you want, and lets you get the product -and- train for less than getting the alternatives, there's no competition. It depends on whether Blender really does do what you want, but assuming it does, then it is likely to be the better choice.
Amazing Artwork (Score:2, Interesting)
Anybody know if any major motion picture studios are using Blender? I know Pixar has their own proprietar
Re:Amazing Artwork (Score:2, Informative)
I'm just upset that the new HDRI code uses features only available in Yafray 0.0.8....which doesn't happen to be out yet. All my HDRI renders turned out like crap once I upgraded. But every other file sure is rendering a lot quicker. Thats a definate plus. And with new features coming quickly, I'm in monkey heaven.
Re:Amazing Artwork (Score:2)
After watching Merlin: Special Edition [movie-pages.com], I watched the "making of" special feature part of the DVD and recognized the blender GUI when the CG part of the movie was being discussed.
My blender... (Score:2, Funny)
Bite My Supple Bendy Ass (Score:1)
Re:Bite My Supple Bendy Ass (Score:2)
Need new glasses ... (Score:1)
It was really making me think - why would the /. crowd care about upgrades to a cartoon robot?
New here? (Score:1)
But what about the user interface? (Score:3, Interesting)