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Software Businesses Apple

MacHeist "Week of Mac Developer" Causes Schism 227

ernesto99 writes "MacHeist began selling a software bundle of ten highly sought-after OS X applications last week with the stated goal of raising the profile of Mac shareware developers. 25% of the money brought in goes to charity. The bundle sale will go down as possibly the biggest success in Mac shareware history, as total revenues are approaching $650,000 after only six days. But some observers, including Daring Fireball's John Gruber, have called into question the ethics of MacHeist. MacHeist advertises itself as 'The Week of the Independent Mac Developer,' yet the MacHeist organizers stand to make vastly outsized gains relative to the very developers they have championed. Gruber calculates that MacHeist will record double, if not triple, the profits of all ten participating developers combined. (In fact the promotion has done so well that the promoter-to-developers profit ratio now stands at about four to one.) In an interview, Delicious Library developer Wil Shipley defends his involvement in MacHeist, saying that the publicity and reach of MacHeist has already paid him dividends. The whole affair has created a heated dialogue, resulting in a direct clash among some of the biggest names in the Mac community."
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MacHeist "Week of Mac Developer" Causes Schism

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  • by brokeninside ( 34168 ) on Sunday December 17, 2006 @04:31PM (#17279882)
    While I've never worked on a retail shrink-wrap piece of software, I've yet to work on any piece of commercial software in a corporate setting where the developers get anywhere near a quarter of the revenue generated from the sale of that software.
    • I used to work as a developer and I find it perfectly normal that developers don't get the lion's share of the retail price. Why? because most man/hours in a software product aren't put in development, they're put in testing, QA and support.
      • by plopez ( 54068 )
        You forgot sales, marketing, administrative overhead, executive compensation (often pretty hefty), Gulfstream jets, etc.
      • by d'fim ( 132296 )
        What "testing, QA and support" is MacHeist doing for "their" products?
    • by EmbeddedJanitor ( 597831 ) on Sunday December 17, 2006 @05:04PM (#17280158)
      Quite. The developers should look at this as money that they'd otherwise not have got. That someone else made more money at the same time is largely irrelevant.
      • by mmeister ( 862972 ) on Sunday December 17, 2006 @09:27PM (#17282058)
        You guys are high.. it's not 20%, in fact it gets down to around 2-3%. If ONLY it were a 20% cut.

        As a developer, I know that there are costs associated with the marketing and sales of my software, but I think 95%+ of the profits is too high a price. It is effectively worse than the mechanism that RIAA uses. I don't believe that RIAA does flat fee contracts for artists music. It may be a tiny percentage, but at least it's a percentage. The difference is that with flat fee, each additional copy sold means the price per copy goes down more and more.

        Wil Shipley is probably doing it because DL 1 has been out for quite some time and he's soon to release Delicious Library 2. So this becomes a promo giveaway of the last version, with the hope of some of them upgrading to DL 2. I doubt he would be giving away Delicious Library 2 in this ordeal.

        • You guys are high.. it's not 20%, in fact it gets down to around 2-3%.

          How do you know? The terms of the contract have not been publicly announced.

    • Re:How many.. (Score:3, Interesting)

      by symbolic ( 11752 )
      How many of you who say there isn't a problem here, but speak out against the RIAA when it comes to music? I don't see any difference.
      • Re: (Score:3, Insightful)

        by zaxus ( 105404 )
        We don't speak out against MacHeist because they're not treating paying customers like criminals.
      • Re: (Score:3, Insightful)

        by ottothecow ( 600101 )
        and a 4:1 ratio for developers isnt so bad. It's far better than what the RIAA pays.

        Also, with software there are a LOT of costs in QA and support that simply don't exist for music. I'm sure there is someone somewhere that you can call that will tell you which side of the CD goes down in the CD player but for the most part once a disk is sold, the RIAA is done with it (unless you try to copy it...).

        I would venture to say that software companies have significantly higher costs than the RIAA, at least

        • Re:How many.. (Score:4, Insightful)

          by symbolic ( 11752 ) on Sunday December 17, 2006 @09:28PM (#17282080)
          QA and support don't apply here - these apps already exist, have already been in distribution, and have already won awards and whatnot. Any support and/or QA issues are the sole responsibility of the developer- the one getting only 25%. It's not like MacHeist has any distribution costs, either, as the software is downloaded, and licenses are acquired through email.
      • Re: (Score:3, Interesting)

        This is WHY we have record companies that pay for big marketing and why artist perfectly capable of putting their own stuff on iTunes still want to be part of a "label". I don't have a new mac yet, but I'm almost curious to buy this while it lasts! I've thought the small companies should band together like this for a while. After all, the one turn-off of the Mac shareware scene for me is that there are so many little companies that want $39.95 for little utility apps... not that I'd mind paying, but trac
      • Re: (Score:3, Informative)

        by MadCow42 ( 243108 )
        I see a few significant differences:

        1) the developers participated willingly in this promotion ( I believe... sorry, didn't RT full FA. )
        2) this was an INCREMENTAL distribution channel to what the developers already have in place
        3) there is nothing preventing the developers from continuing to sell the software elsewhere, or do other promotions in the future with the SAME content.
        4) The developers still own the content and all rights to it.

        Try that with anything a musician records on an RIAA-controlled r
    • Re: (Score:3, Insightful)

      by Jahz ( 831343 )
      Yeah, I agree. You have to remember that MacHeist coordinators handled the PR, advertising, coordination and web site of this thing. They did it really well, and the result is pretty spectacular. I even bought a software pack... I've had a Mac for years, and I knew about most of this software, but was never really interested. MacHeist convinced me to spend my money, the dev's did not. Seems like a win-win to me.
  • by chevman ( 786211 ) on Sunday December 17, 2006 @04:32PM (#17279890)
    If the individual developers have agreed to the terms and conditions of participation, and said terms and conditions were clearly stated, what's all the rucus about? I'm failing to see how this is newsworthy....
    • Re: (Score:2, Funny)

      by Mex ( 191941 )
      It's a reeeeally slow sunday, that's how it became news.
    • by John Nowak ( 872479 ) on Sunday December 17, 2006 @04:50PM (#17280034)
      Exactly.

      1. MacHeist makes a lot of money. They obviously win.
      2. The developers agreed to participate because they thought it was a good deal. They win too.
      3. Customers are buying this package like crazy. They also win.

      What's the problem exactly? Yes, it could be "more fair", but as it stands now, all participants are voluntary (in a true sense) which certainly makes it fair in my book.
      • Yes, it could be "more fair"

        You mean, if the "developers" (who "made" the product) get "paid more" for it? Or have I "missed the point"?

      • by Paradise Pete ( 33184 ) on Sunday December 17, 2006 @06:43PM (#17280948) Journal
        What's the problem exactly?

        It hurts the industry. For one, it reveals how much those developers who participated really value their work. I was rather disappointed to see TextMate in there. It is an extraordinary editor, and the "retail" price of it is higher than the price of the entire bundle. I bought it before this bundle. It was pricey, but eventually I accepted that the developer really thought it was worth that much. OK, so I paid.

        And now I see that he really doesn't think it's worth all that much. I can't see it as being promotional - I think pretty much anybody in his target audience is already aware of it.

        And the developers who chose not to participate - who think their product is worth more - will be hurt. I will be a lot more hesitant to pay full price for something else. Because I will remember the foolish feeling of having paid full price when I saw this bundle.

        I think basically it says that shareware is not really worth what people are asking. And shareware is in a funny position. It's not simply fighting "should I pay or do without," but it also struggles against "should I pay or should I find a serial number." The greater the "overpriced" perception, the more like people are to choose the latter.

        • by khallow ( 566160 )
          In other words, it sounds like a problem for people who want to charge large amounts for a shareware product but can't due to a competitor, or who feel like a chump for buying a product that now costs a lot less than what they paid for it? Neither party sounds worthy of my sympathy.
          • Re: (Score:2, Funny)

            In other words, it sounds like a problem for people who want to charge large amounts for a shareware product but can't due to a competitor, or who feel like a chump for buying a product that now costs a lot less than what they paid for it?

            It onl sounds like that if you ignore most of what I wrote.

            • Re: (Score:3, Insightful)

              by khallow ( 566160 )

              It onl sounds like that if you ignore most of what I wrote.

              Indeed. I summarized what I thought were the relevant parts of your post. I ignored for example, your comment about how much the developer of TextMate thought his product was worth. There are a number of reasons why a person would change the price of a piece of software. Maybe the author's opinion of the worth TextMate had changed in the meantime. More likely they lowered the price so they could sell a large number of units with this bundled pac

        • Re: (Score:3, Informative)

          by pebs ( 654334 )
          The Macheist version of Textmate doesn't include the upgrade to the upcoming Leopard version, whereas if you buy it direct it does. I noticed in a few cases, Macheist is basically the developers giving out their current version before a new version comes out.
        • by dangitman ( 862676 ) on Sunday December 17, 2006 @11:36PM (#17282822)

          It hurts the industry.

          That's a pretty strong statement, that really requires some proof.

          For one, it reveals how much those developers who participated really value their work. I was rather disappointed to see TextMate in there. It is an extraordinary editor, and the "retail" price of it is higher than the price of the entire bundle.

          Why? The value of something, and its price of it are not related. This would mean that all F/OSS and freeware is worthless, and that Microsoft products are the pinnacle of software quality. I would suggest you are the one devaluing the software, if you only think of it as a price tag, and can't appreciate the developers' work independent of how much it costs.

          And the developers who chose not to participate - who think their product is worth more - will be hurt. I will be a lot more hesitant to pay full price for something else. Because I will remember the foolish feeling of having paid full price when I saw this bundle.

          That doesn't make much sense. Why would getting this cheap stop you from paying full price elsewhere? To my way of thinking, it gives me more money to spend on other shareware. Example: when downloading one of applications from the Macheist bundle, I saw a link for an interesting product (from a different developer) on their website, - so I went and bought that as well. That developer happened to be Boinx, and I have been thinking about getting their iStopmotion product for quite a while - and getting a copy of Fotomagico in the bundle makes me think more of them, so I will probably go and buy iStopmotion as a gift for someone.

          Basically, this is the beginning of a shareware spending spree for me. I probably would be buying Playstation games and gaming accessories otherwise, but I decided to spend that money on shareware this week.

          but it also struggles against "should I pay or should I find a serial number." The greater the "overpriced" perception, the more like people are to choose the latter.

          And this reduces the "overpriced" suggestion by selling for very reasonable prices. So, people are more likely to buy this than steal a serial number, than they normally would. Let's face it, quite a few shareware titles are overpriced. Software developers aren't a charity, they need to compete in the real world with real economics, just like users do.

        • Re: (Score:3, Insightful)

          by bnenning ( 58349 )
          Sellers sometimes offer discounts, film at 11. In the specific case of TextMate, the current version is nearing the end of its life cycle and the next major release will be Leopard only. The developer probably figured that most people who would be willing to pay full price already have, and that MacHeist is a good way to get more potential upgraders. Maybe he's wrong, but he's in a better position to judge than you.

          It was pricey, but eventually I accepted that the developer really thought it was worth that
      • Re: (Score:2, Insightful)

        by xwinter ( 632755 )
        You forgot #4: 4. MacHeist gives 25% of proceeds to a variety of worthy charities. Charity wins.
      • and not only does everybody seem to be winning, a large number of people have been introduced to software and publishers they (seemingly) were previously unaware of.
        This campaign has hugely raised the profile of all involved. If a similar scheme is launched again then the success of this one will ensure that the publisher at has the option of offering a higher flat-fee. If nothing else a large number of people have no paid for shareware software and this can only help the developers shift to them upgraded
    • by dr.badass ( 25287 ) on Sunday December 17, 2006 @05:19PM (#17280272) Homepage
      what's all the rucus about?

      The ruckus is that MacHeist's professed goal is to help the Mac shareware community, but in the end MacHeist is taking a far larger share of the profits than the participants, and due to the structure of the deal, the greater the sales, the larger the discrepancy becomes.
      • by nettdata ( 88196 ) on Sunday December 17, 2006 @09:48PM (#17282210) Homepage
        And how have they NOT helped the shareware community?

        I bought one of these, and now have copies of software I've never even heard of before.

        When it comes time to update to the next version, who's getting the cash? Macheist? No.

        People are just pissed off that they aren't sharing the profits as a percentage of the gross income. That's stupid and short-sighted.

        Maybe it was the simplest arrangement to deal with in the long term? Maybe there was no guarantee that they would sell ANY of these packages, but still had to pay the devs the cash, regardless? Maybe they took all the risk for the sales/marketing? Maybe they didn't want to deal with the headaches of any future royalty payments for upgrades, etc?

        How about the fact that the developers entered into the agreement and THEY seem to be happy with it, so everyone else mind their own business and quit making a stink where there isn't one?

    • The ruckus is twofold:

      1) Gruber is respected in the Mac community, and for good reason; his reasoning is usually spot-on.
      2) Gruber has both missed a key aspect of the developers' participation - their increased cashflow compared to a normal week - as well as underestimated the developers' intelligence.

      The last point is the important one, and I think that's going to hurt Gruber in the long run.
    • by Thenomain ( 537937 ) on Sunday December 17, 2006 @05:28PM (#17280354) Homepage
      It's newsworthy because people who aren't involved are trying to be heard. MacHeist claimed to be promoting Mac Independent Developers, so really they stuck their foot into it with this line. Gruber (and others) are saying that MacHeist has no interest in the general state of Mac Independent Developers (and/or asks MacHeist to prove it). MacHeist claims that these people are sour-grapes for not being invited and are riding on the coat-tails of Mac Heist's success, plus that any popularity is good for everyone so quit yer bitchin'. It became a pissing match on a grand scale, and that's only half of what makes it newsworthy.

      Of all this, only two things are really known:
      1. MacHeist bundled a bunch of apps, made a bunch of hype, paid out a flat fee to developers, and gets to keep everything else.
      2. Some people are very vocal that this is a bad model to follow.

      Most of the Pro-MacHeist defense comes to, "Who loses?" I think this is disingenuous because the best answer is, "We don't entirely know yet." This is not a reason to stop talking about it. In fact, that's a only a good reason to continue talking about it.

      And that's the other half of what makes this newsworthy.
      • Well the developers didn't think it would lose them $5k of sales, or they wouldn't have entered into the contract.
        MacHeist took the risk, by coughing up the cash on the assumption they could shift enough software to cover their fixed costs. They managed to, well done them, what's the problem?
        What's the alternative, MacHeist pays out a load of money, doesn't recoup, never repeats the exercise?
    • Re: (Score:3, Insightful)

      by Anonymous Coward
      That's what the involved developers say also; and yet...

      I've read most of the articles and threads about the controversy and I think it's great. Yeah, I think the controversy is great, not the 'success' of MacHeist. I think it's great because many of the purchasers are now aware of how poorly the developers were compensated, and (while defending their purchase) will demand more equitable compensation for the creators next time.

      Many people who bought the bundle initially felt good about supporting independ
      • Re: (Score:3, Insightful)

        by nettdata ( 88196 )
        No.. I felt good about getting some good software at a very cheap price.

        If I'd wanted to "demand more equitable compensation for the creators" I would have bought from them directly, at the increased price.

    • promotion is hard (Score:3, Insightful)

      by arete ( 170676 )
      I generally agree with the parent, that if I as a developer agree to give away my product for free to increase visibility, no one should complain about that. And as the sibling post says, everyone wins in this deal...

      TFA is highly misguided.

      But this deal is much BETTER than that. First, promotion is hard. The idea that promotion bringing much greater sales isn't worth anything implies the speaker doesn't know anything about business. I bet there's NO product where you couldn't spent 100,000 in advertisi
  • by Anonymous Coward on Sunday December 17, 2006 @04:41PM (#17279962)
    I normally do not spend money on Mac shareware, but MacHeist offers one price for a bunch of apps which makes it worth it, because the odds that I'll end up using frequently one or more of them is high.

    On the other hand, I would not have bothered to download and try each of these sharewares individually, because I hate using crippleware. I don't think crippleware (unpaid for shareware) really gives me a good idea whether I'll use it or not. In fact, normally I won't use crippleware because it is annoying.

    I bought the bundle and I'm very glad. It was clearly worth it for me.

    Like me, I suspect most people who bought the MacHeist bundle would not have bought the software on normal terms. I think that the developers should be glad, since it brings them more revenue without any expense on their part.
    • Re: (Score:2, Insightful)

      by tetsuo29 ( 612440 )
      Same here. I just bought the bundle. I can honestly say that I would probably never have purchased any of these apps at their individual prices, but couldn't resist the thought of getting all of them for $49. So far I've only tried Disco. The smoke rising off of the window as it burns CDs is a total gimmick, but really darn cool nonetheless.
    • by Foerstner ( 931398 ) on Sunday December 17, 2006 @07:59PM (#17281490)
      I hate using crippleware. I don't think crippleware (unpaid for shareware)

      Your terminology needs help.

      Freeware: "Here's a program."
      Shareware: "Here's a program. If you like it, pay me."
      Sponsorware*: "Here's a program. It wants you to buy a new Lexus."
      Postcardware: "Here's a program. If you like it, send me a postcard from your home town/state/province/country".
      Crippleware: "Here's half a program. Pay me and I"ll give you the other half."
      Nagware: "Here's a program. Pay me. Pay me. Pay me now. Have you paid me yet? If you pay me I'l shut up."
      Expireware: "Here's a program. If you don't pay me, I'll take it back in a week."

      Now, true shareware is virtually extinct; most of it is now nagware, crippleware, or expireware. But please don't confuse the issue any more than it already is.

      *This used to be "adware," but "adware" has mutated since then.
    • by vocaro ( 569257 ) *
      What do you mean "crippleware"? Before the MacHeist started, I tried several of the programs in the bundle, and none of them is crippleware. They are time-limited (e.g., expire after 30 days), but not crippled. They include all the same features of the registered version.
  • often stands to make the most money (margin wise).
    • Yeah - but he also stands to take the biggest risk.

      He offered these devs CASH up front, whether or not he
      made a bean. Turns out he did well, but it could well
      have gone the other way. Good on him - Risk does not
      always equal reward.

  • by topham ( 32406 ) on Sunday December 17, 2006 @04:45PM (#17279992) Homepage
    Compared to typical Retail sales, unless they reach there $400K target, it is approaching, or at least similar to typical Retail markup.

    If you ask these developers what they expect to make in a typical week, and it's less than $5-8K then the fact is, they are increasing their cash flow.

    Which may increase their sales in the next Upgrade cycle.

    • the upgrade cycle thing may be VERY valid. OS X 10.5 is due in the next 6 months or so, and it sounds like there will be upgrades for that. 6 months to really try these apps out (beyond the normal trial period) might make users really grow to like them. personally i have installed an app and only used it once or twice before the trial period ended. i never *really* got into the habit of using it, so i often don't end up buying it.

      we'll only see something like this again if the developers think it was benefi
    • That is a very flawed view. For the sake of example, lets say you have a cool video game that you are selling for $50 a piece and you sell 100 copies a week, netting a nice $5000 / week. I approach you and offer you $6,000 for the rights to sell your program for one week. Assuming your logic, "Wow!" you say, "I can't lose! My cashflow will increase by $1000!"

      Now during this week, I start selling your program for $3 a piece on my website, GameHeist. Through a combination of marketing efforts (bundling wi
  • by cshbell ( 931989 ) on Sunday December 17, 2006 @04:50PM (#17280036)

    Speaking as a devoted Mac user and advocate for the platform, this whole affair has shown the worst aspect of the Mac community and why so many people continue to write off the platform (an assembly of particular hardware and software) because of a small percentage of the user base (an assembly of people who use the hardware and software).

    Ultimately, though - and I say this as a more-than-daily reader of the Daring Fireball website - John Gruber of Daring Fireball is to blame for this. He is the one that posted the initial exposé [daringfireball.net] of what he perceived the financial situation of the MacHeist promotion to be, even though he admitted multiple times in the article that he didn't have any first-hand knowledge of how the thing was actually structured. John is often a fine voice for the Mac-core community, which is why I read his site, but this is one of those times (and there have been others) where his sharply-worded articles have done much more harm than good.

    Ultimately, it benefits no one for developers to be running around calling each other four-letter names because of perceived injustices. Both sides - but especially the anti-MacHeist side - need to stop talking at a volume and profanity level that makes casual observers think somebody is being tortured. Perhaps both sides should just stop talking about it period.

    One thing is very clear from this: while the Mac-core constitutes probably fewer than 5% of all Mac users, they continue to give a bad name to the entire assembly of very well-designed and nice-to-use software and hardware. As they've done practically since day one. Am I the only one that thinks they sound like televangelists sometimes?

    • Re: (Score:2, Informative)

      by tksh ( 816129 )

      Blame Gruber for what exactly? And he wasn't the first high profile Mac blogger to point out the disproportionate revenue distribution either, Gruber's post (the one you linked to) references Gus Mueller's blog post. If anything, Mueller's the one that probably started all this, he even disclosed the figure he was offered to feature his application in MacHeist.

      But either way, neither Gruber nor Mueller is screaming bloody murder because of the MacHeist promoters' share of revenue. They arguing rather,

      • I agree.. I think the issue is that MacHeist is declaring their efforts as "The Week of the Independent Mac Developer".
        The truth behind it is that it isn't anywhere near as beneficial as the MacHeist folks claim it to be.

        If they want to create a bundle and rip off shareware developers that buy into their program, that's one thing.
        But to claim some altruistic notion that they're efforts are for the benefit of independent Mac (shareware) developers is what sickens me.
    • Re: (Score:3, Interesting)

      by dr.badass ( 25287 )
      ...what he perceived the financial situation of the MacHeist promotion to be, even though he admitted multiple times in the article that he didn't have any first-hand knowledge of how the thing was actually structured.

      Has anyone actually claimed that it was structured in a more equitable way?
      • Re: (Score:3, Insightful)

        by smallpaul ( 65919 )
        What does "equitable" mean? Does everyone have to get exactly the same cut? Or is John Gruber in charge of deciding who makes what?
        • Re: (Score:2, Interesting)

          by dr.badass ( 25287 )
          What does "equitable" mean?

          Perhaps an arrangement where MacHeist didn't make 10 times as much as any of the developers.
          • Re: (Score:3, Insightful)

            If MacHeist took 10x the risk of the developers, then it would be equitable for them to take a proportionately larger share of the reward. Don't assume that even a significant disparity in the cut is equitable. Equity isn't quantitative, it's qualitative.
      • Re: (Score:3, Insightful)

        by nettdata ( 88196 )
        Who cares?

        Both parties involved were happy, and they're the only ones who matter.

        If they didn't like it, they didn't have to enter into the agreement.

        It's not like anyone forced them to sign up for this promotion.

    • You say that no one stands to benefit. I disagree - all publicity is good publicity.

      Without any of this hype I would never have seen this /. article, and have never known about this package, and therefore not seen any of the applications in the bundle. Now while I'm not going to get the bundle I did have a good look at the programs available in it and I really liked two of them - the one I consider to be a fair price (disco) I will be buying and the other (the themeing one) which I think is a bit to ov
      • I did have a good look at the programs available in it and I really liked two of them - the one I consider to be a fair price (disco) I will be buying and the other (the themeing one)

        Wow. Way to pick the two worst apps in the bundle!

        You should just go and buy the whole package, then you might discover the real substantive apps - TextMate and DEVONthink as well as the highly entertaining Pangea Arcade. Seems you have gone for the sizzle, and not the steak.

  • by The Bungi ( 221687 ) <thebungi@gmail.com> on Sunday December 17, 2006 @04:56PM (#17280100) Homepage
    I really didn't know about this and besides this "schism" thing I think it's incredibly interesting that they managed to sell $100K+ worth of software per day for six days. This tells us a lot about the relative size of the OS X installed base and the willingness of said base to buy software. I think the shareware model could do a lot for the Mac, much as it did for the Windows platform 10+ years ago. The more quality software (applications) available for a platform, the more people will be able to consider switching to it.
    • WAY more than $100k (Score:2, Interesting)

      by wal9001 ( 1041058 )
      The number listed on Macheist.com is the total raised for charity, not the total sold. To get that you need to multiply by 4.

      Right now it's at $160,062. That comes out to $640,248 of shareware sold at greatly discounted prices. That's a LOT of sales.

      I think the largest part of the gain for the participating developers isn't actually the money they'll make through the bundle selling well. It's going to be more through the fact that when you get over ten thousand additional users of your program, some percent
    • Shareware has been a viable business model for the Mac since at least the early 90's (when I bought my first Mac). Many companies have produced add-ons, extras, apps and games under that model and some have been very successful at it.

      It's not so much a case of "shareware ... could do a lot for the Mac" as "shareware continues to do a lot for the Mac."

      It's all good, really!
  • by rfmobile ( 531603 ) on Sunday December 17, 2006 @04:57PM (#17280104) Homepage
    "Gruber calculates that MacHeist will record double, if not triple, the profits of all ten participating developers combined."
     

    Where there's a good margin, competition will follow.

  • by dangitman ( 862676 ) on Sunday December 17, 2006 @05:32PM (#17280390)
    I, for one, denounce the Catholic Church overlords.
  • by 3.5 stripes ( 578410 ) on Sunday December 17, 2006 @05:44PM (#17280482)
    Slap fight.

  • While the MacHeist promoters have gone out of their way to actually _move copies of OS X shareware_ and move them swiftly, Gruber is being nothing but a negativist naysayer, and he's among the MacOS advocates that make me ashamed to be a Mac user every time he opens his mouth. Worst of all, at a fundamental level, he's engaging in this behavior in order to drive up hits to his blog, and drive up his profile in the community. It's all about increasing his personal revenue at the expense of others. He's no
    • by mmeister ( 862972 ) on Sunday December 17, 2006 @10:24PM (#17282416)
      I'm fine with business is business, as long as it is represented honestly.

      The MacHeist folks were pushing this bundle as being much more beneficial to the independent developers than it really was. Case in point, several folks have said "Hey, I wouldn't normally buy this -- so they got an extra sale from me and I feel better about supporting the developer." The reality is that independent developer got maybe a $1 (if they're lucky) from the guy and can only pray that they won't have to answer a single support call.

      While I don't agree with the terms of the bundle (and would decline the offer myself), I don't have an issue with them making the deal. I *DO* have an issue with them marketing it as benefiting the small independent developers. If they would have left that out -- I think it wouldn't be the issue that it currently is in the community.

      Business is business and being dishonest about your motives is being dishonest about your motives. But of course, the whole point of their "Week of the Independent Developer" was to take advantage of the belief that buying this bundle was a way to support the efforts of the developers involved. The facts thus far seem to question whether this is actually the case.

      It's not unlike a charity that claims to help some disadvantaged kids/group and it turns out only 5% or less of the contributions ever makes it to those kids/group. Would you be as willing to partake in that charity if you knew that 95% of it went to pay for lofty salaries, corporate perks, and what not?
  • Things like MacHeist are a tide that floats all boats - making people more aware that there is great Mac shareware around helps other products, even those not directly involved in MacHeist.

    To me, the MacHeist people are like those big expensive madison avenue marketing firms. They are damn expensive, but as MacHeist developers can attest it is more expensive not to hire them, in terms of lost revenue. Some have compared them to the RIAA but that's not at all a good analogy since the MacHeist role is more
  • I have. I got 16% of net, which was 16% of 40% of the retail price, after costs. Except that it was 16% of 20% of retail because they subcontracted production and sales to another company for 50%, and after marketing and packaging design and other expenses were taken care of I never saw a penny after my advance.

    And it turned out that other company was owned by the same guy as the first, and that 50% basically went into his pocket.

    If I could have gotten a flat fee for him to make NON exclusive sales, and end
  • People would be surprised how little the makers of software get when you buy from a third party - catalog or online store. In almost every business, so-called 'cost of sales' is 50% +/-5% of the price. This is true whether the purchase is direct, through a distributor, or from a retail store; it just gets distributed differently. It may be that the computer hardware business is different these days - I haven't done the numbers.

    In my own case, a while back I had a very nice application for the NeXT, calle
  • I was working on a slideshow presentation for a client and had been using Keynote when I heard about the MacHeist bundle. I noticed Fotomagico and saw that it's normal price is $80, so I figured $50 for the whole package is a great deal. The last few days I've been playing around with them as I have time and basically here's how it runs down for me.

    I picked Enigmo since I played the first version and liked it, but didn't feel like purchasing it. So that's money from me Pangea wouldn't have gotten.

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